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authorPacho Ramos <pacho@gentoo.org>2015-12-25 17:35:11 +0100
committerPacho Ramos <pacho@gentoo.org>2015-12-25 17:36:37 +0100
commita9e29982478d9c4479e66cbf94edc1b19b3724e5 (patch)
tree311150e30f54db86e325c77f602411c2e9de0ace /games-emulation
parentapp-emacs/magit: Re-add ~x86 keyword. (diff)
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games-emulation/visualboyadvance: Fix building with latest glibmm/libsigc++ (#566694)
Package-Manager: portage-2.2.26
Diffstat (limited to 'games-emulation')
-rw-r--r--games-emulation/visualboyadvance/files/visualboyadvance-1.7.2-libsigc26.patch17
-rw-r--r--games-emulation/visualboyadvance/visualboyadvance-1.7.2-r4.ebuild86
2 files changed, 103 insertions, 0 deletions
diff --git a/games-emulation/visualboyadvance/files/visualboyadvance-1.7.2-libsigc26.patch b/games-emulation/visualboyadvance/files/visualboyadvance-1.7.2-libsigc26.patch
new file mode 100644
index 00000000000..bd986764cfb
--- /dev/null
+++ b/games-emulation/visualboyadvance/files/visualboyadvance-1.7.2-libsigc26.patch
@@ -0,0 +1,17 @@
+From: Etienne Millon <me@emillon.org>
+Subject: Remove deprecated header in sigccompat.h
+
+libsigc++ 2.5.2 removed the <sigc++/object.h> header as it was useless.
+Removing the #include directive makes the build succeed with later versions of
+libsigc++.
+
+--- a/src/gtk/sigccompat.h
++++ b/src/gtk/sigccompat.h
+@@ -25,7 +25,6 @@
+ #include <sigc++/connection.h>
+
+ #include <sigc++/slot.h>
+-#include <sigc++/object.h>
+ #include <sigc++/functors/mem_fun.h>
+
+
diff --git a/games-emulation/visualboyadvance/visualboyadvance-1.7.2-r4.ebuild b/games-emulation/visualboyadvance/visualboyadvance-1.7.2-r4.ebuild
new file mode 100644
index 00000000000..a2090db167b
--- /dev/null
+++ b/games-emulation/visualboyadvance/visualboyadvance-1.7.2-r4.ebuild
@@ -0,0 +1,86 @@
+# Copyright 1999-2015 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Id$
+
+EAPI=5
+inherit eutils flag-o-matic autotools games
+
+DESCRIPTION="gameboy, gameboy color, and gameboy advance emulator"
+HOMEPAGE="http://vba.ngemu.com/"
+SRC_URI="mirror://sourceforge/vba/VisualBoyAdvance-src-${PV}.tar.gz
+ mirror://gentoo/${P}-deprecatedsigc++.patch.bz2"
+
+LICENSE="GPL-2"
+SLOT="0"
+KEYWORDS="~amd64 ~ppc ~x86 ~x86-fbsd"
+IUSE="gtk cpu_flags_x86_mmx nls"
+
+RDEPEND="media-libs/libpng:0
+ media-libs/libsdl[sound,video]
+ sys-libs/zlib[minizip]
+ gtk? (
+ >=x11-libs/gtk+-2.4:2
+ >=dev-cpp/gtkmm-2.4:2.4
+ >=dev-cpp/libglademm-2.4:2.4
+ >=dev-libs/libsigc++-2.6:2
+ )
+ nls? ( virtual/libintl )"
+DEPEND="${RDEPEND}
+ virtual/pkgconfig
+ cpu_flags_x86_mmx? ( dev-lang/nasm )
+ nls? ( sys-devel/gettext )"
+
+S=${WORKDIR}/VisualBoyAdvance-${PV}
+
+src_prepare() {
+ cat >> src/i386/2xSaImmx.asm <<-EOF
+ %ifidn __OUTPUT_FORMAT__,elf
+ section .note.GNU-stack noalloc noexec nowrite progbits
+ %endif
+ EOF
+
+ epatch \
+ "${FILESDIR}"/${PV}-homedir.patch \
+ "${FILESDIR}"/${PV}-gcc34.patch \
+ "${FILESDIR}"/${PV}-gcc41.patch \
+ "${FILESDIR}"/${P}-gcc47.patch \
+ "${WORKDIR}"/${P}-deprecatedsigc++.patch \
+ "${FILESDIR}"/${P}-uninit.patch \
+ "${FILESDIR}"/${P}-glibc2.10.patch \
+ "${FILESDIR}"/${P}-ovflfix.patch \
+ "${FILESDIR}"/${P}-libpng15.patch \
+ "${FILESDIR}"/${P}-zlib.patch \
+ "${FILESDIR}"/${P}-zlib-1.2.6.patch \
+ "${FILESDIR}"/${P}-sys-types.patch \
+ "${FILESDIR}"/${P}-libsigc26.patch
+
+ mv configure.in configure.ac || die
+ eautoreconf
+
+ sed -i \
+ -e 's:$(localedir):/usr/share/locale:' \
+ -e 's:$(datadir)/locale:/usr/share/locale:' \
+ $(find . -name 'Makefile.in*') || die
+}
+
+src_configure() {
+ # -O3 causes GCC to behave badly and hog memory, bug #64670.
+ replace-flags -O3 -O2
+
+ append-cxxflags -std=c++11
+
+ # Removed --enable-c-core as it *should* determine this based on arch
+ egamesconf \
+ $(use_with cpu_flags_x86_mmx mmx) \
+ $(use_enable gtk gtk 2.4) \
+ $(use_enable nls)
+}
+
+src_install() {
+ default
+ if use gtk ; then
+ newicon src/gtk/images/vba-64.png ${PN}.png
+ make_desktop_entry gvba VisualBoyAdvance
+ fi
+ prepgamesdirs
+}