From 377a4f55ca08275038f4314a852bb2cef9653886 Mon Sep 17 00:00:00 2001 From: James Le Cuirot Date: Thu, 10 Dec 2020 17:29:36 +0000 Subject: games-rpg/dungeon-defenders: Use system SDL2, no bundled libs, EAPI 7 This was packaged before SDL2 was released. The bundled version no longer works properly for me so just drop the bundled-libs flag. Package-Manager: Portage-3.0.12, Repoman-3.0.1 Signed-off-by: James Le Cuirot --- .../dungeon-defenders-20130305.ebuild | 101 --------------------- 1 file changed, 101 deletions(-) delete mode 100644 games-rpg/dungeon-defenders/dungeon-defenders-20130305.ebuild (limited to 'games-rpg/dungeon-defenders/dungeon-defenders-20130305.ebuild') diff --git a/games-rpg/dungeon-defenders/dungeon-defenders-20130305.ebuild b/games-rpg/dungeon-defenders/dungeon-defenders-20130305.ebuild deleted file mode 100644 index 01a66c03c0a8..000000000000 --- a/games-rpg/dungeon-defenders/dungeon-defenders-20130305.ebuild +++ /dev/null @@ -1,101 +0,0 @@ -# Copyright 1999-2018 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -# TODO: unbundle SDL-2 when it gets released - -EAPI=5 -inherit check-reqs eutils gnome2-utils unpacker games - -TIMESTAMP="${PV:4:2}${PV:6:2}${PV:0:4}" -MY_PN="DungeonDefenders" -DESCRIPTION="A hybrid of two hot genres: Tower Defense and cooperative online Action-RPG" -HOMEPAGE="http://dungeondefenders.com/" -SRC_URI="dundef-linux-${TIMESTAMP}.mojo.run" - -LICENSE="all-rights-reserved" -SLOT="0" -KEYWORDS="-* ~amd64 ~x86" -IUSE="bundled-libs" -RESTRICT="bindist fetch splitdebug" - -MYGAMEDIR=${GAMES_PREFIX_OPT}/${PN} -QA_PREBUILT="${MYGAMEDIR#/}/UDKGame/Binaries/${MY_PN}-x86 - ${MYGAMEDIR#/}/UDKGame/Binaries/libSDL2-2.0.so.0" -CHECKREQS_DISK_BUILD="5916M" - -# linked against pulseaudio -# without SDL-2 only linkage: opengl, openal -DEPEND="app-arch/unzip" -RDEPEND=" - x11-misc/xdg-utils - >=media-libs/alsa-lib-1.0.27.2[abi_x86_32(-)] - >=media-sound/pulseaudio-5.0[abi_x86_32(-)] - virtual/opengl[abi_x86_32(-)] - x11-libs/libX11[abi_x86_32(-)] - x11-libs/libXScrnSaver[abi_x86_32(-)] - x11-libs/libXcursor[abi_x86_32(-)] - x11-libs/libXext[abi_x86_32(-)] - x11-libs/libXi[abi_x86_32(-)] - x11-libs/libXinerama[abi_x86_32(-)] - x11-libs/libXrandr[abi_x86_32(-)] - x11-libs/libXxf86vm[abi_x86_32(-)] - !bundled-libs? ( >=media-libs/openal-1.15.1[abi_x86_32(-)] )" - -S=${WORKDIR}/data - -pkg_nofetch() { - einfo "Please buy & download ${SRC_URI} from:" - einfo " ${HOMEPAGE}" - einfo "and move it to your DISTDIR directory." - einfo -} - -src_unpack() { - unpack_zip ${A} -} - -src_prepare() { - # https://bugzilla.icculus.org/show_bug.cgi?id=5894 - sed -i \ - -e 's/LobbyLevel_Valentines2013.udk/LobbyLevel.udk/' \ - UDKGame/Config/DefaultDunDef.ini || die - - # Remove the binaries that we're unbundling and unnecessary stuff - rm -v UDKGame/Binaries/xdg-open || die - if ! use bundled-libs ; then - einfo "Removing bundled libs..." - rm -v UDKGame/Binaries/libopenal.so.1 || die - fi -} - -src_install() { - # Move the data rather than copying. The game consumes over 5GB so - # a needless copy should really be avoided! - dodir "${MYGAMEDIR}" - mv -v Engine UDKGame "${D}${MYGAMEDIR}" || die - - # use system xdg-open script, location is hardcoded - dosym /usr/bin/xdg-open "${MYGAMEDIR}"/UDKGame/Binaries/xdg-open - - newicon -s 48 DunDefIcon.png ${PN}.png - make_desktop_entry "${PN}" "Dungeon Defenders" - games_make_wrapper ${PN} "./${MY_PN}-x86" "${MYGAMEDIR}/UDKGame/Binaries" - - dodoc README-linux.txt - - prepgamesdirs -} - -pkg_preinst() { - games_pkg_preinst - gnome2_icon_savelist -} - -pkg_postinst() { - games_pkg_postinst - gnome2_icon_cache_update -} - -pkg_postrm() { - gnome2_icon_cache_update -} -- cgit v1.2.3-65-gdbad