https://bugs.gentoo.org/show_bug.cgi?id=422915 --- src/shots.c +++ src/shots.c @@ -490,8 +490,6 @@ { bullet->img_angle = (Sint16) (bullet->angle / PI_BY_16); } - /* save current angle for the calculation of the next angle */ - bullet->img_old_angle = bullet->img_angle; /* avoid negative indexes */ bullet->img_angle = (Sint16) abs (bullet->img_angle); /* avoid a shot angle higher than the number of images */ @@ -499,6 +497,8 @@ { bullet->img_angle = (Sint16) (bullet->spr.numof_images - 1); } + /* save current angle for the calculation of the next angle */ + bullet->img_old_angle = bullet->img_angle; /* draw the shot sprite */ draw_sprite (bullet->spr.img[bullet->img_angle], (Uint32) bullet->spr.xcoord,