# Copyright 1999-2015 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 EAPI=5 inherit eutils games DESCRIPTION="Be a rampaging monster and destroy the city" HOMEPAGE="http://evlweb.eecs.uic.edu/aej/AndyBattalion.html" SRC_URI="http://evlweb.eecs.uic.edu/aej/BATTALION/${PN}${PV}.tar.bz2" LICENSE="battalion HPND" SLOT="0" KEYWORDS="~x86" IUSE="" DEPEND="virtual/opengl virtual/glu x11-libs/libX11" RDEPEND=${DEPEND} S=${WORKDIR}/${PN}${PV} src_prepare() { epatch "${FILESDIR}"/${P}-warning.patch # Modify data paths sed -i \ -e "s:SOUNDS/:${GAMES_DATADIR}/${PN}/SOUNDS/:" \ -e "s:MUSIC/:${GAMES_DATADIR}/${PN}/MUSIC/:" \ audio.c || die sed -i \ -e "s:DATA/:${GAMES_DATADIR}/${PN}/DATA/:" \ -e "s:/usr/tmp:${GAMES_STATEDIR}:" \ battalion.c || die sed -i \ -e "s:TEXTURES/:${GAMES_DATADIR}/${PN}/TEXTURES/:" \ graphics.c || die # Modify Makefile and add CFLAGS sed -i \ -e "s:-O2:${CFLAGS}:" \ -e "/^CC/d" \ Makefile || die # Only .raw sound files are used on Linux. The .au files are not needed. rm -f {SOUNDS,MUSIC}/*.au } src_compile() { emake LIBFLAGS="${LDFLAGS}" } src_install() { dogamesbin battalion insinto "${GAMES_DATADIR}"/${PN} doins -r DATA MUSIC SOUNDS TEXTURES dodoc README dodir "${GAMES_STATEDIR}" touch "${D}${GAMES_STATEDIR}"/battalion_hiscore fperms 660 "${GAMES_STATEDIR}"/battalion_hiscore prepgamesdirs } pkg_postinst() { games_pkg_postinst elog "Sound and music are not enabled by default." elog "Use the S and M keys to enable them in-game, or start the game with" elog "the -s and -m switches: battalion -s -m" }