summaryrefslogtreecommitdiff
blob: b203f597fc6ac7a9fdf64857951afefecb241507 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
# Copyright 1999-2015 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2

EAPI=5
inherit unpacker eutils flag-o-matic games

# Latest versions are in http://icculus.org/twilight/darkplaces/files/
MY_PV=${PV/_beta/beta}
MY_ENGINE="${PN}engine${MY_PV}.zip"

# Different Quake 1 engines expect the lights in different directories
# http://www.fuhquake.net/download.html and http://www.kgbsyndicate.com/romi/
MY_LIGHTS="fuhquake-lits.rar"

DESCRIPTION="Enhanced engine for iD Software's Quake 1"
HOMEPAGE="http://icculus.org/twilight/darkplaces/"
SRC_URI="http://icculus.org/twilight/${PN}/files/${MY_ENGINE}
	lights? (
		http://www.fuhquake.net/files/extras/${MY_LIGHTS}
		http://www.kgbsyndicate.com/romi/id1.pk3 )"

LICENSE="GPL-2"
SLOT="0"
KEYWORDS="amd64 x86"
IUSE="alsa cdinstall cdsound debug dedicated demo lights opengl oss sdl textures"

UIRDEPEND="virtual/jpeg:0
	media-libs/libogg
	media-libs/libvorbis
	virtual/opengl
	alsa? ( media-libs/alsa-lib )
	sdl? ( media-libs/libsdl )
	x11-libs/libX11
	x11-libs/libXpm
	x11-libs/libXxf86dga
	x11-libs/libXxf86vm"
UIDEPEND="x11-proto/xextproto
	x11-proto/xf86dgaproto
	x11-proto/xf86vidmodeproto
	x11-proto/xproto"
RDEPEND="net-misc/curl
	cdinstall? ( games-fps/quake1-data )
	demo? ( games-fps/quake1-demodata )
	textures? ( >=games-fps/quake1-textures-20050820 )
	opengl? ( ${UIRDEPEND} )
	!opengl? ( sdl? ( ${UIRDEPEND} ) )
	!opengl? ( !sdl? ( !dedicated? ( ${UIRDEPEND} ) ) )"
DEPEND="lights? ( || (
			app-arch/unrar
			app-arch/rar ) )
	opengl? (
		${UIRDEPEND}
		${UIDEPEND} )
	!opengl? ( sdl? (
		${UIRDEPEND}
		${UIDEPEND} ) )
	!opengl? ( !sdl? ( !dedicated? (
		${UIRDEPEND}
		${UIDEPEND} ) ) )
	virtual/pkgconfig
	app-arch/unzip"

S=${WORKDIR}/${PN}
dir=${GAMES_DATADIR}/quake1

opengl_client() { use opengl || ( ! use dedicated && ! use sdl ) }

src_unpack() {
	if use lights ; then
		unpack "${MY_LIGHTS}"
		unpack_zip "${DISTDIR}"/id1.pk3
		mv *.lit maps/ || die
		mv ReadMe.txt rtlights.txt
	fi
	unpack "${MY_ENGINE}"
	unpack ./${PN}*.zip
}

src_prepare() {
	rm "${WORKDIR}"/README-SDL.txt
	cd "${S}"
	rm mingw_note.txt

	strip-flags

	# Only additional CFLAGS optimization is the -march flag
	local march=$(get-flag -march)
	sed -i \
		-e "s:-lasound:$(pkg-config --libs alsa):" \
		-e "/^CPUOPTIMIZATIONS/d" \
		-e '/^OPTIM_RELEASE/s/=.*/=$(CFLAGS)/' \
		-e '/^OPTIM_DEBUG/s/=.*/=$(CFLAGS)/' \
		-e '/^LDFLAGS_DEBUG/s/$/ $(LDFLAGS)/' \
		-e '/^LDFLAGS_RELEASE/s/$/ $(LDFLAGS)/' \
		-e "s:strip:true:" \
		makefile.inc || die

	if ! use cdsound ; then
		# Turn the CD accesses off
		sed -i \
			-e "s:/dev/cdrom:/dev/null:" \
			cd_linux.c || die
		sed -i \
			-e 's:COM_CheckParm("-nocdaudio"):1:' \
			cd_shared.c || die
	fi
}

src_compile() {
	local opts="DP_FS_BASEDIR=\"${dir}\" DP_LINK_TO_LIBJPEG=1"

	# Preferred sound is alsa
	local sound_api="NULL"
	use oss && sound_api="OSS"
	use alsa && sound_api="ALSA"
	opts="${opts} DP_SOUND_API=${sound_api}"

	local type="release"
	use debug && type="debug"

	# Only compile a maximum of 1 client
	if use sdl ; then
		emake ${opts} "sdl-${type}"
	elif opengl_client ; then
		emake ${opts} "cl-${type}"
	fi

	if use dedicated ; then
		emake ${opts} "sv-${type}"
	fi
}

src_install() {
	if opengl_client || use sdl ; then
		local type=glx

		use sdl && type=sdl

		# darkplaces executable is needed, even just for demo
		newgamesbin "${PN}-${type}" ${PN}
		newicon darkplaces72x72.png ${PN}.png

		if use demo ; then
			# Install command-line for demo, even if not desktop entry
			games_make_wrapper ${PN}-demo "${PN} -game demo"
		fi

		if use demo && ! use cdinstall ; then
			make_desktop_entry ${PN}-demo "Dark Places (Demo)"
		else
			# Full version takes precedence over demo
			make_desktop_entry ${PN} "Dark Places"
		fi
	fi

	if use dedicated ; then
		newgamesbin ${PN}-dedicated ${PN}-ded
	fi

	dodoc *.txt ChangeLog todo "${WORKDIR}"/*.txt

	if use lights ; then
		insinto "${dir}"/id1
		doins -r "${WORKDIR}"/{cubemaps,maps}
		if use demo ; then
			# Set up symlinks, for the demo levels to include the lights
			local d
			for d in cubemaps maps ; do
				dosym "${dir}/id1/${d}" "${dir}/demo/${d}"
			done
		fi
	fi
	prepgamesdirs
}

pkg_postinst() {
	games_pkg_postinst

	if ! use cdinstall && ! use demo ; then
		elog "Place pak0.pak and pak1.pak in ${dir}/id1"
	fi

	if use sdl ; then
		ewarn "Select opengl with alsa, instead of sdl USE flag, for better audio latency."
	fi
}