diff options
authorRobin H. Johnson <>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /dev-games/libmt_client
proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <> X-Thanks: Alec Warner <> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <> - validation scripts X-Thanks: Patrick Lauer <> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'dev-games/libmt_client')
3 files changed, 37 insertions, 0 deletions
diff --git a/dev-games/libmt_client/Manifest b/dev-games/libmt_client/Manifest
new file mode 100644
index 00000000000..6dc6ec9f5df
--- /dev/null
+++ b/dev-games/libmt_client/Manifest
@@ -0,0 +1 @@
+DIST libmt_client-0.1.98.tar.bz2 146319 SHA256 e9f9fab225a8fb6462b8b32737253925735a1069383574a324ef0cd35330b71c SHA512 1eb53bd36a171dbc3138942ec8314aaf8a71ca207060ea6d7499d18c2680fe8ebc822d8ec9843675a7c329039d2c985783f239b74b13c004e47a38250a8c4411 WHIRLPOOL cde4fafc73d675ebc53b93c93ccae435e39e7a279de22ed709d6a06fa7cc120ca86728f53de9ab940e2f8aaeb724b0fcc468b0fbb87de969e7e2915b103f642d
diff --git a/dev-games/libmt_client/libmt_client-0.1.98.ebuild b/dev-games/libmt_client/libmt_client-0.1.98.ebuild
new file mode 100644
index 00000000000..c431a655f6b
--- /dev/null
+++ b/dev-games/libmt_client/libmt_client-0.1.98.ebuild
@@ -0,0 +1,18 @@
+# Copyright 1999-2015 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Id$
+DESCRIPTION="backend library for the maitretarot clients"
+KEYWORDS="amd64 ppc x86"
+ dev-libs/libxml2
+ dev-games/libmaitretarot"
diff --git a/dev-games/libmt_client/metadata.xml b/dev-games/libmt_client/metadata.xml
new file mode 100644
index 00000000000..2f38e8cffd2
--- /dev/null
+++ b/dev-games/libmt_client/metadata.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "">
+MaitreTarot is a Tarot card game. Understand a game like freecell or poker,
+nothing to do with astrology. Tarot is rather a French game.
+MaitreTarot is made of two kind of elements:
+ * A server, that knows the rules, that gives the cards to the clients, that
+counts the points, and everything else that a server should do.
+ * Clients. The main idea is to have differents clients. Some would be
+clients for human players, with a GUI (gtk+, qt, web, ncurses, win32...). And
+some would be AI. That would allow users to play with AI, and even AI
+tournaments could be played in order to know the best AI!