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# Copyright 1999-2024 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=8
inherit desktop wrapper xdg
MY_P="${PV//./_}"
MY_P="${PN//-/_}_v${MY_P%_*}_build_${MY_P##*_}"
MY_PN="Trine Enchanted Edition"
DESCRIPTION="The original sidescrolling action platformer under the Trine 2 engine"
HOMEPAGE="https://www.frozenbyte.com/games/trine-enchanted-edition"
SRC_URI="${MY_P}_humble_linux_full.zip"
S="${WORKDIR}/linux/_enchanted_edition_"
LICENSE="all-rights-reserved"
SLOT="0"
KEYWORDS="-* ~amd64 ~x86"
IUSE="+launcher"
RESTRICT="bindist fetch splitdebug"
QA_PREBUILT="opt/${PN}/${PN}*"
BDEPEND="app-arch/unzip"
# SDL 1.3 is bundled but the game appears to be statically linked
# against SDL 2.0.3. We can bypass this and use our own SDL 2 by setting
# the SDL_DYNAMIC_API environment variable.
RDEPEND="
media-gfx/nvidia-cg-toolkit[abi_x86_32]
media-libs/alsa-lib[abi_x86_32]
media-libs/freetype:2[abi_x86_32]
media-libs/libogg[abi_x86_32]
>=media-libs/libsdl2-2.0.3[abi_x86_32,joystick,opengl,sound,threads(+),video]
>=media-libs/libvorbis-1.3[abi_x86_32]
>=media-libs/openal-1.15[abi_x86_32]
>=sys-devel/gcc-4.6[cxx]
>=sys-libs/glibc-2.15
sys-libs/zlib[abi_x86_32]
virtual/glu[abi_x86_32]
virtual/opengl[abi_x86_32]
launcher? (
dev-libs/glib:2[abi_x86_32]
media-libs/libpng-compat:1.2[abi_x86_32]
x11-libs/gdk-pixbuf:2[abi_x86_32]
x11-libs/gtk+:2[abi_x86_32]
x11-libs/libX11[abi_x86_32]
x11-libs/pango[abi_x86_32,X]
)"
pkg_nofetch() {
einfo "Please buy and download ${SRC_URI} from:"
einfo " https://www.humblebundle.com/store/${PN}"
einfo "and move it to your distfiles directory."
}
src_install() {
local dir=/opt/${PN} SDL=${EPREFIX}/usr/$(ABI=x86 get_libdir)/libSDL2-2.0.so.0
insinto "${dir}"
doins -r *.fbq data
exeinto "${dir}"
newexe bin/trine1_linux_32bit ${PN}
make_wrapper ${PN} "env SDL_DYNAMIC_API=\"${SDL}\" ./${PN}" "${dir}"
make_desktop_entry ${PN} "${MY_PN}"
if use launcher ; then
exeinto "${dir}"
newexe bin/trine1_linux_launcher_32bit ${PN}-launcher
make_wrapper ${PN}-launcher "env SDL_DYNAMIC_API=\"${SDL}\" ./${PN}-launcher" "${dir}"
make_desktop_entry ${PN}-launcher "${MY_PN} (launcher)"
# Launcher binary has hardcoded the game path.
dosym ../${PN} "${dir}"/bin/trine1_bin_starter.sh
fi
newicon -s 64 trine1.png ${PN}.png
dodoc readme_changelog.txt
}
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