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Diffstat (limited to 'games-fps/aaquake2/files')
-rw-r--r--games-fps/aaquake2/files/0.1-gentoo.patch90
-rw-r--r--games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch39
-rw-r--r--games-fps/aaquake2/files/aaquake2-0.1-glibc.patch22
-rw-r--r--games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch97
4 files changed, 0 insertions, 248 deletions
diff --git a/games-fps/aaquake2/files/0.1-gentoo.patch b/games-fps/aaquake2/files/0.1-gentoo.patch
deleted file mode 100644
index cc7bb1733f64..000000000000
--- a/games-fps/aaquake2/files/0.1-gentoo.patch
+++ /dev/null
@@ -1,90 +0,0 @@
---- linux/Makefile.old
-+++ linux/Makefile
-@@ -54,7 +54,7 @@
- RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations
- else
--RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \
-+RELEASE_CFLAGS=$(BASE_CFLAGS) -g $(GENTOO_CFLAGS) -DGENTOO_DATADIR=\\\"$(GENTOO_DATADIR)\\\" -O6 -ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations
- endif
-
-@@ -92,7 +92,7 @@
- #############################################################################
-
- ifeq ($(ARCH),axp)
--TARGETS=$(BUILDDIR)/q2ded \
-+TARGETS=\
- $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \
- $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \
- # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \
-@@ -100,11 +100,7 @@
- else
- TARGETS=$(BUILDDIR)/quake2 \
- $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \
-- $(BUILDDIR)/ref_soft.$(SHLIBEXT) \
-- $(BUILDDIR)/ref_softx.$(SHLIBEXT) \
- $(BUILDDIR)/ref_softaa.$(SHLIBEXT) \
-- $(BUILDDIR)/ref_gl.$(SHLIBEXT) \
-- $(BUILDDIR)/ref_glx.$(SHLIBEXT) \
- $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \
- # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \
- # $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT)
-@@ -125,9 +121,6 @@
- build_release:
- @-mkdir $(BUILD_RELEASE_DIR) \
- $(BUILD_RELEASE_DIR)/client \
-- $(BUILD_RELEASE_DIR)/ded \
-- $(BUILD_RELEASE_DIR)/ref_soft \
-- $(BUILD_RELEASE_DIR)/ref_gl \
- $(BUILD_RELEASE_DIR)/game \
- $(BUILD_RELEASE_DIR)/ctf \
- # $(BUILD_RELEASE_DIR)/xatrix \
---- linux/sys_linux.c.old
-+++ linux/sys_linux.c
-@@ -220,7 +220,7 @@
- char curpath[MAX_OSPATH];
- char *path;
- #ifdef __i386__
-- const char *gamename = "gamei386.so";
-+ const char *gamename = "GENTOO_DIR/gamei386.so";
- #elif defined __alpha__
- const char *gamename = "gameaxp.so";
- #else
-@@ -250,6 +250,14 @@
- {
- Com_Printf ("LoadLibrary (%s)\n",name);
- break;
-+ } else {
-+ sprintf (name, "%s", gamename);
-+ game_library = dlopen (name, RTLD_LAZY );
-+ if (game_library)
-+ {
-+ Com_Printf ("LoadLibrary (%s)\n",name);
-+ break;
-+ }
- }
- }
-
---- qcommon/files.c.old
-+++ qcommon/files.c
-@@ -865,7 +865,7 @@
- //
- // start up with baseq2 by default
- //
-- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
-+ FS_AddGameDirectory (va(BASEDIRNAME) );
-
- // any set gamedirs will be freed up to here
- fs_base_searchpaths = fs_searchpaths;
---- qcommon/qcommon.h.old
-+++ qcommon/qcommon.h
-@@ -25,7 +25,7 @@
-
- #define VERSION 3.21
-
--#define BASEDIRNAME "baseq2"
-+#define BASEDIRNAME GENTOO_DATADIR
-
- #ifdef WIN32
-
diff --git a/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch b/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch
deleted file mode 100644
index bb2e8e5979e5..000000000000
--- a/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch
+++ /dev/null
@@ -1,39 +0,0 @@
---- game/g_local.h.old
-+++ game/g_local.h
-@@ -458,11 +458,6 @@
- extern int sm_meat_index;
- extern int snd_fry;
-
--extern int jacket_armor_index;
--extern int combat_armor_index;
--extern int body_armor_index;
--
--
- // means of death
- #define MOD_UNKNOWN 0
- #define MOD_BLASTER 1
---- ctf/g_local.h.old
-+++ ctf/g_local.h
-@@ -466,11 +466,6 @@
- extern int sm_meat_index;
- extern int snd_fry;
-
--extern int jacket_armor_index;
--extern int combat_armor_index;
--extern int body_armor_index;
--
--
- // means of death
- #define MOD_UNKNOWN 0
- #define MOD_BLASTER 1
-@@ -556,10 +556,6 @@
-
- extern cvar_t *sv_maplist;
-
--//ZOID
--extern qboolean is_quad;
--//ZOID
--
- #define world (&g_edicts[0])
-
- // item spawnflags
diff --git a/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch b/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch
deleted file mode 100644
index 638e91b2c393..000000000000
--- a/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch
+++ /dev/null
@@ -1,22 +0,0 @@
---- rw_aa.c.old
-+++ rw_aa.c
-@@ -61,7 +61,7 @@
- #include <signal.h>
- #include <sys/mman.h>
-
--#include <asm/io.h>
-+#include <sys/io.h>
-
- #include <aalib.h>
-
---- rw_in_aa.c.old
-+++ rw_in_aa.c
-@@ -46,7 +46,7 @@
- #include <signal.h>
- #include <sys/mman.h>
-
--#include <asm/io.h>
-+#include <sys/io.h>
-
- #include <aalib.h>
-
diff --git a/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch b/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch
deleted file mode 100644
index dc2359ac48d7..000000000000
--- a/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch
+++ /dev/null
@@ -1,97 +0,0 @@
---- Makefile.old
-+++ Makefile
-@@ -59,7 +59,7 @@
- endif
-
- DEBUG_CFLAGS=$(BASE_CFLAGS) -g
--LDFLAGS=-ldl -lm
-+LDLIBS=-ldl -lm
- SVGALDFLAGS=-lvga -lm
- XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga
- AALDFLAGS=-lm -laa
-@@ -195,7 +195,7 @@
- endif
-
- $(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS)
-- $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS)
-+ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDLIBS)
-
- $(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c
- $(DO_CC)
-@@ -374,7 +374,7 @@
- $(BUILDDIR)/ded/cd_null.o
-
- $(BUILDDIR)/q2ded : $(Q2DED_OBJS)
-- $(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS)
-+ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q2DED_OBJS) $(LDLIBS)
-
- $(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c
- $(DO_DED_CC)
-@@ -503,7 +503,7 @@
- $(BUILDDIR)/game/m_flash.o
-
- $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
-+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
-
- $(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c
- $(DO_SHLIB_CC)
-@@ -682,7 +682,7 @@
- $(BUILDDIR)/ctf/q_shared.o
-
- $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS)
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
-+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
-
- $(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c
- $(DO_SHLIB_CC)
-@@ -821,7 +821,7 @@
- $(BUILDDIR)/xatrix/q_shared.o
-
- $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS)
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
-+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
-
- $(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c
- $(DO_SHLIB_CC)
-@@ -1048,7 +1048,7 @@
- $(BUILDDIR)/rogue/q_shared.o
-
- $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS)
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
-+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
-
- $(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c
- $(DO_SHLIB_CC)
-@@ -1291,15 +1291,15 @@
- $(BUILDDIR)/ref_soft/rw_in_aa.o
-
- $(BUILDDIR)/ref_soft.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SVGA_OBJS)
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \
-+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \
- $(REF_SOFT_SVGA_OBJS) $(SVGALDFLAGS)
-
- $(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS)
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
-+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
- $(REF_SOFT_X11_OBJS) $(XLDFLAGS)
-
- $(BUILDDIR)/ref_softaa.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_AA_OBJS)
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
-+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
- $(REF_SOFT_AA_OBJS) $(AALDFLAGS)
-
- $(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c
-@@ -1445,10 +1445,10 @@
- $(BUILDDIR)/ref_gl/gl_glx.o
-
- $(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS)
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS)
-+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS)
-
- $(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_GLX_OBJS)
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS)
-+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS)
-
- $(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c
- $(DO_GL_SHLIB_CC)