From 6a3be8f2de2d001bcb959ffb4940e0b0a1be33c0 Mon Sep 17 00:00:00 2001 From: David Seifert Date: Thu, 16 Jan 2020 15:54:01 +0100 Subject: games-mods.eclass: Remove last-rited eclass Signed-off-by: David Seifert --- eclass/games-mods.eclass | 324 ----------------------------------------------- 1 file changed, 324 deletions(-) delete mode 100644 eclass/games-mods.eclass diff --git a/eclass/games-mods.eclass b/eclass/games-mods.eclass deleted file mode 100644 index d0d72eb83ebb..000000000000 --- a/eclass/games-mods.eclass +++ /dev/null @@ -1,324 +0,0 @@ -# Copyright 1999-2019 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -# @DEAD -# All consumers are gone. -# Bug #156882, #574642, #637740. Removal in 14 days. - -# Variables to specify in an ebuild which uses this eclass: -# GAME - (doom3, quake4 or ut2004, etc), unless ${PN} starts with e.g. "doom3-" -# MOD_DESC - Description for the mod -# MOD_NAME - Creates a command-line wrapper and desktop icon for the mod -# MOD_DIR - Subdirectory name for the mod, if applicable -# MOD_ICON - Custom icon for the mod, instead of the default - -inherit eutils games - -EXPORT_FUNCTIONS src_install pkg_postinst - -[[ -z ${GAME} ]] && GAME=${PN%%-*} - -case ${GAME} in - doom3) - GAME_PKGS="games-fps/doom3" - GAME_DIRS=( "${GAMES_PREFIX_OPT}"/doom3 ) - GAME_NAME="Doom 3" - GAME_BIN="doom3" - GAME_ICON="doom3" - DED_PKGS="" - DED_BIN="doom3-ded" - DED_OPTS="+set dedicated 1 +exec server.cfg" - DED_CFG_DIR=".doom3" - SELECT_MOD="+set fs_game " - ;; - enemy-territory) - GAME_PKGS="games-fps/enemy-territory" - GAME_DIRS=( "${GAMES_PREFIX_OPT}"/enemy-territory ) - GAME_NAME="Enemy Territory" - GAME_BIN="et" - GAME_ICON="ET" - DED_PKGS="" - DED_BIN="et-ded" - DED_OPTS="+set dedicated 1 +exec server.cfg" - DED_CFG_DIR=".etwolf" - SELECT_MOD="+set fs_game " - ;; - quake3) - GAME_PKGS="games-fps/quake3 games-fps/quake3-bin" - GAME_DIRS=( "${GAMES_DATADIR}"/quake3 "${GAMES_PREFIX_OPT}"/quake3 ) - GAME_NAME="Quake III" - GAME_BIN="quake3" - GAME_ICON="quake3" - DED_PKGS="" - DED_BIN="quake3-ded" - DED_OPTS="+set dedicated 1 +exec server.cfg" - DED_CFG_DIR=".q3a" - SELECT_MOD="+set fs_game " - ;; - quake4) - GAME_PKGS="games-fps/quake4-bin" - GAME_DIRS=( "${GAMES_PREFIX_OPT}"/quake4 ) - GAME_NAME="Quake 4" - GAME_BIN="quake4" - GAME_ICON="/usr/share/pixmaps/quake4.bmp" - DED_PKGS="" - DED_BIN="quake4-ded" - DED_OPTS="+set dedicated 1 +exec server.cfg" - DED_CFG_DIR=".quake4" - SELECT_MOD="+set fs_game " - ;; - ut2003) - GAME_PKGS="games-fps/ut2003" - GAME_DIRS=( "${GAMES_PREFIX_OPT}"/ut2003 ) - GAME_NAME="UT2003" - GAME_BIN="ut2003" - GAME_ICON="ut2003" - DED_PKGS="" - DED_BIN="ucc" - DED_OPTS="" - DED_CFG_DIR="" - SELECT_MOD="-mod=" - ;; - ut2004) - GAME_PKGS="games-fps/ut2004" - GAME_DIRS=( "${GAMES_PREFIX_OPT}"/{ut2004,ut2004-ded} ) - GAME_NAME="UT2004" - GAME_BIN="ut2004" - GAME_ICON="ut2004" - DED_PKGS="games-server/ut2004-ded" - DED_BIN="ut2004-ded" - DED_OPTS="" - DED_CFG_DIR="" - SELECT_MOD="-mod=" - ;; - *) - eerror "This game is either not supported or you must set the GAME" - eerror "variable to the proper game." - die "games-mods.eclass: unsupported GAME" - ;; -esac - -MOD_BIN="${GAME_BIN}-${PN/${GAME}-}" -MOD_DED_BIN="${MOD_BIN}-ded" - -games-mods_get_rdepend() { - local pkgs - - if [[ ${1} == "--ded" ]] ; then - pkgs=( ${DED_PKGS} ${GAME_PKGS} ) - else - pkgs=( ${GAME_PKGS} ) - fi - - [[ ${#pkgs[@]} -gt 1 ]] && echo -n "|| ( " - - case ${EAPI:-0} in - 0|1) echo -n "${pkgs[@]}" ;; - [23456]) - local p - if [[ ${1} == "--ded" ]] ; then - echo -n "${DED_PKGS}" - for p in ${GAME_PKGS} ; do - echo -n " ${p}[dedicated]" - done - else - for p in ${GAME_PKGS} ; do - echo -n " || ( ${p}[opengl] ${p}[-dedicated] )" - done - fi - ;; - *) die "EAPI ${EAPI} not supported" - esac - - [[ ${#pkgs[@]} -gt 1 ]] && echo -n " )" -} - -DESCRIPTION="${GAME_NAME} ${MOD_NAME} - ${MOD_DESC}" - -SLOT="0" -IUSE="dedicated opengl" -RESTRICT="bindist mirror strip" - -DEPEND="app-arch/unzip" -RDEPEND="dedicated? ( $(games-mods_get_rdepend --ded) ) - opengl? ( $(games-mods_get_rdepend) ) - !dedicated? ( !opengl? ( $(games-mods_get_rdepend) ) )" - -S=${WORKDIR} - -INS_DIR=${GAMES_DATADIR}/${GAME} - -games-mods_use_opengl() { - [[ -z ${MOD_DIR} ]] && return 1 - - if use opengl || ! use dedicated ; then - # Use opengl by default - return 0 - fi - - return 1 -} - -games-mods_use_dedicated() { - [[ -z ${MOD_DIR} ]] && return 1 - - use dedicated && return 0 || return 1 -} - -games-mods_dosyms() { - # We are installing everything for these mods into ${INS_DIR}, - # ${GAMES_DATADIR}/${GAME} in most cases, and symlinking it - # into ${GAMES_PREFIX_OPT}/${GAME} for each game. This should - # allow us to support both binary and source-based games easily. - local dir - for dir in "${GAME_DIRS[@]}" ; do - [[ -z ${dir} || ${INS_DIR} == ${dir} ]] && continue - pushd "${D}/${INS_DIR}" > /dev/null || die "pushd failed" - local i - for i in * ; do - if [[ -d ${i} ]] ; then - if [[ ${i} == ${MOD_DIR} ]] ; then - dosym "${INS_DIR}/${i}" "${dir}/${i}" \ - || die "dosym ${i} failed" - else - local f - while read f ; do - dosym "${INS_DIR}/${f}" "${dir}/${f}" \ - || die "dosym ${f} failed" - done < <(find "${i}" -type f) - fi - elif [[ -f ${i} ]] ; then - dosym "${INS_DIR}/${i}" "${dir}/${i}" \ - || die "dosym ${i} failed" - else - die "${i} shouldn't be there" - fi - done - popd > /dev/null || die "popd failed" - done -} - -games-mods_make_initd() { - cat < "${T}"/${MOD_DED_BIN} -#!/sbin/openrc-run -# Copyright 1999-2016 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# Generated by games-mods.eclass - -depend() { - need net -} - -start() { - ebegin "Starting ${MOD_DED_BIN}" - start-stop-daemon --start --quiet --background --make-pidfile \\ - --pidfile /var/run/${MOD_DED_BIN}.pid \\ - --chuid \${${MOD_DED_BIN//-/_}_user}:\${${MOD_DED_BIN//-/_}_group} \\ - --env HOME="\${${MOD_DED_BIN//-/_}_home}" \\ - --exec "${GAMES_BINDIR}/${MOD_DED_BIN}" \\ - -- \${${MOD_DED_BIN//-/_}_opts} - eend \$? -} - -stop() { - ebegin "Stopping ${MOD_DED_BIN}" - start-stop-daemon --stop \\ - --pidfile /var/run/${MOD_DED_BIN}.pid - eend \$? -} -EOF - - doinitd "${T}"/${MOD_DED_BIN} || die "doinitd failed" -} - -games-mods_make_confd() { - cat <<-EOF > "${T}"/${MOD_DED_BIN} - # User and group the server should run as - ${MOD_DED_BIN//-/_}_user="${GAMES_USER_DED}" - ${MOD_DED_BIN//-/_}_group="${GAMES_GROUP}" - - # Directory to use for HOME - ${MOD_DED_BIN//-/_}_home="${GAMES_PREFIX}" - - # Any extra options you want to pass to the dedicated server - ${MOD_DED_BIN//-/_}_opts="" - EOF - - doconfd "${T}"/${MOD_DED_BIN} || die "doconfd failed" -} - -games-mods_src_install() { - if games-mods_use_opengl ; then - if [[ -n ${MOD_ICON} ]] ; then - # Install custom icon - local ext=${MOD_ICON##*.} - if [[ -f ${MOD_ICON} ]] ; then - newicon "${MOD_ICON}" ${PN}.${ext} || die "newicon failed" - else - newicon ${MOD_DIR}/"${MOD_ICON}" ${PN}.${ext} \ - || die "newicon failed" - fi - case ${ext} in - bmp|ico) - MOD_ICON=/usr/share/pixmaps/${PN}.${ext} - ;; - *) - MOD_ICON=${PN} - ;; - esac - else - # Use the game's standard icon - MOD_ICON=${GAME_ICON} - fi - - games_make_wrapper ${MOD_BIN} "${GAME_BIN} ${SELECT_MOD}${MOD_DIR}" - make_desktop_entry ${MOD_BIN} "${GAME_NAME} - ${MOD_NAME}" "${MOD_ICON}" - # Since only quake3 has both a binary and a source-based install, - # we only look for quake3 here. - case ${GAME} in - quake3) - if has_version games-fps/quake3-bin ; then - games_make_wrapper ${GAME_BIN}-bin-${PN/${GAME}-} \ - "${GAME_BIN}-bin ${SELECT_MOD}${MOD_DIR}" - fi - make_desktop_entry ${GAME_BIN}-bin-${PN/${GAME}-} \ - "${GAME_NAME} - ${MOD_NAME} (binary)" "${MOD_ICON}" - ;; - esac - fi - - # We expect anything not wanted to have been deleted by the ebuild - insinto "${INS_DIR}" - doins -r * || die "doins -r failed" - games-mods_dosyms - - if games-mods_use_dedicated ; then - if [[ -f ${FILESDIR}/server.cfg ]] ; then - insinto "${GAMES_SYSCONFDIR}"/${GAME}/${MOD_DIR} - doins "${FILESDIR}"/server.cfg || die "doins server.cfg failed" - dosym "${GAMES_SYSCONFDIR}"/${GAME}/${MOD_DIR}/server.cfg \ - "${GAMES_PREFIX}"/${DED_CFG_DIR}/${MOD_DIR}/server.cfg \ - || die "dosym server.cfg failed" - fi - games_make_wrapper ${MOD_DED_BIN} \ - "\"${GAMES_BINDIR}/${DED_BIN}\" ${SELECT_MOD}${MOD_DIR} ${DED_OPTS}" - games-mods_make_initd - games-mods_make_confd - fi - - prepgamesdirs -} - -games-mods_pkg_postinst() { - games_pkg_postinst - if games-mods_use_opengl ; then - elog "To play this mod run:" - elog " ${MOD_BIN}" - fi - if games-mods_use_dedicated ; then - elog "To launch a dedicated server run:" - elog " ${MOD_DED_BIN}" - elog "To launch the server at startup run:" - elog " rc-update add ${MOD_DED_BIN} default" - fi -} -- cgit v1.2.3-65-gdbad