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authorJulian Ospald <hasufell@gentoo.org>2015-10-26 18:59:12 +0100
committerJulian Ospald <hasufell@gentoo.org>2015-10-26 19:00:12 +0100
commit84e3985f307d91f4ad57ba3d5ec4e7076e763b09 (patch)
tree12ceb3b81ee8d0565c2d9b685cf19ba5c5cfb4f8 /games-strategy/0ad/0ad-0.0.18_alpha-r4.ebuild
parentdev-libs/libinput: Version bump (diff)
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games-strategy/0ad: fix virtual/jpeg SLOT
Diffstat (limited to 'games-strategy/0ad/0ad-0.0.18_alpha-r4.ebuild')
-rw-r--r--games-strategy/0ad/0ad-0.0.18_alpha-r4.ebuild154
1 files changed, 154 insertions, 0 deletions
diff --git a/games-strategy/0ad/0ad-0.0.18_alpha-r4.ebuild b/games-strategy/0ad/0ad-0.0.18_alpha-r4.ebuild
new file mode 100644
index 00000000000..5bd33216826
--- /dev/null
+++ b/games-strategy/0ad/0ad-0.0.18_alpha-r4.ebuild
@@ -0,0 +1,154 @@
+# Copyright 1999-2015 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Id$
+
+EAPI=5
+
+WX_GTK_VER="3.0"
+
+PYTHON_COMPAT=( python2_7 )
+PYTHON_REQ_USE="threads,ssl"
+
+inherit eutils wxwidgets toolchain-funcs gnome2-utils python-any-r1 games
+
+MY_P=0ad-${PV/_/-}
+DESCRIPTION="A free, real-time strategy game"
+HOMEPAGE="http://play0ad.com/"
+SRC_URI="mirror://sourceforge/zero-ad/${MY_P}-unix-build.tar.xz"
+
+LICENSE="GPL-2 LGPL-2.1 MIT CC-BY-SA-3.0 ZLIB"
+SLOT="0"
+KEYWORDS="~amd64 ~x86"
+IUSE="editor +lobby nvtt pch sound test"
+RESTRICT="test"
+
+RDEPEND="
+ dev-libs/boost
+ dev-libs/icu:=
+ dev-libs/libxml2
+ dev-libs/nspr
+ ~games-strategy/0ad-data-${PV}
+ media-libs/libpng:0
+ media-libs/libsdl2[X,opengl,video]
+ net-libs/enet:1.3
+ net-libs/miniupnpc:=
+ net-misc/curl
+ sys-libs/zlib
+ virtual/jpeg:0
+ virtual/opengl
+ x11-libs/libX11
+ x11-libs/libXcursor
+ editor? ( x11-libs/wxGTK:${WX_GTK_VER}[X,opengl] )
+ lobby? ( net-libs/gloox )
+ nvtt? ( media-gfx/nvidia-texture-tools )
+ sound? ( media-libs/libvorbis
+ media-libs/openal )"
+DEPEND="${RDEPEND}
+ ${PYTHON_DEPS}
+ virtual/pkgconfig
+ test? ( dev-lang/perl )"
+
+S=${WORKDIR}/${MY_P}
+
+pkg_setup() {
+ games_pkg_setup
+ python-any-r1_pkg_setup
+}
+
+src_prepare() {
+ epatch "${FILESDIR}"/${P}-gentoo.patch
+ epatch "${FILESDIR}"/${P}-miniupnpc14.patch
+}
+
+src_configure() {
+ local myconf=(
+ --with-system-nvtt
+ --with-system-miniupnpc
+ --minimal-flags
+ --sdl2
+ $(usex nvtt "" "--without-nvtt")
+ $(usex pch "" "--without-pch")
+ $(usex test "" "--without-tests")
+ $(usex sound "" "--without-audio")
+ $(usex editor "--atlas" "")
+ $(usex lobby "" "--without-lobby")
+ --collada
+ --bindir="${GAMES_BINDIR}"
+ --libdir="$(games_get_libdir)"/${PN}
+ --datadir="${GAMES_DATADIR}"/${PN}
+ )
+
+ # stock premake4 does not work, use the shipped one
+ emake -C "${S}"/build/premake/premake4/build/gmake.unix
+
+ # regenerate scripts.c so our patch applies
+ cd "${S}"/build/premake/premake4 || die
+ "${S}"/build/premake/premake4/bin/release/premake4 embed || die
+
+ # rebuild premake again... this is the most stupid build system
+ emake -C "${S}"/build/premake/premake4/build/gmake.unix clean
+ emake -C "${S}"/build/premake/premake4/build/gmake.unix
+
+ # run premake to create build scripts
+ cd "${S}"/build/premake || die
+ "${S}"/build/premake/premake4/bin/release/premake4 \
+ --file="premake4.lua" \
+ --outpath="../workspaces/gcc/" \
+ --platform=$(usex amd64 "x64" "x32") \
+ --os=linux \
+ "${myconf[@]}" \
+ gmake || die "Premake failed"
+}
+
+src_compile() {
+ tc-export AR
+
+ # build bundled and patched spidermonkey
+ cd libraries/source/spidermonkey || die
+ JOBS="${MAKEOPTS}" ./build.sh || die
+ cd "${S}" || die
+
+ # build 3rd party fcollada
+ emake -C libraries/source/fcollada/src
+
+ # build 0ad
+ emake -C build/workspaces/gcc verbose=1
+}
+
+src_test() {
+ cd binaries/system || die
+ ./test -libdir "${S}/binaries/system" || die "test phase failed"
+}
+
+src_install() {
+ newgamesbin binaries/system/pyrogenesis 0ad
+ use editor && newgamesbin binaries/system/ActorEditor 0ad-ActorEditor
+
+ insinto "${GAMES_DATADIR}"/${PN}
+ doins -r binaries/data/l10n
+
+ exeinto "$(games_get_libdir)"/${PN}
+ doexe binaries/system/libCollada.so
+ doexe libraries/source/spidermonkey/lib/*.so
+ use editor && doexe binaries/system/libAtlasUI.so
+
+ dodoc binaries/system/readme.txt
+ doicon -s 128 build/resources/${PN}.png
+ make_desktop_entry ${PN}
+
+ prepgamesdirs
+}
+
+pkg_preinst() {
+ games_pkg_preinst
+ gnome2_icon_savelist
+}
+
+pkg_postinst() {
+ games_pkg_postinst
+ gnome2_icon_cache_update
+}
+
+pkg_postrm() {
+ gnome2_icon_cache_update
+}