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authorMario Kicherer <dev@kicherer.org>2015-01-01 21:18:19 +0100
committerMario Kicherer <dev@kicherer.org>2015-01-01 21:18:19 +0100
commitbe8ea9c05d2bca27a74b074ba4872cc3eaef13ab (patch)
tree64d3830789a89568b7036e6424d6944fa2cdfb0a
parent[games-util/steam-launcher] new 1.0.0.49, sync with steam-overlay (diff)
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[games-util/steam-launcher] added missing patch
-rw-r--r--games-util/steam-launcher/files/steam-fix-ld-library-path.patch21
1 files changed, 21 insertions, 0 deletions
diff --git a/games-util/steam-launcher/files/steam-fix-ld-library-path.patch b/games-util/steam-launcher/files/steam-fix-ld-library-path.patch
new file mode 100644
index 0000000..c98ef77
--- /dev/null
+++ b/games-util/steam-launcher/files/steam-fix-ld-library-path.patch
@@ -0,0 +1,21 @@
+--- steam 2015-01-01 19:14:52.312377741 +0100
++++ steam_new 2015-01-01 19:13:59.023702762 +0100
+@@ -17,6 +17,18 @@
+ # Set up domain for script localization
+ export TEXTDOMAIN=steam
+
++# Steam appends /usr/lib32 to LD_LIBRARY_PATH. We need to make sure that
++# OpenGL implementation dir goes before that, so we need to append it
++# to user's LD_LIBRARY_PATH ourselves. But that's needed only with
++# the new eselect-opengl that uses 000opengl file.
++if [ -f /etc/env.d/000opengl ]; then
++ . /etc/env.d/000opengl
++ # Append only when LDPATH is non-empty -- i.e. using nvidia or ati.
++ if [ -n "${LDPATH}" ]; then
++ export LD_LIBRARY_PATH=${LD_LIBRARY_PATH}${LD_LIBRARY_PATH+:}${LDPATH}
++ fi
++fi
++
+ function show_message()
+ {
+ style=$1