diff options
author | 2009-10-20 14:22:16 +0200 | |
---|---|---|
committer | 2009-10-20 14:22:16 +0200 | |
commit | 498461c5d36ecf337b636e79c566bf98580ffa1a (patch) | |
tree | e42dbb058f8f6c245274a43425ec4ad92737cf2a | |
parent | (games-arcade/rotategear) initial rotategear-105.ebuild (diff) | |
download | gamerlay-498461c5d36ecf337b636e79c566bf98580ffa1a.tar.gz gamerlay-498461c5d36ecf337b636e79c566bf98580ffa1a.tar.bz2 gamerlay-498461c5d36ecf337b636e79c566bf98580ffa1a.zip |
(games-arcade/greenisland) initial greenisland-100.ebuild
(games-arcade/greenisland) new Manifest
(games-arcade/greenisland) TODO replaydir files/greenisland-100-homedir.patch
(games-arcade/greenisland) newfiles/greenisland-100-makefile.patch
(games-arcade/greenisland) new metadata.xml
-rw-r--r-- | games-arcade/greenisland/Manifest | 5 | ||||
-rw-r--r-- | games-arcade/greenisland/files/greenisland-100-homedir.patch | 412 | ||||
-rw-r--r-- | games-arcade/greenisland/files/greenisland-100-makefile.patch | 27 | ||||
-rw-r--r-- | games-arcade/greenisland/greenisland-100.ebuild | 63 | ||||
-rw-r--r-- | games-arcade/greenisland/metadata.xml | 9 |
5 files changed, 516 insertions, 0 deletions
diff --git a/games-arcade/greenisland/Manifest b/games-arcade/greenisland/Manifest new file mode 100644 index 0000000..9896f37 --- /dev/null +++ b/games-arcade/greenisland/Manifest @@ -0,0 +1,5 @@ +AUX greenisland-100-homedir.patch 10340 RMD160 d019e8d90d0429749f04654471ae457d2ed79f6a SHA1 41300e121f4a6f1ce7eebcdaffa6c0c1e1f5c98d SHA256 fbcc29a61e6b702873b1e046fdcc76ec9d167a08277e1090cb45149397a693eb +AUX greenisland-100-makefile.patch 892 RMD160 959f75aec595959051facbd4d77c19fad6297834 SHA1 3ae7ce89be4b0653d2b91ada2517ec47f40f1b67 SHA256 e129f6e54ec2b48f0e985b84f3289153348564401254499bd3bcd1a38d8b806e +DIST bubble_100.zip 30046887 RMD160 4be151a8ab7e935be9e31c75485b388d8145e550 SHA1 384b2dbc32b881106f0a6e32c022b2cb862e56c3 SHA256 246013b9b5c03ba83b8628be7dacf4b0040e473ddece8882782c6f54115803eb +EBUILD greenisland-100.ebuild 1814 RMD160 fc7c423dac0c7e5bcf3ffce5eb48af7fb8e06bba SHA1 451982102dd1bb8b949102443f8c2b3d84c4e192 SHA256 5acec2060fc4f84e629679ef899ae15f44d74546163fa13f272372ff18091b2c +MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906 diff --git a/games-arcade/greenisland/files/greenisland-100-homedir.patch b/games-arcade/greenisland/files/greenisland-100-homedir.patch new file mode 100644 index 0000000..34424bc --- /dev/null +++ b/games-arcade/greenisland/files/greenisland-100-homedir.patch @@ -0,0 +1,412 @@ +diff -Naur bubble-p/src/act.c bubble-home/src/act.c +--- bubble-p/src/act.c 2009-07-29 00:22:26.000000000 +0200 ++++ bubble-home/src/act.c 2009-10-20 14:00:16.000000000 +0200 +@@ -371,6 +371,14 @@ +
+ void act_init( void )
+ {
++#ifdef __LINUX__
++ char workfile[300];
++ sprintf(workfile, "%s/.greenisland/save/work.sav", getenv("HOME"));
++ char itemfile[300];
++ sprintf(itemfile, "%s/.greenisland/save/item_wk.sav", getenv("HOME"));
++ char targetfile[300];
++ sprintf(targetfile, "%s/.greenisland/save/target", getenv("HOME"));
++#endif
+ long i;
+ long x;
+ long y;
+@@ -434,13 +442,20 @@ + }
+
+ ResetGameFlag2( );
++#ifdef __LINUX__
++ LoadGameFlag2(workfile);
++#else
+ LoadGameFlag2( "save/work.sav");
++#endif
+ for ( i = 0; i < 512; i++ )
+ {
+ save_data[i] = gameflag2[i];
+ }
+-
++#ifdef __LINUX__
++ LoadFile( targetfile, &target_save[0], sizeof( target_save ) );
++#else
+ LoadFile( "save/target", &target_save[0], sizeof( target_save ) );
++#endif
+
+ // player[6] = save_data[8]; /* スキル */
+ // player[7] = save_data[7]; /* ハートのかけら所持個数 */
+@@ -2074,10 +2089,20 @@ + /* 一時ファイル保存 */
+ void save_file_w( )
+ {
++#ifdef __LINUX__
++ char configfile[300];
++ sprintf(configfile, "%s/.greenisland/save/config", getenv("HOME"));
++ char workfile[300];
++ sprintf(workfile, "%s/.greenisland/save/work.sav", getenv("HOME"));
++ char itemfile[300];
++ sprintf(itemfile, "%s/.greenisland/save/item_wk.sav", getenv("HOME"));
++#endif
+ long i;
+-
++#ifdef __LINUX__
++ SaveGameFlag(configfile);
++#else
+ SaveGameFlag("save/config");
+-
++#endif
+
+ ResetGameFlag2( );
+ // save_data[7] = player[7]; /* ハートのかけら所持個数 */
+@@ -2093,16 +2118,22 @@ + {
+ gameflag2[i] = save_data[i];
+ }
++#ifdef __LINUX__
++ SaveGameFlag2(workfile);
++#else
+ SaveGameFlag2( "save/work.sav");
+-
++#endif
+ /* アイテム取得情報 */
+ ResetGameFlag2();
+ for ( i = 0; i < 500; i++ )
+ {
+ gameflag2[i] = item_wk[i];
+ }
++#ifdef __LINUX__
++ SaveGameFlag2(itemfile);
++#else
+ SaveGameFlag2("save/item_wk.sav");
+-
++#endif
+ }
+
+
+diff -Naur bubble-p/src/ending.c bubble-home/src/ending.c +--- bubble-p/src/ending.c 2009-07-31 01:05:30.000000000 +0200 ++++ bubble-home/src/ending.c 2009-10-20 13:52:22.000000000 +0200 +@@ -60,6 +60,10 @@ +
+ void ending_init( void )
+ {
++#ifdef __LINUX__
++ char targetfile[300];
++ sprintf(targetfile, "%s/.greenisland/save/target", getenv("HOME"));
++#endif
+ int stage_hosei;
+ int x;
+ int y;
+@@ -107,7 +111,11 @@ + LoadBitmap("image/sys/waku.bmp",109,true); //プレーンナンバー2にシステム用BMPを読み込む
+ soundPlayBgm( EN_BGM_GAME07 );
+
++#ifdef __LINUX__
++ LoadFile( targetfile, &target_save[0], sizeof( target_save ) );
++#else
+ LoadFile( "save/target", &target_save[0], sizeof( target_save ) );
++#endif
+ tergetnam = 0;
+ for ( x = 0; x < 5; x++ )
+ {
+diff -Naur bubble-p/src/init.c bubble-home/src/init.c +--- bubble-p/src/init.c 2009-07-26 15:05:46.000000000 +0200 ++++ bubble-home/src/init.c 2009-10-20 13:55:44.000000000 +0200 +@@ -15,6 +15,11 @@ + #include <unistd.h>
+ #endif
+
++#ifdef __LINUX__
++#include <fcntl.h>
++#endif
++
++
+ //#define MacOS
+
+ void main_init( void );
+@@ -25,6 +30,17 @@ +
+ int main(int argc, char *argv[])
+ {
++#ifdef __LINUX__
++ char cfg_path[300];
++ sprintf(cfg_path, "%s/.greenisland/", getenv("HOME"));
++ mkdir(cfg_path, 0755);
++ char save_path[300];
++ sprintf(save_path, "%s/.greenisland/save/", getenv("HOME"));
++ mkdir(save_path, 0755);
++ char replay_path[300];
++ sprintf(replay_path, "%s/.greenisland/replay/", getenv("HOME"));
++ mkdir(replay_path, 0755);
++#endif
+ SDL_Rect rect;
+ Uint32 flags;
+ int color = 32;
+@@ -190,13 +206,18 @@ +
+ void ExitProgram(void)
+ {
+-
++#ifdef __LINUX__
++ char configfile[300];
++ sprintf(configfile, "%s/.greenisland/save/config", getenv("HOME"));
++#endif
+ soundStopBgm(0);
+ soundStopSeAll();
+ soundRelease();
+-
++#ifdef __LINUX__
++ SaveGameFlag(configfile);
++#else
+ SaveGameFlag("save/config");
+-
++#endif
+ closePAD();
+ // closeSDL();
+ SDL_Quit();
+@@ -210,10 +231,17 @@ +
+ void main_init_config( void )
+ {
++#ifdef __LINUX__
++ char configfile[300];
++ sprintf(configfile, "%s/.greenisland/save/config", getenv("HOME"));
++#endif
+ int i;
+ i = 0;
+-
++#ifdef __LINUX__
++ if ( ! ( LoadGameFlag(configfile) == 0 ) )
++#else
+ if ( ! ( LoadGameFlag("save/config") == 0 ) )
++#endif
+ {
+ /* ファイルが存在しない場合の初期値設定 */
+ ResetGameFlag();
+diff -Naur bubble-p/src/option.c bubble-home/src/option.c +--- bubble-p/src/option.c 2009-07-31 01:08:42.000000000 +0200 ++++ bubble-home/src/option.c 2009-10-20 14:12:26.000000000 +0200 +@@ -71,6 +71,13 @@ +
+ void option_init( void )
+ {
++#ifdef __LINUX__
++
++ char targetfile[300];
++
++ sprintf(targetfile, "%s/.greenisland/save/target", getenv("HOME"));
++
++#endif
+ int i;
+ int wk;
+
+@@ -116,7 +123,7 @@ + LoadBitmap("image/sys/waku.bmp",109,0); //プレーンナンバー2にシステム用BMPを読み込む
+
+
+- LoadFile( "save/target", &target_save[0], sizeof( target_save ) );
++ LoadFile( targetfile, &target_save[0], sizeof( target_save ) );
+
+ // bgm_midi( );
+
+@@ -258,6 +265,11 @@ +
+ void option_keys( void )
+ {
++#ifdef __LINUX__
++ char configfigfile[300];
++ sprintf(configfigfile, "%s/.greenisland/save/config.fig", getenv("HOME"));
++
++#endif
+ int load_rc = 0;
+
+ if ( ag == 0 )
+@@ -375,7 +387,7 @@ + gameflag[133] = selct[2]; //上キー
+ gameflag[134] = selct[3]; //開始演出
+ gameflag[131] = selct[4]; //言語
+- SaveGameFlag("config/config.fig");
++ SaveGameFlag(configfigfile);
+
+ gameflag[40] = 1; /* モードによって変える */
+ g_scene = EN_SN_TITLE;
+diff -Naur bubble-p/src/stageselect.c bubble-home/src/stageselect.c +--- bubble-p/src/stageselect.c 2009-03-24 17:16:14.000000000 +0100 ++++ bubble-home/src/stageselect.c 2009-10-20 14:05:11.000000000 +0200 +@@ -64,6 +64,10 @@ +
+ void stageselect_init( void )
+ {
++#ifdef __LINUX__
++ char targetfile[300];
++ sprintf(targetfile, "%s/.greenisland/save/target", getenv("HOME"));
++#endif
+ scene_exit = 1;
+
+ mode = 0; //現在選択されている項目 0:GAMESTART 1:OPTION 2:EXIT
+@@ -101,9 +105,11 @@ + LoadBitmap("image/sys/fonts3.bmp",18,true); //プレーンナンバー2にシステム用BMPを読み込む
+ LoadBitmap("image/sys/waku.bmp",109,true); //プレーンナンバー2にシステム用BMPを読み込む
+
+-
++#ifdef __LINUX__
++ LoadFile( targetfile, &target_save[0], sizeof( target_save ) );
++#else
+ LoadFile( "save/target", &target_save[0], sizeof( target_save ) );
+-
++#endif
+ if ( gameflag[70] == 0 )
+ {
+ soundPlayBgm( EN_BGM_GAME01 );
+@@ -126,6 +132,12 @@ +
+ void stageselect_keys( void )
+ {
++#ifdef __LINUX__
++ char workfile[300];
++ sprintf(workfile, "%s/.greenisland/save/work.sav", getenv("HOME"));
++ char itemfile[300];
++ sprintf(itemfile, "%s/.greenisland/save/item_wk.sav", getenv("HOME"));
++#endif
+ if ( IsPushKey( gameflag[0] ) )
+ {
+ soundPlaySe( EN_SE_SELECT );
+@@ -185,11 +197,17 @@ + gameflag[70] = 1;
+ gameflag[128] = 0; //マップビュー
+ gameflag[129] = 1; //ステージセレクトから開始
++#ifdef __LINUX__
++ SaveGameFlag2(workfile);
++#else
+ SaveGameFlag2( "save/work.sav");
+-
++#endif
+ ResetGameFlag2( );
++#ifdef __LINUX__
++ SaveGameFlag2(itemfile);
++#else
+ SaveGameFlag2( "save/item_wk.sav");
+-
++#endif
+ gameflag[40] = 4;
+ g_scene = EN_SN_ACT;
+ scene_exit=0;
+diff -Naur bubble-p/src/title.c bubble-home/src/title.c +--- bubble-p/src/title.c 2009-06-27 14:39:28.000000000 +0200 ++++ bubble-home/src/title.c 2009-10-20 14:09:04.000000000 +0200 +@@ -147,6 +147,12 @@ +
+ void title_keys( void )
+ {
++#ifdef __LINUX__
++ char workfile[300];
++ sprintf(workfile, "%s/.greenisland/save/work.sav", getenv("HOME"));
++ char itemfile[300];
++ sprintf(itemfile, "%s/.greenisland/save/item_wk.sav", getenv("HOME"));
++#endif
+ if ( IsPushKey( gameflag[0] ) )
+ {
+ soundPlaySe( EN_SE_SELECT );
+@@ -287,11 +293,17 @@ + gameflag[70] = 1;
+ gameflag[128] = 0; //マップビュー
+ gameflag[129] = 0; //ステージセレクトから開始
++#ifdef __LINUX__
++ SaveGameFlag2(workfile);
++#else
+ SaveGameFlag2( "save/work.sav");
+-
++#endif
+ ResetGameFlag2( );
++#ifdef __LINUX__
++ SaveGameFlag2(itemfile);
++#else
+ SaveGameFlag2( "save/item_wk.sav");
+-
++#endif
+ gameflag[40] = 4;
+ g_scene = EN_SN_ACT;
+ scene_exit=0;
+@@ -317,11 +329,17 @@ + gameflag[70] = 1;
+ gameflag[128] = 0; //マップビュー
+ gameflag[129] = 0; //ステージセレクトから開始
++#ifdef __LINUX__
++ SaveGameFlag2(workfile);
++#else
+ SaveGameFlag2( "save/work.sav");
+-
++#endif
+ ResetGameFlag2( );
++#ifdef __LINUX__
++ SaveGameFlag2(itemfile);
++#else
+ SaveGameFlag2( "save/item_wk.sav");
+-
++#endif
+ gameflag[40] = 4;
+ g_scene = EN_SN_ACT;
+ scene_exit=0;
+@@ -344,11 +362,17 @@ + gameflag[70] = 1;
+ gameflag[128] = 1; //マップビュー
+ gameflag[129] = 0; //ステージセレクトから開始
++#ifdef __LINUX__
++ SaveGameFlag2(workfile);
++#else
+ SaveGameFlag2( "save/work.sav");
+-
++#endif
+ ResetGameFlag2( );
++#ifdef __LINUX__
++ SaveGameFlag2(itemfile);
++#else
+ SaveGameFlag2( "save/item_wk.sav");
+-
++#endif
+ gameflag[40] = 4;
+ g_scene = EN_SN_ACT;
+ scene_exit=0;
+@@ -366,11 +390,17 @@ + gameflag[70] = 1;
+ gameflag[128] = 0; //マップビュー
+ gameflag[129] = 0; //ステージセレクトから開始
++#ifdef __LINUX__
++ SaveGameFlag2(workfile);
++#else
+ SaveGameFlag2( "save/work.sav");
+-
++#endif
+ ResetGameFlag2( );
++#ifdef __LINUX__
++ SaveGameFlag2(itemfile);
++#else
+ SaveGameFlag2( "save/item_wk.sav");
+-
++#endif
+ gameflag[40] = 4;
+ g_scene = EN_SN_ACT;
+ scene_exit=0;
+@@ -427,11 +457,17 @@ + gameflag[132] = 1; //リプレイ
+ gameflag[129] = 0; //ステージセレクトから開始
+ gameflag[70] = 1;
++#ifdef __LINUX__
++ SaveGameFlag2(workfile);
++#else
+ SaveGameFlag2( "save/work.sav");
+-
++#endif
+ ResetGameFlag2( );
++#ifdef __LINUX__
++ SaveGameFlag2(itemfile);
++#else
+ SaveGameFlag2( "save/item_wk.sav");
+-
++#endif
+ gameflag[40] = 4;
+ g_scene = EN_SN_ACT;
+ scene_exit=0;
diff --git a/games-arcade/greenisland/files/greenisland-100-makefile.patch b/games-arcade/greenisland/files/greenisland-100-makefile.patch new file mode 100644 index 0000000..93b3b38 --- /dev/null +++ b/games-arcade/greenisland/files/greenisland-100-makefile.patch @@ -0,0 +1,27 @@ +diff -Naur src/Makefile src/Makefile +--- src/Makefile 2008-05-14 03:08:04.000000000 +0200 ++++ src/Makefile 2009-10-19 14:53:38.000000000 +0200 +@@ -5,14 +5,13 @@ + CFLAGS = $(DEFAULT_CFLAGS) + CXXFLAGS = $(DEFAULT_CFLAGS) + #LDFLAGS = `sdl-config --libs` +-LDFLAGS = -L/usr/local/mingw32/lib -logg -lvorbis -lvorbisenc -lvorbisfile -lsmpeg -lmingw32 -lSDL_gfx -lSDL_mixer -lSDLmain -lSDL -mwindows -mno-cygwin +- ++LDFLAGS = -lSDL_gfx -lSDL_mixer + OBJS = ram.o util_snd.o function.o dconv.o scene.o title.o init.o act.o option.o ending.o logo.o stageselect.o demo.o + + SOURCES = $(patsubst %.o, %.c, $(OBJS)) + + ifeq ($(wildcard .depend),.depend) +-do-it-all: RotateGear ++do-it-all: ../greenisland + include .depend + else + do-it-all: depend recursive +@@ -28,5 +27,5 @@ + clean: + $(RM) $(OBJS) *~ .depend RotateGear.exe + +-RotateGear: $(OBJS) ++../greenisland: $(OBJS) + $(CXX) -o $@ $(OBJS) $(LDFLAGS) diff --git a/games-arcade/greenisland/greenisland-100.ebuild b/games-arcade/greenisland/greenisland-100.ebuild new file mode 100644 index 0000000..b11a9a0 --- /dev/null +++ b/games-arcade/greenisland/greenisland-100.ebuild @@ -0,0 +1,63 @@ +# Copyright 1999-2009 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: $ + +EAPI="2" + +MY_PN=bubble + +inherit eutils games + +DESCRIPTION="multiplatform platform puzzle game" +HOMEPAGE="http://maglog.jp/alpha-secret-base/Article717753.html" +SRC_URI="http://www.geocities.jp/dij4121/alpha/data/${MY_PN}_${PV}.zip" +LICENSE="Yawaraka-flexible" # inside installed readme_e.txt +KEYWORDS="~x86" +IUSE="" +SLOT="0" + +RDEPEND="media-libs/libsdl + media-libs/sdl-image + media-libs/sdl-gfx + media-libs/sdl-mixer[vorbis]" +DEPEND="${RDEPEND} + app-arch/unzip" + +S=${WORKDIR}/${MY_PN} + +src_prepare(){ + rm src/.depend src/*.o + rm image/player/*.psd + epatch ${FILESDIR}/"${P}-makefile.patch" + epatch ${FILESDIR}/"${P}-homedir.patch" + sed -i -e "s:sound/:"${GAMES_DATADIR}"/"${PN}"/sound/:g" -i src/init.c + sed -i -e "s:data/:"${GAMES_DATADIR}"/"${PN}"/data/:g" -i src/act.c + sed -i -e "s:image/:"${GAMES_DATADIR}"/"${PN}"/image/:g" -i src/demo.c + sed -i -e "s:image/:"${GAMES_DATADIR}"/"${PN}"/image/:g" -i src/ending.c + sed -i -e "s:image/:"${GAMES_DATADIR}"/"${PN}"/image/:g" -i src/act.c + sed -i -e "s:image/:"${GAMES_DATADIR}"/"${PN}"/image/:g" -i src/logo.c + sed -i -e "s:image/:"${GAMES_DATADIR}"/"${PN}"/image/:g" -i src/init.c + sed -i -e "s:image/:"${GAMES_DATADIR}"/"${PN}"/image/:g" -i src/option.c + sed -i -e "s:image/:"${GAMES_DATADIR}"/"${PN}"/image/:g" -i src/title.c + sed -i -e "s:image/:"${GAMES_DATADIR}"/"${PN}"/image/:g" -i src/stageselect.c +} + +src_compile() { + cd src + emake || die "make failed" +} +src_install() { + dogamesbin ${PN} + local datadir="${GAMES_DATADIR}"/"${PN}" + dodir ${datadir} + insinto "${GAMES_DATADIR}"/"${PN}" + doins -r sound data image || die + make_desktop_entry "${PN}" "${PN}" + dodoc readme_e.txt + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + +}
\ No newline at end of file diff --git a/games-arcade/greenisland/metadata.xml b/games-arcade/greenisland/metadata.xml new file mode 100644 index 0000000..4e4714e --- /dev/null +++ b/games-arcade/greenisland/metadata.xml @@ -0,0 +1,9 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<maintainer> + <email>frostworks@gmx.de</email> + <name>Marcel Unbehaun</name> +</maintainer> +<herd>games</herd> +</pkgmetadata> |