diff options
author | Vadim A. Misbakh-Soloviov <git@mva.name> | 2019-08-20 04:28:44 +0700 |
---|---|---|
committer | Vadim A. Misbakh-Soloviov <git@mva.name> | 2019-08-20 04:28:44 +0700 |
commit | 2eaeb2b46a1cee57f60a111172acce2591315242 (patch) | |
tree | 7b733903218037603f2e1fc166309fc8f5ac2a19 /games-arcade | |
parent | skeldal: no changes in upstream for 6 years. looks dead (diff) | |
parent | media-sound/oaml: update to 1.3.4 (diff) | |
download | gamerlay-2eaeb2b46a1cee57f60a111172acce2591315242.tar.gz gamerlay-2eaeb2b46a1cee57f60a111172acce2591315242.tar.bz2 gamerlay-2eaeb2b46a1cee57f60a111172acce2591315242.zip |
games-arcade/hurrican: drop (lack of maintenance)
Diffstat (limited to 'games-arcade')
-rw-r--r-- | games-arcade/hurrican/files/hurrican-homedir.patch | 157 | ||||
-rw-r--r-- | games-arcade/hurrican/hurrican-9999.ebuild | 56 | ||||
-rw-r--r-- | games-arcade/hurrican/metadata.xml | 5 | ||||
-rw-r--r-- | games-arcade/maxfighter/Manifest | 21 | ||||
-rw-r--r-- | games-arcade/maxfighter/maxfighter-1.0.ebuild | 55 | ||||
-rw-r--r-- | games-arcade/prototype/Manifest | 22 | ||||
-rw-r--r-- | games-arcade/prototype/files/prototype-1.0-hacks.patch | 111 | ||||
-rw-r--r-- | games-arcade/prototype/files/prototype-1.0-homedir.patch | 234 | ||||
-rw-r--r-- | games-arcade/prototype/files/prototype-1.0-includes.patch | 202 | ||||
-rw-r--r-- | games-arcade/prototype/files/prototype-1.0-linuxfixes.patch | 110 | ||||
-rw-r--r-- | games-arcade/prototype/files/prototype-1.0-makefile.patch | 33 | ||||
-rw-r--r-- | games-arcade/prototype/files/prototype-1.0-sdlrendertarget.patch | 104 | ||||
-rw-r--r-- | games-arcade/prototype/files/prototype-1.0-setstate.patch | 271 | ||||
-rw-r--r-- | games-arcade/prototype/metadata.xml | 8 | ||||
-rw-r--r-- | games-arcade/prototype/prototype-1.0.ebuild | 71 |
15 files changed, 0 insertions, 1460 deletions
diff --git a/games-arcade/hurrican/files/hurrican-homedir.patch b/games-arcade/hurrican/files/hurrican-homedir.patch deleted file mode 100644 index 48b7958..0000000 --- a/games-arcade/hurrican/files/hurrican-homedir.patch +++ /dev/null @@ -1,157 +0,0 @@ -diff -Naur Hurrican-o/src/Gameplay.cpp Hurrican/src/Gameplay.cpp ---- Hurrican-o/src/Gameplay.cpp 2012-06-11 12:43:18.000000000 +0200 -+++ Hurrican/src/Gameplay.cpp 2012-06-15 09:01:53.384365253 +0200 -@@ -34,6 +34,10 @@ - #include "Tileengine.h"
- #include "Timer.h"
-
-+#if defined(__LINUX__)
-+#include <sys/stat.h>
-+#endif
-+
- // --------------------------------------------------------------------------------------
- // Gameplay Variablen
- // --------------------------------------------------------------------------------------
-@@ -71,6 +75,19 @@ -
- int DisplayHintNr = -1;
-
-+
-+#if defined(__LINUX__)
-+// file in HOME
-+
-+std::string homefile(std::string file)
-+{
-+ std::string home=getenv("HOME");
-+ std::string hurrihome=home+"/.config/hurrican/";
-+ mkdir(hurrihome.c_str(), 0755);
-+ return hurrihome+file;
-+}
-+#endif
-+
- // --------------------------------------------------------------------------------------
- // Ein neues Spiel initialisieren
- // --------------------------------------------------------------------------------------
-@@ -683,8 +700,11 @@ - float Sound, Musik;
-
- FILE *Datei = NULL;
--
-+#if defined(__LINUX__)
-+ fopen_s(&Datei, homefile(CONFIGFILE).c_str(), "rb"); // versuchen Datei zu öffnen
-+#else
- fopen_s(&Datei, CONFIGFILE, "rb"); // versuchen Datei zu öffnen
-+#endif
-
- if (Datei == NULL)
- return false;
-@@ -770,7 +790,12 @@ -
- FILE *Datei = NULL;
-
-+#if defined(__LINUX__)
-+ fopen_s(&Datei, homefile(CONFIGFILE).c_str(), "wb");
-+#else
- fopen_s(&Datei, CONFIGFILE, "wb");
-+#endif
-+
- if (Datei == NULL)
- {
- Protokoll.WriteText("Config file saving failed !\n", false);
-diff -Naur Hurrican-o/src/Gameplay.h Hurrican/src/Gameplay.h ---- Hurrican-o/src/Gameplay.h 2012-06-11 12:43:18.000000000 +0200 -+++ Hurrican/src/Gameplay.h 2012-06-15 08:56:05.954362843 +0200 -@@ -87,5 +87,9 @@ -
- extern char StageReihenfolge[256][100];
-
-+#if defined(__LINUX__)
-+extern std::string homefile(std::string file);
-+#endif
-+
- #endif
-
-diff -Naur Hurrican-o/src/Logdatei.cpp Hurrican/src/Logdatei.cpp ---- Hurrican-o/src/Logdatei.cpp 2012-06-11 12:43:18.000000000 +0200 -+++ Hurrican/src/Logdatei.cpp 2012-06-15 09:21:03.644373234 +0200 -@@ -40,7 +40,7 @@ - // erstellt eine neue Logdatei mit dem Namen "Name"
- // --------------------------------------------------------------------------------------
-
--Logdatei::Logdatei(const char Name[20])
-+Logdatei::Logdatei(const char Name[100])
- {
- int len = strlen(Name) + 1;
- strcpy_s(itsFilename, len, Name); // Namen sichern
-diff -Naur Hurrican-o/src/Logdatei.h Hurrican/src/Logdatei.h ---- Hurrican-o/src/Logdatei.h 2012-06-11 12:43:20.000000000 +0200 -+++ Hurrican/src/Logdatei.h 2012-06-15 09:16:44.774371437 +0200 -@@ -19,12 +19,12 @@ - class Logdatei
- {
- private:
-- char itsFilename[20]; // Dateiname der Log-Datei
-+ char itsFilename[100]; // Dateiname der Log-Datei
-
- public:
- bool delLogFile; // Logfile am Ende löschen, wenn kein Fehler auftrat
-
-- Logdatei (const char Name[20]); // Konstruktor
-+ Logdatei (const char Name[100]); // Konstruktor
- ~Logdatei (void); // Desktruktor;
- void WriteText (const char Text[180], bool Abbruch); // Text in Datei schreiben
- void WriteValue (int value); // Wert in Datei schreiben
-diff -Naur Hurrican-o/src/Main.cpp Hurrican/src/Main.cpp ---- Hurrican-o/src/Main.cpp 2012-06-11 12:43:20.000000000 +0200 -+++ Hurrican/src/Main.cpp 2012-06-15 08:53:17.284361671 +0200 -@@ -101,6 +101,8 @@ - TimerClass *pTimer; // Timer Klasse für die Framerate
- #if defined(__AROS__)
- Logdatei Protokoll("T:Game_Log.txt"); // Protokoll Datei
-+#elif defined(__LINUX__)
-+Logdatei Protokoll(homefile("Game_Log.txt").c_str()); // Protokoll Datei
- #else
- Logdatei Protokoll("Game_Log.txt"); // Protokoll Datei
- #endif
-@@ -559,7 +561,12 @@ -
- // Kein Fehler im Game? Dann Logfile löschen
- if (Protokoll.delLogFile == true)
-+
-+#if defined(__LINUX__)
-+ DeleteFile(homefile("Game_Log.txt").c_str());
-+#else
- DeleteFile("Game_Log.txt");
-+#endif
-
- #if defined(PLATFORM_DIRECTX)
- return(message.wParam); // Rückkehr zu Windows
-diff -Naur Hurrican-o/src/Menu.cpp Hurrican/src/Menu.cpp ---- Hurrican-o/src/Menu.cpp 2012-06-11 12:43:19.000000000 +0200 -+++ Hurrican/src/Menu.cpp 2012-06-15 08:55:10.814362460 +0200 -@@ -2666,8 +2666,12 @@ - // Versuchen, die Highscore Datei zu öffnen
- // falls sie nicht existiert oder es eine Fehler gibt, wird die Standard
- // Highscore gesetzt
-- fopen_s(&Datei, "Hurrican.hsl", "rb");
-
-+#if defined(__LINUX__)
-+ fopen_s(&Datei, homefile("Hurrican.hsl").c_str(), "rb");
-+#else
-+ fopen_s(&Datei, "Hurrican.hsl", "rb");
-+#endif
-
- // Fehler beim Öffnen ? Dann standard Highscore setzen
- //
-@@ -2722,7 +2726,11 @@ - FILE *Datei; // Savegame Datei
-
- // Highscore Datei öffnen
-+#if defined(__LINUX__)
-+ fopen_s(&Datei, homefile("Hurrican.hsl").c_str(), "wb");
-+#else
- fopen_s(&Datei, "Hurrican.hsl", "wb");
-+#endif
-
- // Fehler beim Öffnen ? Dann standard Highscore setzen
- //
diff --git a/games-arcade/hurrican/hurrican-9999.ebuild b/games-arcade/hurrican/hurrican-9999.ebuild deleted file mode 100644 index 885b7ef..0000000 --- a/games-arcade/hurrican/hurrican-9999.ebuild +++ /dev/null @@ -1,56 +0,0 @@ -# Copyright 1999-2012 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Header: $ - -EAPI="3" - -inherit eutils games subversion - -DESCRIPTION="a free and opensource Remake of the famous Turrican" -HOMEPAGE="http://http://www.hurrican-game.de" -ESVN_REPO_URI="svn://svn.code.sf.net/p/${PN}/code/trunk/Hurrican/" -ESVN_PROJECT="${PN}" - -LICENSE="GPL-2" -SLOT="0" -KEYWORDS="" -IUSE="debug" - -RDEPEND="media-libs/libmodplug - >=media-libs/libsdl-1.2 - media-libs/sdl-image - media-libs/sdl-mixer - virtual/opengl" - -DEPEND="${RDEPEND}" - -src_prepare() { - epatch "${FILESDIR}"/${PN}-homedir.patch || die - # Respect GAMES_DATADIR - sed -i -e "s:hurricanlinux:hurrican:g" -i src/Makefile || die - sed -i -e "s:data\/:${GAMES_DATADIR}/${PN}/data\/:g" -i src/Console.cpp || die - sed -i -e "s:data\/:${GAMES_DATADIR}/${PN}/data\/:g" -i src/DX8Font.cpp || die - sed -i -e "s:data\/:${GAMES_DATADIR}/${PN}/data\/:g" -i src/DX8Sound.cpp || die - sed -i -e "s:data\/:${GAMES_DATADIR}/${PN}/data\/:g" -i src/DX8Sprite.cpp || die - sed -i -e "s:data\/:${GAMES_DATADIR}/${PN}/data\/:g" -i src/lightmap.cpp || die - sed -i -e "s:data\/:${GAMES_DATADIR}/${PN}/data\/:g" -i src/Texts.cpp || die - sed -i -e "s:data\/:${GAMES_DATADIR}/${PN}/data\/:g" -i src/Tileengine.cpp || die - sed -i -e "s:english.lng:${GAMES_DATADIR}/${PN}/english.lng:g" -i src/Gameplay.cpp || die - -} - -src_compile() { - cd src - emake || die "make failed" -} - -src_install() { - dogamesbin ${PN} - local datadir="${GAMES_DATADIR}"/"${PN}" - dodir ${datadir} - insinto "${GAMES_DATADIR}"/"${PN}" - doins -r data lang english.lng || die - make_desktop_entry "${PN}" "${PN}" - dodoc readme.txt - prepgamesdirs -} diff --git a/games-arcade/hurrican/metadata.xml b/games-arcade/hurrican/metadata.xml deleted file mode 100644 index 4a5a466..0000000 --- a/games-arcade/hurrican/metadata.xml +++ /dev/null @@ -1,5 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> -<pkgmetadata> -<herd>playboys</herd> -</pkgmetadata> diff --git a/games-arcade/maxfighter/Manifest b/games-arcade/maxfighter/Manifest deleted file mode 100644 index 3d84fb1..0000000 --- a/games-arcade/maxfighter/Manifest +++ /dev/null @@ -1,21 +0,0 @@ ------BEGIN PGP SIGNED MESSAGE----- -Hash: SHA256 - -DIST maxfighter_1.0.tar.bz2 18679434 SHA256 74b15e45db982228c34e3547dc33db18a444c138e117f26dcec30314f35b5f2d ------BEGIN PGP SIGNATURE----- -Version: GnuPG v2.0.19 (GNU/Linux) - -iQIcBAEBCAAGBQJQlghdAAoJECZQPTSbOzNLF/sP/i8hdCvvqTk03nA91PywEkCa -G1xnE4WS0XnhY7uBO60enjhdzL2LOQaVTG4/cLiFe6ENfH13tzj0/RRxcKxB9Jh9 -vmi0/5az90GA7fwNGOtLjxYpNjvqpVQuQxGbqvsHkf6gU5ID6pZudq0XT7+5o51A -f9UPMCRkVdGvb/BmsBGrpNtF2uXLxF0XP1QQnsy/ObZ3NKZafOHcpHyQtPsIGMbM -4v7FIu0LMXRR0EpGElJsthxhL18dUzsMIA4uBsusDQL/5AAWKQK1W3z3YAqbBg/3 -a8t+v0fT9+R8j1AUTkyg3MxEowZXe633ilaGvLTlK2AVguv1DKcCmm8+TTT2UT43 -uzHe+MKVUMZl/1GU9sKWHXKwqWa0tSinqO7RhXwB6LKPPvP1WlVx/IOsZhaOHQb9 -ePeioH4BxMffMhgE2fPN1gG25HWLMXm3XmE3ClrxxK072Axeuqb3ZtQ7JcaMcFYX -nIpRIcjaPlblxxgagP9MMimdSCenUwwdJKr52GG4I3Q0jpps6KvXSTDxXbd/idpO -MeH/VIXlwvktCxo2b2JXWI64D2UrEofuhO4FdH3CRdEEuDjXldO3a9NHA3RwPt5s -q9wTNmSlLAH2DPaEK7RX9Qfx4XEmPmuv1NWPt88nbaDJOerBv2XHkHMRVq4X0aen -aq0VIIEmWOLAEEduVh6k -=Nlqv ------END PGP SIGNATURE----- diff --git a/games-arcade/maxfighter/maxfighter-1.0.ebuild b/games-arcade/maxfighter/maxfighter-1.0.ebuild deleted file mode 100644 index d3711fa..0000000 --- a/games-arcade/maxfighter/maxfighter-1.0.ebuild +++ /dev/null @@ -1,55 +0,0 @@ -# Copyright 1999-2009 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Header: $ - -EAPI="2" - -inherit eutils games - -DESCRIPTION="Vertically-scrolling asteroids-style shoot-em-up" -HOMEPAGE="http://maxfighter.musgit.com/" -SRC_URI="http://source.musgit.com/files/${PN}_${PV}.tar.bz2" -LICENSE="CCPL-Attribution-ShareAlike-NonCommercial-2.5 - GPL-2" -KEYWORDS="~x86" -IUSE="" -SLOT="0" - -RDEPEND="media-libs/mysdl" -DEPEND="${RDEPEND}" - -S=${WORKDIR}/${PN}_${PV} -release=${S}/dist/linux/${PN} - -src_compile() { - scons dist=1 || die "scons failed" -} - -src_install() { - local dir=${GAMES_DATADIR}/${PN} - local state_dir=${GAMES_STATEDIR}/${PN} - - dogamesbin "${release}/${PN}" || die "dogamesbin failed" - - insinto "${dir}" - doins -r "${release}"/resources/* || die "doins resources failed" - - dohtml -r "${release}"/docs/* || die "dohtml docs failed" - - # Use a suitable icon from the many images available - newicon "${release}"/resources/images/player_1_0006.png ${PN}.png \ - || die "newicon failed" - make_desktop_entry ${PN} "Max Fighter" ${PN}.png - - # Shared highscores file - dodir "${state_dir}" - touch "${D}/${state_dir}"/highscores.xml || die "touch failed" - fperms g+w "${state_dir}"/highscores.xml || die "fperms failed" - - prepgamesdirs -} - -pkg_postinst() { - games_pkg_postinst - -}
\ No newline at end of file diff --git a/games-arcade/prototype/Manifest b/games-arcade/prototype/Manifest deleted file mode 100644 index 814707f..0000000 --- a/games-arcade/prototype/Manifest +++ /dev/null @@ -1,22 +0,0 @@ ------BEGIN PGP SIGNED MESSAGE----- -Hash: SHA256 - -DIST ProtoType.zip 20067895 SHA256 aae32d2e2110da3ca611c07dad9e0eb17ea9daea4103940ebc9ebffb853dd618 -DIST ProtoType_src.zip 489897 SHA256 dcf92b4ab422be4eddd2ac22ad1c065f5994de4d8d51ad6ea76fbaced81f9655 ------BEGIN PGP SIGNATURE----- -Version: GnuPG v2.0.19 (GNU/Linux) - -iQIcBAEBCAAGBQJQlghdAAoJECZQPTSbOzNLJREP/2r73MZiAiGZMITvlZy1q0JT -yV145/bU6DKR7oKKIurEblx2JvFmJMb4jo0/ncu3Zk+5owe212suKu1W+b0tHQHI -efsA4Nvv0l/vRlNIC71LpCzGox1XvvwcjaDYlYgD4X/2q9+nxVbOxZPF8H2WLPRn -86oOWF8Fm4MQgZC1t4wlsRJbG9SKat1GtqKIsXy8ImLTV5NAYtj3fjmfDgsyoAZy -wkrnVzTZndTz9818yictneltqqOl76HFksJyemC7iMB5JTMutJ6SCqGfT4bLgYQI -/S40Qm64LgazAwLYJAmikGq7UufebI1+PoSuMpC7VdLj2hDsbtaVq9e/Ra++f+38 -k06G2JYEIlPcMUago7bsacLg1stZLjwCnJFfD/iqZvUnFFcg2W07cFZlR8D6h8cV -0kKuo3xW/jvKK3EHsw9haOnK6BES6MIj5jTaHz4U71O/YNPUsp4kDZWVrJ13FGp6 -WGKQfC7PjmqXoMaT99RmM0kUO2JYY6bwlyc7LNb3r4pDOHnQwaDMGWZJXmJjjzSI -oyK4N7dLIzB4S7uo2lAqFmjUEfS/Su8VpzN0ZEpIJEJYQ1N2pYsDLUVnnvN+Ji+0 -dCtpJWTEnmjzOCooYAJlz5ncnff7/nVFkqCVOtWaqeIXKk/PNhpiR3Guj2q0mqzt -zDihnPrCRlSzDy5wfeuV -=dop7 ------END PGP SIGNATURE----- diff --git a/games-arcade/prototype/files/prototype-1.0-hacks.patch b/games-arcade/prototype/files/prototype-1.0-hacks.patch deleted file mode 100644 index 91f0282..0000000 --- a/games-arcade/prototype/files/prototype-1.0-hacks.patch +++ /dev/null @@ -1,111 +0,0 @@ -diff -Naur Engine.cpp Engine.cpp ---- Engine.cpp 2009-10-02 08:27:11.000000000 +0200 -+++ Engine.cpp 2009-10-02 08:40:26.000000000 +0200 -@@ -20,9 +20,9 @@ - winHeight = height; - int vsync=0, bpp=32, log=1, joystick=1; - int fullscreen = fscreen?1:0; -- int renderTargets=1; -+ int renderTargets=0; - int FPS=0; -- int scanlines = 1; -+ int scanlines = 0; - gSerializer.PutComment("Engine.cfg","[Display Properties]"); - /* gSerializer.ReadVariable("Engine.cfg","winWidth",winWidth); - gSerializer.ReadVariable("Engine.cfg","winHeight",winHeight); -@@ -1211,27 +1211,27 @@ - } - void Engine::SaveScores() - { -- DeleteFile("score.dat"); -+// DeleteFile("score.dat"); - gSerializer.ReadVariable("score.dat","1a",iHiScore[0]); -- gSerializer.ReadVariable("score.dat","1b",string(szHiScore[0])); -+ gSerializer.ReadVariable("score.dat","1b",iHiScore[0]); - gSerializer.ReadVariable("score.dat","2a",iHiScore[1]); -- gSerializer.ReadVariable("score.dat","2b",string(szHiScore[1])); -+ gSerializer.ReadVariable("score.dat","2b",iHiScore[1]); - gSerializer.ReadVariable("score.dat","3a",iHiScore[2]); -- gSerializer.ReadVariable("score.dat","3b",string(szHiScore[2])); -+ gSerializer.ReadVariable("score.dat","3b",iHiScore[2]); - gSerializer.ReadVariable("score.dat","4a",iHiScore[3]); -- gSerializer.ReadVariable("score.dat","4b",string(szHiScore[3])); -+ gSerializer.ReadVariable("score.dat","4b",iHiScore[3]); - gSerializer.ReadVariable("score.dat","5a",iHiScore[4]); -- gSerializer.ReadVariable("score.dat","5b",string(szHiScore[4])); -+ gSerializer.ReadVariable("score.dat","5b",iHiScore[4]); - gSerializer.ReadVariable("score.dat","6a",iHiScore[5]); -- gSerializer.ReadVariable("score.dat","6b",string(szHiScore[5])); -+ gSerializer.ReadVariable("score.dat","6b",iHiScore[5]); - gSerializer.ReadVariable("score.dat","7a",iHiScore[6]); -- gSerializer.ReadVariable("score.dat","7b",string(szHiScore[6])); -+ gSerializer.ReadVariable("score.dat","7b",iHiScore[6]); - gSerializer.ReadVariable("score.dat","8a",iHiScore[7]); -- gSerializer.ReadVariable("score.dat","8b",string(szHiScore[7])); -+ gSerializer.ReadVariable("score.dat","8b",iHiScore[7]); - gSerializer.ReadVariable("score.dat","9a",iHiScore[8]); -- gSerializer.ReadVariable("score.dat","9b",string(szHiScore[8])); -+ gSerializer.ReadVariable("score.dat","9b",iHiScore[8]); - gSerializer.ReadVariable("score.dat","10a",iHiScore[9]); -- gSerializer.ReadVariable("score.dat","10b",string(szHiScore[9])); -+ gSerializer.ReadVariable("score.dat","10b",iHiScore[9]); - } - - void Engine::RenderScanLines() -diff -Naur FrontEnd.cpp FrontEnd.cpp ---- FrontEnd.cpp 2009-10-02 08:36:41.000000000 +0200 -+++ FrontEnd.cpp 2009-10-02 08:40:49.000000000 +0200 -@@ -418,7 +418,7 @@ - - case 13://back to main - //write out new cfg -- DeleteFile("Controls.cfg"); -+// DeleteFile("Controls.cfg"); - gSerializer.PutComment("Controls.cfg","[Control Configuration]"); - for(int n=0; n<6;n++) - { -diff -Naur Serializer.cpp Serializer.cpp ---- Serializer.cpp 2009-10-02 08:14:42.000000000 +0200 -+++ Serializer.cpp 2009-10-02 08:41:21.000000000 +0200 -@@ -46,11 +46,11 @@ - { - getline(f,s); - string tok; -- stringstream(s) >> tok; -+// stringstream(s) >> tok; - if(tok == varname) - { - string tok2; -- stringstream(s) >> tok >> tok2 >> value; -+// stringstream(s) >> tok >> tok2 >> value; - #ifdef PRINT_SERIAL - printf("%s read from file %s\n",tok.c_str(),file.c_str()); - #endif -@@ -84,11 +84,11 @@ - { - getline(f,s); - string tok; -- stringstream(s) >> tok; -+// stringstream(s) >> tok; - if(tok == varname) - { - string tok2; -- stringstream(s) >> tok >> tok2 >> value; -+// stringstream(s) >> tok >> tok2 >> value; - #ifdef PRINT_SERIAL - printf("%s read from file %s\n",tok.c_str(),file.c_str()); - #endif -@@ -123,11 +123,11 @@ - { - getline(f,s); - string tok; -- stringstream(s) >> tok; -+// stringstream(s) >> tok; - if(tok == varname) - { - string tok2; -- stringstream(s) >> tok >> tok2 >> value; -+// stringstream(s) >> tok >> tok2 >> value; - #ifdef PRINT_SERIAL - printf("%s read from file %s\n",tok.c_str(),file.c_str()); - #endif diff --git a/games-arcade/prototype/files/prototype-1.0-homedir.patch b/games-arcade/prototype/files/prototype-1.0-homedir.patch deleted file mode 100644 index 4851804..0000000 --- a/games-arcade/prototype/files/prototype-1.0-homedir.patch +++ /dev/null @@ -1,234 +0,0 @@ -diff -Naur Engine.cpp Engine.cpp ---- Engine.cpp 2009-10-02 08:40:26.000000000 +0200 -+++ Engine.cpp 2009-10-02 08:45:51.000000000 +0200 -@@ -23,18 +23,22 @@ - int renderTargets=0; - int FPS=0; - int scanlines = 0; -- gSerializer.PutComment("Engine.cfg","[Display Properties]"); --/* gSerializer.ReadVariable("Engine.cfg","winWidth",winWidth); -- gSerializer.ReadVariable("Engine.cfg","winHeight",winHeight); -- gSerializer.ReadVariable("Engine.cfg","bpp",bpp); --*/ gSerializer.ReadVariable("Engine.cfg","Vsync",vsync); -- gSerializer.ReadVariable("Engine.cfg","PBuffers",renderTargets); -- gSerializer.ReadVariable("Engine.cfg","ShowFPS",FPS); -- gSerializer.ReadVariable("Engine.cfg","Fullscreen",fullscreen); -- gSerializer.ReadVariable("Engine.cfg","Scanlines",scanlines); -- gSerializer.PutComment("Engine.cfg","[Engine Properties]"); -- gSerializer.ReadVariable("Engine.cfg","Keeplog",log); -- gSerializer.ReadVariable("Engine.cfg","Joystick",joystick); -+
-+ char enginepath[PATH_MAX];
-+ snprintf(enginepath, PATH_MAX, "%s/.prototype/Engine.cfg", getenv("HOME"));
-+
-+ gSerializer.PutComment(enginepath,"[Display Properties]");
-+/* gSerializer.ReadVariable(enginepath,"winWidth",winWidth);
-+ gSerializer.ReadVariable(enginepath,"winHeight",winHeight);
-+ gSerializer.ReadVariable(enginepath,"bpp",bpp);
-+*/ gSerializer.ReadVariable(enginepath,"Vsync",vsync);
-+ gSerializer.ReadVariable(enginepath,"PBuffers",renderTargets);
-+ gSerializer.ReadVariable(enginepath,"ShowFPS",FPS);
-+ gSerializer.ReadVariable(enginepath,"Fullscreen",fullscreen);
-+ gSerializer.ReadVariable(enginepath,"Scanlines",scanlines);
-+ gSerializer.PutComment(enginepath,"[Engine Properties]");
-+ gSerializer.ReadVariable(enginepath,"Keeplog",log);
-+ gSerializer.ReadVariable(enginepath,"Joystick",joystick); - FPS?bShowFps = true: bShowFps= false; - scanlines?bScanlines=true:bScanlines=false; - renderTargets? bRenderTargetSupport=true:bRenderTargetSupport=false; -@@ -310,14 +314,17 @@ - mKeys[5].SecondaryKey = SDLK_SPACE; - } - -- gSerializer.PutComment("Controls.cfg","[Control Configuration]"); -+ char controlspath[PATH_MAX];
-+ snprintf(controlspath, PATH_MAX, "%s/.prototype/Controls.cfg", getenv("HOME"));
-+
-+ gSerializer.PutComment(controlspath,"[Control Configuration]"); - for(int n=0; n<6;n++) - { - char sz[256]; - sprintf(sz,"%s_Primary",mKeys[n].KeyName); -- gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].PrimaryKey); -+ gSerializer.ReadVariable(controlspath,sz,mKeys[n].PrimaryKey); - sprintf(sz,"%s_Secondary",mKeys[n].KeyName); -- gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].SecondaryKey); -+ gSerializer.ReadVariable(controlspath,sz,mKeys[n].SecondaryKey); - } - } - //================================================================================================// -@@ -1178,26 +1185,29 @@ - string s9("CHEAT"); - string s10("*****"); - -- gSerializer.ReadVariable("score.dat","1a",iHiScore[0]); -- gSerializer.ReadVariable("score.dat","1b",s1); -- gSerializer.ReadVariable("score.dat","2a",iHiScore[1]); -- gSerializer.ReadVariable("score.dat","2b",s2); -- gSerializer.ReadVariable("score.dat","3a",iHiScore[2]); -- gSerializer.ReadVariable("score.dat","3b",s3); -- gSerializer.ReadVariable("score.dat","4a",iHiScore[3]); -- gSerializer.ReadVariable("score.dat","4b",s4); -- gSerializer.ReadVariable("score.dat","5a",iHiScore[4]); -- gSerializer.ReadVariable("score.dat","5b",s5); -- gSerializer.ReadVariable("score.dat","6a",iHiScore[5]); -- gSerializer.ReadVariable("score.dat","6b",s6); -- gSerializer.ReadVariable("score.dat","7a",iHiScore[6]); -- gSerializer.ReadVariable("score.dat","7b",s7); -- gSerializer.ReadVariable("score.dat","8a",iHiScore[7]); -- gSerializer.ReadVariable("score.dat","8b",s8); -- gSerializer.ReadVariable("score.dat","9a",iHiScore[8]); -- gSerializer.ReadVariable("score.dat","9b",s9); -- gSerializer.ReadVariable("score.dat","10a",iHiScore[9]); -- gSerializer.ReadVariable("score.dat","10b",s10); -+ char scorepath[PATH_MAX];
-+ snprintf(scorepath, PATH_MAX, "%s/.prototype/score.dat", getenv("HOME"));
-+
-+ gSerializer.ReadVariable(scorepath,"1a",iHiScore[0]);
-+ gSerializer.ReadVariable(scorepath,"1b",s1);
-+ gSerializer.ReadVariable(scorepath,"2a",iHiScore[1]);
-+ gSerializer.ReadVariable(scorepath,"2b",s2);
-+ gSerializer.ReadVariable(scorepath,"3a",iHiScore[2]);
-+ gSerializer.ReadVariable(scorepath,"3b",s3);
-+ gSerializer.ReadVariable(scorepath,"4a",iHiScore[3]);
-+ gSerializer.ReadVariable(scorepath,"4b",s4);
-+ gSerializer.ReadVariable(scorepath,"5a",iHiScore[4]);
-+ gSerializer.ReadVariable(scorepath,"5b",s5);
-+ gSerializer.ReadVariable(scorepath,"6a",iHiScore[5]);
-+ gSerializer.ReadVariable(scorepath,"6b",s6);
-+ gSerializer.ReadVariable(scorepath,"7a",iHiScore[6]);
-+ gSerializer.ReadVariable(scorepath,"7b",s7);
-+ gSerializer.ReadVariable(scorepath,"8a",iHiScore[7]);
-+ gSerializer.ReadVariable(scorepath,"8b",s8);
-+ gSerializer.ReadVariable(scorepath,"9a",iHiScore[8]);
-+ gSerializer.ReadVariable(scorepath,"9b",s9);
-+ gSerializer.ReadVariable(scorepath,"10a",iHiScore[9]);
-+ gSerializer.ReadVariable(scorepath,"10b",s10); - strcpy(szHiScore[0],s1.c_str()); - strcpy(szHiScore[1],s2.c_str()); - strcpy(szHiScore[2],s3.c_str()); -@@ -1211,27 +1221,30 @@ - } - void Engine::SaveScores() - { -+ char scorepath[PATH_MAX];
-+ snprintf(scorepath, PATH_MAX, "%s/.prototype/score.dat", getenv("HOME")); -+ - // DeleteFile("score.dat"); -- gSerializer.ReadVariable("score.dat","1a",iHiScore[0]); -- gSerializer.ReadVariable("score.dat","1b",iHiScore[0]); -- gSerializer.ReadVariable("score.dat","2a",iHiScore[1]); -- gSerializer.ReadVariable("score.dat","2b",iHiScore[1]); -- gSerializer.ReadVariable("score.dat","3a",iHiScore[2]); -- gSerializer.ReadVariable("score.dat","3b",iHiScore[2]); -- gSerializer.ReadVariable("score.dat","4a",iHiScore[3]); -- gSerializer.ReadVariable("score.dat","4b",iHiScore[3]); -- gSerializer.ReadVariable("score.dat","5a",iHiScore[4]); -- gSerializer.ReadVariable("score.dat","5b",iHiScore[4]); -- gSerializer.ReadVariable("score.dat","6a",iHiScore[5]); -- gSerializer.ReadVariable("score.dat","6b",iHiScore[5]); -- gSerializer.ReadVariable("score.dat","7a",iHiScore[6]); -- gSerializer.ReadVariable("score.dat","7b",iHiScore[6]); -- gSerializer.ReadVariable("score.dat","8a",iHiScore[7]); -- gSerializer.ReadVariable("score.dat","8b",iHiScore[7]); -- gSerializer.ReadVariable("score.dat","9a",iHiScore[8]); -- gSerializer.ReadVariable("score.dat","9b",iHiScore[8]); -- gSerializer.ReadVariable("score.dat","10a",iHiScore[9]); -- gSerializer.ReadVariable("score.dat","10b",iHiScore[9]); -+ gSerializer.ReadVariable(scorepath,"1a",iHiScore[0]);
-+ gSerializer.ReadVariable(scorepath,"1b",iHiScore[0]);
-+ gSerializer.ReadVariable(scorepath,"2a",iHiScore[1]);
-+ gSerializer.ReadVariable(scorepath,"2b",iHiScore[1]);
-+ gSerializer.ReadVariable(scorepath,"3a",iHiScore[2]);
-+ gSerializer.ReadVariable(scorepath,"3b",iHiScore[2]);
-+ gSerializer.ReadVariable(scorepath,"4a",iHiScore[3]);
-+ gSerializer.ReadVariable(scorepath,"4b",iHiScore[3]);
-+ gSerializer.ReadVariable(scorepath,"5a",iHiScore[4]);
-+ gSerializer.ReadVariable(scorepath,"5b",iHiScore[4]);
-+ gSerializer.ReadVariable(scorepath,"6a",iHiScore[5]);
-+ gSerializer.ReadVariable(scorepath,"6b",iHiScore[5]);
-+ gSerializer.ReadVariable(scorepath,"7a",iHiScore[6]);
-+ gSerializer.ReadVariable(scorepath,"7b",iHiScore[6]);
-+ gSerializer.ReadVariable(scorepath,"8a",iHiScore[7]);
-+ gSerializer.ReadVariable(scorepath,"8b",iHiScore[7]);
-+ gSerializer.ReadVariable(scorepath,"9a",iHiScore[8]);
-+ gSerializer.ReadVariable(scorepath,"9b",iHiScore[8]);
-+ gSerializer.ReadVariable(scorepath,"10a",iHiScore[9]);
-+ gSerializer.ReadVariable(scorepath,"10b",iHiScore[9]); - } - - void Engine::RenderScanLines() -diff -Naur FrontEnd.cpp FrontEnd.cpp ---- FrontEnd.cpp 2009-10-02 08:40:49.000000000 +0200 -+++ FrontEnd.cpp 2009-10-02 08:46:44.000000000 +0200 -@@ -419,14 +419,17 @@ - case 13://back to main - //write out new cfg - // DeleteFile("Controls.cfg"); -- gSerializer.PutComment("Controls.cfg","[Control Configuration]"); -+
-+ char controlspath[PATH_MAX];
-+ snprintf(controlspath, PATH_MAX, "%s/.prototype/Controls.cfg", getenv("HOME"));
-+ gSerializer.PutComment(controlspath,"[Control Configuration]"); - for(int n=0; n<6;n++) - { - char sz[256]; - sprintf(sz,"%s_Primary",mKeys[n].KeyName); -- gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].PrimaryKey); -+ gSerializer.ReadVariable(controlspath,sz,mKeys[n].PrimaryKey); - sprintf(sz,"%s_Secondary",mKeys[n].KeyName); -- gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].SecondaryKey); -+ gSerializer.ReadVariable(controlspath,sz,mKeys[n].SecondaryKey); - } - //back to main - SetState(&Engine::UpdateSplash2,&Engine::RenderConfig);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0.25f,&Engine::StartFadeIn); -diff -Naur Log.cpp Log.cpp ---- Log.cpp 2009-10-02 08:14:42.000000000 +0200 -+++ Log.cpp 2009-10-02 08:47:53.000000000 +0200 -@@ -1,4 +1,6 @@ - #include "Log.h" -+#include <sys/stat.h>
-+#include "stdafx.h" - //================================================================================================// - /************************** - ** global logging system ** -@@ -9,6 +11,8 @@ - - void Log::OutPut(string str) - { -+ char logpath[PATH_MAX];
-+ snprintf(logpath, PATH_MAX, "%s/.prototype/Logfile.txt", getenv("HOME")); - if(!bKeepLog) - return; - #ifdef PRINT_TO_CONSOLE -@@ -17,11 +21,11 @@ - ofstream f; - if(!lcount) - { -- f.open("Logfile.txt"); -+ f.open(logpath); - f << "Logfile created on " << __DATE__ << endl; - } - else -- f.open("Logfile.txt",ios::app); -+ f.open(logpath,ios::app); - - if(f.is_open()) - { -diff -Naur ProtoType.cpp ProtoType.cpp ---- ProtoType.cpp 2009-10-02 08:36:58.000000000 +0200 -+++ ProtoType.cpp 2009-10-02 08:48:22.000000000 +0200 -@@ -2,9 +2,13 @@ - // - - #include "stdafx.h" -+#include <sys/stat.h> - - int main(int argc, char* argv[]) - { -+ char cfg_path[PATH_MAX];
-+ snprintf(cfg_path, PATH_MAX, "%s/.prototype/", getenv("HOME"));
-+ mkdir(cfg_path, 0755); - Engine engine(640,480,false,"PROTOTYPE"); - - return 0; diff --git a/games-arcade/prototype/files/prototype-1.0-includes.patch b/games-arcade/prototype/files/prototype-1.0-includes.patch deleted file mode 100644 index 9dc3d4e..0000000 --- a/games-arcade/prototype/files/prototype-1.0-includes.patch +++ /dev/null @@ -1,202 +0,0 @@ -diff -Naur Bug.cpp Bug.cpp ---- Bug.cpp 2009-10-02 08:14:42.000000000 +0200 -+++ Bug.cpp 2009-10-02 08:17:08.000000000 +0200 -@@ -1,6 +1,6 @@ - #include "Bug.h" - #include "Engine.h" --#include "debris.h" -+#include "Debris.h" - - Bug::Bug() - { -diff -Naur Bullet.cpp Bullet.cpp ---- Bullet.cpp 2009-10-02 08:14:42.000000000 +0200 -+++ Bullet.cpp 2009-10-02 08:17:25.000000000 +0200 -@@ -1,4 +1,4 @@ --#include "engine.h" -+#include "Engine.h" - #include "Debris.h" - #include "RandExplosion.h" - //================================================================================================// -diff -Naur Editor.cpp Editor.cpp ---- Editor.cpp 2009-10-02 08:14:42.000000000 +0200 -+++ Editor.cpp 2009-10-02 08:17:41.000000000 +0200 -@@ -1,5 +1,5 @@ - #include "Engine.h" --#include "UTIL_BitOp.h" -+#include "UTIL_bitop.h" - //================================================================================================// - /************************ - ** Set editor defaults ** -diff -Naur Engine.cpp Engine.cpp ---- Engine.cpp 2009-10-02 08:14:42.000000000 +0200 -+++ Engine.cpp 2009-10-02 08:17:54.000000000 +0200 -@@ -1,4 +1,4 @@ --#include "engine.h" -+#include "Engine.h" - //#define PROFILE_TIME 100//set your profile time here (if you want to profile for specific set length) - //================================================================================================// - /*********************** -diff -Naur Engine.h Engine.h ---- Engine.h 2009-10-02 08:14:42.000000000 +0200 -+++ Engine.h 2009-10-02 08:18:49.000000000 +0200 -@@ -2,7 +2,7 @@ - #ifdef WIN32 - #include <windows.h> - #endif --#include <sdl.h> -+#include <SDL/SDL.h> - #include <fstream> - - #include "Sound.h" -@@ -49,7 +49,7 @@ - #include "TriggerSlowDown.h" - #include "Fire.h" - #include "SolarFlare.h" --#include "FireBug.h" -+#include "fireBug.h" - #include "SpaceTrash.h" - #include <list> - using namespace std; -diff -Naur Entity.h Entity.h ---- Entity.h 2009-10-02 08:14:42.000000000 +0200 -+++ Entity.h 2009-10-02 08:19:12.000000000 +0200 -@@ -1,10 +1,10 @@ - #pragma once - #include "Vector.h" - #include "Button.h" --#include "UTIL_Bitop.h" -+#include "UTIL_bitop.h" - #include "Sprite.h" - #include "UTIL_Misc.h" --#include "Geo2d.h" -+#include "Geo2D.h" - #include "Geo2D_Draw.h" - #include "FileIO.h" - #include <list> -diff -Naur firebug.cpp firebug.cpp ---- firebug.cpp 2009-10-02 08:14:42.000000000 +0200 -+++ firebug.cpp 2009-10-02 08:22:25.000000000 +0200 -@@ -1,4 +1,4 @@ --#include "FireBug.h" -+#include "fireBug.h" - #include "Engine.h" - #include "Debris.h" - FireBug::FireBug() -diff -Naur Map.cpp Map.cpp ---- Map.cpp 2009-10-02 08:14:42.000000000 +0200 -+++ Map.cpp 2009-10-02 08:19:25.000000000 +0200 -@@ -1,5 +1,5 @@ - #include "Engine.h" --#include "UTIL_Bitop.h" -+#include "UTIL_bitop.h" - //================================================================================================// - /********************************* - ** Little cleanup of the arrays ** -diff -Naur PostEffects.cpp PostEffects.cpp ---- PostEffects.cpp 2009-10-02 08:14:42.000000000 +0200 -+++ PostEffects.cpp 2009-10-02 08:19:42.000000000 +0200 -@@ -1,4 +1,4 @@ --#include "engine.h" -+#include "Engine.h" - //================================================================================================// - /************************************************************************* - ** if we have pbuffer support, we'll copy the main frame into one image ** -diff -Naur Profiler.h Profiler.h ---- Profiler.h 2009-10-02 08:14:42.000000000 +0200 -+++ Profiler.h 2009-10-02 08:19:55.000000000 +0200 -@@ -1,5 +1,5 @@ - #pragma --#include <sdl.h> -+#include <SDL/SDL.h> - #include <vector> - #include <string> - #include <fstream> -diff -Naur Sound.h Sound.h ---- Sound.h 2009-10-02 08:14:42.000000000 +0200 -+++ Sound.h 2009-10-02 08:20:12.000000000 +0200 -@@ -1,5 +1,5 @@ - #pragma once --#include <FMOD/fmod.h> -+#include <fmod.h> - #include <stdio.h> - - class Sound -diff -Naur SpriteEffect.cpp SpriteEffect.cpp ---- SpriteEffect.cpp 2009-10-02 08:14:42.000000000 +0200 -+++ SpriteEffect.cpp 2009-10-02 08:20:39.000000000 +0200 -@@ -1,6 +1,6 @@ - #include "SpriteEffect.h" - #include "UTIL_openGL.h" --#include "UTIL_misc.h" -+#include "UTIL_Misc.h" - #include "Sprite.h" - #include "Engine.h" - SpriteEffect::SpriteEffect() -diff -Naur Sprite.h Sprite.h ---- Sprite.h 2009-10-02 08:14:42.000000000 +0200 -+++ Sprite.h 2009-10-02 08:20:25.000000000 +0200 -@@ -1,5 +1,5 @@ - #pragma once --#include "UTIL_OpenGL.h" -+#include "UTIL_openGL.h" - #include "SpriteSheet.h" - - void RenderSprite(SpriteSheet spr, int frame, float x, float y, float w, float h); -diff -Naur Timer.h Timer.h ---- Timer.h 2009-10-02 08:14:42.000000000 +0200 -+++ Timer.h 2009-10-02 08:20:55.000000000 +0200 -@@ -1,5 +1,5 @@ - #pragma once --#include <sdl.h> -+#include <SDL/SDL.h> - class Timer - { - private: -diff -Naur UTIL_Fade.cpp UTIL_Fade.cpp ---- UTIL_Fade.cpp 2009-10-02 08:14:42.000000000 +0200 -+++ UTIL_Fade.cpp 2009-10-02 08:21:13.000000000 +0200 -@@ -1,6 +1,6 @@ - #include "UTIL_Fade.h" - #include "UTIL_Misc.h" --#include "UTIL_OpenGL.h" -+#include "UTIL_openGL.h" - - Fade::Fade() - { -diff -Naur UTIL_openGL.h UTIL_openGL.h ---- UTIL_openGL.h 2009-10-02 08:14:42.000000000 +0200 -+++ UTIL_openGL.h 2009-10-02 08:22:12.000000000 +0200 -@@ -3,14 +3,14 @@ - #ifdef _WIN32 - #include <windows.h> - #endif --#include <gl/gl.h> --#include <gl/glu.h> --#include <gl/glext.h> --#include <gl/wglext.h> --#include <il/il.h> --#include <il/ilu.h> --#include <il/ilut.h> --#include <string> -+#include <GL/gl.h> -+#include <GL/glu.h> -+#include <GL/glext.h> -+//#include <gl/wglext.h> -+#include <IL/il.h> -+#include <IL/ilu.h> -+#include <IL/ilut.h> -+#include <cstring> - #include <sstream> - #include "Log.h" - //#define EXTENSION_SUPPORT_1_1 -diff -Naur UTIL_SDL.h UTIL_SDL.h ---- UTIL_SDL.h 2009-10-02 08:14:42.000000000 +0200 -+++ UTIL_SDL.h 2009-10-02 08:21:29.000000000 +0200 -@@ -1,5 +1,5 @@ - #pragma once --#include <sdl.h> -+#include <SDL/SDL.h> - #include "UTIL_openGL.h" - #include "Log.h" - #define SDL_VERSION_1_3 diff --git a/games-arcade/prototype/files/prototype-1.0-linuxfixes.patch b/games-arcade/prototype/files/prototype-1.0-linuxfixes.patch deleted file mode 100644 index c8a2658..0000000 --- a/games-arcade/prototype/files/prototype-1.0-linuxfixes.patch +++ /dev/null @@ -1,110 +0,0 @@ -diff -Naur FileIO.h FileIO.h ---- FileIO.h 2009-10-02 08:14:42.000000000 +0200 -+++ FileIO.h 2009-10-02 08:36:02.000000000 +0200 -@@ -207,4 +207,4 @@ - }; - - --#endif _FILEIO_H_ -+#endif -diff -Naur Font.h Font.h ---- Font.h 2009-10-02 08:14:42.000000000 +0200 -+++ Font.h 2009-10-02 08:36:14.000000000 +0200 -@@ -35,7 +35,7 @@ - /************************************* - ** Methods ** - *************************************/ -- bool Font::GenerateGlyphs(char* name); -+ bool GenerateGlyphs(char* name); - void GenerateOffsets(unsigned char* data, int w, int h);//variable widths - void GenerateCoords();//texture coordinate per glyph - /************************************* -@@ -50,4 +50,4 @@ - int mAlign; - float sine,sineMulti; - bool bSineWave; --}; -\ Kein Zeilenumbruch am Dateiende. -+}; -diff -Naur FrontEnd.cpp FrontEnd.cpp ---- FrontEnd.cpp 2009-10-02 08:33:58.000000000 +0200 -+++ FrontEnd.cpp 2009-10-02 08:36:41.000000000 +0200 -@@ -1017,21 +1017,21 @@ - mFade.StartFadeOut(mTimer.GetTime(),2,3.1f); - IntroTimer = mTimer.GetTime()+1; - fUIDelay = mTimer.GetTime()+1; -- if(stricmp(szHiScore[iHiScoreOverWrite],"AAAAA")==0) -+ if(strcmp(szHiScore[iHiScoreOverWrite],"AAAAA")==0) - { - strcpy(szHiScore[iHiScoreOverWrite],"SHMUP"); - } -- if(stricmp(szHiScore[iHiScoreOverWrite],"hyper")==0) -+ if(strcmp(szHiScore[iHiScoreOverWrite],"hyper")==0) - { - bHyperMode = true; - SND_LARGEEXPLODE2; - } -- if(stricmp(szHiScore[iHiScoreOverWrite],"wimps")==0) -+ if(strcmp(szHiScore[iHiScoreOverWrite],"wimps")==0) - { - bWimpMode = !bWimpMode; - SND_LARGEEXPLODE2; - } -- if(stricmp(szHiScore[iHiScoreOverWrite],"bossy")==0) -+ if(strcmp(szHiScore[iHiScoreOverWrite],"bossy")==0) - { - bBossFight = !bBossFight; - SND_LARGEEXPLODE2; -diff -Naur ProtoType.cpp ProtoType.cpp ---- ProtoType.cpp 2009-10-02 08:14:42.000000000 +0200 -+++ ProtoType.cpp 2009-10-02 08:36:58.000000000 +0200 -@@ -3,7 +3,7 @@ - - #include "stdafx.h" - --int _tmain(int argc, _TCHAR* argv[]) -+int main(int argc, char* argv[]) - { - Engine engine(640,480,false,"PROTOTYPE"); - -diff -Naur stdafx.h stdafx.h ---- stdafx.h 2009-10-02 08:14:42.000000000 +0200 -+++ stdafx.h 2009-10-02 08:37:56.000000000 +0200 -@@ -7,7 +7,7 @@ - - - #include <iostream> --#include <tchar.h> -+//#include <tchar.h> - - // TODO: reference additional headers your program requires here - #include "Engine.h" -diff -Naur UTIL_openGL.h UTIL_openGL.h ---- UTIL_openGL.h 2009-10-02 08:22:12.000000000 +0200 -+++ UTIL_openGL.h 2009-10-02 08:37:49.000000000 +0200 -@@ -1,3 +1,4 @@ -+#define ILUT_USE_OPENGL - #pragma once - //#include <gl/glew.h> - #ifdef _WIN32 -diff -Naur UTIL_SDL.cpp UTIL_SDL.cpp ---- UTIL_SDL.cpp 2009-10-02 08:14:42.000000000 +0200 -+++ UTIL_SDL.cpp 2009-10-02 08:37:32.000000000 +0200 -@@ -42,7 +42,7 @@ - stringstream(str); - str << "Resolution Set: " << width << "x" << height << "x" << bpp << endl; - gLog.OutPut(str.str()); -- if(!vsync) -+/* if(!vsync) - { - PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT"); - if(wglSwapIntervalEXT==NULL) -@@ -50,7 +50,7 @@ - wglSwapIntervalEXT(0); - gLog.OutPut("Vsync Disabled.\n"); - } --/* else -+ else - { - PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT"); - if(wglSwapIntervalEXT==NULL) diff --git a/games-arcade/prototype/files/prototype-1.0-makefile.patch b/games-arcade/prototype/files/prototype-1.0-makefile.patch deleted file mode 100644 index 75df461..0000000 --- a/games-arcade/prototype/files/prototype-1.0-makefile.patch +++ /dev/null @@ -1,33 +0,0 @@ -diff -Naur Makefile Makefile ---- Makefile 1970-01-01 01:00:00.000000000 +0100 -+++ Makefile 2009-10-01 11:01:40.000000000 +0200 -@@ -0,0 +1,29 @@ -+CPP = g++ -+CXXFLAGS = -O2 -g -I/usr/include/ -I./ -I/usr/include/GL -+LDFLAGS = -lGL -lGLU -lILUT -ILU -lIL -lfmod -+ -+DEST = . -+ -+LD = gcc -+ -+SDL_LDFLAGS = $(shell sdl-config --libs) -+SDL_CFLAGS = $(shell sdl-config --cflags) $(CXXFLAGS) -+ -+MAKEFILE = Makefile -+ -+OBJS = AnimGenerator.o Font.o Serpent.o Beam.o FrontEnd.o SolarFlare.o Boss.o Game.o Sound.o BrainBoss.o Generator.o SpaceTrash.o BrainCell.o Geo2D.o Sperm.o BreakScenery.o Geo2D_Draw.o Sprite.o Bug.o HUD.o SpriteEffect.o Bullet.o LadyBird.o SpriteSheet.o Button.o Log.o StarBurst.o CheckPoint.o Map.o stdafx.o Debris.o MidBoss.o SuperTurret.o Demo.o Orb.o Timer.o Editor_Anims.o Player.o TriggerSlowDown.o Editor.o PostEffects.o TriggerSpeedUp.o Editor_EntityProperties.o PowerDroid.o Turret.o Engine.o PowerUp.o UTIL_bitop.o Engine_Generators.o Profiler.o UTIL_Fade.o Entity.o ProtoType.o UTIL_Misc.o Explosion.o RandExplosion.o UTIL_openGL.o Fighter.o Rhino.o UTIL_SDL.o firebug.o Rocket.o Fire.o Serializer.o -+ -+PRINT = pr -+ -+PROGRAM = prototype -+ -+SHELL = /bin/sh -+ -+%.o: %.cpp -+ $(CPP) -O2 -g $(CXXFLAGS) -c $< -+all: $(PROGRAM) -+ -+$(PROGRAM): $(OBJS) $(LIBS) -+ @echo "Linking $(PROGRAM) ..." -+ $(LD) -o $(PROGRAM) $(OBJS) -lGL -lGLU $(LDFLAGS) $(SDL_LDFLAGS) -+ diff --git a/games-arcade/prototype/files/prototype-1.0-sdlrendertarget.patch b/games-arcade/prototype/files/prototype-1.0-sdlrendertarget.patch deleted file mode 100644 index a980402..0000000 --- a/games-arcade/prototype/files/prototype-1.0-sdlrendertarget.patch +++ /dev/null @@ -1,104 +0,0 @@ -diff -Naur Engine.h Engine.h ---- Engine.h 2009-10-02 08:18:49.000000000 +0200 -+++ Engine.h 2009-10-02 08:24:25.000000000 +0200 -@@ -183,7 +183,7 @@ - void RenderWaterTransparent(const float interp); - - // render target related -- SDL_RenderTarget *pMainTarget,*pPostTarget, *p64x64Target, *p256x256Target; -+// SDL_RenderTarget *pMainTarget,*pPostTarget, *p64x64Target, *p256x256Target; - - void BindMainContext(); - void FinalizeMainContext(); -diff -Naur PostEffects.cpp PostEffects.cpp ---- PostEffects.cpp 2009-10-02 08:19:42.000000000 +0200 -+++ PostEffects.cpp 2009-10-02 08:25:09.000000000 +0200 -@@ -12,9 +12,9 @@ - return; - } - glEnable(GL_TEXTURE_2D); --//#ifdef SDL_VERSION_1_3 -+#ifdef SDL_VERSION_1_3 - UTIL_SDL::Lock_pBuffer(pMainTarget); --//#endif -+#endif - UTIL_GL::GL2D::SetOrtho(1024,512); - - } -@@ -29,9 +29,9 @@ - return; - - glEnable(GL_TEXTURE_2D); --//#ifdef SDL_VERSION_1_3 -+#ifdef SDL_VERSION_1_3 - UTIL_SDL::Unlock_pBuffer(pMainTarget); --//#endif -+#endif - RenderMainContext(); - } - //================================================================================================// -@@ -42,10 +42,10 @@ - void Engine::RenderMainContext() - { - glEnable(GL_TEXTURE_2D); --//#ifdef SDL_VERSION_1_3 -+#ifdef SDL_VERSION_1_3 - UTIL_SDL::Bind_pBuffer(*pMainTarget); --//#endif --// UTIL_GL::GL2D::SetOrtho(640,480); -+#endif -+ UTIL_GL::GL2D::SetOrtho(640,480); - glColor4f(1,1,1,1); - glDisable(GL_BLEND); - glBegin(GL_QUADS); -@@ -83,11 +83,11 @@ - if(!bRenderTargetSupport) - return; - --//#ifdef SDL_VERSION_1_3 -+#ifdef SDL_VERSION_1_3 - UTIL_SDL::Unlock_pBuffer(pMainTarget); - glEnable(GL_TEXTURE_2D); - UTIL_SDL::Lock_pBuffer(p64x64Target); --//#endif -+#endif - glClearColor(0,0,0,0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glViewport(0,0,64,64); -@@ -101,11 +101,11 @@ - - px+=64; - glEnable(GL_TEXTURE_2D); --//#ifdef SDL_VERSION_1_3 -+#ifdef SDL_VERSION_1_3 - UTIL_SDL::Unlock_pBuffer(p64x64Target); - BindMainContext(); - UTIL_SDL::Bind_pBuffer(*p64x64Target); --//#endif -+#endif - glDisable(GL_BLEND); - float hpx = (1.0f/64.0f)*0.5f; - float hpy = (1.0f/64.0f)*0.5f; -@@ -183,9 +183,9 @@ - if(x1<0)x1=0; - x2=(x2-x1)+32; - if(x2>640)x2=640; --//#ifdef SDL_VERSION_1_3 -+#ifdef SDL_VERSION_1_3 - UTIL_SDL::Bind_pBuffer(*pMainTarget); --//#endif -+#endif - UTIL_GL::SetBlend(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glColor4f(1,1.0f,1,1); - -diff -Naur UTIL_SDL.h UTIL_SDL.h ---- UTIL_SDL.h 2009-10-02 08:21:29.000000000 +0200 -+++ UTIL_SDL.h 2009-10-02 08:25:33.000000000 +0200 -@@ -3,6 +3,7 @@ - #include "UTIL_openGL.h" - #include "Log.h" - #define SDL_VERSION_1_3 -+#undef SDL_VERSION_1_3 - //================================================================================================// - /***************** - ** SDL helpers ** diff --git a/games-arcade/prototype/files/prototype-1.0-setstate.patch b/games-arcade/prototype/files/prototype-1.0-setstate.patch deleted file mode 100644 index b7af9f9..0000000 --- a/games-arcade/prototype/files/prototype-1.0-setstate.patch +++ /dev/null @@ -1,271 +0,0 @@ -diff -Naur Engine.cpp Engine.cpp ---- Engine.cpp 2009-10-02 08:17:54.000000000 +0200 -+++ Engine.cpp 2009-10-02 08:56:20.000000000 +0200 -@@ -97,7 +97,7 @@ - bBossFight = false; - bCompileWithEditor = false; - StartFrontEnd(); -- SetState(UpdateIntro,RenderIntro); -+ SetState(&Engine::UpdateIntro,&Engine::RenderIntro); - - //start rolling - Pump(); -@@ -430,8 +430,7 @@ - bHyperMode = false; - bBossFight = false; - StartFrontEnd(); -- SetState(UpdateSplash,RenderSplash); -- SetStateTimed(UpdateSplash,RenderSplash,0); -+ SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); - mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); - fUIDelay = mTimer.GetTime(); - iOption = 0; -diff -Naur FrontEnd.cpp FrontEnd.cpp ---- FrontEnd.cpp 2009-10-02 08:14:42.000000000 +0200 -+++ FrontEnd.cpp 2009-10-02 08:58:02.000000000 +0200 -@@ -33,7 +33,7 @@ - mbTimedState = false; - fGameOverFrame = 0; - StartFadeIn(); -- SetState(UpdateIntro,RenderIntro); -+ SetState(&Engine::UpdateIntro,&Engine::RenderIntro); - // gLog.OutPut("StartFrontEnd END\n"); - } - //================================================================================================// -@@ -213,15 +213,13 @@ - case 0://start game - stmSplash.Stop(30); - smpUIselect.Play(1); -- SetState(UpdateSplash2,RenderSplash); -- SetStateTimed(UpdateGame,RenderGame,2,StartGame); -+ SetState(&Engine::UpdateSplash2,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateGame,&Engine::RenderGame,2,&Engine::StartGame); - mFade.StartFadeOut(mTimer.GetTime(),0,2.15f); - KEY_ATTACK1.state = RELEASED; - break; - case 1://configure - smpUImove.Play(1); -- SetState(UpdateSplash2,RenderSplash); -- SetStateTimed(UpdateConfig,RenderConfig,0.25f,StartFadeIn); -+ SetState(&Engine::UpdateSplash2,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateConfig,&Engine::RenderConfig,0.25f,&Engine::StartFadeIn); - mFade.StartFadeOut(mTimer.GetTime(),2,0.3f); - break; - case 2://editor -@@ -234,15 +232,13 @@ - if(!LoadEditorData()) - return; - bUseEditor = true; -- SetState(NULL,RenderSplash); -- SetStateTimed(UpdateEditor,RenderEditor,0.25f); -+ SetState(NULL,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateEditor,&Engine::RenderEditor,0.25f); - StartEditor(); - } - else - { - smpUImove.Play(1); -- SetState(UpdateSplash2,RenderSplash); -- SetStateTimed(UpdateHowToPlay,RenderHowToPlay,0.25f,StartFadeIn); -+ SetState(NULL,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateEditor,&Engine::RenderEditor,0.25f); - mFade.StartFadeOut(mTimer.GetTime(),2,0.3f); - } - break; -@@ -433,8 +429,7 @@ - gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].SecondaryKey); - } - //back to main -- SetState(UpdateSplash2,RenderConfig); -- SetStateTimed(UpdateSplash,RenderSplash,0.25f,StartFadeIn); -+ SetState(&Engine::UpdateSplash2,&Engine::RenderConfig);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0.25f,&Engine::StartFadeIn); - mFade.StartFadeOut(mTimer.GetTime(),2,0.3f); - break; - -@@ -577,13 +572,13 @@ - bHyperMode = false; - bBossFight = false; - bWimpMode = false; -- SetState(UpdateGameOver,RenderGameOver); -+ SetState(&Engine::UpdateGameOver,&Engine::RenderGameOver); - stmSplash.Load("Data/Sound/GameOver.ogg",false); - stmSplash.Play(30); - StartFadeIn(); - fGameOverFrame = 0; - bGameOverFrame = false; -- SetStateTimed(UpdateGameOver,RenderGameOver,10,EndGameOver); -+ SetStateTimed(&Engine::UpdateGameOver,&Engine::RenderGameOver,10,&Engine::EndGameOver); - } - void Engine::EndGameOver() - { -@@ -591,12 +586,12 @@ - { - if(mPlayer.iScore>iHiScore[n]) - { -- SetStateTimed(UpdateEnterHiScore,RenderEnterHiScore,3,StartEnterHiScore); -+ SetStateTimed(&Engine::UpdateEnterHiScore,&Engine::RenderEnterHiScore,3,&Engine::StartEnterHiScore); - mFade.StartFadeOut(mTimer.GetTime(),2,3.5f); - return; - } - } -- SetStateTimed(UpdateIntro,RenderIntro,3,StartFrontEnd); -+ SetStateTimed(&Engine::UpdateIntro,&Engine::RenderIntro,3,&Engine::StartFrontEnd); - mFade.StartFadeOut(mTimer.GetTime(),2,3.5f); - } - void Engine::UpdateGameOver(float delta) -@@ -642,7 +637,7 @@ - { - if(mTimer.GetTime()>IntroTimer+20) - { -- SetStateTimed(UpdateIntro2,RenderIntro2,1,StartFadeIn); -+ SetStateTimed(&Engine::UpdateIntro2,&Engine::RenderIntro2,1,&Engine::StartFadeIn); - mFade.StartFadeOut(mTimer.GetTime(),2,1.1f); - IntroTimer= mTimer.GetTime()+1; - fUIDelay = mTimer.GetTime(); -@@ -650,8 +645,7 @@ - } - if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) - { -- SetState(UpdateSplash,RenderSplash); -- SetStateTimed(UpdateSplash,RenderSplash,0); -+ SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); - mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); - fUIDelay = mTimer.GetTime(); - iOption = 0; -@@ -707,7 +701,7 @@ - { - if(mTimer.GetTime()>IntroTimer+5) - { -- SetStateTimed(UpdateIntro3,RenderIntro3,1,StartFadeIn); -+ SetStateTimed(&Engine::UpdateIntro3,&Engine::RenderIntro3,1,&Engine::StartFadeIn); - mFade.StartFadeOut(mTimer.GetTime(),2,1.1f); - IntroTimer= mTimer.GetTime()+1; - fUIDelay = mTimer.GetTime(); -@@ -715,8 +709,7 @@ - } - if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) - { -- SetState(UpdateSplash,RenderSplash); -- SetStateTimed(UpdateSplash,RenderSplash,0); -+ SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); - mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); - fUIDelay = mTimer.GetTime(); - iOption = 0; -@@ -753,7 +746,7 @@ - } - if(mTimer.GetTime()>IntroTimer+6) - { -- SetStateTimed(UpdateIntro4,RenderIntro4,1,StartFadeIn); -+ SetStateTimed(&Engine::UpdateIntro4,&Engine::RenderIntro4,1,&Engine::StartFadeIn); - IntroTimer = mTimer.GetTime(); - mFade.StartFadeOut(mTimer.GetTime(),2,1.1f); - return; -@@ -761,8 +754,7 @@ - fGameOverFrame>15? fGameOverFrame-=15:fGameOverFrame += 0.25f; - if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) - { -- SetState(UpdateSplash,RenderSplash); -- SetStateTimed(UpdateSplash,RenderSplash,0); -+ SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); - mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); - fUIDelay = mTimer.GetTime(); - iOption = 0; -@@ -823,7 +815,7 @@ - fGameOverFrame>6? fGameOverFrame-=6:fGameOverFrame += 0.25f; - if(mTimer.GetTime()>IntroTimer+6) - { -- SetStateTimed(UpdateHiScores,RenderHiScores,1,StartFadeIn); -+ SetStateTimed(&Engine::UpdateHiScores,&Engine::RenderHiScores,1,&Engine::StartFadeIn); - mFade.StartFadeOut(mTimer.GetTime(),2,1.1f); - IntroTimer = mTimer.GetTime()+1; - fUIDelay = mTimer.GetTime()+1; -@@ -832,8 +824,7 @@ - } - if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) - { -- SetState(UpdateSplash,RenderSplash); -- SetStateTimed(UpdateSplash,RenderSplash,0); -+ SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); - mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); - fUIDelay = mTimer.GetTime(); - return; -@@ -901,16 +892,14 @@ - IntroTimer = mTimer.GetTime()+2; - fUIDelay = mTimer.GetTime()+2; - bDemo = true; -- SetState(UpdateSplash2,RenderHiScores); -- SetStateTimed(UpdateGame,RenderGame,2,StartGame); -+ SetState(&Engine::UpdateSplash2,&Engine::RenderHiScores);
SetStateTimed(&Engine::UpdateGame,&Engine::RenderGame,2,&Engine::StartGame); - mFade.StartFadeOut(mTimer.GetTime(),0,2.1f); - fGameDifficulty = 2; - return; - } - if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) - { -- SetState(UpdateSplash,RenderSplash); -- SetStateTimed(UpdateSplash,RenderSplash,0); -+ SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); - mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); - fUIDelay = mTimer.GetTime(); - iOption = 0; -@@ -957,7 +946,7 @@ - //================================================================================================// - void Engine::StartEnterHiScore() - { -- SetState(UpdateEnterHiScore,RenderEnterHiScore); -+ SetState(&Engine::UpdateEnterHiScore,&Engine::RenderEnterHiScore); - stmSplash.Load("Data/Sound/HiScores.ogg",false); - stmSplash.Play(30); - StartFadeIn(); -@@ -1024,8 +1013,7 @@ - iScoreEntryDigit++; - if(iScoreEntryDigit>4) - { -- SetState(UpdateSplash2,RenderEnterHiScore); -- SetStateTimed(UpdateIntro,RenderIntro,3,StartFrontEnd); -+ SetState(&Engine::UpdateSplash2,&Engine::RenderEnterHiScore);
SetStateTimed(&Engine::UpdateIntro,&Engine::RenderIntro,3,&Engine::StartFrontEnd); - mFade.StartFadeOut(mTimer.GetTime(),2,3.1f); - IntroTimer = mTimer.GetTime()+1; - fUIDelay = mTimer.GetTime()+1; -@@ -1171,8 +1159,7 @@ - if(KEY_UI_SELECT.state == JUST_PRESSED || KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) - { - smpUImove.Play(1); -- SetState(UpdateSplash2,RenderHowToPlay); -- SetStateTimed(UpdateSplash,RenderSplash,0.25f,StartFadeIn); -+ SetState(&Engine::UpdateSplash2,&Engine::RenderHowToPlay);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0.25f,&Engine::StartFadeIn); - mFade.StartFadeOut(mTimer.GetTime(),2,0.3f); - } - } -diff -Naur Game.cpp Game.cpp ---- Game.cpp 2009-10-02 08:14:42.000000000 +0200 -+++ Game.cpp 2009-10-02 08:56:20.000000000 +0200 -@@ -184,8 +184,7 @@ - } - if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) - { -- SetState(UpdateSplash,RenderSplash); -- SetStateTimed(UpdateSplash,RenderSplash,0); -+ SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); - mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); - fUIDelay = mTimer.GetTime(); - bDemo = false; -@@ -644,7 +643,7 @@ - void Engine::StartCompleted() - { - bGameCompleted = true; -- SetStateTimed(UpdateCongratulations,RenderCongratulations,5,FadeInEndCompleted); -+ SetStateTimed(&Engine::UpdateCongratulations,&Engine::RenderCongratulations,5,&Engine::FadeInEndCompleted); - mFade.StartFadeOut(mTimer.GetTime(),2,5.1f); - fUIDelay = mTimer.GetTime()+5; - stmStage.Stop(FSOUND_ALL); -@@ -657,11 +656,11 @@ - void Engine::FadeInEndCompleted() - { - StartFadeIn(); -- SetStateTimed(UpdateCongratulations,RenderCongratulations,20,EndCompleted); -+ SetStateTimed(&Engine::UpdateCongratulations,&Engine::RenderCongratulations,20,&Engine::EndCompleted); - } - void Engine::EndCompleted() - { -- SetStateTimed(NULL,RenderIntro,3,StartGameOver); -+ SetStateTimed(NULL,&Engine::RenderIntro,3,&Engine::StartGameOver); - mFade.StartFadeOut(mTimer.GetTime(),2,3.1f); - IntroTimer = mTimer.GetTime()+1; - fUIDelay = mTimer.GetTime()+1; diff --git a/games-arcade/prototype/metadata.xml b/games-arcade/prototype/metadata.xml deleted file mode 100644 index 5d0ede2..0000000 --- a/games-arcade/prototype/metadata.xml +++ /dev/null @@ -1,8 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> -<pkgmetadata> -<maintainer> - <email>frostworks@gmx.de</email> - <name>Marcel Unbehaun</name> -</maintainer> -</pkgmetadata> diff --git a/games-arcade/prototype/prototype-1.0.ebuild b/games-arcade/prototype/prototype-1.0.ebuild deleted file mode 100644 index d084ee8..0000000 --- a/games-arcade/prototype/prototype-1.0.ebuild +++ /dev/null @@ -1,71 +0,0 @@ -# Copyright 1999-2009 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Header: $ - -EAPI="2" - -inherit eutils games - -DESCRIPTION="awarded winning RType clone" -HOMEPAGE="http://xout.blackened-interactive.com/ProtoType.html" -SRC_URI="http://xout.blackened-interactive.com/dump/new/ProtoType_src.zip - http://xout.blackened-interactive.com/ProtoType/ProtoType.zip" -LICENSE="public-domain" -KEYWORDS="~x86" -IUSE="" -SLOT="0" - -RDEPEND="virtual/opengl - virtual/glu - media-libs/libsdl - media-libs/devil - =media-libs/fmod-3*" -DEPEND="${RDEPEND}" - -S=${WORKDIR}/${PN}_${PV} - -src_prepare(){ - edos2unix *.{cpp,h} - epatch ${FILESDIR}/"${P}-makefile.patch" - epatch ${FILESDIR}/"${P}-includes.patch" - epatch ${FILESDIR}/"${P}-sdlrendertarget.patch" - epatch ${FILESDIR}/"${P}-setstate.patch" - epatch ${FILESDIR}/"${P}-linuxfixes.patch" - epatch ${FILESDIR}/"${P}-hacks.patch" - epatch ${FILESDIR}/"${P}-homedir.patch" - for i in "${WORKDIR}"/*.cpp; do sed -i "$i" -e "s:Data/:"${GAMES_DATADIR}"/"${PN}"/:g"; done -} - -src_install() { - dogamesbin ${PN} - local datadir="${GAMES_DATADIR}"/"${PN}" - dodir ${datadir} - insinto "${GAMES_DATADIR}"/"${PN}" - mv ProtoType/Data/Gfx/forcecharge.png ProtoType/Data/Gfx/ForceCharge.png - mv ProtoType/Data/Gfx/chainParticle.png ProtoType/Data/Gfx/ChainParticle.png - mv ProtoType/Data/Gfx/Ladybird.png ProtoType/Data/Gfx/LadyBird.png - mv ProtoType/Data/Gfx/Turret1.png ProtoType/Data/Gfx/turret1.png - mv ProtoType/Data/Gfx/StarBurst.png ProtoType/Data/Gfx/Starburst.png - mv ProtoType/Data/Gfx/forceblast.png ProtoType/Data/Gfx/Forceblast.png - mv ProtoType/Data/Gfx/Fireball.png ProtoType/Data/Gfx/FireBall.png - mv ProtoType/Data/Gfx/anim_back1.png ProtoType/Data/Gfx/Anim_back1.png - mv ProtoType/Data/Gfx/anim_back2.png ProtoType/Data/Gfx/Anim_back2.png - mv ProtoType/Data/Gfx/anim_Fore1.png ProtoType/Data/Gfx/Anim_Fore1.png - mv ProtoType/Data/Gfx/anim_Fore2.png ProtoType/Data/Gfx/Anim_Fore2.png - mv ProtoType/Data/Gfx/anim_Fore3.png ProtoType/Data/Gfx/Anim_Fore3.png - mv ProtoType/Data/Gfx/WaterSplash.png ProtoType/Data/Gfx/watersplash.png - mv ProtoType/Data/Gfx/PrototypeMk1.png ProtoType/Data/Gfx/Prototypemk1.png - mv ProtoType/Data/Sound/deflection.wav ProtoType/Data/Sound/Deflection.wav - mv ProtoType/Data/Sound/smallExplosion.wav ProtoType/Data/Sound/SmallExplosion.wav - mv ProtoType/Data/Sound/PickUp.wav ProtoType/Data/Sound/Pickup.wav - mv ProtoType/Data/Sound/UI_Select.wav ProtoType/Data/Sound/UI_select.wav - doins -r ProtoType/Data/* || die - newicon ProtoType/Data/Gfx/FireBug.png "${PN}.png" - make_desktop_entry "${PN}" "${PN}" - prepgamesdirs -} - -pkg_postinst() { - games_pkg_postinst - -}
\ No newline at end of file |