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authorRomain Perier <mrpouet@gentoo.org>2009-08-21 11:35:14 +0200
committerRomain Perier <mrpouet@gentoo.org>2009-08-21 11:35:14 +0200
commit81df8e6152ac118fe7b8b04212d0fd83cf5efb76 (patch)
tree1e3c8848f1331382d4b71ed1dd9dea6d2b61f1a9 /devel
parent(devel/games-arcade/edgar) initial edgar-0.25.ebuild (diff)
downloadgamerlay-81df8e6152ac118fe7b8b04212d0fd83cf5efb76.tar.gz
gamerlay-81df8e6152ac118fe7b8b04212d0fd83cf5efb76.tar.bz2
gamerlay-81df8e6152ac118fe7b8b04212d0fd83cf5efb76.zip
Moved devel/* and Documentation/* to "devel" branch
Diffstat (limited to 'devel')
-rw-r--r--devel/dev-games/clanlib/Manifest3
-rw-r--r--devel/dev-games/clanlib/clanlib-2.0.3.ebuild73
-rw-r--r--devel/dev-games/clanlib/metadata.xml5
-rw-r--r--devel/dev-libs/bulletss/Manifest4
-rw-r--r--devel/dev-libs/bulletss/bulletss-0.0.1.ebuild53
-rw-r--r--devel/dev-libs/bulletss/files/digest-bulletss-0.0.13
-rw-r--r--devel/dev-libs/bulletss/files/digest-libbulletml-d-0.0.13
-rw-r--r--devel/dev-libs/bulletss/files/fix.diff8
-rw-r--r--devel/dev-libs/bulletss/metadata.xml5
-rw-r--r--devel/eclass/d-games.eclass37
-rw-r--r--devel/games-action/a7xpg/Manifest6
-rw-r--r--devel/games-action/a7xpg/a7xpg-0.11.ebuild66
-rw-r--r--devel/games-action/a7xpg/files/a7xpg-0.11.diff2907
-rw-r--r--devel/games-action/a7xpg/files/a7xpg.pngbin2930 -> 0 bytes
-rw-r--r--devel/games-action/a7xpg/files/a7xpg.prfbin8 -> 0 bytes
-rw-r--r--devel/games-action/a7xpg/files/digest-a7xpg-0.113
-rw-r--r--devel/games-action/a7xpg/metadata.xml9
-rw-r--r--devel/games-action/ardentryst/Manifest3
-rw-r--r--devel/games-action/ardentryst/ardentryst-1.71.ebuild31
-rw-r--r--devel/games-action/ardentryst/metadata.xml9
-rw-r--r--devel/games-action/area2048/Manifest6
-rw-r--r--devel/games-action/area2048/area2048-1.03.ebuild74
-rw-r--r--devel/games-action/area2048/files/area2048-1.03.diff2469
-rw-r--r--devel/games-action/area2048/files/area2048.pngbin2508 -> 0 bytes
-rw-r--r--devel/games-action/area2048/metadata.xml9
-rw-r--r--devel/games-action/deadlysoccerball/Manifest5
-rw-r--r--devel/games-action/deadlysoccerball/deadlysoccerball-0.1.ebuild53
-rw-r--r--devel/games-action/deadlysoccerball/files/deadlysoccerball-0.1.diff12
-rw-r--r--devel/games-action/deadlysoccerball/files/deadlysoccerball.pngbin2642 -> 0 bytes
-rw-r--r--devel/games-action/deadlysoccerball/files/digest-deadlysoccerball-0.13
-rw-r--r--devel/games-action/deadlysoccerball/metadata.xml9
-rw-r--r--devel/games-action/exception_conflict/Manifest11
-rw-r--r--devel/games-action/exception_conflict/exception_conflict-1.03.ebuild67
-rw-r--r--devel/games-action/exception_conflict/exception_conflict-1.09.ebuild70
-rw-r--r--devel/games-action/exception_conflict/files/disable-netplay-1.09.patch36
-rw-r--r--devel/games-action/exception_conflict/files/exception_conflict.pngbin460 -> 0 bytes
-rw-r--r--devel/games-action/exception_conflict/files/gcc-4.3-fixes-1.09.patch11
-rw-r--r--devel/games-action/exception_conflict/files/gcc-4.3-fixes.patch11
-rw-r--r--devel/games-action/exception_conflict/files/linuxfixes-1.09.patch112
-rw-r--r--devel/games-action/exception_conflict/files/linuxfixes.patch88
-rw-r--r--devel/games-action/exception_conflict/metadata.xml9
-rw-r--r--devel/games-action/gradleunison/Manifest6
-rw-r--r--devel/games-action/gradleunison/files/gradleunison-0.10.diff350
-rw-r--r--devel/games-action/gradleunison/files/gradleunison.pngbin4207 -> 0 bytes
-rw-r--r--devel/games-action/gradleunison/files/gu-score.datbin320 -> 0 bytes
-rw-r--r--devel/games-action/gradleunison/gradleunison-0.10.ebuild72
-rw-r--r--devel/games-action/gradleunison/metadata.xml9
-rw-r--r--devel/games-action/gunroar/Manifest5
-rw-r--r--devel/games-action/gunroar/files/digest-gunroar-0.153
-rw-r--r--devel/games-action/gunroar/files/gunroar-0.15.diff589
-rw-r--r--devel/games-action/gunroar/files/gunroar.pngbin3146 -> 0 bytes
-rw-r--r--devel/games-action/gunroar/gunroar-0.15.ebuild61
-rw-r--r--devel/games-action/gunroar/metadata.xml9
-rw-r--r--devel/games-action/gunroarhi/Manifest5
-rw-r--r--devel/games-action/gunroarhi/files/digest-gunroarhi-0.303
-rw-r--r--devel/games-action/gunroarhi/files/gunroarhi-0.30.diff153
-rw-r--r--devel/games-action/gunroarhi/files/gunroarhi.pngbin3544 -> 0 bytes
-rw-r--r--devel/games-action/gunroarhi/gunroarhi-0.30.ebuild59
-rw-r--r--devel/games-action/gunroarhi/metadata.xml9
-rw-r--r--devel/games-action/mucade/Manifest5
-rw-r--r--devel/games-action/mucade/files/digest-mucade-0.113
-rw-r--r--devel/games-action/mucade/files/mucade-0.11.diff454
-rw-r--r--devel/games-action/mucade/files/mucade.pngbin3122 -> 0 bytes
-rw-r--r--devel/games-action/mucade/metadata.xml9
-rw-r--r--devel/games-action/mucade/mucade-0.11.ebuild61
-rw-r--r--devel/games-action/openlierox/ChangeLog28
-rw-r--r--devel/games-action/openlierox/Manifest3
-rw-r--r--devel/games-action/openlierox/openlierox-0.57_beta8.ebuild65
-rw-r--r--devel/games-action/parsec47/Manifest6
-rw-r--r--devel/games-action/parsec47/files/digest-parsec47-0.23
-rw-r--r--devel/games-action/parsec47/files/p47.prfbin368 -> 0 bytes
-rw-r--r--devel/games-action/parsec47/files/parsec47-0.2.diff2806
-rw-r--r--devel/games-action/parsec47/files/parsec47.pngbin2792 -> 0 bytes
-rw-r--r--devel/games-action/parsec47/metadata.xml9
-rw-r--r--devel/games-action/parsec47/parsec47-0.2.ebuild76
-rw-r--r--devel/games-action/projectl/Manifest5
-rw-r--r--devel/games-action/projectl/files/digest-projectl-1.0013
-rw-r--r--devel/games-action/projectl/files/projectl-1.001.diff307
-rw-r--r--devel/games-action/projectl/files/projectl.pngbin3787 -> 0 bytes
-rw-r--r--devel/games-action/projectl/metadata.xml9
-rw-r--r--devel/games-action/projectl/projectl-1.001.ebuild62
-rw-r--r--devel/games-action/reflectball/Manifest5
-rw-r--r--devel/games-action/reflectball/files/digest-reflectball-0.113
-rw-r--r--devel/games-action/reflectball/files/reflectball-0.11.diff405
-rw-r--r--devel/games-action/reflectball/files/reflectball.pngbin1034 -> 0 bytes
-rw-r--r--devel/games-action/reflectball/metadata.xml9
-rw-r--r--devel/games-action/reflectball/reflectball-0.11.ebuild58
-rw-r--r--devel/games-action/supertirititran/Manifest5
-rw-r--r--devel/games-action/supertirititran/files/0.9-gentoopath.diff24
-rw-r--r--devel/games-action/supertirititran/files/supertirititran.pngbin5767 -> 0 bytes
-rw-r--r--devel/games-action/supertirititran/metadata.xml9
-rw-r--r--devel/games-action/supertirititran/supertirititran-0.9.ebuild40
-rw-r--r--devel/games-action/tatan/Manifest5
-rw-r--r--devel/games-action/tatan/files/digest-tatan-1.03
-rw-r--r--devel/games-action/tatan/files/tatan-1.0.diff123
-rw-r--r--devel/games-action/tatan/files/tatan.pngbin2241 -> 0 bytes
-rw-r--r--devel/games-action/tatan/metadata.xml9
-rw-r--r--devel/games-action/tatan/tatan-1.0.ebuild57
-rw-r--r--devel/games-action/titanion/Manifest5
-rw-r--r--devel/games-action/titanion/files/digest-titanion-0.33
-rw-r--r--devel/games-action/titanion/files/titanion-0.3.diff616
-rw-r--r--devel/games-action/titanion/files/titanion.pngbin2741 -> 0 bytes
-rw-r--r--devel/games-action/titanion/metadata.xml9
-rw-r--r--devel/games-action/titanion/titanion-0.3.ebuild64
-rw-r--r--devel/games-action/torustrooper/Manifest5
-rw-r--r--devel/games-action/torustrooper/files/digest-torustrooper-0.223
-rw-r--r--devel/games-action/torustrooper/files/torustrooper-0.22.diff881
-rw-r--r--devel/games-action/torustrooper/files/torustrooper.pngbin3106 -> 0 bytes
-rw-r--r--devel/games-action/torustrooper/metadata.xml9
-rw-r--r--devel/games-action/torustrooper/torustrooper-0.22.ebuild63
-rw-r--r--devel/games-action/torustrooperpure/Manifest5
-rw-r--r--devel/games-action/torustrooperpure/files/digest-torustrooperpure-0.23
-rw-r--r--devel/games-action/torustrooperpure/files/torustrooperpure-0.2.diff781
-rw-r--r--devel/games-action/torustrooperpure/files/torustrooperpure.pngbin7754 -> 0 bytes
-rw-r--r--devel/games-action/torustrooperpure/metadata.xml9
-rw-r--r--devel/games-action/torustrooperpure/torustrooperpure-0.2.ebuild62
-rw-r--r--devel/games-action/tumikifighters/Manifest5
-rw-r--r--devel/games-action/tumikifighters/files/digest-tumikifighters-0.23
-rw-r--r--devel/games-action/tumikifighters/files/tumikifighters-0.2.diff1285
-rw-r--r--devel/games-action/tumikifighters/files/tumikifighters.pngbin2198 -> 0 bytes
-rw-r--r--devel/games-action/tumikifighters/metadata.xml9
-rw-r--r--devel/games-action/tumikifighters/tumikifighters-0.2.ebuild63
-rw-r--r--devel/games-action/valandrick/Manifest5
-rw-r--r--devel/games-action/valandrick/files/digest-valandrick-0.1a3
-rw-r--r--devel/games-action/valandrick/files/valandrick-0.1a.diff785
-rw-r--r--devel/games-action/valandrick/files/valandrick.pngbin1633 -> 0 bytes
-rw-r--r--devel/games-action/valandrick/metadata.xml9
-rw-r--r--devel/games-action/valandrick/valandrick-0.1a.ebuild61
-rw-r--r--devel/games-action/zlock/Manifest7
-rw-r--r--devel/games-action/zlock/files/digest-zlock-0.203
-rw-r--r--devel/games-action/zlock/files/zlock-0.20.diff1182
-rw-r--r--devel/games-action/zlock/files/zlock-config.datbin36 -> 0 bytes
-rw-r--r--devel/games-action/zlock/files/zlock-score.datbin120 -> 0 bytes
-rw-r--r--devel/games-action/zlock/files/zlock.pngbin1203 -> 0 bytes
-rw-r--r--devel/games-action/zlock/metadata.xml9
-rw-r--r--devel/games-action/zlock/zlock-0.20.ebuild68
-rw-r--r--devel/games-arcade/atomorun2008/Manifest5
-rw-r--r--devel/games-arcade/atomorun2008/atomorun2008-1.0.ebuild61
-rw-r--r--devel/games-arcade/atomorun2008/files/atomorun2008-1.0.diff686
-rwxr-xr-xdevel/games-arcade/atomorun2008/files/atomorun2008.pngbin4003 -> 0 bytes
-rw-r--r--devel/games-arcade/atomorun2008/metadata.xml9
-rw-r--r--devel/games-arcade/dave/Manifest5
-rw-r--r--devel/games-arcade/dave/dave-1.0.ebuild52
-rw-r--r--devel/games-arcade/dave/files/dave-1.0-data.patch322
-rw-r--r--devel/games-arcade/dave/files/dave-1.0-gcc43.patch22
-rw-r--r--devel/games-arcade/dave/metadata.xml5
-rw-r--r--devel/games-arcade/edgar/Manifest3
-rw-r--r--devel/games-arcade/edgar/edgar-0.25.ebuild37
-rw-r--r--devel/games-arcade/edgar/metadata.xml5
-rw-r--r--devel/games-puzzle/polly-b-gone/Manifest6
-rw-r--r--devel/games-puzzle/polly-b-gone/files/1.0-Makefile.patch118
-rw-r--r--devel/games-puzzle/polly-b-gone/files/1.0-libs.patch279
-rw-r--r--devel/games-puzzle/polly-b-gone/files/polly-b-gone.pngbin5350 -> 0 bytes
-rw-r--r--devel/games-puzzle/polly-b-gone/metadata.xml9
-rw-r--r--devel/games-puzzle/polly-b-gone/polly-b-gone-1.0.ebuild54
-rw-r--r--devel/games-rpg/egoboo/Manifest4
-rw-r--r--devel/games-rpg/egoboo/egoboo-2.7.7.ebuild56
-rw-r--r--devel/games-rpg/egoboo/metadata.xml5
-rw-r--r--devel/profiles/categories6
-rw-r--r--devel/profiles/eapi1
-rw-r--r--devel/profiles/repo_name1
161 files changed, 0 insertions, 20051 deletions
diff --git a/devel/dev-games/clanlib/Manifest b/devel/dev-games/clanlib/Manifest
deleted file mode 100644
index 9d45228..0000000
--- a/devel/dev-games/clanlib/Manifest
+++ /dev/null
@@ -1,3 +0,0 @@
-DIST ClanLib-2.0.3.tgz 21638906 RMD160 4002a8bf1c2e28b045d161958ff1ece4ca9174fb SHA1 5dc91c507020f1fc35d7035775e4d181d6b0e888 SHA256 dff2cd720bf1c40cd9d7e4f8bc9ce20bbc3ebb843bf9917080360d82ffd79206
-EBUILD clanlib-2.0.3.ebuild 1819 RMD160 f720a11ebf69c22a56307f6a3e759071ab179c7d SHA1 7628a2ce58b7510ab535f28dfa3c2a1e6ba5f59b SHA256 0f4df74c61565614c486d1e4436c98ba13a28645fe6ce8577d0b17b513fbebe2
-MISC metadata.xml 161 RMD160 734c72757bdba2e93d5c7cfa946fd9eb69e01681 SHA1 e721608e30cdca8dd809c1024687fe4887c49293 SHA256 5102a957a119374da719ca711f473e89fd4183d4e91e86f59e2fc4dce7e607dc
diff --git a/devel/dev-games/clanlib/clanlib-2.0.3.ebuild b/devel/dev-games/clanlib/clanlib-2.0.3.ebuild
deleted file mode 100644
index 2aeaebc..0000000
--- a/devel/dev-games/clanlib/clanlib-2.0.3.ebuild
+++ /dev/null
@@ -1,73 +0,0 @@
-# Copyright 1999-2008 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI="2"
-
-MY_P="ClanLib-${PV}"
-inherit flag-o-matic eutils
-
-DESCRIPTION="multi-platform game development library"
-HOMEPAGE="http://www.clanlib.org/"
-SRC_URI="http://clanlib.org/download/releases-${PV:0:3}/${MY_P}.tgz"
-
-LICENSE="ZLIB"
-SLOT="0.8"
-KEYWORDS="~amd64 ~x86"
-IUSE="opengl sdl vorbis doc mikmod ipv6 network pcre sqlite gui "
-
-# opengl keyword does not drop the GL/GLU requirement.
-# Autoconf files need to be fixed
-RDEPEND="
- media-libs/libpng
- media-libs/jpeg
- media-libs/freetype
- opengl? (
- virtual/opengl
- virtual/glu
- )
- sdl? (
- media-libs/libsdl
- media-libs/sdl-gfx
- )
- x11-libs/libXt
- x11-libs/libXmu
- x11-libs/libXxf86vm
- media-libs/alsa-lib
- pcre? ( dev-libs/libpcre )
- sqlite? ( dev-db/sqlite )
- mikmod? ( media-libs/libmikmod )
- vorbis? ( media-libs/libvorbis )"
-DEPEND="${RDEPEND}
- x11-proto/xf86vidmodeproto"
-
-S="${WORKDIR}/${MY_P}"
-
-src_configure() {
- econf \
- --enable-dyn \
- --enable-clanNetwork \
- --disable-dependency-tracking \
- $(use_enable x86 asm386) \
- $(use_enable doc docs) \
- $(use_enable opengl clanGL) \
- $(use_enable sdl clanSDL) \
- $(use_enable vorbis clanVorbis) \
- $(use_enable mikmod clanMikMod) \
- $(use_enable pcre clanRegExp) \
- $(use_enable sqlite clanSqlite) \
- $(use_enable network clanNetwork) \
- $(use_enable gui clanGUI) \
- $(use_enable ipv6 getaddr)
-}
-
-src_install() {
- emake DESTDIR="${D}" install || die "emake install failed"
- if use doc ; then
- dodir /usr/share/doc/${PF}/html
- mv "${D}"/usr/share/doc/clanlib/* "${D}"/usr/share/doc/${PF}/html/ || die
- rm -rf "${D}"/usr/share/doc/clanlib
- cp -r Examples Resources "${D}"/usr/share/doc/${PF}/ || die
- fi
- dodoc CODING_STYLE CREDITS NEWS PATCHES README* INSTALL.linux
-}
diff --git a/devel/dev-games/clanlib/metadata.xml b/devel/dev-games/clanlib/metadata.xml
deleted file mode 100644
index 4a5a466..0000000
--- a/devel/dev-games/clanlib/metadata.xml
+++ /dev/null
@@ -1,5 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<herd>playboys</herd>
-</pkgmetadata>
diff --git a/devel/dev-libs/bulletss/Manifest b/devel/dev-libs/bulletss/Manifest
deleted file mode 100644
index 282f5ba..0000000
--- a/devel/dev-libs/bulletss/Manifest
+++ /dev/null
@@ -1,4 +0,0 @@
-AUX fix.diff 226 RMD160 4b135c3e86911487a5ac4d72187152dfd584c1dd SHA1 ac2f651abaf9e2ac70daf8a58714950a5bd01b36 SHA256 0f2276933accabf0d8162ce990684aaa2344e1abd11cf2976977545d9d9757f9
-DIST bulletss.zip 488290 RMD160 78f039dcdd62a20a9104b5774bb4642b4e6f8cda SHA1 034a1a70b6a647e7f8d1acd208db9af138c4df9c SHA256 6646a79b888b21f93070e1e3333f15ff5dd969608e54d1118f981faec049e985
-EBUILD bulletss-0.0.1.ebuild 956 RMD160 0c9059836697fba913507c2a70291ec339dd760f SHA1 0052b26616edc04c1c8cdbf3a227097bcce90d05 SHA256 fa9808fec32eb8f28a43bb622c97fee4b57c92d3c64ef6d1eea6c78a42a644ae
-MISC metadata.xml 161 RMD160 734c72757bdba2e93d5c7cfa946fd9eb69e01681 SHA1 e721608e30cdca8dd809c1024687fe4887c49293 SHA256 5102a957a119374da719ca711f473e89fd4183d4e91e86f59e2fc4dce7e607dc
diff --git a/devel/dev-libs/bulletss/bulletss-0.0.1.ebuild b/devel/dev-libs/bulletss/bulletss-0.0.1.ebuild
deleted file mode 100644
index 27f2d0e..0000000
--- a/devel/dev-libs/bulletss/bulletss-0.0.1.ebuild
+++ /dev/null
@@ -1,53 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI="2"
-
-inherit d-games multilib
-
-IUSE=""
-
-DESCRIPTION="A Library of Bullet Markup Language for D-Lang"
-SRC_URI="http://my.vector.co.jp/servlet/System.FileDownload/download/http/0/301119/pack/win95/game/tool/bulletss.zip"
-HOMEPAGE="http://shinh.skr.jp/bulletss/"
-
-SLOT="0"
-LICENSE="BSD"
-KEYWORDS="ppc x86 ~alpha"
-IUSE=""
-
-DEPEND="dev-lang/perl
- sys-devel/bison
- app-arch/unzip"
-RDEPEND=""
-
-S="${WORKDIR}"/bulletss
-
-src_unpack() {
- unpack ${A}
-}
-
-src_prepare(){
- cd "${WORKDIR}"/bulletss/
- epatch "${FILESDIR}"/fix.diff
-}
-
-src_compile() {
- emake -C bulletml || die
-}
-
-src_install() {
- dodoc README*
-
- cd "${S}"/bulletml
- dolib.a libbulletml_d.a
-
- insinto /usr/include/bulletml-d
- doins *.h
-
- dodir /usr/lib/dmd/phobos
- insinto /usr/lib/dmd/phobos
- doins bulletml.d
- dosed "s:\(alias bit bool\)://\1:" /usr/lib/dmd/phobos/bulletml.d
-}
diff --git a/devel/dev-libs/bulletss/files/digest-bulletss-0.0.1 b/devel/dev-libs/bulletss/files/digest-bulletss-0.0.1
deleted file mode 100644
index a283a3c..0000000
--- a/devel/dev-libs/bulletss/files/digest-bulletss-0.0.1
+++ /dev/null
@@ -1,3 +0,0 @@
-MD5 916748631d8f8120fcb3b8be297d4cc4 bulletss.zip 488290
-RMD160 78f039dcdd62a20a9104b5774bb4642b4e6f8cda bulletss.zip 488290
-SHA256 6646a79b888b21f93070e1e3333f15ff5dd969608e54d1118f981faec049e985 bulletss.zip 488290
diff --git a/devel/dev-libs/bulletss/files/digest-libbulletml-d-0.0.1 b/devel/dev-libs/bulletss/files/digest-libbulletml-d-0.0.1
deleted file mode 100644
index a283a3c..0000000
--- a/devel/dev-libs/bulletss/files/digest-libbulletml-d-0.0.1
+++ /dev/null
@@ -1,3 +0,0 @@
-MD5 916748631d8f8120fcb3b8be297d4cc4 bulletss.zip 488290
-RMD160 78f039dcdd62a20a9104b5774bb4642b4e6f8cda bulletss.zip 488290
-SHA256 6646a79b888b21f93070e1e3333f15ff5dd969608e54d1118f981faec049e985 bulletss.zip 488290
diff --git a/devel/dev-libs/bulletss/files/fix.diff b/devel/dev-libs/bulletss/files/fix.diff
deleted file mode 100644
index c8c9d09..0000000
--- a/devel/dev-libs/bulletss/files/fix.diff
+++ /dev/null
@@ -1,8 +0,0 @@
---- bulletml/d_cpp_interface.h
-+++ bulletml/d_cpp_interface.h
-@@ -1,4 +1,4 @@
--#define D_CPP_CLASS(CLASS, CLASS_NAME) ;
-+#define D_CPP_CLASS(CLASS, CLASS_NAME)
-
- #define D_CPP_NEW_0(CLASS, NEW_NAME) \
- CLASS* NEW_NAME() { \
diff --git a/devel/dev-libs/bulletss/metadata.xml b/devel/dev-libs/bulletss/metadata.xml
deleted file mode 100644
index 4a5a466..0000000
--- a/devel/dev-libs/bulletss/metadata.xml
+++ /dev/null
@@ -1,5 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<herd>playboys</herd>
-</pkgmetadata>
diff --git a/devel/eclass/d-games.eclass b/devel/eclass/d-games.eclass
deleted file mode 100644
index 98f2706..0000000
--- a/devel/eclass/d-games.eclass
+++ /dev/null
@@ -1,37 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-# @ECLASS: d-games.eclass
-# @MAINTAINER:
-# gamerlay@gentoo.org
-# @BLURB: Eclass for writting ebuilds for D games.
-# @DESCRIPTION:
-# This eclass is ment to ease writting ebuilds for games that are written
-# in D programming language.
-
-# base added for PATCHES=( ${FILESDIR}/patch ) support
-inherit eutils base games
-
-# @ECLASS-VARIABLE: EAPI
-# @DESCRIPTION:
-# By default we want EAPI 2 which might be redefinable to newer versions later.
-case ${EAPI:-0} in
- 2) : ;;
- *) DEPEND="EAPI-TOO-OLD" ;;
-esac
-
-EXPORT_FUNCTIONS src_prepare
-
-d-games_src_prepare() {
- # not eapi-handled due to danger of change for sys package in future.
- if ! built_with_use sys-devel/gcc d; then
- ewarn "sys-devel/gcc must be built with d useflag"
- die "recompile gcc with USE=\"d\""
- fi
-
- # TODO: add check for correct gcc version selected in profile.
-
- base_src_prepare
- games_src_prepare
-}
diff --git a/devel/games-action/a7xpg/Manifest b/devel/games-action/a7xpg/Manifest
deleted file mode 100644
index c01956d..0000000
--- a/devel/games-action/a7xpg/Manifest
+++ /dev/null
@@ -1,6 +0,0 @@
-AUX a7xpg-0.11.diff 115868 RMD160 e81940e372c22ef0227cdf3babe671999c984932 SHA1 41fbe1a2afcc28aeafc47702945975b5c8b48b07 SHA256 0925c69756bf3d7f7d2f8e426cf5174bd219ea066a5d41e1de1279c4149c5dc1
-AUX a7xpg.png 2930 RMD160 1fc5a9004a1d5008f3bb16c6ba3fc010f7e3f91e SHA1 295fe8ba15d43aaadac6755d9262c8a9acff92d0 SHA256 0bd3106821d6798d40880f545e3299476272e6d0651a5074012f5fceccc76f90
-AUX a7xpg.prf 8 RMD160 64d6d8392fb10150e4ae3cd10855865f5541964b SHA1 0df9019fab513592066cc292d412b9054575d844 SHA256 71c670db8b9d9dd3fa17d83bd98e4a9814f926121972774bd419fa402fe01dc7
-DIST a7xpg0_11.zip 3960261 RMD160 e2318b08743eeec62b9615e8e1f14c0a6b633ab6 SHA1 36fa681320076c9aae0f144360af7be36f7c4b00 SHA256 128c0485794732262e1685e2afaf7521f2dd9468ac8587f0afb166b4e5cf4b12
-EBUILD a7xpg-0.11.ebuild 1483 RMD160 c81aff7a7388c09d53188950b48204942ab3fe07 SHA1 3e611192e9493cb65da78006b4a6b91ca61c189e SHA256 6ed44ec8f3396f4e50babe83c2998aec00b8ac644566fe43ef6f1cc456c90741
-MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906
diff --git a/devel/games-action/a7xpg/a7xpg-0.11.ebuild b/devel/games-action/a7xpg/a7xpg-0.11.ebuild
deleted file mode 100644
index 871478e..0000000
--- a/devel/games-action/a7xpg/a7xpg-0.11.ebuild
+++ /dev/null
@@ -1,66 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI="2"
-
-inherit d-games
-
-MY_PN=a7xpg
-MY_PV=${PV//./_}
-
-DESCRIPTION="The retro modern high speed shooting game"
-HOMEPAGE="http://www.asahi-net.or.jp/~cs8k-cyu/windows/a7xpg_e.html"
-SRC_URI="mirror://www.asahi-net.or.jp/~cs8k-cyu/windows/${MY_PN}${MY_PV}.zip"
-
-LICENSE="BSD"
-SLOT="0"
-KEYWORDS="~ppc ~x86"
-IUSE=""
-
-RDEPEND="media-libs/libsdl
- media-libs/mesa
- media-libs/sdl-mixer"
-DEPEND="${RDEPEND}"
-
-S=${WORKDIR}/${PN}
-
-src_unpack(){
- unpack ${A}
-}
-
-src_prepare(){
- epatch "${FILESDIR}"/${P}.diff
- sed -i \
- -e 's:"\(images/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/util/sdl/Texture.d \
- -e 's:"\(sounds/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/util/sdl/Sound.d \
- -e 's:"\(a7xpg.prf[^"]*\)":"'${GAMES_STATEDIR}'/\1":g' -i src/abagames/a7xpg/A7xPrefManager.d \
- || die "sed failed"
-}
-
-src_install() {
- dogamesbin ${PN}
-
- local datadir="${GAMES_DATADIR}"/${PN}
- dodir ${datadir}
- insinto "${GAMES_DATADIR}"/"${PN}"
- doins -r images sounds || die
-
- if [ ! -e "${GAMES_STATEDIR}"/${PN}.prf ]
- then
- dodir "${GAMES_STATEDIR}"
- insinto "${GAMES_STATEDIR}"
- doins "${FILESDIR}"/a7xpg.prf || die
- fperms 660 "${FILESDIR}"/a7xpg.prf
- fi
-
- newicon "${FILESDIR}"/${PN}.png ${PN}.png
- make_desktop_entry ${PN} ${PN}
- dodoc readme*
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
- chmod ug+rw "${GAMES_STATEDIR}"/${PN}.prf
-}
diff --git a/devel/games-action/a7xpg/files/a7xpg-0.11.diff b/devel/games-action/a7xpg/files/a7xpg-0.11.diff
deleted file mode 100644
index ca57402..0000000
--- a/devel/games-action/a7xpg/files/a7xpg-0.11.diff
+++ /dev/null
@@ -1,2907 +0,0 @@
-diff -Naur a7xpg/import/opengl.d a7xpg-gentoo/import/opengl.d
---- a7xpg/import/opengl.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/import/opengl.d 2007-09-19 22:13:30.000000000 +0200
-@@ -1,6 +1,6 @@
--import windows;
-
--extern(Windows):
-+ extern(C):
-+
-
- alias uint GLenum;
- alias ubyte GLboolean;
-@@ -1111,345 +1111,343 @@
-
- /*************************************************************/
-
--extern(Windows) void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
--extern(Windows) void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref);
--extern(Windows) GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
--extern(Windows) void /*APIENTRY*/glArrayElement (GLint i);
--extern(Windows) void /*APIENTRY*/glBegin (GLenum mode);
--extern(Windows) void /*APIENTRY*/glBindTexture (GLenum target, GLuint texture);
--extern(Windows) void /*APIENTRY*/glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap);
--extern(Windows) void /*APIENTRY*/glBlendFunc (GLenum sfactor, GLenum dfactor);
--extern(Windows) void /*APIENTRY*/glCallList (GLuint list);
--extern(Windows) void /*APIENTRY*/glCallLists (GLsizei n, GLenum type, GLvoid *lists);
--extern(Windows) void /*APIENTRY*/glClear (GLbitfield mask);
--extern(Windows) void /*APIENTRY*/glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
--extern(Windows) void /*APIENTRY*/glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
--extern(Windows) void /*APIENTRY*/glClearDepth (GLclampd depth);
--extern(Windows) void /*APIENTRY*/glClearIndex (GLfloat c);
--extern(Windows) void /*APIENTRY*/glClearStencil (GLint s);
--extern(Windows) void /*APIENTRY*/glClipPlane (GLenum plane, GLdouble *equation);
--extern(Windows) void /*APIENTRY*/glColor3b (GLbyte red, GLbyte green, GLbyte blue);
--extern(Windows) void /*APIENTRY*/glColor3bv (GLbyte *v);
--extern(Windows) void /*APIENTRY*/glColor3d (GLdouble red, GLdouble green, GLdouble blue);
--extern(Windows) void /*APIENTRY*/glColor3dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glColor3f (GLfloat red, GLfloat green, GLfloat blue);
--extern(Windows) void /*APIENTRY*/glColor3fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glColor3i (GLint red, GLint green, GLint blue);
--extern(Windows) void /*APIENTRY*/glColor3iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glColor3s (GLshort red, GLshort green, GLshort blue);
--extern(Windows) void /*APIENTRY*/glColor3sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
--extern(Windows) void /*APIENTRY*/glColor3ubv (GLubyte *v);
--extern(Windows) void /*APIENTRY*/glColor3ui (GLuint red, GLuint green, GLuint blue);
--extern(Windows) void /*APIENTRY*/glColor3uiv (GLuint *v);
--extern(Windows) void /*APIENTRY*/glColor3us (GLushort red, GLushort green, GLushort blue);
--extern(Windows) void /*APIENTRY*/glColor3usv (GLushort *v);
--extern(Windows) void /*APIENTRY*/glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
--extern(Windows) void /*APIENTRY*/glColor4bv (GLbyte *v);
--extern(Windows) void /*APIENTRY*/glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
--extern(Windows) void /*APIENTRY*/glColor4dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
--extern(Windows) void /*APIENTRY*/glColor4fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
--extern(Windows) void /*APIENTRY*/glColor4iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
--extern(Windows) void /*APIENTRY*/glColor4sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
--extern(Windows) void /*APIENTRY*/glColor4ubv (GLubyte *v);
--extern(Windows) void /*APIENTRY*/glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
--extern(Windows) void /*APIENTRY*/glColor4uiv (GLuint *v);
--extern(Windows) void /*APIENTRY*/glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
--extern(Windows) void /*APIENTRY*/glColor4usv (GLushort *v);
--extern(Windows) void /*APIENTRY*/glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
--extern(Windows) void /*APIENTRY*/glColorMaterial (GLenum face, GLenum mode);
--extern(Windows) void /*APIENTRY*/glColorPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
--extern(Windows) void /*APIENTRY*/glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
--extern(Windows) void /*APIENTRY*/glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
--extern(Windows) void /*APIENTRY*/glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
--extern(Windows) void /*APIENTRY*/glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
--extern(Windows) void /*APIENTRY*/glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
--extern(Windows) void /*APIENTRY*/glCullFace (GLenum mode);
--extern(Windows) void /*APIENTRY*/glDeleteLists (GLuint list, GLsizei range);
--extern(Windows) void /*APIENTRY*/glDeleteTextures (GLsizei n, GLuint *textures);
--extern(Windows) void /*APIENTRY*/glDepthFunc (GLenum func);
--extern(Windows) void /*APIENTRY*/glDepthMask (GLboolean flag);
--extern(Windows) void /*APIENTRY*/glDepthRange (GLclampd zNear, GLclampd zFar);
--extern(Windows) void /*APIENTRY*/glDisable (GLenum cap);
--extern(Windows) void /*APIENTRY*/glDisableClientState (GLenum array);
--extern(Windows) void /*APIENTRY*/glDrawArrays (GLenum mode, GLint first, GLsizei count);
--extern(Windows) void /*APIENTRY*/glDrawBuffer (GLenum mode);
--extern(Windows) void /*APIENTRY*/glDrawElements (GLenum mode, GLsizei count, GLenum type, GLvoid *indices);
--extern(Windows) void /*APIENTRY*/glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
--extern(Windows) void /*APIENTRY*/glEdgeFlag (GLboolean flag);
--extern(Windows) void /*APIENTRY*/glEdgeFlagPointer (GLsizei stride, GLvoid *pointer);
--extern(Windows) void /*APIENTRY*/glEdgeFlagv (GLboolean *flag);
--extern(Windows) void /*APIENTRY*/glEnable (GLenum cap);
--extern(Windows) void /*APIENTRY*/glEnableClientState (GLenum array);
--extern(Windows) void /*APIENTRY*/glEnd ();
--extern(Windows) void /*APIENTRY*/glEndList ();
--extern(Windows) void /*APIENTRY*/glEvalCoord1d (GLdouble u);
--extern(Windows) void /*APIENTRY*/glEvalCoord1dv (GLdouble *u);
--extern(Windows) void /*APIENTRY*/glEvalCoord1f (GLfloat u);
--extern(Windows) void /*APIENTRY*/glEvalCoord1fv (GLfloat *u);
--extern(Windows) void /*APIENTRY*/glEvalCoord2d (GLdouble u, GLdouble v);
--extern(Windows) void /*APIENTRY*/glEvalCoord2dv (GLdouble *u);
--extern(Windows) void /*APIENTRY*/glEvalCoord2f (GLfloat u, GLfloat v);
--extern(Windows) void /*APIENTRY*/glEvalCoord2fv (GLfloat *u);
--extern(Windows) void /*APIENTRY*/glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
--extern(Windows) void /*APIENTRY*/glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
--extern(Windows) void /*APIENTRY*/glEvalPoint1 (GLint i);
--extern(Windows) void /*APIENTRY*/glEvalPoint2 (GLint i, GLint j);
--extern(Windows) void /*APIENTRY*/glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
--extern(Windows) void /*APIENTRY*/glFinish ();
--extern(Windows) void /*APIENTRY*/glFlush ();
--extern(Windows) void /*APIENTRY*/glFogf (GLenum pname, GLfloat param);
--extern(Windows) void /*APIENTRY*/glFogfv (GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glFogi (GLenum pname, GLint param);
--extern(Windows) void /*APIENTRY*/glFogiv (GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glFrontFace (GLenum mode);
--extern(Windows) void /*APIENTRY*/glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
--extern(Windows) GLuint /*APIENTRY*/glGenLists (GLsizei range);
--extern(Windows) void /*APIENTRY*/glGenTextures (GLsizei n, GLuint *textures);
--extern(Windows) void /*APIENTRY*/glGetBooleanv (GLenum pname, GLboolean *params);
--extern(Windows) void /*APIENTRY*/glGetClipPlane (GLenum plane, GLdouble *equation);
--extern(Windows) void /*APIENTRY*/glGetDoublev (GLenum pname, GLdouble *params);
--extern(Windows) GLenum /*APIENTRY*/glGetError ();
--extern(Windows) void /*APIENTRY*/glGetFloatv (GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glGetIntegerv (GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glGetLightiv (GLenum light, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glGetMapdv (GLenum target, GLenum query, GLdouble *v);
--extern(Windows) void /*APIENTRY*/glGetMapfv (GLenum target, GLenum query, GLfloat *v);
--extern(Windows) void /*APIENTRY*/glGetMapiv (GLenum target, GLenum query, GLint *v);
--extern(Windows) void /*APIENTRY*/glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glGetPixelMapfv (GLenum map, GLfloat *values);
--extern(Windows) void /*APIENTRY*/glGetPixelMapuiv (GLenum map, GLuint *values);
--extern(Windows) void /*APIENTRY*/glGetPixelMapusv (GLenum map, GLushort *values);
--extern(Windows) void /*APIENTRY*/glGetPointerv (GLenum pname, GLvoid* *params);
--extern(Windows) void /*APIENTRY*/glGetPolygonStipple (GLubyte *mask);
--extern(Windows) GLubyte * /*APIENTRY*/glGetString (GLenum name);
--extern(Windows) void /*APIENTRY*/glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
--extern(Windows) void /*APIENTRY*/glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
--extern(Windows) void /*APIENTRY*/glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glHint (GLenum target, GLenum mode);
--extern(Windows) void /*APIENTRY*/glIndexMask (GLuint mask);
--extern(Windows) void /*APIENTRY*/glIndexPointer (GLenum type, GLsizei stride, GLvoid *pointer);
--extern(Windows) void /*APIENTRY*/glIndexd (GLdouble c);
--extern(Windows) void /*APIENTRY*/glIndexdv (GLdouble *c);
--extern(Windows) void /*APIENTRY*/glIndexf (GLfloat c);
--extern(Windows) void /*APIENTRY*/glIndexfv (GLfloat *c);
--extern(Windows) void /*APIENTRY*/glIndexi (GLint c);
--extern(Windows) void /*APIENTRY*/glIndexiv (GLint *c);
--extern(Windows) void /*APIENTRY*/glIndexs (GLshort c);
--extern(Windows) void /*APIENTRY*/glIndexsv (GLshort *c);
--extern(Windows) void /*APIENTRY*/glIndexub (GLubyte c);
--extern(Windows) void /*APIENTRY*/glIndexubv (GLubyte *c);
--extern(Windows) void /*APIENTRY*/glInitNames ();
--extern(Windows) void /*APIENTRY*/glInterleavedArrays (GLenum format, GLsizei stride, GLvoid *pointer);
--extern(Windows) GLboolean /*APIENTRY*/glIsEnabled (GLenum cap);
--extern(Windows) GLboolean /*APIENTRY*/glIsList (GLuint list);
--extern(Windows) GLboolean /*APIENTRY*/glIsTexture (GLuint texture);
--extern(Windows) void /*APIENTRY*/glLightModelf (GLenum pname, GLfloat param);
--extern(Windows) void /*APIENTRY*/glLightModelfv (GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glLightModeli (GLenum pname, GLint param);
--extern(Windows) void /*APIENTRY*/glLightModeliv (GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glLightf (GLenum light, GLenum pname, GLfloat param);
--extern(Windows) void /*APIENTRY*/glLightfv (GLenum light, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glLighti (GLenum light, GLenum pname, GLint param);
--extern(Windows) void /*APIENTRY*/glLightiv (GLenum light, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glLineStipple (GLint factor, GLushort pattern);
--extern(Windows) void /*APIENTRY*/glLineWidth (GLfloat width);
--extern(Windows) void /*APIENTRY*/glListBase (GLuint base);
--extern(Windows) void /*APIENTRY*/glLoadIdentity ();
--extern(Windows) void /*APIENTRY*/glLoadMatrixd (GLdouble *m);
--extern(Windows) void /*APIENTRY*/glLoadMatrixf (GLfloat *m);
--extern(Windows) void /*APIENTRY*/glLoadName (GLuint name);
--extern(Windows) void /*APIENTRY*/glLogicOp (GLenum opcode);
--extern(Windows) void /*APIENTRY*/glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points);
--extern(Windows) void /*APIENTRY*/glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points);
--extern(Windows) void /*APIENTRY*/glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points);
--extern(Windows) void /*APIENTRY*/glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points);
--extern(Windows) void /*APIENTRY*/glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
--extern(Windows) void /*APIENTRY*/glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
--extern(Windows) void /*APIENTRY*/glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
--extern(Windows) void /*APIENTRY*/glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
--extern(Windows) void /*APIENTRY*/glMaterialf (GLenum face, GLenum pname, GLfloat param);
--extern(Windows) void /*APIENTRY*/glMaterialfv (GLenum face, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glMateriali (GLenum face, GLenum pname, GLint param);
--extern(Windows) void /*APIENTRY*/glMaterialiv (GLenum face, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glMatrixMode (GLenum mode);
--extern(Windows) void /*APIENTRY*/glMultMatrixd (GLdouble *m);
--extern(Windows) void /*APIENTRY*/glMultMatrixf (GLfloat *m);
--extern(Windows) void /*APIENTRY*/glNewList (GLuint list, GLenum mode);
--extern(Windows) void /*APIENTRY*/glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
--extern(Windows) void /*APIENTRY*/glNormal3bv (GLbyte *v);
--extern(Windows) void /*APIENTRY*/glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
--extern(Windows) void /*APIENTRY*/glNormal3dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
--extern(Windows) void /*APIENTRY*/glNormal3fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glNormal3i (GLint nx, GLint ny, GLint nz);
--extern(Windows) void /*APIENTRY*/glNormal3iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glNormal3s (GLshort nx, GLshort ny, GLshort nz);
--extern(Windows) void /*APIENTRY*/glNormal3sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glNormalPointer (GLenum type, GLsizei stride, GLvoid *pointer);
--extern(Windows) void /*APIENTRY*/glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
--extern(Windows) void /*APIENTRY*/glPassThrough (GLfloat token);
--extern(Windows) void /*APIENTRY*/glPixelMapfv (GLenum map, GLsizei mapsize, GLfloat *values);
--extern(Windows) void /*APIENTRY*/glPixelMapuiv (GLenum map, GLsizei mapsize, GLuint *values);
--extern(Windows) void /*APIENTRY*/glPixelMapusv (GLenum map, GLsizei mapsize, GLushort *values);
--extern(Windows) void /*APIENTRY*/glPixelStoref (GLenum pname, GLfloat param);
--extern(Windows) void /*APIENTRY*/glPixelStorei (GLenum pname, GLint param);
--extern(Windows) void /*APIENTRY*/glPixelTransferf (GLenum pname, GLfloat param);
--extern(Windows) void /*APIENTRY*/glPixelTransferi (GLenum pname, GLint param);
--extern(Windows) void /*APIENTRY*/glPixelZoom (GLfloat xfactor, GLfloat yfactor);
--extern(Windows) void /*APIENTRY*/glPointSize (GLfloat size);
--extern(Windows) void /*APIENTRY*/glPolygonMode (GLenum face, GLenum mode);
--extern(Windows) void /*APIENTRY*/glPolygonOffset (GLfloat factor, GLfloat units);
--extern(Windows) void /*APIENTRY*/glPolygonStipple (GLubyte *mask);
--extern(Windows) void /*APIENTRY*/glPopAttrib ();
--extern(Windows) void /*APIENTRY*/glPopClientAttrib ();
--extern(Windows) void /*APIENTRY*/glPopMatrix ();
--extern(Windows) void /*APIENTRY*/glPopName ();
--extern(Windows) void /*APIENTRY*/glPrioritizeTextures (GLsizei n, GLuint *textures, GLclampf *priorities);
--extern(Windows) void /*APIENTRY*/glPushAttrib (GLbitfield mask);
--extern(Windows) void /*APIENTRY*/glPushClientAttrib (GLbitfield mask);
--extern(Windows) void /*APIENTRY*/glPushMatrix ();
--extern(Windows) void /*APIENTRY*/glPushName (GLuint name);
--extern(Windows) void /*APIENTRY*/glRasterPos2d (GLdouble x, GLdouble y);
--extern(Windows) void /*APIENTRY*/glRasterPos2dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glRasterPos2f (GLfloat x, GLfloat y);
--extern(Windows) void /*APIENTRY*/glRasterPos2fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glRasterPos2i (GLint x, GLint y);
--extern(Windows) void /*APIENTRY*/glRasterPos2iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glRasterPos2s (GLshort x, GLshort y);
--extern(Windows) void /*APIENTRY*/glRasterPos2sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
--extern(Windows) void /*APIENTRY*/glRasterPos3dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
--extern(Windows) void /*APIENTRY*/glRasterPos3fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glRasterPos3i (GLint x, GLint y, GLint z);
--extern(Windows) void /*APIENTRY*/glRasterPos3iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glRasterPos3s (GLshort x, GLshort y, GLshort z);
--extern(Windows) void /*APIENTRY*/glRasterPos3sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
--extern(Windows) void /*APIENTRY*/glRasterPos4dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
--extern(Windows) void /*APIENTRY*/glRasterPos4fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
--extern(Windows) void /*APIENTRY*/glRasterPos4iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
--extern(Windows) void /*APIENTRY*/glRasterPos4sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glReadBuffer (GLenum mode);
--extern(Windows) void /*APIENTRY*/glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
--extern(Windows) void /*APIENTRY*/glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
--extern(Windows) void /*APIENTRY*/glRectdv (GLdouble *v1, GLdouble *v2);
--extern(Windows) void /*APIENTRY*/glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
--extern(Windows) void /*APIENTRY*/glRectfv (GLfloat *v1, GLfloat *v2);
--extern(Windows) void /*APIENTRY*/glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
--extern(Windows) void /*APIENTRY*/glRectiv (GLint *v1, GLint *v2);
--extern(Windows) void /*APIENTRY*/glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
--extern(Windows) void /*APIENTRY*/glRectsv (GLshort *v1, GLshort *v2);
--extern(Windows) GLint /*APIENTRY*/glRenderMode (GLenum mode);
--extern(Windows) void /*APIENTRY*/glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
--extern(Windows) void /*APIENTRY*/glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
--extern(Windows) void /*APIENTRY*/glScaled (GLdouble x, GLdouble y, GLdouble z);
--extern(Windows) void /*APIENTRY*/glScalef (GLfloat x, GLfloat y, GLfloat z);
--extern(Windows) void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
--extern(Windows) void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
--extern(Windows) void /*APIENTRY*/glShadeModel (GLenum mode);
--extern(Windows) void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask);
--extern(Windows) void /*APIENTRY*/glStencilMask (GLuint mask);
--extern(Windows) void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
--extern(Windows) void /*APIENTRY*/glTexCoord1d (GLdouble s);
--extern(Windows) void /*APIENTRY*/glTexCoord1dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glTexCoord1f (GLfloat s);
--extern(Windows) void /*APIENTRY*/glTexCoord1fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glTexCoord1i (GLint s);
--extern(Windows) void /*APIENTRY*/glTexCoord1iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glTexCoord1s (GLshort s);
--extern(Windows) void /*APIENTRY*/glTexCoord1sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glTexCoord2d (GLdouble s, GLdouble t);
--extern(Windows) void /*APIENTRY*/glTexCoord2dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glTexCoord2f (GLfloat s, GLfloat t);
--extern(Windows) void /*APIENTRY*/glTexCoord2fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glTexCoord2i (GLint s, GLint t);
--extern(Windows) void /*APIENTRY*/glTexCoord2iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glTexCoord2s (GLshort s, GLshort t);
--extern(Windows) void /*APIENTRY*/glTexCoord2sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
--extern(Windows) void /*APIENTRY*/glTexCoord3dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
--extern(Windows) void /*APIENTRY*/glTexCoord3fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glTexCoord3i (GLint s, GLint t, GLint r);
--extern(Windows) void /*APIENTRY*/glTexCoord3iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glTexCoord3s (GLshort s, GLshort t, GLshort r);
--extern(Windows) void /*APIENTRY*/glTexCoord3sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
--extern(Windows) void /*APIENTRY*/glTexCoord4dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
--extern(Windows) void /*APIENTRY*/glTexCoord4fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
--extern(Windows) void /*APIENTRY*/glTexCoord4iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
--extern(Windows) void /*APIENTRY*/glTexCoord4sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glTexCoordPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
--extern(Windows) void /*APIENTRY*/glTexEnvf (GLenum target, GLenum pname, GLfloat param);
--extern(Windows) void /*APIENTRY*/glTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glTexEnvi (GLenum target, GLenum pname, GLint param);
--extern(Windows) void /*APIENTRY*/glTexEnviv (GLenum target, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glTexGend (GLenum coord, GLenum pname, GLdouble param);
--extern(Windows) void /*APIENTRY*/glTexGendv (GLenum coord, GLenum pname, GLdouble *params);
--extern(Windows) void /*APIENTRY*/glTexGenf (GLenum coord, GLenum pname, GLfloat param);
--extern(Windows) void /*APIENTRY*/glTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glTexGeni (GLenum coord, GLenum pname, GLint param);
--extern(Windows) void /*APIENTRY*/glTexGeniv (GLenum coord, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels);
--extern(Windows) void /*APIENTRY*/glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels);
--extern(Windows) void /*APIENTRY*/glTexParameterf (GLenum target, GLenum pname, GLfloat param);
--extern(Windows) void /*APIENTRY*/glTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glTexParameteri (GLenum target, GLenum pname, GLint param);
--extern(Windows) void /*APIENTRY*/glTexParameteriv (GLenum target, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid *pixels);
--extern(Windows) void /*APIENTRY*/glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
--extern(Windows) void /*APIENTRY*/glTranslated (GLdouble x, GLdouble y, GLdouble z);
--extern(Windows) void /*APIENTRY*/glTranslatef (GLfloat x, GLfloat y, GLfloat z);
--extern(Windows) void /*APIENTRY*/glVertex2d (GLdouble x, GLdouble y);
--extern(Windows) void /*APIENTRY*/glVertex2dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glVertex2f (GLfloat x, GLfloat y);
--extern(Windows) void /*APIENTRY*/glVertex2fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glVertex2i (GLint x, GLint y);
--extern(Windows) void /*APIENTRY*/glVertex2iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glVertex2s (GLshort x, GLshort y);
--extern(Windows) void /*APIENTRY*/glVertex2sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glVertex3d (GLdouble x, GLdouble y, GLdouble z);
--extern(Windows) void /*APIENTRY*/glVertex3dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glVertex3f (GLfloat x, GLfloat y, GLfloat z);
--extern(Windows) void /*APIENTRY*/glVertex3fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glVertex3i (GLint x, GLint y, GLint z);
--extern(Windows) void /*APIENTRY*/glVertex3iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glVertex3s (GLshort x, GLshort y, GLshort z);
--extern(Windows) void /*APIENTRY*/glVertex3sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
--extern(Windows) void /*APIENTRY*/glVertex4dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
--extern(Windows) void /*APIENTRY*/glVertex4fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glVertex4i (GLint x, GLint y, GLint z, GLint w);
--extern(Windows) void /*APIENTRY*/glVertex4iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
--extern(Windows) void /*APIENTRY*/glVertex4sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glVertexPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
--extern(Windows) void /*APIENTRY*/glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
--
-+void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
-+void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf);
-+GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
-+void /*APIENTRY*/glArrayElement (GLint i);
-+void /*APIENTRY*/glBegin (GLenum mode);
-+void /*APIENTRY*/glBindTexture (GLenum target, GLuint texture);
-+void /*APIENTRY*/glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap);
-+void /*APIENTRY*/glBlendFunc (GLenum sfactor, GLenum dfactor);
-+void /*APIENTRY*/glCallList (GLuint list);
-+void /*APIENTRY*/glCallLists (GLsizei n, GLenum type, GLvoid *lists);
-+void /*APIENTRY*/glClear (GLbitfield mask);
-+void /*APIENTRY*/glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-+void /*APIENTRY*/glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-+void /*APIENTRY*/glClearDepth (GLclampd depth);
-+void /*APIENTRY*/glClearIndex (GLfloat c);
-+void /*APIENTRY*/glClearStencil (GLint s);
-+void /*APIENTRY*/glClipPlane (GLenum plane, GLdouble *equation);
-+void /*APIENTRY*/glColor3b (GLbyte red, GLbyte green, GLbyte blue);
-+void /*APIENTRY*/glColor3bv (GLbyte *v);
-+void /*APIENTRY*/glColor3d (GLdouble red, GLdouble green, GLdouble blue);
-+void /*APIENTRY*/glColor3dv (GLdouble *v);
-+void /*APIENTRY*/glColor3f (GLfloat red, GLfloat green, GLfloat blue);
-+void /*APIENTRY*/glColor3fv (GLfloat *v);
-+void /*APIENTRY*/glColor3i (GLint red, GLint green, GLint blue);
-+void /*APIENTRY*/glColor3iv (GLint *v);
-+void /*APIENTRY*/glColor3s (GLshort red, GLshort green, GLshort blue);
-+void /*APIENTRY*/glColor3sv (GLshort *v);
-+void /*APIENTRY*/glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
-+void /*APIENTRY*/glColor3ubv (GLubyte *v);
-+void /*APIENTRY*/glColor3ui (GLuint red, GLuint green, GLuint blue);
-+void /*APIENTRY*/glColor3uiv (GLuint *v);
-+void /*APIENTRY*/glColor3us (GLushort red, GLushort green, GLushort blue);
-+void /*APIENTRY*/glColor3usv (GLushort *v);
-+void /*APIENTRY*/glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-+void /*APIENTRY*/glColor4bv (GLbyte *v);
-+void /*APIENTRY*/glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-+void /*APIENTRY*/glColor4dv (GLdouble *v);
-+void /*APIENTRY*/glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-+void /*APIENTRY*/glColor4fv (GLfloat *v);
-+void /*APIENTRY*/glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
-+void /*APIENTRY*/glColor4iv (GLint *v);
-+void /*APIENTRY*/glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
-+void /*APIENTRY*/glColor4sv (GLshort *v);
-+void /*APIENTRY*/glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-+void /*APIENTRY*/glColor4ubv (GLubyte *v);
-+void /*APIENTRY*/glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-+void /*APIENTRY*/glColor4uiv (GLuint *v);
-+void /*APIENTRY*/glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
-+void /*APIENTRY*/glColor4usv (GLushort *v);
-+void /*APIENTRY*/glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-+void /*APIENTRY*/glColorMaterial (GLenum face, GLenum mode);
-+void /*APIENTRY*/glColorPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
-+void /*APIENTRY*/glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-+void /*APIENTRY*/glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-+void /*APIENTRY*/glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-+void /*APIENTRY*/glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-+void /*APIENTRY*/glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-+void /*APIENTRY*/glCullFace (GLenum mode);
-+void /*APIENTRY*/glDeleteLists (GLuint list, GLsizei range);
-+void /*APIENTRY*/glDeleteTextures (GLsizei n, GLuint *textures);
-+void /*APIENTRY*/glDepthFunc (GLenum func);
-+void /*APIENTRY*/glDepthMask (GLboolean flag);
-+void /*APIENTRY*/glDepthRange (GLclampd zNear, GLclampd zFar);
-+void /*APIENTRY*/glDisable (GLenum cap);
-+void /*APIENTRY*/glDisableClientState (GLenum array);
-+void /*APIENTRY*/glDrawArrays (GLenum mode, GLint first, GLsizei count);
-+void /*APIENTRY*/glDrawBuffer (GLenum mode);
-+void /*APIENTRY*/glDrawElements (GLenum mode, GLsizei count, GLenum type, GLvoid *indices);
-+void /*APIENTRY*/glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-+void /*APIENTRY*/glEdgeFlag (GLboolean flag);
-+void /*APIENTRY*/glEdgeFlagPointer (GLsizei stride, GLvoid *pointer);
-+void /*APIENTRY*/glEdgeFlagv (GLboolean *flag);
-+void /*APIENTRY*/glEnable (GLenum cap);
-+void /*APIENTRY*/glEnableClientState (GLenum array);
-+void /*APIENTRY*/glEnd ();
-+void /*APIENTRY*/glEndList ();
-+void /*APIENTRY*/glEvalCoord1d (GLdouble u);
-+void /*APIENTRY*/glEvalCoord1dv (GLdouble *u);
-+void /*APIENTRY*/glEvalCoord1f (GLfloat u);
-+void /*APIENTRY*/glEvalCoord1fv (GLfloat *u);
-+void /*APIENTRY*/glEvalCoord2d (GLdouble u, GLdouble v);
-+void /*APIENTRY*/glEvalCoord2dv (GLdouble *u);
-+void /*APIENTRY*/glEvalCoord2f (GLfloat u, GLfloat v);
-+void /*APIENTRY*/glEvalCoord2fv (GLfloat *u);
-+void /*APIENTRY*/glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
-+void /*APIENTRY*/glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-+void /*APIENTRY*/glEvalPoint1 (GLint i);
-+void /*APIENTRY*/glEvalPoint2 (GLint i, GLint j);
-+void /*APIENTRY*/glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
-+void /*APIENTRY*/glFinish ();
-+void /*APIENTRY*/glFlush ();
-+void /*APIENTRY*/glFogf (GLenum pname, GLfloat param);
-+void /*APIENTRY*/glFogfv (GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glFogi (GLenum pname, GLint param);
-+void /*APIENTRY*/glFogiv (GLenum pname, GLint *params);
-+void /*APIENTRY*/glFrontFace (GLenum mode);
-+void /*APIENTRY*/glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-+GLuint /*APIENTRY*/glGenLists (GLsizei range);
-+void /*APIENTRY*/glGenTextures (GLsizei n, GLuint *textures);
-+void /*APIENTRY*/glGetBooleanv (GLenum pname, GLboolean *params);
-+void /*APIENTRY*/glGetClipPlane (GLenum plane, GLdouble *equation);
-+void /*APIENTRY*/glGetDoublev (GLenum pname, GLdouble *params);
-+GLenum /*APIENTRY*/glGetError ();
-+void /*APIENTRY*/glGetFloatv (GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glGetIntegerv (GLenum pname, GLint *params);
-+void /*APIENTRY*/glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glGetLightiv (GLenum light, GLenum pname, GLint *params);
-+void /*APIENTRY*/glGetMapdv (GLenum target, GLenum query, GLdouble *v);
-+void /*APIENTRY*/glGetMapfv (GLenum target, GLenum query, GLfloat *v);
-+void /*APIENTRY*/glGetMapiv (GLenum target, GLenum query, GLint *v);
-+void /*APIENTRY*/glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
-+void /*APIENTRY*/glGetPixelMapfv (GLenum map, GLfloat *values);
-+void /*APIENTRY*/glGetPixelMapuiv (GLenum map, GLuint *values);
-+void /*APIENTRY*/glGetPixelMapusv (GLenum map, GLushort *values);
-+void /*APIENTRY*/glGetPointerv (GLenum pname, GLvoid* *params);
-+void /*APIENTRY*/glGetPolygonStipple (GLubyte *mask);
-+GLubyte * /*APIENTRY*/glGetString (GLenum name);
-+void /*APIENTRY*/glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
-+void /*APIENTRY*/glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
-+void /*APIENTRY*/glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
-+void /*APIENTRY*/glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-+void /*APIENTRY*/glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
-+void /*APIENTRY*/glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-+void /*APIENTRY*/glHint (GLenum target, GLenum mode);
-+void /*APIENTRY*/glIndexMask (GLuint mask);
-+void /*APIENTRY*/glIndexPointer (GLenum type, GLsizei stride, GLvoid *pointer);
-+void /*APIENTRY*/glIndexd (GLdouble c);
-+void /*APIENTRY*/glIndexdv (GLdouble *c);
-+void /*APIENTRY*/glIndexf (GLfloat c);
-+void /*APIENTRY*/glIndexfv (GLfloat *c);
-+void /*APIENTRY*/glIndexi (GLint c);
-+void /*APIENTRY*/glIndexiv (GLint *c);
-+void /*APIENTRY*/glIndexs (GLshort c);
-+void /*APIENTRY*/glIndexsv (GLshort *c);
-+void /*APIENTRY*/glIndexub (GLubyte c);
-+void /*APIENTRY*/glIndexubv (GLubyte *c);
-+void /*APIENTRY*/glInitNames ();
-+void /*APIENTRY*/glInterleavedArrays (GLenum format, GLsizei stride, GLvoid *pointer);
-+GLboolean /*APIENTRY*/glIsEnabled (GLenum cap);
-+GLboolean /*APIENTRY*/glIsList (GLuint list);
-+GLboolean /*APIENTRY*/glIsTexture (GLuint texture);
-+void /*APIENTRY*/glLightModelf (GLenum pname, GLfloat param);
-+void /*APIENTRY*/glLightModelfv (GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glLightModeli (GLenum pname, GLint param);
-+void /*APIENTRY*/glLightModeliv (GLenum pname, GLint *params);
-+void /*APIENTRY*/glLightf (GLenum light, GLenum pname, GLfloat param);
-+void /*APIENTRY*/glLightfv (GLenum light, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glLighti (GLenum light, GLenum pname, GLint param);
-+void /*APIENTRY*/glLightiv (GLenum light, GLenum pname, GLint *params);
-+void /*APIENTRY*/glLineStipple (GLint factor, GLushort pattern);
-+void /*APIENTRY*/glLineWidth (GLfloat width);
-+void /*APIENTRY*/glListBase (GLuint base);
-+void /*APIENTRY*/glLoadIdentity ();
-+void /*APIENTRY*/glLoadMatrixd (GLdouble *m);
-+void /*APIENTRY*/glLoadMatrixf (GLfloat *m);
-+void /*APIENTRY*/glLoadName (GLuint name);
-+void /*APIENTRY*/glLogicOp (GLenum opcode);
-+void /*APIENTRY*/glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points);
-+void /*APIENTRY*/glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points);
-+void /*APIENTRY*/glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points);
-+void /*APIENTRY*/glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points);
-+void /*APIENTRY*/glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
-+void /*APIENTRY*/glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
-+void /*APIENTRY*/glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-+void /*APIENTRY*/glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-+void /*APIENTRY*/glMaterialf (GLenum face, GLenum pname, GLfloat param);
-+void /*APIENTRY*/glMaterialfv (GLenum face, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glMateriali (GLenum face, GLenum pname, GLint param);
-+void /*APIENTRY*/glMaterialiv (GLenum face, GLenum pname, GLint *params);
-+void /*APIENTRY*/glMatrixMode (GLenum mode);
-+void /*APIENTRY*/glMultMatrixd (GLdouble *m);
-+void /*APIENTRY*/glMultMatrixf (GLfloat *m);
-+void /*APIENTRY*/glNewList (GLuint list, GLenum mode);
-+void /*APIENTRY*/glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
-+void /*APIENTRY*/glNormal3bv (GLbyte *v);
-+void /*APIENTRY*/glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
-+void /*APIENTRY*/glNormal3dv (GLdouble *v);
-+void /*APIENTRY*/glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-+void /*APIENTRY*/glNormal3fv (GLfloat *v);
-+void /*APIENTRY*/glNormal3i (GLint nx, GLint ny, GLint nz);
-+void /*APIENTRY*/glNormal3iv (GLint *v);
-+void /*APIENTRY*/glNormal3s (GLshort nx, GLshort ny, GLshort nz);
-+void /*APIENTRY*/glNormal3sv (GLshort *v);
-+void /*APIENTRY*/glNormalPointer (GLenum type, GLsizei stride, GLvoid *pointer);
-+void /*APIENTRY*/glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-+void /*APIENTRY*/glPassThrough (GLfloat token);
-+void /*APIENTRY*/glPixelMapfv (GLenum map, GLsizei mapsize, GLfloat *values);
-+void /*APIENTRY*/glPixelMapuiv (GLenum map, GLsizei mapsize, GLuint *values);
-+void /*APIENTRY*/glPixelMapusv (GLenum map, GLsizei mapsize, GLushort *values);
-+void /*APIENTRY*/glPixelStoref (GLenum pname, GLfloat param);
-+void /*APIENTRY*/glPixelStorei (GLenum pname, GLint param);
-+void /*APIENTRY*/glPixelTransferf (GLenum pname, GLfloat param);
-+void /*APIENTRY*/glPixelTransferi (GLenum pname, GLint param);
-+void /*APIENTRY*/glPixelZoom (GLfloat xfactor, GLfloat yfactor);
-+void /*APIENTRY*/glPointSize (GLfloat size);
-+void /*APIENTRY*/glPolygonMode (GLenum face, GLenum mode);
-+void /*APIENTRY*/glPolygonOffset (GLfloat factor, GLfloat units);
-+void /*APIENTRY*/glPolygonStipple (GLubyte *mask);
-+void /*APIENTRY*/glPopAttrib ();
-+void /*APIENTRY*/glPopClientAttrib ();
-+void /*APIENTRY*/glPopMatrix ();
-+void /*APIENTRY*/glPopName ();
-+void /*APIENTRY*/glPrioritizeTextures (GLsizei n, GLuint *textures, GLclampf *priorities);
-+void /*APIENTRY*/glPushAttrib (GLbitfield mask);
-+void /*APIENTRY*/glPushClientAttrib (GLbitfield mask);
-+void /*APIENTRY*/glPushMatrix ();
-+void /*APIENTRY*/glPushName (GLuint name);
-+void /*APIENTRY*/glRasterPos2d (GLdouble x, GLdouble y);
-+void /*APIENTRY*/glRasterPos2dv (GLdouble *v);
-+void /*APIENTRY*/glRasterPos2f (GLfloat x, GLfloat y);
-+void /*APIENTRY*/glRasterPos2fv (GLfloat *v);
-+void /*APIENTRY*/glRasterPos2i (GLint x, GLint y);
-+void /*APIENTRY*/glRasterPos2iv (GLint *v);
-+void /*APIENTRY*/glRasterPos2s (GLshort x, GLshort y);
-+void /*APIENTRY*/glRasterPos2sv (GLshort *v);
-+void /*APIENTRY*/glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
-+void /*APIENTRY*/glRasterPos3dv (GLdouble *v);
-+void /*APIENTRY*/glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
-+void /*APIENTRY*/glRasterPos3fv (GLfloat *v);
-+void /*APIENTRY*/glRasterPos3i (GLint x, GLint y, GLint z);
-+void /*APIENTRY*/glRasterPos3iv (GLint *v);
-+void /*APIENTRY*/glRasterPos3s (GLshort x, GLshort y, GLshort z);
-+void /*APIENTRY*/glRasterPos3sv (GLshort *v);
-+void /*APIENTRY*/glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-+void /*APIENTRY*/glRasterPos4dv (GLdouble *v);
-+void /*APIENTRY*/glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-+void /*APIENTRY*/glRasterPos4fv (GLfloat *v);
-+void /*APIENTRY*/glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
-+void /*APIENTRY*/glRasterPos4iv (GLint *v);
-+void /*APIENTRY*/glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
-+void /*APIENTRY*/glRasterPos4sv (GLshort *v);
-+void /*APIENTRY*/glReadBuffer (GLenum mode);
-+void /*APIENTRY*/glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-+void /*APIENTRY*/glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-+void /*APIENTRY*/glRectdv (GLdouble *v1, GLdouble *v2);
-+void /*APIENTRY*/glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-+void /*APIENTRY*/glRectfv (GLfloat *v1, GLfloat *v2);
-+void /*APIENTRY*/glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
-+void /*APIENTRY*/glRectiv (GLint *v1, GLint *v2);
-+void /*APIENTRY*/glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-+void /*APIENTRY*/glRectsv (GLshort *v1, GLshort *v2);
-+GLint /*APIENTRY*/glRenderMode (GLenum mode);
-+void /*APIENTRY*/glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-+void /*APIENTRY*/glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-+void /*APIENTRY*/glScaled (GLdouble x, GLdouble y, GLdouble z);
-+void /*APIENTRY*/glScalef (GLfloat x, GLfloat y, GLfloat z);
-+void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-+void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
-+void /*APIENTRY*/glShadeModel (GLenum mode);
-+void /*APIENTRY*/glStencilFunc (GLenum func, GLint, GLuint mask);
-+void /*APIENTRY*/glStencilMask (GLuint mask);
-+void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-+void /*APIENTRY*/glTexCoord1d (GLdouble s);
-+void /*APIENTRY*/glTexCoord1dv (GLdouble *v);
-+void /*APIENTRY*/glTexCoord1f (GLfloat s);
-+void /*APIENTRY*/glTexCoord1fv (GLfloat *v);
-+void /*APIENTRY*/glTexCoord1i (GLint s);
-+void /*APIENTRY*/glTexCoord1iv (GLint *v);
-+void /*APIENTRY*/glTexCoord1s (GLshort s);
-+void /*APIENTRY*/glTexCoord1sv (GLshort *v);
-+void /*APIENTRY*/glTexCoord2d (GLdouble s, GLdouble t);
-+void /*APIENTRY*/glTexCoord2dv (GLdouble *v);
-+void /*APIENTRY*/glTexCoord2f (GLfloat s, GLfloat t);
-+void /*APIENTRY*/glTexCoord2fv (GLfloat *v);
-+void /*APIENTRY*/glTexCoord2i (GLint s, GLint t);
-+void /*APIENTRY*/glTexCoord2iv (GLint *v);
-+void /*APIENTRY*/glTexCoord2s (GLshort s, GLshort t);
-+void /*APIENTRY*/glTexCoord2sv (GLshort *v);
-+void /*APIENTRY*/glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
-+void /*APIENTRY*/glTexCoord3dv (GLdouble *v);
-+void /*APIENTRY*/glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
-+void /*APIENTRY*/glTexCoord3fv (GLfloat *v);
-+void /*APIENTRY*/glTexCoord3i (GLint s, GLint t, GLint r);
-+void /*APIENTRY*/glTexCoord3iv (GLint *v);
-+void /*APIENTRY*/glTexCoord3s (GLshort s, GLshort t, GLshort r);
-+void /*APIENTRY*/glTexCoord3sv (GLshort *v);
-+void /*APIENTRY*/glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-+void /*APIENTRY*/glTexCoord4dv (GLdouble *v);
-+void /*APIENTRY*/glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-+void /*APIENTRY*/glTexCoord4fv (GLfloat *v);
-+void /*APIENTRY*/glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
-+void /*APIENTRY*/glTexCoord4iv (GLint *v);
-+void /*APIENTRY*/glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
-+void /*APIENTRY*/glTexCoord4sv (GLshort *v);
-+void /*APIENTRY*/glTexCoordPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
-+void /*APIENTRY*/glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-+void /*APIENTRY*/glTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glTexEnvi (GLenum target, GLenum pname, GLint param);
-+void /*APIENTRY*/glTexEnviv (GLenum target, GLenum pname, GLint *params);
-+void /*APIENTRY*/glTexGend (GLenum coord, GLenum pname, GLdouble param);
-+void /*APIENTRY*/glTexGendv (GLenum coord, GLenum pname, GLdouble *params);
-+void /*APIENTRY*/glTexGenf (GLenum coord, GLenum pname, GLfloat param);
-+void /*APIENTRY*/glTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glTexGeni (GLenum coord, GLenum pname, GLint param);
-+void /*APIENTRY*/glTexGeniv (GLenum coord, GLenum pname, GLint *params);
-+void /*APIENTRY*/glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels);
-+void /*APIENTRY*/glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels);
-+void /*APIENTRY*/glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-+void /*APIENTRY*/glTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glTexParameteri (GLenum target, GLenum pname, GLint param);
-+void /*APIENTRY*/glTexParameteriv (GLenum target, GLenum pname, GLint *params);
-+void /*APIENTRY*/glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid *pixels);
-+void /*APIENTRY*/glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-+void /*APIENTRY*/glTranslated (GLdouble x, GLdouble y, GLdouble z);
-+void /*APIENTRY*/glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-+void /*APIENTRY*/glVertex2d (GLdouble x, GLdouble y);
-+void /*APIENTRY*/glVertex2dv (GLdouble *v);
-+void /*APIENTRY*/glVertex2f (GLfloat x, GLfloat y);
-+void /*APIENTRY*/glVertex2fv (GLfloat *v);
-+void /*APIENTRY*/glVertex2i (GLint x, GLint y);
-+void /*APIENTRY*/glVertex2iv (GLint *v);
-+void /*APIENTRY*/glVertex2s (GLshort x, GLshort y);
-+void /*APIENTRY*/glVertex2sv (GLshort *v);
-+void /*APIENTRY*/glVertex3d (GLdouble x, GLdouble y, GLdouble z);
-+void /*APIENTRY*/glVertex3dv (GLdouble *v);
-+void /*APIENTRY*/glVertex3f (GLfloat x, GLfloat y, GLfloat z);
-+void /*APIENTRY*/glVertex3fv (GLfloat *v);
-+void /*APIENTRY*/glVertex3i (GLint x, GLint y, GLint z);
-+void /*APIENTRY*/glVertex3iv (GLint *v);
-+void /*APIENTRY*/glVertex3s (GLshort x, GLshort y, GLshort z);
-+void /*APIENTRY*/glVertex3sv (GLshort *v);
-+void /*APIENTRY*/glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-+void /*APIENTRY*/glVertex4dv (GLdouble *v);
-+void /*APIENTRY*/glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-+void /*APIENTRY*/glVertex4fv (GLfloat *v);
-+void /*APIENTRY*/glVertex4i (GLint x, GLint y, GLint z, GLint w);
-+void /*APIENTRY*/glVertex4iv (GLint *v);
-+void /*APIENTRY*/glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
-+void /*APIENTRY*/glVertex4sv (GLshort *v);
-+void /*APIENTRY*/glVertexPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
-+void /*APIENTRY*/glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
--extern(Windows):
-
- /* EXT_vertex_array */
- typedef void (* PFNGLARRAYELEMENTEXTPROC) (GLint i);
-@@ -1483,4 +1481,4 @@
- typedef void (* PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)
- (GLenum target, GLenum pname, GLfloat *params);
-
--import openglu;
-\ Kein Zeilenumbruch am Dateiende.
-+//import openglu;
-diff -Naur a7xpg/import/openglu.d a7xpg-gentoo/import/openglu.d
---- a7xpg/import/openglu.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/import/openglu.d 2007-09-19 22:11:52.000000000 +0200
-@@ -1,6 +1,6 @@
--import opengl;
-
--extern(Windows):
-+ extern(C):
-+
-
- GLubyte* gluErrorString (
- GLenum errCode);
-@@ -357,7 +357,6 @@
-
- /**** Tesselation constants ****/
-
--//const extended GLU_TESS_MAX_COORD = 1.0e150;
- const real GLU_TESS_MAX_COORD = 1.0e150;
-
- /* TessProperty */
-diff -Naur a7xpg/import/SDL.d a7xpg-gentoo/import/SDL.d
---- a7xpg/import/SDL.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/import/SDL.d 2007-09-19 22:11:32.000000000 +0200
-@@ -31,7 +31,7 @@
- import SDL_events;
- import SDL_video;
- import SDL_byteorder;
--import SDL_version;
-+import SDL_Version;
-
- extern(C):
-
-@@ -73,6 +73,7 @@
- */
- void SDL_Quit();
-
-+/+
- void SDL_SetModuleHandle(void *hInst);
- extern(Windows) void* GetModuleHandle(char*);
-
-@@ -87,4 +88,5 @@
- static ~this()
- {
- SDL_Quit();
--}
-\ Kein Zeilenumbruch am Dateiende.
-+}
-++/
-diff -Naur a7xpg/import/SDL_endian.d a7xpg-gentoo/import/SDL_endian.d
---- a7xpg/import/SDL_endian.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/import/SDL_endian.d 2007-09-19 22:11:32.000000000 +0200
-@@ -57,9 +57,9 @@
- Uint64 SDL_Swap64(Uint64 val) {
- Uint32 hi, lo;
- /* Separate into high and low 32-bit values and swap them */
-- lo = (Uint32)(val&0xFFFFFFFF);
-+ lo = cast(Uint32)(val&0xFFFFFFFF);
- val >>= 32;
-- hi = (Uint32)(val&0xFFFFFFFF);
-+ hi = cast(Uint32)(val&0xFFFFFFFF);
- val = SDL_Swap32(lo);
- val <<= 32;
- val |= SDL_Swap32(hi);
-diff -Naur a7xpg/import/SDL_events.d a7xpg-gentoo/import/SDL_events.d
---- a7xpg/import/SDL_events.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/import/SDL_events.d 2007-09-19 22:11:32.000000000 +0200
-@@ -304,7 +304,7 @@
- If 'state' is set to SDL_QUERY, SDL_EventState() will return the
- current processing state of the specified event.
- */
--const uint SDL_QUERY = -1;
-+const uint SDL_QUERY = cast(uint) -1;
- const uint SDL_IGNORE = 0;
- const uint SDL_DISABLE = 0;
- const uint SDL_ENABLE = 1;
-diff -Naur a7xpg/import/SDL_getenv.d a7xpg-gentoo/import/SDL_getenv.d
---- a7xpg/import/SDL_getenv.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/import/SDL_getenv.d 2007-09-19 22:11:32.000000000 +0200
-@@ -2,6 +2,7 @@
-
- extern(C):
-
-+/+
- /* Put a variable of the form "name=value" into the environment */
- int SDL_putenv(char *variable);
- int putenv(char* X) { return SDL_putenv(X); }
-@@ -9,3 +10,4 @@
- /* Retrieve a variable named "name" from the environment */
- char *SDL_getenv(char *name);
- char *getenv(char* X) { return SDL_getenv(X); }
-++/
-diff -Naur a7xpg/import/SDL_Keysym.d a7xpg-gentoo/import/SDL_Keysym.d
---- a7xpg/import/SDL_Keysym.d 1970-01-01 01:00:00.000000000 +0100
-+++ a7xpg-gentoo/import/SDL_Keysym.d 2007-09-19 22:11:32.000000000 +0200
-@@ -0,0 +1,308 @@
-+/*
-+ SDL - Simple DirectMedia Layer
-+ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
-+
-+ This library is free software; you can redistribute it and/or
-+ modify it under the terms of the GNU Library General Public
-+ License as published by the Free Software Foundation; either
-+ version 2 of the License, or (at your option) any later version.
-+
-+ This library is distributed in the hope that it will be useful,
-+ but WITHOUT ANY WARRANTY; without even the implied warranty of
-+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-+ Library General Public License for more details.
-+
-+ You should have received a copy of the GNU Library General Public
-+ License along with this library; if not, write to the Free
-+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-+
-+ Sam Lantinga
-+ slouken@devolution.com
-+*/
-+
-+/* What we really want is a mapping of every raw key on the keyboard.
-+ To support international keyboards, we use the range 0xA1 - 0xFF
-+ as international virtual keycodes. We'll follow in the footsteps of X11...
-+ The names of the keys
-+ */
-+
-+alias int SDLKey;
-+enum {
-+ /* The keyboard syms have been cleverly chosen to map to ASCII */
-+ SDLK_UNKNOWN = 0,
-+ SDLK_FIRST = 0,
-+ SDLK_BACKSPACE = 8,
-+ SDLK_TAB = 9,
-+ SDLK_CLEAR = 12,
-+ SDLK_RETURN = 13,
-+ SDLK_PAUSE = 19,
-+ SDLK_ESCAPE = 27,
-+ SDLK_SPACE = 32,
-+ SDLK_EXCLAIM = 33,
-+ SDLK_QUOTEDBL = 34,
-+ SDLK_HASH = 35,
-+ SDLK_DOLLAR = 36,
-+ SDLK_AMPERSAND = 38,
-+ SDLK_QUOTE = 39,
-+ SDLK_LEFTPAREN = 40,
-+ SDLK_RIGHTPAREN = 41,
-+ SDLK_ASTERISK = 42,
-+ SDLK_PLUS = 43,
-+ SDLK_COMMA = 44,
-+ SDLK_MINUS = 45,
-+ SDLK_PERIOD = 46,
-+ SDLK_SLASH = 47,
-+ SDLK_0 = 48,
-+ SDLK_1 = 49,
-+ SDLK_2 = 50,
-+ SDLK_3 = 51,
-+ SDLK_4 = 52,
-+ SDLK_5 = 53,
-+ SDLK_6 = 54,
-+ SDLK_7 = 55,
-+ SDLK_8 = 56,
-+ SDLK_9 = 57,
-+ SDLK_COLON = 58,
-+ SDLK_SEMICOLON = 59,
-+ SDLK_LESS = 60,
-+ SDLK_EQUALS = 61,
-+ SDLK_GREATER = 62,
-+ SDLK_QUESTION = 63,
-+ SDLK_AT = 64,
-+ /*
-+ Skip uppercase letters
-+ */
-+ SDLK_LEFTBRACKET = 91,
-+ SDLK_BACKSLASH = 92,
-+ SDLK_RIGHTBRACKET = 93,
-+ SDLK_CARET = 94,
-+ SDLK_UNDERSCORE = 95,
-+ SDLK_BACKQUOTE = 96,
-+ SDLK_a = 97,
-+ SDLK_b = 98,
-+ SDLK_c = 99,
-+ SDLK_d = 100,
-+ SDLK_e = 101,
-+ SDLK_f = 102,
-+ SDLK_g = 103,
-+ SDLK_h = 104,
-+ SDLK_i = 105,
-+ SDLK_j = 106,
-+ SDLK_k = 107,
-+ SDLK_l = 108,
-+ SDLK_m = 109,
-+ SDLK_n = 110,
-+ SDLK_o = 111,
-+ SDLK_p = 112,
-+ SDLK_q = 113,
-+ SDLK_r = 114,
-+ SDLK_s = 115,
-+ SDLK_t = 116,
-+ SDLK_u = 117,
-+ SDLK_v = 118,
-+ SDLK_w = 119,
-+ SDLK_x = 120,
-+ SDLK_y = 121,
-+ SDLK_z = 122,
-+ SDLK_DELETE = 127,
-+ /* End of ASCII mapped keysyms */
-+
-+ /* International keyboard syms */
-+ SDLK_WORLD_0 = 160, /* 0xA0 */
-+ SDLK_WORLD_1 = 161,
-+ SDLK_WORLD_2 = 162,
-+ SDLK_WORLD_3 = 163,
-+ SDLK_WORLD_4 = 164,
-+ SDLK_WORLD_5 = 165,
-+ SDLK_WORLD_6 = 166,
-+ SDLK_WORLD_7 = 167,
-+ SDLK_WORLD_8 = 168,
-+ SDLK_WORLD_9 = 169,
-+ SDLK_WORLD_10 = 170,
-+ SDLK_WORLD_11 = 171,
-+ SDLK_WORLD_12 = 172,
-+ SDLK_WORLD_13 = 173,
-+ SDLK_WORLD_14 = 174,
-+ SDLK_WORLD_15 = 175,
-+ SDLK_WORLD_16 = 176,
-+ SDLK_WORLD_17 = 177,
-+ SDLK_WORLD_18 = 178,
-+ SDLK_WORLD_19 = 179,
-+ SDLK_WORLD_20 = 180,
-+ SDLK_WORLD_21 = 181,
-+ SDLK_WORLD_22 = 182,
-+ SDLK_WORLD_23 = 183,
-+ SDLK_WORLD_24 = 184,
-+ SDLK_WORLD_25 = 185,
-+ SDLK_WORLD_26 = 186,
-+ SDLK_WORLD_27 = 187,
-+ SDLK_WORLD_28 = 188,
-+ SDLK_WORLD_29 = 189,
-+ SDLK_WORLD_30 = 190,
-+ SDLK_WORLD_31 = 191,
-+ SDLK_WORLD_32 = 192,
-+ SDLK_WORLD_33 = 193,
-+ SDLK_WORLD_34 = 194,
-+ SDLK_WORLD_35 = 195,
-+ SDLK_WORLD_36 = 196,
-+ SDLK_WORLD_37 = 197,
-+ SDLK_WORLD_38 = 198,
-+ SDLK_WORLD_39 = 199,
-+ SDLK_WORLD_40 = 200,
-+ SDLK_WORLD_41 = 201,
-+ SDLK_WORLD_42 = 202,
-+ SDLK_WORLD_43 = 203,
-+ SDLK_WORLD_44 = 204,
-+ SDLK_WORLD_45 = 205,
-+ SDLK_WORLD_46 = 206,
-+ SDLK_WORLD_47 = 207,
-+ SDLK_WORLD_48 = 208,
-+ SDLK_WORLD_49 = 209,
-+ SDLK_WORLD_50 = 210,
-+ SDLK_WORLD_51 = 211,
-+ SDLK_WORLD_52 = 212,
-+ SDLK_WORLD_53 = 213,
-+ SDLK_WORLD_54 = 214,
-+ SDLK_WORLD_55 = 215,
-+ SDLK_WORLD_56 = 216,
-+ SDLK_WORLD_57 = 217,
-+ SDLK_WORLD_58 = 218,
-+ SDLK_WORLD_59 = 219,
-+ SDLK_WORLD_60 = 220,
-+ SDLK_WORLD_61 = 221,
-+ SDLK_WORLD_62 = 222,
-+ SDLK_WORLD_63 = 223,
-+ SDLK_WORLD_64 = 224,
-+ SDLK_WORLD_65 = 225,
-+ SDLK_WORLD_66 = 226,
-+ SDLK_WORLD_67 = 227,
-+ SDLK_WORLD_68 = 228,
-+ SDLK_WORLD_69 = 229,
-+ SDLK_WORLD_70 = 230,
-+ SDLK_WORLD_71 = 231,
-+ SDLK_WORLD_72 = 232,
-+ SDLK_WORLD_73 = 233,
-+ SDLK_WORLD_74 = 234,
-+ SDLK_WORLD_75 = 235,
-+ SDLK_WORLD_76 = 236,
-+ SDLK_WORLD_77 = 237,
-+ SDLK_WORLD_78 = 238,
-+ SDLK_WORLD_79 = 239,
-+ SDLK_WORLD_80 = 240,
-+ SDLK_WORLD_81 = 241,
-+ SDLK_WORLD_82 = 242,
-+ SDLK_WORLD_83 = 243,
-+ SDLK_WORLD_84 = 244,
-+ SDLK_WORLD_85 = 245,
-+ SDLK_WORLD_86 = 246,
-+ SDLK_WORLD_87 = 247,
-+ SDLK_WORLD_88 = 248,
-+ SDLK_WORLD_89 = 249,
-+ SDLK_WORLD_90 = 250,
-+ SDLK_WORLD_91 = 251,
-+ SDLK_WORLD_92 = 252,
-+ SDLK_WORLD_93 = 253,
-+ SDLK_WORLD_94 = 254,
-+ SDLK_WORLD_95 = 255, /* 0xFF */
-+
-+ /* Numeric keypad */
-+ SDLK_KP0 = 256,
-+ SDLK_KP1 = 257,
-+ SDLK_KP2 = 258,
-+ SDLK_KP3 = 259,
-+ SDLK_KP4 = 260,
-+ SDLK_KP5 = 261,
-+ SDLK_KP6 = 262,
-+ SDLK_KP7 = 263,
-+ SDLK_KP8 = 264,
-+ SDLK_KP9 = 265,
-+ SDLK_KP_PERIOD = 266,
-+ SDLK_KP_DIVIDE = 267,
-+ SDLK_KP_MULTIPLY = 268,
-+ SDLK_KP_MINUS = 269,
-+ SDLK_KP_PLUS = 270,
-+ SDLK_KP_ENTER = 271,
-+ SDLK_KP_EQUALS = 272,
-+
-+ /* Arrows + Home/End pad */
-+ SDLK_UP = 273,
-+ SDLK_DOWN = 274,
-+ SDLK_RIGHT = 275,
-+ SDLK_LEFT = 276,
-+ SDLK_INSERT = 277,
-+ SDLK_HOME = 278,
-+ SDLK_END = 279,
-+ SDLK_PAGEUP = 280,
-+ SDLK_PAGEDOWN = 281,
-+
-+ /* Function keys */
-+ SDLK_F1 = 282,
-+ SDLK_F2 = 283,
-+ SDLK_F3 = 284,
-+ SDLK_F4 = 285,
-+ SDLK_F5 = 286,
-+ SDLK_F6 = 287,
-+ SDLK_F7 = 288,
-+ SDLK_F8 = 289,
-+ SDLK_F9 = 290,
-+ SDLK_F10 = 291,
-+ SDLK_F11 = 292,
-+ SDLK_F12 = 293,
-+ SDLK_F13 = 294,
-+ SDLK_F14 = 295,
-+ SDLK_F15 = 296,
-+
-+ /* Key state modifier keys */
-+ SDLK_NUMLOCK = 300,
-+ SDLK_CAPSLOCK = 301,
-+ SDLK_SCROLLOCK = 302,
-+ SDLK_RSHIFT = 303,
-+ SDLK_LSHIFT = 304,
-+ SDLK_RCTRL = 305,
-+ SDLK_LCTRL = 306,
-+ SDLK_RALT = 307,
-+ SDLK_LALT = 308,
-+ SDLK_RMETA = 309,
-+ SDLK_LMETA = 310,
-+ SDLK_LSUPER = 311, /* Left "Windows" key */
-+ SDLK_RSUPER = 312, /* Right "Windows" key */
-+ SDLK_MODE = 313, /* "Alt Gr" key */
-+ SDLK_COMPOSE = 314, /* Multi-key compose key */
-+
-+ /* Miscellaneous function keys */
-+ SDLK_HELP = 315,
-+ SDLK_PRINT = 316,
-+ SDLK_SYSREQ = 317,
-+ SDLK_BREAK = 318,
-+ SDLK_MENU = 319,
-+ SDLK_POWER = 320, /* Power Macintosh power key */
-+ SDLK_EURO = 321, /* Some european keyboards */
-+ SDLK_UNDO = 322, /* Atari keyboard has Undo */
-+
-+ /* Add any other keys here */
-+
-+ SDLK_LAST
-+}
-+
-+/* Enumeration of valid key mods (possibly OR'd together) */
-+alias int SDLMod;
-+enum {
-+ KMOD_NONE = 0x0000,
-+ KMOD_LSHIFT= 0x0001,
-+ KMOD_RSHIFT= 0x0002,
-+ KMOD_LCTRL = 0x0040,
-+ KMOD_RCTRL = 0x0080,
-+ KMOD_LALT = 0x0100,
-+ KMOD_RALT = 0x0200,
-+ KMOD_LMETA = 0x0400,
-+ KMOD_RMETA = 0x0800,
-+ KMOD_NUM = 0x1000,
-+ KMOD_CAPS = 0x2000,
-+ KMOD_MODE = 0x4000,
-+ KMOD_RESERVED = 0x8000
-+}
-+
-+const uint KMOD_CTRL = (KMOD_LCTRL|KMOD_RCTRL);
-+const uint KMOD_SHIFT = (KMOD_LSHIFT|KMOD_RSHIFT);
-+const uint KMOD_ALT = (KMOD_LALT|KMOD_RALT);
-+const uint KMOD_META = (KMOD_LMETA|KMOD_RMETA);
-diff -Naur a7xpg/import/SDL_mixer.d a7xpg-gentoo/import/SDL_mixer.d
---- a7xpg/import/SDL_mixer.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/import/SDL_mixer.d 2007-09-19 22:11:32.000000000 +0200
-@@ -22,9 +22,32 @@
-
- // convert to D by shinichiro.h
-
--/* $Id: SDL_mixer.d,v 1.1.1.1 2003/09/19 14:55:49 kenta Exp $ */
-+/* $Id: SDL_mixer.d,v 1.1.1.1 2005/06/18 00:46:00 kenta Exp $ */
-
- import SDL;
-+import SDL_active;
-+import SDL_joystick;
-+import SDL_mutex;
-+import SDL_timer;
-+import SDL_audio;
-+import SDL_endian;
-+import SDL_keyboard;
-+import SDL_quit;
-+import SDL_types;
-+import SDL_byteorder;
-+import SDL_error;
-+import SDL_Keysym;
-+import SDL_rwops;
-+import SDL_version;
-+import SDL_cdrom;
-+import SDL_events;
-+import SDL_syswm;
-+import SDL_Version;
-+import SDL_copying;
-+import SDL_getenv;
-+import SDL_mouse;
-+import SDL_thread;
-+import SDL_video;
-
- extern (C) {
-
-diff -Naur a7xpg/import/SDL_mouse.d a7xpg-gentoo/import/SDL_mouse.d
---- a7xpg/import/SDL_mouse.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/import/SDL_mouse.d 2007-09-19 22:11:32.000000000 +0200
-@@ -109,6 +109,8 @@
- const uint SDL_BUTTON_LEFT = 1;
- const uint SDL_BUTTON_MIDDLE = 2;
- const uint SDL_BUTTON_RIGHT = 3;
-+const uint SDL_BUTTON_WHEELUP = 4;
-+const uint SDL_BUTTON_WHEELDOWN = 5;
- const uint SDL_BUTTON_LMASK = SDL_PRESSED << (SDL_BUTTON_LEFT - 1);
- const uint SDL_BUTTON_MMASK = SDL_PRESSED << (SDL_BUTTON_MIDDLE - 1);
- const uint SDL_BUTTON_RMASK = SDL_PRESSED << (SDL_BUTTON_RIGHT - 1);
-diff -Naur a7xpg/import/SDL_quit.d a7xpg-gentoo/import/SDL_quit.d
---- a7xpg/import/SDL_quit.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/import/SDL_quit.d 2007-09-19 22:11:32.000000000 +0200
-@@ -43,5 +43,5 @@
- bit SDL_QuitRequested()
- {
- SDL_PumpEvents();
-- return SDL_PeepEvents(null, 0, SDL_PEEKEVENT, SDL_QUITMASK);
-+ return cast(bit)SDL_PeepEvents(null, 0, SDL_PEEKEVENT, SDL_QUITMASK);
- }
-diff -Naur a7xpg/import/SDL_rwops.d a7xpg-gentoo/import/SDL_rwops.d
---- a7xpg/import/SDL_rwops.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/import/SDL_rwops.d 2007-09-19 22:11:32.000000000 +0200
-@@ -28,6 +28,11 @@
-
- extern(C):
-
-+typedef int (*_seek_func_t)(SDL_RWops *context, int offset, int whence);
-+typedef int (*_read_func_t)(SDL_RWops *context, void *ptr, int size, int maxnum);
-+typedef int (*_write_func_t)(SDL_RWops *context, void *ptr, int size, int num);
-+typedef int (*_close_func_t)(SDL_RWops *context);
-+
- /* This is the read/write operation structure -- very basic */
-
- struct SDL_RWops {
-@@ -35,22 +40,26 @@
- SEEK_SET, SEEK_CUR, SEEK_END
- Returns the final offset in the data source.
- */
-- int (*seek)(SDL_RWops *context, int offset, int whence);
-+ _seek_func_t seek;
-+// int (*seek)(SDL_RWops *context, int offset, int whence);
-
- /* Read up to 'num' objects each of size 'objsize' from the data
- source to the area pointed at by 'ptr'.
- Returns the number of objects read, or -1 if the read failed.
- */
-- int (*read)(SDL_RWops *context, void *ptr, int size, int maxnum);
-+ _read_func_t read;
-+// int (*read)(SDL_RWops *context, void *ptr, int size, int maxnum);
-
- /* Write exactly 'num' objects each of size 'objsize' from the area
- pointed at by 'ptr' to data source.
- Returns 'num', or -1 if the write failed.
- */
-- int (*write)(SDL_RWops *context, void *ptr, int size, int num);
-+ _write_func_t write;
-+// int (*write)(SDL_RWops *context, void *ptr, int size, int num);
-
- /* Close and free an allocated SDL_FSops structure */
-- int (*close)(SDL_RWops *context);
-+ _close_func_t close;
-+// int (*close)(SDL_RWops *context);
-
- Uint32 type;
- union {
-@@ -84,35 +93,40 @@
- /* Macros to easily read and write from an SDL_RWops structure */
- int SDL_RWseek(SDL_RWops *ctx, int offset, int whence)
- {
-- int (*seek)(SDL_RWops *context, int offset, int whence);
-+ _seek_func_t seek;
-+// int (*seek)(SDL_RWops *context, int offset, int whence);
- seek = ctx.seek;
- return (*seek)(ctx, offset, whence);
- }
-
- int SDL_RWtell(SDL_RWops *ctx)
- {
-- int (*seek)(SDL_RWops *context, int offset, int whence);
-+ _seek_func_t seek;
-+// int (*seek)(SDL_RWops *context, int offset, int whence);
- seek = ctx.seek;
- return (*seek)(ctx, 0, 1);
- }
-
- int SDL_RWread(SDL_RWops *ctx, void* ptr, int size, int n)
- {
-- int (*read)(SDL_RWops *context, void *ptr, int size, int maxnum);
-+ _read_func_t read;
-+// int (*read)(SDL_RWops *context, void *ptr, int size, int maxnum);
- read = ctx.read;
- return (*read)(ctx, ptr, size, n);
- }
-
- int SDL_RWwrite(SDL_RWops *ctx, void* ptr, int size, int n)
- {
-- int (*write)(SDL_RWops *context, void *ptr, int size, int num);
-+ _write_func_t write;
-+// int (*write)(SDL_RWops *context, void *ptr, int size, int num);
- write = ctx.write;
- return (*write)(ctx, ptr, size, n);
- }
-
- int SDL_RWclose(SDL_RWops *ctx)
- {
-- int (*close)(SDL_RWops *context);
-+ _close_func_t close;
-+// int (*close)(SDL_RWops *context);
- close = ctx.close;
- return (*close)(ctx);
- }
-diff -Naur a7xpg/import/SDL_syswm.d a7xpg-gentoo/import/SDL_syswm.d
---- a7xpg/import/SDL_syswm.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/import/SDL_syswm.d 2007-09-19 22:11:32.000000000 +0200
-@@ -22,7 +22,7 @@
-
- /* Include file for SDL custom system window manager hooks */
-
--import SDL_version;
-+import SDL_Version;
-
- extern(C):
-
-diff -Naur a7xpg/import/SDL_Version.d a7xpg-gentoo/import/SDL_Version.d
---- a7xpg/import/SDL_Version.d 1970-01-01 01:00:00.000000000 +0100
-+++ a7xpg-gentoo/import/SDL_Version.d 2007-09-19 22:11:32.000000000 +0200
-@@ -0,0 +1,75 @@
-+/*
-+ SDL - Simple DirectMedia Layer
-+ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
-+
-+ This library is free software; you can redistribute it and/or
-+ modify it under the terms of the GNU Library General Public
-+ License as published by the Free Software Foundation; either
-+ version 2 of the License, or (at your option) any later version.
-+
-+ This library is distributed in the hope that it will be useful,
-+ but WITHOUT ANY WARRANTY; without even the implied warranty of
-+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-+ Library General Public License for more details.
-+
-+ You should have received a copy of the GNU Library General Public
-+ License along with this library; if not, write to the Free
-+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-+
-+ Sam Lantinga
-+ slouken@devolution.com
-+*/
-+
-+/* This header defines the current SDL version */
-+
-+import SDL_types;
-+
-+extern(C):
-+
-+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
-+*/
-+const uint SDL_MAJOR_VERSION = 1;
-+const uint SDL_MINOR_VERSION = 2;
-+const uint SDL_PATCHLEVEL = 6;
-+
-+struct SDL_version {
-+ Uint8 major;
-+ Uint8 minor;
-+ Uint8 patch;
-+}
-+
-+/* This macro can be used to fill a version structure with the compile-time
-+ * version of the SDL library.
-+ */
-+void SDL_VERSION(SDL_version* X)
-+{
-+ X.major = SDL_MAJOR_VERSION;
-+ X.minor = SDL_MINOR_VERSION;
-+ X.patch = SDL_PATCHLEVEL;
-+}
-+
-+/* This macro turns the version numbers into a numeric value:
-+ (1,2,3) -> (1203)
-+ This assumes that there will never be more than 100 patchlevels
-+*/
-+uint SDL_VERSIONNUM(Uint8 X, Uint8 Y, Uint8 Z)
-+{
-+ return X * 1000 + Y * 100 + Z;
-+}
-+
-+/* This is the version number macro for the current SDL version */
-+const uint SDL_COMPILEDVERSION = SDL_MAJOR_VERSION * 1000 +
-+ SDL_MINOR_VERSION * 100 +
-+ SDL_PATCHLEVEL;
-+
-+/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */
-+bit SDL_VERSION_ATLEAST(Uint8 X, Uint8 Y, Uint8 Z)
-+{
-+ return (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z));
-+}
-+
-+/* This function gets the version of the dynamically linked SDL library.
-+ it should NOT be used to fill a version structure, instead you should
-+ use the SDL_Version() macro.
-+ */
-+SDL_version * SDL_Linked_Version();
-diff -Naur a7xpg/Makefile a7xpg-gentoo/Makefile
---- a7xpg/Makefile 1970-01-01 01:00:00.000000000 +0100
-+++ a7xpg-gentoo/Makefile 2007-09-19 22:11:32.000000000 +0200
-@@ -0,0 +1,27 @@
-+DSRC=$(shell find src -name "*.d")
-+SOURCES=$(DSRC) import/SDL_video.d import/SDL_mixer.d
-+OBJS=$(SOURCES:.d=.o)
-+CFLAGS=
-+DFLAGS=-O -release -Iimport -Isrc -I/usr/X11R6/include/
-+EXE=a7xpg
-+COBJS=src/dirent_d.o
-+
-+all: $(EXE)
-+
-+$(EXE): import/SDL_Keysym.d $(OBJS) $(COBJS)
-+ gcc $(CFLAGS) -o $@ $(OBJS) $(COBJS) -L/usr/local/lib -L/usr/lib -lgphobos -lpthread -lGLU -lGL -lglut -lm -lstdc++ -lSDL -lSDL_mixer
-+
-+$(OBJS): %.o: %.d
-+ gdmd -d -c -of$@ $(DFLAGS) $<
-+
-+src/dirent_d.o: src/dirent_d.c
-+ gcc -c $< -o $@
-+
-+import/SDL_Keysym.d:
-+ mv import/SDL_keysym.d import/SDL_Keysym.d
-+
-+clean: rm src/*.o
-+ rm src/abagames/a7xpg/*.o
-+ rm src/abagames/util/*.o
-+ rm src/abagames/util/sdl/*.o
-+ rm -r import/*.o
-diff -Naur a7xpg/src/abagames/a7xpg/A7xBoot.d a7xpg-gentoo/src/abagames/a7xpg/A7xBoot.d
---- a7xpg/src/abagames/a7xpg/A7xBoot.d 2003-09-21 13:01:26.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/a7xpg/A7xBoot.d 2007-09-19 22:11:32.000000000 +0200
-@@ -5,13 +5,15 @@
- */
- module abagames.a7xpg.A7xBoot;
-
--import string;
-+//import std.string;
-+import std.c.stdlib;
- import abagames.a7xpg.A7xScreen;
- import abagames.a7xpg.A7xGameManager;
- import abagames.a7xpg.A7xPrefManager;
- import abagames.util.Logger;
--import abagames.util.sdl.Input;
--import abagames.util.sdl.MainLoop;
-+import abagames.util.sdl.Input;
-+import abagames.util.sdl.Sound;
-+import abagames.util.sdl.MainLoop;
-
- /**
- * Boot A7Xpg.
-@@ -28,9 +30,9 @@
- ("Usage: a7xpg [-brightness [0-100]] [-luminous [0-100]] [-nosound] [-window] [-lowres]");
- }
-
--private void parseArgs(char[][] args) {
-- //for (int i = 1; i < argv.length; i++) {
-- for (int i = 0; i < args.length; i++) {
-+public void parseArgs(char[][] args) {
-+ for (int i = 1; i < args.length; i++) {
-+ //for (int i = 0; i < args.length; i++) {
- switch (args[i]) {
- case "-brightness":
- if (i >= args.length - 1) {
-@@ -38,7 +40,7 @@
- exit(EXIT_FAILURE);
- }
- i++;
-- float b = (float) atoi(args[i]) / 100;
-+ float b = cast(float) atoi(args[i]) / 100;
- if (b < 0 || b > 1) {
- usage();
- exit(EXIT_FAILURE);
-@@ -51,7 +53,7 @@
- exit(EXIT_FAILURE);
- }
- i++;
-- float l = (float) atoi(args[i]) / 100;
-+ float l = cast(float) atoi(args[i]) / 100;
- if (l < 0 || l > 1) {
- usage();
- exit(EXIT_FAILURE);
-@@ -77,9 +79,10 @@
- }
- }
-
--//public int main(char[][] argc) {
--private int boot(char[] argl) {
-- char[][] args = split(argl);
-+public int main(char[][] argl) {
-+//private int boot(char[] argl) {
-+
-+ char[][] args = argl;
- screen = new A7xScreen;
- input = new Input;
- try {
-@@ -90,24 +93,24 @@
- mainLoop = new MainLoop(screen, input, gameManager, prefManager);
- parseArgs(args);
- mainLoop.loop();
-- return EXIT_SUCCESS;
-+ return EXIT_SUCCESS;
- }
-
- // Boot as the windows executable.
--import windows;
-+//import windows;
-
--extern (C) void gc_init();
--extern (C) void gc_term();
--extern (C) void _minit();
--extern (C) void _moduleCtor();
-+//extern (C) void gc_init();
-+//extern (C) void gc_term();
-+//extern (C) void _minit();
-+//extern (C) void _moduleCtor();
-
--extern (Windows)
-+/* extern (Windows)
- int WinMain(HINSTANCE hInstance,
- HINSTANCE hPrevInstance,
- LPSTR lpCmdLine,
- int nCmdShow) {
- int result;
--
-+
- gc_init();
- _minit();
- try {
-@@ -121,3 +124,4 @@
- gc_term();
- return result;
- }
-+*/
-diff -Naur a7xpg/src/abagames/a7xpg/A7xGameManager.d a7xpg-gentoo/src/abagames/a7xpg/A7xGameManager.d
---- a7xpg/src/abagames/a7xpg/A7xGameManager.d 2003-09-20 00:56:12.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/a7xpg/A7xGameManager.d 2007-09-19 22:11:32.000000000 +0200
-@@ -5,10 +5,34 @@
- */
- module abagames.a7xpg.A7xGameManager;
-
--import math;
-+import std.math;
- import opengl;
--import SDL;
--import abagames.util.Rand;
-+import SDL;
-+import SDL_active;
-+import SDL_joystick;
-+import SDL_mutex;
-+import SDL_timer;
-+import SDL_audio;
-+import SDL_endian;
-+import SDL_keyboard;
-+import SDL_quit;
-+import SDL_types;
-+import SDL_byteorder;
-+import SDL_error;
-+import SDL_Keysym;
-+import SDL_rwops;
-+import SDL_version;
-+import SDL_cdrom;
-+import SDL_events;
-+import SDL_syswm;
-+import SDL_Version;
-+import SDL_copying;
-+import SDL_getenv;
-+import SDL_mouse;
-+import SDL_thread;
-+import SDL_video;
-+import abagames.util.Rand;
-+import abagames.util.Vector;
- import abagames.util.GameManager;
- import abagames.util.ActorPool;
- import abagames.util.sdl.Screen3D;
-@@ -68,7 +92,7 @@
- Texture titleTexture;
-
- const int STAGE_NUM = 30;
-- float[][STAGE_NUM] stgData =
-+ float[][STAGE_NUM] stgData =
- [
- // width, height, time, #gold, #gold on field, interval enemy appearing, [enemy data]
- // [enemy data] = #, type, size, speed
-@@ -104,19 +128,19 @@
-
- [24, 18, 50, 20, 2, 75, 1, 0, 1, 0.4, 1, 0, 1.25, 0.35, 1, 0, 1.5, 0.3, 1, 0, 1.75, 0.25,
- 1, 0, 2, 0.2, 1, 0, 2.25, 0.15, 1, 0, 2.5, 0.1],
-- [29, 25, 60, 25, 3, 100, 1, 4, 15, 0.25, 1, 4, 10, 0.3,
-+ [29, 25, 60, 25, 3, 100, 1, 4, 15, 0.25, 1, 4, 10, 0.3,
- 1, 3, 2, 0.35, 1, 5, 1.5, 0.35, 1, 1, 2, 0.35, 4, 0, 1, 0.3],
- [20, 24, 40, 15, 1, 120, 7, 4, 2, 0.6],
- [22, 22, 60, 30, 5, 100, 4, 4, 8, 0.3, 4, 3, 2, 0.4],
-- [24, 18, 40, 10, 1, 20, 4, 0, 1, 0.2, 3, 1, 1, 0.25, 2, 2, 1, 0.3, 1, 3, 1, 0.3,
-+ [24, 18, 40, 10, 1, 20, 4, 0, 1, 0.2, 3, 1, 1, 0.25, 2, 2, 1, 0.3, 1, 3, 1, 0.3,
- 1, 4, 3, 0.3, 1, 5, 1, 0.2],
- ];
- float[3][ENEMY_MAX] enemyTable;
- int enemyTableIdx, enemyNum;
-
- public override void init() {
-- prefManager = (A7xPrefManager) abstPrefManager;
-- screen = (A7xScreen) abstScreen;
-+ prefManager = cast(A7xPrefManager) abstPrefManager;
-+ screen = cast(A7xScreen) abstScreen;
- screen.makeLuminousTexture();
- rand = new Rand;
- field = new Field;
-@@ -189,7 +213,7 @@
- }
-
- public void addGold() {
-- Gold gold = (Gold) golds.getInstance();
-+ Gold gold = cast(Gold) golds.getInstance();
- assert(gold);
- gold.set();
- }
-@@ -210,14 +234,14 @@
-
- public void addBonus(int sc, Vector pos, float size) {
- addScore(sc);
-- Bonus bonus = (Bonus) bonuses.getInstanceForced();
-+ Bonus bonus = cast(Bonus) bonuses.getInstanceForced();
- assert(bonus);
- bonus.set(sc, pos, size);
- }
-
- public void getGold() {
- playSe(0);
-- addBonus(((int)(ship.speed / (ship.DEFAULT_SPEED / 2))) * 10, ship.pos, 0.7);
-+ addBonus((cast(int)(ship.speed / (ship.DEFAULT_SPEED / 2))) * 10, ship.pos, 0.7);
- leftGold--;
- if (leftGold - appGold >= 0)
- addGold();
-@@ -235,14 +259,14 @@
-
- public void addEnemy(int type, float size, float speed) {
- playSe(5);
-- Enemy enemy = (Enemy) enemies.getInstance();
-+ Enemy enemy = cast(Enemy) enemies.getInstance();
- if (!enemy) return;
- enemy.set(type, size, speed);
- }
-
- public void addParticle(Vector pos, float deg, float ofs, float speed,
- float r, float g, float b) {
-- Particle pt = (Particle) particles.getInstanceForced();
-+ Particle pt = cast(Particle) particles.getInstanceForced();
- assert(pt);
- pt.set(pos, deg, ofs, speed, r, g, b);
- }
-@@ -254,16 +278,16 @@
- field.size.y = stgData[st][1];
- field.eyeZ = 300;
- field.alpha = 1;
-- stageTimer = stgData[st][2] * 60;
-- leftGold = stgData[st][3];
-- appGold = stgData[st][4];
-- enemyAppInterval = stgData[st][5];
-+ stageTimer = cast(int)(stgData[st][2] * 60);
-+ leftGold = cast(int)(stgData[st][3]);
-+ appGold = cast(int)(stgData[st][4]);
-+ enemyAppInterval = cast(int)(stgData[st][5]);
- int ei = 0;
- for (int i = 6; i < stgData[st].length;) {
-- int n = stgData[st][i]; i++;
-- int tp = stgData[st][i]; i++;
-- float sz = stgData[st][i]; i++;
-- float sp = stgData[st][i]; i++;
-+ int n = cast(int)(stgData[st][i]); i++;
-+ int tp = cast(int)(stgData[st][i]); i++;
-+ float sz = stgData[st][i]; i++;
-+ float sp = stgData[st][i]; i++;
- for (int j = 0; j < n; j++) {
- enemyTable[ei][0] = tp;
- enemyTable[ei][1] = sz;
-@@ -374,7 +398,7 @@
- if (enemyTableIdx == 0 && lap >= 1) {
- int ei = enemyNum - 1;
- for (int i = 0; i < lap * 2; i++) {
-- addEnemy(enemyTable[ei][0],
-+ addEnemy(cast(int)enemyTable[ei][0],
- enemyTable[ei][1] * (1 + lap * 0.1),
- enemyTable[ei][2] * (1 + lap * 0.1));
- ei--;
-@@ -383,7 +407,7 @@
- }
- }
- enemyTimer = enemyAppInterval;
-- addEnemy(enemyTable[enemyTableIdx][0],
-+ addEnemy(cast(int)enemyTable[enemyTableIdx][0],
- enemyTable[enemyTableIdx][1],
- enemyTable[enemyTableIdx][2]);
- enemyTableIdx++;
-@@ -500,7 +524,7 @@
- startTitle();
- } else if (cnt > 500) {
- startTitle();
-- }
-+ }
- field.addSpeed(ship.DEFAULT_SPEED / 2);
- field.move();
- enemies.move();
-diff -Naur a7xpg/src/abagames/a7xpg/A7xPrefManager.d a7xpg-gentoo/src/abagames/a7xpg/A7xPrefManager.d
---- a7xpg/src/abagames/a7xpg/A7xPrefManager.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/a7xpg/A7xPrefManager.d 2007-09-19 22:11:32.000000000 +0200
-@@ -5,7 +5,7 @@
- */
- module abagames.a7xpg.A7xPrefManager;
-
--import stream;
-+import std.stream;
- import abagames.util.PrefManager;
-
- /**
-@@ -25,6 +25,10 @@
- auto File fd = new File;
- try {
- int ver;
-+// if (exists(PREF_FILE) == 0){
-+ // init();
-+ // save();
-+ //}
- fd.open(PREF_FILE);
- fd.read(ver);
- if (ver != VERSION_NUM)
-diff -Naur a7xpg/src/abagames/a7xpg/A7xScreen.d a7xpg-gentoo/src/abagames/a7xpg/A7xScreen.d
---- a7xpg/src/abagames/a7xpg/A7xScreen.d 2003-09-21 13:01:28.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/a7xpg/A7xScreen.d 2007-09-19 22:11:32.000000000 +0200
-@@ -40,13 +40,13 @@
- GLuint luminousTexture;
- const int LUMINOUS_TEXTURE_WIDTH_MAX = 128;
- const int LUMINOUS_TEXTURE_HEIGHT_MAX = 128;
-- GLuint td[LUMINOUS_TEXTURE_WIDTH_MAX * LUMINOUS_TEXTURE_HEIGHT_MAX * 4 * uint.size];
-+ GLuint td[LUMINOUS_TEXTURE_WIDTH_MAX * LUMINOUS_TEXTURE_HEIGHT_MAX * 4 * uint.sizeof];
- int luminousTextureWidth = 128, luminousTextureHeight = 128;
-
- public void makeLuminousTexture() {
- uint *data = td;
- int i;
-- memset(data, 0, luminousTextureWidth * luminousTextureHeight * 4 * uint.size);
-+ // memset(data, 0, luminousTextureWidth * luminousTextureHeight * 4 * uint.sizeof);
- glGenTextures(1, &luminousTexture);
- glBindTexture(GL_TEXTURE_2D, luminousTexture);
- glTexImage2D(GL_TEXTURE_2D, 0, 4, luminousTextureWidth, luminousTextureHeight, 0,
-diff -Naur a7xpg/src/abagames/a7xpg/Bonus.d a7xpg-gentoo/src/abagames/a7xpg/Bonus.d
---- a7xpg/src/abagames/a7xpg/Bonus.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/a7xpg/Bonus.d 2007-09-19 22:11:32.000000000 +0200
-@@ -24,7 +24,7 @@
- public override Actor newActor() {
- return new Bonus;
- }
--
-+
- public override void init(ActorInitializer ini) {
- pos = new Vector;
- }
-@@ -36,7 +36,7 @@
- tn /= 10;
- pos.x = p.x - s / 2 * tn; pos.y = p.y;
- size = s;
-- cnt = 32 + s * 24;
-+ cnt = cast(int)(32 + s * 24);
- my = 0.03 + s * 0.2;
- isExist = true;
- }
-diff -Naur a7xpg/src/abagames/a7xpg/Enemy.d a7xpg-gentoo/src/abagames/a7xpg/Enemy.d
---- a7xpg/src/abagames/a7xpg/Enemy.d 2003-09-21 13:01:28.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/a7xpg/Enemy.d 2007-09-19 22:11:32.000000000 +0200
-@@ -5,13 +5,15 @@
- */
- module abagames.a7xpg.Enemy;
-
--import math;
-+import std.math;
- import opengl;
- import abagames.util.Vector;
- import abagames.util.Rand;
--import abagames.util.ActorInitializer;
-+import abagames.util.ActorInitializer;
-+import abagames.util.Actor;
- import abagames.a7xpg.LuminousActor;
--import abagames.a7xpg.Ship;
-+import abagames.a7xpg.Ship;
-+import abagames.a7xpg.Field;
- import abagames.a7xpg.A7xGameManager;
- import abagames.a7xpg.A7xScreen;
-
-@@ -48,7 +50,7 @@
- }
-
- public override void init(ActorInitializer ini) {
-- EnemyInitializer ei = (EnemyInitializer) ini;
-+ EnemyInitializer ei = cast(EnemyInitializer) ini;
- ship = ei.ship;
- field = ei.field;
- rand = ei.rand;
-@@ -89,32 +91,32 @@
- isExist = true;
- switch (type) {
- case 0:
-- deg = math.PI / 2 * rand.nextInt(4);
-+ deg = PI / 2 * rand.nextInt(4);
- break;
- case 1:
-- deg = math.PI / 4 * rand.nextInt(8);
-+ deg = PI / 4 * rand.nextInt(8);
- break;
- case 2:
- chaseType = 0;
-- deg = math.PI / 2 * rand.nextInt(4);
-+ deg = PI / 2 * rand.nextInt(4);
- break;
- case 3:
- vel.x = vel.y = 0;
-- deg = rand.nextFloat(math.PI * 2);
-+ deg = rand.nextFloat(PI * 2);
- break;
- case 4:
-- deg = rand.nextFloat(math.PI * 2);
-+ deg = rand.nextFloat(PI * 2);
- vel.x = sin(deg) * speed;
- vel.y = cos(deg) * speed;
-- armDeg = rand.nextFloat(math.PI * 2);
-- if (rand.nextInt(2) == 0)
-+ armDeg = rand.nextFloat(PI * 2);
-+ if (rand.nextInt(2) == 0)
- armDegMv = rand.nextFloat(0.01) + 0.02;
- else
- armDegMv = -rand.nextFloat(0.01) - 0.02;
- break;
- case 5:
- posHstIdx = POSITION_HISTORY_LENGTH;
-- deg = math.PI / 2 * rand.nextInt(4);
-+ deg = PI / 2 * rand.nextInt(4);
- for (int i = 0; i < POSITION_HISTORY_LENGTH; i++) {
- posHst[i].x = pos.x;
- posHst[i].y = pos.y;
-@@ -126,7 +128,7 @@
- }
- }
-
-- private float[][] enemyColor =
-+ private float[][] enemyColor =
- [
- [0.9, 0.2, 0.2],
- [0.7, 0.3, 0.6],
-@@ -140,7 +142,7 @@
- if (ship.invincible) {
- manager.playSe(6);
- for (int i = 0; i < 60; i++) {
-- manager.addParticle(pos, rand.nextFloat(math.PI * 2), size, rand.nextFloat(0.5),
-+ manager.addParticle(pos, rand.nextFloat(PI * 2), size, rand.nextFloat(0.5),
- enemyColor[type][0], enemyColor[type][1], enemyColor[type][2]);
- }
- ship.destroyEnemy();
-@@ -148,7 +150,7 @@
- cnt = -DESTROYED_CNT;
- } else if (!ship.restart) {
- for (int i = 0; i < 100; i++) {
-- manager.addParticle(pos, rand.nextFloat(math.PI * 2), size, rand.nextFloat(1),
-+ manager.addParticle(pos, rand.nextFloat(PI * 2), size, rand.nextFloat(1),
- 0.3, 1, 0.2);
- }
- ship.miss();
-@@ -160,16 +162,16 @@
- turnDist -= speed;
- if (hitWall) {
- turnDist = (rand.nextInt(60) + 60) * 0.2;
-- if (deg < math.PI / 4 * 1 || (deg > math.PI / 4 * 3 && deg < math.PI / 4 * 5)) {
-+ if (deg < PI / 4 * 1 || (deg > PI / 4 * 3 && deg < PI / 4 * 5)) {
- if (ship.pos.x < pos.x)
-- deg = math.PI / 4 * 6;
-- else
-- deg = math.PI / 4 * 2;
-+ deg = PI / 4 * 6;
-+ else
-+ deg = PI / 4 * 2;
- } else {
- if (ship.pos.y < pos.y)
-- deg = math.PI / 4 * 4;
-- else
-- deg = math.PI / 4 * 0;
-+ deg = PI / 4 * 4;
-+ else
-+ deg = PI / 4 * 0;
- }
- }
- if (cnt < APPEAR_CNT)
-@@ -177,21 +179,21 @@
- if (turnDist <= 0) {
- turnDist = (rand.nextInt(90) + 60) * 0.2;
- float od = atan2(ship.pos.x - pos.x, ship.pos.y - pos.y);
-- if (od < -math.PI / 4 * 3)
-- deg = math.PI / 4 * 4;
-- else if (od < -math.PI / 4 * 1)
-- deg = math.PI / 4 * 6;
-- else if (od < math.PI / 4 * 1)
-- deg = math.PI / 4 * 0;
-- else
-- deg = math.PI / 4 * 2;
-+ if (od < -PI / 4 * 3)
-+ deg = PI / 4 * 4;
-+ else if (od < -PI / 4 * 1)
-+ deg = PI / 4 * 6;
-+ else if (od < PI / 4 * 1)
-+ deg = PI / 4 * 0;
-+ else
-+ deg = PI / 4 * 2;
- }
- if (rand.nextInt(9) == 0) {
-- manager.addParticle(pos, deg + math.PI + math.PI / 7 + rand.nextFloat(0.2) - 0.1,
-+ manager.addParticle(pos, deg + PI + PI / 7 + rand.nextFloat(0.2) - 0.1,
- size, speed * 2, 0.9, 0.3, 0.3);
- }
- if (rand.nextInt(9) == 0) {
-- manager.addParticle(pos, deg + math.PI - math.PI / 7 + rand.nextFloat(0.2) - 0.1,
-+ manager.addParticle(pos, deg + PI - PI / 7 + rand.nextFloat(0.2) - 0.1,
- size, speed * 2, 0.9, 0.3, 0.3);
- }
- if (ship.checkHit(pos.x, pos.y - size * 0.8, pos.x, pos.y + size * 0.8) ||
-@@ -203,9 +205,9 @@
- private void moveType1() {
- turnDist -= speed;
- if (hitWall) {
-- deg += math.PI;
-- if (deg >= math.PI * 2)
-- deg -= math.PI * 2;
-+ deg += PI;
-+ if (deg >= PI * 2)
-+ deg -= PI * 2;
- }
- if (cnt < APPEAR_CNT)
- return;
-@@ -213,22 +215,22 @@
- turnDist = (rand.nextInt(40) + 8) * 0.2;
- float od = atan2(ship.pos.x - pos.x, ship.pos.y - pos.y);
- if (od < 0)
-- od += math.PI * 2;
-+ od += PI * 2;
- od -= deg;
-- if (od > -math.PI / 8 && od < math.PI / 8) {
-- } else if (od < -math.PI / 8 * 15 || od > math.PI / 8 * 15) {
-- } else if ((od > -math.PI && od < 0) || od > math.PI) {
-- deg -= math.PI / 4;
-+ if (od > -PI / 8 && od < PI / 8) {
-+ } else if (od < -PI / 8 * 15 || od > PI / 8 * 15) {
-+ } else if ((od > -PI && od < 0) || od > PI) {
-+ deg -= PI / 4;
- if (deg < 0)
-- deg += math.PI * 2;
-+ deg += PI * 2;
- } else {
-- deg += math.PI / 4;
-- if (deg >= math.PI * 2)
-- deg -= math.PI * 2;
-+ deg += PI / 4;
-+ if (deg >= PI * 2)
-+ deg -= PI * 2;
- }
- }
- if (rand.nextInt(4) == 0) {
-- manager.addParticle(pos, deg + math.PI + rand.nextFloat(0.2) - 0.1,
-+ manager.addParticle(pos, deg + PI + rand.nextFloat(0.2) - 0.1,
- size, speed * 2.5, 0.8, 0.4, 0.5);
- }
- if (ship.checkHit(pos.x, pos.y - size * 0.8, pos.x, pos.y + size * 0.8) ||
-@@ -241,15 +243,15 @@
- if (hitWall) {
- if ((hitWallType & 1) == 1) {
- float od = atan2(ship.pos.x - pos.x, ship.pos.y - pos.y);
-- if (od > -math.PI / 2 && od <= math.PI / 2) {
-+ if (od > -PI / 2 && od <= PI / 2) {
- if (chaseType > 0)
- deg = 0;
- else
-- deg = math.PI / 2 * 2;
-+ deg = PI / 2 * 2;
- chaseType++;
- } else {
- if (chaseType > 0)
-- deg = math.PI / 2 * 2;
-+ deg = PI / 2 * 2;
- else
- deg = 0;
- chaseType++;
-@@ -259,15 +261,15 @@
- float od = atan2(ship.pos.x - pos.x, ship.pos.y - pos.y);
- if (od < 0) {
- if (chaseType > 0)
-- deg = math.PI / 2 * 3;
-+ deg = PI / 2 * 3;
- else
-- deg = math.PI / 2;
-+ deg = PI / 2;
- chaseType++;
- } else {
- if (chaseType > 0)
-- deg = math.PI / 2;
-+ deg = PI / 2;
- else
-- deg = math.PI / 2 * 3;
-+ deg = PI / 2 * 3;
- chaseType++;
- }
- }
-@@ -275,31 +277,31 @@
- if (deg < 0.1) {
- if (ship.pos.y <= pos.y) {
- if (ship.pos.x < pos.x)
-- deg = math.PI / 2 * 3;
-+ deg = PI / 2 * 3;
- else
-- deg = math.PI / 2;
-+ deg = PI / 2;
- chaseType = 0;
- }
-- } else if (deg > math.PI / 2 - 0.1 && deg < math.PI / 2 + 0.1) {
-+ } else if (deg > PI / 2 - 0.1 && deg < PI / 2 + 0.1) {
- if (ship.pos.x <= pos.x) {
- if (ship.pos.y < pos.y)
-- deg = math.PI / 2 * 2;
-+ deg = PI / 2 * 2;
- else
- deg = 0;
- chaseType = 0;
- }
-- } else if (deg > math.PI / 2 * 2 - 0.1 && deg < math.PI / 2 * 2 + 0.1) {
-+ } else if (deg > PI / 2 * 2 - 0.1 && deg < PI / 2 * 2 + 0.1) {
- if (ship.pos.y >= pos.y) {
- if (ship.pos.x < pos.x)
-- deg = math.PI / 2 * 3;
-+ deg = PI / 2 * 3;
- else
-- deg = math.PI / 2;
-+ deg = PI / 2;
- chaseType = 0;
- }
-- } else if (deg > math.PI / 2 * 3 - 0.1 && deg < math.PI / 2 * 3 + 0.1) {
-+ } else if (deg > PI / 2 * 3 - 0.1 && deg < PI / 2 * 3 + 0.1) {
- if (ship.pos.x >= pos.x) {
- if (ship.pos.y < pos.y)
-- deg = math.PI / 2 * 2;
-+ deg = PI / 2 * 2;
- else
- deg = 0;
- chaseType = 0;
-@@ -309,11 +311,11 @@
- if (cnt < APPEAR_CNT)
- return;
- if (rand.nextInt(9) == 0) {
-- manager.addParticle(pos, deg + math.PI + math.PI / 12 + rand.nextFloat(0.2) - 0.1,
-+ manager.addParticle(pos, deg + PI + PI / 12 + rand.nextFloat(0.2) - 0.1,
- size, speed * 2, 0.3, 0.9, 0.3);
- }
- if (rand.nextInt(9) == 0) {
-- manager.addParticle(pos, deg + math.PI - math.PI / 12 + rand.nextFloat(0.2) - 0.1,
-+ manager.addParticle(pos, deg + PI - PI / 12 + rand.nextFloat(0.2) - 0.1,
- size, speed * 2, 0.3, 0.9, 0.3);
- }
- if (ship.checkHit(pos.x, pos.y - size * 0.8, pos.x, pos.y + size * 0.8) ||
-@@ -347,7 +349,7 @@
- if (cnt < APPEAR_CNT)
- return;
- if (rand.nextInt(4) == 0) {
-- manager.addParticle(pos, rand.nextFloat(math.PI * 2),
-+ manager.addParticle(pos, rand.nextFloat(PI * 2),
- size, speed, 0.9, 0.3, 0.6);
- }
- if (ship.checkHit(pos.x, pos.y - size * 0.8, pos.x, pos.y + size * 0.8) ||
-@@ -381,11 +383,11 @@
- if (cnt < APPEAR_CNT)
- return;
- if (rand.nextInt(7) == 0) {
-- manager.addParticle(pos, armDeg + rand.nextFloat(0.2) - 0.1,
-+ manager.addParticle(pos, armDeg + rand.nextFloat(0.2) - 0.1,
- 1, speed * 2, 0.5, 0.9, 0.3);
- }
- if (rand.nextInt(7) == 0) {
-- manager.addParticle(pos, armDeg + math.PI + rand.nextFloat(0.2) - 0.1,
-+ manager.addParticle(pos, armDeg + PI + rand.nextFloat(0.2) - 0.1,
- 1, speed * 2, 0.5, 0.9, 0.3);
- }
- float ax = size * sin(armDeg) * 0.9;
-@@ -398,32 +400,32 @@
- private void moveType5() {
- turnDist -= speed;
- if (hitWall) {
-- deg += math.PI;
-- if (deg >= math.PI * 2)
-- deg -= math.PI * 2;
-- }
-+ deg += PI;
-+ if (deg >= PI * 2)
-+ deg -= PI * 2;
-+ }
- if (cnt < APPEAR_CNT)
- return;
- if (!hitWall && turnDist <= 0) {
- turnDist = (rand.nextInt(24) + 16) * 0.2;
- float od = atan2(ship.pos.x - pos.x, ship.pos.y - pos.y);
- if (od < 0)
-- od += math.PI * 2;
-+ od += PI * 2;
- od -= deg;
-- if (od > -math.PI / 8 && od < math.PI / 8) {
-- } else if (od < -math.PI / 8 * 15 || od > math.PI / 8 * 15) {
-- } else if ((od > -math.PI && od < 0) || od > math.PI) {
-- deg -= math.PI / 2;
-+ if (od > -PI / 8 && od < PI / 8) {
-+ } else if (od < -PI / 8 * 15 || od > PI / 8 * 15) {
-+ } else if ((od > -PI && od < 0) || od > PI) {
-+ deg -= PI / 2;
- if (deg < 0)
-- deg += math.PI * 2;
-+ deg += PI * 2;
- } else {
-- deg += math.PI / 2;
-- if (deg >= math.PI * 2)
-- deg -= math.PI * 2;
-+ deg += PI / 2;
-+ if (deg >= PI * 2)
-+ deg -= PI * 2;
- }
- }
- if (rand.nextInt(4) == 0) {
-- manager.addParticle(pos, deg + math.PI + rand.nextFloat(0.2) - 0.1,
-+ manager.addParticle(pos, deg + PI + rand.nextFloat(0.2) - 0.1,
- 0, speed * 5, 0.5, 0.3, 0.9);
- }
- int hi = posHstIdx;
-@@ -485,7 +487,7 @@
- if (type < 4) {
- blowedVel.mul(-0.7);
- }
-- if (type != 4) {
-+ if (type != 4) {
- pos.x = ppos.x; pos.y = ppos.y;
- }
- }
-@@ -524,7 +526,7 @@
- sz = size;
- glPushMatrix();
- glTranslatef(pos.x, pos.y, 0.5);
-- glRotatef(-deg * 180 / math.PI, 0, 0, 1);
-+ glRotatef(-deg * 180 / PI, 0, 0, 1);
- glScalef(sz, sz, sz);
- glCallList(displayListIdx + type * 3);
- glCallList(displayListIdx + type * 3 + 1);
-@@ -557,7 +559,7 @@
- sz = size;
- glPushMatrix();
- glTranslatef(pos.x, pos.y, 0.5);
-- glRotatef(-armDeg * 180 / math.PI, 0, 0, 1);
-+ glRotatef(-armDeg * 180 / PI, 0, 0, 1);
- glBegin(GL_TRIANGLE_FAN);
- A7xScreen.setColor(0.7, 0.9, 0.3, 0.3);
- glVertex3f(0, 0, 0.5);
-@@ -593,7 +595,7 @@
- for (int i = 0; i < 5; i++) {
- glPushMatrix();
- glTranslatef(posHst[hi].x, posHst[hi].y, 0.5);
-- glRotatef(-degHst[hi] * 180 / math.PI, 0, 0, 1);
-+ glRotatef(-degHst[hi] * 180 / PI, 0, 0, 1);
- glScalef(sz, sz, sz);
- glCallList(displayListIdx + 5 * 3);
- glCallList(displayListIdx + 5 * 3 + 1);
-@@ -625,7 +627,7 @@
- private void drawType0Luminous() {
- glPushMatrix();
- glTranslatef(pos.x, pos.y, 0.5);
-- glRotatef(-deg * 180 / math.PI, 0, 0, 1);
-+ glRotatef(-deg * 180 / PI, 0, 0, 1);
- glScalef(size, size, size);
- glCallList(displayListIdx + type * 3 + 1);
- glPopMatrix();
-@@ -641,7 +643,7 @@
- private void drawArmLuminous() {
- glPushMatrix();
- glTranslatef(pos.x, pos.y, 0.5);
-- glRotatef(-armDeg * 180 / math.PI, 0, 0, 1);
-+ glRotatef(-armDeg * 180 / PI, 0, 0, 1);
- glBegin(GL_LINE_STRIP);
- A7xScreen.setColor(0.5, 0.9, 0.3, 0.9);
- glVertex3f(-0.5, 0, 0.5);
-diff -Naur a7xpg/src/abagames/a7xpg/Gold.d a7xpg-gentoo/src/abagames/a7xpg/Gold.d
---- a7xpg/src/abagames/a7xpg/Gold.d 2003-09-21 13:01:28.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/a7xpg/Gold.d 2007-09-19 22:11:32.000000000 +0200
-@@ -5,11 +5,12 @@
- */
- module abagames.a7xpg.Gold;
-
--import math;
-+import std.math;
- import opengl;
- import abagames.util.Vector;
- import abagames.util.Rand;
- import abagames.util.ActorInitializer;
-+import abagames.util.Actor;
- import abagames.a7xpg.LuminousActor;
- import abagames.a7xpg.Ship;
- import abagames.a7xpg.Field;
-@@ -37,14 +38,14 @@
- }
-
- public override void init(ActorInitializer ini) {
-- GoldInitializer gi = (GoldInitializer) ini;
-+ GoldInitializer gi = cast(GoldInitializer) ini;
- ship = gi.ship;
- field = gi.field;
- rand = gi.rand;
- manager = gi.manager;
- pos = new Vector;
- }
--
-+
- public void set() {
- for (int i = 0; i < 8 ; i++) {
- pos.x = rand.nextFloat((field.size.x - SIZE) * 2) - field.size.x + SIZE;
-@@ -66,7 +67,7 @@
- ship.checkHit(pos.x - SIZE, pos.y, pos.x + SIZE, pos.y)) {
- isExist = false;
- for (int i = 0; i < 16; i++) {
-- manager.addParticle(pos, rand.nextFloat(math.PI * 2), 0.5, 0,5, 0.8, 0);
-+ manager.addParticle(pos, rand.nextFloat(PI * 2), 0.5, 0,5, 0.8, 0);
- }
- manager.getGold();
- }
-diff -Naur a7xpg/src/abagames/a7xpg/LetterRender.d a7xpg-gentoo/src/abagames/a7xpg/LetterRender.d
---- a7xpg/src/abagames/a7xpg/LetterRender.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/a7xpg/LetterRender.d 2007-09-19 22:11:32.000000000 +0200
-@@ -123,7 +123,7 @@
- float x, y, length, size, t;
- int deg;
- for ( i=0 ; ; i++ ) {
-- deg = (int) spData[idx][i][4];
-+ deg = cast(int) spData[idx][i][4];
- if (deg > 99990) break;
- x = -spData[idx][i][0];
- y = -spData[idx][i][1];
-diff -Naur a7xpg/src/abagames/a7xpg/LuminousActorPool.d a7xpg-gentoo/src/abagames/a7xpg/LuminousActorPool.d
---- a7xpg/src/abagames/a7xpg/LuminousActorPool.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/a7xpg/LuminousActorPool.d 2007-09-19 22:11:32.000000000 +0200
-@@ -21,7 +21,7 @@
- public void drawLuminous() {
- for (int i = 0; i < actor.length; i++) {
- if (actor[i].isExist)
-- ((LuminousActor) actor[i]).drawLuminous();
-+ (cast(LuminousActor) actor[i]).drawLuminous();
- }
- }
- }
-diff -Naur a7xpg/src/abagames/a7xpg/Particle.d a7xpg-gentoo/src/abagames/a7xpg/Particle.d
---- a7xpg/src/abagames/a7xpg/Particle.d 2003-09-21 13:01:28.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/a7xpg/Particle.d 2007-09-19 22:11:32.000000000 +0200
-@@ -5,9 +5,10 @@
- */
- module abagames.a7xpg.Particle;
-
--import math;
-+import std.math;
- import opengl;
--import abagames.util.Vector;
-+import abagames.util.Vector;
-+import abagames.util.Actor;
- import abagames.util.Rand;
- import abagames.util.ActorInitializer;
- import abagames.a7xpg.LuminousActor;
-@@ -34,7 +35,7 @@
- }
-
- public override void init(ActorInitializer ini) {
-- ParticleInitializer pi = (ParticleInitializer) ini;
-+ ParticleInitializer pi = cast(ParticleInitializer) ini;
- field = pi.field;
- rand = pi.rand;
- pos = new Vector;
-diff -Naur a7xpg/src/abagames/a7xpg/Ship.d a7xpg-gentoo/src/abagames/a7xpg/Ship.d
---- a7xpg/src/abagames/a7xpg/Ship.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/a7xpg/Ship.d 2007-09-19 22:11:32.000000000 +0200
-@@ -5,7 +5,7 @@
- */
- module abagames.a7xpg.Ship;
-
--import math;
-+import std.math;
- import opengl;
- import abagames.util.Vector;
- import abagames.util.Rand;
-@@ -79,7 +79,7 @@
- cnt = -RESTART_CNT;
- }
-
-- private const int[] ENEMY_SCORE_TABLE =
-+ private const int[] ENEMY_SCORE_TABLE =
- [100, 200, 400, 800, 1600, 3200, 4850, 5730, 7650, 8560];
-
- public void destroyEnemy() {
-@@ -119,23 +119,23 @@
- int pad = input.getPadState();
- if (pad & Input.PAD_UP) {
- if (pad & Input.PAD_RIGHT)
-- deg = math.PI / 4;
-+ deg = PI / 4;
- else if (pad & Input.PAD_LEFT)
-- deg = math.PI / 4 * 7;
-- else
-+ deg = PI / 4 * 7;
-+ else
- deg = 0;
- } else if (pad & Input.PAD_DOWN) {
- if (pad & Input.PAD_RIGHT)
-- deg = math.PI / 4 * 3;
-+ deg = PI / 4 * 3;
- else if (pad & Input.PAD_LEFT)
-- deg = math.PI / 4 * 5;
-- else
-- deg = math.PI / 4 * 4;
-+ deg = PI / 4 * 5;
-+ else
-+ deg = PI / 4 * 4;
- } else {
- if (pad & Input.PAD_RIGHT)
-- deg = math.PI / 4 * 2;
-+ deg = PI / 4 * 2;
- else if (pad & Input.PAD_LEFT)
-- deg = math.PI / 4 * 6;
-+ deg = PI / 4 * 6;
- }
- int btn = input.getButtonState();
- if (btn & (Input.PAD_BUTTON1 | Input.PAD_BUTTON2)) {
-@@ -180,7 +180,7 @@
- invincible = true;
- enemyDstCnt = 0;
- for (int i = 0; i < 50; i++) {
-- manager.addParticle(pos, rand.nextFloat(math.PI * 2), SIZE, rand.nextFloat(4),
-+ manager.addParticle(pos, rand.nextFloat(PI * 2), SIZE, rand.nextFloat(4),
- 0.9, 0.5, 0.5);
- }
- }
-@@ -228,16 +228,16 @@
- for (int i = 0; i < prtNum; i++) {
- float pr, pg, pb;
- if (invincible) {
-- pr = 0.3 + 0.6 * gauge / GAUGE_MAX;
-- pg = 0.4;
-- pb = 0.9 - 0.6 * gauge / GAUGE_MAX;
-+ pr = 0.3 + 0.6 * gauge / GAUGE_MAX;
-+ pg = 0.4;
-+ pb = 0.9 - 0.6 * gauge / GAUGE_MAX;
- } else {
- pr = 0.3; pg = 0.3; pb = 0.9;
- }
-- manager.addParticle(pos, deg + math.PI + rand.nextFloat(0.5) - 0.25, SIZE, ps, pr, pg, pb);
-+ manager.addParticle(pos, deg + PI + rand.nextFloat(0.5) - 0.25, SIZE, ps, pr, pg, pb);
- }
- if (hitWall && pSpeed > DEFAULT_SPEED * 1.1) {
-- int pn = pSpeed / (DEFAULT_SPEED / 4);
-+ int pn = cast(int)(pSpeed / (DEFAULT_SPEED / 4));
- for (int i = 0; i < pn; i++) {
- manager.addParticle(pos, deg + rand.nextFloat(1.2) - 0.6, SIZE, pSpeed * 3,
- 0.8, 0.6, 0.1);
-@@ -259,7 +259,7 @@
- return;
- glPushMatrix();
- glTranslatef(pos.x, pos.y, 0.5);
-- glRotatef(-deg * 180 / math.PI, 0, 0, 1);
-+ glRotatef(-deg * 180 / PI, 0, 0, 1);
- glCallList(displayListIdx);
- glCallList(displayListIdx + 1);
- glTranslatef(0, 0, -0.5);
-@@ -273,7 +273,7 @@
- return;
- glPushMatrix();
- glTranslatef(pos.x, pos.y, 0.5);
-- glRotatef(-deg * 180 / math.PI, 0, 0, 1);
-+ glRotatef(-deg * 180 / PI, 0, 0, 1);
- if (invincible)
- glCallList(displayListIdx + 2);
- else
-@@ -341,15 +341,15 @@
- float d = atan2(pos.x - p.x, pos.y - p.y);
- float wd = d;
- if (d < 0)
-- d += math.PI * 2;
-+ d += PI * 2;
- d -= deg;
-- if (d < -math.PI)
-- d += math.PI * 2;
-- else if (d > math.PI)
-- d -= math.PI * 2;
-+ if (d < -PI)
-+ d += PI * 2;
-+ else if (d > PI)
-+ d -= PI * 2;
- if (d < 0)
- d = -d;
-- if (d > math.PI / 4)
-+ if (d > PI / 4)
- return;
- d *= 2; d++;
- float ds = pos.dist(p);
-diff -Naur a7xpg/src/abagames/util/ActorPool.d a7xpg-gentoo/src/abagames/util/ActorPool.d
---- a7xpg/src/abagames/util/ActorPool.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/util/ActorPool.d 2007-09-19 22:11:32.000000000 +0200
-@@ -6,6 +6,7 @@
- module abagames.util.ActorPool;
-
- import abagames.util.Actor;
-+import abagames.util.ActorInitializer;
-
- /**
- * Object pooling for actors.
-diff -Naur a7xpg/src/abagames/util/Logger.d a7xpg-gentoo/src/abagames/util/Logger.d
---- a7xpg/src/abagames/util/Logger.d 2003-09-20 13:04:06.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/util/Logger.d 2007-09-19 22:11:32.000000000 +0200
-@@ -5,14 +5,14 @@
- */
- module abagames.util.Logger;
-
--import stream;
-+import std.stream;
-
- /**
- * Logger(error/info).
- */
- public class Logger {
- public static void info(char[] msg) {
-- stderr.writeLine("Info: " ~ msg);
-+// stderr.writeLine("Info: " ~ msg);
- }
-
- public static void error(char[] msg) {
-diff -Naur a7xpg/src/abagames/util/Rand.d a7xpg-gentoo/src/abagames/util/Rand.d
---- a7xpg/src/abagames/util/Rand.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/util/Rand.d 2007-09-19 22:11:32.000000000 +0200
-@@ -5,28 +5,28 @@
- */
- module abagames.util.Rand;
-
--import random;
--import date;
-+import std.random;
-+import std.date;
-
- /**
- * Random number generator.
- */
- public class Rand {
--
-+
- public this() {
- d_time timer = getUTCtime();
-- rand_seed(timer, 0);
-+ rand_seed(timer, 0);
- }
-
- public int nextInt(int n) {
-- return random.rand() % n;
-+ return rand() % n;
- }
-
- public int nextSignedInt(int n) {
-- return random.rand() % (n * 2) - n;
-+ return rand() % (n * 2) - n;
- }
-
- public float nextFloat(float n) {
-- return ((float)(random.rand() % (n * 10000))) / 10000;
-+ return (cast(float)(rand() % (n * 10000))) / 10000;
- }
- }
-diff -Naur a7xpg/src/abagames/util/sdl/Input.d a7xpg-gentoo/src/abagames/util/sdl/Input.d
---- a7xpg/src/abagames/util/sdl/Input.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/util/sdl/Input.d 2007-09-19 22:11:32.000000000 +0200
-@@ -5,9 +5,35 @@
- */
- module abagames.util.sdl.Input;
-
--import string;
--import SDL;
-+import std.string;
-+import SDL;
-+import SDL_active;
-+import SDL_joystick;
-+import SDL_mutex;
-+import SDL_timer;
-+import SDL_audio;
-+import SDL_endian;
-+import SDL_keyboard;
-+import SDL_quit;
-+import SDL_types;
-+import SDL_byteorder;
-+import SDL_error;
-+import SDL_Keysym;
-+import SDL_rwops;
-+import SDL_version;
-+import SDL_cdrom;
-+import SDL_events;
-+import SDL_mixer;
-+import SDL_syswm;
-+import SDL_Version;
-+import SDL_copying;
-+import SDL_getenv;
-+import SDL_mouse;
-+import SDL_thread;
-+import SDL_video;
-+
- import abagames.util.sdl.SDLInitFailedException;
-+import abagames.util.Logger;
-
- /**
- * Joystick and keyboard input.
-@@ -29,16 +55,19 @@
-
- public void openJoystick() {
- if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
-- throw new SDLInitFailedException(
-- "Unable to init SDL joystick: " ~ string.toString(SDL_GetError()));
-+ //throw new SDLInitFailedException(
-+ Logger.info(
-+ "Unable to init SDL joystick: " ~ std.string.toString(SDL_GetError()));
- }
-+ else {
- stick = SDL_JoystickOpen(0);
-+ }
- }
-
- public void handleEvent(SDL_Event *event) {
- keys = SDL_GetKeyState(null);
- }
--
-+
- // Joystick and keyboard handler.
-
- public int getPadState() {
-diff -Naur a7xpg/src/abagames/util/sdl/MainLoop.d a7xpg-gentoo/src/abagames/util/sdl/MainLoop.d
---- a7xpg/src/abagames/util/sdl/MainLoop.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/util/sdl/MainLoop.d 2007-09-19 22:11:32.000000000 +0200
-@@ -5,9 +5,33 @@
- */
- module abagames.util.sdl.MainLoop;
-
--import string;
--import c.stdlib;
--import SDL;
-+import std.string;
-+import std.c.stdlib;
-+import SDL;
-+import SDL_active;
-+import SDL_joystick;
-+import SDL_mutex;
-+import SDL_timer;
-+import SDL_audio;
-+import SDL_endian;
-+import SDL_keyboard;
-+import SDL_quit;
-+import SDL_types;
-+import SDL_byteorder;
-+import SDL_error;
-+import SDL_Keysym;
-+import SDL_rwops;
-+import SDL_version;
-+import SDL_cdrom;
-+import SDL_events;
-+import SDL_mixer;
-+import SDL_syswm;
-+import SDL_Version;
-+import SDL_copying;
-+import SDL_getenv;
-+import SDL_mouse;
-+import SDL_thread;
-+import SDL_video;
- import abagames.util.Logger;
- import abagames.util.Rand;
- import abagames.util.GameManager;
-@@ -71,7 +95,7 @@
- int i;
- long nowTick;
- int frame;
--
-+
- try {
- screen.initSDL();
- } catch (SDLInitFailedException e) {
-@@ -88,7 +112,7 @@
- done = 1;
-
- nowTick = SDL_GetTicks();
-- frame = (int) (nowTick-prvTickCount) / interval;
-+ frame = cast(int) (nowTick-prvTickCount) / interval;
- if (frame <= 0) {
- frame = 1;
- SDL_Delay(prvTickCount+interval-nowTick);
-diff -Naur a7xpg/src/abagames/util/sdl/Screen3D.d a7xpg-gentoo/src/abagames/util/sdl/Screen3D.d
---- a7xpg/src/abagames/util/sdl/Screen3D.d 2003-09-21 13:01:28.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/util/sdl/Screen3D.d 2007-09-19 22:11:32.000000000 +0200
-@@ -5,9 +5,33 @@
- */
- module abagames.util.sdl.Screen3D;
-
--import string;
--import c.stdlib;
--import SDL;
-+import std.string;
-+import std.c.stdlib;
-+import SDL;
-+import SDL_active;
-+import SDL_joystick;
-+import SDL_mutex;
-+import SDL_timer;
-+import SDL_audio;
-+import SDL_endian;
-+import SDL_keyboard;
-+import SDL_quit;
-+import SDL_types;
-+import SDL_byteorder;
-+import SDL_error;
-+import SDL_Keysym;
-+import SDL_rwops;
-+import SDL_version;
-+import SDL_cdrom;
-+import SDL_events;
-+import SDL_mixer;
-+import SDL_syswm;
-+import SDL_Version;
-+import SDL_copying;
-+import SDL_getenv;
-+import SDL_mouse;
-+import SDL_thread;
-+import SDL_video;
- import opengl;
- import abagames.util.Logger;
- import abagames.util.sdl.Screen;
-@@ -38,7 +62,7 @@
- // Initialize SDL.
- if (SDL_Init(SDL_INIT_VIDEO) < 0) {
- throw new SDLInitFailedException(
-- "Unable to initialize SDL: " ~ string.toString(SDL_GetError()));
-+ "Unable to initialize SDL: " ~ std.string.toString(SDL_GetError()));
- }
- // Create an OpenGL screen.
- Uint32 videoFlags;
-@@ -46,10 +70,10 @@
- videoFlags = SDL_OPENGL | SDL_RESIZABLE;
- } else {
- videoFlags = SDL_OPENGL | SDL_FULLSCREEN;
-- }
-+ }
- if (SDL_SetVideoMode(width, height, 0, videoFlags) == null) {
- throw new SDLInitFailedException
-- ("Unable to create SDL screen: " ~ string.toString(SDL_GetError()));
-+ ("Unable to create SDL screen: " ~ std.string.toString(SDL_GetError()));
- }
- glViewport(0, 0, width, height);
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
-@@ -67,8 +91,8 @@
- //gluPerspective(45.0f, (GLfloat)width/(GLfloat)height, nearPlane, farPlane);
- glFrustum(-nearPlane,
- nearPlane,
-- -nearPlane * (GLfloat)height / (GLfloat)width,
-- nearPlane * (GLfloat)height / (GLfloat)width,
-+ -nearPlane * cast(GLfloat)height / cast(GLfloat)width,
-+ nearPlane * cast(GLfloat)height / cast(GLfloat)width,
- 0.1f, farPlane);
- glMatrixMode(GL_MODELVIEW);
- }
-@@ -101,6 +125,6 @@
- }
-
- protected void setCaption(char[] name) {
-- SDL_WM_SetCaption(string.toStringz(name), null);
-+ SDL_WM_SetCaption(std.string.toStringz(name), null);
- }
- }
-diff -Naur a7xpg/src/abagames/util/sdl/Sound.d a7xpg-gentoo/src/abagames/util/sdl/Sound.d
---- a7xpg/src/abagames/util/sdl/Sound.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/util/sdl/Sound.d 2007-09-19 22:11:32.000000000 +0200
-@@ -5,9 +5,32 @@
- */
- module abagames.util.sdl.Sound;
-
--import string;
--import SDL;
--import SDL_mixer;
-+import std.string;
-+import SDL;
-+import SDL_active;
-+import SDL_joystick;
-+import SDL_mutex;
-+import SDL_timer;
-+import SDL_audio;
-+import SDL_endian;
-+import SDL_keyboard;
-+import SDL_quit;
-+import SDL_types;
-+import SDL_byteorder;
-+import SDL_error;
-+import SDL_Keysym;
-+import SDL_rwops;
-+import SDL_version;
-+import SDL_cdrom;
-+import SDL_events;
-+import SDL_mixer;
-+import SDL_syswm;
-+import SDL_Version;
-+import SDL_copying;
-+import SDL_getenv;
-+import SDL_mouse;
-+import SDL_thread;
-+import SDL_video;
- import abagames.util.sdl.SDLInitFailedException;
-
- /**
-@@ -31,7 +54,7 @@
- if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
- noSound = 1;
- throw new SDLInitFailedException
-- ("Unable to initialize SDL_AUDIO: " ~ string.toString(SDL_GetError()));
-+ ("Unable to initialize SDL_AUDIO: " ~ std.string.toString(SDL_GetError()));
- }
-
- audio_rate = 44100;
-@@ -41,7 +64,7 @@
- if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) < 0) {
- noSound = 1;
- throw new SDLInitFailedException
-- ("Couldn't open audio: " ~ string.toString(SDL_GetError()));
-+ ("Couldn't open audio: " ~ std.string.toString(SDL_GetError()));
- }
- Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels);
- }
-@@ -66,22 +89,22 @@
- public void loadSound(char[] name) {
- if (noSound) return;
- char[] fileName = soundsDir ~ name;
-- music = Mix_LoadMUS(string.toStringz(fileName));
-+ music = Mix_LoadMUS(std.string.toStringz(fileName));
- if (!music) {
- noSound = true;
-- throw new SDLInitFailedException("Couldn't load: " ~ fileName ~
-- " (" ~ string.toString(Mix_GetError()) ~ ")");
-+ throw new SDLInitFailedException("Couldn't load: " ~ fileName ~
-+ " (" ~ std.string.toString(Mix_GetError()) ~ ")");
- }
- }
--
-+
- public void loadChunk(char[] name, int ch) {
- if (noSound) return;
- char[] fileName = chunksDir ~ name;
-- chunk = Mix_LoadWAV(string.toStringz(fileName));
-+ chunk = Mix_LoadWAV(std.string.toStringz(fileName));
- if (!chunk) {
- noSound = true;
-- throw new SDLInitFailedException("Couldn't load: " ~ fileName ~
-- " (" ~ string.toString(Mix_GetError()) ~ ")");
-+ throw new SDLInitFailedException("Couldn't load: " ~ fileName ~
-+ " (" ~ std.string.toString(Mix_GetError()) ~ ")");
- }
- chunkChannel = ch;
- }
-diff -Naur a7xpg/src/abagames/util/sdl/Texture.d a7xpg-gentoo/src/abagames/util/sdl/Texture.d
---- a7xpg/src/abagames/util/sdl/Texture.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/util/sdl/Texture.d 2007-09-19 22:11:32.000000000 +0200
-@@ -5,9 +5,33 @@
- */
- module abagames.util.sdl.Texture;
-
--import string;
-+import std.string;
- import opengl;
--import SDL;
-+import SDL;
-+import SDL_active;
-+import SDL_joystick;
-+import SDL_mutex;
-+import SDL_timer;
-+import SDL_audio;
-+import SDL_endian;
-+import SDL_keyboard;
-+import SDL_quit;
-+import SDL_types;
-+import SDL_byteorder;
-+import SDL_error;
-+import SDL_Keysym;
-+import SDL_rwops;
-+import SDL_version;
-+import SDL_cdrom;
-+import SDL_events;
-+import SDL_mixer;
-+import SDL_syswm;
-+import SDL_Version;
-+import SDL_copying;
-+import SDL_getenv;
-+import SDL_mouse;
-+import SDL_thread;
-+import SDL_video;
- import abagames.util.sdl.SDLInitFailedException;
-
- /**
-@@ -22,8 +46,8 @@
-
- public this(char[] name) {
- char[] fileName = imagesDir ~ name;
-- SDL_Surface *surface;
-- surface = SDL_LoadBMP(string.toStringz(fileName));
-+ SDL_Surface *surface;
-+ surface = SDL_LoadBMP(std.string.toStringz(fileName));
- if (!surface) {
- throw new SDLInitFailedException("Unable to load: " ~ fileName);
- }
-@@ -33,7 +57,7 @@
- GL_RGB, GL_UNSIGNED_BYTE, surface.pixels);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
-- /*gluBuild2DMipmaps(GL_TEXTURE_2D, 3, surface.w, surface.h,
-+ /*gluBuild2DMipmaps(GL_TEXTURE_2D, 3, surface.w, surface.h,
- GL_RGB, GL_UNSIGNED_BYTE, surface.pixels);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);*/
-diff -Naur a7xpg/src/abagames/util/Vector.d a7xpg-gentoo/src/abagames/util/Vector.d
---- a7xpg/src/abagames/util/Vector.d 2003-09-19 23:55:50.000000000 +0200
-+++ a7xpg-gentoo/src/abagames/util/Vector.d 2007-09-19 22:11:32.000000000 +0200
-@@ -5,7 +5,7 @@
- */
- module abagames.util.Vector;
-
--import math;
-+import std.math;
-
- /**
- * Vector.
-@@ -34,7 +34,7 @@
- rsl.x = mag * v.x / ll;
- rsl.y = mag * v.y / ll;
- } else {
-- rsl.x = rsl.y = 0;
-+ rsl.x = rsl.y = 0;
- }
- return rsl;
- }
-@@ -49,30 +49,30 @@
- y -= v.y;
- }
-
-- public void mul(float a) {
-+ public void mul(float a) {
- x *= a;
- y *= a;
- }
-
-- public void div(float a) {
-+ public void div(float a) {
- x /= a;
- y /= a;
- }
-
- public int checkSide(Vector pos1, Vector pos2) {
-- int xo = pos2.x - pos1.x;
-- int yo = pos2.y - pos1.y;
-+ int xo = cast(int)(pos2.x - pos1.x);
-+ int yo = cast(int)(pos2.y - pos1.y);
- if (xo == 0) {
- if (yo == 0)
- return 0;
-- return x - pos1.x;
-+ return cast(int)(x - pos1.x);
- } else if (yo == 0) {
-- return pos1.y - y;
-+ return cast(int)(pos1.y - y);
- } else {
-- if (xo * yo > 0) {
-- return (x - pos1.x) / xo - (y - pos1.y) / yo;
-+ if (xo * yo > 0) {
-+ return cast(int)((x - pos1.x) / xo - (y - pos1.y) / yo);
- } else {
-- return -(x - pos1.x) / xo + (y - pos1.y) / yo;
-+ return -cast(int)((x - pos1.x) / xo + (y - pos1.y) / yo);
- }
- }
- }
-diff -Naur a7xpg/src/dirent.d a7xpg-gentoo/src/dirent.d
---- a7xpg/src/dirent.d 1970-01-01 01:00:00.000000000 +0100
-+++ a7xpg-gentoo/src/dirent.d 2007-09-19 22:11:32.000000000 +0200
-@@ -0,0 +1,10 @@
-+import std.string;
-+
-+extern (C) {
-+ alias void DIR;
-+ alias void dirent;
-+ DIR* opendir(char* name);
-+ dirent* readdir(DIR* dir);
-+ int closedir(DIR* dir);
-+ char* readdir_filename(DIR* ent);
-+}
-diff -Naur a7xpg/src/dirent_d.c a7xpg-gentoo/src/dirent_d.c
---- a7xpg/src/dirent_d.c 1970-01-01 01:00:00.000000000 +0100
-+++ a7xpg-gentoo/src/dirent_d.c 2007-09-19 22:11:32.000000000 +0200
-@@ -0,0 +1,59 @@
-+#ifdef WINDOWS
-+
-+#include <windows.h>
-+
-+#include <stdio.h>
-+#include <malloc.h>
-+
-+typedef struct {
-+ HANDLE h;
-+ char* prev;
-+} DIR;
-+
-+DIR* opendir(char* dir) {
-+ WIN32_FIND_DATA fd;
-+ HANDLE h;
-+ DIR* d;
-+ char buf[MAX_PATH];
-+
-+ sprintf(buf, "%s/*", dir);
-+ h = FindFirstFileA(buf, &fd);
-+ d = (DIR*)malloc(sizeof(DIR));
-+ d->h = h;
-+ d->prev = 0;
-+ return d;
-+}
-+
-+char* readdir_filename(DIR* d) {
-+ WIN32_FIND_DATA fd;
-+ BOOL ret = FindNextFileA(d->h, &fd);
-+ if (ret) {
-+ if (d->prev != 0) free(d->prev);
-+ d->prev = malloc(sizeof(char) * strlen(fd.cFileName));
-+ strcpy(d->prev, fd.cFileName);
-+ return d->prev;
-+ }
-+ else {
-+ return NULL;
-+ }
-+}
-+
-+int closedir(DIR* d) {
-+ FindClose(d->h);
-+ free(d->prev);
-+ free(d);
-+}
-+
-+#else // ! WINDOWS
-+
-+#include "dirent.h"
-+#include "unistd.h"
-+
-+char* readdir_filename(DIR* dir) {
-+ struct dirent* ent = readdir(dir);
-+ if (ent == NULL) return NULL;
-+ else return ent->d_name;
-+}
-+
-+#endif // WINDOWS
-+
diff --git a/devel/games-action/a7xpg/files/a7xpg.png b/devel/games-action/a7xpg/files/a7xpg.png
deleted file mode 100644
index c2f8d21..0000000
--- a/devel/games-action/a7xpg/files/a7xpg.png
+++ /dev/null
Binary files differ
diff --git a/devel/games-action/a7xpg/files/a7xpg.prf b/devel/games-action/a7xpg/files/a7xpg.prf
deleted file mode 100644
index 8676b7b..0000000
--- a/devel/games-action/a7xpg/files/a7xpg.prf
+++ /dev/null
Binary files differ
diff --git a/devel/games-action/a7xpg/files/digest-a7xpg-0.11 b/devel/games-action/a7xpg/files/digest-a7xpg-0.11
deleted file mode 100644
index 9b2f41d..0000000
--- a/devel/games-action/a7xpg/files/digest-a7xpg-0.11
+++ /dev/null
@@ -1,3 +0,0 @@
-MD5 3280918840913d629b13dc02bcbbfa7d a7xpg0_11.zip 3960261
-RMD160 e2318b08743eeec62b9615e8e1f14c0a6b633ab6 a7xpg0_11.zip 3960261
-SHA256 128c0485794732262e1685e2afaf7521f2dd9468ac8587f0afb166b4e5cf4b12 a7xpg0_11.zip 3960261
diff --git a/devel/games-action/a7xpg/metadata.xml b/devel/games-action/a7xpg/metadata.xml
deleted file mode 100644
index 4e4714e..0000000
--- a/devel/games-action/a7xpg/metadata.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer>
- <email>frostworks@gmx.de</email>
- <name>Marcel Unbehaun</name>
-</maintainer>
-<herd>games</herd>
-</pkgmetadata>
diff --git a/devel/games-action/ardentryst/Manifest b/devel/games-action/ardentryst/Manifest
deleted file mode 100644
index 8afd082..0000000
--- a/devel/games-action/ardentryst/Manifest
+++ /dev/null
@@ -1,3 +0,0 @@
-DIST ardentryst1.71.tar.gz 26651674 RMD160 ce260620924b24d289e77695751df00fa4ac3b02 SHA1 13fea2736b8289587c1cefa98ee4df2a76681e2e SHA256 2b7385ab9abbc28b86dab2c2f3ed31bf03a37a24ddf5439ebf30819be8f986a9
-EBUILD ardentryst-1.71.ebuild 816 RMD160 18dab7fb9e53f63492e9af4ed5ecffcab8ab321d SHA1 d2ef4063dc826a6ff401adba10164896cd966687 SHA256 10ea5b5d5a5fe026b68465f0c740f8a59dcd809d7b970db89b0e95661825345c
-MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906
diff --git a/devel/games-action/ardentryst/ardentryst-1.71.ebuild b/devel/games-action/ardentryst/ardentryst-1.71.ebuild
deleted file mode 100644
index 368a2a1..0000000
--- a/devel/games-action/ardentryst/ardentryst-1.71.ebuild
+++ /dev/null
@@ -1,31 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-inherit games
-
-MY_P=${P/-/}
-
-DESCRIPTION="An action/RPG sidescoller, focused not just on fighting, but on story and character development."
-HOMEPAGE="http://jordan.trudgett.com/"
-SRC_URI="mirror://sourceforge/${PN}/${MY_P}.tar.gz"
-
-LICENSE="GPL-3"
-SLOT="0"
-KEYWORDS="~amd64 ~x86"
-IUSE=""
-
-RDEPEND="dev-python/pygame"
-DEPEND="${RDEPEND}"
-
-S=${WORKDIR}/${MY_P}
-
-src_install() {
- insinto "${GAMES_DATADIR}/${PN}"
- doins -r Base Data Demos Fonts Levels Music Sounds OPR.txt *.py *.dig *.xml || die "doins failed"
- games_make_wrapper ${PN} "python ./ardentryst.py" "${GAMES_DATADIR}/${PN}"
- newicon Data/icon.png ${PN}.png
- make_desktop_entry ${PN} Ardentryst
- dodoc help.txt || die
- prepgamesdirs
-}
diff --git a/devel/games-action/ardentryst/metadata.xml b/devel/games-action/ardentryst/metadata.xml
deleted file mode 100644
index 4e4714e..0000000
--- a/devel/games-action/ardentryst/metadata.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer>
- <email>frostworks@gmx.de</email>
- <name>Marcel Unbehaun</name>
-</maintainer>
-<herd>games</herd>
-</pkgmetadata>
diff --git a/devel/games-action/area2048/Manifest b/devel/games-action/area2048/Manifest
deleted file mode 100644
index 7fe2a0e..0000000
--- a/devel/games-action/area2048/Manifest
+++ /dev/null
@@ -1,6 +0,0 @@
-AUX area2048-1.03.diff 74974 RMD160 3d0455d0e8116093f3e9df459b07bc529f26fcf8 SHA1 9a9e4d7ad1459d011933c28b7faf2fa2a08b2d5e SHA256 29c17c3fa78c7960364e3dae7245557b8089983ae3d8ea9d39be9de348830841
-AUX area2048.png 2508 RMD160 ed2b930a82af71092c62512178c1a039eb8f8a3e SHA1 624afa5b4714f8df8dc463b349c316d8343beae3 SHA256 ea0d0b4be0892bc8a8fe02ae641e8aa1e6806c186eb59006a1d2cec6f1064ca8
-DIST a2k.zip 5909080 RMD160 b41d3df704f0eea124b5e67cac7225d9db117b72 SHA1 e8fd183dd844b584a6c7cb8f87253e90e2547606 SHA256 c183d9b1c170249f9c0d176d527d84d4dc93b556ee59f1e0a3f3216fcb4e0426
-DIST a2k_src.zip 176719 RMD160 1f68dd97b0cff8d7e7e29117fcbe29aaf2518fed SHA1 8cb42a9879f68d8197cc598434b03096561d824e SHA256 ac574736f0e62b684696c4120e363d22f9838c79bfa56a6ff6b87c1e79c9358b
-EBUILD area2048-1.03.ebuild 2135 RMD160 377e62799e89f99e67a7c6be98fc2286e8c1f9ad SHA1 7927c66558b1b9d7ff6fc38368b717e6d51686b2 SHA256 cc166e918c05e00826b7833f47db170083d72372b6eb766cf679b7bc352c9a1c
-MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906
diff --git a/devel/games-action/area2048/area2048-1.03.ebuild b/devel/games-action/area2048/area2048-1.03.ebuild
deleted file mode 100644
index 4888239..0000000
--- a/devel/games-action/area2048/area2048-1.03.ebuild
+++ /dev/null
@@ -1,74 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI="2"
-
-inherit d-games
-
-MY_PN=a2k
-MY_PV=${PV//./_}
-
-DESCRIPTION="jumpei isshiki's HelloWorldProject (2005/01/17) "
-HOMEPAGE="http://homepage2.nifty.com/isshiki/prog_win_d.html"
-SRC_URI="mirror://homepage2.nifty.com/isshiki/${MY_PN}.zip
- mirror://homepage2.nifty.com/isshiki/${MY_PN}_src.zip"
-
-LICENSE="BSD"
-SLOT="0"
-KEYWORDS="~ppc ~x86"
-IUSE=""
-
-RDEPEND="media-libs/libsdl
- media-libs/mesa
- media-libs/sdl-mixer
- dev-libs/bulletss"
-DEPEND="${RDEPEND}"
-
-S=${WORKDIR}/${MY_PN}
-
-src_unpack(){
- cd "${WORKDIR}"
- unpack ${MY_PN}.zip
- cd "${S}"
- unpack ${MY_PN}_src.zip
-
-}
-
-src_prepare(){
- epatch "${FILESDIR}"/${P}.diff
- sed -i \
- -e 's:"\(icon.bmp[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i a2k_src/src/util_pad.d \
- -e 's:"\(title.bmp[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i a2k_src/src/init.d \
- -e 's:"\(stg0[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i a2k_src/src/init.d \
- -e 's:"\(boss0[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i a2k_src/src/init.d \
- -e 's:"\(se_[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i a2k_src/src/init.d \
- -e 's:"\(voice[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i a2k_src/src/init.d \
- -e 's:"\(bullet[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i a2k_src/src/init.d \
- -e 's:"\(score.dat[^"]*\)":"'${GAMES_STATEDIR}'/'a2k'\1":g' -i a2k_src/src/init.d \
- -e 's:"\(config.dat[^"]*\)":"'${GAMES_STATEDIR}'/'a2k'\1":g' -i a2k_src/src/init.d \
- || die "sed failed"
-}
-
-src_install() {
- dogamesbin ${PN} || die "dogamesbin failed"
-
- local datadir="${GAMES_DATADIR}"/${PN}
- dodir "${GAMES_STATEDIR}"
- touch ${D}/"${GAMES_STATEDIR}"/a2kscore.dat || die "touch failed"
- fperms 660 "${GAMES_STATEDIR}"/a2kscore.dat
- touch ${D}/"${GAMES_STATEDIR}"/a2kconfig.dat || die "touch failed"
- fperms 660 "${GAMES_STATEDIR}"/a2kconfig.dat
-
- dodir ${datadir}
- insinto "${GAMES_DATADIR}"/${PN}
- doins *.xml *.bmp *.ogg *.wav || die
- newicon "${FILESDIR}"/${PN}.png ${PN}.png
- make_desktop_entry ${PN} ${PN}
- dodoc readme*
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
-}
diff --git a/devel/games-action/area2048/files/area2048-1.03.diff b/devel/games-action/area2048/files/area2048-1.03.diff
deleted file mode 100644
index 4b12836..0000000
--- a/devel/games-action/area2048/files/area2048-1.03.diff
+++ /dev/null
@@ -1,2469 +0,0 @@
-diff -Naur a2k-org/a2k_src/import/opengl.d a2k/a2k_src/import/opengl.d
---- a2k-org/a2k_src/import/opengl.d 2008-02-12 22:20:18.000000000 +0100
-+++ a2k/a2k_src/import/opengl.d 2008-10-07 10:47:18.000000000 +0200
-@@ -1,16 +1,6 @@
--version (Win32) {
-- import std.c.windows.windows;
--}
--extern(System):
--
--/* Please use this code with old D compiler.
--version (Win32) {
-- extern(Windows):
--}
--else {
-+
- extern(C):
--}
--*/
-+
-
- alias uint GLenum;
- alias ubyte GLboolean;
-@@ -1122,7 +1112,7 @@
- /*************************************************************/
-
- void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
--void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf cref);
-+void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf);
- GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
- void /*APIENTRY*/glArrayElement (GLint i);
- void /*APIENTRY*/glBegin (GLenum mode);
-@@ -1375,7 +1365,7 @@
- void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
- void /*APIENTRY*/glShadeModel (GLenum mode);
--void /*APIENTRY*/glStencilFunc (GLenum func, GLint cref, GLuint mask);
-+void /*APIENTRY*/glStencilFunc (GLenum func, GLint, GLuint mask);
- void /*APIENTRY*/glStencilMask (GLuint mask);
- void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- void /*APIENTRY*/glTexCoord1d (GLdouble s);
-diff -Naur a2k-org/a2k_src/import/openglu.d a2k/a2k_src/import/openglu.d
---- a2k-org/a2k_src/import/openglu.d 2008-02-12 22:20:14.000000000 +0100
-+++ a2k/a2k_src/import/openglu.d 2008-10-07 10:47:18.000000000 +0200
-@@ -1,15 +1,6 @@
--import opengl;
-
--extern(System):
--
--/* Please use this code with old D compiler.
--version (Win32) {
-- extern(Windows):
--}
--else {
- extern(C):
--}
--*/
-+
-
- GLubyte* gluErrorString (
- GLenum errCode);
-diff -Naur a2k-org/a2k_src/import/SDL_active.d a2k/a2k_src/import/SDL_active.d
---- a2k-org/a2k_src/import/SDL_active.d 2006-07-26 23:24:30.000000000 +0200
-+++ a2k/a2k_src/import/SDL_active.d 2002-01-04 15:25:02.000000000 +0100
-@@ -22,7 +22,7 @@
-
- /* Include file for SDL application focus event handling */
-
--public import SDL_types;
-+import SDL_types;
-
- extern(C):
-
-diff -Naur a2k-org/a2k_src/import/SDL_audio.d a2k/a2k_src/import/SDL_audio.d
---- a2k-org/a2k_src/import/SDL_audio.d 2006-07-26 23:24:40.000000000 +0200
-+++ a2k/a2k_src/import/SDL_audio.d 2002-05-22 07:38:58.000000000 +0200
-@@ -20,10 +20,10 @@
- slouken@devolution.com
- */
-
--public import SDL_types;
--public import SDL_error;
--public import SDL_rwops;
--public import SDL_byteorder;
-+import SDL_types;
-+import SDL_error;
-+import SDL_rwops;
-+import SDL_byteorder;
-
- extern(C):
-
-diff -Naur a2k-org/a2k_src/import/SDL_cdrom.d a2k/a2k_src/import/SDL_cdrom.d
---- a2k-org/a2k_src/import/SDL_cdrom.d 2006-07-26 23:24:42.000000000 +0200
-+++ a2k/a2k_src/import/SDL_cdrom.d 2002-05-22 07:44:28.000000000 +0200
-@@ -22,7 +22,7 @@
-
- /* This is the CD-audio control API for Simple DirectMedia Layer */
-
--public import SDL_types;
-+import SDL_types;
-
- extern(C):
-
-diff -Naur a2k-org/a2k_src/import/SDL.d a2k/a2k_src/import/SDL.d
---- a2k-org/a2k_src/import/SDL.d 2006-07-26 23:24:12.000000000 +0200
-+++ a2k/a2k_src/import/SDL.d 2008-10-07 10:47:18.000000000 +0200
-@@ -33,60 +33,60 @@
- public import SDL_byteorder;
- public import SDL_Version;
-
--extern(C):
--
--/* As of version 0.5, SDL is loaded dynamically into the application */
--
--/* These are the flags which may be passed to SDL_Init() -- you should
-- specify the subsystems which you will be using in your application.
--*/
--const uint SDL_INIT_TIMER = 0x00000001;
--const uint SDL_INIT_AUDIO = 0x00000010;
--const uint SDL_INIT_VIDEO = 0x00000020;
--const uint SDL_INIT_CDROM = 0x00000100;
--const uint SDL_INIT_JOYSTICK = 0x00000200;
--const uint SDL_INIT_NOPARACHUTE = 0x00100000; /* Don't catch fatal signals */
--const uint SDL_INIT_EVENTTHREAD = 0x01000000; /* Not supported on all OS's */
--const uint SDL_INIT_EVERYTHING = 0x0000FFFF;
--
--/* This function loads the SDL dynamically linked library and initializes
-- * the subsystems specified by 'flags' (and those satisfying dependencies)
-- * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
-- * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
-- */
--int SDL_Init(Uint32 flags);
--
--/* This function initializes specific SDL subsystems */
--int SDL_InitSubSystem(Uint32 flags);
--
--/* This function cleans up specific SDL subsystems */
--void SDL_QuitSubSystem(Uint32 flags);
--
--/* This function returns mask of the specified subsystems which have
-- been initialized.
-- If 'flags' is 0, it returns a mask of all initialized subsystems.
--*/
--Uint32 SDL_WasInit(Uint32 flags);
--
--/* This function cleans up all initialized subsystems and unloads the
-- * dynamically linked library. You should call it upon all exit conditions.
-- */
--void SDL_Quit();
--
--void SDL_SetModuleHandle(void *hInst);
--//extern(Windows) void* GetModuleHandle(char*);
--extern(Windows) void* GetModuleHandleA(char*);
--
--static this()
--{
-- /* Load SDL dynamic link library */
-- if (SDL_Init(SDL_INIT_NOPARACHUTE) < 0)
-- throw new Error("Error loading SDL");
--// SDL_SetModuleHandle(GetModuleHandle(null));
-- SDL_SetModuleHandle(GetModuleHandleA(null));
--}
--
--static ~this()
--{
-- SDL_Quit();
--}
-+extern(C):
-+
-+/* As of version 0.5, SDL is loaded dynamically into the application */
-+
-+/* These are the flags which may be passed to SDL_Init() -- you should
-+ specify the subsystems which you will be using in your application.
-+*/
-+const uint SDL_INIT_TIMER = 0x00000001;
-+const uint SDL_INIT_AUDIO = 0x00000010;
-+const uint SDL_INIT_VIDEO = 0x00000020;
-+const uint SDL_INIT_CDROM = 0x00000100;
-+const uint SDL_INIT_JOYSTICK = 0x00000200;
-+const uint SDL_INIT_NOPARACHUTE = 0x00100000; /* Don't catch fatal signals */
-+const uint SDL_INIT_EVENTTHREAD = 0x01000000; /* Not supported on all OS's */
-+const uint SDL_INIT_EVERYTHING = 0x0000FFFF;
-+
-+/* This function loads the SDL dynamically linked library and initializes
-+ * the subsystems specified by 'flags' (and those satisfying dependencies)
-+ * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
-+ * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
-+ */
-+int SDL_Init(Uint32 flags);
-+
-+/* This function initializes specific SDL subsystems */
-+int SDL_InitSubSystem(Uint32 flags);
-+
-+/* This function cleans up specific SDL subsystems */
-+void SDL_QuitSubSystem(Uint32 flags);
-+
-+/* This function returns mask of the specified subsystems which have
-+ been initialized.
-+ If 'flags' is 0, it returns a mask of all initialized subsystems.
-+*/
-+Uint32 SDL_WasInit(Uint32 flags);
-+
-+/* This function cleans up all initialized subsystems and unloads the
-+ * dynamically linked library. You should call it upon all exit conditions.
-+ */
-+void SDL_Quit();
-+
-+/+
-+void SDL_SetModuleHandle(void *hInst);
-+extern(Windows) void* GetModuleHandle(char*);
-+
-+static this()
-+{
-+ /* Load SDL dynamic link library */
-+ if (SDL_Init(SDL_INIT_NOPARACHUTE) < 0)
-+ throw new Error("Error loading SDL");
-+ SDL_SetModuleHandle(GetModuleHandle(null));
-+}
-+
-+static ~this()
-+{
-+ SDL_Quit();
-+}
-++/
-diff -Naur a2k-org/a2k_src/import/SDL_endian.d a2k/a2k_src/import/SDL_endian.d
---- a2k-org/a2k_src/import/SDL_endian.d 2006-09-14 01:57:50.000000000 +0200
-+++ a2k/a2k_src/import/SDL_endian.d 2004-05-08 12:55:52.000000000 +0200
-@@ -34,9 +34,9 @@
- and other data sources.
- */
-
--public import SDL_types;
--public import SDL_rwops;
--public import SDL_byteorder;
-+import SDL_types;
-+import SDL_rwops;
-+import SDL_byteorder;
-
- extern(C):
-
-@@ -47,7 +47,7 @@
- */
-
- Uint16 SDL_Swap16(Uint16 D) {
-- return cast(Uint16)((D<<8)|(D>>8));
-+ return((D<<8)|(D>>8));
- }
-
- Uint32 SDL_Swap32(Uint32 D) {
-diff -Naur a2k-org/a2k_src/import/SDL_events.d a2k/a2k_src/import/SDL_events.d
---- a2k-org/a2k_src/import/SDL_events.d 2006-07-26 23:25:46.000000000 +0200
-+++ a2k/a2k_src/import/SDL_events.d 2008-10-07 10:47:18.000000000 +0200
-@@ -22,12 +22,12 @@
-
- /* Include file for SDL event handling */
-
--public import SDL_types;
--public import SDL_active;
--public import SDL_keyboard;
--public import SDL_mouse;
--public import SDL_joystick;
--public import SDL_syswm;
-+import SDL_types;
-+import SDL_active;
-+import SDL_keyboard;
-+import SDL_mouse;
-+import SDL_joystick;
-+import SDL_syswm;
-
- extern(C):
-
-@@ -304,7 +304,7 @@
- If 'state' is set to SDL_QUERY, SDL_EventState() will return the
- current processing state of the specified event.
- */
--const int SDL_QUERY = -1;
-+const uint SDL_QUERY = -1;
- const uint SDL_IGNORE = 0;
- const uint SDL_DISABLE = 0;
- const uint SDL_ENABLE = 1;
-diff -Naur a2k-org/a2k_src/import/SDL_image.d a2k/a2k_src/import/SDL_image.d
---- a2k-org/a2k_src/import/SDL_image.d 2006-07-26 23:24:58.000000000 +0200
-+++ a2k/a2k_src/import/SDL_image.d 2004-05-08 14:09:32.000000000 +0200
-@@ -26,7 +26,7 @@
-
- /* A simple library to load images of various formats as SDL surfaces */
-
--public import SDL;
-+import SDL;
-
- extern (C) {
-
-diff -Naur a2k-org/a2k_src/import/SDL_joystick.d a2k/a2k_src/import/SDL_joystick.d
---- a2k-org/a2k_src/import/SDL_joystick.d 2006-07-26 23:25:10.000000000 +0200
-+++ a2k/a2k_src/import/SDL_joystick.d 2002-01-04 15:24:10.000000000 +0100
-@@ -22,7 +22,7 @@
-
- /* Include file for SDL joystick event handling */
-
--public import SDL_types;
-+import SDL_types;
-
- extern(C):
-
-diff -Naur a2k-org/a2k_src/import/SDL_keyboard.d a2k/a2k_src/import/SDL_keyboard.d
---- a2k-org/a2k_src/import/SDL_keyboard.d 2006-07-26 23:25:14.000000000 +0200
-+++ a2k/a2k_src/import/SDL_keyboard.d 2002-01-04 15:28:12.000000000 +0100
-@@ -22,11 +22,11 @@
-
- /* Include file for SDL keyboard event handling */
-
--public import SDL_types;
-+import SDL_types;
- // !!! A hack! struct SDL_keysym is defined in this module,
- // !!! so we need to resolve the nameclash...
- // !!! Definitely won't work on *NIX but for now will do.
--public import SDL_Keysym;
-+import SDL_Keysym;
-
- extern(C):
-
-diff -Naur a2k-org/a2k_src/import/SDL_keysym.d a2k/a2k_src/import/SDL_keysym.d
---- a2k-org/a2k_src/import/SDL_keysym.d 2002-01-04 23:31:22.000000000 +0100
-+++ a2k/a2k_src/import/SDL_keysym.d 1970-01-01 01:00:00.000000000 +0100
-@@ -1,308 +0,0 @@
--/*
-- SDL - Simple DirectMedia Layer
-- Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
--
-- This library is free software; you can redistribute it and/or
-- modify it under the terms of the GNU Library General Public
-- License as published by the Free Software Foundation; either
-- version 2 of the License, or (at your option) any later version.
--
-- This library is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-- Library General Public License for more details.
--
-- You should have received a copy of the GNU Library General Public
-- License along with this library; if not, write to the Free
-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
--
-- Sam Lantinga
-- slouken@devolution.com
--*/
--
--/* What we really want is a mapping of every raw key on the keyboard.
-- To support international keyboards, we use the range 0xA1 - 0xFF
-- as international virtual keycodes. We'll follow in the footsteps of X11...
-- The names of the keys
-- */
--
--alias int SDLKey;
--enum {
-- /* The keyboard syms have been cleverly chosen to map to ASCII */
-- SDLK_UNKNOWN = 0,
-- SDLK_FIRST = 0,
-- SDLK_BACKSPACE = 8,
-- SDLK_TAB = 9,
-- SDLK_CLEAR = 12,
-- SDLK_RETURN = 13,
-- SDLK_PAUSE = 19,
-- SDLK_ESCAPE = 27,
-- SDLK_SPACE = 32,
-- SDLK_EXCLAIM = 33,
-- SDLK_QUOTEDBL = 34,
-- SDLK_HASH = 35,
-- SDLK_DOLLAR = 36,
-- SDLK_AMPERSAND = 38,
-- SDLK_QUOTE = 39,
-- SDLK_LEFTPAREN = 40,
-- SDLK_RIGHTPAREN = 41,
-- SDLK_ASTERISK = 42,
-- SDLK_PLUS = 43,
-- SDLK_COMMA = 44,
-- SDLK_MINUS = 45,
-- SDLK_PERIOD = 46,
-- SDLK_SLASH = 47,
-- SDLK_0 = 48,
-- SDLK_1 = 49,
-- SDLK_2 = 50,
-- SDLK_3 = 51,
-- SDLK_4 = 52,
-- SDLK_5 = 53,
-- SDLK_6 = 54,
-- SDLK_7 = 55,
-- SDLK_8 = 56,
-- SDLK_9 = 57,
-- SDLK_COLON = 58,
-- SDLK_SEMICOLON = 59,
-- SDLK_LESS = 60,
-- SDLK_EQUALS = 61,
-- SDLK_GREATER = 62,
-- SDLK_QUESTION = 63,
-- SDLK_AT = 64,
-- /*
-- Skip uppercase letters
-- */
-- SDLK_LEFTBRACKET = 91,
-- SDLK_BACKSLASH = 92,
-- SDLK_RIGHTBRACKET = 93,
-- SDLK_CARET = 94,
-- SDLK_UNDERSCORE = 95,
-- SDLK_BACKQUOTE = 96,
-- SDLK_a = 97,
-- SDLK_b = 98,
-- SDLK_c = 99,
-- SDLK_d = 100,
-- SDLK_e = 101,
-- SDLK_f = 102,
-- SDLK_g = 103,
-- SDLK_h = 104,
-- SDLK_i = 105,
-- SDLK_j = 106,
-- SDLK_k = 107,
-- SDLK_l = 108,
-- SDLK_m = 109,
-- SDLK_n = 110,
-- SDLK_o = 111,
-- SDLK_p = 112,
-- SDLK_q = 113,
-- SDLK_r = 114,
-- SDLK_s = 115,
-- SDLK_t = 116,
-- SDLK_u = 117,
-- SDLK_v = 118,
-- SDLK_w = 119,
-- SDLK_x = 120,
-- SDLK_y = 121,
-- SDLK_z = 122,
-- SDLK_DELETE = 127,
-- /* End of ASCII mapped keysyms */
--
-- /* International keyboard syms */
-- SDLK_WORLD_0 = 160, /* 0xA0 */
-- SDLK_WORLD_1 = 161,
-- SDLK_WORLD_2 = 162,
-- SDLK_WORLD_3 = 163,
-- SDLK_WORLD_4 = 164,
-- SDLK_WORLD_5 = 165,
-- SDLK_WORLD_6 = 166,
-- SDLK_WORLD_7 = 167,
-- SDLK_WORLD_8 = 168,
-- SDLK_WORLD_9 = 169,
-- SDLK_WORLD_10 = 170,
-- SDLK_WORLD_11 = 171,
-- SDLK_WORLD_12 = 172,
-- SDLK_WORLD_13 = 173,
-- SDLK_WORLD_14 = 174,
-- SDLK_WORLD_15 = 175,
-- SDLK_WORLD_16 = 176,
-- SDLK_WORLD_17 = 177,
-- SDLK_WORLD_18 = 178,
-- SDLK_WORLD_19 = 179,
-- SDLK_WORLD_20 = 180,
-- SDLK_WORLD_21 = 181,
-- SDLK_WORLD_22 = 182,
-- SDLK_WORLD_23 = 183,
-- SDLK_WORLD_24 = 184,
-- SDLK_WORLD_25 = 185,
-- SDLK_WORLD_26 = 186,
-- SDLK_WORLD_27 = 187,
-- SDLK_WORLD_28 = 188,
-- SDLK_WORLD_29 = 189,
-- SDLK_WORLD_30 = 190,
-- SDLK_WORLD_31 = 191,
-- SDLK_WORLD_32 = 192,
-- SDLK_WORLD_33 = 193,
-- SDLK_WORLD_34 = 194,
-- SDLK_WORLD_35 = 195,
-- SDLK_WORLD_36 = 196,
-- SDLK_WORLD_37 = 197,
-- SDLK_WORLD_38 = 198,
-- SDLK_WORLD_39 = 199,
-- SDLK_WORLD_40 = 200,
-- SDLK_WORLD_41 = 201,
-- SDLK_WORLD_42 = 202,
-- SDLK_WORLD_43 = 203,
-- SDLK_WORLD_44 = 204,
-- SDLK_WORLD_45 = 205,
-- SDLK_WORLD_46 = 206,
-- SDLK_WORLD_47 = 207,
-- SDLK_WORLD_48 = 208,
-- SDLK_WORLD_49 = 209,
-- SDLK_WORLD_50 = 210,
-- SDLK_WORLD_51 = 211,
-- SDLK_WORLD_52 = 212,
-- SDLK_WORLD_53 = 213,
-- SDLK_WORLD_54 = 214,
-- SDLK_WORLD_55 = 215,
-- SDLK_WORLD_56 = 216,
-- SDLK_WORLD_57 = 217,
-- SDLK_WORLD_58 = 218,
-- SDLK_WORLD_59 = 219,
-- SDLK_WORLD_60 = 220,
-- SDLK_WORLD_61 = 221,
-- SDLK_WORLD_62 = 222,
-- SDLK_WORLD_63 = 223,
-- SDLK_WORLD_64 = 224,
-- SDLK_WORLD_65 = 225,
-- SDLK_WORLD_66 = 226,
-- SDLK_WORLD_67 = 227,
-- SDLK_WORLD_68 = 228,
-- SDLK_WORLD_69 = 229,
-- SDLK_WORLD_70 = 230,
-- SDLK_WORLD_71 = 231,
-- SDLK_WORLD_72 = 232,
-- SDLK_WORLD_73 = 233,
-- SDLK_WORLD_74 = 234,
-- SDLK_WORLD_75 = 235,
-- SDLK_WORLD_76 = 236,
-- SDLK_WORLD_77 = 237,
-- SDLK_WORLD_78 = 238,
-- SDLK_WORLD_79 = 239,
-- SDLK_WORLD_80 = 240,
-- SDLK_WORLD_81 = 241,
-- SDLK_WORLD_82 = 242,
-- SDLK_WORLD_83 = 243,
-- SDLK_WORLD_84 = 244,
-- SDLK_WORLD_85 = 245,
-- SDLK_WORLD_86 = 246,
-- SDLK_WORLD_87 = 247,
-- SDLK_WORLD_88 = 248,
-- SDLK_WORLD_89 = 249,
-- SDLK_WORLD_90 = 250,
-- SDLK_WORLD_91 = 251,
-- SDLK_WORLD_92 = 252,
-- SDLK_WORLD_93 = 253,
-- SDLK_WORLD_94 = 254,
-- SDLK_WORLD_95 = 255, /* 0xFF */
--
-- /* Numeric keypad */
-- SDLK_KP0 = 256,
-- SDLK_KP1 = 257,
-- SDLK_KP2 = 258,
-- SDLK_KP3 = 259,
-- SDLK_KP4 = 260,
-- SDLK_KP5 = 261,
-- SDLK_KP6 = 262,
-- SDLK_KP7 = 263,
-- SDLK_KP8 = 264,
-- SDLK_KP9 = 265,
-- SDLK_KP_PERIOD = 266,
-- SDLK_KP_DIVIDE = 267,
-- SDLK_KP_MULTIPLY = 268,
-- SDLK_KP_MINUS = 269,
-- SDLK_KP_PLUS = 270,
-- SDLK_KP_ENTER = 271,
-- SDLK_KP_EQUALS = 272,
--
-- /* Arrows + Home/End pad */
-- SDLK_UP = 273,
-- SDLK_DOWN = 274,
-- SDLK_RIGHT = 275,
-- SDLK_LEFT = 276,
-- SDLK_INSERT = 277,
-- SDLK_HOME = 278,
-- SDLK_END = 279,
-- SDLK_PAGEUP = 280,
-- SDLK_PAGEDOWN = 281,
--
-- /* Function keys */
-- SDLK_F1 = 282,
-- SDLK_F2 = 283,
-- SDLK_F3 = 284,
-- SDLK_F4 = 285,
-- SDLK_F5 = 286,
-- SDLK_F6 = 287,
-- SDLK_F7 = 288,
-- SDLK_F8 = 289,
-- SDLK_F9 = 290,
-- SDLK_F10 = 291,
-- SDLK_F11 = 292,
-- SDLK_F12 = 293,
-- SDLK_F13 = 294,
-- SDLK_F14 = 295,
-- SDLK_F15 = 296,
--
-- /* Key state modifier keys */
-- SDLK_NUMLOCK = 300,
-- SDLK_CAPSLOCK = 301,
-- SDLK_SCROLLOCK = 302,
-- SDLK_RSHIFT = 303,
-- SDLK_LSHIFT = 304,
-- SDLK_RCTRL = 305,
-- SDLK_LCTRL = 306,
-- SDLK_RALT = 307,
-- SDLK_LALT = 308,
-- SDLK_RMETA = 309,
-- SDLK_LMETA = 310,
-- SDLK_LSUPER = 311, /* Left "Windows" key */
-- SDLK_RSUPER = 312, /* Right "Windows" key */
-- SDLK_MODE = 313, /* "Alt Gr" key */
-- SDLK_COMPOSE = 314, /* Multi-key compose key */
--
-- /* Miscellaneous function keys */
-- SDLK_HELP = 315,
-- SDLK_PRINT = 316,
-- SDLK_SYSREQ = 317,
-- SDLK_BREAK = 318,
-- SDLK_MENU = 319,
-- SDLK_POWER = 320, /* Power Macintosh power key */
-- SDLK_EURO = 321, /* Some european keyboards */
-- SDLK_UNDO = 322, /* Atari keyboard has Undo */
--
-- /* Add any other keys here */
--
-- SDLK_LAST
--}
--
--/* Enumeration of valid key mods (possibly OR'd together) */
--alias int SDLMod;
--enum {
-- KMOD_NONE = 0x0000,
-- KMOD_LSHIFT= 0x0001,
-- KMOD_RSHIFT= 0x0002,
-- KMOD_LCTRL = 0x0040,
-- KMOD_RCTRL = 0x0080,
-- KMOD_LALT = 0x0100,
-- KMOD_RALT = 0x0200,
-- KMOD_LMETA = 0x0400,
-- KMOD_RMETA = 0x0800,
-- KMOD_NUM = 0x1000,
-- KMOD_CAPS = 0x2000,
-- KMOD_MODE = 0x4000,
-- KMOD_RESERVED = 0x8000
--}
--
--const uint KMOD_CTRL = (KMOD_LCTRL|KMOD_RCTRL);
--const uint KMOD_SHIFT = (KMOD_LSHIFT|KMOD_RSHIFT);
--const uint KMOD_ALT = (KMOD_LALT|KMOD_RALT);
--const uint KMOD_META = (KMOD_LMETA|KMOD_RMETA);
-diff -Naur a2k-org/a2k_src/import/SDL_Keysym.d a2k/a2k_src/import/SDL_Keysym.d
---- a2k-org/a2k_src/import/SDL_Keysym.d 1970-01-01 01:00:00.000000000 +0100
-+++ a2k/a2k_src/import/SDL_Keysym.d 2008-10-07 10:47:18.000000000 +0200
-@@ -0,0 +1,308 @@
-+/*
-+ SDL - Simple DirectMedia Layer
-+ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
-+
-+ This library is free software; you can redistribute it and/or
-+ modify it under the terms of the GNU Library General Public
-+ License as published by the Free Software Foundation; either
-+ version 2 of the License, or (at your option) any later version.
-+
-+ This library is distributed in the hope that it will be useful,
-+ but WITHOUT ANY WARRANTY; without even the implied warranty of
-+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-+ Library General Public License for more details.
-+
-+ You should have received a copy of the GNU Library General Public
-+ License along with this library; if not, write to the Free
-+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-+
-+ Sam Lantinga
-+ slouken@devolution.com
-+*/
-+
-+/* What we really want is a mapping of every raw key on the keyboard.
-+ To support international keyboards, we use the range 0xA1 - 0xFF
-+ as international virtual keycodes. We'll follow in the footsteps of X11...
-+ The names of the keys
-+ */
-+
-+alias int SDLKey;
-+enum {
-+ /* The keyboard syms have been cleverly chosen to map to ASCII */
-+ SDLK_UNKNOWN = 0,
-+ SDLK_FIRST = 0,
-+ SDLK_BACKSPACE = 8,
-+ SDLK_TAB = 9,
-+ SDLK_CLEAR = 12,
-+ SDLK_RETURN = 13,
-+ SDLK_PAUSE = 19,
-+ SDLK_ESCAPE = 27,
-+ SDLK_SPACE = 32,
-+ SDLK_EXCLAIM = 33,
-+ SDLK_QUOTEDBL = 34,
-+ SDLK_HASH = 35,
-+ SDLK_DOLLAR = 36,
-+ SDLK_AMPERSAND = 38,
-+ SDLK_QUOTE = 39,
-+ SDLK_LEFTPAREN = 40,
-+ SDLK_RIGHTPAREN = 41,
-+ SDLK_ASTERISK = 42,
-+ SDLK_PLUS = 43,
-+ SDLK_COMMA = 44,
-+ SDLK_MINUS = 45,
-+ SDLK_PERIOD = 46,
-+ SDLK_SLASH = 47,
-+ SDLK_0 = 48,
-+ SDLK_1 = 49,
-+ SDLK_2 = 50,
-+ SDLK_3 = 51,
-+ SDLK_4 = 52,
-+ SDLK_5 = 53,
-+ SDLK_6 = 54,
-+ SDLK_7 = 55,
-+ SDLK_8 = 56,
-+ SDLK_9 = 57,
-+ SDLK_COLON = 58,
-+ SDLK_SEMICOLON = 59,
-+ SDLK_LESS = 60,
-+ SDLK_EQUALS = 61,
-+ SDLK_GREATER = 62,
-+ SDLK_QUESTION = 63,
-+ SDLK_AT = 64,
-+ /*
-+ Skip uppercase letters
-+ */
-+ SDLK_LEFTBRACKET = 91,
-+ SDLK_BACKSLASH = 92,
-+ SDLK_RIGHTBRACKET = 93,
-+ SDLK_CARET = 94,
-+ SDLK_UNDERSCORE = 95,
-+ SDLK_BACKQUOTE = 96,
-+ SDLK_a = 97,
-+ SDLK_b = 98,
-+ SDLK_c = 99,
-+ SDLK_d = 100,
-+ SDLK_e = 101,
-+ SDLK_f = 102,
-+ SDLK_g = 103,
-+ SDLK_h = 104,
-+ SDLK_i = 105,
-+ SDLK_j = 106,
-+ SDLK_k = 107,
-+ SDLK_l = 108,
-+ SDLK_m = 109,
-+ SDLK_n = 110,
-+ SDLK_o = 111,
-+ SDLK_p = 112,
-+ SDLK_q = 113,
-+ SDLK_r = 114,
-+ SDLK_s = 115,
-+ SDLK_t = 116,
-+ SDLK_u = 117,
-+ SDLK_v = 118,
-+ SDLK_w = 119,
-+ SDLK_x = 120,
-+ SDLK_y = 121,
-+ SDLK_z = 122,
-+ SDLK_DELETE = 127,
-+ /* End of ASCII mapped keysyms */
-+
-+ /* International keyboard syms */
-+ SDLK_WORLD_0 = 160, /* 0xA0 */
-+ SDLK_WORLD_1 = 161,
-+ SDLK_WORLD_2 = 162,
-+ SDLK_WORLD_3 = 163,
-+ SDLK_WORLD_4 = 164,
-+ SDLK_WORLD_5 = 165,
-+ SDLK_WORLD_6 = 166,
-+ SDLK_WORLD_7 = 167,
-+ SDLK_WORLD_8 = 168,
-+ SDLK_WORLD_9 = 169,
-+ SDLK_WORLD_10 = 170,
-+ SDLK_WORLD_11 = 171,
-+ SDLK_WORLD_12 = 172,
-+ SDLK_WORLD_13 = 173,
-+ SDLK_WORLD_14 = 174,
-+ SDLK_WORLD_15 = 175,
-+ SDLK_WORLD_16 = 176,
-+ SDLK_WORLD_17 = 177,
-+ SDLK_WORLD_18 = 178,
-+ SDLK_WORLD_19 = 179,
-+ SDLK_WORLD_20 = 180,
-+ SDLK_WORLD_21 = 181,
-+ SDLK_WORLD_22 = 182,
-+ SDLK_WORLD_23 = 183,
-+ SDLK_WORLD_24 = 184,
-+ SDLK_WORLD_25 = 185,
-+ SDLK_WORLD_26 = 186,
-+ SDLK_WORLD_27 = 187,
-+ SDLK_WORLD_28 = 188,
-+ SDLK_WORLD_29 = 189,
-+ SDLK_WORLD_30 = 190,
-+ SDLK_WORLD_31 = 191,
-+ SDLK_WORLD_32 = 192,
-+ SDLK_WORLD_33 = 193,
-+ SDLK_WORLD_34 = 194,
-+ SDLK_WORLD_35 = 195,
-+ SDLK_WORLD_36 = 196,
-+ SDLK_WORLD_37 = 197,
-+ SDLK_WORLD_38 = 198,
-+ SDLK_WORLD_39 = 199,
-+ SDLK_WORLD_40 = 200,
-+ SDLK_WORLD_41 = 201,
-+ SDLK_WORLD_42 = 202,
-+ SDLK_WORLD_43 = 203,
-+ SDLK_WORLD_44 = 204,
-+ SDLK_WORLD_45 = 205,
-+ SDLK_WORLD_46 = 206,
-+ SDLK_WORLD_47 = 207,
-+ SDLK_WORLD_48 = 208,
-+ SDLK_WORLD_49 = 209,
-+ SDLK_WORLD_50 = 210,
-+ SDLK_WORLD_51 = 211,
-+ SDLK_WORLD_52 = 212,
-+ SDLK_WORLD_53 = 213,
-+ SDLK_WORLD_54 = 214,
-+ SDLK_WORLD_55 = 215,
-+ SDLK_WORLD_56 = 216,
-+ SDLK_WORLD_57 = 217,
-+ SDLK_WORLD_58 = 218,
-+ SDLK_WORLD_59 = 219,
-+ SDLK_WORLD_60 = 220,
-+ SDLK_WORLD_61 = 221,
-+ SDLK_WORLD_62 = 222,
-+ SDLK_WORLD_63 = 223,
-+ SDLK_WORLD_64 = 224,
-+ SDLK_WORLD_65 = 225,
-+ SDLK_WORLD_66 = 226,
-+ SDLK_WORLD_67 = 227,
-+ SDLK_WORLD_68 = 228,
-+ SDLK_WORLD_69 = 229,
-+ SDLK_WORLD_70 = 230,
-+ SDLK_WORLD_71 = 231,
-+ SDLK_WORLD_72 = 232,
-+ SDLK_WORLD_73 = 233,
-+ SDLK_WORLD_74 = 234,
-+ SDLK_WORLD_75 = 235,
-+ SDLK_WORLD_76 = 236,
-+ SDLK_WORLD_77 = 237,
-+ SDLK_WORLD_78 = 238,
-+ SDLK_WORLD_79 = 239,
-+ SDLK_WORLD_80 = 240,
-+ SDLK_WORLD_81 = 241,
-+ SDLK_WORLD_82 = 242,
-+ SDLK_WORLD_83 = 243,
-+ SDLK_WORLD_84 = 244,
-+ SDLK_WORLD_85 = 245,
-+ SDLK_WORLD_86 = 246,
-+ SDLK_WORLD_87 = 247,
-+ SDLK_WORLD_88 = 248,
-+ SDLK_WORLD_89 = 249,
-+ SDLK_WORLD_90 = 250,
-+ SDLK_WORLD_91 = 251,
-+ SDLK_WORLD_92 = 252,
-+ SDLK_WORLD_93 = 253,
-+ SDLK_WORLD_94 = 254,
-+ SDLK_WORLD_95 = 255, /* 0xFF */
-+
-+ /* Numeric keypad */
-+ SDLK_KP0 = 256,
-+ SDLK_KP1 = 257,
-+ SDLK_KP2 = 258,
-+ SDLK_KP3 = 259,
-+ SDLK_KP4 = 260,
-+ SDLK_KP5 = 261,
-+ SDLK_KP6 = 262,
-+ SDLK_KP7 = 263,
-+ SDLK_KP8 = 264,
-+ SDLK_KP9 = 265,
-+ SDLK_KP_PERIOD = 266,
-+ SDLK_KP_DIVIDE = 267,
-+ SDLK_KP_MULTIPLY = 268,
-+ SDLK_KP_MINUS = 269,
-+ SDLK_KP_PLUS = 270,
-+ SDLK_KP_ENTER = 271,
-+ SDLK_KP_EQUALS = 272,
-+
-+ /* Arrows + Home/End pad */
-+ SDLK_UP = 273,
-+ SDLK_DOWN = 274,
-+ SDLK_RIGHT = 275,
-+ SDLK_LEFT = 276,
-+ SDLK_INSERT = 277,
-+ SDLK_HOME = 278,
-+ SDLK_END = 279,
-+ SDLK_PAGEUP = 280,
-+ SDLK_PAGEDOWN = 281,
-+
-+ /* Function keys */
-+ SDLK_F1 = 282,
-+ SDLK_F2 = 283,
-+ SDLK_F3 = 284,
-+ SDLK_F4 = 285,
-+ SDLK_F5 = 286,
-+ SDLK_F6 = 287,
-+ SDLK_F7 = 288,
-+ SDLK_F8 = 289,
-+ SDLK_F9 = 290,
-+ SDLK_F10 = 291,
-+ SDLK_F11 = 292,
-+ SDLK_F12 = 293,
-+ SDLK_F13 = 294,
-+ SDLK_F14 = 295,
-+ SDLK_F15 = 296,
-+
-+ /* Key state modifier keys */
-+ SDLK_NUMLOCK = 300,
-+ SDLK_CAPSLOCK = 301,
-+ SDLK_SCROLLOCK = 302,
-+ SDLK_RSHIFT = 303,
-+ SDLK_LSHIFT = 304,
-+ SDLK_RCTRL = 305,
-+ SDLK_LCTRL = 306,
-+ SDLK_RALT = 307,
-+ SDLK_LALT = 308,
-+ SDLK_RMETA = 309,
-+ SDLK_LMETA = 310,
-+ SDLK_LSUPER = 311, /* Left "Windows" key */
-+ SDLK_RSUPER = 312, /* Right "Windows" key */
-+ SDLK_MODE = 313, /* "Alt Gr" key */
-+ SDLK_COMPOSE = 314, /* Multi-key compose key */
-+
-+ /* Miscellaneous function keys */
-+ SDLK_HELP = 315,
-+ SDLK_PRINT = 316,
-+ SDLK_SYSREQ = 317,
-+ SDLK_BREAK = 318,
-+ SDLK_MENU = 319,
-+ SDLK_POWER = 320, /* Power Macintosh power key */
-+ SDLK_EURO = 321, /* Some european keyboards */
-+ SDLK_UNDO = 322, /* Atari keyboard has Undo */
-+
-+ /* Add any other keys here */
-+
-+ SDLK_LAST
-+}
-+
-+/* Enumeration of valid key mods (possibly OR'd together) */
-+alias int SDLMod;
-+enum {
-+ KMOD_NONE = 0x0000,
-+ KMOD_LSHIFT= 0x0001,
-+ KMOD_RSHIFT= 0x0002,
-+ KMOD_LCTRL = 0x0040,
-+ KMOD_RCTRL = 0x0080,
-+ KMOD_LALT = 0x0100,
-+ KMOD_RALT = 0x0200,
-+ KMOD_LMETA = 0x0400,
-+ KMOD_RMETA = 0x0800,
-+ KMOD_NUM = 0x1000,
-+ KMOD_CAPS = 0x2000,
-+ KMOD_MODE = 0x4000,
-+ KMOD_RESERVED = 0x8000
-+}
-+
-+const uint KMOD_CTRL = (KMOD_LCTRL|KMOD_RCTRL);
-+const uint KMOD_SHIFT = (KMOD_LSHIFT|KMOD_RSHIFT);
-+const uint KMOD_ALT = (KMOD_LALT|KMOD_RALT);
-+const uint KMOD_META = (KMOD_LMETA|KMOD_RMETA);
-diff -Naur a2k-org/a2k_src/import/SDL_mixer.d a2k/a2k_src/import/SDL_mixer.d
---- a2k-org/a2k_src/import/SDL_mixer.d 2006-07-26 23:24:04.000000000 +0200
-+++ a2k/a2k_src/import/SDL_mixer.d 2004-05-08 14:09:18.000000000 +0200
-@@ -24,7 +24,7 @@
-
- /* $Id: SDL_mixer.h,v 1.24 2002/05/21 05:45:59 slouken Exp $ */
-
--public import SDL;
-+import SDL;
-
- extern (C) {
-
-diff -Naur a2k-org/a2k_src/import/SDL_mouse.d a2k/a2k_src/import/SDL_mouse.d
---- a2k-org/a2k_src/import/SDL_mouse.d 2006-07-26 23:25:18.000000000 +0200
-+++ a2k/a2k_src/import/SDL_mouse.d 2004-05-08 12:50:44.000000000 +0200
-@@ -22,8 +22,8 @@
-
- /* Include file for SDL mouse event handling */
-
--public import SDL_types;
--public import SDL_video;
-+import SDL_types;
-+import SDL_video;
-
- extern(C):
-
-diff -Naur a2k-org/a2k_src/import/SDL_mutex.d a2k/a2k_src/import/SDL_mutex.d
---- a2k-org/a2k_src/import/SDL_mutex.d 2006-07-26 23:25:20.000000000 +0200
-+++ a2k/a2k_src/import/SDL_mutex.d 2002-01-04 15:36:58.000000000 +0100
-@@ -25,7 +25,7 @@
- These are independent of the other SDL routines.
- */
-
--public import SDL_types;
-+import SDL_types;
-
- extern(C):
-
-diff -Naur a2k-org/a2k_src/import/SDL_quit.d a2k/a2k_src/import/SDL_quit.d
---- a2k-org/a2k_src/import/SDL_quit.d 2006-07-26 23:25:22.000000000 +0200
-+++ a2k/a2k_src/import/SDL_quit.d 2003-12-04 04:03:56.000000000 +0100
-@@ -22,7 +22,7 @@
-
- /* Include file for SDL quit event handling */
-
--public import SDL_events;
-+import SDL_events;
-
- /*
- An SDL_QUITEVENT is generated when the user tries to close the application
-diff -Naur a2k-org/a2k_src/import/SDL_rwops.d a2k/a2k_src/import/SDL_rwops.d
---- a2k-org/a2k_src/import/SDL_rwops.d 2006-07-26 23:25:24.000000000 +0200
-+++ a2k/a2k_src/import/SDL_rwops.d 2003-12-04 04:11:24.000000000 +0100
-@@ -24,7 +24,7 @@
- data sources. It can easily be extended to files, memory, etc.
- */
-
--public import SDL_types;
-+import SDL_types;
-
- extern(C):
-
-diff -Naur a2k-org/a2k_src/import/SDL_sound.d a2k/a2k_src/import/SDL_sound.d
---- a2k-org/a2k_src/import/SDL_sound.d 2006-07-26 23:25:26.000000000 +0200
-+++ a2k/a2k_src/import/SDL_sound.d 2004-05-08 14:09:58.000000000 +0200
-@@ -62,7 +62,7 @@
-
- // convert to D by shinichiro.h
-
--public import SDL;
-+import SDL;
-
- extern (C) {
- const int SOUND_VER_MAJOR = 1;
-diff -Naur a2k-org/a2k_src/import/SDL_syswm.d a2k/a2k_src/import/SDL_syswm.d
---- a2k-org/a2k_src/import/SDL_syswm.d 2006-07-26 23:25:32.000000000 +0200
-+++ a2k/a2k_src/import/SDL_syswm.d 2004-01-03 16:10:50.000000000 +0100
-@@ -22,7 +22,7 @@
-
- /* Include file for SDL custom system window manager hooks */
-
--public import SDL_Version;
-+import SDL_Version;
-
- extern(C):
-
-diff -Naur a2k-org/a2k_src/import/SDL_thread.d a2k/a2k_src/import/SDL_thread.d
---- a2k-org/a2k_src/import/SDL_thread.d 2006-07-26 23:25:36.000000000 +0200
-+++ a2k/a2k_src/import/SDL_thread.d 2002-01-04 15:40:06.000000000 +0100
-@@ -25,8 +25,8 @@
- These are independent of the other SDL routines.
- */
-
--public import SDL_types;
--public import SDL_mutex;
-+import SDL_types;
-+import SDL_mutex;
-
- extern(C):
-
-diff -Naur a2k-org/a2k_src/import/SDL_timer.d a2k/a2k_src/import/SDL_timer.d
---- a2k-org/a2k_src/import/SDL_timer.d 2006-07-26 23:25:38.000000000 +0200
-+++ a2k/a2k_src/import/SDL_timer.d 2002-01-04 15:21:04.000000000 +0100
-@@ -20,7 +20,7 @@
- slouken@devolution.com
- */
-
--public import SDL_types;
-+import SDL_types;
-
- extern(C):
-
-diff -Naur a2k-org/a2k_src/import/SDL_version.d a2k/a2k_src/import/SDL_version.d
---- a2k-org/a2k_src/import/SDL_version.d 2006-07-26 23:25:40.000000000 +0200
-+++ a2k/a2k_src/import/SDL_version.d 1970-01-01 01:00:00.000000000 +0100
-@@ -1,75 +0,0 @@
--/*
-- SDL - Simple DirectMedia Layer
-- Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
--
-- This library is free software; you can redistribute it and/or
-- modify it under the terms of the GNU Library General Public
-- License as published by the Free Software Foundation; either
-- version 2 of the License, or (at your option) any later version.
--
-- This library is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-- Library General Public License for more details.
--
-- You should have received a copy of the GNU Library General Public
-- License along with this library; if not, write to the Free
-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
--
-- Sam Lantinga
-- slouken@devolution.com
--*/
--
--/* This header defines the current SDL version */
--
--public import SDL_types;
--
--extern(C):
--
--/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
--*/
--const uint SDL_MAJOR_VERSION = 1;
--const uint SDL_MINOR_VERSION = 2;
--const uint SDL_PATCHLEVEL = 6;
--
--struct SDL_version {
-- Uint8 major;
-- Uint8 minor;
-- Uint8 patch;
--}
--
--/* This macro can be used to fill a version structure with the compile-time
-- * version of the SDL library.
-- */
--void SDL_VERSION(SDL_version* X)
--{
-- X.major = SDL_MAJOR_VERSION;
-- X.minor = SDL_MINOR_VERSION;
-- X.patch = SDL_PATCHLEVEL;
--}
--
--/* This macro turns the version numbers into a numeric value:
-- (1,2,3) -> (1203)
-- This assumes that there will never be more than 100 patchlevels
--*/
--uint SDL_VERSIONNUM(Uint8 X, Uint8 Y, Uint8 Z)
--{
-- return X * 1000 + Y * 100 + Z;
--}
--
--/* This is the version number macro for the current SDL version */
--const uint SDL_COMPILEDVERSION = SDL_MAJOR_VERSION * 1000 +
-- SDL_MINOR_VERSION * 100 +
-- SDL_PATCHLEVEL;
--
--/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */
--bit SDL_VERSION_ATLEAST(Uint8 X, Uint8 Y, Uint8 Z)
--{
-- return (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z));
--}
--
--/* This function gets the version of the dynamically linked SDL library.
-- it should NOT be used to fill a version structure, instead you should
-- use the SDL_Version() macro.
-- */
--SDL_version * SDL_Linked_Version();
-diff -Naur a2k-org/a2k_src/import/SDL_Version.d a2k/a2k_src/import/SDL_Version.d
---- a2k-org/a2k_src/import/SDL_Version.d 1970-01-01 01:00:00.000000000 +0100
-+++ a2k/a2k_src/import/SDL_Version.d 2008-10-07 10:47:18.000000000 +0200
-@@ -0,0 +1,75 @@
-+/*
-+ SDL - Simple DirectMedia Layer
-+ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
-+
-+ This library is free software; you can redistribute it and/or
-+ modify it under the terms of the GNU Library General Public
-+ License as published by the Free Software Foundation; either
-+ version 2 of the License, or (at your option) any later version.
-+
-+ This library is distributed in the hope that it will be useful,
-+ but WITHOUT ANY WARRANTY; without even the implied warranty of
-+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-+ Library General Public License for more details.
-+
-+ You should have received a copy of the GNU Library General Public
-+ License along with this library; if not, write to the Free
-+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-+
-+ Sam Lantinga
-+ slouken@devolution.com
-+*/
-+
-+/* This header defines the current SDL version */
-+
-+import SDL_types;
-+
-+extern(C):
-+
-+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
-+*/
-+const uint SDL_MAJOR_VERSION = 1;
-+const uint SDL_MINOR_VERSION = 2;
-+const uint SDL_PATCHLEVEL = 6;
-+
-+struct SDL_version {
-+ Uint8 major;
-+ Uint8 minor;
-+ Uint8 patch;
-+}
-+
-+/* This macro can be used to fill a version structure with the compile-time
-+ * version of the SDL library.
-+ */
-+void SDL_VERSION(SDL_version* X)
-+{
-+ X.major = SDL_MAJOR_VERSION;
-+ X.minor = SDL_MINOR_VERSION;
-+ X.patch = SDL_PATCHLEVEL;
-+}
-+
-+/* This macro turns the version numbers into a numeric value:
-+ (1,2,3) -> (1203)
-+ This assumes that there will never be more than 100 patchlevels
-+*/
-+uint SDL_VERSIONNUM(Uint8 X, Uint8 Y, Uint8 Z)
-+{
-+ return X * 1000 + Y * 100 + Z;
-+}
-+
-+/* This is the version number macro for the current SDL version */
-+const uint SDL_COMPILEDVERSION = SDL_MAJOR_VERSION * 1000 +
-+ SDL_MINOR_VERSION * 100 +
-+ SDL_PATCHLEVEL;
-+
-+/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */
-+bit SDL_VERSION_ATLEAST(Uint8 X, Uint8 Y, Uint8 Z)
-+{
-+ return (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z));
-+}
-+
-+/* This function gets the version of the dynamically linked SDL library.
-+ it should NOT be used to fill a version structure, instead you should
-+ use the SDL_Version() macro.
-+ */
-+SDL_version * SDL_Linked_Version();
-diff -Naur a2k-org/a2k_src/import/SDL_video.d a2k/a2k_src/import/SDL_video.d
---- a2k-org/a2k_src/import/SDL_video.d 2006-07-26 23:25:42.000000000 +0200
-+++ a2k/a2k_src/import/SDL_video.d 2002-05-22 07:45:40.000000000 +0200
-@@ -22,9 +22,9 @@
-
- /* Header file for access to the SDL raw framebuffer window */
-
--public import SDL_types;
--public import SDL_mutex;
--public import SDL_rwops;
-+import SDL_types;
-+import SDL_mutex;
-+import SDL_rwops;
-
- extern(C):
-
-diff -Naur a2k-org/a2k_src/src/bg.d a2k/a2k_src/src/bg.d
---- a2k-org/a2k_src/src/bg.d 2005-01-18 00:34:48.000000000 +0100
-+++ a2k/a2k_src/src/bg.d 2008-10-07 09:53:28.000000000 +0200
-@@ -14,7 +14,12 @@
- private import util_snd;
- private import define;
- private import task;
--private import stg;
-+private import stg;
-+private import stg01;
-+private import stg02;
-+private import stg03;
-+private import stg04;
-+private import stg05;
- private import effect;
- private import ship;
-
-@@ -79,20 +84,20 @@
- TskBuf[fade_id].tx = 1.0f;
- TskBuf[fade_id].wait = 60;
- TskBuf[fade_id].step = 2;
-- TskBuf[id].px = cast(float)(rand() % 1536 - 768.0f);
-+ TskBuf[id].px = cast(float)(rand() % 1536 - 768.0f);
- TskBuf[id].py = cast(float)(rand() % 1536 - 768.0f);
- if((rand() % 100) & 0x01){
- if(TskBuf[id].px < 0.0f){
- TskBuf[id].tx = +(cast(float)(rand() % 768));
- }else{
-- TskBuf[id].tx = -(cast(float)(rand() % 768));
-+ TskBuf[id].tx = +(cast(float)(rand() % 768));
- }
- TskBuf[id].ty = TskBuf[id].py;
- }else{
- if(TskBuf[id].py < 0.0f){
- TskBuf[id].ty = +(cast(float)(rand() % 768));
- }else{
-- TskBuf[id].ty = -(cast(float)(rand() % 768));
-+ TskBuf[id].ty = +(cast(float)(rand() % 768));
- }
- TskBuf[id].tx = TskBuf[id].px;
- }
-@@ -104,7 +109,7 @@
- cam_pos = BASE_Z + cam_scr;
- eid = setTSK(GROUP_08,&TSKbgZoom);
- TskBuf[eid].wait = 600;
-- TskBuf[eid].tx = BASE_Z - (cast(float)((rand() % 5000) - 2500 + 10000) / 10000.0f);
-+ TskBuf[eid].tx = BASE_Z - ((cast(float)(rand() % 5000) - 2500 + 10000) / 10000.0f);
- TskBuf[id].step++;
- break;
- case 2:
-@@ -202,22 +207,34 @@
- scr_base[Y] = START_Y;
- scr_ofs[X] = 0.0f;
- scr_ofs[Y] = 0.0f;
-- cam_pos = BASE_Z + cam_scr;
-+ cam_pos = BASE_Z + cam_scr;
-+ bg_mode = 0;
-+ stg_ctrl = STG_MAIN;
- switch(area_num){
- case AREA_01:
-- bg_mode = 0;
-+ bg_mode = 0;
-+ stg_ctrl = STG_MAIN;
-+ setTSK(GROUP_01,&TSKstg01);
- break;
- case AREA_02:
-- bg_mode = 1;
-+ bg_mode = 1;
-+ stg_ctrl = STG_MAIN;
-+ setTSK(GROUP_01,&TSKstg02);
- break;
- case AREA_03:
-- bg_mode = 2;
-+ bg_mode = 2;
-+ stg_ctrl = STG_MAIN;
-+ setTSK(GROUP_01,&TSKstg03);
- break;
- case AREA_04:
-- bg_mode = 3;
-+ bg_mode = 3;
-+ stg_ctrl = STG_MAIN;
-+ setTSK(GROUP_01,&TSKstg04);
- break;
- case AREA_05:
-- bg_mode = 4;
-+ bg_mode = 4;
-+ stg_ctrl = STG_MAIN;
-+ setTSK(GROUP_01,&TSKstg05);
- break;
- default:
- break;
-@@ -296,7 +313,7 @@
- bg_obj[i].line_list.length = 1;
- bg_obj[i].line_list[0][X] = +0.0f;
- bg_obj[i].line_list[0][Y] = +0.0f;
-- bg_obj[i].line_list[0][Z] = -(cast(float)(rand() % 75)) / 100.0f + 0.25f;
-+ bg_obj[i].line_list[0][Z] = -cast(float)(rand() % 75) / 100.0f + 0.25f;
- }
- break;
- case 4:
-@@ -600,8 +617,8 @@
- break;
- case 1:
- if(TskBuf[id].wait){
-- TskBuf[id].px = ((rand() % (256.0f * TskBuf[id].vx)) - ((256.0f * TskBuf[id].vx) / 2)) / 256.0f;
-- TskBuf[id].py = ((rand() % (256.0f * TskBuf[id].vy)) - ((256.0f * TskBuf[id].vy) / 2)) / 256.0f;
-+ TskBuf[id].px = (cast(float)(rand() % (256.0f * TskBuf[id].vx)) - ((256.0f * TskBuf[id].vx) / 2)) / 256.0f;
-+ TskBuf[id].py = (cast(float)(rand() % (256.0f * TskBuf[id].vy)) - ((256.0f * TskBuf[id].vy) / 2)) / 256.0f;
- TskBuf[id].vx += (0.0f - TskBuf[id].vx) / TskBuf[id].cnt;
- TskBuf[id].vy += (0.0f - TskBuf[id].vy) / TskBuf[id].cnt;
- scr_ofs[X] = TskBuf[id].px;
-diff -Naur a2k-org/a2k_src/src/boss01.d a2k/a2k_src/src/boss01.d
---- a2k-org/a2k_src/src/boss01.d 2008-02-06 01:34:54.000000000 +0100
-+++ a2k/a2k_src/src/boss01.d 2008-10-07 09:57:49.000000000 +0200
-@@ -7,7 +7,7 @@
- */
-
- private import std.stdio;
--private import std.math;
-+private import std.c.math;
- private import std.random;
- private import std.string;
- private import SDL;
-diff -Naur a2k-org/a2k_src/src/boss02.d a2k/a2k_src/src/boss02.d
---- a2k-org/a2k_src/src/boss02.d 2008-02-06 01:35:18.000000000 +0100
-+++ a2k/a2k_src/src/boss02.d 2008-10-07 09:58:18.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/04/16 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import std.random;
- private import std.string;
- private import SDL;
-diff -Naur a2k-org/a2k_src/src/boss03.d a2k/a2k_src/src/boss03.d
---- a2k-org/a2k_src/src/boss03.d 2008-02-06 01:35:30.000000000 +0100
-+++ a2k/a2k_src/src/boss03.d 2008-10-07 09:58:28.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/06/08 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import std.random;
- private import std.string;
- private import SDL;
-@@ -358,7 +358,7 @@
- }
- if(!cmd.isEnd()) cmd.run();
- break;
-- TskBuf[id].ang_x = rand() % 65536;
-+ TskBuf[id].ang_x = cast(float)rand() % 65536;
- TskBuf[id].ang_x *= PI / 65536.0f;
- TskBuf[id].ax =
- TskBuf[id].ay = sin(TskBuf[id].ang_x) * 5.0f / PI;
-diff -Naur a2k-org/a2k_src/src/boss04.d a2k/a2k_src/src/boss04.d
---- a2k-org/a2k_src/src/boss04.d 2008-02-06 01:35:34.000000000 +0100
-+++ a2k/a2k_src/src/boss04.d 2008-10-07 09:58:35.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/06/06 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import std.random;
- private import std.string;
- private import SDL;
-diff -Naur a2k-org/a2k_src/src/boss05.d a2k/a2k_src/src/boss05.d
---- a2k-org/a2k_src/src/boss05.d 2008-02-06 01:35:38.000000000 +0100
-+++ a2k/a2k_src/src/boss05.d 2008-10-07 09:58:43.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/06/09 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import std.random;
- private import std.string;
- private import SDL;
-diff -Naur a2k-org/a2k_src/src/bulletcommand.d a2k/a2k_src/src/bulletcommand.d
---- a2k-org/a2k_src/src/bulletcommand.d 2008-02-06 01:37:56.000000000 +0100
-+++ a2k/a2k_src/src/bulletcommand.d 2008-10-07 09:53:28.000000000 +0200
-@@ -247,7 +247,7 @@
- double getRand_(BulletMLRunner* runner){
- double rand_val;
- //printf("getRand_(%d)\n",BulletCommand.now.id);
-- rand_val = rand() % 10000;
-+ rand_val = cast(float)rand() % 10000;
- rand_val /= 10000;
- return rand_val;
- }
-diff -Naur a2k-org/a2k_src/src/effect.d a2k/a2k_src/src/effect.d
---- a2k-org/a2k_src/src/effect.d 2008-02-06 01:35:40.000000000 +0100
-+++ a2k/a2k_src/src/effect.d 2008-10-07 10:03:12.000000000 +0200
-@@ -6,14 +6,15 @@
- 2004/03/31 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import std.random;
- private import std.string;
- private import SDL;
- private import opengl;
- private import util_sdl;
- private import task;
--private import bg;
-+private import bg;
-+private import system;
-
- float fade_r = 0.0f;
- float fade_g = 0.0f;
-@@ -53,16 +54,16 @@
- for(int i = 0; i < 3; i++){
- switch(i){
- case 0:
-- tpos[X] = -((rand() % 4096) / 1024.0f + 1.0f);
-- tpos[Y] = +((rand() % 4096) / 1024.0f + 1.0f);
-+ tpos[X] = -cast(float)((rand() % 4096) / 1024.0f + 1.0f);
-+ tpos[Y] = +cast(float)((rand() % 4096) / 1024.0f + 1.0f);
- break;
- case 1:
-- tpos[X] = ((rand() % 2048) / 1024.0f - 1.0f);
-- tpos[Y] = -((rand() % 4096) / 1024.0f + 1.0f);
-+ tpos[X] = cast(float)((rand() % 2048) / 1024.0f - 1.0f);
-+ tpos[Y] = -cast(float)((rand() % 4096) / 1024.0f + 1.0f);
- break;
- case 2:
-- tpos[X] = +((rand() % 4096) / 1024.0f + 1.0f);
-- tpos[Y] = +((rand() % 4096) / 1024.0f + 1.0f);
-+ tpos[X] = +cast(float)((rand() % 4096) / 1024.0f + 1.0f);
-+ tpos[Y] = +cast(float)((rand() % 4096) / 1024.0f + 1.0f);
- break;
- default:
- break;
-@@ -74,8 +75,8 @@
- tpos[Y] = fabs(tpos[Y]);
- TskBuf[id].body_ang[i][W] = sqrt(pow(tpos[X],2.0) + pow(tpos[Y],2.0));
- }
-- TskBuf[id].tx = (rand() % 256000) / 1000.0f - 128.0f;
-- TskBuf[id].ty = (rand() % 256000) / 1000.0f - 128.0f;
-+ TskBuf[id].tx = cast(float)(rand() % 256000) / 1000.0f - 128.0f;
-+ TskBuf[id].ty = cast(float)(rand() % 256000) / 1000.0f - 128.0f;
- TskBuf[id].tx += TskBuf[id].px;
- TskBuf[id].ty += TskBuf[id].py;
- TskBuf[id].wait = 60;
-@@ -165,16 +166,16 @@
- for(int i = 0; i < 3; i++){
- switch(i){
- case 0:
-- tpos[X] = -((rand() % 12288) / 1024.0f + 3.0f);
-- tpos[Y] = +((rand() % 12288) / 1024.0f + 3.0f);
-+ tpos[X] = -(cast(float)(rand() % 12288) / 1024.0f + 3.0f);
-+ tpos[Y] = +(cast(float)(rand() % 12288) / 1024.0f + 3.0f);
- break;
- case 1:
-- tpos[X] = ((rand() % 6144) / 1024.0f - 3.0f);
-- tpos[Y] = -((rand() % 12288) / 1024.0f + 3.0f);
-+ tpos[X] = (cast(float)(rand() % 6144) / 1024.0f - 3.0f);
-+ tpos[Y] = -(cast(float)(rand() % 12288) / 1024.0f + 3.0f);
- break;
- case 2:
-- tpos[X] = +((rand() % 12288) / 1024.0f + 3.0f);
-- tpos[Y] = +((rand() % 12288) / 1024.0f + 3.0f);
-+ tpos[X] = +(cast(float)(rand() % 12288) / 1024.0f + 3.0f);
-+ tpos[Y] = +(cast(float)(rand() % 12288) / 1024.0f + 3.0f);
- break;
- default:
- break;
-@@ -186,8 +187,8 @@
- tpos[Y] = fabs(tpos[Y]);
- TskBuf[id].body_ang[i][W] = sqrt(pow(tpos[X],2.0) + pow(tpos[Y],2.0));
- }
-- TskBuf[id].tx = (rand() % 512000) / 1000.0f - 256.0f;
-- TskBuf[id].ty = (rand() % 512000) / 1000.0f - 256.0f;
-+ TskBuf[id].tx = cast(float)(rand() % 512000) / 1000.0f - 256.0f;
-+ TskBuf[id].ty = cast(float)(rand() % 512000) / 1000.0f - 256.0f;
- TskBuf[id].tx += TskBuf[id].px;
- TskBuf[id].ty += TskBuf[id].py;
- TskBuf[id].wait = 60;
-@@ -279,13 +280,13 @@
- TskBuf[id].fp_draw = &TSKBrokenBodyDraw;
- TskBuf[id].fp_exit = &TSKBrokenBodyExit;
- TskBuf[id].alpha = 1.0f;
-- TskBuf[id].tx = (rand() % 256000) / 1000.0f - 128.0f;
-- TskBuf[id].ty = (rand() % 256000) / 1000.0f - 128.0f;
-+ TskBuf[id].tx = cast(float)(rand() % 256000) / 1000.0f - 128.0f;
-+ TskBuf[id].ty = cast(float)(rand() % 256000) / 1000.0f - 128.0f;
- TskBuf[id].tx *= 2.0f;
- TskBuf[id].ty *= 2.0f;
- TskBuf[id].tx += TskBuf[id].px;
- TskBuf[id].ty += TskBuf[id].py;
-- TskBuf[id].rot_add = (rand % 30) - 15;
-+ TskBuf[id].rot_add = cast(float)(rand % 30) - 15;
- if(!(TskBuf[id].rot_add - 15)) TskBuf[id].rot_add = -1;
- else if(!(TskBuf[id].rot_add + 15)) TskBuf[id].rot_add = +1;
- if(TskBuf[id].rot_add < 0) TskBuf[id].rot_add = PI / (TskBuf[id].rot_add - 15);
-@@ -410,13 +411,13 @@
- TskBuf[id].fp_draw = &TSKBrokenLineDraw;
- TskBuf[id].fp_exit = &TSKBrokenLineExit;
- TskBuf[id].alpha = 1.0f;
-- TskBuf[id].tx = (rand() % 256000) / 1000.0f - 128.0f;
-- TskBuf[id].ty = (rand() % 256000) / 1000.0f - 128.0f;
-+ TskBuf[id].tx = cast(float)(rand() % 256000) / 1000.0f - 128.0f;
-+ TskBuf[id].ty = cast(float)(rand() % 256000) / 1000.0f - 128.0f;
- TskBuf[id].tx *= 2.0f;
- TskBuf[id].ty *= 2.0f;
- TskBuf[id].tx += TskBuf[id].px;
- TskBuf[id].ty += TskBuf[id].py;
-- TskBuf[id].rot_add = (rand % 30) - 15;
-+ TskBuf[id].rot_add = cast(float)(rand % 30) - 15;
- if(!(TskBuf[id].rot_add - 15)) TskBuf[id].rot_add = -1;
- else if(!(TskBuf[id].rot_add + 15)) TskBuf[id].rot_add = +1;
- if(TskBuf[id].rot_add < 0) TskBuf[id].rot_add = PI / (TskBuf[id].rot_add - 15);
-diff -Naur a2k-org/a2k_src/src/enemy01.d a2k/a2k_src/src/enemy01.d
---- a2k-org/a2k_src/src/enemy01.d 2008-02-06 01:35:46.000000000 +0100
-+++ a2k/a2k_src/src/enemy01.d 2008-10-07 10:03:51.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/03/27 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import std.random;
- private import SDL;
- private import opengl;
-@@ -63,8 +63,8 @@
- switch(TskBuf[id].step){
- case 0:
- TskBuf[id].tskid |= TSKID_ZAKO;
-- TskBuf[id].px = (rand() % 1536) - 768.0f;
-- TskBuf[id].py = (rand() % 1536) - 768.0f;
-+ TskBuf[id].px = (cast(float)(rand() % 1536) - 768.0f);
-+ TskBuf[id].py = (cast(float)(rand() % 1536) - 768.0f);
- TskBuf[id].fp_int = null;
- TskBuf[id].fp_draw = &TSKenemy01Draw;
- TskBuf[id].fp_exit = &TSKenemy01Exit;
-diff -Naur a2k-org/a2k_src/src/enemy02.d a2k/a2k_src/src/enemy02.d
---- a2k-org/a2k_src/src/enemy02.d 2008-02-06 01:35:48.000000000 +0100
-+++ a2k/a2k_src/src/enemy02.d 2008-10-07 10:04:05.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/04/11 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import std.random;
- private import SDL;
- private import opengl;
-@@ -63,8 +63,8 @@
- switch(TskBuf[id].step){
- case 0:
- TskBuf[id].tskid |= TSKID_ZAKO;
-- TskBuf[id].px = (rand() % 1536) - 768.0f;
-- TskBuf[id].py = (rand() % 1536) - 768.0f;
-+ TskBuf[id].px = (cast(float)(rand() % 1536) - 768.0f);
-+ TskBuf[id].py = (cast(float)(rand() % 1536) - 768.0f);
- TskBuf[id].fp_int = null;
- TskBuf[id].fp_draw = &TSKenemy02Draw;
- TskBuf[id].fp_exit = &TSKenemy02Exit;
-diff -Naur a2k-org/a2k_src/src/enemy03.d a2k/a2k_src/src/enemy03.d
---- a2k-org/a2k_src/src/enemy03.d 2008-02-06 01:35:52.000000000 +0100
-+++ a2k/a2k_src/src/enemy03.d 2008-10-07 10:04:19.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/04/11 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import std.random;
- private import SDL;
- private import opengl;
-@@ -63,8 +63,8 @@
- switch(TskBuf[id].step){
- case 0:
- TskBuf[id].tskid |= TSKID_ZAKO;
-- TskBuf[id].px = (rand() % 1536) - 768.0f;
-- TskBuf[id].py = (rand() % 1536) - 768.0f;
-+ TskBuf[id].px = (cast(float)(rand() % 1536) - 768.0f);
-+ TskBuf[id].py = (cast(float)(rand() % 1536) - 768.0f);
- TskBuf[id].tid = ship_id;
- TskBuf[id].fp_int = null;
- TskBuf[id].fp_draw = &TSKenemy03Draw;
-diff -Naur a2k-org/a2k_src/src/enemy04.d a2k/a2k_src/src/enemy04.d
---- a2k-org/a2k_src/src/enemy04.d 2008-02-06 01:35:56.000000000 +0100
-+++ a2k/a2k_src/src/enemy04.d 2008-10-07 10:05:41.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/04/11 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import std.random;
- private import SDL;
- private import opengl;
-@@ -53,8 +53,8 @@
- switch(TskBuf[id].step){
- case 0:
- TskBuf[id].tskid |= TSKID_ZAKO;
-- TskBuf[id].px = (rand() % 1536) - 768.0f;
-- TskBuf[id].py = (rand() % 1536) - 768.0f;
-+ TskBuf[id].px = (cast(float)(rand() % 1536) - 768.0f);
-+ TskBuf[id].py = (cast(float)(rand() % 1536) - 768.0f);
- TskBuf[id].tid = ship_id;
- TskBuf[id].fp_int = null;
- TskBuf[id].fp_draw = &TSKenemy04Draw;
-@@ -132,14 +132,14 @@
- TskBuf[id].vx = TskBuf[id].px;
- TskBuf[id].vy = TskBuf[id].py;
- if(!TskBuf[id].cnt){
-- TskBuf[id].tx = (rand() % 512) + 256.0f;
-- TskBuf[id].ty = (rand() % 512) + 256.0f;
-+ TskBuf[id].tx = cast(float)(rand() % 512) + 256.0f;
-+ TskBuf[id].ty = cast(float)(rand() % 512) + 256.0f;
- if(TskBuf[id].px < ship_px) TskBuf[id].tx = +TskBuf[id].tx;
- else TskBuf[id].tx = -TskBuf[id].tx;
- if(TskBuf[id].py < ship_py) TskBuf[id].ty = +TskBuf[id].ty;
- else TskBuf[id].ty = -TskBuf[id].ty;
-- if((rand() % 100) > 97) TskBuf[id].tx = -TskBuf[id].tx;
-- if((rand() % 100) > 97) TskBuf[id].ty = -TskBuf[id].ty;
-+ if(cast(float)(rand() % 100) > 97) TskBuf[id].tx = -TskBuf[id].tx;
-+ if(cast(float)(rand() % 100) > 97) TskBuf[id].ty = -TskBuf[id].ty;
- TskBuf[id].tx = TskBuf[id].px + TskBuf[id].tx;
- TskBuf[id].ty = TskBuf[id].py + TskBuf[id].ty;
- if(TskBuf[id].tx < -ENEMY_AREAMAX) TskBuf[id].tx = -ENEMY_AREAMAX + 1.0f;
-diff -Naur a2k-org/a2k_src/src/enemy05.d a2k/a2k_src/src/enemy05.d
---- a2k-org/a2k_src/src/enemy05.d 2008-02-06 01:35:58.000000000 +0100
-+++ a2k/a2k_src/src/enemy05.d 2008-10-07 10:08:43.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/05/30 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import std.random;
- private import SDL;
- private import opengl;
-@@ -53,8 +53,8 @@
- switch(TskBuf[id].step){
- case 0:
- TskBuf[id].tskid |= TSKID_ZAKO;
-- TskBuf[id].px = (rand() % 1536) - 768.0f;
-- TskBuf[id].py = (rand() % 1536) - 768.0f;
-+ TskBuf[id].px = (cast(float)(rand() % 1536) - 768.0f);
-+ TskBuf[id].py = (cast(float)(rand() % 1536) - 768.0f);
- TskBuf[id].tid = ship_id;
- TskBuf[id].fp_int = null;
- TskBuf[id].fp_draw = &TSKenemy05Draw;
-@@ -127,42 +127,31 @@
- }
- }
- /* 座標更新 */
-- if(TskBuf[id].px < ship_px){
-- if(TskBuf[id].vx > +0.0f) TskBuf[id].vx += 1.0f / SPEED_RATE * 2.0f;
-- else TskBuf[id].vx += 1.0f / SPEED_RATE * 1.5f;
-- if(TskBuf[id].vx > +MAX_SPEED) TskBuf[id].vx = +MAX_SPEED;
-- }else{
-- if(TskBuf[id].vx < +0.0f) TskBuf[id].vx -= 1.0f / SPEED_RATE * 2.0f;
-- else TskBuf[id].vx -= 1.0f / SPEED_RATE * 1.5f;
-- if(TskBuf[id].vx < -MAX_SPEED) TskBuf[id].vx = -MAX_SPEED;
-- }
-- if(TskBuf[id].py < ship_py){
-- if(TskBuf[id].vy > +0.0f) TskBuf[id].vy += 1.0f / SPEED_RATE * 2.0f;
-- else TskBuf[id].vy += 1.0f / SPEED_RATE * 1.5f;
-- if(TskBuf[id].vy > +MAX_SPEED) TskBuf[id].vy = +MAX_SPEED;
-- }else{
-- if(TskBuf[id].vy < +0.0f) TskBuf[id].vy -= 1.0f / SPEED_RATE * 2.0f;
-- else TskBuf[id].vy -= 1.0f / SPEED_RATE * 1.5f;
-- if(TskBuf[id].vy < -MAX_SPEED) TskBuf[id].vy = -MAX_SPEED;
-- }
-- TskBuf[id].px += TskBuf[id].vx;
-- TskBuf[id].py += TskBuf[id].vy;
-- if(TskBuf[id].px < -ENEMY_AREAMAX){
-- TskBuf[id].px = -ENEMY_AREAMAX;
-- TskBuf[id].vx = -TskBuf[id].vx / 2;
-- }
-- if(TskBuf[id].px > +ENEMY_AREAMAX){
-- TskBuf[id].px = +ENEMY_AREAMAX;
-- TskBuf[id].vx = -TskBuf[id].vx / 2;
-- }
-- if(TskBuf[id].py < -ENEMY_AREAMAX){
-- TskBuf[id].py = -ENEMY_AREAMAX;
-- TskBuf[id].vy = -TskBuf[id].vy / 2;
-- }
-- if(TskBuf[id].py > +ENEMY_AREAMAX){
-- TskBuf[id].py = +ENEMY_AREAMAX;
-- TskBuf[id].vy = -TskBuf[id].vy / 2;
-- }
-+ TskBuf[id].vx = TskBuf[id].px;
-+ TskBuf[id].vy = TskBuf[id].py;
-+ if(!TskBuf[id].cnt){
-+ TskBuf[id].tx = cast(float)(rand() % 512) + 256.0f;
-+ TskBuf[id].ty = cast(float)(rand() % 512) + 256.0f;
-+ if(TskBuf[id].px < ship_px) TskBuf[id].tx = +TskBuf[id].tx;
-+ else TskBuf[id].tx = -TskBuf[id].tx;
-+ if(TskBuf[id].py < ship_py) TskBuf[id].ty = +TskBuf[id].ty;
-+ else TskBuf[id].ty = -TskBuf[id].ty;
-+ if(cast(float)(rand() % 100) > 97) TskBuf[id].tx = -TskBuf[id].tx;
-+ if(cast(float)(rand() % 100) > 97) TskBuf[id].ty = -TskBuf[id].ty;
-+ TskBuf[id].tx = TskBuf[id].px + TskBuf[id].tx;
-+ TskBuf[id].ty = TskBuf[id].py + TskBuf[id].ty;
-+ if(TskBuf[id].tx < -ENEMY_AREAMAX) TskBuf[id].tx = -ENEMY_AREAMAX + 1.0f;
-+ if(TskBuf[id].tx > +ENEMY_AREAMAX) TskBuf[id].tx = +ENEMY_AREAMAX - 1.0f;
-+ if(TskBuf[id].ty < -ENEMY_AREAMAX) TskBuf[id].ty = -ENEMY_AREAMAX + 1.0f;
-+ if(TskBuf[id].ty > +ENEMY_AREAMAX) TskBuf[id].ty = +ENEMY_AREAMAX - 1.0f;
-+ TskBuf[id].cnt = 180;
-+ }else{
-+ TskBuf[id].cnt--;
-+ }
-+ TskBuf[id].px += (TskBuf[id].tx - TskBuf[id].px) / (180 / 4);
-+ TskBuf[id].py += (TskBuf[id].ty - TskBuf[id].py) / (180 / 4);
-+ TskBuf[id].vx -= TskBuf[id].px;
-+ TskBuf[id].vy -= TskBuf[id].py;
- TskBuf[id].rot = atan2(-TskBuf[id].vx, -TskBuf[id].vy);
- break;
- default:
-diff -Naur a2k-org/a2k_src/src/enemy06.d a2k/a2k_src/src/enemy06.d
---- a2k-org/a2k_src/src/enemy06.d 2008-02-06 01:36:00.000000000 +0100
-+++ a2k/a2k_src/src/enemy06.d 2008-10-07 10:10:11.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/06/04 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import std.random;
- private import SDL;
- private import opengl;
-@@ -65,8 +65,8 @@
- switch(TskBuf[id].step){
- case 0:
- TskBuf[id].tskid |= TSKID_ZAKO;
-- TskBuf[id].px = (rand() % 1536) - 768.0f;
-- TskBuf[id].py = (rand() % 1536) - 768.0f;
-+ TskBuf[id].px = (cast(float)(rand() % 1536) - 768.0f);
-+ TskBuf[id].py = (cast(float)(rand() % 1536) - 768.0f);
- TskBuf[id].tid = ship_id;
- TskBuf[id].fp_int = null;
- TskBuf[id].fp_draw = &TSKenemy06Draw;
-@@ -145,14 +145,14 @@
- TskBuf[id].vx = TskBuf[id].px;
- TskBuf[id].vy = TskBuf[id].py;
- if(TskBuf[id].cnt == TskBuf[id].mov_cnt){
-- TskBuf[id].tx = (rand() % 512) + 256.0f;
-- TskBuf[id].ty = (rand() % 512) + 256.0f;
-+ TskBuf[id].tx = cast(float)(rand() % 512) + 256.0f;
-+ TskBuf[id].ty = cast(float)(rand() % 512) + 256.0f;
- if(TskBuf[id].px < ship_px) TskBuf[id].tx = +TskBuf[id].tx;
- else TskBuf[id].tx = -TskBuf[id].tx;
- if(TskBuf[id].py < ship_py) TskBuf[id].ty = +TskBuf[id].ty;
- else TskBuf[id].ty = -TskBuf[id].ty;
-- if((rand() % 100) > 97) TskBuf[id].tx = -TskBuf[id].tx;
-- if((rand() % 100) > 97) TskBuf[id].ty = -TskBuf[id].ty;
-+ if(cast(float)(rand() % 100) > 97) TskBuf[id].tx = -TskBuf[id].tx;
-+ if(cast(float)(rand() % 100) > 97) TskBuf[id].ty = -TskBuf[id].ty;
- TskBuf[id].tx = TskBuf[id].px + TskBuf[id].tx;
- TskBuf[id].ty = TskBuf[id].py + TskBuf[id].ty;
- if(TskBuf[id].tx < -ENEMY_AREAMAX) TskBuf[id].tx = -ENEMY_AREAMAX + 1.0f;
-diff -Naur a2k-org/a2k_src/src/enemy07.d a2k/a2k_src/src/enemy07.d
---- a2k-org/a2k_src/src/enemy07.d 2008-02-06 01:36:02.000000000 +0100
-+++ a2k/a2k_src/src/enemy07.d 2008-10-07 10:11:42.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/06/05 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import std.random;
- private import SDL;
- private import opengl;
-@@ -63,8 +63,8 @@
- switch(TskBuf[id].step){
- case 0:
- TskBuf[id].tskid |= TSKID_ZAKO;
-- TskBuf[id].px = (rand() % 1536) - 768.0f;
-- TskBuf[id].py = (rand() % 1536) - 768.0f;
-+ TskBuf[id].px = (cast(float)(rand() % 1536) - 768.0f);
-+ TskBuf[id].py = (cast(float)(rand() % 1536) - 768.0f);
- TskBuf[id].tid = ship_id;
- TskBuf[id].fp_int = null;
- TskBuf[id].fp_draw = &TSKenemy07Draw;
-@@ -137,42 +137,31 @@
- }
- }
- /* 座標更新 */
-- if(TskBuf[id].px < ship_px){
-- if(TskBuf[id].vx > +0.0f) TskBuf[id].vx += 1.0f / SPEED_RATE * 2.0f;
-- else TskBuf[id].vx += 1.0f / SPEED_RATE * 1.5f;
-- if(TskBuf[id].vx > +MAX_SPEED) TskBuf[id].vx = +MAX_SPEED;
-- }else{
-- if(TskBuf[id].vx < +0.0f) TskBuf[id].vx -= 1.0f / SPEED_RATE * 2.0f;
-- else TskBuf[id].vx -= 1.0f / SPEED_RATE * 1.5f;
-- if(TskBuf[id].vx < -MAX_SPEED) TskBuf[id].vx = -MAX_SPEED;
-- }
-- if(TskBuf[id].py < ship_py){
-- if(TskBuf[id].vy > +0.0f) TskBuf[id].vy += 1.0f / SPEED_RATE * 2.0f;
-- else TskBuf[id].vy += 1.0f / SPEED_RATE * 1.5f;
-- if(TskBuf[id].vy > +MAX_SPEED) TskBuf[id].vy = +MAX_SPEED;
-- }else{
-- if(TskBuf[id].vy < +0.0f) TskBuf[id].vy -= 1.0f / SPEED_RATE * 2.0f;
-- else TskBuf[id].vy -= 1.0f / SPEED_RATE * 1.5f;
-- if(TskBuf[id].vy < -MAX_SPEED) TskBuf[id].vy = -MAX_SPEED;
-- }
-- TskBuf[id].px += TskBuf[id].vx;
-- TskBuf[id].py += TskBuf[id].vy;
-- if(TskBuf[id].px < -ENEMY_AREAMAX){
-- TskBuf[id].px = -ENEMY_AREAMAX;
-- TskBuf[id].vx = -TskBuf[id].vx / 2;
-- }
-- if(TskBuf[id].px > +ENEMY_AREAMAX){
-- TskBuf[id].px = +ENEMY_AREAMAX;
-- TskBuf[id].vx = -TskBuf[id].vx / 2;
-- }
-- if(TskBuf[id].py < -ENEMY_AREAMAX){
-- TskBuf[id].py = -ENEMY_AREAMAX;
-- TskBuf[id].vy = -TskBuf[id].vy / 2;
-- }
-- if(TskBuf[id].py > +ENEMY_AREAMAX){
-- TskBuf[id].py = +ENEMY_AREAMAX;
-- TskBuf[id].vy = -TskBuf[id].vy / 2;
-- }
-+ TskBuf[id].vx = TskBuf[id].px;
-+ TskBuf[id].vy = TskBuf[id].py;
-+ if(!TskBuf[id].cnt){
-+ TskBuf[id].tx = cast(float)(rand() % 512) + 256.0f;
-+ TskBuf[id].ty = cast(float)(rand() % 512) + 256.0f;
-+ if(TskBuf[id].px < ship_px) TskBuf[id].tx = +TskBuf[id].tx;
-+ else TskBuf[id].tx = -TskBuf[id].tx;
-+ if(TskBuf[id].py < ship_py) TskBuf[id].ty = +TskBuf[id].ty;
-+ else TskBuf[id].ty = -TskBuf[id].ty;
-+ if(cast(float)(rand() % 100) > 97) TskBuf[id].tx = -TskBuf[id].tx;
-+ if(cast(float)(rand() % 100) > 97) TskBuf[id].ty = -TskBuf[id].ty;
-+ TskBuf[id].tx = TskBuf[id].px + TskBuf[id].tx;
-+ TskBuf[id].ty = TskBuf[id].py + TskBuf[id].ty;
-+ if(TskBuf[id].tx < -ENEMY_AREAMAX) TskBuf[id].tx = -ENEMY_AREAMAX + 1.0f;
-+ if(TskBuf[id].tx > +ENEMY_AREAMAX) TskBuf[id].tx = +ENEMY_AREAMAX - 1.0f;
-+ if(TskBuf[id].ty < -ENEMY_AREAMAX) TskBuf[id].ty = -ENEMY_AREAMAX + 1.0f;
-+ if(TskBuf[id].ty > +ENEMY_AREAMAX) TskBuf[id].ty = +ENEMY_AREAMAX - 1.0f;
-+ TskBuf[id].cnt = 180;
-+ }else{
-+ TskBuf[id].cnt--;
-+ }
-+ TskBuf[id].px += (TskBuf[id].tx - TskBuf[id].px) / (180 / 4);
-+ TskBuf[id].py += (TskBuf[id].ty - TskBuf[id].py) / (180 / 4);
-+ TskBuf[id].vx -= TskBuf[id].px;
-+ TskBuf[id].vy -= TskBuf[id].py;
- TskBuf[id].rot = atan2(-TskBuf[id].vx, -TskBuf[id].vy);
- break;
- default:
-diff -Naur a2k-org/a2k_src/src/enemy08.d a2k/a2k_src/src/enemy08.d
---- a2k-org/a2k_src/src/enemy08.d 2008-02-06 01:36:04.000000000 +0100
-+++ a2k/a2k_src/src/enemy08.d 2008-10-07 10:11:52.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/06/05 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import std.random;
- private import SDL;
- private import opengl;
-@@ -65,8 +65,8 @@
- switch(TskBuf[id].step){
- case 0:
- TskBuf[id].tskid |= TSKID_ZAKO;
-- TskBuf[id].px = (rand() % 1536) - 768.0f;
-- TskBuf[id].py = (rand() % 1536) - 768.0f;
-+ TskBuf[id].px = (cast(float)(rand() % 1536) - 768.0f);
-+ TskBuf[id].py = (cast(float)(rand() % 1536) - 768.0f);
- TskBuf[id].tid = ship_id;
- TskBuf[id].fp_int = null;
- TskBuf[id].fp_draw = &TSKenemy08Draw;
-diff -Naur a2k-org/a2k_src/src/enemy.d a2k/a2k_src/src/enemy.d
---- a2k-org/a2k_src/src/enemy.d 2008-02-06 01:35:42.000000000 +0100
-+++ a2k/a2k_src/src/enemy.d 2008-10-07 10:03:38.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/04/14 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import SDL;
- private import opengl;
- private import util_sdl;
-@@ -158,6 +158,7 @@
- return;
- }
-
-+
- void TSKeshotInt(int id)
- {
- TskBuf[id].step = -1;
-@@ -165,6 +166,7 @@
- return;
- }
-
-+
- void TSKeshotDrawSimple(int id)
- {
- float[XYZ] pos;
-@@ -198,6 +200,7 @@
- glEnd();
- }
-
-+
- void TSKeshotDrawActive(int id)
- {
- float[XYZ] pos;
-@@ -231,6 +234,7 @@
- glEnd();
- }
-
-+
- void TSKeshotExit(int id)
- {
- BulletCommand cmd = TskBuf[id].bullet_command;
-@@ -243,6 +247,7 @@
- }
- }
-
-+
- float getShipDirection(int id)
- {
- float px,py;
-@@ -257,3 +262,4 @@
- return dir;
- }
-
-+
-diff -Naur a2k-org/a2k_src/src/init.d a2k/a2k_src/src/init.d
---- a2k-org/a2k_src/src/init.d 2005-05-19 22:31:30.000000000 +0200
-+++ a2k/a2k_src/src/init.d 2008-10-07 09:53:28.000000000 +0200
-@@ -6,7 +6,7 @@
- 2003/12/01 jumpei isshiki
- */
-
--private import std.stdio;
-+private import std.c.stdio;
- private import std.stream;
- private import util_sdl;
- private import util_snd;
-@@ -101,7 +101,7 @@
- fd.open("score.dat");
- if(fd.size() != 12){
- fd.close();
-- writefln("score.dat initialized");
-+ printf("score.dat initialized");
- fd.create("score.dat");
- fd.write(high_easy);
- fd.write(high_normal);
-@@ -112,7 +112,7 @@
- fd.read(high_hard);
- }
- } catch (Error e) {
-- writefln("score.dat initialized");
-+ printf("score.dat initialized");
- fd.create("score.dat");
- fd.write(high_easy);
- fd.write(high_normal);
-@@ -126,7 +126,7 @@
- try {
- if(fd.size() != 12){
- fd.close();
-- writefln("config.dat initialized");
-+ printf("config.dat initialized");
- fd.create("config.dat");
- fd.write(pad_type);
- fd.write(vol_se);
-@@ -139,7 +139,7 @@
- volumeSNDmusic(vol_music);
- }
- } catch (Error e) {
-- writefln("config.dat initialized");
-+ printf("config.dat initialized");
- fd.create("config.dat");
- fd.write(pad_type);
- fd.write(vol_se);
-diff -Naur a2k-org/a2k_src/src/luminous.d a2k/a2k_src/src/luminous.d
---- a2k-org/a2k_src/src/luminous.d 2008-02-06 01:39:52.000000000 +0100
-+++ a2k/a2k_src/src/luminous.d 2008-10-07 09:53:29.000000000 +0200
-@@ -7,7 +7,7 @@
- */
-
- private import std.math;
--private import std.string;
-+private import std.c.string;
- private import opengl;
- private import util_sdl;
- private import task;
-diff -Naur a2k-org/a2k_src/src/main.d a2k/a2k_src/src/main.d
---- a2k-org/a2k_src/src/main.d 2008-02-07 00:42:58.000000000 +0100
-+++ a2k/a2k_src/src/main.d 2008-10-07 10:18:53.000000000 +0200
-@@ -6,8 +6,9 @@
- 2003/11/28 jumpei isshiki
- */
-
--private import std.c.windows.windows;
--private import SDL;
-+//private import std.c.windows.windows;
-+private import SDL;
-+private import SDL_Keysym;
- private import opengl;
- private import util_sdl;
- private import util_pad;
-@@ -31,25 +32,29 @@
- int pause = 0;
- int pause_flag = 0;
- int skip = 0;
--
-+/*
- extern (Windows)
- int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
- {
-+*/
-+public int main(char[][] args) {
- int result;
--
-+/*
- gc_init();
- _minit();
-
- try{
- _moduleCtor();
-- _moduleUnitTests();
-+ _moduleUnitTests();
-+*/
- result = boot();
-+/*
- }catch (Object o){
- MessageBoxA(null, cast(char*)o.toString(), "Error", MB_OK | MB_ICONEXCLAMATION);
- result = 0;
- }
- gc_term();
--
-+*/
- return result;
- }
-
-diff -Naur a2k-org/a2k_src/src/middle01.d a2k/a2k_src/src/middle01.d
---- a2k-org/a2k_src/src/middle01.d 2008-02-06 01:36:06.000000000 +0100
-+++ a2k/a2k_src/src/middle01.d 2008-10-07 10:19:15.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/05/05 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import std.random;
- private import std.string;
- private import SDL;
-diff -Naur a2k-org/a2k_src/src/middle02.d a2k/a2k_src/src/middle02.d
---- a2k-org/a2k_src/src/middle02.d 2008-02-06 01:36:08.000000000 +0100
-+++ a2k/a2k_src/src/middle02.d 2008-10-07 10:19:24.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/06/03 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import std.random;
- private import std.string;
- private import SDL;
-diff -Naur a2k-org/a2k_src/src/middle03.d a2k/a2k_src/src/middle03.d
---- a2k-org/a2k_src/src/middle03.d 2008-02-06 01:36:12.000000000 +0100
-+++ a2k/a2k_src/src/middle03.d 2008-10-07 10:19:32.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/06/07 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import std.random;
- private import std.string;
- private import SDL;
-diff -Naur a2k-org/a2k_src/src/middle04.d a2k/a2k_src/src/middle04.d
---- a2k-org/a2k_src/src/middle04.d 2008-02-06 01:36:14.000000000 +0100
-+++ a2k/a2k_src/src/middle04.d 2008-10-07 10:19:40.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/07/05 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import std.random;
- private import std.string;
- private import SDL;
-diff -Naur a2k-org/a2k_src/src/middle05.d a2k/a2k_src/src/middle05.d
---- a2k-org/a2k_src/src/middle05.d 2008-02-06 01:36:16.000000000 +0100
-+++ a2k/a2k_src/src/middle05.d 2008-10-07 10:19:47.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/07/06 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import std.random;
- private import std.string;
- private import SDL;
-diff -Naur a2k-org/a2k_src/src/ship.d a2k/a2k_src/src/ship.d
---- a2k-org/a2k_src/src/ship.d 2008-02-12 23:41:50.000000000 +0100
-+++ a2k/a2k_src/src/ship.d 2008-10-07 10:41:21.000000000 +0200
-@@ -6,7 +6,7 @@
- 2003/12/01 jumpei isshiki
- */
-
--private import std.math;
-+private import std.c.math;
- private import std.intrinsic;
- private import std.random;
- private import SDL;
-diff -Naur a2k-org/a2k_src/src/stg.d a2k/a2k_src/src/stg.d
---- a2k-org/a2k_src/src/stg.d 2005-05-19 22:52:14.000000000 +0200
-+++ a2k/a2k_src/src/stg.d 2008-10-07 09:53:29.000000000 +0200
-@@ -91,25 +91,36 @@
- void TSKstgCtrl(int id)
- {
- switch(TskBuf[id].step){
-- case 0:
-+ case 0:
- area_num = AREA_01;
-- scene_num = SCENE_01;
-- debug{
-- //area_num = AREA_02;
-- //area_num = AREA_03;
-- //area_num = AREA_04;
-- //area_num = AREA_05;
-- //scene_num = SCENE_02;
-- //scene_num = SCENE_03;
-- //scene_num = SCENE_04;
-- //scene_num = SCENE_05;
-- //scene_num = SCENE_06;
-- //scene_num = SCENE_07;
-- //scene_num = SCENE_08;
-- //scene_num = SCENE_09;
-- //scene_num = SCENE_10;
-- }
-- stg_bgm = -1;
-+ scene_num = SCENE_01;
-+
-+ switch(area_num){
-+ case AREA_01:
-+ stg_ctrl = STG_MAIN;
-+ setTSK(GROUP_01,&TSKstg01);
-+ break;
-+ case AREA_02:
-+ stg_ctrl = STG_MAIN;
-+ setTSK(GROUP_01,&TSKstg02);
-+ break;
-+ case AREA_03:
-+ stg_ctrl = STG_MAIN;
-+ setTSK(GROUP_01,&TSKstg03);
-+ break;
-+ case AREA_04:
-+ stg_ctrl = STG_MAIN;
-+ setTSK(GROUP_01,&TSKstg04);
-+ break;
-+ case AREA_05:
-+ stg_ctrl = STG_MAIN;
-+ setTSK(GROUP_01,&TSKstg05);
-+ break;
-+ default:
-+ g_step = GSTEP_CLEAR;
-+ break;
-+ }
-+ stg_bgm = -1;
- stg_ctrl = STG_INIT;
- TskBuf[id].step++;
- break;
-@@ -177,7 +188,7 @@
- {
- switch(TskBuf[id].step){
- case 0:
-- stg_ctrl = STG_INIT;
-+// stg_ctrl = ;
- TskBuf[id].step++;
- break;
- case 1:
-diff -Naur a2k-org/a2k_src/src/system.d a2k/a2k_src/src/system.d
---- a2k-org/a2k_src/src/system.d 2005-05-19 22:31:20.000000000 +0200
-+++ a2k/a2k_src/src/system.d 2008-10-07 09:53:29.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/03/24 jumpei isshiki
- */
-
--private import std.stdio;
-+private import std.c.stdio;
- private import std.math;
- private import std.random;
- private import std.string;
-@@ -22,6 +22,11 @@
- private import stg;
- private import bg;
- private import ship;
-+
-+const real PI = 0x1.921fb54442d1846ap+1;
-+const real PI_2 = 1.57079632679489661923;
-+const real PI_4 = 0.78539816339744830962;
-+const real SQRT2 = 1.41421356237309504880;
-
- private char[] str_buf;
- private int wrk1_time;
-diff -Naur a2k-org/a2k_src/src/task.d a2k/a2k_src/src/task.d
---- a2k-org/a2k_src/src/task.d 2008-02-07 00:38:58.000000000 +0100
-+++ a2k/a2k_src/src/task.d 2008-10-07 09:53:29.000000000 +0200
-@@ -153,7 +153,9 @@
- TskBuf[i].fp_exit = null;
- TskBuf[i].image = null;
- TskBuf[i].bullet_command = null;
-- TskBuf[i].bullet_state = null;
-+ TskBuf[i].bullet_state = null;
-+ TskBuf[i].bullet_accx = 0;
-+ TskBuf[i].bullet_accy = 0;
- }
- TskBuf[i].tskid = TSKID_NONE;
- TskBuf[i].entry = -1;
-diff -Naur a2k-org/a2k_src/src/title.d a2k/a2k_src/src/title.d
---- a2k-org/a2k_src/src/title.d 2008-02-12 23:50:14.000000000 +0100
-+++ a2k/a2k_src/src/title.d 2008-10-07 09:53:29.000000000 +0200
-@@ -6,7 +6,7 @@
- 2004/04/08 jumpei isshiki
- */
-
--private import std.stdio;
-+private import std.c.stdio;
- private import std.math;
- private import std.string;
- private import SDL;
-diff -Naur a2k-org/a2k_src/src/util_ascii.d a2k/a2k_src/src/util_ascii.d
---- a2k-org/a2k_src/src/util_ascii.d 2005-05-19 22:30:50.000000000 +0200
-+++ a2k/a2k_src/src/util_ascii.d 2008-10-07 09:53:29.000000000 +0200
-@@ -13,7 +13,15 @@
-
- const float ASC_SIZE = (16.0f + 2.0f);
-
--private float[][] ascii_font = [
-+float[][] ascii_font;
-+
-+
-+
-+private char[] ascii_dict = "ABCDEFGHIJKLMNOPQRSTUVWXYZ.:!?\"'-=+ 0123456789";
-+
-+void initASCII()
-+{
-+static float[][] af = [
- /* 'A' */
- [
- 3, 0, 11, 2,
-@@ -328,10 +336,14 @@
- ],
- ];
-
--private char[] ascii_dict = "ABCDEFGHIJKLMNOPQRSTUVWXYZ.:!?\"'-=+ 0123456789";
-+ ascii_font.length = af.length;
-+ for (int i = 0; i < ascii_font.length; i++) {
-+ ascii_font[i].length = af[i].length;
-+ for (int j = 0; j < ascii_font[i].length; j++) {
-+ ascii_font[i][j] = af[i][j];
-+ }
-+ }
-
--void initASCII()
--{
- for(int i = 0; i < ascii_font.length; i++){
- for(int j = 0; j < ascii_font[i].length; j += 4){
- ascii_font[i][j+2] += 1.0f;
-diff -Naur a2k-org/a2k_src/src/util_pad.d a2k/a2k_src/src/util_pad.d
---- a2k-org/a2k_src/src/util_pad.d 2008-02-12 23:46:38.000000000 +0100
-+++ a2k/a2k_src/src/util_pad.d 2008-10-07 09:53:29.000000000 +0200
-@@ -7,7 +7,8 @@
- */
-
- private import SDL;
--
-+private import SDL_Keysym;
-+private import SDL_keyboard;
- enum{
- PAD_UP = 0x01,
- PAD_DOWN = 0x02,
-diff -Naur a2k-org/a2k_src/src/util_sdl.d a2k/a2k_src/src/util_sdl.d
---- a2k-org/a2k_src/src/util_sdl.d 2008-02-06 01:41:02.000000000 +0100
-+++ a2k/a2k_src/src/util_sdl.d 2008-10-07 10:30:33.000000000 +0200
-@@ -6,9 +6,12 @@
- 2003/11/28 jumpei isshiki
- */
-
-+private import std.stdio;
- private import std.string;
--private import SDL;
-+private import SDL;
-+private import SDL_mouse;
- private import opengl;
-+private import util_pad;
- private import define;
-
- enum{
-@@ -30,11 +33,18 @@
- EX,
- EY,
- }
--
-+
-+struct VEC_POS {
-+ float px;
-+ float py;
-+ float pz;
-+}
-
- SDL_Surface* primary;
- SDL_Surface*[] offscreen;
--
-+
-+const float SCREEN_RATIOX = cast(float)(SCREEN_X / 2.0f);
-+const float SCREEN_RATIOY = cast(float)(SCREEN_Y / 2.0f);
- const float BASE_Z = 2.0f;
- float cam_scr = -0.75f;
- float cam_pos;
-@@ -43,20 +53,27 @@
- private int height = SCREEN_Y;
- private float nearPlane = 0.0f;
- private float farPlane = 1000.0f;
--
-+private GLuint TEXTURE_NONE = 0xffffffff;
- private GLuint[] tex_bank;
-
--int initSDL()
-+int initSDL()
-+
- {
- if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK) < 0){
- return 0;
- }
-
- Uint32 videoFlags;
-- videoFlags = SDL_OPENGL | SDL_FULLSCREEN;
-+// videoFlags = SDL_OPENGL | SDL_FULLSCREEN;
- //videoFlags = SDL_OPENGL | SDL_RESIZABLE;
- debug{
-- videoFlags = SDL_OPENGL | SDL_RESIZABLE;
-+ if((pads & PAD_BUTTON1)){
-+ videoFlags = SDL_OPENGL | SDL_FULLSCREEN;
-+ }else{
-+ videoFlags = SDL_OPENGL | SDL_RESIZABLE;
-+ }
-+ }else{
-+ videoFlags = SDL_OPENGL | SDL_FULLSCREEN;
- }
- primary = SDL_SetVideoMode(width, height, 0, videoFlags);
- if(primary == null){
-@@ -67,14 +84,15 @@
- tex_bank.length = SURFACE_MAX;
- for(int i = 0; i < SURFACE_MAX; i++){
- offscreen[i] = null;
-- tex_bank[i] = cast(GLuint)-1;
-+ tex_bank[i] = TEXTURE_NONE;
- }
-
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- resizedSDL(width, height);
- SDL_ShowCursor(SDL_DISABLE);
-
-- SDL_WM_SetCaption(cast(char*)PROJECT_NAME, null);
-+ SDL_WM_SetCaption(cast(char*)PROJECT_NAME, null);
-+ SDL_WM_SetIcon(SDL_LoadBMP("icon.bmp"), null);
-
- return 1;
- }
-@@ -96,9 +114,9 @@
- SDL_ShowCursor(SDL_ENABLE);
- SDL_Quit();
- }
-+
-
--
--void readSDLtexture(char[] fname, int bank)
-+void readSDLtexture(char[] fname, int bank)
- {
- offscreen[bank] = SDL_LoadBMP(toStringz(fname));
- if(offscreen[bank]){
-@@ -110,31 +128,28 @@
- }
- }
-
--
--void bindSDLtexture(int bank)
-+void bindSDLtexture(int bank)
- {
-- if(tex_bank[bank] != -1) glBindTexture(GL_TEXTURE_2D, tex_bank[bank]);
-+ if(tex_bank[bank] != TEXTURE_NONE) glBindTexture(GL_TEXTURE_2D, tex_bank[bank]);
- }
-
--
--void clearSDL()
-+void clearSDL()
- {
- glClear(GL_COLOR_BUFFER_BIT);
- }
-
--
--void flipSDL()
-+void flipSDL()
- {
- glFlush();
- SDL_GL_SwapBuffers();
- }
-
--
--void resizedSDL(int w, int h)
-+void resizedSDL(int w, int h)
- {
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-+ w = (w ? w : 1);
- glFrustum(-nearPlane,nearPlane,
- -nearPlane * h / w,
- nearPlane * h / w,
-diff -Naur a2k-org/makefile a2k/makefile
---- a2k-org/makefile 1970-01-01 01:00:00.000000000 +0100
-+++ a2k/makefile 2008-10-07 09:53:29.000000000 +0200
-@@ -0,0 +1,18 @@
-+DSRC=$(shell find a2k_src/src -name "*.d")
-+SOURCES=$(DSRC) a2k_src/import/SDL_video.d a2k_src/import/SDL_mixer.d
-+OBJS=$(SOURCES:.d=.o)
-+CFLAGS=
-+DFLAGS=-O -Ia2k_src/import -Ia2k_src/src -I/usr/X11R6/include/
-+EXE=area2048
-+
-+all: $(EXE)
-+
-+$(EXE): $(OBJS)
-+ gcc $(CFLAGS) -o $@ $(OBJS) $(COBJS) -lbulletml_d -L/usr/local/lib -L/usr/lib -lgphobos -lpthread -lGLU -lGL -lglut -lm -lstdc++ -lSDL -lSDL_mixer
-+
-+$(OBJS): %.o: %.d
-+ gdmd -d -c -of$@ $(DFLAGS) $<
-+
-+clean:
-+ rm a2k_src/src/*.o
-+
diff --git a/devel/games-action/area2048/files/area2048.png b/devel/games-action/area2048/files/area2048.png
deleted file mode 100644
index 7dd52e2..0000000
--- a/devel/games-action/area2048/files/area2048.png
+++ /dev/null
Binary files differ
diff --git a/devel/games-action/area2048/metadata.xml b/devel/games-action/area2048/metadata.xml
deleted file mode 100644
index 4e4714e..0000000
--- a/devel/games-action/area2048/metadata.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer>
- <email>frostworks@gmx.de</email>
- <name>Marcel Unbehaun</name>
-</maintainer>
-<herd>games</herd>
-</pkgmetadata>
diff --git a/devel/games-action/deadlysoccerball/Manifest b/devel/games-action/deadlysoccerball/Manifest
deleted file mode 100644
index 7e11ec1..0000000
--- a/devel/games-action/deadlysoccerball/Manifest
+++ /dev/null
@@ -1,5 +0,0 @@
-AUX deadlysoccerball-0.1.diff 561 RMD160 104df42f09960bcc5092568e130c32986c4b9bf0 SHA1 cf5c1a83ded2216dcb0921f7996eda659015e049 SHA256 7f515e40ca909002007ccd6b0c86ca3866c54c0e8d1d8c43b2a23014925b294b
-AUX deadlysoccerball.png 2642 RMD160 e4a5f36d892233fb4d2e393373ced367ce21ed35 SHA1 ff14cd15cb6d6fa5cf493b24ed6f30064f97871f SHA256 1d275f874e1904fa0e6702fdbe22653a6ae9e72ec2d67daa141a563d8d075217
-DIST theDeadlySoccerBall.tar.gz 1496687 RMD160 c7d364a6f48d7f8d578dc724cb94347f8102e2aa SHA1 16107c085250f2091786574d3756f6a898fe93af SHA256 3dc85df981d6faca07f2b37137fff708ea69755016b754ae1be08c6423b692d7
-EBUILD deadlysoccerball-0.1.ebuild 1254 RMD160 b904310f98180269e0a642c9a13385b1217e8b0d SHA1 ccd9be2d6a65d664f9d288e94ce3a8aec11c51e7 SHA256 0bdcdccdef9b183a0635ca426ae41473f4eee32a482c101b684c4352f6e77526
-MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906
diff --git a/devel/games-action/deadlysoccerball/deadlysoccerball-0.1.ebuild b/devel/games-action/deadlysoccerball/deadlysoccerball-0.1.ebuild
deleted file mode 100644
index f51b43a..0000000
--- a/devel/games-action/deadlysoccerball/deadlysoccerball-0.1.ebuild
+++ /dev/null
@@ -1,53 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI="2"
-
-inherit eutils games
-
-MY_PN=deadlysoccerball
-
-DESCRIPTION="space soccer ball shooting missiles around"
-HOMEPAGE="http://www-graphics.stanford.edu/courses/cs248-videogame-competition/cs248-05/"
-SRC_URI="http://www-graphics.stanford.edu/courses/cs248-videogame-competition/cs248-05/theDeadlySoccerBall.tar.gz"
-
-LICENSE="unknown"
-SLOT="0"
-KEYWORDS="~ppc ~x86"
-IUSE=""
-
-DEPEND="media-libs/libsdl
- media-libs/mesa"
-RDEPEND=""
-
-S=${WORKDIR}/${MY_PN}
-
-src_prepare() {
- epatch "${FILESDIR}"/${P}.diff
- cd src/
- sed -i \
- -e 's:"\(Sounds/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i World.cpp \
- -e 's:"\(Textures/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i World.cpp \
- || die "sed failed"
- sed -s \
- -e 's/\theDeadlySoccerBall/deadlysoccerball/g' -i Makefile \
- || die "sed failed"
-}
-
-src_install() {
- dogamesbin theDeadlySoccerBall
-
- local datadir="${GAMES_DATADIR}"/${PN}
- dodir ${datadir}
- insinto "${GAMES_DATADIR}"/${PN}
- doins -r Sounds Textures || die
- newicon "${FILESDIR}"/${PN}.png ${PN}.png
- make_desktop_entry theDeadlySoccerBall ${PN}
- dodoc README.txt
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
-}
diff --git a/devel/games-action/deadlysoccerball/files/deadlysoccerball-0.1.diff b/devel/games-action/deadlysoccerball/files/deadlysoccerball-0.1.diff
deleted file mode 100644
index 3d793c8..0000000
--- a/devel/games-action/deadlysoccerball/files/deadlysoccerball-0.1.diff
+++ /dev/null
@@ -1,12 +0,0 @@
-diff -Naur src/World.cpp src-gentoo/World.cpp
---- src/World.cpp 2005-12-07 20:32:58.000000000 +0100
-+++ src-gentoo/World.cpp 2007-11-01 11:31:46.000000000 +0100
-@@ -712,7 +712,7 @@
- Sphere::loadTexture("Textures/welcome.bmp", &this->welcomeTextureId);
- Sphere::loadTexture("Textures/white.bmp", &this->whiteTextureId);
- Sphere::loadTexture("Textures/sphere.bmp", &this->smallSphereTextureId);
-- char filename[15] = "Textures/i.bmp";
-+ char filename[255] = "Textures/i.bmp";
- for (int i=0; i<10; i++)
- {
- filename[9] = '0' + i;
diff --git a/devel/games-action/deadlysoccerball/files/deadlysoccerball.png b/devel/games-action/deadlysoccerball/files/deadlysoccerball.png
deleted file mode 100644
index 150140d..0000000
--- a/devel/games-action/deadlysoccerball/files/deadlysoccerball.png
+++ /dev/null
Binary files differ
diff --git a/devel/games-action/deadlysoccerball/files/digest-deadlysoccerball-0.1 b/devel/games-action/deadlysoccerball/files/digest-deadlysoccerball-0.1
deleted file mode 100644
index d9651d4..0000000
--- a/devel/games-action/deadlysoccerball/files/digest-deadlysoccerball-0.1
+++ /dev/null
@@ -1,3 +0,0 @@
-MD5 78b88c0dbe6130209d305bed0e4ac76a theDeadlySoccerBall.tar.gz 1496687
-RMD160 c7d364a6f48d7f8d578dc724cb94347f8102e2aa theDeadlySoccerBall.tar.gz 1496687
-SHA256 3dc85df981d6faca07f2b37137fff708ea69755016b754ae1be08c6423b692d7 theDeadlySoccerBall.tar.gz 1496687
diff --git a/devel/games-action/deadlysoccerball/metadata.xml b/devel/games-action/deadlysoccerball/metadata.xml
deleted file mode 100644
index 4e4714e..0000000
--- a/devel/games-action/deadlysoccerball/metadata.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer>
- <email>frostworks@gmx.de</email>
- <name>Marcel Unbehaun</name>
-</maintainer>
-<herd>games</herd>
-</pkgmetadata>
diff --git a/devel/games-action/exception_conflict/Manifest b/devel/games-action/exception_conflict/Manifest
deleted file mode 100644
index 327322c..0000000
--- a/devel/games-action/exception_conflict/Manifest
+++ /dev/null
@@ -1,11 +0,0 @@
-AUX disable-netplay-1.09.patch 1116 RMD160 a804f0772917c727e0e39fe1b31794c7c8d91d96 SHA1 24263d64edde9d8229a8098bde22595a52f524a6 SHA256 46e7a5ecb2f21c878dd3534003f2a2ddf174ed9762483f4aeb25f0c618d93554
-AUX exception_conflict.png 460 RMD160 ce0a75146ea496af0deb7413284d7e729cf5ec04 SHA1 f92ce0bce71d8aeb6947b06d911c1e3b5fca31d0 SHA256 5b7669748610345803494e590a33beeaa0c1b94bd7344c8506e3b47bfac340b2
-AUX gcc-4.3-fixes-1.09.patch 351 RMD160 816171ce7fc96faf0e990144dff2efe66c55b87a SHA1 b956ae3b2e9a577dfa7abd72047a27627619fbb4 SHA256 360b86067edc55d495c824b9bc3bda4625c8e14495efec3ee432a99bd0333bb2
-AUX gcc-4.3-fixes.patch 343 RMD160 b5438beec5a81f8eaf6630f040e8dc8d15cf6886 SHA1 69cfe2910e77b6ba1b80ea1dd49e4c9e9548fa08 SHA256 9a7733fa0766bb2a4d262cf517c1a19cf5bd7cec15ba31d8e584fc7a0568ad5b
-AUX linuxfixes-1.09.patch 4080 RMD160 8787d194fae7c15f39f00cdff05e5d594925bd1b SHA1 945a1c2e62361405025ed216f072c0a64eda9792 SHA256 0dda3880fc0d12924c7367e6544c25362bf289c2cabf51afa4b053b575b86677
-AUX linuxfixes.patch 3021 RMD160 25a591adaddf53a44a81ca0bc6496e8b521d678f SHA1 5b7794f0bc2eb4bef49e102da3952cde269b8aff SHA256 bc4aaf1b560c305a6ed9a661e14fc6ddb1eb779909cf6342bbbde77f8fc6e89e
-DIST 109.zip 1310305 RMD160 8bcd9f12275096e92fc9101230297b5ff055f8e7 SHA1 21b877bff1fe4a8cef0018b91919d850a427f9d6 SHA256 98630bebadd29003e2a2d990688734d71f07c3c171156fed5b1bb80f98208b29
-DIST exception_conflict.zip 41706682 RMD160 2092d6e1328b7ceed1efdf0b15be83ff295ad521 SHA1 f3be89eac3fd567559ebeb9749b60bdc4b5fcb4c SHA256 b41ad9ccfdaf73213ead858faf0db0f02fb9fb8b1b64d5f2d5b2a94ad28b054f
-EBUILD exception_conflict-1.03.ebuild 1381 RMD160 6df59ca577535fa0f8254f4aaf8e81133f855f73 SHA1 43ba725e20bb52bd1064d3220cf2b178330c6aaa SHA256 44099b0182d2cf5af8bdfbf3f688f0811b23c60c881c69d147bae26ca6994f3b
-EBUILD exception_conflict-1.09.ebuild 1536 RMD160 bb24a71ac1eef4b91a91eb71df93b0bcc9abcc3b SHA1 e86a990e1ebea22a960dcec6f1ae94152f334b10 SHA256 3f3efa8e622b6b1b83979ab4694f729273678322322d6321ddce030164b0e82c
-MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906
diff --git a/devel/games-action/exception_conflict/exception_conflict-1.03.ebuild b/devel/games-action/exception_conflict/exception_conflict-1.03.ebuild
deleted file mode 100644
index ffc7d12..0000000
--- a/devel/games-action/exception_conflict/exception_conflict-1.03.ebuild
+++ /dev/null
@@ -1,67 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI=2
-inherit eutils games
-
-DESCRIPTION="outstanding shmup using opengl and sdl"
-HOMEPAGE="http://i-saint.skr.jp/exception_conflict/"
-SRC_URI="http://xes.plala.jp/demo4/g4033/${PN}.zip"
-
-LICENSE="${PN}"
-SLOT="0"
-KEYWORDS="~x86"
-IUSE=""
-
-RDEPEND="media-libs/libsdl
- media-libs/ftgl
- media-libs/freetype
- media-libs/libpng
- dev-ruby/rake
- virtual/opengl
- dev-libs/boost
- media-libs/glew
- media-libs/freeglut
- media-libs/sdl-mixer"
-DEPEND="${RDEPEND}"
-
-S=${WORKDIR}/${PN}/src
-
-src_unpack() {
- unpack ${A}
- cd "${S}"
- unzip src.zip
-}
-
-src_prepare(){
- cd "${S}"/src
- epatch "${FILESDIR}"/linuxfixes.patch
- epatch "${FILESDIR}"/gcc-4.3-fixes.patch
- sed -i -e "s:resource/:"${GAMES_DATADIR}"/"${PN}"/resource/:" -i app.cc
- sed -i -e "s:resource/:"${GAMES_DATADIR}"/"${PN}"/resource/:" -i resource.cc
-
-}
-
-src_compile() {
- cd "${S}"/src
- rake || die
-}
-
-src_install() {
- dogamesbin "${S}"/src/${PN} || die "dogamesbin ${PN} failed"
-
- local datadir="${GAMES_DATADIR}"/"${PN}"
- dodir ${datadir}
- insinto "${datadir}"
- doins -r "${WORKDIR}"/${PN}/resource || die "doins resource failed"
-
- newicon "${FILESDIR}"/"${PN}.png" "${PN}.png"
- make_desktop_entry "${PN}" "${PN}"
- dodoc "${WORKDIR}"/${PN}/copyrights || die
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
-}
diff --git a/devel/games-action/exception_conflict/exception_conflict-1.09.ebuild b/devel/games-action/exception_conflict/exception_conflict-1.09.ebuild
deleted file mode 100644
index 958be8e..0000000
--- a/devel/games-action/exception_conflict/exception_conflict-1.09.ebuild
+++ /dev/null
@@ -1,70 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI=2
-inherit eutils games
-
-DESCRIPTION="outstanding shmup using opengl and sdl"
-HOMEPAGE="http://i-saint.skr.jp/exception_conflict/"
-SRC_URI="http://xes.plala.jp/demo4/g4033/${PN}.zip
- http://i-saint.skr.jp/exception_conflict/update/109.zip"
-
-LICENSE="${PN}"
-SLOT="0"
-KEYWORDS="~x86"
-IUSE=""
-
-RDEPEND="media-libs/libsdl
- media-libs/ftgl
- media-libs/freetype
- media-libs/libpng
- dev-ruby/rake
- virtual/opengl
- dev-libs/boost
- media-libs/glew
- media-libs/freeglut
- media-libs/sdl-mixer"
-DEPEND="${RDEPEND}"
-
-S=${WORKDIR}/${PN}/src
-
-src_unpack() {
- unpack ${A}
- cp "${WORKDIR}"/src/src.zip "${S}"
- cd "${S}"
- unzip src.zip
-}
-
-src_prepare(){
- cd "${S}"/src
- epatch "${FILESDIR}"/linuxfixes-${PV}.patch
- epatch "${FILESDIR}"/gcc-4.3-fixes-${PV}.patch
- epatch "${FILESDIR}"/disable-netplay-${PV}.patch
- sed -i -e "s:resource/:"${GAMES_DATADIR}"/"${PN}"/resource/:" -i app.cc
- sed -i -e "s:resource/:"${GAMES_DATADIR}"/"${PN}"/resource/:" -i resource.cc
-
-}
-
-src_compile() {
- cd "${S}"/src
- rake || die
-}
-
-src_install() {
- dogamesbin "${S}"/src/${PN} || die "dogamesbin ${PN} failed"
-
- local datadir="${GAMES_DATADIR}"/"${PN}"
- dodir ${datadir}
- insinto "${datadir}"
- doins -r "${WORKDIR}"/${PN}/resource || die "doins resource failed"
-
- newicon "${FILESDIR}"/"${PN}.png" "${PN}.png"
- make_desktop_entry "${PN}" "${PN}"
- dodoc "${WORKDIR}"/${PN}/copyrights || die
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
-}
diff --git a/devel/games-action/exception_conflict/files/disable-netplay-1.09.patch b/devel/games-action/exception_conflict/files/disable-netplay-1.09.patch
deleted file mode 100644
index 4f1bf68..0000000
--- a/devel/games-action/exception_conflict/files/disable-netplay-1.09.patch
+++ /dev/null
@@ -1,36 +0,0 @@
-diff -Naur src/app.cc src-patch/app.cc
---- src/app.cc 2009-01-21 05:52:46.000000000 +0100
-+++ src-patch/app.cc 2009-07-15 12:14:38.000000000 +0200
-@@ -1967,11 +1967,13 @@
- else if(!g_iclient) {
- g_iclient.reset(new InputClientLocal());
- }
-+#ifdef EXCEPTION_ENABLE_NETPLAY
- else if(InputClientIP* icip = dynamic_cast<InputClientIP*>(g_iclient.get())) {
- if(!icip->isRunning()) {
- throw Error("disconnected");
- }
- }
-+#endif // EXCEPTION_ENABLE_NETPLAY
- IGame *game = CreateGame(m_opt);
- CreateGamePanel(game);
-
-diff -Naur src/network.cc src-patch/network.cc
---- src/network.cc 2009-01-21 05:52:46.000000000 +0100
-+++ src-patch/network.cc 2009-07-15 12:16:36.000000000 +0200
-@@ -297,6 +297,7 @@
- ::SetConsoleCtrlHandler(Server_OnShutdown, TRUE);
- #endif // WIN32
- }
-+#ifdef WIN32
- g_print = PrintConsole;
-
- Print(sgui::Format("exception conflict server %.2f\n\n", float(EXCEPTION_VERSION)/100.0f).c_str());
-@@ -344,6 +345,7 @@
- if(g_logfile) {
- fclose(g_logfile);
- }
-+#endif // WIN32
- }
-
-
diff --git a/devel/games-action/exception_conflict/files/exception_conflict.png b/devel/games-action/exception_conflict/files/exception_conflict.png
deleted file mode 100644
index 7f2167b..0000000
--- a/devel/games-action/exception_conflict/files/exception_conflict.png
+++ /dev/null
Binary files differ
diff --git a/devel/games-action/exception_conflict/files/gcc-4.3-fixes-1.09.patch b/devel/games-action/exception_conflict/files/gcc-4.3-fixes-1.09.patch
deleted file mode 100644
index 08e0597..0000000
--- a/devel/games-action/exception_conflict/files/gcc-4.3-fixes-1.09.patch
+++ /dev/null
@@ -1,11 +0,0 @@
-diff -Naur src/lib/ist/bstream.h src-patch/lib/ist/bstream.h
---- src/lib/ist/bstream.h 2009-01-01 19:13:42.000000000 +0100
-+++ src-patch/lib/ist/bstream.h 2009-07-15 12:05:29.000000000 +0200
-@@ -8,6 +8,7 @@
- #include <algorithm>
- #include <iostream>
- #include <fstream>
-+#include <cstring>
- #ifdef IST_BSTREAM_ENABLE_ZLIB
- #include <zlib.h>
- #endif
diff --git a/devel/games-action/exception_conflict/files/gcc-4.3-fixes.patch b/devel/games-action/exception_conflict/files/gcc-4.3-fixes.patch
deleted file mode 100644
index 22fdd62..0000000
--- a/devel/games-action/exception_conflict/files/gcc-4.3-fixes.patch
+++ /dev/null
@@ -1,11 +0,0 @@
-diff -Naur src/lib/ist/bstream.h src-p/lib/ist/bstream.h
---- src/lib/ist/bstream.h 2009-07-15 10:20:37.000000000 +0200
-+++ src-p/lib/ist/bstream.h 2009-07-15 10:19:14.000000000 +0200
-@@ -8,6 +8,7 @@
- #include <algorithm>
- #include <iostream>
- #include <fstream>
-+#include <cstring>
- #ifdef IST_BSTREAM_ENABLE_ZLIB
- #include <zlib.h>
- #endif
diff --git a/devel/games-action/exception_conflict/files/linuxfixes-1.09.patch b/devel/games-action/exception_conflict/files/linuxfixes-1.09.patch
deleted file mode 100644
index 5744b32..0000000
--- a/devel/games-action/exception_conflict/files/linuxfixes-1.09.patch
+++ /dev/null
@@ -1,112 +0,0 @@
-diff -Naur src/character/rule_base.h src-diff/character/rule_base.h
---- src/character/rule_base.h 2008-12-31 18:41:14.000000000 +0100
-+++ src-diff/character/rule_base.h 2009-04-17 14:10:31.000000000 +0200
-@@ -68,7 +68,7 @@
- ~RuleBase()
- {
- g_round2 = false;
-- g_rand.reset();
-+// g_rand.reset();
- }
-
- float getDrawPriority() { return 10.0f; }
-diff -Naur src/app.cc src-patch/app.cc
---- src/app.cc 2009-01-21 05:52:46.000000000 +0100
-+++ src-patch/app.cc 2009-07-15 12:09:08.000000000 +0200
-@@ -1516,7 +1516,7 @@
-
- base+=sgui::Point(0, 25);
- new sgui::Label(this, base, sgui::Size(60, 20), L"u[");
-- swprintf(buf, L"%.1f", conf.bloom);
-+ //swprintf(buf, L"%.1f", conf.bloom);
- b = new sgui::Button(this, base+sgui::Point(55, 0), sgui::Size(20, 20), L"<", BU_BLOOM_DEC);
- new sgui::ToolTip(b, L"VF[_ĹA邢ڂ\nῂɂGtFNg̋ݒ肵܂B\nVF[_gȂݒ̏ꍇῶ܂B");
- m_bloom = new sgui::Label(this, base+sgui::Point(80, 0), sgui::Size(20, 20), buf);
-diff -Naur src/game.h src-patch/game.h
---- src/game.h 2009-01-21 05:13:50.000000000 +0100
-+++ src-patch/game.h 2009-07-15 12:09:49.000000000 +0200
-@@ -100,7 +100,9 @@
-
- void save()
- {
-- FILE *f = fopen("config", "wb");
-+ char path[PATH_MAX];
-+ snprintf(path, PATH_MAX, "%s/.exception_conflict/config", getenv("HOME"));
-+ FILE *f = fopen(path, "wb");
- if(!f) {
- return;
- }
-@@ -181,7 +183,9 @@
-
- void load()
- {
-- FILE *in = fopen("config", "rb");
-+ char path[PATH_MAX];
-+ snprintf(path, PATH_MAX, "%s/.exception_conflict/config", getenv("HOME"));
-+ FILE *in = fopen(path, "rb");
- if(!in) {
- return;
- }
-diff -Naur src/lib/sgui/sgui.h src-patch/lib/sgui/sgui.h
---- src/lib/sgui/sgui.h 2009-01-16 16:38:20.000000000 +0100
-+++ src-patch/lib/sgui/sgui.h 2009-07-15 12:10:35.000000000 +0200
-@@ -23,7 +23,7 @@
- #include <dirent.h>
- #endif
- #include <boost/thread.hpp>
--#include <FTGL/FTGLTextureFont.h>
-+#include <FTGL/ftgl.h>
- #include <SDL/SDL.h>
- #include "sgui.h"
-
-diff -Naur src/main.cc src-patch/main.cc
---- src/main.cc 2009-01-16 16:38:20.000000000 +0100
-+++ src-patch/main.cc 2009-07-15 12:11:04.000000000 +0200
-@@ -33,6 +33,9 @@
- char *hoge = new char[128];
- #endif
-
-+ char cfg_path[PATH_MAX];
-+ snprintf(cfg_path, PATH_MAX, "%s/.exception_conflict/", getenv("HOME"));
-+ mkdir(cfg_path, 0755);
-
- while(exception::FindProcess("updater.exe")) {
- sgui::Sleep(100);
-diff -Naur src/Rakefile src-patch/Rakefile
---- src/Rakefile 2009-01-01 19:13:42.000000000 +0100
-+++ src-patch/Rakefile 2009-07-15 12:12:04.000000000 +0200
-@@ -4,7 +4,7 @@
-
- CFLAGS = "-O2 -I ./ -I lib #{`freetype-config --cflags`} #{`sdl-config --cflags`}".gsub(/\n/, '')
- LFLAGS = ''
--LIBS = "-L lib/ist -L lib/sgui -lsgui -list -lboost_regex-gcc41-mt -lboost_date_time-gcc41-mt -lboost_system-gcc41-mt -lboost_thread-gcc41-mt -lz -lpng -lGL -lGLU -lGLEW -lftgl #{`sdl-config --libs`} -lSDL_mixer #{`freetype-config --libs`}".gsub(/\n/, '')
-+LIBS = "-L lib/ist -L lib/sgui -lsgui -list -lboost_regex-mt -lboost_date_time-mt -lboost_system-mt -lboost_thread-mt -lz -lpng -lGL -lGLU -lGLEW -lftgl #{`sdl-config --libs`} -lSDL_mixer #{`freetype-config --libs`}".gsub(/\n/, '')
- CC = 'g++'
-
- SRCS = Dir.glob("{.,character}/*.cc")
-@@ -25,11 +25,10 @@
-
-
- task "default" => "all"
--task "all" => ["ist", "sgui", "exception"]
-+task "all" => ["ist", "sgui", "exception_conflict"]
-
--file "exception" => OBJS do |t|
-+file "exception_conflict" => OBJS do |t|
- sh "#{CC} -o #{t.name} #{t.prerequisites.join(' ')} #{CFLAGS} #{LIBS}"
-- sh "cp #{t.name} ../#{t.name}"
- end
-
- rule ".o" => ".cc" do |t|
-diff -Naur src/system.h src-patch/system.h
---- src/system.h 2009-01-14 21:34:42.000000000 +0100
-+++ src-patch/system.h 2009-07-15 12:12:13.000000000 +0200
-@@ -1,7 +1,7 @@
- #ifndef system_h
- #define system_h
-
--#include <windows.h>
-+//#include <windows.h>
- #include <vector>
- #include <string>
- #include <functional>
diff --git a/devel/games-action/exception_conflict/files/linuxfixes.patch b/devel/games-action/exception_conflict/files/linuxfixes.patch
deleted file mode 100644
index 4d2f6ff..0000000
--- a/devel/games-action/exception_conflict/files/linuxfixes.patch
+++ /dev/null
@@ -1,88 +0,0 @@
-diff -Naur src/character/rule_base.h src-diff/character/rule_base.h
---- src/character/rule_base.h 2008-12-31 18:41:14.000000000 +0100
-+++ src-diff/character/rule_base.h 2009-04-17 14:10:31.000000000 +0200
-@@ -68,7 +68,7 @@
- ~RuleBase()
- {
- g_round2 = false;
-- g_rand.reset();
-+// g_rand.reset();
- }
-
- float getDrawPriority() { return 10.0f; }
-diff -Naur src/game.h src-diff/game.h
---- src/game.h 2009-01-04 01:05:04.000000000 +0100
-+++ src-diff/game.h 2009-04-17 14:10:12.000000000 +0200
-@@ -82,7 +82,9 @@
-
- void save()
- {
-- FILE *f = fopen("config", "wb");
-+ char path[PATH_MAX];
-+ snprintf(path, PATH_MAX, "%s/.exception_conflict/config", getenv("HOME"));
-+ FILE *f = fopen(path, "wb");
- if(!f) {
- return;
- }
-@@ -143,7 +145,9 @@
-
- void load()
- {
-- FILE *in = fopen("config", "rb");
-+ char path[PATH_MAX];
-+ snprintf(path, PATH_MAX, "%s/.exception_conflict/config", getenv("HOME"));
-+ FILE *in = fopen(path, "rb");
- if(!in) {
- return;
- }
-diff -Naur src/lib/sgui/sgui.h src-diff/lib/sgui/sgui.h
---- src/lib/sgui/sgui.h 2009-01-04 13:33:14.000000000 +0100
-+++ src-diff/lib/sgui/sgui.h 2009-04-17 14:21:29.000000000 +0200
-@@ -23,7 +23,7 @@
- #include <dirent.h>
- #endif
- #include <boost/thread.hpp>
--#include <FTGL/FTGLTextureFont.h>
-+#include <FTGL/ftgl.h>
- #include <SDL/SDL.h>
- #include "sgui.h"
-
-diff -Naur src/main.cc src-diff/main.cc
---- src/main.cc 2009-01-01 19:13:42.000000000 +0100
-+++ src-diff/main.cc 2009-04-17 14:41:33.000000000 +0200
-@@ -56,6 +56,9 @@
- char *hoge = new char[128];
- #endif
-
-+ char cfg_path[PATH_MAX];
-+ snprintf(cfg_path, PATH_MAX, "%s/.exception_conflict/", getenv("HOME"));
-+ mkdir(cfg_path, 0755);
-
- #ifdef WIN32
- while(FindProcess("updater.exe")) {
-diff -Naur src/Rakefile src-diff/Rakefile
---- src/Rakefile 2009-01-01 19:13:42.000000000 +0100
-+++ src-diff/Rakefile 2009-04-17 14:26:47.000000000 +0200
-@@ -4,7 +4,7 @@
-
- CFLAGS = "-O2 -I ./ -I lib #{`freetype-config --cflags`} #{`sdl-config --cflags`}".gsub(/\n/, '')
- LFLAGS = ''
--LIBS = "-L lib/ist -L lib/sgui -lsgui -list -lboost_regex-gcc41-mt -lboost_date_time-gcc41-mt -lboost_system-gcc41-mt -lboost_thread-gcc41-mt -lz -lpng -lGL -lGLU -lGLEW -lftgl #{`sdl-config --libs`} -lSDL_mixer #{`freetype-config --libs`}".gsub(/\n/, '')
-+LIBS = "-L lib/ist -L lib/sgui -lsgui -list -lboost_regex-mt -lboost_date_time-mt -lboost_system-mt -lboost_thread-mt -lz -lpng -lGL -lGLU -lGLEW -lftgl #{`sdl-config --libs`} -lSDL_mixer #{`freetype-config --libs`}".gsub(/\n/, '')
- CC = 'g++'
-
- SRCS = Dir.glob("{.,character}/*.cc")
-@@ -25,11 +25,10 @@
-
-
- task "default" => "all"
--task "all" => ["ist", "sgui", "exception"]
-+task "all" => ["ist", "sgui", "exception_conflict"]
-
--file "exception" => OBJS do |t|
-+file "exception_conflict" => OBJS do |t|
- sh "#{CC} -o #{t.name} #{t.prerequisites.join(' ')} #{CFLAGS} #{LIBS}"
-- sh "cp #{t.name} ../#{t.name}"
- end
-
- rule ".o" => ".cc" do |t|
diff --git a/devel/games-action/exception_conflict/metadata.xml b/devel/games-action/exception_conflict/metadata.xml
deleted file mode 100644
index 4e4714e..0000000
--- a/devel/games-action/exception_conflict/metadata.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer>
- <email>frostworks@gmx.de</email>
- <name>Marcel Unbehaun</name>
-</maintainer>
-<herd>games</herd>
-</pkgmetadata>
diff --git a/devel/games-action/gradleunison/Manifest b/devel/games-action/gradleunison/Manifest
deleted file mode 100644
index 1988dbc..0000000
--- a/devel/games-action/gradleunison/Manifest
+++ /dev/null
@@ -1,6 +0,0 @@
-AUX gradleunison-0.10.diff 10597 RMD160 ed309b1970815a6f6ac79415d0789f25e976c4ec SHA1 55991eba01fdcc60641b608e6dd93914aa13cd9e SHA256 0d7f273777fe35c832da125ec3419e4985ad58faa65d62e77646233960300e20
-AUX gradleunison.png 4207 RMD160 6ed7ab4086b4bfbcec53d24692cf6dd291416774 SHA1 897d8f333b5d0148873cbfca5d18efb443aecf1d SHA256 474ccdd8886e7aa12bc628fdc2621025838ac5d6f1bd549708adf975703e0823
-AUX gu-score.dat 320 RMD160 71f7469d6fc0926e8cb71065927913bdf4157999 SHA1 d22ed6a6bb81b66e99594db7f522ff2f61f318ee SHA256 17776030d404abf6de6000a362c35bf7fb6ff32f9effa309e8e5f9edf673ce3c
-DIST GU.zip 5352279 RMD160 951fca121f5c445bf026f51c99c27690c51a28af SHA1 c81e5aa471e62c8ee2a76d0e139c81cf7c74f185 SHA256 49960fb50ebe7edc8012bebd634417bcd009deb4ed5d912f4c5fee22af011eee
-EBUILD gradleunison-0.10.ebuild 1919 RMD160 1e3e159b8fd92806b4e34d112ed19e8be15511a3 SHA1 d5c6a8b24bc1da2cac71a2ef35ef6827e707e5f9 SHA256 76d82c8722111654f75ab0519682d3b83e5063c2a63bc5cd89eb1f1f0eca5c7a
-MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906
diff --git a/devel/games-action/gradleunison/files/gradleunison-0.10.diff b/devel/games-action/gradleunison/files/gradleunison-0.10.diff
deleted file mode 100644
index 3988143..0000000
--- a/devel/games-action/gradleunison/files/gradleunison-0.10.diff
+++ /dev/null
@@ -1,350 +0,0 @@
-diff -Naur GU/Makefile GU-gentoo/Makefile
---- GU/Makefile 1970-01-01 01:00:00.000000000 +0100
-+++ GU-gentoo/Makefile 2007-10-10 19:30:12.000000000 +0200
-@@ -0,0 +1,17 @@
-+DC=gdmd
-+DFLAGS=-g -O -d -release -Iimport -Isrc
-+DOUT=-of
-+
-+DSRC=$(shell find src/ -name "*.d")
-+SOURCES=$(DSRC) import/SDL_video.d import/SDL_mixer.d import/SDL_mouse.d
-+OBJS=$(SOURCES:.d=.o)
-+EXE=gradleunison
-+
-+all: $(EXE)
-+
-+$(EXE): $(OBJS)
-+ gcc -o $@ $(OBJS) -lbulletml_d -lgphobos -lpthread -lm -lSDL -lGL -lGLU -lSDL_mixer
-+
-+$(OBJS): %.o: %.d
-+ $(DC) -c $(DOUT)$@ $(DFLAGS) $<
-+
-diff -Naur GU/import/SDL.d GU-gentoo/import/SDL.d
---- GU/import/SDL.d 2004-05-08 14:14:14.000000000 +0200
-+++ GU-gentoo/import/SDL.d 2007-10-10 19:30:12.000000000 +0200
-@@ -20,18 +20,21 @@
- slouken@devolution.com
- */
-
--import SDL_types;
--import SDL_getenv;
--import SDL_error;
--import SDL_rwops;
--import SDL_timer;
--import SDL_audio;
--import SDL_cdrom;
--import SDL_joystick;
--import SDL_events;
--import SDL_video;
--import SDL_byteorder;
--import SDL_Version;
-+public import SDL_types;
-+public import SDL_getenv;
-+public import SDL_error;
-+public import SDL_rwops;
-+public import SDL_timer;
-+public import SDL_audio;
-+public import SDL_cdrom;
-+public import SDL_keyboard;
-+public import SDL_keysym;
-+public import SDL_joystick;
-+public import SDL_mouse;
-+public import SDL_events;
-+public import SDL_video;
-+public import SDL_byteorder;
-+public import SDL_version;
-
- extern(C):
-
-@@ -72,10 +75,10 @@
- * dynamically linked library. You should call it upon all exit conditions.
- */
- void SDL_Quit();
--
-+/+
- void SDL_SetModuleHandle(void *hInst);
- //extern(Windows) void* GetModuleHandle(char*);
--extern(Windows) void* GetModuleHandleA(char*);
-+extern(Windows) void* GetModuleHandle(char*);
-
- static this()
- {
-@@ -83,10 +86,11 @@
- if (SDL_Init(SDL_INIT_NOPARACHUTE) < 0)
- throw new Error("Error loading SDL");
- // SDL_SetModuleHandle(GetModuleHandle(null));
-- SDL_SetModuleHandle(GetModuleHandleA(null));
-+ SDL_SetModuleHandle(GetModuleHandle(null));
- }
-
- static ~this()
- {
- SDL_Quit();
- }
-++/
-diff -Naur GU/import/SDL_endian.d GU-gentoo/import/SDL_endian.d
---- GU/import/SDL_endian.d 2004-05-08 12:55:52.000000000 +0200
-+++ GU-gentoo/import/SDL_endian.d 2007-10-10 19:30:12.000000000 +0200
-@@ -47,7 +47,7 @@
- */
-
- Uint16 SDL_Swap16(Uint16 D) {
-- return((D<<8)|(D>>8));
-+ return cast(Uint16)((D<<8)|(D>>8));
- }
-
- Uint32 SDL_Swap32(Uint32 D) {
-diff -Naur GU/import/SDL_events.d GU-gentoo/import/SDL_events.d
---- GU/import/SDL_events.d 2004-12-02 15:48:16.000000000 +0100
-+++ GU-gentoo/import/SDL_events.d 2007-10-10 19:30:12.000000000 +0200
-@@ -105,7 +105,7 @@
- Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */
- Uint8 which; /* The keyboard device index */
- Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
-- SDL_keysym keysym;
-+ SDL_keysym2 keysym;
- }
-
- /* Mouse motion event structure */
-diff -Naur GU/import/SDL_keyboard.d GU-gentoo/import/SDL_keyboard.d
---- GU/import/SDL_keyboard.d 2002-01-04 15:28:12.000000000 +0100
-+++ GU-gentoo/import/SDL_keyboard.d 2007-10-10 19:30:12.000000000 +0200
-@@ -26,7 +26,7 @@
- // !!! A hack! struct SDL_keysym is defined in this module,
- // !!! so we need to resolve the nameclash...
- // !!! Definitely won't work on *NIX but for now will do.
--import SDL_Keysym;
-+import SDL_keysym;
-
- extern(C):
-
-@@ -46,7 +46,7 @@
- An international character..
- }
- */
--struct SDL_keysym {
-+struct SDL_keysym2 {
- Uint8 scancode; /* hardware specific scancode */
- SDLKey sym; /* SDL virtual keysym */
- SDLMod mod; /* current key modifiers */
-diff -Naur GU/import/SDL_syswm.d GU-gentoo/import/SDL_syswm.d
---- GU/import/SDL_syswm.d 2004-01-03 16:10:50.000000000 +0100
-+++ GU-gentoo/import/SDL_syswm.d 2007-10-10 19:30:12.000000000 +0200
-@@ -22,7 +22,7 @@
-
- /* Include file for SDL custom system window manager hooks */
-
--import SDL_Version;
-+import SDL_version;
-
- extern(C):
-
-diff -Naur GU/import/opengl.d GU-gentoo/import/opengl.d
---- GU/import/opengl.d 2004-01-09 10:52:04.000000000 +0100
-+++ GU-gentoo/import/opengl.d 2007-10-10 19:30:12.000000000 +0200
-@@ -1,10 +1,6 @@
--version (Win32) {
-- private import std.c.windows.windows;
-- extern(Windows):
--}
--version (linux) {
-+
- extern(C):
--}
-+
-
- alias uint GLenum;
- alias ubyte GLboolean;
-@@ -1116,7 +1112,7 @@
- /*************************************************************/
-
- void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
--void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref);
-+void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf);
- GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
- void /*APIENTRY*/glArrayElement (GLint i);
- void /*APIENTRY*/glBegin (GLenum mode);
-@@ -1369,7 +1365,7 @@
- void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
- void /*APIENTRY*/glShadeModel (GLenum mode);
--void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask);
-+void /*APIENTRY*/glStencilFunc (GLenum func, GLint, GLuint mask);
- void /*APIENTRY*/glStencilMask (GLuint mask);
- void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- void /*APIENTRY*/glTexCoord1d (GLdouble s);
-diff -Naur GU/import/openglu.d GU-gentoo/import/openglu.d
---- GU/import/openglu.d 2003-12-04 04:15:26.000000000 +0100
-+++ GU-gentoo/import/openglu.d 2007-10-10 19:30:12.000000000 +0200
-@@ -1,11 +1,8 @@
- import opengl;
-
--version (Win32) {
-- extern(Windows):
--}
--version (linux) {
-+
- extern(C):
--}
-+
-
- GLubyte* gluErrorString (
- GLenum errCode);
-diff -Naur GU/src/bulletcommand.d GU-gentoo/src/bulletcommand.d
---- GU/src/bulletcommand.d 2006-08-16 18:07:38.000000000 +0200
-+++ GU-gentoo/src/bulletcommand.d 2007-10-10 19:31:33.000000000 +0200
-@@ -37,7 +37,7 @@
-
- buf.length = 256;
- buf = fname ~ "\0";
-- parser[bank] = BulletMLParserTinyXML_new(buf);
-+ parser[bank] = BulletMLParserTinyXML_new(buf.ptr);
- if(parser[bank]) BulletMLParserTinyXML_parse(parser[bank]);
- buf.length = 0;
- }
-@@ -171,7 +171,8 @@
- if(eid != -1){
- TskBuf[eid].parent = BulletCommand.now.id;
- d = (d <= 180.0f ? d : -(360.0f - d));
-- d = d / ROTVAL;
-+ d = d / ROTVAL;
-+ TskBuf[eid].roll = 0;
- TskBuf[eid].bullet_speed = s;
- TskBuf[eid].bullet_direction = d;
- TskBuf[eid].bullet_velx = (sin(d) * (-s * VEL_SDM_SS_RATIO));
-diff -Naur GU/src/luminous.d GU-gentoo/src/luminous.d
---- GU/src/luminous.d 2006-07-08 04:49:12.000000000 +0200
-+++ GU-gentoo/src/luminous.d 2007-10-10 19:32:36.000000000 +0200
-@@ -7,7 +7,7 @@
- */
-
- private import std.math;
--private import std.string;
-+private import std.c.string;
- private import opengl;
- private import util_sdl;
- private import task;
-@@ -68,11 +68,11 @@
-
- static void makeLuminousTexture()
- {
-- uint *data = td;
-+ uint *data = td.ptr;
- int i;
-
- td[0..length] = 0;
-- //memset(data, 0, luminousTextureWidth * luminousTextureHeight * 4 * uint.sizeof);
-+ memset(data, 0, luminousTextureWidth * luminousTextureHeight * 4 * uint.sizeof);
- glGenTextures(1, &luminousTexture);
- glBindTexture(GL_TEXTURE_2D, luminousTexture);
- glTexImage2D(GL_TEXTURE_2D, 0, 4, luminousTextureWidth, luminousTextureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
-diff -Naur GU/src/main.d GU-gentoo/src/main.d
---- GU/src/main.d 2006-09-01 21:02:40.000000000 +0200
-+++ GU-gentoo/src/main.d 2007-10-10 19:30:12.000000000 +0200
-@@ -6,14 +6,14 @@
- 2006/07/07 jumpei isshiki
- */
-
--private import std.c.windows.windows;
-+//private import std.c.windows.windows;
- private import std.stdio;
- private import std.string;
- private import std.random;
- private import std.math;
- private import SDL;
- private import opengl;
--private import reflection;
-+//private import reflection;
- private import util_sdl;
- private import util_glbf;
- private import util_pad;
-@@ -66,9 +66,11 @@
- for(int i = 0; i < argc; i++){
- str_buf[i] = lpCmdLine[i];
- }
-- split_buf = split(str_buf);
-+ split_buf = split(str_buf);
-+/*
- if(split_buf[0].length > 1) Reflection.init(split_buf[0]);
-- else Reflection.init("main.exe");
-+ else Reflection.init("main.exe");
-+*/
- }
-
- try{
-@@ -86,7 +88,7 @@
- }else{
- int main(char[][] argv)
- {
-- Reflection.init(argv[argv.length-1]);
-+ // Reflection.init(argv[argv.length-1]);
- return boot();
- }
- }
-diff -Naur GU/src/task.d GU-gentoo/src/task.d
---- GU/src/task.d 2006-08-24 17:35:26.000000000 +0200
-+++ GU-gentoo/src/task.d 2007-10-10 19:33:42.000000000 +0200
-@@ -182,7 +182,9 @@
- TskBuf[i].fp_draw = null;
- TskBuf[i].fp_exit = null;
- TskBuf[i].bullet_command = null;
-- TskBuf[i].bullet_state = null;
-+ TskBuf[i].bullet_state = null;
-+ TskBuf[i].bullet_accx = 0;
-+ TskBuf[i].bullet_accy = 0;
- }
- TskBuf[i].tskid = TSKID_NONE;
- TskBuf[i].entry = -1;
-diff -Naur GU/src/util_glbf.d GU-gentoo/src/util_glbf.d
---- GU/src/util_glbf.d 2006-07-07 17:37:52.000000000 +0200
-+++ GU-gentoo/src/util_glbf.d 2007-10-10 19:30:12.000000000 +0200
-@@ -156,7 +156,7 @@
- {
- glBindTexture(GL_TEXTURE_2D, font.texture); // Select Our Font Texture
- glListBase(font.base-32); // Choose The Font Set (0 or 1)
-- glCallLists(str.length, GL_BYTE, str); // Write The Text To The Screen
-+ glCallLists(str.length, GL_BYTE, str.ptr); // Write The Text To The Screen
- }
-
- int glbfInit(GLBitmapFont* font, char* filename, GLfloat xsize, GLfloat xdots, GLfloat ydots)
-diff -Naur GU/src/util_rand.d GU-gentoo/src/util_rand.d
---- GU/src/util_rand.d 2006-07-26 16:50:10.000000000 +0200
-+++ GU-gentoo/src/util_rand.d 2007-10-10 19:30:12.000000000 +0200
-@@ -112,14 +112,14 @@
-
- void next_state()
- {
-- uint *p=state;
-+ uint *p=state.ptr;
-
- /* if init_genrand() has not been called, */
- /* a default initial seed is used */
- if (initf==0) init_genrand(5489);
-
- left = N;
-- next = state;
-+ next = state.ptr;
-
- for (int j=N-M+1; --j; p++)
- *p = p[M] ^ TWIST(p[0], p[1]);
-diff -Naur GU/src/util_snd.d GU-gentoo/src/util_snd.d
---- GU/src/util_snd.d 2006-07-23 17:34:42.000000000 +0200
-+++ GU-gentoo/src/util_snd.d 2007-10-10 19:30:12.000000000 +0200
-@@ -99,7 +99,7 @@
-
- char[] fileName = name ~ "\0";
-
-- music[ch] = Mix_LoadMUS(fileName);
-+ music[ch] = Mix_LoadMUS(fileName.ptr);
- if(!music[ch]){
- writefln("snd load error %s", name);
- sound_use = false;
-@@ -119,7 +119,7 @@
-
- char[] fileName = name ~ "\0";
-
-- chunk[bank] = Mix_LoadWAV(fileName);
-+ chunk[bank] = Mix_LoadWAV(fileName.ptr);
- if(!chunk[bank]){
- sound_use = false;
- }
diff --git a/devel/games-action/gradleunison/files/gradleunison.png b/devel/games-action/gradleunison/files/gradleunison.png
deleted file mode 100644
index 613736f..0000000
--- a/devel/games-action/gradleunison/files/gradleunison.png
+++ /dev/null
Binary files differ
diff --git a/devel/games-action/gradleunison/files/gu-score.dat b/devel/games-action/gradleunison/files/gu-score.dat
deleted file mode 100644
index 3a5aacb..0000000
--- a/devel/games-action/gradleunison/files/gu-score.dat
+++ /dev/null
Binary files differ
diff --git a/devel/games-action/gradleunison/gradleunison-0.10.ebuild b/devel/games-action/gradleunison/gradleunison-0.10.ebuild
deleted file mode 100644
index 4c1e7b7..0000000
--- a/devel/games-action/gradleunison/gradleunison-0.10.ebuild
+++ /dev/null
@@ -1,72 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI="2"
-
-inherit d-games
-
-MY_PN=GU
-MY_PV=${PV//./_}
-
-DESCRIPTION="jumpei isshiki's HelloWorldProject (2006/09/02) "
-HOMEPAGE="http://homepage2.nifty.com/isshiki/prog_win_d.html"
-SRC_URI="http://isshiki.la.coocan.jp/game/${MY_PN}.zip"
-
-LICENSE="BSD"
-SLOT="0"
-KEYWORDS="~ppc ~x86"
-IUSE=""
-
-RDEPEND="media-libs/libsdl
- media-libs/mesa
- media-libs/sdl-mixer
- dev-libs/bulletss"
-DEPEND="${RDEPEND}"
-
-S=${WORKDIR}/${MY_PN}
-
-src_unpack(){
- unpack ${A}
-}
-
-src_prepare(){
- epatch "${FILESDIR}"/${P}.diff
- mv src/reflection.d src/reflection.d-OFF
- sed -i \
- -e 's:"\(title.bmp[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/init.d \
- -e 's:"\(next.bmp[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/init.d \
- -e 's:"\(gameover.bmp[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/init.d \
- -e 's:"\(edificio.bmp[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/main.d \
- -e 's:"\(icon.bmp[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/util_sdl.d \
- -e 's:"\(se_[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/init.d \
- -e 's:"\(gu_[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/init.d \
- -e 's:"\(./bullet[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/init.d \
- -e 's:"\(score.dat[^"]*\)":"'${GAMES_STATEDIR}'/'gu-'\1":g' -i src/gctrl.d \
- || die "sed failed"
-}
-
-src_install() {
- dogamesbin ${PN}
-
- local datadir="${GAMES_DATADIR}"/${PN}
- dodir ${datadir}
- insinto "${GAMES_DATADIR}"/${PN}
- doins -r bullet *.bmp *.ogg *.wav || die
-
- if [ ! -e "${GAMES_STATEDIR}"/gu-score.dat ]
- then
- dodir "${GAMES_STATEDIR}"
- insinto "${GAMES_STATEDIR}"
- doins "${FILESDIR}"/gu-score.dat || die
- fperms 660 "${GAMES_STATEDIR}"/gu-score.dat
- fi
- newicon "${FILESDIR}"/${PN}.png ${PN}.png
- make_desktop_entry ${PN} ${PN}
- dodoc readme*
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
-}
diff --git a/devel/games-action/gradleunison/metadata.xml b/devel/games-action/gradleunison/metadata.xml
deleted file mode 100644
index 4e4714e..0000000
--- a/devel/games-action/gradleunison/metadata.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer>
- <email>frostworks@gmx.de</email>
- <name>Marcel Unbehaun</name>
-</maintainer>
-<herd>games</herd>
-</pkgmetadata>
diff --git a/devel/games-action/gunroar/Manifest b/devel/games-action/gunroar/Manifest
deleted file mode 100644
index bc0f9f8..0000000
--- a/devel/games-action/gunroar/Manifest
+++ /dev/null
@@ -1,5 +0,0 @@
-AUX gunroar-0.15.diff 20725 RMD160 6ffacd9e5d0f109226510751a05613ef1ab9dad2 SHA1 72750b8e32d470458e605d7091fe59a467cd6bc3 SHA256 4c89e4814e18992e59f66d1cbabdf30691dd2c9fb6d4f11b1e41d4ce19404e14
-AUX gunroar.png 3146 RMD160 5661e00eec3d43c7ac39093184b51984f4ee2e9d SHA1 68d49c9e669587cd1ec1db827abcbab8439a67f3 SHA256 a82df7f32e8e96fb5797a96a1a52f5b761417be9ab3df03d9cad09f5f6cdd30b
-DIST gr0_15.zip 5499246 RMD160 9ed84d0a97cf7a0d474d74818646b07ac86daf97 SHA1 5744271617f9c6dd57393e5eaef667bd32de048d SHA256 6ec5cf6f0a28cba738f51020629b2e1c4b6a7298712caa1764f0189c2dec508f
-EBUILD gunroar-0.15.ebuild 1552 RMD160 b6f7d32ca5762b52b3cddd30c9dd153d8f1be598 SHA1 62c35c090c799f64a7abdedc1266bd301d5d6b50 SHA256 fc611059062e5b935222f9182dae9f1ffd5932b59a42cc9afb6e8052ddb21e6c
-MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906
diff --git a/devel/games-action/gunroar/files/digest-gunroar-0.15 b/devel/games-action/gunroar/files/digest-gunroar-0.15
deleted file mode 100644
index deaf234..0000000
--- a/devel/games-action/gunroar/files/digest-gunroar-0.15
+++ /dev/null
@@ -1,3 +0,0 @@
-MD5 a7ba4b75ff9208131d391f3a5243b5cf gr0_15.zip 5499246
-RMD160 9ed84d0a97cf7a0d474d74818646b07ac86daf97 gr0_15.zip 5499246
-SHA256 6ec5cf6f0a28cba738f51020629b2e1c4b6a7298712caa1764f0189c2dec508f gr0_15.zip 5499246
diff --git a/devel/games-action/gunroar/files/gunroar-0.15.diff b/devel/games-action/gunroar/files/gunroar-0.15.diff
deleted file mode 100644
index ee24506..0000000
--- a/devel/games-action/gunroar/files/gunroar-0.15.diff
+++ /dev/null
@@ -1,589 +0,0 @@
-diff -Naur gr/import/opengl.d gr-gentoo/import/opengl.d
---- gr/import/opengl.d 2005-06-18 02:45:59.000000000 +0200
-+++ gr-gentoo/import/opengl.d 2007-09-19 22:41:13.000000000 +0200
-@@ -1,10 +1,4 @@
--version (Win32) {
-- private import std.c.windows.windows;
-- extern(Windows):
--}
--version (linux) {
- extern(C):
--}
-
- alias uint GLenum;
- alias ubyte GLboolean;
-@@ -1116,7 +1110,7 @@
- /*************************************************************/
-
- void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
--void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref);
-+void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf);
- GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
- void /*APIENTRY*/glArrayElement (GLint i);
- void /*APIENTRY*/glBegin (GLenum mode);
-@@ -1369,7 +1363,7 @@
- void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
- void /*APIENTRY*/glShadeModel (GLenum mode);
--void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask);
-+void /*APIENTRY*/glStencilFunc (GLenum func, GLint, GLuint mask);
- void /*APIENTRY*/glStencilMask (GLuint mask);
- void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- void /*APIENTRY*/glTexCoord1d (GLdouble s);
-diff -Naur gr/import/openglu.d gr-gentoo/import/openglu.d
---- gr/import/openglu.d 2005-06-18 02:45:59.000000000 +0200
-+++ gr-gentoo/import/openglu.d 2007-09-19 22:40:03.000000000 +0200
-@@ -1,11 +1,6 @@
- import opengl;
-
--version (Win32) {
-- extern(Windows):
--}
--version (linux) {
- extern(C):
--}
-
- GLubyte* gluErrorString (
- GLenum errCode);
-diff -Naur gr/import/SDL.d gr-gentoo/import/SDL.d
---- gr/import/SDL.d 2005-06-18 02:45:59.000000000 +0200
-+++ gr-gentoo/import/SDL.d 2007-09-19 22:39:40.000000000 +0200
-@@ -20,18 +20,28 @@
- slouken@devolution.com
- */
-
--import SDL_types;
--import SDL_getenv;
--import SDL_error;
--import SDL_rwops;
--import SDL_timer;
--import SDL_audio;
--import SDL_cdrom;
--import SDL_joystick;
--import SDL_events;
--import SDL_video;
--import SDL_byteorder;
--import SDL_Version;
-+public import SDL_Keysym;
-+public import SDL_Version;
-+public import SDL_active;
-+public import SDL_audio;
-+public import SDL_byteorder;
-+public import SDL_cdrom;
-+public import SDL_copying;
-+public import SDL_endian;
-+public import SDL_error;
-+public import SDL_events;
-+public import SDL_getenv;
-+public import SDL_joystick;
-+public import SDL_keyboard;
-+public import SDL_mouse;
-+public import SDL_mutex;
-+public import SDL_quit;
-+public import SDL_rwops;
-+public import SDL_syswm;
-+public import SDL_thread;
-+public import SDL_timer;
-+public import SDL_types;
-+public import SDL_video;
-
- extern(C):
-
-diff -Naur gr/Makefile gr-gentoo/Makefile
---- gr/Makefile 1970-01-01 01:00:00.000000000 +0100
-+++ gr-gentoo/Makefile 2007-09-19 22:39:40.000000000 +0200
-@@ -0,0 +1,25 @@
-+DC=gdmd
-+#DC=gdc
-+ifeq ($(DC), gdmd)
-+DFLAGS=-O -d -release -Iimport -Isrc
-+#DFLAGS=-g -debug -Iimport -Isrc
-+DOUT=-of
-+else
-+DFLAGS=-O -frelease -Iimport -Isrc
-+#DFLAGS=-g -fdebug -Iimport -Isrc
-+DOUT=-o
-+endif
-+
-+DSRC=$(shell find src/abagames -name "*.d")
-+SOURCES=$(DSRC) import/SDL_video.d import/SDL_mixer.d
-+OBJS=$(SOURCES:.d=.o)
-+EXE=gunroar
-+
-+all: $(EXE)
-+
-+$(EXE): $(OBJS)
-+ gcc -o $@ $(OBJS) -lgphobos -lpthread -lm -lSDL -lGL -lGLU -lSDL_mixer
-+
-+$(OBJS): %.o: %.d
-+ $(DC) -c $(DOUT)$@ $(DFLAGS) $<
-+
-diff -Naur gr/src/abagames/gr/bullet.d gr-gentoo/src/abagames/gr/bullet.d
---- gr/src/abagames/gr/bullet.d 2005-06-18 02:46:00.000000000 +0200
-+++ gr-gentoo/src/abagames/gr/bullet.d 2007-09-19 22:39:40.000000000 +0200
-@@ -202,7 +202,7 @@
- public int removeIndexedBullets(int idx) {
- int n = 0;
- foreach (Bullet b; actor) {
-- if (b.exists && b.enemyIdx == idx) {
-+ if (b.exists == true && b.enemyIdx == idx) {
- b.changeToCrystal();
- n++;
- }
-@@ -212,7 +212,7 @@
-
- public void checkShotHit(Vector pos, Collidable shape, Shot shot) {
- foreach (Bullet b; actor)
-- if (b.exists && b.destructive)
-+ if (b.exists == true && b.destructive == true)
- b.checkShotHit(pos, shape, shot);
- }
- }
-diff -Naur gr/src/abagames/gr/enemy.d gr-gentoo/src/abagames/gr/enemy.d
---- gr/src/abagames/gr/enemy.d 2005-07-17 13:02:45.000000000 +0200
-+++ gr-gentoo/src/abagames/gr/enemy.d 2007-09-19 22:39:40.000000000 +0200
-@@ -755,7 +755,7 @@
- public bool checkShipCollision(EnemyState es, float x, float y, bool largeOnly = false) {
- if (es.destroyedCnt >= 0 || (largeOnly && type != EnemyType.LARGE))
- return false;
-- return shape.checkShipCollision(x - es.pos.x, y - es.pos.y, es.deg);
-+ return shape.checkShipCollision(x - es.pos.x, y - es.pos.y, es.deg);
- }
-
- public bool move(EnemyState es) {
-@@ -1080,7 +1080,7 @@
- tgs.num = rearMainTurretNum;
- tgs.alignType = TurretGroupSpec.AlignType.STRAIGHT;
- tgs.offset.y = size * (0.9f + rand.nextSignedFloat(0.05f));
-- }
-+ }
- TurretSpec pts;
- if (subTurretNum > 0) {
- int frontSubTurretNum = (subTurretNum + 2) / 4;
-@@ -1408,7 +1408,7 @@
-
- public Enemy checkHitShip(float x, float y, Enemy deselection = null, bool largeOnly = false) {
- foreach (Enemy e; actor)
-- if (e.exists && e != deselection)
-+ if (e.exists == true && e != deselection)
- if (e.checkHitShip(x, y, largeOnly))
- return e;
- return null;
-@@ -1416,7 +1416,7 @@
-
- public bool hasBoss() {
- foreach (Enemy e; actor)
-- if (e.exists && e.isBoss)
-+ if (e.exists == true && e.isBoss == true)
- return true;
- return false;
- }
-diff -Naur gr/src/abagames/gr/gamemanager.d gr-gentoo/src/abagames/gr/gamemanager.d
---- gr/src/abagames/gr/gamemanager.d 2005-09-11 02:47:40.000000000 +0200
-+++ gr-gentoo/src/abagames/gr/gamemanager.d 2007-09-19 22:39:40.000000000 +0200
-@@ -503,7 +503,7 @@
- MouseState mouseInput = (cast(RecordableMouse) mouse).getState(false);
- if ((input.button & PadState.Button.A) ||
- (gameMode == InGameState.GameMode.MOUSE &&
-- (mouseInput.button & MouseState.Button.LEFT))) {
-+ (mouseInput.buttona & MouseState.Buttonf.LEFT))) {
- if (gameOverCnt > 60 && !btnPressed)
- gameManager.startTitle(true);
- btnPressed = true;
-diff -Naur gr/src/abagames/gr/mouse.d gr-gentoo/src/abagames/gr/mouse.d
---- gr/src/abagames/gr/mouse.d 2005-09-11 02:47:40.000000000 +0200
-+++ gr-gentoo/src/abagames/gr/mouse.d 2007-09-19 22:39:40.000000000 +0200
-@@ -4,7 +4,8 @@
- * Copyright 2005 Kenta Cho. Some rights reserved.
- */
- module abagames.gr.mouse;
--
-+
-+public import SDL_mouse;
- private import abagames.util.sdl.mouse;
- private import abagames.util.sdl.screen;
-
-diff -Naur gr/src/abagames/gr/reel.d gr-gentoo/src/abagames/gr/reel.d
---- gr/src/abagames/gr/reel.d 2005-06-18 02:46:00.000000000 +0200
-+++ gr-gentoo/src/abagames/gr/reel.d 2007-09-19 22:39:40.000000000 +0200
-@@ -165,7 +165,8 @@
- public void targetDeg(float td) {
- if ((td - _targetDeg) > 1)
- ofs += 0.1f;
-- return _targetDeg = td;
-+ _targetDeg = td;
-+ return;
- }
-
- public void accelerate() {
-@@ -272,7 +273,7 @@
- }
-
- public void set(int n, IndicatorType type, float size, float x, float y) {
-- if (exists && this.type == IndicatorType.SCORE) {
-+ if (exists == true && this.type == IndicatorType.SCORE) {
- if (this.target[targetIdx].flyingTo == FlyingToType.RIGHT)
- decTargetY();
- scoreReel.addReelScore(target[targetNum - 1].n);
-diff -Naur gr/src/abagames/gr/ship.d gr-gentoo/src/abagames/gr/ship.d
---- gr/src/abagames/gr/ship.d 2005-09-11 02:47:40.000000000 +0200
-+++ gr-gentoo/src/abagames/gr/ship.d 2007-09-19 22:39:40.000000000 +0200
-@@ -130,7 +130,7 @@
- float sf = false;
- for (int i = 0; i < boatNum; i++) {
- boat[i].move();
-- if (boat[i].hasCollision &&
-+ if (boat[i].hasCollision == true &&
- boat[i].pos.x > field.size.x / 3 && boat[i].pos.y < -field.size.y / 4 * 3)
- sf = true;
- }
-@@ -162,7 +162,8 @@
- public void draw() {
- for (int i = 0; i < boatNum; i++)
- boat[i].draw();
-- if (gameMode == InGameState.GameMode.DOUBLE_PLAY && boat[0].hasCollision) {
-+ if (gameMode == InGameState.GameMode.DOUBLE_PLAY &&
-+ boat[0].hasCollision == true) {
- Screen.setColor(0.5f, 0.5f, 0.9f, 0.8f);
- glBegin(GL_LINE_STRIP);
- glVertex2f(boat[0].pos.x, boat[0].pos.y);
-@@ -183,7 +184,7 @@
- for (int i = 0; i < boatNum; i++)
- boat[i].drawFront();
- }
--
-+
- public void drawShape() {
- boat[0].drawShape();
- }
-@@ -898,13 +899,13 @@
- foy = 0.01f;
- fireDeg = atan2(fox, foy);
- assert(fireDeg <>= 0);
-- if (mouseInput.button & (MouseState.Button.LEFT | MouseState.Button.RIGHT)) {
-+ if (mouseInput.buttona & (MouseState.Buttonf.LEFT | MouseState.Buttonf.RIGHT)) {
- if (fireCnt <= 0) {
- SoundManager.playSe("shot.wav");
- int foc = (fireSprCnt % 2) * 2 - 1;
- float rsd = stickInput.right.vctSize;
- float fstd = 0.05f;
-- if (mouseInput.button & MouseState.Button.RIGHT)
-+ if (mouseInput.buttona & MouseState.Buttonf.RIGHT)
- fstd += 0.5f;
- fireSprDeg += (fstd - fireSprDeg) * 0.16f;
- firePos.x = _pos.x + cos(fireDeg + PI) * 0.2f * foc;
-diff -Naur gr/src/abagames/gr/title.d gr-gentoo/src/abagames/gr/title.d
---- gr/src/abagames/gr/title.d 2005-09-11 02:47:40.000000000 +0200
-+++ gr-gentoo/src/abagames/gr/title.d 2007-09-19 22:39:40.000000000 +0200
-@@ -56,7 +56,7 @@
- glEnable(GL_TEXTURE_2D);
- logo.bind();
- Screen.setColor(1, 1, 1);
-- glBegin(GL_TRIANGLE_FAN);
-+ glBegin(GL_TRIANGLE_FAN);
- glTexCoord2f(0, 0);
- glVertex2f(0, -63);
- glTexCoord2f(1, 0);
-@@ -118,7 +118,7 @@
- if (btnPressedCnt <= 0) {
- if (((input.button & PadState.Button.A) ||
- (gameMode == InGameState.GameMode.MOUSE &&
-- (mouseInput.button & MouseState.Button.LEFT))) &&
-+ (mouseInput.buttona & MouseState.Buttonf.LEFT))) &&
- gameMode >= 0)
- gameManager.startInGame(gameMode);
- int gmc = 0;
-@@ -145,7 +145,7 @@
- }
- if ((input.button & (PadState.Button.A | PadState.Button.B)) ||
- (input.dir & (PadState.Dir.UP | PadState.Dir.DOWN)) ||
-- (mouseInput.button & MouseState.Button.LEFT))
-+ (mouseInput.buttona & MouseState.Buttonf.LEFT))
- btnPressedCnt = 6;
- else
- btnPressedCnt--;
-diff -Naur gr/src/abagames/gr/turret.d gr-gentoo/src/abagames/gr/turret.d
---- gr/src/abagames/gr/turret.d 2005-07-17 13:02:46.000000000 +0200
-+++ gr-gentoo/src/abagames/gr/turret.d 2007-09-19 22:39:40.000000000 +0200
-@@ -142,7 +142,7 @@
- else if (deg < -spec.turnRange)
- deg = -spec.turnRange;
- cnt++;
-- if (field.checkInField(pos) || (parent.isBoss && cnt % 4 == 0))
-+ if (field.checkInField(pos) || (parent.isBoss == true && cnt % 4 == 0))
- appCnt++;
- if (cnt >= spec.interval) {
- if (spec.blind || (fabs(od) <= spec.turnSpeed &&
-@@ -155,7 +155,7 @@
- }
- if (cnt <= 0 && -cnt % spec.burstInterval == 0 &&
- ((spec.invisible && field.checkInField(pos)) ||
-- (spec.invisible && parent.isBoss && field.checkInOuterField(pos)) ||
-+ (spec.invisible && parent.isBoss == true && field.checkInOuterField(pos)) ||
- (!spec.invisible && field.checkInFieldExceptTop(pos))) &&
- pos.dist(shipPos) > spec.minRange) {
- float bd = baseDeg + deg;
-@@ -913,7 +913,7 @@
- assert(swingAmpVel <>= 0);
- assert(distRatio <>= 0);
- assert(xReverse == 1 || xReverse == -1);
--
-+
- }
-
- public this() {
-diff -Naur gr/src/abagames/util/logger.d gr-gentoo/src/abagames/util/logger.d
---- gr/src/abagames/util/logger.d 2005-07-03 09:05:23.000000000 +0200
-+++ gr-gentoo/src/abagames/util/logger.d 2007-09-19 22:39:40.000000000 +0200
-@@ -5,7 +5,7 @@
- */
- module abagames.util.logger;
-
--private import std.cstream;
-+private import std.stream;
- private import std.string;
-
- /**
-@@ -55,29 +55,23 @@
- public class Logger {
-
- public static void info(char[] msg, bool nline = true) {
-- if (nline)
-- std.cstream.derr.writeLine(msg);
-- else
-- std.cstream.derr.writeString(msg);
-+// stderr.writeString(msg);
- }
-
- public static void info(double n, bool nline = true) {
-- if (nline)
-- std.cstream.derr.writeLine(std.string.toString(n));
-- else
-- std.cstream.derr.writeString(std.string.toString(n) ~ " ");
-+ // stderr.writeString(std.string.toString(n) ~ " ");
- }
-
- public static void error(char[] msg) {
-- std.cstream.derr.writeLine("Error: " ~ msg);
-+ //stderr.writeLine("Error: " ~ msg);
- }
-
- public static void error(Exception e) {
-- std.cstream.derr.writeLine("Error: " ~ e.toString());
-+ // stderr.writeLine("Error: " ~ e.toString());
- }
-
- public static void error(Error e) {
-- std.cstream.derr.writeLine("Error: " ~ e.toString());
-+ // stderr.writeLine("Error: " ~ e.toString());
- if (e.next)
- error(e.next);
- }
-diff -Naur gr/src/abagames/util/rand.d gr-gentoo/src/abagames/util/rand.d
---- gr/src/abagames/util/rand.d 2005-06-18 02:46:00.000000000 +0200
-+++ gr-gentoo/src/abagames/util/rand.d 2007-09-19 22:39:40.000000000 +0200
-@@ -165,14 +165,14 @@
-
- void next_state()
- {
-- uint *p=state;
-+ uint *p=state.ptr;
-
- /* if init_genrand() has not been called, */
- /* a default initial seed is used */
- if (initf==0) init_genrand(5489UL);
-
- left = N;
-- next = state;
-+ next = state.ptr;
-
- for (int j=N-M+1; --j; p++)
- *p = p[M] ^ TWIST(p[0], p[1]);
-diff -Naur gr/src/abagames/util/sdl/luminous.d gr-gentoo/src/abagames/util/sdl/luminous.d
---- gr/src/abagames/util/sdl/luminous.d 2005-06-18 02:46:00.000000000 +0200
-+++ gr-gentoo/src/abagames/util/sdl/luminous.d 2007-09-19 22:39:40.000000000 +0200
-@@ -32,9 +32,9 @@
- }
-
- private void makeLuminousTexture() {
-- uint *data = td;
-+ uint *data = td.ptr;
- int i;
-- memset(data, 0, luminousTextureWidth * luminousTextureHeight * 4 * uint.sizeof);
-+ // memset(data, 0, luminousTextureWidth * luminousTextureHeight * 4 * uint.sizeof);
- glGenTextures(1, &luminousTexture);
- glBindTexture(GL_TEXTURE_2D, luminousTexture);
- glTexImage2D(GL_TEXTURE_2D, 0, 4, luminousTextureWidth, luminousTextureHeight, 0,
-diff -Naur gr/src/abagames/util/sdl/mouse.d gr-gentoo/src/abagames/util/sdl/mouse.d
---- gr/src/abagames/util/sdl/mouse.d 2005-09-11 02:47:41.000000000 +0200
-+++ gr-gentoo/src/abagames/util/sdl/mouse.d 2007-09-19 22:39:40.000000000 +0200
-@@ -7,7 +7,28 @@
-
- private import std.string;
- private import std.stream;
--private import SDL;
-+public import SDL_Keysym;
-+public import SDL_Version;
-+public import SDL_active;
-+public import SDL_audio;
-+public import SDL_byteorder;
-+public import SDL_cdrom;
-+public import SDL_copying;
-+public import SDL_endian;
-+public import SDL_error;
-+public import SDL_events;
-+public import SDL_getenv;
-+public import SDL_joystick;
-+public import SDL_keyboard;
-+public import SDL_mouse;
-+public import SDL_mutex;
-+public import SDL_quit;
-+public import SDL_rwops;
-+public import SDL_syswm;
-+public import SDL_thread;
-+public import SDL_timer;
-+public import SDL_types;
-+public import SDL_video;
- private import abagames.util.sdl.input;
- private import abagames.util.sdl.recordableinput;
- private import abagames.util.sdl.screen;
-@@ -38,6 +59,16 @@
-
- public void handleEvent(SDL_Event *event) {
- }
-+
-+uint SDL_BUTTON(uint X) { return SDL_PRESSED << (X-1); }
-+const uint SDL_BUTTON_LEFT = 1;
-+const uint SDL_BUTTON_MIDDLE = 2;
-+const uint SDL_BUTTON_RIGHT = 3;
-+const uint SDL_BUTTON_WHEELUP = 4;
-+const uint SDL_BUTTON_WHEELDOWN = 5;
-+const uint SDL_BUTTON_LMASK = SDL_PRESSED << (SDL_BUTTON_LEFT - 1);
-+const uint SDL_BUTTON_MMASK = SDL_PRESSED << (SDL_BUTTON_MIDDLE - 1);
-+const uint SDL_BUTTON_RMASK = SDL_PRESSED << (SDL_BUTTON_RIGHT - 1);
-
- public MouseState getState() {
- int mx, my;
-@@ -56,11 +87,11 @@
- state.y = 0;
- else if (state.y >= screen.height)
- state.x = screen.height - 1;*/
-- state.button = 0;
-+ state.buttona = 0;
- if (btn & SDL_BUTTON(1))
-- state.button |= MouseState.Button.LEFT;
-+ state.buttona |= MouseState.Buttonf.LEFT;
- if (btn & SDL_BUTTON(3))
-- state.button |= MouseState.Button.RIGHT;
-+ state.buttona |= MouseState.Buttonf.RIGHT;
- adjustPos(state);
- return state;
- }
-@@ -75,11 +106,11 @@
-
- public class MouseState {
- public:
-- static enum Button {
-+ static enum Buttonf {
- LEFT = 1, RIGHT = 2,
- };
- float x, y;
-- int button;
-+ int buttona;
- private:
-
- public static MouseState newInstance() {
-@@ -101,27 +132,27 @@
- public void set(MouseState s) {
- x = s.x;
- y = s.y;
-- button = s.button;
-+ buttona = s.buttona;
- }
-
- public void clear() {
-- button = 0;
-+ buttona = 0;
- }
-
- public void read(File fd) {
- fd.read(x);
- fd.read(y);
-- fd.read(button);
-+ fd.read(buttona);
- }
-
- public void write(File fd) {
- fd.write(x);
- fd.write(y);
-- fd.write(button);
-+ fd.write(buttona);
- }
-
- public bool equals(MouseState s) {
-- if (x == s.x && y == s.y && button == s.button)
-+ if (x == s.x && y == s.y && buttona == s.buttona)
- return true;
- else
- return false;
-diff -Naur gr/src/abagames/util/sdl/pad.d gr-gentoo/src/abagames/util/sdl/pad.d
---- gr/src/abagames/util/sdl/pad.d 2005-07-03 09:05:23.000000000 +0200
-+++ gr-gentoo/src/abagames/util/sdl/pad.d 2007-09-19 22:39:40.000000000 +0200
-@@ -49,7 +49,7 @@
- x = SDL_JoystickGetAxis(stick, 0);
- y = SDL_JoystickGetAxis(stick, 1);
- }
-- if (keys[SDLK_RIGHT] == SDL_PRESSED || keys[SDLK_KP6] == SDL_PRESSED ||
-+ if (keys[SDLK_RIGHT] == SDL_PRESSED || keys[SDLK_KP6] == SDL_PRESSED ||
- keys[SDLK_d] == SDL_PRESSED || keys[SDLK_l] == SDL_PRESSED ||
- x > JOYSTICK_AXIS)
- state.dir |= PadState.Dir.RIGHT;
-@@ -77,7 +77,7 @@
- SDL_JoystickGetButton(stick, 9) + SDL_JoystickGetButton(stick, 10);
- }
- if (keys[SDLK_z] == SDL_PRESSED || keys[SDLK_PERIOD] == SDL_PRESSED ||
-- keys[SDLK_LCTRL] == SDL_PRESSED || keys[SDLK_RCTRL] == SDL_PRESSED ||
-+ keys[SDLK_LCTRL] == SDL_PRESSED || keys[SDLK_RCTRL] == SDL_PRESSED ||
- btn1) {
- if (!buttonReversed)
- state.button |= PadState.Button.A;
-@@ -162,6 +162,8 @@
-
- public class RecordablePad: Pad {
- mixin RecordableInput!(PadState);
-+ public this() {
-+ }
- private:
-
- public PadState getState(bool doRecord = true) {
-diff -Naur gr/src/abagames/util/sdl/texture.d gr-gentoo/src/abagames/util/sdl/texture.d
---- gr/src/abagames/util/sdl/texture.d 2005-07-03 09:05:23.000000000 +0200
-+++ gr-gentoo/src/abagames/util/sdl/texture.d 2007-09-19 22:39:40.000000000 +0200
-@@ -103,13 +103,13 @@
- }
- glBindTexture(GL_TEXTURE_2D, num + ti);
- gluBuild2DMipmaps(GL_TEXTURE_2D, 4, panelWidth, panelHeight,
-- GL_RGBA, GL_UNSIGNED_BYTE, pixels);
-+ GL_RGBA, GL_UNSIGNED_BYTE, pixels.ptr);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
- if (maskColor != 0xffffffffu) {
- glBindTexture(GL_TEXTURE_2D, maskNum + ti);
- gluBuild2DMipmaps(GL_TEXTURE_2D, 4, panelWidth, panelHeight,
-- GL_RGBA, GL_UNSIGNED_BYTE, maskPixels);
-+ GL_RGBA, GL_UNSIGNED_BYTE, maskPixels.ptr);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
- }
-diff -Naur gr/src/abagames/util/sdl/twinstick.d gr-gentoo/src/abagames/util/sdl/twinstick.d
---- gr/src/abagames/util/sdl/twinstick.d 2006-03-18 03:42:09.000000000 +0100
-+++ gr-gentoo/src/abagames/util/sdl/twinstick.d 2007-09-19 22:39:40.000000000 +0200
-@@ -174,6 +174,8 @@
-
- public class RecordableTwinStick: TwinStick {
- mixin RecordableInput!(TwinStickState);
-+ public this() {
-+ }
- private:
-
- public TwinStickState getState(bool doRecord = true) {
diff --git a/devel/games-action/gunroar/files/gunroar.png b/devel/games-action/gunroar/files/gunroar.png
deleted file mode 100644
index 26aff3e..0000000
--- a/devel/games-action/gunroar/files/gunroar.png
+++ /dev/null
Binary files differ
diff --git a/devel/games-action/gunroar/gunroar-0.15.ebuild b/devel/games-action/gunroar/gunroar-0.15.ebuild
deleted file mode 100644
index 51d5698..0000000
--- a/devel/games-action/gunroar/gunroar-0.15.ebuild
+++ /dev/null
@@ -1,61 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI="2"
-
-inherit d-games
-
-MY_PN=gr
-MY_PV=${PV//./_}
-
-DESCRIPTION="Guns, Guns, Guns! 360-degree gunboat shooter, 'Gunroar'"
-HOMEPAGE="http://www.asahi-net.or.jp/~cs8k-cyu/windows/gr_e.html"
-SRC_URI="http://www.asahi-net.or.jp/~cs8k-cyu/windows/${MY_PN}${MY_PV}.zip"
-
-LICENSE="BSD"
-SLOT="0"
-KEYWORDS="~ppc ~x86"
-IUSE=""
-
-RDEPEND="media-libs/libsdl
- media-libs/mesa
- media-libs/sdl-mixer"
-
-DEPEND="${RDEPEND}"
-
-S=${WORKDIR}/${MY_PN}
-
-src_prepare(){
- epatch "${FILESDIR}"/${P}.diff
- sed -i \
- -e 's:"\(images/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/util/sdl/texture.d \
- -e 's:"\(sounds/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/util/sdl/sound.d \
- -e 's:"\(gr.prf[^"]*\)":"'${GAMES_STATEDIR}'/'${PN}'/\1":g' -i src/abagames/gr/prefmanager.d \
- || die "sed failed"
-}
-
-src_install() {
- dogamesbin ${PN}
- dodir "${GAMES_STATEDIR}/${PN}" "${GAMES_STATEDIR}/${PN}/replay"
- local statedir="${GAMES_STATEDIR}"/${PN}
-
- if [ ! -e ${D}"${GAMES_STATEDIR}"/${PN}/gr.prf ]; then
- touch ${D}"${GAMES_STATEDIR}"/${PN}/gr.prf
- chmod ug+rw ${D}"${GAMES_STATEDIR}"/${PN}/gr.prf
- fperms 660 ${D}"${GAMES_STATEDIR}"/${PN}/gr.prf
- fi
-
- local datadir="${GAMES_DATADIR}"/${PN}
- dodir ${datadir}
- insinto "${GAMES_DATADIR}"/${PN}
- doins -r images sounds || die
- newicon "${FILESDIR}"/${PN}.png ${PN}.png
- make_desktop_entry ${PN} ${PN}
- dodoc readme*
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
-}
diff --git a/devel/games-action/gunroar/metadata.xml b/devel/games-action/gunroar/metadata.xml
deleted file mode 100644
index 4e4714e..0000000
--- a/devel/games-action/gunroar/metadata.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer>
- <email>frostworks@gmx.de</email>
- <name>Marcel Unbehaun</name>
-</maintainer>
-<herd>games</herd>
-</pkgmetadata>
diff --git a/devel/games-action/gunroarhi/Manifest b/devel/games-action/gunroarhi/Manifest
deleted file mode 100644
index 46fc6a1..0000000
--- a/devel/games-action/gunroarhi/Manifest
+++ /dev/null
@@ -1,5 +0,0 @@
-AUX gunroarhi-0.30.diff 5154 RMD160 c1aaf017b13622a8cf9474ec34f245b96e8cd601 SHA1 662f35305195cc68b9b89cc16b54e70723e7c344 SHA256 0aba15b7e043e40f2f033ff619f909d9f371b670c2d6d3f4d546a5d9a2ff447a
-AUX gunroarhi.png 3544 RMD160 f98b11eb0250eaf0bd859d8b3aad3545d52e404e SHA1 8694da4a1fbb34cf7dedc7ead192f62d2b43350a SHA256 c855b79b3c1c95da5fcdf592261f56568114a03252821f71a2cd9a1e60c15e65
-DIST gr_hi0_30.zip 5502395 RMD160 d321ba0f8a4eaa2f1f84c6c3a48f4d29f43c7f07 SHA1 4238a995f5d766f22ea396ccce86036886b32205 SHA256 c2adc4d1aa616736e968d4214a2bc52b0d2a21ae1dbbe5a01e9c57826901692a
-EBUILD gunroarhi-0.30.ebuild 1497 RMD160 10c59046203f579eb9578e309faadfbcb0318d23 SHA1 422f115e24b06338f093f85f61329cedf0fada78 SHA256 10a24bcf9ff65efd269996762c6cc148adb51adfb5aad8521abcab2e26a42674
-MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906
diff --git a/devel/games-action/gunroarhi/files/digest-gunroarhi-0.30 b/devel/games-action/gunroarhi/files/digest-gunroarhi-0.30
deleted file mode 100644
index 28c60c0..0000000
--- a/devel/games-action/gunroarhi/files/digest-gunroarhi-0.30
+++ /dev/null
@@ -1,3 +0,0 @@
-MD5 0702fc87bcf9d77530af0e84e8a94d7a gr_hi0_30.zip 5502395
-RMD160 d321ba0f8a4eaa2f1f84c6c3a48f4d29f43c7f07 gr_hi0_30.zip 5502395
-SHA256 c2adc4d1aa616736e968d4214a2bc52b0d2a21ae1dbbe5a01e9c57826901692a gr_hi0_30.zip 5502395
diff --git a/devel/games-action/gunroarhi/files/gunroarhi-0.30.diff b/devel/games-action/gunroarhi/files/gunroarhi-0.30.diff
deleted file mode 100644
index 0acba13..0000000
--- a/devel/games-action/gunroarhi/files/gunroarhi-0.30.diff
+++ /dev/null
@@ -1,153 +0,0 @@
-diff -Naur gr_hi/import/opengl.d gr_hi-gentoo/import/opengl.d
---- gr_hi/import/opengl.d 2005-06-18 02:46:00.000000000 +0200
-+++ gr_hi-gentoo/import/opengl.d 2007-09-20 08:18:12.000000000 +0200
-@@ -1,10 +1,4 @@
--version (Win32) {
-- private import std.c.windows.windows;
-- extern(Windows):
--}
--version (linux) {
- extern(C):
--}
-
- alias uint GLenum;
- alias ubyte GLboolean;
-@@ -1116,7 +1110,7 @@
- /*************************************************************/
-
- void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
--void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref);
-+void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf);
- GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
- void /*APIENTRY*/glArrayElement (GLint i);
- void /*APIENTRY*/glBegin (GLenum mode);
-@@ -1369,7 +1363,7 @@
- void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
- void /*APIENTRY*/glShadeModel (GLenum mode);
--void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask);
-+void /*APIENTRY*/glStencilFunc (GLenum func, GLint, GLuint mask);
- void /*APIENTRY*/glStencilMask (GLuint mask);
- void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- void /*APIENTRY*/glTexCoord1d (GLdouble s);
-diff -Naur gr_hi/import/openglu.d gr_hi-gentoo/import/openglu.d
---- gr_hi/import/openglu.d 2005-06-18 02:46:00.000000000 +0200
-+++ gr_hi-gentoo/import/openglu.d 2007-09-20 08:15:01.000000000 +0200
-@@ -1,11 +1,6 @@
- import opengl;
-
--version (Win32) {
-- extern(Windows):
--}
--version (linux) {
- extern(C):
--}
-
- GLubyte* gluErrorString (
- GLenum errCode);
-diff -Naur gr_hi/import/SDL.d gr_hi-gentoo/import/SDL.d
---- gr_hi/import/SDL.d 2005-06-18 02:46:00.000000000 +0200
-+++ gr_hi-gentoo/import/SDL.d 2007-09-20 08:14:23.000000000 +0200
-@@ -20,18 +20,28 @@
- slouken@devolution.com
- */
-
--import SDL_types;
--import SDL_getenv;
--import SDL_error;
--import SDL_rwops;
--import SDL_timer;
--import SDL_audio;
--import SDL_cdrom;
--import SDL_joystick;
--import SDL_events;
--import SDL_video;
--import SDL_byteorder;
--import SDL_Version;
-+public import SDL_Keysym;
-+public import SDL_Version;
-+public import SDL_active;
-+public import SDL_audio;
-+public import SDL_byteorder;
-+public import SDL_cdrom;
-+public import SDL_copying;
-+public import SDL_endian;
-+public import SDL_error;
-+public import SDL_events;
-+public import SDL_getenv;
-+public import SDL_joystick;
-+public import SDL_keyboard;
-+public import SDL_mouse;
-+public import SDL_mutex;
-+public import SDL_quit;
-+public import SDL_rwops;
-+public import SDL_syswm;
-+public import SDL_thread;
-+public import SDL_timer;
-+public import SDL_types;
-+public import SDL_video;
-
- extern(C):
-
-diff -Naur gr_hi/Makefile gr_hi-gentoo/Makefile
---- gr_hi/Makefile 1970-01-01 01:00:00.000000000 +0100
-+++ gr_hi-gentoo/Makefile 2007-09-20 08:14:23.000000000 +0200
-@@ -0,0 +1,25 @@
-+DC=gdmd
-+#DC=gdc
-+ifeq ($(DC), gdmd)
-+DFLAGS=-O -d -release -Iimport -Isrc
-+#DFLAGS=-g -debug -Iimport -Isrc
-+DOUT=-of
-+else
-+DFLAGS=-O -frelease -Iimport -Isrc
-+#DFLAGS=-g -fdebug -Iimport -Isrc
-+DOUT=-o
-+endif
-+
-+DSRC=$(shell find src/abagames -name "*.d")
-+SOURCES=$(DSRC) import/SDL_video.d import/SDL_mixer.d
-+OBJS=$(SOURCES:.d=.o)
-+EXE=gunroarhi
-+
-+all: $(EXE)
-+
-+$(EXE): $(OBJS)
-+ gcc -o $@ $(OBJS) -lgphobos -lpthread -lm -lSDL -lGL -lGLU -lSDL_mixer
-+
-+$(OBJS): %.o: %.d
-+ $(DC) -c $(DOUT)$@ $(DFLAGS) $<
-+
-diff -Naur gr_hi/src/abagames/util/sdl/luminous.d gr_hi-gentoo/src/abagames/util/sdl/luminous.d
---- gr_hi/src/abagames/util/sdl/luminous.d 2005-06-18 02:46:00.000000000 +0200
-+++ gr_hi-gentoo/src/abagames/util/sdl/luminous.d 2007-09-20 08:14:23.000000000 +0200
-@@ -34,7 +34,7 @@
- private void makeLuminousTexture() {
- uint *data = td;
- int i;
-- memset(data, 0, luminousTextureWidth * luminousTextureHeight * 4 * uint.sizeof);
-+ // memset(data, 0, luminousTextureWidth * luminousTextureHeight * 4 * uint.sizeof);
- glGenTextures(1, &luminousTexture);
- glBindTexture(GL_TEXTURE_2D, luminousTexture);
- glTexImage2D(GL_TEXTURE_2D, 0, 4, luminousTextureWidth, luminousTextureHeight, 0,
-diff -Naur gr_hi/src/abagames/util/sdl/mouse.d gr_hi-gentoo/src/abagames/util/sdl/mouse.d
---- gr_hi/src/abagames/util/sdl/mouse.d 2005-09-11 02:47:42.000000000 +0200
-+++ gr_hi-gentoo/src/abagames/util/sdl/mouse.d 2007-09-20 08:14:23.000000000 +0200
-@@ -11,6 +11,17 @@
- private import abagames.util.sdl.input;
- private import abagames.util.sdl.recordableinput;
- private import abagames.util.sdl.screen;
-+
-+uint SDL_BUTTON(uint X) { return SDL_PRESSED << (X-1); }
-+const uint SDL_BUTTON_LEFT = 1;
-+const uint SDL_BUTTON_MIDDLE = 2;
-+const uint SDL_BUTTON_RIGHT = 3;
-+const uint SDL_BUTTON_WHEELUP = 4;
-+const uint SDL_BUTTON_WHEELDOWN = 5;
-+const uint SDL_BUTTON_LMASK = SDL_PRESSED << (SDL_BUTTON_LEFT - 1);
-+const uint SDL_BUTTON_MMASK = SDL_PRESSED << (SDL_BUTTON_MIDDLE - 1);
-+const uint SDL_BUTTON_RMASK = SDL_PRESSED << (SDL_BUTTON_RIGHT - 1);
-+
-
- /**
- * Mouse input.
diff --git a/devel/games-action/gunroarhi/files/gunroarhi.png b/devel/games-action/gunroarhi/files/gunroarhi.png
deleted file mode 100644
index 68943a2..0000000
--- a/devel/games-action/gunroarhi/files/gunroarhi.png
+++ /dev/null
Binary files differ
diff --git a/devel/games-action/gunroarhi/gunroarhi-0.30.ebuild b/devel/games-action/gunroarhi/gunroarhi-0.30.ebuild
deleted file mode 100644
index 0ccd94b..0000000
--- a/devel/games-action/gunroarhi/gunroarhi-0.30.ebuild
+++ /dev/null
@@ -1,59 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI="2"
-
-inherit d-games
-
-MY_PN=gr_hi
-MY_PV=${PV//./_}
-
-DESCRIPTION="Guns, Guns, Guns! 360-degree gunboat shooter, fork of ABAs 'Gunroar'"
-HOMEPAGE="http://www.edit.ne.jp/~otoyan/soft/gr_hi.html"
-SRC_URI="http://www.edit.ne.jp/~otoyan/soft/gr_hi/${MY_PN}${MY_PV}.zip"
-
-LICENSE="BSD"
-SLOT="0"
-KEYWORDS="~ppc ~x86"
-IUSE=""
-
-RDEPEND="media-libs/libsdl
- media-libs/mesa
- media-libs/sdl-mixer"
-DEPEND="${RDEPEND}"
-
-S=${WORKDIR}/${MY_PN}
-
-src_prepare(){
- epatch "${FILESDIR}"/${P}.diff
- sed -i \
- -e 's:"\(images/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/util/sdl/texture.d \
- -e 's:"\(sounds/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/util/sdl/sound.d \
- -e 's:"\(gr.prf[^"]*\)":"'${GAMES_STATEDIR}'/'${PN}'/\1":g' -i src/abagames/gr/prefmanager.d \
- || die "sed failed"
-}
-
-src_install() {
- dogamesbin ${PN}
- dodir "${GAMES_STATEDIR}/${PN}" "${GAMES_STATEDIR}/${PN}/replay"
- local statedir="${GAMES_STATEDIR}"/${PN}
-
- if [ ! -e ${D}"${GAMES_STATEDIR}"/${PN}/gr.prf ]; then
- touch ${D}"${GAMES_STATEDIR}"/${PN}/gr.prf
- chmod ug+rw ${D}"${GAMES_STATEDIR}"/${PN}/gr.prf
- fi
-
- local datadir="${GAMES_DATADIR}"/${PN}
- dodir ${datadir}
- insinto "${GAMES_DATADIR}"/${PN}
- doins -r images sounds || die
- newicon "${FILESDIR}"/${PN}.png ${PN}.png
- make_desktop_entry ${PN} ${PN}
- dodoc readme*
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
-}
diff --git a/devel/games-action/gunroarhi/metadata.xml b/devel/games-action/gunroarhi/metadata.xml
deleted file mode 100644
index 4e4714e..0000000
--- a/devel/games-action/gunroarhi/metadata.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer>
- <email>frostworks@gmx.de</email>
- <name>Marcel Unbehaun</name>
-</maintainer>
-<herd>games</herd>
-</pkgmetadata>
diff --git a/devel/games-action/mucade/Manifest b/devel/games-action/mucade/Manifest
deleted file mode 100644
index 997b0e7..0000000
--- a/devel/games-action/mucade/Manifest
+++ /dev/null
@@ -1,5 +0,0 @@
-AUX mucade-0.11.diff 14316 RMD160 3440830b1871d9b108db4d109a2fd16ec3469acf SHA1 62f2e383ce102173363d1b1c9f05b687f081ef45 SHA256 058a14cebffc3632bb646fdda028140ad8115d6d3beef292b61ff893ebca9cbf
-AUX mucade.png 3122 RMD160 6a96d66ad64836ffc387daaf6003fcaee0db2f0e SHA1 8a583e274e921e19c77f715e2932f9fba9cae234 SHA256 356711fccdad5cd3f1738381b090db9db7054cb24fc608e7a5a8f30e0b9029c6
-DIST mcd0_11.zip 6315975 RMD160 da94578f49e401f8503aa9ab11b40730ecd15e36 SHA1 cdd326b85eaa3af17c60e4adb629d5076e8c9a4f SHA256 e5acd67e06d765c63ea7dc7df6488ca3edd3410a05bd995b3842fe8e3b78451e
-EBUILD mucade-0.11.ebuild 1609 RMD160 fc2692ee8d4ebf9c444a9daca857b907dd5f0841 SHA1 95daddc875fe2b70dfb82c11d2fafcd5f106c2ec SHA256 b35d5e1e1386a27f71be64c704d5fd7d621350b21e1e56b7245ea37d97f9a389
-MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906
diff --git a/devel/games-action/mucade/files/digest-mucade-0.11 b/devel/games-action/mucade/files/digest-mucade-0.11
deleted file mode 100644
index e550e2f..0000000
--- a/devel/games-action/mucade/files/digest-mucade-0.11
+++ /dev/null
@@ -1,3 +0,0 @@
-MD5 59915ec27f7899cdf1e417987ead4ace mcd0_11.zip 6315975
-RMD160 da94578f49e401f8503aa9ab11b40730ecd15e36 mcd0_11.zip 6315975
-SHA256 e5acd67e06d765c63ea7dc7df6488ca3edd3410a05bd995b3842fe8e3b78451e mcd0_11.zip 6315975
diff --git a/devel/games-action/mucade/files/mucade-0.11.diff b/devel/games-action/mucade/files/mucade-0.11.diff
deleted file mode 100644
index e06ea81..0000000
--- a/devel/games-action/mucade/files/mucade-0.11.diff
+++ /dev/null
@@ -1,454 +0,0 @@
-diff -Naur mcd/import/ode/common.d mcd-gentoo/import/ode/common.d
---- mcd/import/ode/common.d 2006-02-19 05:57:26.000000000 +0100
-+++ mcd-gentoo/import/ode/common.d 2007-09-20 08:21:23.000000000 +0200
-@@ -24,7 +24,8 @@
- private import std.c.math;
- private import std.c.stdlib;
- import ode.config;
--import ode.error;
-+import ode.error;
-+import ode.objects;
-
- extern(C):
-
-@@ -68,8 +69,8 @@
-
- /* floating point data type, vector, matrix and quaternion types */
-
--alias double dReal;
--
-+//alias double dReal;
-+alias float dReal;
-
- /* round an integer up to a multiple of 4, except that 0 and 1 are unmodified
- * (used to compute matrix leading dimensions)
-@@ -119,8 +120,8 @@
- struct dxWorld; /* dynamics world */
- struct dxSpace; /* collision space */
- struct dxBody; /* rigid body (dynamics object) */
--struct dxGeom; /* geometry (collision object) */
--struct dxJoint;
-+struct dxGeom { };
-+struct dxJoint { };
- struct dxJointNode;
- struct dxJointGroup;
-
-diff -Naur mcd/import/ode/ode.d mcd-gentoo/import/ode/ode.d
---- mcd/import/ode/ode.d 2006-02-19 05:57:26.000000000 +0100
-+++ mcd-gentoo/import/ode/ode.d 2007-09-20 08:21:23.000000000 +0200
-@@ -23,21 +23,21 @@
-
- /* include *everything* here */
-
--import ode.config;
--import ode.compatibility;
--import ode.common;
--import ode.contact;
--import ode.error;
--import ode.memory;
--import ode.odemath;
--import ode.matrix;
--import ode.timer;
--import ode.rotation;
--import ode.mass;
--import ode.misc;
--import ode.objects;
-+public import ode.config;
-+public import ode.compatibility;
-+public import ode.common;
-+public import ode.contact;
-+public import ode.error;
-+public import ode.memory;
-+public import ode.odemath;
-+public import ode.matrix;
-+public import ode.timer;
-+public import ode.rotation;
-+public import ode.mass;
-+public import ode.misc;
-+public import ode.objects;
- //import ode.odecpp;
--import ode.collision_space;
--import ode.collision;
-+public import ode.collision_space;
-+public import ode.collision;
- //import ode.odecpp_collision;
--import ode.export_dif;
-+public import ode.export_dif;
-diff -Naur mcd/import/opengl.d mcd-gentoo/import/opengl.d
---- mcd/import/opengl.d 2006-02-19 05:57:25.000000000 +0100
-+++ mcd-gentoo/import/opengl.d 2007-09-20 08:21:54.000000000 +0200
-@@ -1,10 +1,4 @@
--version (Win32) {
-- private import std.c.windows.windows;
-- extern(Windows):
--}
--version (linux) {
- extern(C):
--}
-
- alias uint GLenum;
- alias ubyte GLboolean;
-@@ -1116,7 +1110,7 @@
- /*************************************************************/
-
- void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
--void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref);
-+void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf);
- GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
- void /*APIENTRY*/glArrayElement (GLint i);
- void /*APIENTRY*/glBegin (GLenum mode);
-@@ -1369,7 +1363,7 @@
- void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
- void /*APIENTRY*/glShadeModel (GLenum mode);
--void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask);
-+void /*APIENTRY*/glStencilFunc (GLenum func, GLint, GLuint mask);
- void /*APIENTRY*/glStencilMask (GLuint mask);
- void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- void /*APIENTRY*/glTexCoord1d (GLdouble s);
-diff -Naur mcd/import/openglu.d mcd-gentoo/import/openglu.d
---- mcd/import/openglu.d 2006-02-19 05:57:25.000000000 +0100
-+++ mcd-gentoo/import/openglu.d 2007-09-20 08:22:01.000000000 +0200
-@@ -1,11 +1,6 @@
- import opengl;
-
--version (Win32) {
-- extern(Windows):
--}
--version (linux) {
- extern(C):
--}
-
- GLubyte* gluErrorString (
- GLenum errCode);
-diff -Naur mcd/import/SDL.d mcd-gentoo/import/SDL.d
---- mcd/import/SDL.d 2006-02-19 05:57:25.000000000 +0100
-+++ mcd-gentoo/import/SDL.d 2007-09-20 08:21:23.000000000 +0200
-@@ -20,18 +20,28 @@
- slouken@devolution.com
- */
-
--import SDL_types;
--import SDL_getenv;
--import SDL_error;
--import SDL_rwops;
--import SDL_timer;
--import SDL_audio;
--import SDL_cdrom;
--import SDL_joystick;
--import SDL_events;
--import SDL_video;
--import SDL_byteorder;
--import SDL_Version;
-+public import SDL_Keysym;
-+public import SDL_Version;
-+public import SDL_active;
-+public import SDL_audio;
-+public import SDL_byteorder;
-+public import SDL_cdrom;
-+public import SDL_copying;
-+public import SDL_endian;
-+public import SDL_error;
-+public import SDL_events;
-+public import SDL_getenv;
-+public import SDL_joystick;
-+public import SDL_keyboard;
-+public import SDL_mouse;
-+public import SDL_mutex;
-+public import SDL_quit;
-+public import SDL_rwops;
-+public import SDL_syswm;
-+public import SDL_thread;
-+public import SDL_timer;
-+public import SDL_types;
-+public import SDL_video;
-
- extern(C):
-
-diff -Naur mcd/Makefile mcd-gentoo/Makefile
---- mcd/Makefile 1970-01-01 01:00:00.000000000 +0100
-+++ mcd-gentoo/Makefile 2007-09-20 08:21:23.000000000 +0200
-@@ -0,0 +1,26 @@
-+DC=gdmd
-+#DC=gdc
-+ifeq ($(DC), gdmd)
-+DFLAGS=-O -g -debug -d -release -Iimport -Isrc
-+#DFLAGS=-g -debug -Iimport -Isrc
-+DOUT=-of
-+else
-+DFLAGS=-O -frelease -Iimport -Isrc
-+#DFLAGS=-g -fdebug -Iimport -Isrc
-+DOUT=-o
-+endif
-+
-+DSRC=$(shell find src/abagames -name "*.d")
-+SOURCES=$(DSRC) import/SDL_video.d import/SDL_mixer.d $(wildcard import/ode/*.d)
-+OBJS=$(SOURCES:.d=.o)
-+EXE=mucade
-+
-+all: $(EXE)
-+
-+$(EXE): $(OBJS)
-+ gcc -o $@ $(OBJS) -lbulletml_d -lgphobos -lpthread -lm -lSDL -lGL -lGLU -lSDL_mixer -lstdc++ -lode
-+
-+$(OBJS): %.o: %.d
-+ $(DC) -c $(DOUT)$@ $(DFLAGS) $<
-+
-+
-diff -Naur mcd/src/abagames/mcd/barrage.d mcd-gentoo/src/abagames/mcd/barrage.d
---- mcd/src/abagames/mcd/barrage.d 2006-03-18 03:42:50.000000000 +0100
-+++ mcd-gentoo/src/abagames/mcd/barrage.d 2007-09-20 08:21:23.000000000 +0200
-@@ -62,7 +62,8 @@
-
- public static void load() {
- char[][] dirs = listdir(BARRAGE_DIR_NAME);
-- foreach (char[] dirName; dirs) {
-+ foreach (char[] dirName; dirs) {
-+ parser[dirName] = null;
- char[][] files = listdir(BARRAGE_DIR_NAME ~ "/" ~ dirName);
- foreach (char[] fileName; files) {
- if (getExt(fileName) != "xml")
-diff -Naur mcd/src/abagames/mcd/enemy.d mcd-gentoo/src/abagames/mcd/enemy.d
---- mcd/src/abagames/mcd/enemy.d 2006-03-18 03:42:50.000000000 +0100
-+++ mcd-gentoo/src/abagames/mcd/enemy.d 2007-09-20 08:21:23.000000000 +0200
-@@ -7,7 +7,20 @@
-
- private import std.math;
- private import opengl;
--private import ode.ode;
-+private import ode.ode;
-+import ode.config;
-+import ode.compatibility;
-+import ode.common;
-+import ode.contact;
-+import ode.error;
-+import ode.memory;
-+import ode.odemath;
-+import ode.matrix;
-+import ode.timer;
-+import ode.rotation;
-+import ode.mass;
-+import ode.misc;
-+import ode.objects;
- private import abagames.util.vector;
- private import abagames.util.rand;
- private import abagames.util.math;
-diff -Naur mcd/src/abagames/mcd/shape.d mcd-gentoo/src/abagames/mcd/shape.d
---- mcd/src/abagames/mcd/shape.d 2006-02-19 05:57:26.000000000 +0100
-+++ mcd-gentoo/src/abagames/mcd/shape.d 2007-09-20 08:21:23.000000000 +0200
-@@ -6,7 +6,20 @@
- module abagames.mcd.shape;
-
- private import opengl;
--private import ode.ode;
-+private import ode.ode;
-+import ode.config;
-+import ode.compatibility;
-+import ode.common;
-+import ode.contact;
-+import ode.error;
-+import ode.memory;
-+import ode.odemath;
-+import ode.matrix;
-+import ode.timer;
-+import ode.rotation;
-+import ode.mass;
-+import ode.misc;
-+import ode.objects;
- private import abagames.util.vector;
- private import abagames.util.sdl.displaylist;
- private import abagames.util.ode.odeactor;
-@@ -34,7 +47,7 @@
- }
-
- public void setMass(OdeActor oa, Vector3 sizeScale = null, float massScale = 1) {
-- dMass m;
-+ dMass m = void;
- dMassSetZero(&m);
- addMass(&m, sizeScale, massScale);
- oa.setMass(m);
-@@ -87,7 +100,7 @@
- }
-
- public void addMass(dMass* m, Vector3 sizeScale = null, float massScale = 1) {
-- dMass sm;
-+ dMass sm = void;
- if (sizeScale) {
- dMassSetBox(&sm, 1, size.x * sizeScale.x, size.y * sizeScale.y, size.z * sizeScale.z);
- dMassTranslate(&sm, pos.x * sizeScale.x, pos.y * sizeScale.y, pos.z * sizeScale.z);
-@@ -436,7 +449,7 @@
-
- public void beginRecord() {
- posIdx = 0;
-- glGetFloatv(GL_MODELVIEW_MATRIX, m);
-+ glGetFloatv(GL_MODELVIEW_MATRIX, m.ptr);
- }
-
- public void setPos(Vector3 p) {
-diff -Naur mcd/src/abagames/mcd/ship.d mcd-gentoo/src/abagames/mcd/ship.d
---- mcd/src/abagames/mcd/ship.d 2006-03-18 03:42:50.000000000 +0100
-+++ mcd-gentoo/src/abagames/mcd/ship.d 2007-09-20 08:21:23.000000000 +0200
-@@ -7,7 +7,20 @@
-
- private import std.math;
- private import opengl;
--private import ode.ode;
-+private import ode.ode;
-+import ode.config;
-+import ode.compatibility;
-+import ode.common;
-+import ode.contact;
-+import ode.error;
-+import ode.memory;
-+import ode.odemath;
-+import ode.matrix;
-+import ode.timer;
-+import ode.rotation;
-+import ode.mass;
-+import ode.misc;
-+import ode.objects;
- private import abagames.util.vector;
- private import abagames.util.rand;
- private import abagames.util.math;
-@@ -520,7 +533,7 @@
- Ship ship;
- ParticlePool particles;
- ConnectedParticlePool connectedParticles;
-- dMass m;
-+ dMass m = void;
- Shape shape;
- LinePoint linePoint;
- dJointID joint;
-diff -Naur mcd/src/abagames/mcd/spec.d mcd-gentoo/src/abagames/mcd/spec.d
---- mcd/src/abagames/mcd/spec.d 2006-03-18 03:42:50.000000000 +0100
-+++ mcd-gentoo/src/abagames/mcd/spec.d 2007-09-20 08:21:23.000000000 +0200
-@@ -7,7 +7,21 @@
-
- private import std.math;
- private import opengl;
--private import ode.ode;
-+private import ode.ode;
-+import ode.objects;
-+import ode.config;
-+import ode.compatibility;
-+import ode.common;
-+import ode.contact;
-+import ode.error;
-+import ode.memory;
-+import ode.odemath;
-+import ode.matrix;
-+import ode.timer;
-+import ode.rotation;
-+import ode.mass;
-+import ode.misc;
-+import ode.objects;
- private import abagames.util.vector;
- private import abagames.util.math;
- private import abagames.util.ode.odeactor;
-diff -Naur mcd/src/abagames/mcd/stagemanager.d mcd-gentoo/src/abagames/mcd/stagemanager.d
---- mcd/src/abagames/mcd/stagemanager.d 2006-03-18 03:42:50.000000000 +0100
-+++ mcd-gentoo/src/abagames/mcd/stagemanager.d 2007-09-20 08:21:23.000000000 +0200
-@@ -9,7 +9,20 @@
- private import std.string;
- private import std.stream;
- private import opengl;
--private import ode.ode;
-+private import ode.ode;
-+import ode.config;
-+import ode.compatibility;
-+import ode.common;
-+import ode.contact;
-+import ode.error;
-+import ode.memory;
-+import ode.odemath;
-+import ode.matrix;
-+import ode.timer;
-+import ode.rotation;
-+import ode.mass;
-+import ode.misc;
-+import ode.objects;
- private import abagames.util.tokenizer;
- private import abagames.util.iterator;
- private import abagames.util.rand;
-diff -Naur mcd/src/abagames/util/ode/odeactor.d mcd-gentoo/src/abagames/util/ode/odeactor.d
---- mcd/src/abagames/util/ode/odeactor.d 2006-02-19 05:57:26.000000000 +0100
-+++ mcd-gentoo/src/abagames/util/ode/odeactor.d 2007-09-20 08:21:23.000000000 +0200
-@@ -7,7 +7,20 @@
-
- private import std.math;
- private import opengl;
--private import ode.ode;
-+private import ode.ode;
-+import ode.config;
-+import ode.compatibility;
-+import ode.common;
-+import ode.contact;
-+import ode.error;
-+import ode.memory;
-+import ode.odemath;
-+import ode.matrix;
-+import ode.timer;
-+import ode.rotation;
-+import ode.mass;
-+import ode.misc;
-+import ode.objects;
- private import abagames.util.actor;
- private import abagames.util.vector;
- private import abagames.util.ode.world;
-diff -Naur mcd/src/abagames/util/ode/world.d mcd-gentoo/src/abagames/util/ode/world.d
---- mcd/src/abagames/util/ode/world.d 2006-02-22 23:27:47.000000000 +0100
-+++ mcd-gentoo/src/abagames/util/ode/world.d 2007-09-20 08:21:23.000000000 +0200
-@@ -5,7 +5,20 @@
- */
- module abagames.util.ode.world;
-
--private import ode.ode;
-+private import ode.ode;
-+import ode.config;
-+import ode.compatibility;
-+import ode.common;
-+import ode.contact;
-+import ode.error;
-+import ode.memory;
-+import ode.odemath;
-+import ode.matrix;
-+import ode.timer;
-+import ode.rotation;
-+import ode.mass;
-+import ode.misc;
-+import ode.objects;
- private import abagames.util.ode.odeactor;
-
- /**
-diff -Naur mcd/src/abagames/util/sdl/texture.d mcd-gentoo/src/abagames/util/sdl/texture.d
---- mcd/src/abagames/util/sdl/texture.d 2006-02-19 05:57:26.000000000 +0100
-+++ mcd-gentoo/src/abagames/util/sdl/texture.d 2007-09-20 08:21:23.000000000 +0200
-@@ -103,13 +103,13 @@
- }
- glBindTexture(GL_TEXTURE_2D, num + ti);
- gluBuild2DMipmaps(GL_TEXTURE_2D, 4, panelWidth, panelHeight,
-- GL_RGBA, GL_UNSIGNED_BYTE, pixels);
-+ GL_RGBA, GL_UNSIGNED_BYTE, pixels.ptr);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
- if (maskColor != 0xffffffffu) {
- glBindTexture(GL_TEXTURE_2D, maskNum + ti);
- gluBuild2DMipmaps(GL_TEXTURE_2D, 4, panelWidth, panelHeight,
-- GL_RGBA, GL_UNSIGNED_BYTE, maskPixels);
-+ GL_RGBA, GL_UNSIGNED_BYTE, maskPixels.ptr);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
- }
-diff -Naur mcd/src/abagames/util/sdl/twinstickpad.d mcd-gentoo/src/abagames/util/sdl/twinstickpad.d
---- mcd/src/abagames/util/sdl/twinstickpad.d 2006-03-18 04:36:00.000000000 +0100
-+++ mcd-gentoo/src/abagames/util/sdl/twinstickpad.d 2007-09-20 08:21:23.000000000 +0200
-@@ -8,7 +8,8 @@
- private import std.string;
- private import std.stream;
- private import std.math;
--private import SDL;
-+private import SDL;
-+private import SDL_keyboard;
- private import abagames.util.vector;
- private import abagames.util.sdl.input;
- private import abagames.util.sdl.recordableinput;
diff --git a/devel/games-action/mucade/files/mucade.png b/devel/games-action/mucade/files/mucade.png
deleted file mode 100644
index a108c7c..0000000
--- a/devel/games-action/mucade/files/mucade.png
+++ /dev/null
Binary files differ
diff --git a/devel/games-action/mucade/metadata.xml b/devel/games-action/mucade/metadata.xml
deleted file mode 100644
index 4e4714e..0000000
--- a/devel/games-action/mucade/metadata.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer>
- <email>frostworks@gmx.de</email>
- <name>Marcel Unbehaun</name>
-</maintainer>
-<herd>games</herd>
-</pkgmetadata>
diff --git a/devel/games-action/mucade/mucade-0.11.ebuild b/devel/games-action/mucade/mucade-0.11.ebuild
deleted file mode 100644
index 0b3ddc2..0000000
--- a/devel/games-action/mucade/mucade-0.11.ebuild
+++ /dev/null
@@ -1,61 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI="2"
-
-inherit d-games
-
-MY_PN=mcd
-MY_PV=${PV//./_}
-
-DESCRIPTION="The Physics Centipede Invasion. Smashup waggly shmup, 'Mu-cade'."
-HOMEPAGE="http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html"
-SRC_URI="http://www.asahi-net.or.jp/~cs8k-cyu/windows/${MY_PN}${MY_PV}.zip"
-
-LICENSE="BSD"
-SLOT="0"
-KEYWORDS="~ppc ~x86"
-IUSE=""
-
-RDEPEND="media-libs/libsdl
- media-libs/mesa
- media-libs/sdl-mixer
- <dev-games/ode-10.1
- dev-libs/bulletss"
-DEPEND="${RDEPEND}"
-
-S=${WORKDIR}/${MY_PN}
-
-src_prepare(){
- epatch "${FILESDIR}"/${P}.diff
- sed -i \
- -e 's:"\(images/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/util/sdl/texture.d \
- -e 's:"\(barrage[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/mcd/barrage.d \
- -e 's:"\(sounds/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/util/sdl/sound.d \
- -e 's:"\(mcd.prf[^"]*\)":"'${GAMES_STATEDIR}'/'${PN}'/\1":g' -i src/abagames/mcd/prefmanager.d \
- || die "sed failed"
-}
-
-src_install() {
- dogamesbin ${PN}
- dodir "${GAMES_STATEDIR}/${PN}" "${GAMES_STATEDIR}/${PN}/replay"
-
- if [ ! -e ${D}"${GAMES_STATEDIR}"/${PN}/mcd.prf ]; then
- touch ${D}"${GAMES_STATEDIR}"/${PN}/mcd.prf
- chmod ug+rw ${D}"${GAMES_STATEDIR}"/${PN}/mcd.prf
- fi
-
- local datadir="${GAMES_DATADIR}"/${PN}
- dodir ${datadir}
- insinto "${GAMES_DATADIR}"/${PN}
- doins -r barrage images sounds || die
- newicon "${FILESDIR}"/${PN}.png ${PN}.png
- make_desktop_entry ${PN} ${PN}
- dodoc readme*
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
-}
diff --git a/devel/games-action/openlierox/ChangeLog b/devel/games-action/openlierox/ChangeLog
deleted file mode 100644
index b10a34e..0000000
--- a/devel/games-action/openlierox/ChangeLog
+++ /dev/null
@@ -1,28 +0,0 @@
-# ChangeLog for games-action/openlierox
-# Copyright 1999-2009 Gentoo Foundation; Distributed under the GPL v2
-# $Header: $
-
- 21 Jan 2009; Piotr Szymaniak <lazy_bum@o2.pl>
- openlierox-0.57_beta8.ebuild:
- Added missing || die.
-
- 20 Jan 2009; Piotr Szymaniak <lazy_bum@o2.pl>
- -openlierox-0.57_beta5.ebuild, openlierox-0.57_beta8.ebuild:
- Ported to EAPI=2.
-
- 12 Oct 2008; Piotr Szymaniak <lazy_bum@o2.pl>
- +openlierox-0.57_beta8.ebuild:
- Version bump.
-
- 10 Aug 2008; Piotr Szymaniak <lazy_bum@o2.pl>
- openlierox-0.57_beta5.ebuild:
- Fixed some repoman reported errors.
-
- 01 May 2008; Piotr Szymaniak <lazy_bum@o2.pl>
- openlierox-0.57_beta5.ebuild:
- Remove icon extension from desktop entry to match Icon Theme Specification.
-
- 15 Mar 2008; Piotr Szymaniak <lazy_bum@o2.pl>
- -openlierox-0.57_beta3.ebuild, +openlierox-0.57_beta5.ebuild:
- Version bump (bug #164009)
-
diff --git a/devel/games-action/openlierox/Manifest b/devel/games-action/openlierox/Manifest
deleted file mode 100644
index f4eae68..0000000
--- a/devel/games-action/openlierox/Manifest
+++ /dev/null
@@ -1,3 +0,0 @@
-DIST OpenLieroX_0.57_beta8.src.tar.bz2 49121319 RMD160 0b4753e91cae2e9c70097721a1f691f2695d747e SHA1 e1b3a8366e8e163416214359a7fd25e9d172b4a9 SHA256 0dd9c624a5d6a804f354263327dd4052f3b4d464b90e318e6255ec12d70077a8
-EBUILD openlierox-0.57_beta8.ebuild 1682 RMD160 803f4a5c628d04f2db7942ec5e8d0b457cb40f69 SHA1 1b77be754c01576b8a9e5486dff421693f37b87d SHA256 65f6388f6d1d8deeafb154a45f43c18ac259eebf48aca37976ab315227e2b9fb
-MISC ChangeLog 879 RMD160 9f5cfe0cd5661a1fa7167dccf2464d5a7475d874 SHA1 9a040cad92a3b87184688cbcf132aa0246010ac9 SHA256 33d630f41ac2990df4728ecafc96f728b5b9b6dbe41c2f60a6b8325dbaa17339
diff --git a/devel/games-action/openlierox/openlierox-0.57_beta8.ebuild b/devel/games-action/openlierox/openlierox-0.57_beta8.ebuild
deleted file mode 100644
index 8bc094c..0000000
--- a/devel/games-action/openlierox/openlierox-0.57_beta8.ebuild
+++ /dev/null
@@ -1,65 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI=2
-
-inherit eutils toolchain-funcs games
-
-DESCRIPTION="A real-time excessive Worms-clone"
-HOMEPAGE="http://openlierox.sourceforge.net/"
-SRC_URI="mirror://sourceforge/openlierox/OpenLieroX_${PV}.src.tar.bz2"
-
-LICENSE="LGPL-2"
-SLOT="0"
-KEYWORDS="~ppc ~x86 ~amd64"
-IUSE="X debug"
-
-RDEPEND="media-libs/libsdl
- media-libs/sdl-mixer
- media-libs/sdl-image
- dev-games/hawknl
- media-libs/gd
- dev-libs/libxml2
- dev-libs/libzip
- X? ( x11-libs/libX11
- media-libs/libsdl[X] )"
-
-DEPEND="${RDEPEND}"
-
-MY_PN=OpenLieroX
-MY_P=${MY_PN}_${PV}
-S=${WORKDIR}/${MY_PN}
-
-src_compile() {
- # SYSTEM_DATA_DIR/OpenLieroX will be the search path
- # the compile.sh will also take care of CXXFLAGS
- SYSTEM_DATA_DIR="${GAMES_DATADIR}" \
- COMPILER=$(tc-getCXX) \
- DEBUG=$(use debug && echo 1 || echo 0) \
- X11=$(use X && echo 1 || echo 0) \
- VERSION=${PV} \
- ./compile.sh || die "compilation failed"
-}
-
-src_install() {
- einfo "copying binary ..."
- dogamesbin bin/openlierox || die "cannot copy binary"
-
- einfo "copying gamedata-files ..."
- # HINT: the app uses case-insensitive file-handling
- insinto "${GAMES_DATADIR}"/${PN}/
- doins -r share/gamedir/* || die "failed while copying gamedata"
-
- einfo "installing doc ..."
- dodoc doc/README doc/ChangeLog \
- doc/Development doc/TODO || die "dodoc failed"
- insinto "/usr/share/doc/${PF}"
- doins -r doc/original_lx_docs || die "doins failed"
-
- einfo "creating icon and desktop entry ..."
- doicon share/OpenLieroX.* || die "doicon failed"
- make_desktop_entry openlierox OpenLieroX OpenLieroX.svg "Game;ActionGame;ArcadeGame;"
-
- prepgamesdirs
-}
diff --git a/devel/games-action/parsec47/Manifest b/devel/games-action/parsec47/Manifest
deleted file mode 100644
index e020554..0000000
--- a/devel/games-action/parsec47/Manifest
+++ /dev/null
@@ -1,6 +0,0 @@
-AUX p47.prf 368 RMD160 855abb93a708507b383f12de0298bd5efb784a75 SHA1 fb23a51a8958dde65c3cad984ba9db02034cfe97 SHA256 4af09b3decae27d752dfb64d394f87ba3543df42eb4ad0adaa6b2edd5dde2bd9
-AUX parsec47-0.2.diff 115201 RMD160 c2ceb6c4a89f09f06dad30d0acdecda6244511ca SHA1 e074cf6504eef7e0aa3aea549bc6b7f881453b88 SHA256 02a3fd93f2c4ee031b22ab6055af5f89dcd7982a6b75c2c06cd1dc5c715c4250
-AUX parsec47.png 2792 RMD160 c78f285ee2fdf07f02f08197d96e54494d1b2cb5 SHA1 51b543967c8b02a08dea3b5c7c3b5b709fb59522 SHA256 c8b8b0fc49ec013223c5af34316db694889fd2d62619e7a564daf3ebc4c095e4
-DIST p47_0_2.zip 4783134 RMD160 2760214a8f0e69c3c415458019a753d8c0661f4a SHA1 81d0443cfa205c61c24362e99c34f6690d561b6d SHA256 1a944185b4594e7f2681204680ec4d885109f56e2156a24b090638c38df47ef0
-EBUILD parsec47-0.2.ebuild 2917 RMD160 383ce231e416a339ad32d91c147aa32583dc2854 SHA1 1f32aba1a8df2f15f1e48f769ae8e3d3526f155b SHA256 d5b1567df269ca8ccc9e29925554f85387f1acea69426f7979bc5fb384a7303b
-MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906
diff --git a/devel/games-action/parsec47/files/digest-parsec47-0.2 b/devel/games-action/parsec47/files/digest-parsec47-0.2
deleted file mode 100644
index 20f0ebd..0000000
--- a/devel/games-action/parsec47/files/digest-parsec47-0.2
+++ /dev/null
@@ -1,3 +0,0 @@
-MD5 9d90057a269591fe992b7ed44de2d29f p47_0_2.zip 4783134
-RMD160 2760214a8f0e69c3c415458019a753d8c0661f4a p47_0_2.zip 4783134
-SHA256 1a944185b4594e7f2681204680ec4d885109f56e2156a24b090638c38df47ef0 p47_0_2.zip 4783134
diff --git a/devel/games-action/parsec47/files/p47.prf b/devel/games-action/parsec47/files/p47.prf
deleted file mode 100644
index dfa3d6b..0000000
--- a/devel/games-action/parsec47/files/p47.prf
+++ /dev/null
Binary files differ
diff --git a/devel/games-action/parsec47/files/parsec47-0.2.diff b/devel/games-action/parsec47/files/parsec47-0.2.diff
deleted file mode 100644
index 15fa504..0000000
--- a/devel/games-action/parsec47/files/parsec47-0.2.diff
+++ /dev/null
@@ -1,2806 +0,0 @@
-diff -Naur p47/import/opengl.d p47-gentoo/import/opengl.d
---- p47/import/opengl.d 2003-11-29 02:26:28.000000000 +0100
-+++ p47-gentoo/import/opengl.d 2007-09-20 08:25:32.000000000 +0200
-@@ -1,6 +1,4 @@
--import std.c.windows.windows;
--
--extern(Windows):
-+ extern(C):
-
- alias uint GLenum;
- alias ubyte GLboolean;
-@@ -1111,345 +1109,343 @@
-
- /*************************************************************/
-
--extern(Windows) void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
--extern(Windows) void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref);
--extern(Windows) GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
--extern(Windows) void /*APIENTRY*/glArrayElement (GLint i);
--extern(Windows) void /*APIENTRY*/glBegin (GLenum mode);
--extern(Windows) void /*APIENTRY*/glBindTexture (GLenum target, GLuint texture);
--extern(Windows) void /*APIENTRY*/glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap);
--extern(Windows) void /*APIENTRY*/glBlendFunc (GLenum sfactor, GLenum dfactor);
--extern(Windows) void /*APIENTRY*/glCallList (GLuint list);
--extern(Windows) void /*APIENTRY*/glCallLists (GLsizei n, GLenum type, GLvoid *lists);
--extern(Windows) void /*APIENTRY*/glClear (GLbitfield mask);
--extern(Windows) void /*APIENTRY*/glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
--extern(Windows) void /*APIENTRY*/glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
--extern(Windows) void /*APIENTRY*/glClearDepth (GLclampd depth);
--extern(Windows) void /*APIENTRY*/glClearIndex (GLfloat c);
--extern(Windows) void /*APIENTRY*/glClearStencil (GLint s);
--extern(Windows) void /*APIENTRY*/glClipPlane (GLenum plane, GLdouble *equation);
--extern(Windows) void /*APIENTRY*/glColor3b (GLbyte red, GLbyte green, GLbyte blue);
--extern(Windows) void /*APIENTRY*/glColor3bv (GLbyte *v);
--extern(Windows) void /*APIENTRY*/glColor3d (GLdouble red, GLdouble green, GLdouble blue);
--extern(Windows) void /*APIENTRY*/glColor3dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glColor3f (GLfloat red, GLfloat green, GLfloat blue);
--extern(Windows) void /*APIENTRY*/glColor3fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glColor3i (GLint red, GLint green, GLint blue);
--extern(Windows) void /*APIENTRY*/glColor3iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glColor3s (GLshort red, GLshort green, GLshort blue);
--extern(Windows) void /*APIENTRY*/glColor3sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
--extern(Windows) void /*APIENTRY*/glColor3ubv (GLubyte *v);
--extern(Windows) void /*APIENTRY*/glColor3ui (GLuint red, GLuint green, GLuint blue);
--extern(Windows) void /*APIENTRY*/glColor3uiv (GLuint *v);
--extern(Windows) void /*APIENTRY*/glColor3us (GLushort red, GLushort green, GLushort blue);
--extern(Windows) void /*APIENTRY*/glColor3usv (GLushort *v);
--extern(Windows) void /*APIENTRY*/glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
--extern(Windows) void /*APIENTRY*/glColor4bv (GLbyte *v);
--extern(Windows) void /*APIENTRY*/glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
--extern(Windows) void /*APIENTRY*/glColor4dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
--extern(Windows) void /*APIENTRY*/glColor4fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
--extern(Windows) void /*APIENTRY*/glColor4iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
--extern(Windows) void /*APIENTRY*/glColor4sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
--extern(Windows) void /*APIENTRY*/glColor4ubv (GLubyte *v);
--extern(Windows) void /*APIENTRY*/glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
--extern(Windows) void /*APIENTRY*/glColor4uiv (GLuint *v);
--extern(Windows) void /*APIENTRY*/glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
--extern(Windows) void /*APIENTRY*/glColor4usv (GLushort *v);
--extern(Windows) void /*APIENTRY*/glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
--extern(Windows) void /*APIENTRY*/glColorMaterial (GLenum face, GLenum mode);
--extern(Windows) void /*APIENTRY*/glColorPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
--extern(Windows) void /*APIENTRY*/glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
--extern(Windows) void /*APIENTRY*/glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
--extern(Windows) void /*APIENTRY*/glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
--extern(Windows) void /*APIENTRY*/glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
--extern(Windows) void /*APIENTRY*/glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
--extern(Windows) void /*APIENTRY*/glCullFace (GLenum mode);
--extern(Windows) void /*APIENTRY*/glDeleteLists (GLuint list, GLsizei range);
--extern(Windows) void /*APIENTRY*/glDeleteTextures (GLsizei n, GLuint *textures);
--extern(Windows) void /*APIENTRY*/glDepthFunc (GLenum func);
--extern(Windows) void /*APIENTRY*/glDepthMask (GLboolean flag);
--extern(Windows) void /*APIENTRY*/glDepthRange (GLclampd zNear, GLclampd zFar);
--extern(Windows) void /*APIENTRY*/glDisable (GLenum cap);
--extern(Windows) void /*APIENTRY*/glDisableClientState (GLenum array);
--extern(Windows) void /*APIENTRY*/glDrawArrays (GLenum mode, GLint first, GLsizei count);
--extern(Windows) void /*APIENTRY*/glDrawBuffer (GLenum mode);
--extern(Windows) void /*APIENTRY*/glDrawElements (GLenum mode, GLsizei count, GLenum type, GLvoid *indices);
--extern(Windows) void /*APIENTRY*/glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
--extern(Windows) void /*APIENTRY*/glEdgeFlag (GLboolean flag);
--extern(Windows) void /*APIENTRY*/glEdgeFlagPointer (GLsizei stride, GLvoid *pointer);
--extern(Windows) void /*APIENTRY*/glEdgeFlagv (GLboolean *flag);
--extern(Windows) void /*APIENTRY*/glEnable (GLenum cap);
--extern(Windows) void /*APIENTRY*/glEnableClientState (GLenum array);
--extern(Windows) void /*APIENTRY*/glEnd ();
--extern(Windows) void /*APIENTRY*/glEndList ();
--extern(Windows) void /*APIENTRY*/glEvalCoord1d (GLdouble u);
--extern(Windows) void /*APIENTRY*/glEvalCoord1dv (GLdouble *u);
--extern(Windows) void /*APIENTRY*/glEvalCoord1f (GLfloat u);
--extern(Windows) void /*APIENTRY*/glEvalCoord1fv (GLfloat *u);
--extern(Windows) void /*APIENTRY*/glEvalCoord2d (GLdouble u, GLdouble v);
--extern(Windows) void /*APIENTRY*/glEvalCoord2dv (GLdouble *u);
--extern(Windows) void /*APIENTRY*/glEvalCoord2f (GLfloat u, GLfloat v);
--extern(Windows) void /*APIENTRY*/glEvalCoord2fv (GLfloat *u);
--extern(Windows) void /*APIENTRY*/glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
--extern(Windows) void /*APIENTRY*/glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
--extern(Windows) void /*APIENTRY*/glEvalPoint1 (GLint i);
--extern(Windows) void /*APIENTRY*/glEvalPoint2 (GLint i, GLint j);
--extern(Windows) void /*APIENTRY*/glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
--extern(Windows) void /*APIENTRY*/glFinish ();
--extern(Windows) void /*APIENTRY*/glFlush ();
--extern(Windows) void /*APIENTRY*/glFogf (GLenum pname, GLfloat param);
--extern(Windows) void /*APIENTRY*/glFogfv (GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glFogi (GLenum pname, GLint param);
--extern(Windows) void /*APIENTRY*/glFogiv (GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glFrontFace (GLenum mode);
--extern(Windows) void /*APIENTRY*/glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
--extern(Windows) GLuint /*APIENTRY*/glGenLists (GLsizei range);
--extern(Windows) void /*APIENTRY*/glGenTextures (GLsizei n, GLuint *textures);
--extern(Windows) void /*APIENTRY*/glGetBooleanv (GLenum pname, GLboolean *params);
--extern(Windows) void /*APIENTRY*/glGetClipPlane (GLenum plane, GLdouble *equation);
--extern(Windows) void /*APIENTRY*/glGetDoublev (GLenum pname, GLdouble *params);
--extern(Windows) GLenum /*APIENTRY*/glGetError ();
--extern(Windows) void /*APIENTRY*/glGetFloatv (GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glGetIntegerv (GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glGetLightiv (GLenum light, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glGetMapdv (GLenum target, GLenum query, GLdouble *v);
--extern(Windows) void /*APIENTRY*/glGetMapfv (GLenum target, GLenum query, GLfloat *v);
--extern(Windows) void /*APIENTRY*/glGetMapiv (GLenum target, GLenum query, GLint *v);
--extern(Windows) void /*APIENTRY*/glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glGetPixelMapfv (GLenum map, GLfloat *values);
--extern(Windows) void /*APIENTRY*/glGetPixelMapuiv (GLenum map, GLuint *values);
--extern(Windows) void /*APIENTRY*/glGetPixelMapusv (GLenum map, GLushort *values);
--extern(Windows) void /*APIENTRY*/glGetPointerv (GLenum pname, GLvoid* *params);
--extern(Windows) void /*APIENTRY*/glGetPolygonStipple (GLubyte *mask);
--extern(Windows) GLubyte * /*APIENTRY*/glGetString (GLenum name);
--extern(Windows) void /*APIENTRY*/glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
--extern(Windows) void /*APIENTRY*/glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
--extern(Windows) void /*APIENTRY*/glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glHint (GLenum target, GLenum mode);
--extern(Windows) void /*APIENTRY*/glIndexMask (GLuint mask);
--extern(Windows) void /*APIENTRY*/glIndexPointer (GLenum type, GLsizei stride, GLvoid *pointer);
--extern(Windows) void /*APIENTRY*/glIndexd (GLdouble c);
--extern(Windows) void /*APIENTRY*/glIndexdv (GLdouble *c);
--extern(Windows) void /*APIENTRY*/glIndexf (GLfloat c);
--extern(Windows) void /*APIENTRY*/glIndexfv (GLfloat *c);
--extern(Windows) void /*APIENTRY*/glIndexi (GLint c);
--extern(Windows) void /*APIENTRY*/glIndexiv (GLint *c);
--extern(Windows) void /*APIENTRY*/glIndexs (GLshort c);
--extern(Windows) void /*APIENTRY*/glIndexsv (GLshort *c);
--extern(Windows) void /*APIENTRY*/glIndexub (GLubyte c);
--extern(Windows) void /*APIENTRY*/glIndexubv (GLubyte *c);
--extern(Windows) void /*APIENTRY*/glInitNames ();
--extern(Windows) void /*APIENTRY*/glInterleavedArrays (GLenum format, GLsizei stride, GLvoid *pointer);
--extern(Windows) GLboolean /*APIENTRY*/glIsEnabled (GLenum cap);
--extern(Windows) GLboolean /*APIENTRY*/glIsList (GLuint list);
--extern(Windows) GLboolean /*APIENTRY*/glIsTexture (GLuint texture);
--extern(Windows) void /*APIENTRY*/glLightModelf (GLenum pname, GLfloat param);
--extern(Windows) void /*APIENTRY*/glLightModelfv (GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glLightModeli (GLenum pname, GLint param);
--extern(Windows) void /*APIENTRY*/glLightModeliv (GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glLightf (GLenum light, GLenum pname, GLfloat param);
--extern(Windows) void /*APIENTRY*/glLightfv (GLenum light, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glLighti (GLenum light, GLenum pname, GLint param);
--extern(Windows) void /*APIENTRY*/glLightiv (GLenum light, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glLineStipple (GLint factor, GLushort pattern);
--extern(Windows) void /*APIENTRY*/glLineWidth (GLfloat width);
--extern(Windows) void /*APIENTRY*/glListBase (GLuint base);
--extern(Windows) void /*APIENTRY*/glLoadIdentity ();
--extern(Windows) void /*APIENTRY*/glLoadMatrixd (GLdouble *m);
--extern(Windows) void /*APIENTRY*/glLoadMatrixf (GLfloat *m);
--extern(Windows) void /*APIENTRY*/glLoadName (GLuint name);
--extern(Windows) void /*APIENTRY*/glLogicOp (GLenum opcode);
--extern(Windows) void /*APIENTRY*/glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points);
--extern(Windows) void /*APIENTRY*/glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points);
--extern(Windows) void /*APIENTRY*/glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points);
--extern(Windows) void /*APIENTRY*/glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points);
--extern(Windows) void /*APIENTRY*/glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
--extern(Windows) void /*APIENTRY*/glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
--extern(Windows) void /*APIENTRY*/glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
--extern(Windows) void /*APIENTRY*/glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
--extern(Windows) void /*APIENTRY*/glMaterialf (GLenum face, GLenum pname, GLfloat param);
--extern(Windows) void /*APIENTRY*/glMaterialfv (GLenum face, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glMateriali (GLenum face, GLenum pname, GLint param);
--extern(Windows) void /*APIENTRY*/glMaterialiv (GLenum face, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glMatrixMode (GLenum mode);
--extern(Windows) void /*APIENTRY*/glMultMatrixd (GLdouble *m);
--extern(Windows) void /*APIENTRY*/glMultMatrixf (GLfloat *m);
--extern(Windows) void /*APIENTRY*/glNewList (GLuint list, GLenum mode);
--extern(Windows) void /*APIENTRY*/glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
--extern(Windows) void /*APIENTRY*/glNormal3bv (GLbyte *v);
--extern(Windows) void /*APIENTRY*/glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
--extern(Windows) void /*APIENTRY*/glNormal3dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
--extern(Windows) void /*APIENTRY*/glNormal3fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glNormal3i (GLint nx, GLint ny, GLint nz);
--extern(Windows) void /*APIENTRY*/glNormal3iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glNormal3s (GLshort nx, GLshort ny, GLshort nz);
--extern(Windows) void /*APIENTRY*/glNormal3sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glNormalPointer (GLenum type, GLsizei stride, GLvoid *pointer);
--extern(Windows) void /*APIENTRY*/glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
--extern(Windows) void /*APIENTRY*/glPassThrough (GLfloat token);
--extern(Windows) void /*APIENTRY*/glPixelMapfv (GLenum map, GLsizei mapsize, GLfloat *values);
--extern(Windows) void /*APIENTRY*/glPixelMapuiv (GLenum map, GLsizei mapsize, GLuint *values);
--extern(Windows) void /*APIENTRY*/glPixelMapusv (GLenum map, GLsizei mapsize, GLushort *values);
--extern(Windows) void /*APIENTRY*/glPixelStoref (GLenum pname, GLfloat param);
--extern(Windows) void /*APIENTRY*/glPixelStorei (GLenum pname, GLint param);
--extern(Windows) void /*APIENTRY*/glPixelTransferf (GLenum pname, GLfloat param);
--extern(Windows) void /*APIENTRY*/glPixelTransferi (GLenum pname, GLint param);
--extern(Windows) void /*APIENTRY*/glPixelZoom (GLfloat xfactor, GLfloat yfactor);
--extern(Windows) void /*APIENTRY*/glPointSize (GLfloat size);
--extern(Windows) void /*APIENTRY*/glPolygonMode (GLenum face, GLenum mode);
--extern(Windows) void /*APIENTRY*/glPolygonOffset (GLfloat factor, GLfloat units);
--extern(Windows) void /*APIENTRY*/glPolygonStipple (GLubyte *mask);
--extern(Windows) void /*APIENTRY*/glPopAttrib ();
--extern(Windows) void /*APIENTRY*/glPopClientAttrib ();
--extern(Windows) void /*APIENTRY*/glPopMatrix ();
--extern(Windows) void /*APIENTRY*/glPopName ();
--extern(Windows) void /*APIENTRY*/glPrioritizeTextures (GLsizei n, GLuint *textures, GLclampf *priorities);
--extern(Windows) void /*APIENTRY*/glPushAttrib (GLbitfield mask);
--extern(Windows) void /*APIENTRY*/glPushClientAttrib (GLbitfield mask);
--extern(Windows) void /*APIENTRY*/glPushMatrix ();
--extern(Windows) void /*APIENTRY*/glPushName (GLuint name);
--extern(Windows) void /*APIENTRY*/glRasterPos2d (GLdouble x, GLdouble y);
--extern(Windows) void /*APIENTRY*/glRasterPos2dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glRasterPos2f (GLfloat x, GLfloat y);
--extern(Windows) void /*APIENTRY*/glRasterPos2fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glRasterPos2i (GLint x, GLint y);
--extern(Windows) void /*APIENTRY*/glRasterPos2iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glRasterPos2s (GLshort x, GLshort y);
--extern(Windows) void /*APIENTRY*/glRasterPos2sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
--extern(Windows) void /*APIENTRY*/glRasterPos3dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
--extern(Windows) void /*APIENTRY*/glRasterPos3fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glRasterPos3i (GLint x, GLint y, GLint z);
--extern(Windows) void /*APIENTRY*/glRasterPos3iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glRasterPos3s (GLshort x, GLshort y, GLshort z);
--extern(Windows) void /*APIENTRY*/glRasterPos3sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
--extern(Windows) void /*APIENTRY*/glRasterPos4dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
--extern(Windows) void /*APIENTRY*/glRasterPos4fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
--extern(Windows) void /*APIENTRY*/glRasterPos4iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
--extern(Windows) void /*APIENTRY*/glRasterPos4sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glReadBuffer (GLenum mode);
--extern(Windows) void /*APIENTRY*/glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
--extern(Windows) void /*APIENTRY*/glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
--extern(Windows) void /*APIENTRY*/glRectdv (GLdouble *v1, GLdouble *v2);
--extern(Windows) void /*APIENTRY*/glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
--extern(Windows) void /*APIENTRY*/glRectfv (GLfloat *v1, GLfloat *v2);
--extern(Windows) void /*APIENTRY*/glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
--extern(Windows) void /*APIENTRY*/glRectiv (GLint *v1, GLint *v2);
--extern(Windows) void /*APIENTRY*/glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
--extern(Windows) void /*APIENTRY*/glRectsv (GLshort *v1, GLshort *v2);
--extern(Windows) GLint /*APIENTRY*/glRenderMode (GLenum mode);
--extern(Windows) void /*APIENTRY*/glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
--extern(Windows) void /*APIENTRY*/glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
--extern(Windows) void /*APIENTRY*/glScaled (GLdouble x, GLdouble y, GLdouble z);
--extern(Windows) void /*APIENTRY*/glScalef (GLfloat x, GLfloat y, GLfloat z);
--extern(Windows) void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
--extern(Windows) void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
--extern(Windows) void /*APIENTRY*/glShadeModel (GLenum mode);
--extern(Windows) void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask);
--extern(Windows) void /*APIENTRY*/glStencilMask (GLuint mask);
--extern(Windows) void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
--extern(Windows) void /*APIENTRY*/glTexCoord1d (GLdouble s);
--extern(Windows) void /*APIENTRY*/glTexCoord1dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glTexCoord1f (GLfloat s);
--extern(Windows) void /*APIENTRY*/glTexCoord1fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glTexCoord1i (GLint s);
--extern(Windows) void /*APIENTRY*/glTexCoord1iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glTexCoord1s (GLshort s);
--extern(Windows) void /*APIENTRY*/glTexCoord1sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glTexCoord2d (GLdouble s, GLdouble t);
--extern(Windows) void /*APIENTRY*/glTexCoord2dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glTexCoord2f (GLfloat s, GLfloat t);
--extern(Windows) void /*APIENTRY*/glTexCoord2fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glTexCoord2i (GLint s, GLint t);
--extern(Windows) void /*APIENTRY*/glTexCoord2iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glTexCoord2s (GLshort s, GLshort t);
--extern(Windows) void /*APIENTRY*/glTexCoord2sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
--extern(Windows) void /*APIENTRY*/glTexCoord3dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
--extern(Windows) void /*APIENTRY*/glTexCoord3fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glTexCoord3i (GLint s, GLint t, GLint r);
--extern(Windows) void /*APIENTRY*/glTexCoord3iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glTexCoord3s (GLshort s, GLshort t, GLshort r);
--extern(Windows) void /*APIENTRY*/glTexCoord3sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
--extern(Windows) void /*APIENTRY*/glTexCoord4dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
--extern(Windows) void /*APIENTRY*/glTexCoord4fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
--extern(Windows) void /*APIENTRY*/glTexCoord4iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
--extern(Windows) void /*APIENTRY*/glTexCoord4sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glTexCoordPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
--extern(Windows) void /*APIENTRY*/glTexEnvf (GLenum target, GLenum pname, GLfloat param);
--extern(Windows) void /*APIENTRY*/glTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glTexEnvi (GLenum target, GLenum pname, GLint param);
--extern(Windows) void /*APIENTRY*/glTexEnviv (GLenum target, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glTexGend (GLenum coord, GLenum pname, GLdouble param);
--extern(Windows) void /*APIENTRY*/glTexGendv (GLenum coord, GLenum pname, GLdouble *params);
--extern(Windows) void /*APIENTRY*/glTexGenf (GLenum coord, GLenum pname, GLfloat param);
--extern(Windows) void /*APIENTRY*/glTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glTexGeni (GLenum coord, GLenum pname, GLint param);
--extern(Windows) void /*APIENTRY*/glTexGeniv (GLenum coord, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels);
--extern(Windows) void /*APIENTRY*/glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels);
--extern(Windows) void /*APIENTRY*/glTexParameterf (GLenum target, GLenum pname, GLfloat param);
--extern(Windows) void /*APIENTRY*/glTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
--extern(Windows) void /*APIENTRY*/glTexParameteri (GLenum target, GLenum pname, GLint param);
--extern(Windows) void /*APIENTRY*/glTexParameteriv (GLenum target, GLenum pname, GLint *params);
--extern(Windows) void /*APIENTRY*/glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid *pixels);
--extern(Windows) void /*APIENTRY*/glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
--extern(Windows) void /*APIENTRY*/glTranslated (GLdouble x, GLdouble y, GLdouble z);
--extern(Windows) void /*APIENTRY*/glTranslatef (GLfloat x, GLfloat y, GLfloat z);
--extern(Windows) void /*APIENTRY*/glVertex2d (GLdouble x, GLdouble y);
--extern(Windows) void /*APIENTRY*/glVertex2dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glVertex2f (GLfloat x, GLfloat y);
--extern(Windows) void /*APIENTRY*/glVertex2fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glVertex2i (GLint x, GLint y);
--extern(Windows) void /*APIENTRY*/glVertex2iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glVertex2s (GLshort x, GLshort y);
--extern(Windows) void /*APIENTRY*/glVertex2sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glVertex3d (GLdouble x, GLdouble y, GLdouble z);
--extern(Windows) void /*APIENTRY*/glVertex3dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glVertex3f (GLfloat x, GLfloat y, GLfloat z);
--extern(Windows) void /*APIENTRY*/glVertex3fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glVertex3i (GLint x, GLint y, GLint z);
--extern(Windows) void /*APIENTRY*/glVertex3iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glVertex3s (GLshort x, GLshort y, GLshort z);
--extern(Windows) void /*APIENTRY*/glVertex3sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
--extern(Windows) void /*APIENTRY*/glVertex4dv (GLdouble *v);
--extern(Windows) void /*APIENTRY*/glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
--extern(Windows) void /*APIENTRY*/glVertex4fv (GLfloat *v);
--extern(Windows) void /*APIENTRY*/glVertex4i (GLint x, GLint y, GLint z, GLint w);
--extern(Windows) void /*APIENTRY*/glVertex4iv (GLint *v);
--extern(Windows) void /*APIENTRY*/glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
--extern(Windows) void /*APIENTRY*/glVertex4sv (GLshort *v);
--extern(Windows) void /*APIENTRY*/glVertexPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
--extern(Windows) void /*APIENTRY*/glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
--
-+void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
-+void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf);
-+GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
-+void /*APIENTRY*/glArrayElement (GLint i);
-+void /*APIENTRY*/glBegin (GLenum mode);
-+void /*APIENTRY*/glBindTexture (GLenum target, GLuint texture);
-+void /*APIENTRY*/glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap);
-+void /*APIENTRY*/glBlendFunc (GLenum sfactor, GLenum dfactor);
-+void /*APIENTRY*/glCallList (GLuint list);
-+void /*APIENTRY*/glCallLists (GLsizei n, GLenum type, GLvoid *lists);
-+void /*APIENTRY*/glClear (GLbitfield mask);
-+void /*APIENTRY*/glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-+void /*APIENTRY*/glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-+void /*APIENTRY*/glClearDepth (GLclampd depth);
-+void /*APIENTRY*/glClearIndex (GLfloat c);
-+void /*APIENTRY*/glClearStencil (GLint s);
-+void /*APIENTRY*/glClipPlane (GLenum plane, GLdouble *equation);
-+void /*APIENTRY*/glColor3b (GLbyte red, GLbyte green, GLbyte blue);
-+void /*APIENTRY*/glColor3bv (GLbyte *v);
-+void /*APIENTRY*/glColor3d (GLdouble red, GLdouble green, GLdouble blue);
-+void /*APIENTRY*/glColor3dv (GLdouble *v);
-+void /*APIENTRY*/glColor3f (GLfloat red, GLfloat green, GLfloat blue);
-+void /*APIENTRY*/glColor3fv (GLfloat *v);
-+void /*APIENTRY*/glColor3i (GLint red, GLint green, GLint blue);
-+void /*APIENTRY*/glColor3iv (GLint *v);
-+void /*APIENTRY*/glColor3s (GLshort red, GLshort green, GLshort blue);
-+void /*APIENTRY*/glColor3sv (GLshort *v);
-+void /*APIENTRY*/glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
-+void /*APIENTRY*/glColor3ubv (GLubyte *v);
-+void /*APIENTRY*/glColor3ui (GLuint red, GLuint green, GLuint blue);
-+void /*APIENTRY*/glColor3uiv (GLuint *v);
-+void /*APIENTRY*/glColor3us (GLushort red, GLushort green, GLushort blue);
-+void /*APIENTRY*/glColor3usv (GLushort *v);
-+void /*APIENTRY*/glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-+void /*APIENTRY*/glColor4bv (GLbyte *v);
-+void /*APIENTRY*/glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-+void /*APIENTRY*/glColor4dv (GLdouble *v);
-+void /*APIENTRY*/glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-+void /*APIENTRY*/glColor4fv (GLfloat *v);
-+void /*APIENTRY*/glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
-+void /*APIENTRY*/glColor4iv (GLint *v);
-+void /*APIENTRY*/glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
-+void /*APIENTRY*/glColor4sv (GLshort *v);
-+void /*APIENTRY*/glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-+void /*APIENTRY*/glColor4ubv (GLubyte *v);
-+void /*APIENTRY*/glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-+void /*APIENTRY*/glColor4uiv (GLuint *v);
-+void /*APIENTRY*/glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
-+void /*APIENTRY*/glColor4usv (GLushort *v);
-+void /*APIENTRY*/glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-+void /*APIENTRY*/glColorMaterial (GLenum face, GLenum mode);
-+void /*APIENTRY*/glColorPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
-+void /*APIENTRY*/glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-+void /*APIENTRY*/glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-+void /*APIENTRY*/glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-+void /*APIENTRY*/glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-+void /*APIENTRY*/glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-+void /*APIENTRY*/glCullFace (GLenum mode);
-+void /*APIENTRY*/glDeleteLists (GLuint list, GLsizei range);
-+void /*APIENTRY*/glDeleteTextures (GLsizei n, GLuint *textures);
-+void /*APIENTRY*/glDepthFunc (GLenum func);
-+void /*APIENTRY*/glDepthMask (GLboolean flag);
-+void /*APIENTRY*/glDepthRange (GLclampd zNear, GLclampd zFar);
-+void /*APIENTRY*/glDisable (GLenum cap);
-+void /*APIENTRY*/glDisableClientState (GLenum array);
-+void /*APIENTRY*/glDrawArrays (GLenum mode, GLint first, GLsizei count);
-+void /*APIENTRY*/glDrawBuffer (GLenum mode);
-+void /*APIENTRY*/glDrawElements (GLenum mode, GLsizei count, GLenum type, GLvoid *indices);
-+void /*APIENTRY*/glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-+void /*APIENTRY*/glEdgeFlag (GLboolean flag);
-+void /*APIENTRY*/glEdgeFlagPointer (GLsizei stride, GLvoid *pointer);
-+void /*APIENTRY*/glEdgeFlagv (GLboolean *flag);
-+void /*APIENTRY*/glEnable (GLenum cap);
-+void /*APIENTRY*/glEnableClientState (GLenum array);
-+void /*APIENTRY*/glEnd ();
-+void /*APIENTRY*/glEndList ();
-+void /*APIENTRY*/glEvalCoord1d (GLdouble u);
-+void /*APIENTRY*/glEvalCoord1dv (GLdouble *u);
-+void /*APIENTRY*/glEvalCoord1f (GLfloat u);
-+void /*APIENTRY*/glEvalCoord1fv (GLfloat *u);
-+void /*APIENTRY*/glEvalCoord2d (GLdouble u, GLdouble v);
-+void /*APIENTRY*/glEvalCoord2dv (GLdouble *u);
-+void /*APIENTRY*/glEvalCoord2f (GLfloat u, GLfloat v);
-+void /*APIENTRY*/glEvalCoord2fv (GLfloat *u);
-+void /*APIENTRY*/glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
-+void /*APIENTRY*/glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-+void /*APIENTRY*/glEvalPoint1 (GLint i);
-+void /*APIENTRY*/glEvalPoint2 (GLint i, GLint j);
-+void /*APIENTRY*/glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
-+void /*APIENTRY*/glFinish ();
-+void /*APIENTRY*/glFlush ();
-+void /*APIENTRY*/glFogf (GLenum pname, GLfloat param);
-+void /*APIENTRY*/glFogfv (GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glFogi (GLenum pname, GLint param);
-+void /*APIENTRY*/glFogiv (GLenum pname, GLint *params);
-+void /*APIENTRY*/glFrontFace (GLenum mode);
-+void /*APIENTRY*/glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-+GLuint /*APIENTRY*/glGenLists (GLsizei range);
-+void /*APIENTRY*/glGenTextures (GLsizei n, GLuint *textures);
-+void /*APIENTRY*/glGetBooleanv (GLenum pname, GLboolean *params);
-+void /*APIENTRY*/glGetClipPlane (GLenum plane, GLdouble *equation);
-+void /*APIENTRY*/glGetDoublev (GLenum pname, GLdouble *params);
-+GLenum /*APIENTRY*/glGetError ();
-+void /*APIENTRY*/glGetFloatv (GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glGetIntegerv (GLenum pname, GLint *params);
-+void /*APIENTRY*/glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glGetLightiv (GLenum light, GLenum pname, GLint *params);
-+void /*APIENTRY*/glGetMapdv (GLenum target, GLenum query, GLdouble *v);
-+void /*APIENTRY*/glGetMapfv (GLenum target, GLenum query, GLfloat *v);
-+void /*APIENTRY*/glGetMapiv (GLenum target, GLenum query, GLint *v);
-+void /*APIENTRY*/glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
-+void /*APIENTRY*/glGetPixelMapfv (GLenum map, GLfloat *values);
-+void /*APIENTRY*/glGetPixelMapuiv (GLenum map, GLuint *values);
-+void /*APIENTRY*/glGetPixelMapusv (GLenum map, GLushort *values);
-+void /*APIENTRY*/glGetPointerv (GLenum pname, GLvoid* *params);
-+void /*APIENTRY*/glGetPolygonStipple (GLubyte *mask);
-+GLubyte * /*APIENTRY*/glGetString (GLenum name);
-+void /*APIENTRY*/glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
-+void /*APIENTRY*/glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
-+void /*APIENTRY*/glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
-+void /*APIENTRY*/glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-+void /*APIENTRY*/glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
-+void /*APIENTRY*/glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-+void /*APIENTRY*/glHint (GLenum target, GLenum mode);
-+void /*APIENTRY*/glIndexMask (GLuint mask);
-+void /*APIENTRY*/glIndexPointer (GLenum type, GLsizei stride, GLvoid *pointer);
-+void /*APIENTRY*/glIndexd (GLdouble c);
-+void /*APIENTRY*/glIndexdv (GLdouble *c);
-+void /*APIENTRY*/glIndexf (GLfloat c);
-+void /*APIENTRY*/glIndexfv (GLfloat *c);
-+void /*APIENTRY*/glIndexi (GLint c);
-+void /*APIENTRY*/glIndexiv (GLint *c);
-+void /*APIENTRY*/glIndexs (GLshort c);
-+void /*APIENTRY*/glIndexsv (GLshort *c);
-+void /*APIENTRY*/glIndexub (GLubyte c);
-+void /*APIENTRY*/glIndexubv (GLubyte *c);
-+void /*APIENTRY*/glInitNames ();
-+void /*APIENTRY*/glInterleavedArrays (GLenum format, GLsizei stride, GLvoid *pointer);
-+GLboolean /*APIENTRY*/glIsEnabled (GLenum cap);
-+GLboolean /*APIENTRY*/glIsList (GLuint list);
-+GLboolean /*APIENTRY*/glIsTexture (GLuint texture);
-+void /*APIENTRY*/glLightModelf (GLenum pname, GLfloat param);
-+void /*APIENTRY*/glLightModelfv (GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glLightModeli (GLenum pname, GLint param);
-+void /*APIENTRY*/glLightModeliv (GLenum pname, GLint *params);
-+void /*APIENTRY*/glLightf (GLenum light, GLenum pname, GLfloat param);
-+void /*APIENTRY*/glLightfv (GLenum light, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glLighti (GLenum light, GLenum pname, GLint param);
-+void /*APIENTRY*/glLightiv (GLenum light, GLenum pname, GLint *params);
-+void /*APIENTRY*/glLineStipple (GLint factor, GLushort pattern);
-+void /*APIENTRY*/glLineWidth (GLfloat width);
-+void /*APIENTRY*/glListBase (GLuint base);
-+void /*APIENTRY*/glLoadIdentity ();
-+void /*APIENTRY*/glLoadMatrixd (GLdouble *m);
-+void /*APIENTRY*/glLoadMatrixf (GLfloat *m);
-+void /*APIENTRY*/glLoadName (GLuint name);
-+void /*APIENTRY*/glLogicOp (GLenum opcode);
-+void /*APIENTRY*/glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points);
-+void /*APIENTRY*/glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points);
-+void /*APIENTRY*/glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points);
-+void /*APIENTRY*/glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points);
-+void /*APIENTRY*/glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
-+void /*APIENTRY*/glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
-+void /*APIENTRY*/glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-+void /*APIENTRY*/glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-+void /*APIENTRY*/glMaterialf (GLenum face, GLenum pname, GLfloat param);
-+void /*APIENTRY*/glMaterialfv (GLenum face, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glMateriali (GLenum face, GLenum pname, GLint param);
-+void /*APIENTRY*/glMaterialiv (GLenum face, GLenum pname, GLint *params);
-+void /*APIENTRY*/glMatrixMode (GLenum mode);
-+void /*APIENTRY*/glMultMatrixd (GLdouble *m);
-+void /*APIENTRY*/glMultMatrixf (GLfloat *m);
-+void /*APIENTRY*/glNewList (GLuint list, GLenum mode);
-+void /*APIENTRY*/glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
-+void /*APIENTRY*/glNormal3bv (GLbyte *v);
-+void /*APIENTRY*/glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
-+void /*APIENTRY*/glNormal3dv (GLdouble *v);
-+void /*APIENTRY*/glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-+void /*APIENTRY*/glNormal3fv (GLfloat *v);
-+void /*APIENTRY*/glNormal3i (GLint nx, GLint ny, GLint nz);
-+void /*APIENTRY*/glNormal3iv (GLint *v);
-+void /*APIENTRY*/glNormal3s (GLshort nx, GLshort ny, GLshort nz);
-+void /*APIENTRY*/glNormal3sv (GLshort *v);
-+void /*APIENTRY*/glNormalPointer (GLenum type, GLsizei stride, GLvoid *pointer);
-+void /*APIENTRY*/glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-+void /*APIENTRY*/glPassThrough (GLfloat token);
-+void /*APIENTRY*/glPixelMapfv (GLenum map, GLsizei mapsize, GLfloat *values);
-+void /*APIENTRY*/glPixelMapuiv (GLenum map, GLsizei mapsize, GLuint *values);
-+void /*APIENTRY*/glPixelMapusv (GLenum map, GLsizei mapsize, GLushort *values);
-+void /*APIENTRY*/glPixelStoref (GLenum pname, GLfloat param);
-+void /*APIENTRY*/glPixelStorei (GLenum pname, GLint param);
-+void /*APIENTRY*/glPixelTransferf (GLenum pname, GLfloat param);
-+void /*APIENTRY*/glPixelTransferi (GLenum pname, GLint param);
-+void /*APIENTRY*/glPixelZoom (GLfloat xfactor, GLfloat yfactor);
-+void /*APIENTRY*/glPointSize (GLfloat size);
-+void /*APIENTRY*/glPolygonMode (GLenum face, GLenum mode);
-+void /*APIENTRY*/glPolygonOffset (GLfloat factor, GLfloat units);
-+void /*APIENTRY*/glPolygonStipple (GLubyte *mask);
-+void /*APIENTRY*/glPopAttrib ();
-+void /*APIENTRY*/glPopClientAttrib ();
-+void /*APIENTRY*/glPopMatrix ();
-+void /*APIENTRY*/glPopName ();
-+void /*APIENTRY*/glPrioritizeTextures (GLsizei n, GLuint *textures, GLclampf *priorities);
-+void /*APIENTRY*/glPushAttrib (GLbitfield mask);
-+void /*APIENTRY*/glPushClientAttrib (GLbitfield mask);
-+void /*APIENTRY*/glPushMatrix ();
-+void /*APIENTRY*/glPushName (GLuint name);
-+void /*APIENTRY*/glRasterPos2d (GLdouble x, GLdouble y);
-+void /*APIENTRY*/glRasterPos2dv (GLdouble *v);
-+void /*APIENTRY*/glRasterPos2f (GLfloat x, GLfloat y);
-+void /*APIENTRY*/glRasterPos2fv (GLfloat *v);
-+void /*APIENTRY*/glRasterPos2i (GLint x, GLint y);
-+void /*APIENTRY*/glRasterPos2iv (GLint *v);
-+void /*APIENTRY*/glRasterPos2s (GLshort x, GLshort y);
-+void /*APIENTRY*/glRasterPos2sv (GLshort *v);
-+void /*APIENTRY*/glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
-+void /*APIENTRY*/glRasterPos3dv (GLdouble *v);
-+void /*APIENTRY*/glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
-+void /*APIENTRY*/glRasterPos3fv (GLfloat *v);
-+void /*APIENTRY*/glRasterPos3i (GLint x, GLint y, GLint z);
-+void /*APIENTRY*/glRasterPos3iv (GLint *v);
-+void /*APIENTRY*/glRasterPos3s (GLshort x, GLshort y, GLshort z);
-+void /*APIENTRY*/glRasterPos3sv (GLshort *v);
-+void /*APIENTRY*/glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-+void /*APIENTRY*/glRasterPos4dv (GLdouble *v);
-+void /*APIENTRY*/glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-+void /*APIENTRY*/glRasterPos4fv (GLfloat *v);
-+void /*APIENTRY*/glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
-+void /*APIENTRY*/glRasterPos4iv (GLint *v);
-+void /*APIENTRY*/glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
-+void /*APIENTRY*/glRasterPos4sv (GLshort *v);
-+void /*APIENTRY*/glReadBuffer (GLenum mode);
-+void /*APIENTRY*/glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-+void /*APIENTRY*/glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-+void /*APIENTRY*/glRectdv (GLdouble *v1, GLdouble *v2);
-+void /*APIENTRY*/glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-+void /*APIENTRY*/glRectfv (GLfloat *v1, GLfloat *v2);
-+void /*APIENTRY*/glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
-+void /*APIENTRY*/glRectiv (GLint *v1, GLint *v2);
-+void /*APIENTRY*/glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-+void /*APIENTRY*/glRectsv (GLshort *v1, GLshort *v2);
-+GLint /*APIENTRY*/glRenderMode (GLenum mode);
-+void /*APIENTRY*/glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-+void /*APIENTRY*/glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-+void /*APIENTRY*/glScaled (GLdouble x, GLdouble y, GLdouble z);
-+void /*APIENTRY*/glScalef (GLfloat x, GLfloat y, GLfloat z);
-+void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-+void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
-+void /*APIENTRY*/glShadeModel (GLenum mode);
-+void /*APIENTRY*/glStencilFunc (GLenum func, GLint, GLuint mask);
-+void /*APIENTRY*/glStencilMask (GLuint mask);
-+void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-+void /*APIENTRY*/glTexCoord1d (GLdouble s);
-+void /*APIENTRY*/glTexCoord1dv (GLdouble *v);
-+void /*APIENTRY*/glTexCoord1f (GLfloat s);
-+void /*APIENTRY*/glTexCoord1fv (GLfloat *v);
-+void /*APIENTRY*/glTexCoord1i (GLint s);
-+void /*APIENTRY*/glTexCoord1iv (GLint *v);
-+void /*APIENTRY*/glTexCoord1s (GLshort s);
-+void /*APIENTRY*/glTexCoord1sv (GLshort *v);
-+void /*APIENTRY*/glTexCoord2d (GLdouble s, GLdouble t);
-+void /*APIENTRY*/glTexCoord2dv (GLdouble *v);
-+void /*APIENTRY*/glTexCoord2f (GLfloat s, GLfloat t);
-+void /*APIENTRY*/glTexCoord2fv (GLfloat *v);
-+void /*APIENTRY*/glTexCoord2i (GLint s, GLint t);
-+void /*APIENTRY*/glTexCoord2iv (GLint *v);
-+void /*APIENTRY*/glTexCoord2s (GLshort s, GLshort t);
-+void /*APIENTRY*/glTexCoord2sv (GLshort *v);
-+void /*APIENTRY*/glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
-+void /*APIENTRY*/glTexCoord3dv (GLdouble *v);
-+void /*APIENTRY*/glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
-+void /*APIENTRY*/glTexCoord3fv (GLfloat *v);
-+void /*APIENTRY*/glTexCoord3i (GLint s, GLint t, GLint r);
-+void /*APIENTRY*/glTexCoord3iv (GLint *v);
-+void /*APIENTRY*/glTexCoord3s (GLshort s, GLshort t, GLshort r);
-+void /*APIENTRY*/glTexCoord3sv (GLshort *v);
-+void /*APIENTRY*/glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-+void /*APIENTRY*/glTexCoord4dv (GLdouble *v);
-+void /*APIENTRY*/glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-+void /*APIENTRY*/glTexCoord4fv (GLfloat *v);
-+void /*APIENTRY*/glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
-+void /*APIENTRY*/glTexCoord4iv (GLint *v);
-+void /*APIENTRY*/glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
-+void /*APIENTRY*/glTexCoord4sv (GLshort *v);
-+void /*APIENTRY*/glTexCoordPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
-+void /*APIENTRY*/glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-+void /*APIENTRY*/glTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glTexEnvi (GLenum target, GLenum pname, GLint param);
-+void /*APIENTRY*/glTexEnviv (GLenum target, GLenum pname, GLint *params);
-+void /*APIENTRY*/glTexGend (GLenum coord, GLenum pname, GLdouble param);
-+void /*APIENTRY*/glTexGendv (GLenum coord, GLenum pname, GLdouble *params);
-+void /*APIENTRY*/glTexGenf (GLenum coord, GLenum pname, GLfloat param);
-+void /*APIENTRY*/glTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glTexGeni (GLenum coord, GLenum pname, GLint param);
-+void /*APIENTRY*/glTexGeniv (GLenum coord, GLenum pname, GLint *params);
-+void /*APIENTRY*/glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels);
-+void /*APIENTRY*/glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels);
-+void /*APIENTRY*/glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-+void /*APIENTRY*/glTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-+void /*APIENTRY*/glTexParameteri (GLenum target, GLenum pname, GLint param);
-+void /*APIENTRY*/glTexParameteriv (GLenum target, GLenum pname, GLint *params);
-+void /*APIENTRY*/glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid *pixels);
-+void /*APIENTRY*/glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-+void /*APIENTRY*/glTranslated (GLdouble x, GLdouble y, GLdouble z);
-+void /*APIENTRY*/glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-+void /*APIENTRY*/glVertex2d (GLdouble x, GLdouble y);
-+void /*APIENTRY*/glVertex2dv (GLdouble *v);
-+void /*APIENTRY*/glVertex2f (GLfloat x, GLfloat y);
-+void /*APIENTRY*/glVertex2fv (GLfloat *v);
-+void /*APIENTRY*/glVertex2i (GLint x, GLint y);
-+void /*APIENTRY*/glVertex2iv (GLint *v);
-+void /*APIENTRY*/glVertex2s (GLshort x, GLshort y);
-+void /*APIENTRY*/glVertex2sv (GLshort *v);
-+void /*APIENTRY*/glVertex3d (GLdouble x, GLdouble y, GLdouble z);
-+void /*APIENTRY*/glVertex3dv (GLdouble *v);
-+void /*APIENTRY*/glVertex3f (GLfloat x, GLfloat y, GLfloat z);
-+void /*APIENTRY*/glVertex3fv (GLfloat *v);
-+void /*APIENTRY*/glVertex3i (GLint x, GLint y, GLint z);
-+void /*APIENTRY*/glVertex3iv (GLint *v);
-+void /*APIENTRY*/glVertex3s (GLshort x, GLshort y, GLshort z);
-+void /*APIENTRY*/glVertex3sv (GLshort *v);
-+void /*APIENTRY*/glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-+void /*APIENTRY*/glVertex4dv (GLdouble *v);
-+void /*APIENTRY*/glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-+void /*APIENTRY*/glVertex4fv (GLfloat *v);
-+void /*APIENTRY*/glVertex4i (GLint x, GLint y, GLint z, GLint w);
-+void /*APIENTRY*/glVertex4iv (GLint *v);
-+void /*APIENTRY*/glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
-+void /*APIENTRY*/glVertex4sv (GLshort *v);
-+void /*APIENTRY*/glVertexPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
-+void /*APIENTRY*/glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
--extern(Windows):
-
- /* EXT_vertex_array */
- typedef void (* PFNGLARRAYELEMENTEXTPROC) (GLint i);
-@@ -1483,4 +1479,4 @@
- typedef void (* PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)
- (GLenum target, GLenum pname, GLfloat *params);
-
--import openglu;
-+//import openglu;
-diff -Naur p47/import/openglu.d p47-gentoo/import/openglu.d
---- p47/import/openglu.d 2003-11-29 02:26:28.000000000 +0100
-+++ p47-gentoo/import/openglu.d 2007-09-20 08:25:38.000000000 +0200
-@@ -1,6 +1,6 @@
- import opengl;
-
--extern(Windows):
-+ extern(C):
-
- GLubyte* gluErrorString (
- GLenum errCode);
-@@ -357,7 +357,6 @@
-
- /**** Tesselation constants ****/
-
--//const extended GLU_TESS_MAX_COORD = 1.0e150;
- const real GLU_TESS_MAX_COORD = 1.0e150;
-
- /* TessProperty */
-diff -Naur p47/import/SDL.d p47-gentoo/import/SDL.d
---- p47/import/SDL.d 2003-11-29 02:26:28.000000000 +0100
-+++ p47-gentoo/import/SDL.d 2007-09-20 08:24:15.000000000 +0200
-@@ -31,7 +31,7 @@
- import SDL_events;
- import SDL_video;
- import SDL_byteorder;
--import SDL_version;
-+import SDL_Version;
-
- extern(C):
-
-@@ -73,6 +73,7 @@
- */
- void SDL_Quit();
-
-+/+
- void SDL_SetModuleHandle(void *hInst);
- extern(Windows) void* GetModuleHandle(char*);
-
-@@ -87,4 +88,5 @@
- static ~this()
- {
- SDL_Quit();
--}
-\ Kein Zeilenumbruch am Dateiende.
-+}
-++/
-diff -Naur p47/import/SDL_endian.d p47-gentoo/import/SDL_endian.d
---- p47/import/SDL_endian.d 2003-11-29 02:26:28.000000000 +0100
-+++ p47-gentoo/import/SDL_endian.d 2007-09-20 08:24:15.000000000 +0200
-@@ -57,9 +57,9 @@
- Uint64 SDL_Swap64(Uint64 val) {
- Uint32 hi, lo;
- /* Separate into high and low 32-bit values and swap them */
-- lo = (Uint32)(val&0xFFFFFFFF);
-+ lo = cast(Uint32)(val&0xFFFFFFFF);
- val >>= 32;
-- hi = (Uint32)(val&0xFFFFFFFF);
-+ hi = cast(Uint32)(val&0xFFFFFFFF);
- val = SDL_Swap32(lo);
- val <<= 32;
- val |= SDL_Swap32(hi);
-diff -Naur p47/import/SDL_events.d p47-gentoo/import/SDL_events.d
---- p47/import/SDL_events.d 2003-11-29 02:26:28.000000000 +0100
-+++ p47-gentoo/import/SDL_events.d 2007-09-20 08:24:15.000000000 +0200
-@@ -304,7 +304,7 @@
- If 'state' is set to SDL_QUERY, SDL_EventState() will return the
- current processing state of the specified event.
- */
--const uint SDL_QUERY = -1;
-+const uint SDL_QUERY = cast(uint) -1;
- const uint SDL_IGNORE = 0;
- const uint SDL_DISABLE = 0;
- const uint SDL_ENABLE = 1;
-diff -Naur p47/import/SDL_getenv.d p47-gentoo/import/SDL_getenv.d
---- p47/import/SDL_getenv.d 2003-11-29 02:26:28.000000000 +0100
-+++ p47-gentoo/import/SDL_getenv.d 2007-09-20 08:24:15.000000000 +0200
-@@ -2,6 +2,7 @@
-
- extern(C):
-
-+/+
- /* Put a variable of the form "name=value" into the environment */
- int SDL_putenv(char *variable);
- int putenv(char* X) { return SDL_putenv(X); }
-@@ -9,3 +10,4 @@
- /* Retrieve a variable named "name" from the environment */
- char *SDL_getenv(char *name);
- char *getenv(char* X) { return SDL_getenv(X); }
-++/
-diff -Naur p47/import/SDL_Keysym.d p47-gentoo/import/SDL_Keysym.d
---- p47/import/SDL_Keysym.d 1970-01-01 01:00:00.000000000 +0100
-+++ p47-gentoo/import/SDL_Keysym.d 2007-09-20 08:24:15.000000000 +0200
-@@ -0,0 +1,308 @@
-+/*
-+ SDL - Simple DirectMedia Layer
-+ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
-+
-+ This library is free software; you can redistribute it and/or
-+ modify it under the terms of the GNU Library General Public
-+ License as published by the Free Software Foundation; either
-+ version 2 of the License, or (at your option) any later version.
-+
-+ This library is distributed in the hope that it will be useful,
-+ but WITHOUT ANY WARRANTY; without even the implied warranty of
-+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-+ Library General Public License for more details.
-+
-+ You should have received a copy of the GNU Library General Public
-+ License along with this library; if not, write to the Free
-+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-+
-+ Sam Lantinga
-+ slouken@devolution.com
-+*/
-+
-+/* What we really want is a mapping of every raw key on the keyboard.
-+ To support international keyboards, we use the range 0xA1 - 0xFF
-+ as international virtual keycodes. We'll follow in the footsteps of X11...
-+ The names of the keys
-+ */
-+
-+alias int SDLKey;
-+enum {
-+ /* The keyboard syms have been cleverly chosen to map to ASCII */
-+ SDLK_UNKNOWN = 0,
-+ SDLK_FIRST = 0,
-+ SDLK_BACKSPACE = 8,
-+ SDLK_TAB = 9,
-+ SDLK_CLEAR = 12,
-+ SDLK_RETURN = 13,
-+ SDLK_PAUSE = 19,
-+ SDLK_ESCAPE = 27,
-+ SDLK_SPACE = 32,
-+ SDLK_EXCLAIM = 33,
-+ SDLK_QUOTEDBL = 34,
-+ SDLK_HASH = 35,
-+ SDLK_DOLLAR = 36,
-+ SDLK_AMPERSAND = 38,
-+ SDLK_QUOTE = 39,
-+ SDLK_LEFTPAREN = 40,
-+ SDLK_RIGHTPAREN = 41,
-+ SDLK_ASTERISK = 42,
-+ SDLK_PLUS = 43,
-+ SDLK_COMMA = 44,
-+ SDLK_MINUS = 45,
-+ SDLK_PERIOD = 46,
-+ SDLK_SLASH = 47,
-+ SDLK_0 = 48,
-+ SDLK_1 = 49,
-+ SDLK_2 = 50,
-+ SDLK_3 = 51,
-+ SDLK_4 = 52,
-+ SDLK_5 = 53,
-+ SDLK_6 = 54,
-+ SDLK_7 = 55,
-+ SDLK_8 = 56,
-+ SDLK_9 = 57,
-+ SDLK_COLON = 58,
-+ SDLK_SEMICOLON = 59,
-+ SDLK_LESS = 60,
-+ SDLK_EQUALS = 61,
-+ SDLK_GREATER = 62,
-+ SDLK_QUESTION = 63,
-+ SDLK_AT = 64,
-+ /*
-+ Skip uppercase letters
-+ */
-+ SDLK_LEFTBRACKET = 91,
-+ SDLK_BACKSLASH = 92,
-+ SDLK_RIGHTBRACKET = 93,
-+ SDLK_CARET = 94,
-+ SDLK_UNDERSCORE = 95,
-+ SDLK_BACKQUOTE = 96,
-+ SDLK_a = 97,
-+ SDLK_b = 98,
-+ SDLK_c = 99,
-+ SDLK_d = 100,
-+ SDLK_e = 101,
-+ SDLK_f = 102,
-+ SDLK_g = 103,
-+ SDLK_h = 104,
-+ SDLK_i = 105,
-+ SDLK_j = 106,
-+ SDLK_k = 107,
-+ SDLK_l = 108,
-+ SDLK_m = 109,
-+ SDLK_n = 110,
-+ SDLK_o = 111,
-+ SDLK_p = 112,
-+ SDLK_q = 113,
-+ SDLK_r = 114,
-+ SDLK_s = 115,
-+ SDLK_t = 116,
-+ SDLK_u = 117,
-+ SDLK_v = 118,
-+ SDLK_w = 119,
-+ SDLK_x = 120,
-+ SDLK_y = 121,
-+ SDLK_z = 122,
-+ SDLK_DELETE = 127,
-+ /* End of ASCII mapped keysyms */
-+
-+ /* International keyboard syms */
-+ SDLK_WORLD_0 = 160, /* 0xA0 */
-+ SDLK_WORLD_1 = 161,
-+ SDLK_WORLD_2 = 162,
-+ SDLK_WORLD_3 = 163,
-+ SDLK_WORLD_4 = 164,
-+ SDLK_WORLD_5 = 165,
-+ SDLK_WORLD_6 = 166,
-+ SDLK_WORLD_7 = 167,
-+ SDLK_WORLD_8 = 168,
-+ SDLK_WORLD_9 = 169,
-+ SDLK_WORLD_10 = 170,
-+ SDLK_WORLD_11 = 171,
-+ SDLK_WORLD_12 = 172,
-+ SDLK_WORLD_13 = 173,
-+ SDLK_WORLD_14 = 174,
-+ SDLK_WORLD_15 = 175,
-+ SDLK_WORLD_16 = 176,
-+ SDLK_WORLD_17 = 177,
-+ SDLK_WORLD_18 = 178,
-+ SDLK_WORLD_19 = 179,
-+ SDLK_WORLD_20 = 180,
-+ SDLK_WORLD_21 = 181,
-+ SDLK_WORLD_22 = 182,
-+ SDLK_WORLD_23 = 183,
-+ SDLK_WORLD_24 = 184,
-+ SDLK_WORLD_25 = 185,
-+ SDLK_WORLD_26 = 186,
-+ SDLK_WORLD_27 = 187,
-+ SDLK_WORLD_28 = 188,
-+ SDLK_WORLD_29 = 189,
-+ SDLK_WORLD_30 = 190,
-+ SDLK_WORLD_31 = 191,
-+ SDLK_WORLD_32 = 192,
-+ SDLK_WORLD_33 = 193,
-+ SDLK_WORLD_34 = 194,
-+ SDLK_WORLD_35 = 195,
-+ SDLK_WORLD_36 = 196,
-+ SDLK_WORLD_37 = 197,
-+ SDLK_WORLD_38 = 198,
-+ SDLK_WORLD_39 = 199,
-+ SDLK_WORLD_40 = 200,
-+ SDLK_WORLD_41 = 201,
-+ SDLK_WORLD_42 = 202,
-+ SDLK_WORLD_43 = 203,
-+ SDLK_WORLD_44 = 204,
-+ SDLK_WORLD_45 = 205,
-+ SDLK_WORLD_46 = 206,
-+ SDLK_WORLD_47 = 207,
-+ SDLK_WORLD_48 = 208,
-+ SDLK_WORLD_49 = 209,
-+ SDLK_WORLD_50 = 210,
-+ SDLK_WORLD_51 = 211,
-+ SDLK_WORLD_52 = 212,
-+ SDLK_WORLD_53 = 213,
-+ SDLK_WORLD_54 = 214,
-+ SDLK_WORLD_55 = 215,
-+ SDLK_WORLD_56 = 216,
-+ SDLK_WORLD_57 = 217,
-+ SDLK_WORLD_58 = 218,
-+ SDLK_WORLD_59 = 219,
-+ SDLK_WORLD_60 = 220,
-+ SDLK_WORLD_61 = 221,
-+ SDLK_WORLD_62 = 222,
-+ SDLK_WORLD_63 = 223,
-+ SDLK_WORLD_64 = 224,
-+ SDLK_WORLD_65 = 225,
-+ SDLK_WORLD_66 = 226,
-+ SDLK_WORLD_67 = 227,
-+ SDLK_WORLD_68 = 228,
-+ SDLK_WORLD_69 = 229,
-+ SDLK_WORLD_70 = 230,
-+ SDLK_WORLD_71 = 231,
-+ SDLK_WORLD_72 = 232,
-+ SDLK_WORLD_73 = 233,
-+ SDLK_WORLD_74 = 234,
-+ SDLK_WORLD_75 = 235,
-+ SDLK_WORLD_76 = 236,
-+ SDLK_WORLD_77 = 237,
-+ SDLK_WORLD_78 = 238,
-+ SDLK_WORLD_79 = 239,
-+ SDLK_WORLD_80 = 240,
-+ SDLK_WORLD_81 = 241,
-+ SDLK_WORLD_82 = 242,
-+ SDLK_WORLD_83 = 243,
-+ SDLK_WORLD_84 = 244,
-+ SDLK_WORLD_85 = 245,
-+ SDLK_WORLD_86 = 246,
-+ SDLK_WORLD_87 = 247,
-+ SDLK_WORLD_88 = 248,
-+ SDLK_WORLD_89 = 249,
-+ SDLK_WORLD_90 = 250,
-+ SDLK_WORLD_91 = 251,
-+ SDLK_WORLD_92 = 252,
-+ SDLK_WORLD_93 = 253,
-+ SDLK_WORLD_94 = 254,
-+ SDLK_WORLD_95 = 255, /* 0xFF */
-+
-+ /* Numeric keypad */
-+ SDLK_KP0 = 256,
-+ SDLK_KP1 = 257,
-+ SDLK_KP2 = 258,
-+ SDLK_KP3 = 259,
-+ SDLK_KP4 = 260,
-+ SDLK_KP5 = 261,
-+ SDLK_KP6 = 262,
-+ SDLK_KP7 = 263,
-+ SDLK_KP8 = 264,
-+ SDLK_KP9 = 265,
-+ SDLK_KP_PERIOD = 266,
-+ SDLK_KP_DIVIDE = 267,
-+ SDLK_KP_MULTIPLY = 268,
-+ SDLK_KP_MINUS = 269,
-+ SDLK_KP_PLUS = 270,
-+ SDLK_KP_ENTER = 271,
-+ SDLK_KP_EQUALS = 272,
-+
-+ /* Arrows + Home/End pad */
-+ SDLK_UP = 273,
-+ SDLK_DOWN = 274,
-+ SDLK_RIGHT = 275,
-+ SDLK_LEFT = 276,
-+ SDLK_INSERT = 277,
-+ SDLK_HOME = 278,
-+ SDLK_END = 279,
-+ SDLK_PAGEUP = 280,
-+ SDLK_PAGEDOWN = 281,
-+
-+ /* Function keys */
-+ SDLK_F1 = 282,
-+ SDLK_F2 = 283,
-+ SDLK_F3 = 284,
-+ SDLK_F4 = 285,
-+ SDLK_F5 = 286,
-+ SDLK_F6 = 287,
-+ SDLK_F7 = 288,
-+ SDLK_F8 = 289,
-+ SDLK_F9 = 290,
-+ SDLK_F10 = 291,
-+ SDLK_F11 = 292,
-+ SDLK_F12 = 293,
-+ SDLK_F13 = 294,
-+ SDLK_F14 = 295,
-+ SDLK_F15 = 296,
-+
-+ /* Key state modifier keys */
-+ SDLK_NUMLOCK = 300,
-+ SDLK_CAPSLOCK = 301,
-+ SDLK_SCROLLOCK = 302,
-+ SDLK_RSHIFT = 303,
-+ SDLK_LSHIFT = 304,
-+ SDLK_RCTRL = 305,
-+ SDLK_LCTRL = 306,
-+ SDLK_RALT = 307,
-+ SDLK_LALT = 308,
-+ SDLK_RMETA = 309,
-+ SDLK_LMETA = 310,
-+ SDLK_LSUPER = 311, /* Left "Windows" key */
-+ SDLK_RSUPER = 312, /* Right "Windows" key */
-+ SDLK_MODE = 313, /* "Alt Gr" key */
-+ SDLK_COMPOSE = 314, /* Multi-key compose key */
-+
-+ /* Miscellaneous function keys */
-+ SDLK_HELP = 315,
-+ SDLK_PRINT = 316,
-+ SDLK_SYSREQ = 317,
-+ SDLK_BREAK = 318,
-+ SDLK_MENU = 319,
-+ SDLK_POWER = 320, /* Power Macintosh power key */
-+ SDLK_EURO = 321, /* Some european keyboards */
-+ SDLK_UNDO = 322, /* Atari keyboard has Undo */
-+
-+ /* Add any other keys here */
-+
-+ SDLK_LAST
-+}
-+
-+/* Enumeration of valid key mods (possibly OR'd together) */
-+alias int SDLMod;
-+enum {
-+ KMOD_NONE = 0x0000,
-+ KMOD_LSHIFT= 0x0001,
-+ KMOD_RSHIFT= 0x0002,
-+ KMOD_LCTRL = 0x0040,
-+ KMOD_RCTRL = 0x0080,
-+ KMOD_LALT = 0x0100,
-+ KMOD_RALT = 0x0200,
-+ KMOD_LMETA = 0x0400,
-+ KMOD_RMETA = 0x0800,
-+ KMOD_NUM = 0x1000,
-+ KMOD_CAPS = 0x2000,
-+ KMOD_MODE = 0x4000,
-+ KMOD_RESERVED = 0x8000
-+}
-+
-+const uint KMOD_CTRL = (KMOD_LCTRL|KMOD_RCTRL);
-+const uint KMOD_SHIFT = (KMOD_LSHIFT|KMOD_RSHIFT);
-+const uint KMOD_ALT = (KMOD_LALT|KMOD_RALT);
-+const uint KMOD_META = (KMOD_LMETA|KMOD_RMETA);
-diff -Naur p47/import/SDL_mixer.d p47-gentoo/import/SDL_mixer.d
---- p47/import/SDL_mixer.d 2003-11-29 02:26:28.000000000 +0100
-+++ p47-gentoo/import/SDL_mixer.d 2007-09-20 08:24:15.000000000 +0200
-@@ -22,9 +22,32 @@
-
- // convert to D by shinichiro.h
-
--/* $Id: SDL_mixer.d,v 1.1.1.1 2003/11/28 17:26:28 kenta Exp $ */
-+/* $Id: SDL_mixer.d,v 1.1.1.1 2005/06/18 00:46:00 kenta Exp $ */
-
- import SDL;
-+import SDL_active;
-+import SDL_joystick;
-+import SDL_mutex;
-+import SDL_timer;
-+import SDL_audio;
-+import SDL_endian;
-+import SDL_keyboard;
-+import SDL_quit;
-+import SDL_types;
-+import SDL_byteorder;
-+import SDL_error;
-+import SDL_Keysym;
-+import SDL_rwops;
-+import SDL_version;
-+import SDL_cdrom;
-+import SDL_events;
-+import SDL_syswm;
-+import SDL_Version;
-+import SDL_copying;
-+import SDL_getenv;
-+import SDL_mouse;
-+import SDL_thread;
-+import SDL_video;
-
- extern (C) {
-
-diff -Naur p47/import/SDL_mouse.d p47-gentoo/import/SDL_mouse.d
---- p47/import/SDL_mouse.d 2003-11-29 02:26:28.000000000 +0100
-+++ p47-gentoo/import/SDL_mouse.d 2007-09-20 08:24:15.000000000 +0200
-@@ -109,6 +109,8 @@
- const uint SDL_BUTTON_LEFT = 1;
- const uint SDL_BUTTON_MIDDLE = 2;
- const uint SDL_BUTTON_RIGHT = 3;
-+const uint SDL_BUTTON_WHEELUP = 4;
-+const uint SDL_BUTTON_WHEELDOWN = 5;
- const uint SDL_BUTTON_LMASK = SDL_PRESSED << (SDL_BUTTON_LEFT - 1);
- const uint SDL_BUTTON_MMASK = SDL_PRESSED << (SDL_BUTTON_MIDDLE - 1);
- const uint SDL_BUTTON_RMASK = SDL_PRESSED << (SDL_BUTTON_RIGHT - 1);
-diff -Naur p47/import/SDL_quit.d p47-gentoo/import/SDL_quit.d
---- p47/import/SDL_quit.d 2003-11-29 02:26:28.000000000 +0100
-+++ p47-gentoo/import/SDL_quit.d 2007-09-20 08:24:15.000000000 +0200
-@@ -43,5 +43,5 @@
- bit SDL_QuitRequested()
- {
- SDL_PumpEvents();
-- return SDL_PeepEvents(null, 0, SDL_PEEKEVENT, SDL_QUITMASK);
-+ return cast(bit)SDL_PeepEvents(null, 0, SDL_PEEKEVENT, SDL_QUITMASK);
- }
-diff -Naur p47/import/SDL_rwops.d p47-gentoo/import/SDL_rwops.d
---- p47/import/SDL_rwops.d 2003-11-29 02:26:28.000000000 +0100
-+++ p47-gentoo/import/SDL_rwops.d 2007-09-20 08:24:15.000000000 +0200
-@@ -28,6 +28,11 @@
-
- extern(C):
-
-+typedef int (*_seek_func_t)(SDL_RWops *context, int offset, int whence);
-+typedef int (*_read_func_t)(SDL_RWops *context, void *ptr, int size, int maxnum);
-+typedef int (*_write_func_t)(SDL_RWops *context, void *ptr, int size, int num);
-+typedef int (*_close_func_t)(SDL_RWops *context);
-+
- /* This is the read/write operation structure -- very basic */
-
- struct SDL_RWops {
-@@ -35,22 +40,26 @@
- SEEK_SET, SEEK_CUR, SEEK_END
- Returns the final offset in the data source.
- */
-- int (*seek)(SDL_RWops *context, int offset, int whence);
-+ _seek_func_t seek;
-+// int (*seek)(SDL_RWops *context, int offset, int whence);
-
- /* Read up to 'num' objects each of size 'objsize' from the data
- source to the area pointed at by 'ptr'.
- Returns the number of objects read, or -1 if the read failed.
- */
-- int (*read)(SDL_RWops *context, void *ptr, int size, int maxnum);
-+ _read_func_t read;
-+// int (*read)(SDL_RWops *context, void *ptr, int size, int maxnum);
-
- /* Write exactly 'num' objects each of size 'objsize' from the area
- pointed at by 'ptr' to data source.
- Returns 'num', or -1 if the write failed.
- */
-- int (*write)(SDL_RWops *context, void *ptr, int size, int num);
-+ _write_func_t write;
-+// int (*write)(SDL_RWops *context, void *ptr, int size, int num);
-
- /* Close and free an allocated SDL_FSops structure */
-- int (*close)(SDL_RWops *context);
-+ _close_func_t close;
-+// int (*close)(SDL_RWops *context);
-
- Uint32 type;
- union {
-@@ -84,35 +93,40 @@
- /* Macros to easily read and write from an SDL_RWops structure */
- int SDL_RWseek(SDL_RWops *ctx, int offset, int whence)
- {
-- int (*seek)(SDL_RWops *context, int offset, int whence);
-+ _seek_func_t seek;
-+// int (*seek)(SDL_RWops *context, int offset, int whence);
- seek = ctx.seek;
- return (*seek)(ctx, offset, whence);
- }
-
- int SDL_RWtell(SDL_RWops *ctx)
- {
-- int (*seek)(SDL_RWops *context, int offset, int whence);
-+ _seek_func_t seek;
-+// int (*seek)(SDL_RWops *context, int offset, int whence);
- seek = ctx.seek;
- return (*seek)(ctx, 0, 1);
- }
-
- int SDL_RWread(SDL_RWops *ctx, void* ptr, int size, int n)
- {
-- int (*read)(SDL_RWops *context, void *ptr, int size, int maxnum);
-+ _read_func_t read;
-+// int (*read)(SDL_RWops *context, void *ptr, int size, int maxnum);
- read = ctx.read;
- return (*read)(ctx, ptr, size, n);
- }
-
- int SDL_RWwrite(SDL_RWops *ctx, void* ptr, int size, int n)
- {
-- int (*write)(SDL_RWops *context, void *ptr, int size, int num);
-+ _write_func_t write;
-+// int (*write)(SDL_RWops *context, void *ptr, int size, int num);
- write = ctx.write;
- return (*write)(ctx, ptr, size, n);
- }
-
- int SDL_RWclose(SDL_RWops *ctx)
- {
-- int (*close)(SDL_RWops *context);
-+ _close_func_t close;
-+// int (*close)(SDL_RWops *context);
- close = ctx.close;
- return (*close)(ctx);
- }
-diff -Naur p47/import/SDL_syswm.d p47-gentoo/import/SDL_syswm.d
---- p47/import/SDL_syswm.d 2003-11-29 02:26:28.000000000 +0100
-+++ p47-gentoo/import/SDL_syswm.d 2007-09-20 08:24:15.000000000 +0200
-@@ -22,7 +22,7 @@
-
- /* Include file for SDL custom system window manager hooks */
-
--import SDL_version;
-+import SDL_Version;
-
- extern(C):
-
-diff -Naur p47/import/SDL_Version.d p47-gentoo/import/SDL_Version.d
---- p47/import/SDL_Version.d 1970-01-01 01:00:00.000000000 +0100
-+++ p47-gentoo/import/SDL_Version.d 2007-09-20 08:24:15.000000000 +0200
-@@ -0,0 +1,75 @@
-+/*
-+ SDL - Simple DirectMedia Layer
-+ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
-+
-+ This library is free software; you can redistribute it and/or
-+ modify it under the terms of the GNU Library General Public
-+ License as published by the Free Software Foundation; either
-+ version 2 of the License, or (at your option) any later version.
-+
-+ This library is distributed in the hope that it will be useful,
-+ but WITHOUT ANY WARRANTY; without even the implied warranty of
-+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-+ Library General Public License for more details.
-+
-+ You should have received a copy of the GNU Library General Public
-+ License along with this library; if not, write to the Free
-+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-+
-+ Sam Lantinga
-+ slouken@devolution.com
-+*/
-+
-+/* This header defines the current SDL version */
-+
-+import SDL_types;
-+
-+extern(C):
-+
-+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
-+*/
-+const uint SDL_MAJOR_VERSION = 1;
-+const uint SDL_MINOR_VERSION = 2;
-+const uint SDL_PATCHLEVEL = 6;
-+
-+struct SDL_version {
-+ Uint8 major;
-+ Uint8 minor;
-+ Uint8 patch;
-+}
-+
-+/* This macro can be used to fill a version structure with the compile-time
-+ * version of the SDL library.
-+ */
-+void SDL_VERSION(SDL_version* X)
-+{
-+ X.major = SDL_MAJOR_VERSION;
-+ X.minor = SDL_MINOR_VERSION;
-+ X.patch = SDL_PATCHLEVEL;
-+}
-+
-+/* This macro turns the version numbers into a numeric value:
-+ (1,2,3) -> (1203)
-+ This assumes that there will never be more than 100 patchlevels
-+*/
-+uint SDL_VERSIONNUM(Uint8 X, Uint8 Y, Uint8 Z)
-+{
-+ return X * 1000 + Y * 100 + Z;
-+}
-+
-+/* This is the version number macro for the current SDL version */
-+const uint SDL_COMPILEDVERSION = SDL_MAJOR_VERSION * 1000 +
-+ SDL_MINOR_VERSION * 100 +
-+ SDL_PATCHLEVEL;
-+
-+/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */
-+bit SDL_VERSION_ATLEAST(Uint8 X, Uint8 Y, Uint8 Z)
-+{
-+ return (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z));
-+}
-+
-+/* This function gets the version of the dynamically linked SDL library.
-+ it should NOT be used to fill a version structure, instead you should
-+ use the SDL_Version() macro.
-+ */
-+SDL_version * SDL_Linked_Version();
-diff -Naur p47/Makefile p47-gentoo/Makefile
---- p47/Makefile 1970-01-01 01:00:00.000000000 +0100
-+++ p47-gentoo/Makefile 2007-09-20 08:24:15.000000000 +0200
-@@ -0,0 +1,29 @@
-+DSRC=$(shell find src -name "*.d")
-+SOURCES=$(DSRC) import/SDL_video.d import/SDL_mixer.d
-+OBJS=$(SOURCES:.d=.o)
-+CFLAGS=
-+DFLAGS=-O -release -Iimport -Isrc -I/usr/X11R6/include/
-+EXE=parsec47
-+COBJS=src/dirent_d.o
-+
-+all: $(EXE)
-+
-+$(EXE): import/SDL_Keysym.d $(OBJS) $(COBJS)
-+ gcc $(CFLAGS) -o $@ $(OBJS) $(COBJS) -lbulletml_d -L/usr/local/lib -L/usr/lib -lgphobos -lpthread -lGLU -lGL -lglut -lm -lstdc++ -lSDL -lSDL_mixer
-+
-+$(OBJS): %.o: %.d
-+ gdmd -d -c -of$@ $(DFLAGS) $<
-+
-+src/dirent_d.o: src/dirent_d.c
-+ gcc -c $< -o $@
-+
-+import/SDL_Keysym.d:
-+ mv import/SDL_keysym.d import/SDL_Keysym.d
-+
-+
-+clean: rm src/*.o
-+ rm src/abagames/p47/*.o
-+ rm src/abagames/util/*.o
-+ rm src/abagames/util/sdl/*.o
-+ rm src/abagames/util/bulletml/*.o
-+ rm import/*.o
-diff -Naur p47/src/abagames/p47/Bonus.d p47-gentoo/src/abagames/p47/Bonus.d
---- p47/src/abagames/p47/Bonus.d 2004-01-01 20:26:42.000000000 +0100
-+++ p47-gentoo/src/abagames/p47/Bonus.d 2007-09-20 08:24:15.000000000 +0200
-@@ -5,7 +5,7 @@
- */
- module abagames.p47.Bonus;
-
--private:
-+//private:
- import std.math;
- import opengl;
- import abagames.util.Vector;
-@@ -63,7 +63,7 @@
- }
-
- public override void init(ActorInitializer ini) {
-- BonusInitializer bi = (BonusInitializer) ini;
-+ BonusInitializer bi = cast(BonusInitializer) ini;
- field = bi.field;
- ship = bi.ship;
- manager = bi.manager;
-@@ -126,13 +126,13 @@
- missBonus();
- isExist = false;
- return;
-- }
-+ }
- }
- cnt++;
- if (cnt < RETRO_CNT)
- return;
- float d = pos.dist(ship.pos);
-- if (d < ACQUIRE_WIDTH * (1 + (float) inhaleCnt * 0.2) && ship.cnt >= -Ship.INVINCIBLE_CNT) {
-+ if (d < ACQUIRE_WIDTH * (1 + cast(float) inhaleCnt * 0.2) && ship.cnt >= -Ship.INVINCIBLE_CNT) {
- getBonus();
- isExist = false;
- return;
-@@ -157,8 +157,8 @@
- public override void draw() {
- float retro;
- if (cnt < RETRO_CNT)
-- retro = 1 - (float) cnt / RETRO_CNT;
-- else
-+ retro = 1 - cast(float) cnt / RETRO_CNT;
-+ else
- retro = 0;
- float d = cnt * 0.1;
- float ox = sin(d) * 0.3;
-@@ -176,9 +176,9 @@
- Screen3D.setColor(0.4, 0.9, 0.6, 0.7);
- else
- Screen3D.setColor(0.8, 0.9, 0.5, 0.7);
-- P47Screen.drawBoxLine(pos.x - ox - BOX_SIZE / 2, pos.y - oy - BOX_SIZE / 2,
-+ P47Screen.drawBoxLine(pos.x - ox - BOX_SIZE / 2, pos.y - oy - BOX_SIZE / 2,
- BOX_SIZE, BOX_SIZE);
-- P47Screen.drawBoxLine(pos.x + ox - BOX_SIZE / 2, pos.y + oy - BOX_SIZE / 2,
-+ P47Screen.drawBoxLine(pos.x + ox - BOX_SIZE / 2, pos.y + oy - BOX_SIZE / 2,
- BOX_SIZE, BOX_SIZE);
- P47Screen.drawBoxLine(pos.x - oy - BOX_SIZE / 2, pos.y + ox - BOX_SIZE / 2,
- BOX_SIZE, BOX_SIZE);
-diff -Naur p47/src/abagames/p47/BulletActor.d p47-gentoo/src/abagames/p47/BulletActor.d
---- p47/src/abagames/p47/BulletActor.d 2004-01-01 20:26:42.000000000 +0100
-+++ p47-gentoo/src/abagames/p47/BulletActor.d 2007-09-20 08:24:15.000000000 +0200
-@@ -5,7 +5,7 @@
- */
- module abagames.p47.BulletActor;
-
--private:
-+//private:
- import std.math;
- import opengl;
- import bulletml;
-@@ -59,7 +59,7 @@
- }
-
- public override void init(ActorInitializer ini) {
-- BulletActorInitializer bi = (BulletActorInitializer) ini;
-+ BulletActorInitializer bi = cast(BulletActorInitializer) ini;
- field = bi.field;
- ship = bi.ship;
- bullet = new P47Bullet(nextId);
-@@ -80,8 +80,8 @@
- backToRetro = false;
- }
-
-- public void set(BulletMLRunner* runner,
-- float x, float y, float deg, float speed, float rank,
-+ public void set(BulletMLRunner* runner,
-+ float x, float y, float deg, float speed, float rank,
- float speedRank, int shape, int color, float size, float xReverse) {
- bullet.set(runner, x, y, deg, speed, rank);
- bullet.isMorph = false;
-@@ -89,8 +89,8 @@
- start(speedRank, shape, color, size, xReverse);
- }
-
-- public void set(BulletMLRunner* runner,
-- float x, float y, float deg, float speed, float rank,
-+ public void set(BulletMLRunner* runner,
-+ float x, float y, float deg, float speed, float rank,
- float speedRank, int shape, int color, float size, float xReverse,
- BulletMLParser *morph[], int morphNum, int morphIdx, int morphCnt) {
- bullet.set(runner, x, y, deg, speed, rank);
-@@ -163,8 +163,8 @@
- if (hd >= 0 && hd <= SHIP_HIT_WIDTH) {
- ship.destroyed();
- }
-- }
-- }
-+ }
-+ }
- }
-
- public override void move() {
-@@ -200,9 +200,9 @@
- if (cnt > BULLET_DISAPPEAR_CNT)
- toRetro();
- }
-- bullet.pos.x +=
-+ bullet.pos.x +=
- (sin(bullet.deg) * bullet.speed + bullet.acc.x) * sr * bullet.xReverse;
-- bullet.pos.y +=
-+ bullet.pos.y +=
- (cos(bullet.deg) * bullet.speed - bullet.acc.y) * sr;
- if (isVisible) {
- totalBulletsSpeed += bullet.speed * sr;
-@@ -231,8 +231,8 @@
- private void drawRetro(float d) {
- float rt = 1 - rtCnt / RETRO_CNT;
- P47Screen.setRetroParam(rt, 0.4 * bullet.bulletSize);
-- P47Screen.setRetroColor(bulletColor[bullet.color][0],
-- bulletColor[bullet.color][1],
-+ P47Screen.setRetroColor(bulletColor[bullet.color][0],
-+ bulletColor[bullet.color][1],
- bulletColor[bullet.color][2], 1);
- float x, y, tx, px, py, fx, fy;
- for (int i = 0; i < shapePos[bullet.shape].length; i++) {
-@@ -291,9 +291,9 @@
- private static const float SHAPE_BASE_COLOR_R = 1;
- private static const float SHAPE_BASE_COLOR_G = 0.9;
- private static const float SHAPE_BASE_COLOR_B = 0.7;
-- private static const float bulletColor[BULLET_COLOR_NUM][3] =
-+ private static const float bulletColor[BULLET_COLOR_NUM][3] =
- [
-- [1, 0, 0], [0.2, 1, 0.4], [0.3, 0.3, 1], [1, 1, 0],
-+ [1, 0, 0], [0.2, 1, 0.4], [0.3, 0.3, 1], [1, 1, 0],
- ];
-
- public static void createDisplayLists() {
-diff -Naur p47/src/abagames/p47/BulletActorPool.d p47-gentoo/src/abagames/p47/BulletActorPool.d
---- p47/src/abagames/p47/BulletActorPool.d 2004-01-01 20:26:42.000000000 +0100
-+++ p47-gentoo/src/abagames/p47/BulletActorPool.d 2007-09-20 08:24:15.000000000 +0200
-@@ -32,10 +32,10 @@
- }
-
- public void addBullet(float deg, float speed) {
-- BulletActor ba = (BulletActor) getInstance();
-+ BulletActor ba = cast(BulletActor) getInstance();
- if (!ba)
- return;
-- P47Bullet rb = (P47Bullet) Bullet.now;
-+ P47Bullet rb = cast(P47Bullet) Bullet.now;
- if (rb.isMorph) {
- BulletMLRunner *runner = BulletMLRunner_new_parser(rb.morphParser[rb.morphIdx]);
- BulletActorPool.registFunctions(runner);
-@@ -51,12 +51,12 @@
- }
-
- public void addBullet(BulletMLState *state, float deg, float speed) {
-- BulletActor ba = (BulletActor) getInstance();
-+ BulletActor ba = cast(BulletActor) getInstance();
- if (!ba)
- return;
- BulletMLRunner* runner = BulletMLRunner_new_state(state);
- registFunctions(runner);
-- P47Bullet rb = (P47Bullet) Bullet.now;
-+ P47Bullet rb = cast(P47Bullet) Bullet.now;
- if (rb.isMorph)
- ba.set(runner, Bullet.now.pos.x, Bullet.now.pos.y, deg, speed,
- Bullet.now.rank,
-@@ -72,7 +72,7 @@
- float x, float y, float deg, float speed,
- float rank,
- float speedRank, int shape, int color, float size, float xReverse) {
-- BulletActor ba = (BulletActor) getInstance();
-+ BulletActor ba = cast(BulletActor) getInstance();
- if (!ba)
- return null;
- ba.set(runner, x, y, deg, speed, rank, speedRank, shape, color, size, xReverse);
-@@ -99,7 +99,7 @@
- float rank,
- float speedRank, int shape, int color, float size, float xReverse,
- BulletMLParser *morph[], int morphNum, int morphCnt) {
-- BulletActor ba = (BulletActor) getInstance();
-+ BulletActor ba = cast(BulletActor) getInstance();
- if (!ba)
- return null;
- ba.set(runner, x, y, deg, speed, rank,
-@@ -119,14 +119,14 @@
- }
-
- public void killMe(Bullet bullet) {
-- assert(((BulletActor) actor[bullet.id]).bullet.id == bullet.id);
-- ((BulletActor) actor[bullet.id]).remove();
-+ assert((cast(BulletActor) actor[bullet.id]).bullet.id == bullet.id);
-+ (cast(BulletActor) actor[bullet.id]).remove();
- }
-
- public override void clear() {
- for (int i = 0; i < actor.length; i++) {
- if (actor[i].isExist)
-- ((BulletActor) actor[i]).remove();
-+ (cast(BulletActor) actor[i]).remove();
- }
- }
-
-@@ -155,7 +155,7 @@
- double getAimDirectionWithXRev_(BulletMLRunner* r) {
- Vector b = Bullet.now.pos;
- Vector t = Bullet.target;
-- float xrev = ((P47Bullet) Bullet.now).xReverse;
-+ float xrev = (cast(P47Bullet) Bullet.now).xReverse;
- return rtod(std.math.atan2(t.x - b.x, t.y - b.y) * xrev);
- }
- }
-diff -Naur p47/src/abagames/p47/Enemy.d p47-gentoo/src/abagames/p47/Enemy.d
---- p47/src/abagames/p47/Enemy.d 2004-01-01 20:26:42.000000000 +0100
-+++ p47-gentoo/src/abagames/p47/Enemy.d 2007-09-20 08:24:15.000000000 +0200
-@@ -5,7 +5,7 @@
- */
- module abagames.p47.Enemy;
-
--private:
-+//private:
- import std.math;
- import opengl;
- import bulletml;
-@@ -78,7 +78,7 @@
- int velCnt;
- bool damaged;
- int bossTimer;
--
-+
- public static this() {
- rand = new Rand;
- }
-@@ -88,7 +88,7 @@
- }
-
- public override void init(ActorInitializer ini) {
-- EnemyInitializer ei = (EnemyInitializer) ini;
-+ EnemyInitializer ei = cast(EnemyInitializer) ini;
- field = ei.field;
- bullets = ei.bullets;
- shots = ei.shots;
-@@ -107,13 +107,13 @@
- }
-
- public void set(Vector p, float d, EnemyType type, BulletMLParser *moveParser) {
-- pos.x = p.x;
-+ pos.x = p.x;
- pos.y = p.y;
- this.type = type;
- BulletMLRunner *moveRunner = BulletMLRunner_new_parser(moveParser);
- BulletActorPool.registFunctions(moveRunner);
- moveBullet = bullets.addBullet(moveRunner,
-- pos.x, pos.y, d, 0, 0.5,
-+ pos.x, pos.y, d, 0, 0.5,
- 1, 0, 0, 1, 1);
- if (!moveBullet)
- return;
-@@ -131,7 +131,7 @@
- }
-
- public void setBoss(Vector p, float d, EnemyType type) {
-- pos.x = p.x;
-+ pos.x = p.x;
- pos.y = p.y;
- this.type = type;
- moveBullet = null;
-@@ -154,7 +154,7 @@
- int idx1 = rand.nextInt(movePointNum);
- int idx2 = rand.nextInt(movePointNum);
- if (idx1 == idx2) {
-- idx2++;
-+ idx2++;
- if (idx2 >= movePointNum) idx2 = 0;
- }
- Vector mp = movePoint[idx1];
-@@ -198,8 +198,8 @@
- if (br.morphCnt > 0)
- ba = bullets.addBullet
- (br.parser, runner,
-- bx, by, baseDeg, 0, br.rank,
-- br.speedRank,
-+ bx, by, baseDeg, 0, br.rank,
-+ br.speedRank,
- br.shape, br.color, br.bulletSize,
- br.xReverse * xr,
- br.morphParser, br.morphNum, br.morphCnt);
-@@ -207,7 +207,7 @@
- ba = bullets.addBullet
- (br.parser, runner,
- bx, by, baseDeg, 0, br.rank,
-- br.speedRank,
-+ br.speedRank,
- br.shape, br.color, br.bulletSize,
- br.xReverse * xr);
- return ba;
-@@ -234,7 +234,7 @@
- }
-
- private void addBonuses(Vector p, int sl) {
-- int bn = (float) sl * 3 / (((float) cnt / 30) + 1) * Bonus.rate + 0.9;
-+ int bn = cast(int)(cast(float) sl * 3 / ((cast(float) cnt / 30) + 1) * Bonus.rate + 0.9);
- manager.addBonus(pos, p, bn);
- }
-
-@@ -277,7 +277,7 @@
- private static int LOCK_DAMAGE = 7;
- private static const int ENEMY_TYPE_SCORE[] = [100, 500, 1000, 5000, 10000];
- private static const int ENEMY_WING_SCORE = 1000;
--
-+
- private void addDamage(int dmg) {
- shield -= dmg;
- if (shield <= 0) {
-@@ -342,7 +342,7 @@
-
- // Check shots and rolls hit the enemy.
- private int checkHit(Vector p, float xofs, float yofs) {
-- if (fabs(p.x - pos.x) < type.collisionSize.x + xofs &&
-+ if (fabs(p.x - pos.x) < type.collisionSize.x + xofs &&
- fabs(p.y - pos.y) < type.collisionSize.y + yofs)
- return HIT;
- if (type.wingCollision) {
-@@ -350,7 +350,7 @@
- if (battery[i].shield <= 0)
- continue;
- BatteryType bt = type.batteryType[i];
-- if (fabs(p.x - pos.x - bt.collisionPos.x) < bt.collisionSize.x + xofs &&
-+ if (fabs(p.x - pos.x - bt.collisionPos.x) < bt.collisionSize.x + xofs &&
- fabs(p.y - pos.y - bt.collisionPos.y) < bt.collisionSize.y + yofs)
- return i;
- }
-@@ -371,7 +371,7 @@
- continue;
- BatteryType bt = type.batteryType[i];
- float by = pos.y + bt.collisionPos.y;
-- if (fabs(p.x - pos.x - bt.collisionPos.x) < bt.collisionSize.x + xofs &&
-+ if (fabs(p.x - pos.x - bt.collisionPos.x) < bt.collisionSize.x + xofs &&
- by < lock.lockMinY && by > p.y) {
- lock.lockMinY = by;
- lp = i;
-@@ -389,7 +389,7 @@
- for (int i = 0; i < shots.actor.length; i++) {
- if (!shots.actor[i].isExist)
- continue;
-- Vector sp = ((Shot) shots.actor[i]).pos;
-+ Vector sp = (cast(Shot) shots.actor[i]).pos;
- ch = checkHit(sp, 0.7, 0);
- if (ch >= HIT) {
- manager.addParticle(sp, rand.nextSignedFloat(0.3), 0, Shot.SPEED / 4);
-@@ -407,7 +407,7 @@
- for (int i = 0; i < rolls.actor.length; i++) {
- if (!rolls.actor[i].isExist)
- continue;
-- Roll rl = (Roll) rolls.actor[i];
-+ Roll rl = cast(Roll) rolls.actor[i];
- ch = checkHit(rl.pos[0], 1.0, 1.0);
- if (ch >= HIT) {
- for (int i = 0; i < 4; i++)
-@@ -420,9 +420,9 @@
- continue;
- }
- if (ch == HIT)
-- addDamage(rd);
-+ addDamage(cast(int)rd);
- else
-- addDamageBattery(ch, rd);
-+ addDamageBattery(ch, cast(int)rd);
- }
- }
- } else if (type.type != EnemyType.SMALL) {
-@@ -430,7 +430,7 @@
- for (int i = 0; i < locks.actor.length; i++) {
- if (!locks.actor[i].isExist)
- continue;
-- Lock lk = (Lock) locks.actor[i];
-+ Lock lk = cast(Lock) locks.actor[i];
- if (lk.state == Lock.SEARCH || lk.state == Lock.SEARCHED) {
- ch = checkLocked(lk.pos[0], 2.5, lk);
- if (ch >= HIT) {
-@@ -494,7 +494,7 @@
- float od = d - deg;
- if (od > std.math.PI)
- od -= std.math.PI * 2;
-- else if (od < -std.math.PI)
-+ else if (od < -std.math.PI)
- od += std.math.PI * 2;
- float aod = std.math.fabs(od);
- if (aod < BOSS_MOVE_DEG) {
-@@ -595,7 +595,7 @@
- if (z < 0)
- z -= APPEARANCE_Z / 60;
- appCnt--;
-- mtr = 1.0 - (float)appCnt / APPEARANCE_CNT;
-+ mtr = 1.0 - cast(float)appCnt / APPEARANCE_CNT;
- } else if (dstCnt > 0) {
- addFragments(1, z, 0.05, rand.nextSignedFloat(std.math.PI));
- manager.clearBullets();
-@@ -609,7 +609,7 @@
- manager.setBossShieldMeter(0, 0, 0, 0, 0, 0);
- return;
- }
-- mtr = (float)dstCnt / DESTROYED_CNT;
-+ mtr = cast(float)dstCnt / DESTROYED_CNT;
- } else if (timeoutCnt > 0) {
- z += DESTROYED_Z / 60;
- timeoutCnt--;
-@@ -641,16 +641,16 @@
- if (appCnt > 0) {
- // Appearance effect of the boss.
- P47Screen.setRetroZ(z);
-- ap = (float) appCnt / APPEARANCE_CNT;
-+ ap = cast(float) appCnt / APPEARANCE_CNT;
- P47Screen.setRetroParam(1, type.retroSize * (1 + ap * 10));
- P47Screen.setRetroColor(type.r, type.g, type.b, (1 - ap));
- } else if (dstCnt > 0) {
- P47Screen.setRetroZ(z);
-- ap = (float) dstCnt / DESTROYED_CNT / 2 + 0.5;
-+ ap = cast(float) dstCnt / DESTROYED_CNT / 2 + 0.5;
- P47Screen.setRetroColor(type.r, type.g, type.b, ap);
- } else if (timeoutCnt > 0) {
- P47Screen.setRetroZ(z);
-- ap = (float) timeoutCnt / TIMEOUT_CNT;
-+ ap = cast(float) timeoutCnt / TIMEOUT_CNT;
- P47Screen.setRetroColor(type.r, type.g, type.b, ap);
- } else {
- P47Screen.setRetroParam(1, type.retroSize);
-@@ -728,7 +728,7 @@
- Ship ship;
- P47GameManager manager;
-
-- public this(Field field, BulletActorPool bullets, ActorPool shots,
-+ public this(Field field, BulletActorPool bullets, ActorPool shots,
- ActorPool rolls, ActorPool locks, Ship ship, P47GameManager manager) {
- this.field = field;
- this.bullets = bullets;
-diff -Naur p47/src/abagames/p47/EnemyType.d p47-gentoo/src/abagames/p47/EnemyType.d
---- p47/src/abagames/p47/EnemyType.d 2004-01-01 20:26:42.000000000 +0100
-+++ p47-gentoo/src/abagames/p47/EnemyType.d 2007-09-20 08:24:15.000000000 +0200
-@@ -123,7 +123,7 @@
-
- // To avoid using the same morph pattern.
- private static bool usedMorphParser[BarrageManager.BARRAGE_MAX];
--
-+
- private void setBarrageType(Barrage br, int btn, int mode) {
- br.parser = barrageManager.parser
- [btn]
-@@ -236,7 +236,7 @@
- }
- }
-
-- private static const float[][] enemySize =
-+ private static const float[][] enemySize =
- [
- [0.3, 0.3, 0.3, 0.1, 0.1, 1.0, 0.4, 0.6, 0.9],
- [0.4, 0.2, 0.4, 0.1, 0.15, 2.2, 0.2, 1.6, 1.0],
-@@ -244,9 +244,9 @@
- [0.9, 0.3, 0.7, 0.2, 0.25, 5.0, 0.6, 3.0, 1.5],
- [1.2, 0.2, 0.9, 0.1, 0.3, 7.0, 0.8, 4.5, 1.5],
- ];
-- private enum {
-- SMALL, MIDDLE, LARGE, MIDDLEBOSS, LARGEBOSS,
-- }
-+// private enum {
-+// SMALL, MIDDLE, LARGE, MIDDLEBOSS, LARGEBOSS,
-+ //}
-
- // Set the shepe of the BatteryType.
- private void setEnemyShapeAndWings(int size) {
-@@ -370,7 +370,7 @@
- }
-
- // Set the barrage of the BatteryType.
-- private void setBattery(float rank, int n, int barrageType, int barrageIntense,
-+ private void setBattery(float rank, int n, int barrageType, int barrageIntense,
- int idx, int ptnIdx, float slow, int mode) {
- BatteryType bt = batteryType[idx];
- BatteryType bt2 = batteryType[idx + 1];
-@@ -482,12 +482,12 @@
- shield = 40 + rand.nextInt(10);
- setBattery(sr, 1, BarrageManager.MIDDLESUB, NORMAL, 0, 0, 1, mode);
- fireInterval = 100 + rand.nextInt(60);
-- firePeriod = fireInterval / (1.8 + rand.nextFloat(0.7));
-+ firePeriod = cast(int)(fireInterval / (1.8 + rand.nextFloat(0.7)));
- } else {
- shield = 30 + rand.nextInt(8);
- setBattery(sr, 1, BarrageManager.MIDDLESUB_LOCK, NORMAL, 0, 0, 1, mode);
- fireInterval = 72 + rand.nextInt(30);
-- firePeriod = fireInterval / (1.2 + rand.nextFloat(0.2));
-+ firePeriod = cast(int)(fireInterval / (1.2 + rand.nextFloat(0.2)));
- }
- if (rank < 10)
- firePeriod /= (2 - rank * 0.1);
-@@ -565,13 +565,13 @@
- setBattery(sr1, 1, BarrageManager.MIDDLESUB, NORMAL, 0, 0, 1, mode);
- setBattery(sr2, 1, BarrageManager.MIDDLESUB, NORMAL, 2, 0, 1, mode);
- fireInterval = 150 + rand.nextInt(60);
-- firePeriod = fireInterval / (1.3 + rand.nextFloat(0.8));
-+ firePeriod = cast(int)(fireInterval / (1.3 + rand.nextFloat(0.8)));
- } else {
- shield = 45 + rand.nextInt(8);
- setBattery(sr1, 1, BarrageManager.MIDDLESUB_LOCK, NORMAL, 0, 0, 1, mode);
- setBattery(sr2, 1, BarrageManager.MIDDLESUB_LOCK, NORMAL, 2, 0, 1, mode);
- fireInterval = 100 + rand.nextInt(50);
-- firePeriod = fireInterval / (1.2 + rand.nextFloat(0.2));
-+ firePeriod = cast(int)(fireInterval / (1.2 + rand.nextFloat(0.2)));
- }
- if (rank < 10)
- firePeriod /= (2 - rank * 0.1);
-@@ -609,7 +609,7 @@
- }
- shield = 300 + rand.nextInt(50);
- fireInterval = 200 + rand.nextInt(40);
-- firePeriod = fireInterval / (1.2 + rand.nextFloat(0.4));
-+ firePeriod = cast(int)(fireInterval / (1.2 + rand.nextFloat(0.4)));
- if (rank < 10)
- firePeriod /= (2 - rank * 0.1);
- }
-@@ -650,7 +650,7 @@
- }
- shield = 400 + rand.nextInt(50);
- fireInterval = 220 + rand.nextInt(60);
-- firePeriod = fireInterval / (1.2 + rand.nextFloat(0.3));
-+ firePeriod = cast(int)(fireInterval / (1.2 + rand.nextFloat(0.3)));
- if (rank < 10)
- firePeriod /= (2 - rank * 0.1);
- }
-diff -Naur p47/src/abagames/p47/Field.d p47-gentoo/src/abagames/p47/Field.d
---- p47/src/abagames/p47/Field.d 2004-01-01 20:26:42.000000000 +0100
-+++ p47-gentoo/src/abagames/p47/Field.d 2007-09-20 08:24:15.000000000 +0200
-@@ -5,7 +5,7 @@
- */
- module abagames.p47.Field;
-
--private:
-+//private:
- import std.math;
- import opengl;
- import abagames.util.Vector;
-@@ -97,7 +97,7 @@
- float d = -RING_NUM * RING_ANGLE_INT / 2 + roll;
- for (int i = 0; i < RING_NUM; i++) {
- for (int j = 1; j < 8; j++) {
-- float sc = (float) j / 16 + 0.5;
-+ float sc = cast(float) j / 16 + 0.5;
- glPushMatrix();
- glTranslatef(0, 0, z);
- glRotatef(d, 1, 0, 0);
-@@ -118,7 +118,7 @@
- }
-
- public bool checkHit(Vector p, float space) {
-- if (p.x < -size.x + space || p.x > size.x - space ||
-+ if (p.x < -size.x + space || p.x > size.x - space ||
- p.y < -size.y + space || p.y > size.y - space)
- return true;
- return false;
-@@ -126,7 +126,7 @@
-
- private static const int RING_POS_NUM = 16;
- private static Vector ringPos[RING_POS_NUM];
-- private static const float RING_DEG = std.math.PI / 3 / ((float) (RING_POS_NUM / 2) + 0.5);
-+ private static const float RING_DEG = std.math.PI / 3 / (cast(float) (RING_POS_NUM / 2) + 0.5);
- private static const float RING_RADIUS = 10;
- private static const float RING_SIZE = 0.5;
-
-@@ -134,10 +134,10 @@
- glBegin(GL_LINE_STRIP);
- for (int i = 0; i <= RING_POS_NUM / 2 - 2; i++) {
- glVertex3f(ringPos[i].x, RING_SIZE, ringPos[i].y);
-- }
-+ }
- for (int i = RING_POS_NUM / 2 - 2; i >= 0; i--) {
- glVertex3f(ringPos[i].x, -RING_SIZE, ringPos[i].y);
-- }
-+ }
- glVertex3f(ringPos[0].x, RING_SIZE, ringPos[0].y);
- glEnd();
- glBegin(GL_LINE_STRIP);
-@@ -150,16 +150,16 @@
- glBegin(GL_LINE_STRIP);
- for (int i = RING_POS_NUM / 2 + 1; i <= RING_POS_NUM - 1; i++) {
- glVertex3f(ringPos[i].x, RING_SIZE, ringPos[i].y);
-- }
-+ }
- for (int i = RING_POS_NUM - 1; i >= RING_POS_NUM / 2 + 1; i--) {
- glVertex3f(ringPos[i].x, -RING_SIZE, ringPos[i].y);
-- }
-+ }
- glVertex3f(ringPos[RING_POS_NUM / 2 + 1].x, RING_SIZE, ringPos[RING_POS_NUM / 2 + 1].y);
- glEnd();
- }
-
- public static void createDisplayLists() {
-- float d = -RING_DEG * ((float) (RING_POS_NUM / 2) - 0.5);
-+ float d = -RING_DEG * (cast(float) (RING_POS_NUM / 2) - 0.5);
- for (int i = 0; i < RING_POS_NUM; i++, d += RING_DEG) {
- ringPos[i] = new Vector;
- ringPos[i].x = sin(d) * RING_RADIUS;
-diff -Naur p47/src/abagames/p47/Fragment.d p47-gentoo/src/abagames/p47/Fragment.d
---- p47/src/abagames/p47/Fragment.d 2004-01-01 20:26:42.000000000 +0100
-+++ p47-gentoo/src/abagames/p47/Fragment.d 2007-09-20 08:24:15.000000000 +0200
-@@ -5,7 +5,7 @@
- */
- module abagames.p47.Fragment;
-
--private:
-+//private:
- import std.math;
- import opengl;
- import abagames.util.Vector;
-@@ -43,7 +43,7 @@
- }
-
- public override void init(ActorInitializer ini) {
-- FragmentInitializer fi = (FragmentInitializer) ini;
-+ FragmentInitializer fi = cast(FragmentInitializer) ini;
- for (int i = 0; i < POINT_NUM; i++) {
- pos[i] = new Vector;
- vel[i] = new Vector;
-diff -Naur p47/src/abagames/p47/LetterRender.d p47-gentoo/src/abagames/p47/LetterRender.d
---- p47/src/abagames/p47/LetterRender.d 2004-01-01 20:26:42.000000000 +0100
-+++ p47-gentoo/src/abagames/p47/LetterRender.d 2007-09-20 08:24:15.000000000 +0200
-@@ -5,7 +5,7 @@
- */
- module abagames.p47.LetterRender;
-
--private:
-+//private:
- import opengl;
- import abagames.util.sdl.Screen3D;
- import abagames.p47.P47Screen;
-@@ -23,7 +23,7 @@
- WHITE, RED
- }
-
-- private static void changeColor(int c) {
-+ public static void changeColor(int c) {
- colorIdx = c * LETTER_NUM;
- }
-
-@@ -177,22 +177,22 @@
- float x, y, length, size, t;
- int deg;
- for (int i = 0;; i++) {
-- deg = (int) spData[idx][i][4];
-+ deg = cast(int) spData[idx][i][4];
- if (deg > 99990) break;
-- x = -spData[idx][i][0];
-+ x = -spData[idx][i][0];
- y = -spData[idx][i][1];
-- size = spData[idx][i][2];
-+ size = spData[idx][i][2];
- length = spData[idx][i][3];
-- size *= 0.66f;
-+ size *= 0.66f;
- length *= 0.6f;
-- x = -x;
-+ x = -x;
- y = y;
- deg %= 180;
-- if (deg <= 45 || deg > 135)
-+ if (deg <= 45 || deg > 135)
- drawBox(x, y, size, length, r, g, b);
-- else
-+ else
- drawBox(x, y, length, size, r, g, b);
-- }
-+ }
- }
-
- private static const int LETTER_NUM = 42;
-@@ -215,7 +215,7 @@
- glDeleteLists(displayListIdx, LETTER_NUM * 2);
- }
-
-- private static float[5][16][] spData =
-+ private static float[5][16][] spData =
- [[
- [0, 1.15f, 0.65f, 0.3f, 0],
- [-0.6f, 0.55f, 0.65f, 0.3f, 90], [0.6f, 0.55f, 0.65f, 0.3f, 90],
-diff -Naur p47/src/abagames/p47/Lock.d p47-gentoo/src/abagames/p47/Lock.d
---- p47/src/abagames/p47/Lock.d 2004-01-01 20:26:42.000000000 +0100
-+++ p47-gentoo/src/abagames/p47/Lock.d 2007-09-20 08:24:15.000000000 +0200
-@@ -52,7 +52,7 @@
- }
-
- public override void init(ActorInitializer ini) {
-- LockInitializer li = (LockInitializer) ini;
-+ LockInitializer li = cast(LockInitializer) ini;
- ship = li.ship;
- field = li.field;
- manager = li.manager;
-diff -Naur p47/src/abagames/p47/LuminousActorPool.d p47-gentoo/src/abagames/p47/LuminousActorPool.d
---- p47/src/abagames/p47/LuminousActorPool.d 2004-01-01 20:26:42.000000000 +0100
-+++ p47-gentoo/src/abagames/p47/LuminousActorPool.d 2007-09-20 08:24:15.000000000 +0200
-@@ -22,7 +22,7 @@
- public void drawLuminous() {
- for (int i = 0; i < actor.length; i++) {
- if (actor[i].isExist)
-- ((LuminousActor) actor[i]).drawLuminous();
-+ (cast(LuminousActor) actor[i]).drawLuminous();
- }
- }
- }
-diff -Naur p47/src/abagames/p47/LuminousScreen.d p47-gentoo/src/abagames/p47/LuminousScreen.d
---- p47/src/abagames/p47/LuminousScreen.d 2004-01-01 20:26:42.000000000 +0100
-+++ p47-gentoo/src/abagames/p47/LuminousScreen.d 2007-09-20 08:24:15.000000000 +0200
-@@ -5,7 +5,7 @@
- */
- module abagames.p47.LuminousScreen;
-
--private:
-+//private:
- import std.math;
- import std.string;
- import opengl;
-@@ -19,7 +19,7 @@
- GLuint luminousTexture;
- const int LUMINOUS_TEXTURE_WIDTH_MAX = 64;
- const int LUMINOUS_TEXTURE_HEIGHT_MAX = 64;
-- GLuint td[LUMINOUS_TEXTURE_WIDTH_MAX * LUMINOUS_TEXTURE_HEIGHT_MAX * 4 * uint.size];
-+ GLuint td[LUMINOUS_TEXTURE_WIDTH_MAX * LUMINOUS_TEXTURE_HEIGHT_MAX * 4 * uint.sizeof];
- int luminousTextureWidth = 64, luminousTextureHeight = 64;
- int screenWidth, screenHeight;
- float luminous;
-@@ -27,7 +27,7 @@
- private void makeLuminousTexture() {
- uint *data = td;
- int i;
-- memset(data, 0, luminousTextureWidth * luminousTextureHeight * 4 * uint.size);
-+ // cast(data, 0, luminousTextureWidth * luminousTextureHeight * 4 * uint.sizeof);
- glGenTextures(1, &luminousTexture);
- glBindTexture(GL_TEXTURE_2D, luminousTexture);
- glTexImage2D(GL_TEXTURE_2D, 0, 4, luminousTextureWidth, luminousTextureHeight, 0,
-@@ -57,7 +57,7 @@
-
- public void endRenderToTexture() {
- glBindTexture(GL_TEXTURE_2D, luminousTexture);
-- glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
-+ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
- 0, 0, luminousTextureWidth, luminousTextureHeight, 0);
- glViewport(0, 0, screenWidth, screenHeight);
- }
-diff -Naur p47/src/abagames/p47/P47Boot.d p47-gentoo/src/abagames/p47/P47Boot.d
---- p47/src/abagames/p47/P47Boot.d 2004-01-01 20:26:42.000000000 +0100
-+++ p47-gentoo/src/abagames/p47/P47Boot.d 2007-09-20 08:24:15.000000000 +0200
-@@ -6,7 +6,7 @@
- module abagames.p47.P47Boot;
-
- private:
--import std.string;
-+//import std.string;
- import std.c.stdlib;
- import abagames.util.Logger;
- import abagames.util.sdl.Pad;
-@@ -42,7 +42,7 @@
- throw new Exception("Invalid options");
- }
- i++;
-- float b = (float) atoi(args[i]) / 100;
-+ float b = cast(float) atoi(args[i]) / 100;
- if (b < 0 || b > 1) {
- usage(args[0]);
- throw new Exception("Invalid options");
-@@ -55,7 +55,7 @@
- throw new Exception("Invalid options");
- }
- i++;
-- float l = (float) atoi(args[i]) / 100;
-+ float l = cast(float) atoi(args[i]) / 100;
- if (l < 0 || l > 1) {
- usage(args[0]);
- throw new Exception("Invalid options");
-diff -Naur p47/src/abagames/p47/P47GameManager.d p47-gentoo/src/abagames/p47/P47GameManager.d
---- p47/src/abagames/p47/P47GameManager.d 2004-01-01 20:26:42.000000000 +0100
-+++ p47-gentoo/src/abagames/p47/P47GameManager.d 2007-09-20 08:24:15.000000000 +0200
-@@ -5,10 +5,33 @@
- */
- module abagames.p47.P47GameManager;
-
--private:
-+//private:
- import std.math;
- import opengl;
- import SDL;
-+import SDL_active;
-+import SDL_joystick;
-+import SDL_mutex;
-+import SDL_timer;
-+import SDL_audio;
-+import SDL_endian;
-+import SDL_keyboard;
-+import SDL_quit;
-+import SDL_types;
-+import SDL_byteorder;
-+import SDL_error;
-+import SDL_Keysym;
-+import SDL_rwops;
-+import SDL_version;
-+import SDL_cdrom;
-+import SDL_events;
-+import SDL_syswm;
-+import SDL_Version;
-+import SDL_copying;
-+import SDL_getenv;
-+import SDL_mouse;
-+import SDL_thread;
-+import SDL_video;
- import bulletml;
- import abagames.util.Rand;
- import abagames.util.Vector;
-@@ -88,9 +111,9 @@
-
- // Initialize actor pools, load BGMs/SEs and textures.
- public override void init() {
-- pad = (Pad) input;
-- prefManager = (P47PrefManager) abstPrefManager;
-- screen = (P47Screen) abstScreen;
-+ pad = cast(Pad) input;
-+ prefManager = cast(P47PrefManager) abstPrefManager;
-+ screen = cast(P47Screen) abstScreen;
- rand = new Rand;
- Field.createDisplayLists();
- field = new Field;
-@@ -177,22 +200,22 @@
- }
-
- public void addParticle(Vector pos, float deg, float ofs, float speed) {
-- Particle pt = (Particle) particles.getInstanceForced();
-+ Particle pt = cast(Particle) particles.getInstanceForced();
- assert(pt);
- pt.set(pos, deg, ofs, speed);
- }
-
-- public void addFragments(int n, float x1, float y1, float x2, float y2, float z,
-+ public void addFragments(int n, float x1, float y1, float x2, float y2, float z,
- float speed, float deg) {
- for (int i = 0; i < n; i++) {
-- Fragment ft = (Fragment) fragments.getInstanceForced();
-+ Fragment ft = cast(Fragment) fragments.getInstanceForced();
- assert(ft);
- ft.set(x1, y1, x2, y2, z, speed, deg);
- }
- }
-
- public void addEnemy(Vector pos, float d, EnemyType type, BulletMLParser *moveParser) {
-- Enemy en = (Enemy) enemies.getInstance();
-+ Enemy en = cast(Enemy) enemies.getInstance();
- if (!en)
- return;
- en.set(pos, d, type, moveParser);
-@@ -202,33 +225,33 @@
- for (int i = 0; i < bullets.actor.length; i++) {
- if (!bullets.actor[i].isExist)
- continue;
-- ((BulletActor) bullets.actor[i]).toRetro();
-+ (cast(BulletActor) bullets.actor[i]).toRetro();
- }
- }
-
- public void addBoss(Vector pos, float d, EnemyType type) {
-- Enemy en = (Enemy) enemies.getInstance();
-+ Enemy en = cast(Enemy) enemies.getInstance();
- if (!en)
- return;
- en.setBoss(pos, d, type);
- }
-
- public void addShot(Vector pos, float deg) {
-- Shot shot = (Shot) shots.getInstance();
-+ Shot shot = cast(Shot) shots.getInstance();
- if (!shot)
- return;
- shot.set(pos, deg);
- }
-
- public void addRoll() {
-- Roll roll = (Roll) rolls.getInstance();
-+ Roll roll = cast(Roll) rolls.getInstance();
- if (!roll)
- return;
- roll.set();
- }
-
- public void addLock() {
-- Lock lock = (Lock) locks.getInstance();
-+ Lock lock = cast(Lock) locks.getInstance();
- if (!lock)
- return;
- lock.set();
-@@ -238,7 +261,7 @@
- for (int i = 0; i < rolls.actor.length; i++) {
- if (!rolls.actor[i].isExist)
- continue;
-- ((Roll) rolls.actor[i]).released = true;
-+ (cast(Roll) rolls.actor[i]).released = true;
- }
- }
-
-@@ -246,14 +269,14 @@
- for (int i = 0; i < locks.actor.length; i++) {
- if (!locks.actor[i].isExist)
- continue;
-- ((Lock) locks.actor[i]).released = true;
-+ (cast(Lock) locks.actor[i]).released = true;
- }
- }
-
-
- public void addBonus(Vector pos, Vector ofs, int num) {
- for (int i = 0; i < num; i++) {
-- Bonus bonus = (Bonus) bonuses.getInstance();
-+ Bonus bonus = cast(Bonus) bonuses.getInstance();
- if (!bonus)
- return;
- bonus.set(pos, ofs);
-@@ -262,11 +285,11 @@
-
- public void setBossShieldMeter(int bs, int s1, int s2, int s3, int s4, float r) {
- r *= 0.7;
-- bossShield = bs * r;
-- bossWingShield[0] = s1 * r ;
-- bossWingShield[1] = s2 * r;
-- bossWingShield[2] = s3 * r;
-- bossWingShield[3] = s4 * r;
-+ bossShield = cast(int)(bs * r);
-+ bossWingShield[0] = cast(int)(s1 * r);
-+ bossWingShield[1] = cast(int)(s2 * r);
-+ bossWingShield[2] = cast(int)(s3 * r);
-+ bossWingShield[3] = cast(int)(s4 * r);
- }
-
- // Difficulty.
-@@ -341,7 +364,7 @@
- rolls.clear();
- locks.clear();
- setScreenShake(0, 0);
-- mainLoop.interval = interval = mainLoop.INTERVAL_BASE;
-+ mainLoop.interval = cast(int)(interval = mainLoop.INTERVAL_BASE);
- cnt = 0;
- if (score > prefManager.hiScore[mode][difficulty][parsecSlot])
- prefManager.hiScore[mode][difficulty][parsecSlot] = score;
-@@ -396,10 +419,10 @@
- if (sm > 1.75)
- sm = 1.75;
- interval += (sm * mainLoop.INTERVAL_BASE - interval) * 0.1;
-- mainLoop.interval = interval;
-+ mainLoop.interval = cast(int)(interval);
- } else {
- interval += (mainLoop.INTERVAL_BASE - interval) * 0.08;
-- mainLoop.interval = interval;
-+ mainLoop.interval = cast(int)(interval);
- }
- }
- }
-@@ -452,7 +475,7 @@
- startTitle();
- } else if (cnt > 500) {
- startTitle();
-- }
-+ }
- field.move();
- enemies.move();
- bullets.move();
-@@ -578,7 +601,7 @@
- LetterRender.drawNum(Bonus.bonusScore, 24, 20, 12, LetterRender.TO_UP);
- }
-
-- private void drawLeft() {
-+ public void drawLeft() {
- if (left < 0)
- return;
- LetterRender.drawString("LEFT", 520, 260, 25, LetterRender.TO_DOWN);
-diff -Naur p47/src/abagames/p47/P47PrefManager.d p47-gentoo/src/abagames/p47/P47PrefManager.d
---- p47/src/abagames/p47/P47PrefManager.d 2004-01-01 20:26:42.000000000 +0100
-+++ p47-gentoo/src/abagames/p47/P47PrefManager.d 2007-09-20 08:24:15.000000000 +0200
-@@ -53,6 +53,10 @@
- auto File fd = new File;
- try {
- int ver;
-+// if (exists(PREF_FILE) == 0){
-+ // init();
-+ // save();
-+ //}
- fd.open(PREF_FILE);
- fd.read(ver);
- if (ver == PREV_VERSION_NUM) {
-diff -Naur p47/src/abagames/p47/P47Screen.d p47-gentoo/src/abagames/p47/P47Screen.d
---- p47/src/abagames/p47/P47Screen.d 2004-01-01 20:26:42.000000000 +0100
-+++ p47-gentoo/src/abagames/p47/P47Screen.d 2007-09-20 08:24:15.000000000 +0200
-@@ -5,7 +5,7 @@
- */
- module abagames.p47.P47Screen;
-
--private:
-+//private:
- import std.math;
- import opengl;
- import abagames.util.Rand;
-@@ -33,7 +33,7 @@
- glDisable(GL_CULL_FACE);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_TEXTURE_2D);
-- glDisable(GL_COLOR_MATERIAL);
-+ glDisable(GL_COLOR_MATERIAL);
- rand = new Rand;
- if (luminous > 0) {
- luminousScreen = new LuminousScreen;
-@@ -128,7 +128,7 @@
- float ly = std.math.fabs(y2 - y1);
- glBegin(GL_QUADS);
- if (lx < ly) {
-- int n = ly / ds;
-+ int n = cast(int)(ly / ds);
- if (n > 0) {
- float xo = (x2 - x1) / n, xos = 0;
- float yo;
-@@ -152,7 +152,7 @@
- }
- }
- } else {
-- int n = lx / ds;
-+ int n = cast(int)(lx / ds);
- if (n > 0) {
- float yo = (y2 - y1) / n, yos = 0;
- float xo;
-diff -Naur p47/src/abagames/p47/Roll.d p47-gentoo/src/abagames/p47/Roll.d
---- p47/src/abagames/p47/Roll.d 2004-01-01 20:26:42.000000000 +0100
-+++ p47-gentoo/src/abagames/p47/Roll.d 2007-09-20 08:24:15.000000000 +0200
-@@ -40,7 +40,7 @@
- }
-
- public override void init(ActorInitializer ini) {
-- RollInitializer ri = (RollInitializer) ini;
-+ RollInitializer ri = cast(RollInitializer) ini;
- ship = ri.ship;
- field = ri.field;
- manager = ri.manager;
-diff -Naur p47/src/abagames/p47/Shot.d p47-gentoo/src/abagames/p47/Shot.d
---- p47/src/abagames/p47/Shot.d 2004-01-01 20:26:42.000000000 +0100
-+++ p47-gentoo/src/abagames/p47/Shot.d 2007-09-20 08:24:15.000000000 +0200
-@@ -35,7 +35,7 @@
- }
-
- public override void init(ActorInitializer ini) {
-- ShotInitializer si = (ShotInitializer) ini;
-+ ShotInitializer si = cast(ShotInitializer) ini;
- field = si.field;
- pos = new Vector;
- vel = new Vector;
-diff -Naur p47/src/abagames/util/Logger.d p47-gentoo/src/abagames/util/Logger.d
---- p47/src/abagames/util/Logger.d 2004-01-01 20:26:44.000000000 +0100
-+++ p47-gentoo/src/abagames/util/Logger.d 2007-09-20 08:24:15.000000000 +0200
-@@ -52,26 +52,26 @@
- public class Logger {
-
- public static void info(char[] msg) {
-- stderr.writeLine("Info: " ~ msg);
-+// stderr.writeLine("Info: " ~ msg);
- }
-
- public static void info(int n) {
-- if (n >= 0)
-- stderr.writeLine("Info: " ~ std.string.toString(n));
-- else
-- stderr.writeLine("Info: -" ~ std.string.toString(-n));
-+ // if (n >= 0)
-+ // stderr.writeLine("Info: " ~ std.string.toString(n));
-+// else
-+ // stderr.writeLine("Info: -" ~ std.string.toString(-n));
- }
-
- public static void error(char[] msg) {
-- stderr.writeLine("Error: " ~ msg);
-+ // stderr.writeLine("Error: " ~ msg);
- }
-
- public static void error(Exception e) {
-- stderr.writeLine("Error: " ~ e.toString());
-+ // stderr.writeLine("Error: " ~ e.toString());
- }
-
- public static void error(Error e) {
-- stderr.writeLine("Error: " ~ e.toString());
-+ //stderr.writeLine("Error: " ~ e.toString());
- if (e.next)
- error(e.next);
- }
-diff -Naur p47/src/abagames/util/sdl/Input.d p47-gentoo/src/abagames/util/sdl/Input.d
---- p47/src/abagames/util/sdl/Input.d 2004-01-01 20:26:44.000000000 +0100
-+++ p47-gentoo/src/abagames/util/sdl/Input.d 2007-09-20 08:24:15.000000000 +0200
-@@ -7,6 +7,29 @@
-
- private:
- import SDL;
-+import SDL_active;
-+import SDL_joystick;
-+import SDL_mutex;
-+import SDL_timer;
-+import SDL_audio;
-+import SDL_endian;
-+import SDL_keyboard;
-+import SDL_quit;
-+import SDL_types;
-+import SDL_byteorder;
-+import SDL_error;
-+import SDL_Keysym;
-+import SDL_rwops;
-+import SDL_version;
-+import SDL_cdrom;
-+import SDL_events;
-+import SDL_syswm;
-+import SDL_Version;
-+import SDL_copying;
-+import SDL_getenv;
-+import SDL_mouse;
-+import SDL_thread;
-+import SDL_video;
-
- /**
- * Input device interface.
-diff -Naur p47/src/abagames/util/sdl/MainLoop.d p47-gentoo/src/abagames/util/sdl/MainLoop.d
---- p47/src/abagames/util/sdl/MainLoop.d 2004-01-01 20:26:44.000000000 +0100
-+++ p47-gentoo/src/abagames/util/sdl/MainLoop.d 2007-09-20 08:24:15.000000000 +0200
-@@ -8,6 +8,29 @@
- private:
- import std.string;
- import SDL;
-+import SDL_active;
-+import SDL_joystick;
-+import SDL_mutex;
-+import SDL_timer;
-+import SDL_audio;
-+import SDL_endian;
-+import SDL_keyboard;
-+import SDL_quit;
-+import SDL_types;
-+import SDL_byteorder;
-+import SDL_error;
-+import SDL_Keysym;
-+import SDL_rwops;
-+import SDL_version;
-+import SDL_cdrom;
-+import SDL_events;
-+import SDL_syswm;
-+import SDL_Version;
-+import SDL_copying;
-+import SDL_getenv;
-+import SDL_mouse;
-+import SDL_thread;
-+import SDL_video;
- import abagames.util.Logger;
- import abagames.util.Rand;
- import abagames.util.PrefManager;
-@@ -88,7 +111,7 @@
- if (event.type == SDL_QUIT)
- breakLoop();
- nowTick = SDL_GetTicks();
-- frame = (int) (nowTick-prvTickCount) / interval;
-+ frame = cast(int) (nowTick-prvTickCount) / interval;
- if (frame <= 0) {
- frame = 1;
- SDL_Delay(prvTickCount+interval-nowTick);
-diff -Naur p47/src/abagames/util/sdl/Pad.d p47-gentoo/src/abagames/util/sdl/Pad.d
---- p47/src/abagames/util/sdl/Pad.d 2004-01-01 20:26:44.000000000 +0100
-+++ p47-gentoo/src/abagames/util/sdl/Pad.d 2007-09-20 08:24:15.000000000 +0200
-@@ -8,6 +8,29 @@
- private:
- import std.string;
- import SDL;
-+import SDL_active;
-+import SDL_joystick;
-+import SDL_mutex;
-+import SDL_timer;
-+import SDL_audio;
-+import SDL_endian;
-+import SDL_keyboard;
-+import SDL_quit;
-+import SDL_types;
-+import SDL_byteorder;
-+import SDL_error;
-+import SDL_Keysym;
-+import SDL_rwops;
-+import SDL_version;
-+import SDL_cdrom;
-+import SDL_events;
-+import SDL_syswm;
-+import SDL_Version;
-+import SDL_copying;
-+import SDL_getenv;
-+import SDL_mouse;
-+import SDL_thread;
-+import SDL_video;
- import abagames.util.sdl.Input;
- import abagames.util.sdl.SDLInitFailedException;
-
-diff -Naur p47/src/abagames/util/sdl/Screen3D.d p47-gentoo/src/abagames/util/sdl/Screen3D.d
---- p47/src/abagames/util/sdl/Screen3D.d 2004-01-01 20:26:44.000000000 +0100
-+++ p47-gentoo/src/abagames/util/sdl/Screen3D.d 2007-09-20 08:24:15.000000000 +0200
-@@ -8,6 +8,29 @@
- private:
- import std.string;
- import SDL;
-+import SDL_active;
-+import SDL_joystick;
-+import SDL_mutex;
-+import SDL_timer;
-+import SDL_audio;
-+import SDL_endian;
-+import SDL_keyboard;
-+import SDL_quit;
-+import SDL_types;
-+import SDL_byteorder;
-+import SDL_error;
-+import SDL_Keysym;
-+import SDL_rwops;
-+import SDL_version;
-+import SDL_cdrom;
-+import SDL_events;
-+import SDL_syswm;
-+import SDL_Version;
-+import SDL_copying;
-+import SDL_getenv;
-+import SDL_mouse;
-+import SDL_thread;
-+import SDL_video;
- import opengl;
- import abagames.util.Logger;
- import abagames.util.sdl.Screen;
-@@ -47,7 +70,7 @@
- videoFlags = SDL_OPENGL | SDL_RESIZABLE;
- } else {
- videoFlags = SDL_OPENGL | SDL_FULLSCREEN;
-- }
-+ }
- if (SDL_SetVideoMode(width, height, 0, videoFlags) == null) {
- throw new SDLInitFailedException
- ("Unable to create SDL screen: " ~ std.string.toString(SDL_GetError()));
-@@ -67,8 +90,8 @@
- //gluPerspective(45.0f, (GLfloat)width/(GLfloat)height, nearPlane, farPlane);
- glFrustum(-nearPlane,
- nearPlane,
-- -nearPlane * (GLfloat)height / (GLfloat)width,
-- nearPlane * (GLfloat)height / (GLfloat)width,
-+ -nearPlane * cast(GLfloat)height / cast(GLfloat)width,
-+ nearPlane * cast(GLfloat)height / cast(GLfloat)width,
- 0.1f, farPlane);
- glMatrixMode(GL_MODELVIEW);
- }
-diff -Naur p47/src/abagames/util/sdl/Sound.d p47-gentoo/src/abagames/util/sdl/Sound.d
---- p47/src/abagames/util/sdl/Sound.d 2004-01-01 20:26:44.000000000 +0100
-+++ p47-gentoo/src/abagames/util/sdl/Sound.d 2007-09-20 08:24:15.000000000 +0200
-@@ -8,6 +8,29 @@
- private:
- import std.string;
- import SDL;
-+import SDL_active;
-+import SDL_joystick;
-+import SDL_mutex;
-+import SDL_timer;
-+import SDL_audio;
-+import SDL_endian;
-+import SDL_keyboard;
-+import SDL_quit;
-+import SDL_types;
-+import SDL_byteorder;
-+import SDL_error;
-+import SDL_Keysym;
-+import SDL_rwops;
-+import SDL_version;
-+import SDL_cdrom;
-+import SDL_events;
-+import SDL_syswm;
-+import SDL_Version;
-+import SDL_copying;
-+import SDL_getenv;
-+import SDL_mouse;
-+import SDL_thread;
-+import SDL_video;
- import SDL_mixer;
- import abagames.util.sdl.SDLInitFailedException;
-
-diff -Naur p47/src/abagames/util/sdl/Texture.d p47-gentoo/src/abagames/util/sdl/Texture.d
---- p47/src/abagames/util/sdl/Texture.d 2004-01-01 20:26:44.000000000 +0100
-+++ p47-gentoo/src/abagames/util/sdl/Texture.d 2007-09-20 08:24:15.000000000 +0200
-@@ -9,6 +9,29 @@
- import std.string;
- import opengl;
- import SDL;
-+import SDL_active;
-+import SDL_joystick;
-+import SDL_mutex;
-+import SDL_timer;
-+import SDL_audio;
-+import SDL_endian;
-+import SDL_keyboard;
-+import SDL_quit;
-+import SDL_types;
-+import SDL_byteorder;
-+import SDL_error;
-+import SDL_Keysym;
-+import SDL_rwops;
-+import SDL_version;
-+import SDL_cdrom;
-+import SDL_events;
-+import SDL_syswm;
-+import SDL_Version;
-+import SDL_copying;
-+import SDL_getenv;
-+import SDL_mouse;
-+import SDL_thread;
-+import SDL_video;
- import abagames.util.sdl.SDLInitFailedException;
-
- /**
-diff -Naur p47/src/dirent_d.c p47-gentoo/src/dirent_d.c
---- p47/src/dirent_d.c 2003-11-29 02:26:30.000000000 +0100
-+++ p47-gentoo/src/dirent_d.c 2007-09-20 08:24:15.000000000 +0200
-@@ -1,50 +1,4 @@
--#ifdef WINDOWS
-
--#include <windows.h>
--
--#include <stdio.h>
--#include <malloc.h>
--
--typedef struct {
-- HANDLE h;
-- char* prev;
--} DIR;
--
--DIR* opendir(char* dir) {
-- WIN32_FIND_DATA fd;
-- HANDLE h;
-- DIR* d;
-- char buf[MAX_PATH];
--
-- sprintf(buf, "%s/*", dir);
-- h = FindFirstFileA(buf, &fd);
-- d = (DIR*)malloc(sizeof(DIR));
-- d->h = h;
-- d->prev = 0;
-- return d;
--}
--
--char* readdir_filename(DIR* d) {
-- WIN32_FIND_DATA fd;
-- BOOL ret = FindNextFileA(d->h, &fd);
-- if (ret) {
-- if (d->prev != 0) free(d->prev);
-- d->prev = malloc(sizeof(char) * strlen(fd.cFileName));
-- strcpy(d->prev, fd.cFileName);
-- return d->prev;
-- }
-- else {
-- return NULL;
-- }
--}
--
--int closedir(DIR* d) {
-- FindClose(d->h);
-- free(d->prev);
-- free(d);
--}
--
--#else // ! WINDOWS
-
- #include "dirent.h"
- #include "unistd.h"
-@@ -55,5 +9,5 @@
- else return ent->d_name;
- }
-
--#endif // WINDOWS
-+
-
-diff -Naur p47/src/mt.d p47-gentoo/src/mt.d
---- p47/src/mt.d 2003-11-29 02:26:30.000000000 +0100
-+++ p47-gentoo/src/mt.d 2007-09-20 08:24:15.000000000 +0200
-@@ -162,7 +162,7 @@
- y ^= (y << 15) & 0xefc60000UL;
- y ^= (y >> 18);
-
-- return (long)(y>>1);
-+ return cast(long)(y>>1);
- }
-
- /* generates a random number on [0,1]-real-interval */
-@@ -179,7 +179,7 @@
- y ^= (y << 15) & 0xefc60000UL;
- y ^= (y >> 18);
-
-- return (double)y * (1.0/4294967295.0);
-+ return cast(double)y * (1.0/4294967295.0);
- /* divided by 2^32-1 */
- }
-
-@@ -197,7 +197,7 @@
- y ^= (y << 15) & 0xefc60000UL;
- y ^= (y >> 18);
-
-- return (double)y * (1.0/4294967296.0);
-+ return cast(double)y * (1.0/4294967296.0);
- /* divided by 2^32 */
- }
-
-@@ -215,7 +215,7 @@
- y ^= (y << 15) & 0xefc60000UL;
- y ^= (y >> 18);
-
-- return ((double)y + 0.5) * (1.0/4294967296.0);
-+ return (cast(double)y + 0.5) * (1.0/4294967296.0);
- /* divided by 2^32 */
- }
-
diff --git a/devel/games-action/parsec47/files/parsec47.png b/devel/games-action/parsec47/files/parsec47.png
deleted file mode 100644
index 04b3279..0000000
--- a/devel/games-action/parsec47/files/parsec47.png
+++ /dev/null
Binary files differ
diff --git a/devel/games-action/parsec47/metadata.xml b/devel/games-action/parsec47/metadata.xml
deleted file mode 100644
index 4e4714e..0000000
--- a/devel/games-action/parsec47/metadata.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer>
- <email>frostworks@gmx.de</email>
- <name>Marcel Unbehaun</name>
-</maintainer>
-<herd>games</herd>
-</pkgmetadata>
diff --git a/devel/games-action/parsec47/parsec47-0.2.ebuild b/devel/games-action/parsec47/parsec47-0.2.ebuild
deleted file mode 100644
index 2d46f9c..0000000
--- a/devel/games-action/parsec47/parsec47-0.2.ebuild
+++ /dev/null
@@ -1,76 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI="2"
-
-inherit d-games
-
-MY_PN=p47
-MY_PV=${PV//./_}
-
-DESCRIPTION="Defeat retro enemies modenly. Retromodern hispeed shmup, 'PARSEC47'. "
-HOMEPAGE="http://www.asahi-net.or.jp/~cs8k-cyu/windows/p47_e.html"
-SRC_URI="http://www.asahi-net.or.jp/~cs8k-cyu/windows/${MY_PN}_${MY_PV}.zip"
-
-LICENSE="BSD"
-SLOT="0"
-KEYWORDS="~ppc ~x86"
-IUSE=""
-
-RDEPEND="media-libs/libsdl
- media-libs/mesa
- media-libs/sdl-mixer
- dev-libs/bulletss"
-DEPEND="${RDEPEND}"
-
-S=${WORKDIR}/${MY_PN}
-
-src_prepare(){
- epatch "${FILESDIR}"/${P}.diff
- sed -i \
- -e 's:"\(images/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/util/sdl/Texture.d \
- -e 's:"\(sounds/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/util/sdl/Sound.d \
- -e 's:"\(morph[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/p47/BarrageManager.d \
- -e 's:"\(small[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/p47/BarrageManager.d \
- -e 's:"\(smallmove[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/p47/BarrageManager.d \
- -e 's:"\(smallsidemove[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/p47/BarrageManager.d \
- -e 's:"\(middle[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/p47/BarrageManager.d \
- -e 's:"\(middlesub[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/p47/BarrageManager.d \
- -e 's:"\(middlemove[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/p47/BarrageManager.d \
- -e 's:"\(middlebackmove[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/p47/BarrageManager.d \
- -e 's:"\(large[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/p47/BarrageManager.d \
- -e 's:"\(largemove[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/p47/BarrageManager.d \
- -e 's:"\(morph_lock[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/p47/BarrageManager.d \
- -e 's:"\(small_lock[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/p47/BarrageManager.d \
- -e 's:"\(middlesub_lock[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/p47/BarrageManager.d \
- -e 's:"\(p47.prf[^"]*\)":"'${GAMES_STATEDIR}'/\1":g' -i src/abagames/p47/P47PrefManager.d \
- || die "sed failed"
-}
-
-src_install() {
- dogamesbin ${PN}
-
- local datadir="${GAMES_DATADIR}"/${PN}
- dodir ${datadir}
- insinto "${GAMES_DATADIR}"/${PN}
- doins -r morph small smallmove smallsidemove middle middlesub middlemove \
- middlebackmove large largemove morph_lock small_lock middlesub_lock \
- images sounds || die
-
- if [ ! -e "${GAMES_STATEDIR}"/p47.prf ]
- then
- dodir "${GAMES_STATEDIR}"
- insinto "${GAMES_STATEDIR}"
- doins "${FILESDIR}"/p47.prf || die
- fi
- newicon "${FILESDIR}"/${PN}.png ${PN}.png
- make_desktop_entry ${PN} ${PN}
- dodoc readme*
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
- chmod ug+rw "${GAMES_STATEDIR}"/p47.prf
-}
diff --git a/devel/games-action/projectl/Manifest b/devel/games-action/projectl/Manifest
deleted file mode 100644
index 1864e59..0000000
--- a/devel/games-action/projectl/Manifest
+++ /dev/null
@@ -1,5 +0,0 @@
-AUX projectl-1.001.diff 10744 RMD160 b3bc270dd1c64e60af32ecdffaa4914e37ee5e01 SHA1 a2ee107e155eaa3e83258f6becd5833aa5c5af2d SHA256 684f8acf990600ebc2bdc36200bfd066711943bc19bc7b0651d0a5ebd409fc67
-AUX projectl.png 3787 RMD160 c5f0d5f472111c28b6bff7ff5688df4a4929eb79 SHA1 38c61bbbb7c29ffde100c4baa0e853b25aed9a4d SHA256 e34cb9fa1ca27b03d7fa3396657196f2881dc7b38f12738316b2d0e6c56f29f4
-DIST projectL_1001.zip 3398282 RMD160 f753c9acb8ab2cfb84823acfbcc5e7bdc9b5c4fe SHA1 72bd88714b1cf5eb5205fd22fb565f3695337a1b SHA256 cfc5ed5a693964ef0296f7d52ee31fe9a0a77a715941b3cff086c2338512a716
-EBUILD projectl-1.001.ebuild 1553 RMD160 0633ae75f37f98a4887ebb2d55b966d0840c2325 SHA1 d43f48702017d0b14526240d7255971bc531a969 SHA256 58d43a5835ba27db3b0805ba4c65930aa5e1eda8836b47b7736769f6b43e0dfe
-MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906
diff --git a/devel/games-action/projectl/files/digest-projectl-1.001 b/devel/games-action/projectl/files/digest-projectl-1.001
deleted file mode 100644
index 27fc02f..0000000
--- a/devel/games-action/projectl/files/digest-projectl-1.001
+++ /dev/null
@@ -1,3 +0,0 @@
-MD5 f810243870f15866db2fb8b3e171ed81 projectL_1001.zip 3398282
-RMD160 f753c9acb8ab2cfb84823acfbcc5e7bdc9b5c4fe projectL_1001.zip 3398282
-SHA256 cfc5ed5a693964ef0296f7d52ee31fe9a0a77a715941b3cff086c2338512a716 projectL_1001.zip 3398282
diff --git a/devel/games-action/projectl/files/projectl-1.001.diff b/devel/games-action/projectl/files/projectl-1.001.diff
deleted file mode 100644
index 0e6a272..0000000
--- a/devel/games-action/projectl/files/projectl-1.001.diff
+++ /dev/null
@@ -1,307 +0,0 @@
-diff -Naur projectL_1001/import/opengl.d projectL_1001-gentoo/import/opengl.d
---- projectL_1001/import/opengl.d 2005-03-11 01:43:08.000000000 +0100
-+++ projectL_1001-gentoo/import/opengl.d 2007-09-20 08:28:17.000000000 +0200
-@@ -1,10 +1,4 @@
--version (Win32) {
-- private import std.c.windows.windows;
-- extern(Windows):
--}
--else {
- extern(C):
--}
-
- alias uint GLenum;
- alias ubyte GLboolean;
-@@ -1116,7 +1110,7 @@
- /*************************************************************/
-
- void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
--void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref);
-+void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf);
- GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
- void /*APIENTRY*/glArrayElement (GLint i);
- void /*APIENTRY*/glBegin (GLenum mode);
-@@ -1369,7 +1363,7 @@
- void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
- void /*APIENTRY*/glShadeModel (GLenum mode);
--void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask);
-+void /*APIENTRY*/glStencilFunc (GLenum func, GLint, GLuint mask);
- void /*APIENTRY*/glStencilMask (GLuint mask);
- void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- void /*APIENTRY*/glTexCoord1d (GLdouble s);
-diff -Naur projectL_1001/import/openglu.d projectL_1001-gentoo/import/openglu.d
---- projectL_1001/import/openglu.d 2005-03-11 01:43:20.000000000 +0100
-+++ projectL_1001-gentoo/import/openglu.d 2007-09-20 08:28:23.000000000 +0200
-@@ -1,11 +1,6 @@
- import opengl;
-
--version (Win32) {
-- extern(Windows):
--}
--else {
- extern(C):
--}
-
- GLubyte* gluErrorString (
- GLenum errCode);
-diff -Naur projectL_1001/Makefile projectL_1001-gentoo/Makefile
---- projectL_1001/Makefile 1970-01-01 01:00:00.000000000 +0100
-+++ projectL_1001-gentoo/Makefile 2007-09-20 08:27:46.000000000 +0200
-@@ -0,0 +1,21 @@
-+DSRC=$(shell find src -name "*.d")
-+SOURCES=$(DSRC) import/SDL_video.d import/SDL_mixer.d
-+OBJS=$(SOURCES:.d=.o)
-+CFLAGS=
-+DFLAGS=-O -debug -Iimport -Isrc -I/usr/X11R6/include/
-+EXE=projectL
-+
-+
-+all: $(EXE)
-+
-+$(EXE): import/SDL_keysym.d $(OBJS)
-+ gcc $(CFLAGS) -o $@ $(OBJS) -lbulletml_d -L/usr/local/lib -L/usr/lib -lgphobos -lpthread -lGLU -lGL -lglut -lm -lstdc++ -lSDL -lSDL_mixer
-+
-+$(OBJS): %.o: %.d
-+ gdmd -d -c -of$@ $(DFLAGS) $<
-+
-+ clean: rm src/*.o
-+ rm src/br/*.o
-+ rm src/util/*.o
-+ rm src/util/sdl/*.o
-+ rm -r import/*.o
-diff -Naur projectL_1001/src/br/boot.d projectL_1001-gentoo/src/br/boot.d
---- projectL_1001/src/br/boot.d 2006-11-18 20:38:22.000000000 +0100
-+++ projectL_1001-gentoo/src/br/boot.d 2007-09-20 08:27:46.000000000 +0200
-@@ -6,8 +6,10 @@
- private Key key;
-
-
--private:
--import std.c.windows.windows;
-+version (Win32_release) {
-+ // Boot as the Windows executable.
-+ private import std.c.windows.windows;
-+ private import std.string;
-
- extern (C) void gc_init();
- extern (C) void gc_term();
-@@ -37,6 +39,20 @@
- gc_term();
- return result;
- }
-+} else {
-+ // Boot as the general executable.
-+ public int main(char[][] args) {
-+ return boot(args);
-+ }
-+}
-+
-+public int boot(char[][] args) {
-+ double d;
-+ key = new Key();
-+ mainloop = new Mainloop(key);
-+ mainloop.loop();
-+ return 0;
-+}
-
- int user_start(){
- double d;
-diff -Naur projectL_1001/src/br/enemy.d projectL_1001-gentoo/src/br/enemy.d
---- projectL_1001/src/br/enemy.d 2007-01-28 12:24:14.000000000 +0100
-+++ projectL_1001-gentoo/src/br/enemy.d 2007-09-20 08:27:46.000000000 +0200
-@@ -1,5 +1,5 @@
- module br.enemy;
--private import str = std.string;
-+private import std.string;
- private import util.parts;
- private import util.shape;
- private import util.vector;
-@@ -182,7 +182,7 @@
- case collisionManager.kind.SWORD:
-
- double d;
-- d = 1.0;//0.5 + 0.6 * fmin(1.0 ,fmax(0.0 ,(ship.laserSpeed - ship.laserMinSpeed) / (ship.laserMaxSpeed - ship.laserMinSpeed)));
-+ d = 0.5 + 0.6 * fmin(1.0 ,fmax(0.0 ,(ship.laserSpeed - ship.laserMinSpeed) / (ship.laserMaxSpeed - ship.laserMinSpeed)));
- if(vincible){
- hp = hp - d;//fmax(ceil(hp-1.0) ,hp - d);
- if(hp <= 0)destroy();
-diff -Naur projectL_1001/src/br/enemyImpl.d projectL_1001-gentoo/src/br/enemyImpl.d
---- projectL_1001/src/br/enemyImpl.d 2006-12-22 12:56:32.000000000 +0100
-+++ projectL_1001-gentoo/src/br/enemyImpl.d 2007-09-20 08:27:46.000000000 +0200
-@@ -1,5 +1,5 @@
- module br.enemyImpl;
--private import str = std.string;
-+private import std.string;
- private import util.basis;
- private import util.parts;
- private import util.shape;
-@@ -2465,14 +2465,14 @@
-
-
- for(int i = 0;i < 5;i ++){
-- char[] rw0 = "rWing_"~str.toString(i)~"_"~str.toString(0);
-- char[] rw1 = "rWing_"~str.toString(i)~"_"~str.toString(1);
-- char[] rw2 = "rWing_"~str.toString(i)~"_"~str.toString(2);
-- char[] rw3 = "rWing_"~str.toString(i)~"_"~str.toString(3);
-- char[] lw0 = "lWing_"~str.toString(i)~"_"~str.toString(0);
-- char[] lw1 = "lWing_"~str.toString(i)~"_"~str.toString(1);
-- char[] lw2 = "lWing_"~str.toString(i)~"_"~str.toString(2);
-- char[] lw3 = "lWing_"~str.toString(i)~"_"~str.toString(3);
-+ char[] rw0 = "rWing_"~std.string.toString(i)~"_"~std.string.toString(0);
-+ char[] rw1 = "rWing_"~std.string.toString(i)~"_"~std.string.toString(1);
-+ char[] rw2 = "rWing_"~std.string.toString(i)~"_"~std.string.toString(2);
-+ char[] rw3 = "rWing_"~std.string.toString(i)~"_"~std.string.toString(3);
-+ char[] lw0 = "lWing_"~std.string.toString(i)~"_"~std.string.toString(0);
-+ char[] lw1 = "lWing_"~std.string.toString(i)~"_"~std.string.toString(1);
-+ char[] lw2 = "lWing_"~std.string.toString(i)~"_"~std.string.toString(2);
-+ char[] lw3 = "lWing_"~std.string.toString(i)~"_"~std.string.toString(3);
- p = new EnemyAppend(Wing.getShape() ,30 ,-1);//p = new Wing();
- (cast(Enemy)p).disableBorder();
- //partsManager.add(append);
-@@ -2510,8 +2510,8 @@
-
-
- for(int i = 1;i < 4;i ++){
-- char[] t1 = "tail_"~str.toString(i-1);
-- char[] t2 = "tail_"~str.toString(i);
-+ char[] t1 = "tail_"~std.string.toString(i-1);
-+ char[] t2 = "tail_"~std.string.toString(i);
- p = new EnemyAppend(Tail.getShape() ,30 ,-1);//p = new Tail();
- (cast(Enemy)p).disableBorder();
- childHash[t1].addChild(p ,t2 ,60 ,ENGAGED);
-@@ -4553,12 +4553,12 @@
-
-
- for(int i = 0;i < 5;i ++){
-- char[] rw0 = "rWing_"~str.toString(i)~"_"~str.toString(0);
-- char[] rw1 = "rWing_"~str.toString(i)~"_"~str.toString(1);
-- char[] rw2 = "rWing_"~str.toString(i)~"_"~str.toString(2);
-- char[] lw0 = "lWing_"~str.toString(i)~"_"~str.toString(0);
-- char[] lw1 = "lWing_"~str.toString(i)~"_"~str.toString(1);
-- char[] lw2 = "lWing_"~str.toString(i)~"_"~str.toString(2);
-+ char[] rw0 = "rWing_"~std.string.toString(i)~"_"~std.string.toString(0);
-+ char[] rw1 = "rWing_"~std.string.toString(i)~"_"~std.string.toString(1);
-+ char[] rw2 = "rWing_"~std.string.toString(i)~"_"~std.string.toString(2);
-+ char[] lw0 = "lWing_"~std.string.toString(i)~"_"~std.string.toString(0);
-+ char[] lw1 = "lWing_"~std.string.toString(i)~"_"~std.string.toString(1);
-+ char[] lw2 = "lWing_"~std.string.toString(i)~"_"~std.string.toString(2);
- p = new Append(Wing.getShape() ,30);//p = new Wing();
- //partsManager.add(append);
- childHash["rWingBase"].addChild(p ,rw0 ,60 ,ENGAGED ,matRotateX(90) * matRotateZ(30 * (i - 2)) * matRotateX(-20) );
-@@ -4580,8 +4580,8 @@
-
-
- for(int i = 1;i < 5;i ++){
-- char[] t1 = "tail_"~str.toString(i-1);
-- char[] t2 = "tail_"~str.toString(i);
-+ char[] t1 = "tail_"~std.string.toString(i-1);
-+ char[] t2 = "tail_"~std.string.toString(i);
- p = new Append(Tail.getShape() ,30);//p = new Tail();
- childHash[t1].addChild(p ,t2 ,60 ,ENGAGED);
- //append2 = append;
-diff -Naur projectL_1001/src/br/ship.d projectL_1001-gentoo/src/br/ship.d
---- projectL_1001/src/br/ship.d 2007-01-28 13:32:58.000000000 +0100
-+++ projectL_1001-gentoo/src/br/ship.d 2007-09-20 08:27:46.000000000 +0200
-@@ -2,7 +2,7 @@
-
- private import SDL_mixer;
- private import opengl;
--private import str = std.string;
-+private import std.string;
- private import std.math;
- private import util.parts;
- private import util.key;
-@@ -34,7 +34,6 @@
- int reload;
- double gradient;
- int cPressed;
-- double predegAim;
- // Vector3[100] rpos0;
- // Matrix[100] rpose0;
- }
-@@ -85,7 +84,7 @@
- size = 20;
- collisionRange = 10;
- R = 1.0;G =0.88;B = 0.7;alpha = 1.5;
-- predegAim = 0.0;
-+
-
- pressing = 0;
- reload = 0;
-@@ -209,12 +208,8 @@
- slow = false;
- }else slow = true;
- */
--// if(pressing > 5)speed = 5.0;
--// else speed = 8.0;
-- if(sword)speed = 6.8;
-- else speed = 6.8;
--
--
-+ if(pressing > 5)speed = 5.0;
-+ else speed = 8.0;
- int dir = key.getDirState();
- int aim = 5;
- //Vector aim = new Vector(0,0);
-@@ -278,13 +273,12 @@
- case 9:degAim=-45.0; break;
- case 5:
- default:
-- degAim = predegAim;
- moved = false;
- break;
- }
-- predegAim = degAim;
-+
- if(childHash["laserGun"] !is null){
-- (cast(Beam)childHash["laserGun"]).setAim(degAim ,true);//moved);
-+ (cast(Beam)childHash["laserGun"]).setAim(degAim ,moved);
- }
-
- if(pos.y < screen.GAME_DOWN + size)pos.y = screen.GAME_DOWN + size;
-@@ -369,7 +363,7 @@
- length = 1000;
- drawDist = 1;
- rootLength = 10;
-- minSpeed = 9.0;maxSpeed = 9.0;accSpeed = 1.0;
-+ minSpeed = 4.0;maxSpeed = 8.0;accSpeed = 0.4;
- collisionManager.add(this, collisionManager.kind.LASER ,1 );
- }
- public void move(){
-@@ -445,7 +439,7 @@
- length = 300;
- drawDist = 1;
- rootLength = 100;
-- minSpeed = 15.0;maxSpeed = 15.0;accSpeed = 1.0;
-+ minSpeed = 5.0;maxSpeed = 20.0;accSpeed = 1.0;
- collisionManager.add(this, collisionManager.kind.SWORD ,1 );
- }
- public void move(){
-@@ -455,7 +449,6 @@
- }
- public void setColor(double R ,double G ,double B ,double alpha){}
- public override void reportCollision(int kind){
--// speed = fmax(0.0 ,speed - 1.0);
- //drawing = WIRE;
-
-
-diff -Naur projectL_1001/src/util/ascii.d projectL_1001-gentoo/src/util/ascii.d
---- projectL_1001/src/util/ascii.d 2006-12-21 23:51:06.000000000 +0100
-+++ projectL_1001-gentoo/src/util/ascii.d 2007-09-20 08:27:46.000000000 +0200
-@@ -114,7 +114,7 @@
- default:break;
- }
- foreach(int b;bars){
-- bar[b] = true;
-+// bar[b] = true;
- }
- drawCrossBar(x ,y+20*scale ,scale ,bar[0]);
- drawVerticalBar(x-10*scale ,y+10*scale ,scale ,bar[1]);
-@@ -304,4 +304,4 @@
- glEnd();
-
- glPopMatrix();
--}
-\ Kein Zeilenumbruch am Dateiende.
-+}
diff --git a/devel/games-action/projectl/files/projectl.png b/devel/games-action/projectl/files/projectl.png
deleted file mode 100644
index 09a61fe..0000000
--- a/devel/games-action/projectl/files/projectl.png
+++ /dev/null
Binary files differ
diff --git a/devel/games-action/projectl/metadata.xml b/devel/games-action/projectl/metadata.xml
deleted file mode 100644
index 4e4714e..0000000
--- a/devel/games-action/projectl/metadata.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer>
- <email>frostworks@gmx.de</email>
- <name>Marcel Unbehaun</name>
-</maintainer>
-<herd>games</herd>
-</pkgmetadata>
diff --git a/devel/games-action/projectl/projectl-1.001.ebuild b/devel/games-action/projectl/projectl-1.001.ebuild
deleted file mode 100644
index 50b5c56..0000000
--- a/devel/games-action/projectl/projectl-1.001.ebuild
+++ /dev/null
@@ -1,62 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI="2"
-
-inherit d-games
-
-MY_PN=projectL
-MY_PV=${PV//./}
-
-DESCRIPTION="Sword action STG inspired by projectN developed by D.K"
-HOMEPAGE="http://www.mb.ccnw.ne.jp/hiz/game/projectL/index_en.html"
-SRC_URI="http://www.mb.ccnw.ne.jp/hiz/game/projectL/${MY_PN}_${MY_PV}.zip"
-
-LICENSE="BSD"
-SLOT="0"
-KEYWORDS="~ppc ~x86"
-IUSE=""
-
-RDEPEND="media-libs/libsdl
- media-libs/mesa
- media-libs/sdl-mixer
- dev-libs/bulletss"
-DEPEND="${RDEPEND}"
-
-S=${WORKDIR}/${MY_PN}_${MY_PV}
-
-src_prepare(){
- epatch "${FILESDIR}"/${P}.diff
- sed -i \
- -e 's:"\(se/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/br/gamemanager.d \
- -e 's:"\(music/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/br/gamemanager.d \
- -e 's:"\(se/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/br/sound.d \
- -e 's:"\(voice/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/br/sound.d \
- -e 's:"\(music/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/br/sound.d \
- || die "sed failed"
-}
-
-src_install() {
- dogamesbin projectL
-
- local datadir="${GAMES_DATADIR}"/${PN}
- dodir ${datadir}
- insinto "${GAMES_DATADIR}"/${PN}
- doins -r music se voice || die
-
- if [ ! -e "${GAMES_STATEDIR}"/${PN}.prf ]
- then
- dodir "${GAMES_STATEDIR}"
- touch ${D}/"${GAMES_STATEDIR}"/${PN}.prf
- fi
- newicon "${FILESDIR}"/${PN}.png ${PN}.png
- make_desktop_entry projectL ${PN}
- dodoc readme*
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
- chmod ug+rw "${GAMES_STATEDIR}"/${PN}.prf
-}
diff --git a/devel/games-action/reflectball/Manifest b/devel/games-action/reflectball/Manifest
deleted file mode 100644
index 3deb229..0000000
--- a/devel/games-action/reflectball/Manifest
+++ /dev/null
@@ -1,5 +0,0 @@
-AUX reflectball-0.11.diff 13207 RMD160 671cdbf4b62a339bde784d3561e6e8cfd26e9831 SHA1 2a1a77c588496fa0a590c57ef412bf7433291006 SHA256 32c3b17f6f3f824e1f2c11b065cdacbd6329c6f5747dd17ce0863dd6eae8cd89
-AUX reflectball.png 1034 RMD160 06622ae3d3d47ac50fa0d4a3e9cd0b8a2ddc9129 SHA1 f48e4ddf1d2ed5bd75faef3fecd2c8e6b079183d SHA256 1c233aedb22c7f133a2a87f26bffc9386a06495f9c289a94fd9d6d9ec5c5c517
-DIST RefLectBall.zip 2958034 RMD160 ba0cee2b7835fdae1d4790502ba7ad4e0ec2e28d SHA1 ff30978621b19c7abeb60526be853eed834c334d SHA256 261c81da6e65ae12234627b9b883b1db6843326893cfcc71574f09fa152099fb
-EBUILD reflectball-0.11.ebuild 1598 RMD160 5dc9bd1a7b930abc476eaa6e384b083ed439861e SHA1 f2eed7ba304a84b39fdf48d2b2a7f650543af64b SHA256 737f4cd46e21501e38e7470bdf5cb9fb32faaa09cddebbfd2e3111004cbf672f
-MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906
diff --git a/devel/games-action/reflectball/files/digest-reflectball-0.11 b/devel/games-action/reflectball/files/digest-reflectball-0.11
deleted file mode 100644
index cb0e847..0000000
--- a/devel/games-action/reflectball/files/digest-reflectball-0.11
+++ /dev/null
@@ -1,3 +0,0 @@
-MD5 2337fa8aad1cb90f2674a053b2ea71c1 RefLectBall.zip 2958034
-RMD160 ba0cee2b7835fdae1d4790502ba7ad4e0ec2e28d RefLectBall.zip 2958034
-SHA256 261c81da6e65ae12234627b9b883b1db6843326893cfcc71574f09fa152099fb RefLectBall.zip 2958034
diff --git a/devel/games-action/reflectball/files/reflectball-0.11.diff b/devel/games-action/reflectball/files/reflectball-0.11.diff
deleted file mode 100644
index d884bc3..0000000
--- a/devel/games-action/reflectball/files/reflectball-0.11.diff
+++ /dev/null
@@ -1,405 +0,0 @@
-diff -Naur RefLectBall/Makefile RefLectBall-gentoo/Makefile
---- RefLectBall/Makefile 1970-01-01 01:00:00.000000000 +0100
-+++ RefLectBall-gentoo/Makefile 2007-10-11 21:35:39.000000000 +0200
-@@ -0,0 +1,17 @@
-+DC=gdmd
-+DFLAGS=-g -O -d -release -Iimport -Isrc
-+DOUT=-of
-+
-+DSRC=$(shell find src/ -name "*.d")
-+SOURCES=$(DSRC) import/SDL_video.d import/SDL_mixer.d import/SDL_image.d
-+OBJS=$(SOURCES:.d=.o)
-+EXE=reflectball
-+
-+all: $(EXE)
-+
-+$(EXE): $(OBJS)
-+ gcc -o $@ $(OBJS) -lbulletml_d -lgphobos -lpthread -lm -lSDL -lGL -lGLU -lSDL_mixer
-+
-+$(OBJS): %.o: %.d
-+ $(DC) -c $(DOUT)$@ $(DFLAGS) $<
-+
-diff -Naur RefLectBall/import/SDL.d RefLectBall-gentoo/import/SDL.d
---- RefLectBall/import/SDL.d 2006-07-26 16:24:12.000000000 +0200
-+++ RefLectBall-gentoo/import/SDL.d 2007-10-11 21:35:39.000000000 +0200
-@@ -31,7 +31,7 @@
- public import SDL_events;
- public import SDL_video;
- public import SDL_byteorder;
--public import SDL_Version;
-+public import SDL_version;
-
- extern(C):
-
-@@ -73,6 +73,7 @@
- */
- void SDL_Quit();
-
-+/+
- void SDL_SetModuleHandle(void *hInst);
- //extern(Windows) void* GetModuleHandle(char*);
- extern(Windows) void* GetModuleHandleA(char*);
-@@ -90,3 +91,4 @@
- {
- SDL_Quit();
- }
-++/
-diff -Naur RefLectBall/import/SDL_events.d RefLectBall-gentoo/import/SDL_events.d
---- RefLectBall/import/SDL_events.d 2006-07-26 16:25:46.000000000 +0200
-+++ RefLectBall-gentoo/import/SDL_events.d 2007-10-11 21:35:39.000000000 +0200
-@@ -105,7 +105,7 @@
- Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */
- Uint8 which; /* The keyboard device index */
- Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
-- SDL_keysym keysym;
-+ SDL_keysym2 keysym;
- }
-
- /* Mouse motion event structure */
-diff -Naur RefLectBall/import/SDL_keyboard.d RefLectBall-gentoo/import/SDL_keyboard.d
---- RefLectBall/import/SDL_keyboard.d 2006-07-26 16:25:14.000000000 +0200
-+++ RefLectBall-gentoo/import/SDL_keyboard.d 2007-10-11 21:35:39.000000000 +0200
-@@ -26,7 +26,7 @@
- // !!! A hack! struct SDL_keysym is defined in this module,
- // !!! so we need to resolve the nameclash...
- // !!! Definitely won't work on *NIX but for now will do.
--public import SDL_Keysym;
-+public import SDL_keysym;
-
- extern(C):
-
-@@ -46,7 +46,7 @@
- An international character..
- }
- */
--struct SDL_keysym {
-+struct SDL_keysym2 {
- Uint8 scancode; /* hardware specific scancode */
- SDLKey sym; /* SDL virtual keysym */
- SDLMod mod; /* current key modifiers */
-diff -Naur RefLectBall/import/SDL_syswm.d RefLectBall-gentoo/import/SDL_syswm.d
---- RefLectBall/import/SDL_syswm.d 2006-07-26 16:25:32.000000000 +0200
-+++ RefLectBall-gentoo/import/SDL_syswm.d 2007-10-11 21:35:39.000000000 +0200
-@@ -22,7 +22,7 @@
-
- /* Include file for SDL custom system window manager hooks */
-
--public import SDL_Version;
-+public import SDL_version;
-
- extern(C):
-
-diff -Naur RefLectBall/import/opengl.d RefLectBall-gentoo/import/opengl.d
---- RefLectBall/import/opengl.d 2004-01-09 10:52:04.000000000 +0100
-+++ RefLectBall-gentoo/import/opengl.d 2007-10-11 21:35:39.000000000 +0200
-@@ -1,10 +1,4 @@
--version (Win32) {
-- private import std.c.windows.windows;
-- extern(Windows):
--}
--version (linux) {
- extern(C):
--}
-
- alias uint GLenum;
- alias ubyte GLboolean;
-@@ -1116,7 +1110,7 @@
- /*************************************************************/
-
- void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
--void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref);
-+void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf);
- GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
- void /*APIENTRY*/glArrayElement (GLint i);
- void /*APIENTRY*/glBegin (GLenum mode);
-@@ -1369,7 +1363,7 @@
- void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
- void /*APIENTRY*/glShadeModel (GLenum mode);
--void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask);
-+void /*APIENTRY*/glStencilFunc (GLenum func, GLint, GLuint mask);
- void /*APIENTRY*/glStencilMask (GLuint mask);
- void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- void /*APIENTRY*/glTexCoord1d (GLdouble s);
-diff -Naur RefLectBall/import/openglu.d RefLectBall-gentoo/import/openglu.d
---- RefLectBall/import/openglu.d 2006-07-26 16:24:24.000000000 +0200
-+++ RefLectBall-gentoo/import/openglu.d 2007-10-11 21:35:39.000000000 +0200
-@@ -1,11 +1,6 @@
- public import opengl;
-
--version (Win32) {
-- extern(Windows):
--}
--version (linux) {
- extern(C):
--}
-
- GLubyte* gluErrorString (
- GLenum errCode);
-diff -Naur RefLectBall/src/bulletcommand.d RefLectBall-gentoo/src/bulletcommand.d
---- RefLectBall/src/bulletcommand.d 2006-10-24 19:55:56.000000000 +0200
-+++ RefLectBall-gentoo/src/bulletcommand.d 2007-10-11 21:35:39.000000000 +0200
-@@ -36,7 +36,7 @@
-
- buf.length = 256;
- buf = fname ~ "\0";
-- parser[bank] = BulletMLParserTinyXML_new(buf);
-+ parser[bank] = BulletMLParserTinyXML_new(buf.ptr);
- if(parser[bank]) BulletMLParserTinyXML_parse(parser[bank]);
- buf.length = 0;
- }
-@@ -169,7 +169,8 @@
- if(eid != -1){
- TskBuf[eid].parent = BulletCommand.now.id;
- d = (d <= 180.0f ? d : -(360.0f - d));
-- d = d / ROTVAL;
-+ d = d / ROTVAL;
-+ TskBuf[eid].roll = 0;
- TskBuf[eid].bullet_speed = s;
- TskBuf[eid].bullet_direction = d;
- TskBuf[eid].bullet_velx = (sin(d) * (-s * VEL_SDM_SS_RATIO));
-diff -Naur RefLectBall/src/gctrl.d RefLectBall-gentoo/src/gctrl.d
---- RefLectBall/src/gctrl.d 2006-10-25 18:56:44.000000000 +0200
-+++ RefLectBall-gentoo/src/gctrl.d 2007-10-13 10:20:40.000000000 +0200
-@@ -66,6 +66,22 @@
- GCTRL_RANKING_EXEC,
- GCTRL_RANKING_EXIT,
- }
-+
-+public static char[] pref_dir()
-+{
-+ char * home = getenv("HOME");
-+ if (home is null)
-+ throw new Error("HOME environment variable not defined");
-+ char[] dir = std.string.toString(home) ~ "/.reflectball";
-+ char[] dir2 = std.string.toString(home) ~ "/.reflectball/replay";
-+ try {
-+ mkdir(dir);
-+ mkdir(dir2);
-+ } catch (FileException e) {
-+ }
-+ return dir;
-+}
-+
-
- void TSKgctrl(int id)
- {
-@@ -78,7 +94,7 @@
- replay_data.length = 8;
- }
- replay_fmax = 0;
-- fpath = listdir(std.path.curdir ~ "/replay");
-+ fpath = listdir(pref_dir() ~ "/" ~ "replay");
- for(int i = 0; i < fpath.length; i++){
- if(fnmatch(fpath[i], "rlb??????????????.rep")){
- replay_file.length = fcnt + 1;
-@@ -118,7 +134,7 @@
- replay_data[i] = replay[i];
- }
- char[] fname;
-- fname = format("./replay/rlb%04d%02d%02d%02d%02d%02d.rep"
-+ fname = format(pref_dir() ~ "/" ~ "/replay/rlb%04d%02d%02d%02d%02d%02d.rep"
- ,year
- ,month
- ,date
-@@ -152,8 +168,8 @@
- }
-
- void init_highscore(){
-- if(exists("score.dat")){
-- hi_score = cast(int[])read("score.dat");
-+ if(exists(pref_dir() ~ "/" ~ "score.dat")){
-+ hi_score = cast(int[])read(pref_dir() ~ "/" ~ "score.dat");
- }else{
- hi_score.length = RANKING_MAX * RANKING_RECORD;
- for(int i = 0; i < RANKING_MAX; i++){
-@@ -161,7 +177,7 @@
- hi_score[i * RANKING_RECORD + RANKING_BREAK] = 0;
- hi_score[i * RANKING_RECORD + RANKING_DESTR] = 0;
- }
-- write("score.dat", cast(void[])hi_score);
-+ write(pref_dir() ~ "/" ~ "score.dat", cast(void[])hi_score);
- }
- }
-
-@@ -178,7 +194,7 @@
- hi_score[i * RANKING_RECORD + RANKING_SCORE] = score;
- hi_score[i * RANKING_RECORD + RANKING_BREAK] = brk_ship;
- hi_score[i * RANKING_RECORD + RANKING_DESTR] = enemy_dst;
-- write("score.dat", cast(void[])hi_score);
-+ write(pref_dir() ~ "/" ~ "score.dat", cast(void[])hi_score);
- break;
- }
- }
-diff -Naur RefLectBall/src/luminous.d RefLectBall-gentoo/src/luminous.d
---- RefLectBall/src/luminous.d 2006-07-08 04:49:12.000000000 +0200
-+++ RefLectBall-gentoo/src/luminous.d 2007-10-11 21:35:39.000000000 +0200
-@@ -7,7 +7,7 @@
- */
-
- private import std.math;
--private import std.string;
-+private import std.c.string;
- private import opengl;
- private import util_sdl;
- private import task;
-@@ -36,7 +36,7 @@
- glDisable(GL_CULL_FACE);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_TEXTURE_2D);
-- glDisable(GL_COLOR_MATERIAL);
-+ glDisable(GL_COLOR_MATERIAL);
- init(0.0f, SCREEN_X, SCREEN_Y);
- TskBuf[id].fp_draw = &TSKluminousDraw;
- TskBuf[id].step++;
-@@ -68,11 +68,11 @@
-
- static void makeLuminousTexture()
- {
-- uint *data = td;
-+ uint *data = td.ptr;
- int i;
-
- td[0..length] = 0;
-- //memset(data, 0, luminousTextureWidth * luminousTextureHeight * 4 * uint.sizeof);
-+ memset(data, 0, luminousTextureWidth * luminousTextureHeight * 4 * uint.sizeof);
- glGenTextures(1, &luminousTexture);
- glBindTexture(GL_TEXTURE_2D, luminousTexture);
- glTexImage2D(GL_TEXTURE_2D, 0, 4, luminousTextureWidth, luminousTextureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
-diff -Naur RefLectBall/src/main.d RefLectBall-gentoo/src/main.d
---- RefLectBall/src/main.d 2006-10-20 20:10:16.000000000 +0200
-+++ RefLectBall-gentoo/src/main.d 2007-10-11 21:35:39.000000000 +0200
-@@ -4,14 +4,14 @@
- 'main.d'
- */
-
--private import std.c.windows.windows;
-+//private import std.c.windows.windows;
- private import std.stdio;
- private import std.string;
- private import std.random;
- private import std.math;
- private import SDL;
- private import opengl;
--private import reflection;
-+//private import reflection;
- private import util_sdl;
- private import util_glbf;
- private import util_pad;
-@@ -65,8 +65,8 @@
- str_buf[i] = lpCmdLine[i];
- }
- split_buf = split(str_buf);
-- if(split_buf[0].length > 1) Reflection.init(split_buf[0]);
-- else Reflection.init("main.exe");
-+ // if(split_buf[0].length > 1) Reflection.init(split_buf[0]);
-+ // else Reflection.init("main.exe");
- }
-
- try{
-@@ -84,7 +84,7 @@
- }else{
- int main(char[][] argv)
- {
-- Reflection.init(argv[argv.length-1]);
-+ // Reflection.init(argv[argv.length-1]);
- return boot();
- }
- }
-diff -Naur RefLectBall/src/task.d RefLectBall-gentoo/src/task.d
---- RefLectBall/src/task.d 2006-10-20 20:08:50.000000000 +0200
-+++ RefLectBall-gentoo/src/task.d 2007-10-11 21:35:39.000000000 +0200
-@@ -175,7 +175,9 @@
- TskBuf[i].fp_draw = null;
- TskBuf[i].fp_exit = null;
- TskBuf[i].bullet_command = null;
-- TskBuf[i].bullet_state = null;
-+ TskBuf[i].bullet_state = null;
-+ TskBuf[i].bullet_accx = 0;
-+ TskBuf[i].bullet_accy = 0;
- }
- TskBuf[i].tskid = TSKID_NONE;
- TskBuf[i].entry = -1;
-@@ -186,7 +188,7 @@
- TskBuf[i].fp_draw = null;
- TskBuf[i].fp_exit = null;
- TskBuf[i].bullet_command = null;
-- TskBuf[i].bullet_state = null;
-+ TskBuf[i].bullet_state = null;
- }
-
- int setTSK(int group,void function(int) func)
-diff -Naur RefLectBall/src/util_glbf.d RefLectBall-gentoo/src/util_glbf.d
---- RefLectBall/src/util_glbf.d 2006-07-07 17:37:52.000000000 +0200
-+++ RefLectBall-gentoo/src/util_glbf.d 2007-10-11 21:35:39.000000000 +0200
-@@ -156,7 +156,7 @@
- {
- glBindTexture(GL_TEXTURE_2D, font.texture); // Select Our Font Texture
- glListBase(font.base-32); // Choose The Font Set (0 or 1)
-- glCallLists(str.length, GL_BYTE, str); // Write The Text To The Screen
-+ glCallLists(str.length, GL_BYTE, str.ptr); // Write The Text To The Screen
- }
-
- int glbfInit(GLBitmapFont* font, char* filename, GLfloat xsize, GLfloat xdots, GLfloat ydots)
-diff -Naur RefLectBall/src/util_rand.d RefLectBall-gentoo/src/util_rand.d
---- RefLectBall/src/util_rand.d 2006-07-26 16:50:10.000000000 +0200
-+++ RefLectBall-gentoo/src/util_rand.d 2007-10-11 21:35:39.000000000 +0200
-@@ -112,14 +112,14 @@
-
- void next_state()
- {
-- uint *p=state;
-+ uint *p=state.ptr;
-
- /* if init_genrand() has not been called, */
- /* a default initial seed is used */
- if (initf==0) init_genrand(5489);
-
- left = N;
-- next = state;
-+ next = state.ptr;
-
- for (int j=N-M+1; --j; p++)
- *p = p[M] ^ TWIST(p[0], p[1]);
-diff -Naur RefLectBall/src/util_sdl.d RefLectBall-gentoo/src/util_sdl.d
---- RefLectBall/src/util_sdl.d 2006-10-19 19:04:16.000000000 +0200
-+++ RefLectBall-gentoo/src/util_sdl.d 2007-10-11 21:35:39.000000000 +0200
-@@ -105,7 +105,7 @@
- resizedSDL(width, height);
- SDL_ShowCursor(SDL_DISABLE);
-
-- SDL_WM_SetCaption(PROJECT_NAME, null);
-+ SDL_WM_SetCaption(PROJECT_NAME.ptr, null);
- SDL_WM_SetIcon(SDL_LoadBMP("icon.bmp"), null);
-
- return 1;
-@@ -142,7 +142,7 @@
- {
- SDL_Surface* tmp;
-
-- tmp = IMG_Load(toStringz(fname));
-+// tmp = IMG_Load(toStringz(fname));
- if(tmp){
- SDL_Surface* tmp2;
- int bpp = getBPP(tmp);
-diff -Naur RefLectBall/src/util_snd.d RefLectBall-gentoo/src/util_snd.d
---- RefLectBall/src/util_snd.d 2006-10-22 21:07:36.000000000 +0200
-+++ RefLectBall-gentoo/src/util_snd.d 2007-10-11 21:35:39.000000000 +0200
-@@ -99,7 +99,7 @@
-
- char[] fileName = name ~ "\0";
-
-- music[ch] = Mix_LoadMUS(fileName);
-+ music[ch] = Mix_LoadMUS(fileName.ptr);
- if(!music[ch]){
- writefln("snd load error %s", name);
- sound_use = false;
-@@ -119,7 +119,7 @@
-
- char[] fileName = name ~ "\0";
-
-- chunk[bank] = Mix_LoadWAV(fileName);
-+ chunk[bank] = Mix_LoadWAV(fileName.ptr);
- if(!chunk[bank]){
- sound_use = false;
- }
diff --git a/devel/games-action/reflectball/files/reflectball.png b/devel/games-action/reflectball/files/reflectball.png
deleted file mode 100644
index 2b38eae..0000000
--- a/devel/games-action/reflectball/files/reflectball.png
+++ /dev/null
Binary files differ
diff --git a/devel/games-action/reflectball/metadata.xml b/devel/games-action/reflectball/metadata.xml
deleted file mode 100644
index 4e4714e..0000000
--- a/devel/games-action/reflectball/metadata.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer>
- <email>frostworks@gmx.de</email>
- <name>Marcel Unbehaun</name>
-</maintainer>
-<herd>games</herd>
-</pkgmetadata>
diff --git a/devel/games-action/reflectball/reflectball-0.11.ebuild b/devel/games-action/reflectball/reflectball-0.11.ebuild
deleted file mode 100644
index e3c27ca..0000000
--- a/devel/games-action/reflectball/reflectball-0.11.ebuild
+++ /dev/null
@@ -1,58 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI="2"
-
-inherit d-games
-
-MY_PN=RefLectBall
-MY_PV=${PV//./_}
-
-DESCRIPTION="jumpei isshiki's HelloWorldProject (2006/09/09) "
-HOMEPAGE="http://homepage2.nifty.com/isshiki/prog_win_d.html"
-SRC_URI="http://isshiki.la.coocan.jp/game/${MY_PN}.zip"
-
-LICENSE="BSD"
-SLOT="0"
-KEYWORDS="~ppc ~x86"
-IUSE=""
-
-RDEPEND="media-libs/libsdl
- media-libs/mesa
- media-libs/sdl-mixer"
-DEPEND="${RDEPEND}"
-
-S=${WORKDIR}/${MY_PN}
-
-src_prepare(){
- epatch "${FILESDIR}"/${P}.diff
- mv src/reflection.d src/reflection.d-OFF
- sed -i \
- -e 's:"\(title.bmp[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/init.d \
- -e 's:"\(next.bmp[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/init.d \
- -e 's:"\(gameover.bmp[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/init.d \
- -e 's:"\(edificio.bmp[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/main.d \
- -e 's:"\(ref-ball[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/init.d \
- -e 's:"\(voice_[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/init.d \
- -e 's:"\(zlock[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/init.d \
- -e 's:"\(bullets[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/init.d \
- || die "sed failed"
-}
-
-src_install() {
- dogamesbin ${PN}
-
- local datadir="${GAMES_DATADIR}"/${PN}
- dodir ${datadir}
- insinto "${GAMES_DATADIR}"/${PN}
- doins -r bullets *.bmp *.ogg *.wav || die
- newicon "${FILESDIR}"/${PN}.png ${PN}.png
- make_desktop_entry ${PN} ${PN}
- dodoc readme*
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
-}
diff --git a/devel/games-action/supertirititran/Manifest b/devel/games-action/supertirititran/Manifest
deleted file mode 100644
index 30ffc62..0000000
--- a/devel/games-action/supertirititran/Manifest
+++ /dev/null
@@ -1,5 +0,0 @@
-AUX 0.9-gentoopath.diff 940 RMD160 585e47da0a8b6b75db74f0bd6249e525ca3106d9 SHA1 062e411bf083e724c99e0229eb47261105790fd7 SHA256 85305b576430a22e80f071db9efe4ddfdba65eb8daf29c464231e2a51204a0b6
-AUX supertirititran.png 5767 RMD160 063d6d5b2357d6d5c1afcbea9dffd3a334471898 SHA1 d431a423ee200f11ad85b7e60b7e8982095c1372 SHA256 be523a9fb217d7c6b57e99e9b3dcb5956bd89cdd9e903d8c542eb097b5e69330
-DIST supertirititran-09-linux-sources.tar.gz 34338560 RMD160 0746474849716286451ac7af1deb2e2b5e7cc7c0 SHA1 86d0cec3aceaba8389ab55bba2c130e0374eec8b SHA256 f76c00390046ef7e797a16b8c9ad0e761277365561be834546121ad887b2fb6c
-EBUILD supertirititran-0.9.ebuild 845 RMD160 102eeb8d8701a75a0ee52939e1d3ede05f93dfe9 SHA1 93e2d5cb81fdf5fd55698c48fd2f2799198ad93b SHA256 d1360492eb8adaa200315fae13d6b9e045693eadc232847f0139de2532a31f16
-MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906
diff --git a/devel/games-action/supertirititran/files/0.9-gentoopath.diff b/devel/games-action/supertirititran/files/0.9-gentoopath.diff
deleted file mode 100644
index 336ca99..0000000
--- a/devel/games-action/supertirititran/files/0.9-gentoopath.diff
+++ /dev/null
@@ -1,24 +0,0 @@
-diff -Naur org/Makefile patch/Makefile
---- org/Makefile 2006-09-05 14:53:11.000000000 +0200
-+++ patch/Makefile 2009-08-20 10:47:22.000000000 +0200
-@@ -27,7 +27,7 @@
- # OBJETIVOS
- #---------------------------
-
--NAME_EXE= tirititran
-+NAME_EXE= supertirititran
- PROGRAMA = $(SRCDIR)/tirititran.cpp
-
- DEP = SDL_rotozoom.o barra.o cargar.o configuracion.o disparojugador.o disparosenemigos.o elementos.o explosion.o fuente.o intercom.o joystick.o juego.o mapa.o niveles.o opciones.o pantalla.o SDL_Animation.o sonido.o tiempo.o unrarlib.o tirititran.o
-diff -Naur org/src/defines.h patch/src/defines.h
---- org/src/defines.h 2006-09-17 19:05:07.000000000 +0200
-+++ patch/src/defines.h 2009-08-20 10:47:32.000000000 +0200
-@@ -30,7 +30,7 @@
- #ifndef DEFINES_H_
- #define DEFINES_H_
-
--#define DATA_DIR "/usr/share/tirititran/data"
-+#define DATA_DIR "/usr/share/games/supertirititran/data"
-
- #define NOPCIONES 8
- #define NOPCIONES_OPCIONES 8
diff --git a/devel/games-action/supertirititran/files/supertirititran.png b/devel/games-action/supertirititran/files/supertirititran.png
deleted file mode 100644
index e046f08..0000000
--- a/devel/games-action/supertirititran/files/supertirititran.png
+++ /dev/null
Binary files differ
diff --git a/devel/games-action/supertirititran/metadata.xml b/devel/games-action/supertirititran/metadata.xml
deleted file mode 100644
index 4e4714e..0000000
--- a/devel/games-action/supertirititran/metadata.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer>
- <email>frostworks@gmx.de</email>
- <name>Marcel Unbehaun</name>
-</maintainer>
-<herd>games</herd>
-</pkgmetadata>
diff --git a/devel/games-action/supertirititran/supertirititran-0.9.ebuild b/devel/games-action/supertirititran/supertirititran-0.9.ebuild
deleted file mode 100644
index cf7bb0d..0000000
--- a/devel/games-action/supertirititran/supertirititran-0.9.ebuild
+++ /dev/null
@@ -1,40 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI="2"
-
-inherit eutils games
-
-DESCRIPTION="super hero shoot em up"
-HOMEPAGE="http://www.super-tirititran.com"
-SRC_URI="mirror://sourceforge/${PN}/${PN}-09-linux-sources.tar.gz"
-LICENSE="CCPL-Attribution-NonCommercial-NoDerivs-2.0"
-SLOT="0"
-KEYWORDS="~ppc ~x86"
-IUSE=""
-
-DEPEND="media-libs/libsdl
- media-libs/sdl-image
- media-libs/sdl-mixer
- media-libs/sdl-ttf
- dev-libs/expat"
-RDEPEND=""
-
-src_prepare() {
- epatch "${FILESDIR}"/${PV}-gentoopath.diff || die "patch failed"
-}
-
-src_install() {
- dogamesbin supertirititran
- dodoc README
- insinto "${GAMES_DATADIR}"/"${PN}"
- doins -r data || die
- newicon "${FILESDIR}"/${PN}.png ${PN}.png
- make_desktop_entry ${PN} ${PN}
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
-}
diff --git a/devel/games-action/tatan/Manifest b/devel/games-action/tatan/Manifest
deleted file mode 100644
index 99675cf..0000000
--- a/devel/games-action/tatan/Manifest
+++ /dev/null
@@ -1,5 +0,0 @@
-AUX tatan-1.0.diff 3553 RMD160 9dfd1127a13f4a0047511884b0c3a6f036cf6364 SHA1 694552a25ed82bb67236f8f8069730ec5243f8d7 SHA256 dece075e19e842838e0013aefa8e896b03a0cdec03c1161ab78c6b69cf9c874a
-AUX tatan.png 2241 RMD160 ecb3b09a29cb5bda54ab0cfa6f6a91b6ab9c89f2 SHA1 0c66f2035477207a783e94a98ebd0a7499ec30f1 SHA256 1a5d661ebf8137a63c86e59ad1126421499b280087029be078f2731f5c6ac0fb
-DIST tatan.zip 2343296 RMD160 010f8c22e23d16838defe1a6a040e733f20ebf5f SHA1 2872e396344c1d18a5083733c872d13775204b36 SHA256 59ffd457ce67c3c75c01eb74aa330bd729c741607b5437b351fb5faab532de9f
-EBUILD tatan-1.0.ebuild 1500 RMD160 1129256d35e2cc8aea538a8e9a2135e78d12edc0 SHA1 50a2ec6b3e7ac72bdb3c3d7af43ed5b73215791c SHA256 c4a82bc627cd9fb3032f211810c2c97efe47ea2142e2dbd04f65eb0f6cb864ab
-MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906
diff --git a/devel/games-action/tatan/files/digest-tatan-1.0 b/devel/games-action/tatan/files/digest-tatan-1.0
deleted file mode 100644
index ca8b582..0000000
--- a/devel/games-action/tatan/files/digest-tatan-1.0
+++ /dev/null
@@ -1,3 +0,0 @@
-MD5 2c676c5b64c5ade64e57744d459e050a tatan.zip 2343296
-RMD160 010f8c22e23d16838defe1a6a040e733f20ebf5f tatan.zip 2343296
-SHA256 59ffd457ce67c3c75c01eb74aa330bd729c741607b5437b351fb5faab532de9f tatan.zip 2343296
diff --git a/devel/games-action/tatan/files/tatan-1.0.diff b/devel/games-action/tatan/files/tatan-1.0.diff
deleted file mode 100644
index 8899c06..0000000
--- a/devel/games-action/tatan/files/tatan-1.0.diff
+++ /dev/null
@@ -1,123 +0,0 @@
-diff -Naur tatan/import/opengl.d tatan-gentoo/import/opengl.d
---- tatan/import/opengl.d 2007-07-28 16:01:16.000000000 +0200
-+++ tatan-gentoo/import/opengl.d 2007-09-20 08:30:48.000000000 +0200
-@@ -1,10 +1,4 @@
--version (Win32) {
-- private import std.c.windows.windows;
-- extern(Windows):
--}
--version (linux) {
- extern(C):
--}
-
- alias uint GLenum;
- alias ubyte GLboolean;
-@@ -1116,7 +1110,7 @@
- /*************************************************************/
-
- void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
--//void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref);
-+void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf);
- GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
- void /*APIENTRY*/glArrayElement (GLint i);
- void /*APIENTRY*/glBegin (GLenum mode);
-@@ -1369,7 +1363,7 @@
- void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
- void /*APIENTRY*/glShadeModel (GLenum mode);
--//void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask);
-+void /*APIENTRY*/glStencilFunc (GLenum func, GLint, GLuint mask);
- void /*APIENTRY*/glStencilMask (GLuint mask);
- void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- void /*APIENTRY*/glTexCoord1d (GLdouble s);
-diff -Naur tatan/import/openglu.d tatan-gentoo/import/openglu.d
---- tatan/import/openglu.d 2007-07-28 15:26:24.000000000 +0200
-+++ tatan-gentoo/import/openglu.d 2007-09-20 08:30:55.000000000 +0200
-@@ -1,11 +1,6 @@
- import opengl;
-
--version (Win32) {
-- extern(Windows):
--}
--version (linux) {
- extern(C):
--}
-
- GLubyte* gluErrorString (
- GLenum errCode);
-diff -Naur tatan/Makefile tatan-gentoo/Makefile
---- tatan/Makefile 1970-01-01 01:00:00.000000000 +0100
-+++ tatan-gentoo/Makefile 2007-09-20 08:30:00.000000000 +0200
-@@ -0,0 +1,17 @@
-+DC=gdmd
-+DFLAGS=-g -O -d -release -Iimport -Isrc
-+DOUT=-of
-+
-+DSRC=$(shell find src/ -name "*.d")
-+SOURCES=$(DSRC) import/SDL_video.d import/SDL_mouse.d import/hell2.d import/SDL_mixer.d
-+OBJS=$(SOURCES:.d=.o)
-+EXE=tatan
-+
-+all: $(EXE)
-+
-+$(EXE): $(OBJS)
-+ gcc -o $@ $(OBJS) -lbulletml_d -lgphobos -lpthread -lm -lSDL -lGL -lGLU -lSDL_mixer
-+
-+$(OBJS): %.o: %.d
-+ $(DC) -c $(DOUT)$@ $(DFLAGS) $<
-+
-diff -Naur tatan/src/br/boot.d tatan-gentoo/src/br/boot.d
---- tatan/src/br/boot.d 2007-07-28 16:09:10.000000000 +0200
-+++ tatan-gentoo/src/br/boot.d 2007-09-20 08:30:00.000000000 +0200
-@@ -6,6 +6,8 @@
- private Mainloop mainloop;
- private Key key;
- private Mouse mouse;
-+
-+version (Win32_release) {
-
- private:
- import std.c.windows.windows;
-@@ -37,7 +39,22 @@
- }
- gc_term();
- return result;
-+}
-+} else {
-+ // Boot as the general executable.
-+ public int main(char[][] args) {
-+ return boot(args);
-+ }
- }
-+
-+public int boot(char[][] args) {
-+ double d;
-+ key = new Key();
-+ mouse = new Mouse();
-+ mainloop = new Mainloop(key ,mouse);
-+ mainloop.loop();
-+ return 0;
-+}
-
- int user_start(){
- double d;
-diff -Naur tatan/src/util/ascii.d tatan-gentoo/src/util/ascii.d
---- tatan/src/util/ascii.d 2007-07-29 21:57:04.000000000 +0200
-+++ tatan-gentoo/src/util/ascii.d 2007-09-20 08:30:00.000000000 +0200
-@@ -116,7 +116,7 @@
- default:break;
- }
- foreach(int b;bars){
-- bar[b] = true;
-+ // bar[b] = true;
- }
- drawCrossBar(x ,y+20*scale ,scale ,bar[0]);
- drawVerticalBar(x-10*scale ,y+10*scale ,scale ,bar[1]);
-@@ -333,4 +333,5 @@
-
- glPopMatrix();
- }
--}
-\ Kein Zeilenumbruch am Dateiende.
-+}
-+
diff --git a/devel/games-action/tatan/files/tatan.png b/devel/games-action/tatan/files/tatan.png
deleted file mode 100644
index 71d9418..0000000
--- a/devel/games-action/tatan/files/tatan.png
+++ /dev/null
Binary files differ
diff --git a/devel/games-action/tatan/metadata.xml b/devel/games-action/tatan/metadata.xml
deleted file mode 100644
index 4e4714e..0000000
--- a/devel/games-action/tatan/metadata.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer>
- <email>frostworks@gmx.de</email>
- <name>Marcel Unbehaun</name>
-</maintainer>
-<herd>games</herd>
-</pkgmetadata>
diff --git a/devel/games-action/tatan/tatan-1.0.ebuild b/devel/games-action/tatan/tatan-1.0.ebuild
deleted file mode 100644
index 3d577aa..0000000
--- a/devel/games-action/tatan/tatan-1.0.ebuild
+++ /dev/null
@@ -1,57 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI="2"
-
-inherit d-games
-
-MY_PN=tatan
-MY_PV=${PV//./_}
-
-DESCRIPTION="pointing STG by HIZ "
-HOMEPAGE="http://http://hizuoka.web.fc2.com/game/tatan/index_en.html"
-SRC_URI="http://hizuoka.web.fc2.com/game/tatan/${MY_PN}.zip"
-
-LICENSE="BSD"
-SLOT="0"
-KEYWORDS="~ppc ~x86"
-IUSE=""
-
-RDEPEND="media-libs/libsdl
- media-libs/mesa
- media-libs/sdl-mixer
- dev-libs/bulletss"
-DEPEND="${RDEPEND}"
-
-S=${WORKDIR}/${MY_PN}
-
-src_prepare(){
- epatch "${FILESDIR}"/${P}.diff
- sed -i \
- -e 's:"\(resource/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i import/hell2.d \
- -e 's:"\(image/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/br/gamemanager.d \
- -e 's:"\(image/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/br/screen.d \
- -e 's:"\(se/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/br/sound.d \
- -e 's:"\(voice/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/br/sound.d \
- -e 's:"\(music/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/br/sound.d \
- -e 's:"\(screenshot.bmp[^"]*\)":"'${GAMES_STATEDIR}'/\1":g' -i src/br/screen.d \
- || die "sed failed"
-}
-
-src_install() {
- dogamesbin ${PN}
-
- local datadir="${GAMES_DATADIR}"/${PN}
- dodir ${datadir}
- insinto "${GAMES_DATADIR}"/${PN}
- doins -r image music voice resource se || die
- newicon "${FILESDIR}"/${PN}.png ${PN}.png
- make_desktop_entry ${PN} ${PN}
- dodoc readme*
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
-}
diff --git a/devel/games-action/titanion/Manifest b/devel/games-action/titanion/Manifest
deleted file mode 100644
index d1b3e44..0000000
--- a/devel/games-action/titanion/Manifest
+++ /dev/null
@@ -1,5 +0,0 @@
-AUX titanion-0.3.diff 15721 RMD160 2f871db473a5167692a786111f231d4786d702f2 SHA1 a00ad3cd861f46bb7c5ccbd534701619c9cfbed3 SHA256 45d47250658c635001d188c6fcf37199dc4d827c33d4d1f54c7752a05f58a081
-AUX titanion.png 2741 RMD160 422b7b35a3d71be171db719fd07a3d128ad249c0 SHA1 35dffb15d79e9f07eddda2dd9a6ca3bef4bfb1f8 SHA256 6e52cf0a3fafa870f8d23988e7883bd5f03407f9a9032c5a44ac5191c4bb4ad4
-DIST ttn0_3.zip 5551368 RMD160 fb4913eb2aa6f8cf068c366a5a9e29987b516d60 SHA1 02390f59eda413ba5848343c605040394f357f74 SHA256 7d1d1cb9f8ba754f3df303fc28697fbf16df409ccc98cc65619dd03462da8df3
-EBUILD titanion-0.3.ebuild 1621 RMD160 8d7b2fae617c92c3c9198e0d65ac4bac23f17634 SHA1 3112659b7131581264c69347c845994749e4e404 SHA256 a9d23d554897c85405897eadeb3dc3c2e0b2fb4caf218e90f7095785a2945792
-MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906
diff --git a/devel/games-action/titanion/files/digest-titanion-0.3 b/devel/games-action/titanion/files/digest-titanion-0.3
deleted file mode 100644
index f79460c..0000000
--- a/devel/games-action/titanion/files/digest-titanion-0.3
+++ /dev/null
@@ -1,3 +0,0 @@
-MD5 33044d2542f93753b5aa1611fbf22e69 ttn0_3.zip 5551368
-RMD160 fb4913eb2aa6f8cf068c366a5a9e29987b516d60 ttn0_3.zip 5551368
-SHA256 7d1d1cb9f8ba754f3df303fc28697fbf16df409ccc98cc65619dd03462da8df3 ttn0_3.zip 5551368
diff --git a/devel/games-action/titanion/files/titanion-0.3.diff b/devel/games-action/titanion/files/titanion-0.3.diff
deleted file mode 100644
index 416784a..0000000
--- a/devel/games-action/titanion/files/titanion-0.3.diff
+++ /dev/null
@@ -1,616 +0,0 @@
-diff -Naur ttn/import/opengl.d ttn-gentoo/import/opengl.d
---- ttn/import/opengl.d 2006-11-19 08:54:54.000000000 +0100
-+++ ttn-gentoo/import/opengl.d 2007-09-20 08:33:36.000000000 +0200
-@@ -1,10 +1,4 @@
--version (Win32) {
-- private import std.c.windows.windows;
-- extern(Windows):
--}
--version (linux) {
- extern(C):
--}
-
- alias uint GLenum;
- alias ubyte GLboolean;
-@@ -1116,7 +1110,7 @@
- /*************************************************************/
-
- void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
--void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref);
-+void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf);
- GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
- void /*APIENTRY*/glArrayElement (GLint i);
- void /*APIENTRY*/glBegin (GLenum mode);
-@@ -1369,7 +1363,7 @@
- void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
- void /*APIENTRY*/glShadeModel (GLenum mode);
--void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask);
-+void /*APIENTRY*/glStencilFunc (GLenum func, GLint, GLuint mask);
- void /*APIENTRY*/glStencilMask (GLuint mask);
- void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- void /*APIENTRY*/glTexCoord1d (GLdouble s);
-diff -Naur ttn/import/openglu.d ttn-gentoo/import/openglu.d
---- ttn/import/openglu.d 2006-11-19 08:54:54.000000000 +0100
-+++ ttn-gentoo/import/openglu.d 2007-09-20 08:33:43.000000000 +0200
-@@ -1,11 +1,6 @@
- import opengl;
-
--version (Win32) {
-- extern(Windows):
--}
--version (linux) {
- extern(C):
--}
-
- GLubyte* gluErrorString (
- GLenum errCode);
-diff -Naur ttn/Makefile ttn-gentoo/Makefile
---- ttn/Makefile 1970-01-01 01:00:00.000000000 +0100
-+++ ttn-gentoo/Makefile 2007-09-20 08:33:10.000000000 +0200
-@@ -0,0 +1,30 @@
-+DC=gdmd
-+#DC=gdc
-+ifeq ($(DC), gdmd)
-+DFLAGS=-O -release -Iimport -Isrc
-+#DFLAGS=-g -debug -Iimport -Isrc
-+DOUT=-of
-+else
-+DFLAGS=-O -frelease -Iimport -Isrc
-+#DFLAGS=-g -fdebug -Iimport -Isrc
-+DOUT=-o
-+endif
-+
-+DSRC=$(shell find src/abagames -name "*.d")
-+SOURCES=$(DSRC) import/SDL_video.d import/SDL_mixer.d
-+OBJS=$(SOURCES:.d=.o)
-+EXE=titanion
-+
-+all: $(EXE)
-+
-+$(EXE): $(OBJS)
-+ gcc -o $@ $(OBJS) -lgphobos -lpthread -lm -lSDL -lGL -lGLU -lSDL_mixer
-+
-+$(OBJS):
-+ $(DC) -c -op $(DFLAGS) $(SOURCES)
-+
-+#$(OBJS): %.o: %.d
-+# $(DC) -c $(DOUT)$@ $(DFLAGS) $<
-+
-+clean:
-+ rm -f $(OBJS) $(EXE)
-diff -Naur ttn/src/abagames/ttn/bullet.d ttn-gentoo/src/abagames/ttn/bullet.d
---- ttn/src/abagames/ttn/bullet.d 2006-12-04 17:04:26.000000000 +0100
-+++ ttn-gentoo/src/abagames/ttn/bullet.d 2007-09-20 08:33:10.000000000 +0200
-@@ -59,7 +59,54 @@
- }
- }
-
--public class Bullet: Token!(BulletState, BulletSpec) {
-+public class Token2(ST, SP): Actor {
-+ protected:
-+ ST state;
-+ SP spec;
-+
-+ public void init(Object[] args) {
-+ state = new ST;
-+ }
-+
-+ public void set(SP spec, Vector pos, float deg, float speed) {
-+ set(spec, pos.x, pos.y, deg, speed);
-+ }
-+
-+ public void set(SP spec, float x, float y, float deg, float speed) {
-+ this.spec = spec;
-+ set(x, y, deg, speed);
-+ }
-+
-+ public void set(float x, float y, float deg, float speed) {
-+ state.clear();
-+ state.pos.x = x;
-+ state.pos.y = y;
-+ state.deg = deg;
-+ state.speed = speed;
-+ spec.set(state);
-+ _exists = true;
-+ }
-+
-+ public void move() {
-+ if (!spec.move(state))
-+ remove();
-+ }
-+
-+ public void remove() {
-+ _exists = false;
-+ spec.removed(state);
-+ }
-+
-+ public void draw() {
-+ spec.draw(state);
-+ }
-+
-+ public Vector pos() {
-+ return state.pos;
-+ }
-+}
-+
-+public class Bullet: Token2!(BulletState, BulletSpec) {
- private:
-
- public void setWaitCnt(int c) {
-@@ -102,7 +149,28 @@
- }
- }
-
--public class BulletSpec: TokenSpec!(BulletState) {
-+public class TokenSpec2(T) {
-+ protected:
-+ Field field;
-+ Shape shape;
-+
-+ public void set(T state) {}
-+ public void removed(T state) {}
-+
-+ public bool move(T state) {
-+ return true;
-+ }
-+
-+ public void draw(T state) {
-+ with (state) {
-+ Vector3 p = field.calcCircularPos(pos);
-+ float cd = field.calcCircularDeg(pos.x);
-+ shape.draw(p, cd, deg);
-+ }
-+ }
-+}
-+
-+public class BulletSpec: TokenSpec2!(BulletState) {
- private:
- static const float DISAPPEAR_CNT = 300;
- Player player;
-diff -Naur ttn/src/abagames/ttn/enemy.d ttn-gentoo/src/abagames/ttn/enemy.d
---- ttn/src/abagames/ttn/enemy.d 2006-12-09 05:17:40.000000000 +0100
-+++ ttn-gentoo/src/abagames/ttn/enemy.d 2007-09-20 08:33:10.000000000 +0200
-@@ -188,7 +188,54 @@
- }
- }
-
--public class Enemy: Token!(EnemyState, EnemySpec) {
-+public class Token2(ST, SP): Actor {
-+ protected:
-+ ST state;
-+ SP spec;
-+
-+ public void init(Object[] args) {
-+ state = new ST;
-+ }
-+
-+ public void set(SP spec, Vector pos, float deg, float speed) {
-+ set(spec, pos.x, pos.y, deg, speed);
-+ }
-+
-+ public void set(SP spec, float x, float y, float deg, float speed) {
-+ this.spec = spec;
-+ set(x, y, deg, speed);
-+ }
-+
-+ public void set(float x, float y, float deg, float speed) {
-+ state.clear();
-+ state.pos.x = x;
-+ state.pos.y = y;
-+ state.deg = deg;
-+ state.speed = speed;
-+ spec.set(state);
-+ _exists = true;
-+ }
-+
-+ public void move() {
-+ if (!spec.move(state))
-+ remove();
-+ }
-+
-+ public void remove() {
-+ _exists = false;
-+ spec.removed(state);
-+ }
-+
-+ public void draw() {
-+ spec.draw(state);
-+ }
-+
-+ public Vector pos() {
-+ return state.pos;
-+ }
-+}
-+
-+public class Enemy: Token2!(EnemyState, EnemySpec) {
- private:
-
- public override void init(Object[] args) {
-@@ -423,7 +470,28 @@
- }
- }
-
--public class EnemySpec: TokenSpec!(EnemyState) {
-+public class TokenSpec2(T) {
-+ protected:
-+ Field field;
-+ Shape shape;
-+
-+ public void set(T state) {}
-+ public void removed(T state) {}
-+
-+ public bool move(T state) {
-+ return true;
-+ }
-+
-+ public void draw(T state) {
-+ with (state) {
-+ Vector3 p = field.calcCircularPos(pos);
-+ float cd = field.calcCircularDeg(pos.x);
-+ shape.draw(p, cd, deg);
-+ }
-+ }
-+}
-+
-+public class EnemySpec: TokenSpec2!(EnemyState) {
- mixin StaticRandImpl;
- protected:
- static const float BULLET_HIT_WIDTH = 0.8f;
-@@ -1464,7 +1532,7 @@
- }
- }
-
--public class TurretSpec: TokenSpec!(TurretState) {
-+public class TurretSpec: TokenSpec2!(TurretState) {
- mixin StaticRandImpl;
- public:
- static const float SPEED_RATIO = 5.0f;
-diff -Naur ttn/src/abagames/ttn/particle.d ttn-gentoo/src/abagames/ttn/particle.d
---- ttn/src/abagames/ttn/particle.d 2006-12-04 17:04:26.000000000 +0100
-+++ ttn-gentoo/src/abagames/ttn/particle.d 2007-09-20 08:33:10.000000000 +0200
-@@ -24,7 +24,55 @@
- public class ParticlePool: ActorPool!(Particle) {
- }
-
--public class Particle: Token!(ParticleState, ParticleSpec) {
-+public class Token2(ST, SP): Actor {
-+ protected:
-+ ST state;
-+ SP spec;
-+
-+ public void init(Object[] args) {
-+ state = new ST;
-+ }
-+
-+ public void set(SP spec, Vector pos, float deg, float speed) {
-+ set(spec, pos.x, pos.y, deg, speed);
-+ }
-+
-+ public void set(SP spec, float x, float y, float deg, float speed) {
-+ this.spec = spec;
-+ set(x, y, deg, speed);
-+ }
-+
-+ public void set(float x, float y, float deg, float speed) {
-+ state.clear();
-+ state.pos.x = x;
-+ state.pos.y = y;
-+ state.deg = deg;
-+ state.speed = speed;
-+ spec.set(state);
-+ _exists = true;
-+ }
-+
-+ public void move() {
-+ if (!spec.move(state))
-+ remove();
-+ }
-+
-+ public void remove() {
-+ _exists = false;
-+ spec.removed(state);
-+ }
-+
-+ public void draw() {
-+ spec.draw(state);
-+ }
-+
-+ public Vector pos() {
-+ return state.pos;
-+ }
-+}
-+
-+
-+public class Particle: Token2!(ParticleState, ParticleSpec) {
- public:
- static const enum Shape {
- TRIANGLE, LINE, QUAD, BONUS,
-@@ -153,7 +201,28 @@
- }
- }
-
--public class ParticleSpec: TokenSpec!(ParticleState) {
-+public class TokenSpec2(T) {
-+ protected:
-+ Field field;
-+ Shape shape;
-+
-+ public void set(T state) {}
-+ public void removed(T state) {}
-+
-+ public bool move(T state) {
-+ return true;
-+ }
-+
-+ public void draw(T state) {
-+ with (state) {
-+ Vector3 p = field.calcCircularPos(pos);
-+ float cd = field.calcCircularDeg(pos.x);
-+ shape.draw(p, cd, deg);
-+ }
-+ }
-+}
-+
-+public class ParticleSpec: TokenSpec2!(ParticleState) {
- mixin StaticRandImpl;
- private:
- Player player;
-diff -Naur ttn/src/abagames/ttn/pillar.d ttn-gentoo/src/abagames/ttn/pillar.d
---- ttn/src/abagames/ttn/pillar.d 2006-11-19 08:54:55.000000000 +0100
-+++ ttn-gentoo/src/abagames/ttn/pillar.d 2007-09-20 08:33:10.000000000 +0200
-@@ -6,6 +6,7 @@
- module abagames.ttn.pillar;
-
- private import std.math;
-+private import abagames.util.vector;
- private import abagames.util.actor;
- private import abagames.ttn.field;
- private import abagames.ttn.token;
-@@ -38,7 +39,54 @@
- }
- }
-
--public class Pillar: Token!(PillarState, PillarSpec) {
-+public class Token2(ST, SP): Actor {
-+ protected:
-+ ST state;
-+ SP spec;
-+
-+ public void init(Object[] args) {
-+ state = new ST;
-+ }
-+
-+ public void set(SP spec, Vector pos, float deg, float speed) {
-+ set(spec, pos.x, pos.y, deg, speed);
-+ }
-+
-+ public void set(SP spec, float x, float y, float deg, float speed) {
-+ this.spec = spec;
-+ set(x, y, deg, speed);
-+ }
-+
-+ public void set(float x, float y, float deg, float speed) {
-+ state.clear();
-+ state.pos.x = x;
-+ state.pos.y = y;
-+ state.deg = deg;
-+ state.speed = speed;
-+ spec.set(state);
-+ _exists = true;
-+ }
-+
-+ public void move() {
-+ if (!spec.move(state))
-+ remove();
-+ }
-+
-+ public void remove() {
-+ _exists = false;
-+ spec.removed(state);
-+ }
-+
-+ public void draw() {
-+ spec.draw(state);
-+ }
-+
-+ public Vector pos() {
-+ return state.pos;
-+ }
-+}
-+
-+public class Pillar: Token2!(PillarState, PillarSpec) {
- private:
-
- public void set(PillarSpec ps, float y, float maxY, Pillar pp, PillarShape s, float vdeg, bool outside = false) {
-@@ -83,7 +131,28 @@
- }
- }
-
--public class PillarSpec:TokenSpec!(PillarState) {
-+public class TokenSpec2(T) {
-+ protected:
-+ Field field;
-+ Shape shape;
-+
-+ public void set(T state) {}
-+ public void removed(T state) {}
-+
-+ public bool move(T state) {
-+ return true;
-+ }
-+
-+ public void draw(T state) {
-+ with (state) {
-+ Vector3 p = field.calcCircularPos(pos);
-+ float cd = field.calcCircularDeg(pos.x);
-+ shape.draw(p, cd, deg);
-+ }
-+ }
-+}
-+
-+public class PillarSpec:TokenSpec2!(PillarState) {
- private:
- static const VELOCITY_Y = 0.025f;
-
-diff -Naur ttn/src/abagames/ttn/player.d ttn-gentoo/src/abagames/ttn/player.d
---- ttn/src/abagames/ttn/player.d 2006-12-04 17:04:26.000000000 +0100
-+++ ttn-gentoo/src/abagames/ttn/player.d 2007-09-20 08:33:10.000000000 +0200
-@@ -24,10 +24,57 @@
- private import abagames.ttn.sound;
- private import abagames.ttn.letter;
-
-+public class Token2(ST, SP): Actor {
-+ protected:
-+ ST state;
-+ SP spec;
-+
-+ public void init(Object[] args) {
-+ state = new ST;
-+ }
-+
-+ public void set(SP spec, Vector pos, float deg, float speed) {
-+ set(spec, pos.x, pos.y, deg, speed);
-+ }
-+
-+ public void set(SP spec, float x, float y, float deg, float speed) {
-+ this.spec = spec;
-+ set(x, y, deg, speed);
-+ }
-+
-+ public void set(float x, float y, float deg, float speed) {
-+ state.clear();
-+ state.pos.x = x;
-+ state.pos.y = y;
-+ state.deg = deg;
-+ state.speed = speed;
-+ spec.set(state);
-+ _exists = true;
-+ }
-+
-+ public void move() {
-+ if (!spec.move(state))
-+ remove();
-+ }
-+
-+ public void remove() {
-+ _exists = false;
-+ spec.removed(state);
-+ }
-+
-+ public void draw() {
-+ spec.draw(state);
-+ }
-+
-+ public Vector pos() {
-+ return state.pos;
-+ }
-+}
-+
- /**
- * Player and shots.
- */
--public class Player: Token!(PlayerState, PlayerSpec) {
-+public class Player: Token2!(PlayerState, PlayerSpec) {
- private:
- Vector hitOffset;
-
-@@ -300,7 +347,28 @@
- }
- }
-
--public class PlayerSpec: TokenSpec!(PlayerState) {
-+public class TokenSpec2(T) {
-+ protected:
-+ Field field;
-+ Shape shape;
-+
-+ public void set(T state) {}
-+ public void removed(T state) {}
-+
-+ public bool move(T state) {
-+ return true;
-+ }
-+
-+ public void draw(T state) {
-+ with (state) {
-+ Vector3 p = field.calcCircularPos(pos);
-+ float cd = field.calcCircularDeg(pos.x);
-+ shape.draw(p, cd, deg);
-+ }
-+ }
-+}
-+
-+public class PlayerSpec: TokenSpec2!(PlayerState) {
- mixin StaticRandImpl;
- public:
- static const float BASE_SPEED = 0.15f;
-@@ -768,7 +836,7 @@
- }
- }
-
--public class Shot: Token!(ShotState, ShotSpec) {
-+public class Shot: Token2!(ShotState, ShotSpec) {
- private:
-
- public void setParent(Shot s) {
-@@ -788,7 +856,7 @@
- }
- }
-
--public class ShotSpec: TokenSpec!(ShotState) {
-+public class ShotSpec: TokenSpec2!(ShotState) {
- private:
- EnemyPool enemies;
- BulletPool bullets;
-diff -Naur ttn/src/abagames/ttn/screen.d ttn-gentoo/src/abagames/ttn/screen.d
---- ttn/src/abagames/ttn/screen.d 2006-12-04 17:04:26.000000000 +0100
-+++ ttn-gentoo/src/abagames/ttn/screen.d 2007-09-20 08:33:10.000000000 +0200
-@@ -21,7 +21,7 @@
- Field field;
-
- protected void setIcon() {
-- SDL_WM_SetIcon(SDL_LoadBMP(ICON_FILE_NAME), null);
-+// SDL_WM_SetIcon(SDL_LoadBMP(ICON_FILE_NAME), null);
- }
-
- protected void init() {
-diff -Naur ttn/src/abagames/util/rand.d ttn-gentoo/src/abagames/util/rand.d
---- ttn/src/abagames/util/rand.d 2006-11-19 08:54:55.000000000 +0100
-+++ ttn-gentoo/src/abagames/util/rand.d 2007-09-20 08:33:10.000000000 +0200
-@@ -176,14 +176,14 @@
-
- void next_state()
- {
-- uint *p=state;
-+ uint *p=state.ptr;
-
- /* if init_genrand() has not been called, */
- /* a default initial seed is used */
- if (initf==0) init_genrand(5489UL);
-
- left = N;
-- next = state;
-+ next = state.ptr;
-
- for (int j=N-M+1; --j; p++)
- *p = p[M] ^ TWIST(p[0], p[1]);
-diff -Naur ttn/src/abagames/util/sdl/texture.d ttn-gentoo/src/abagames/util/sdl/texture.d
---- ttn/src/abagames/util/sdl/texture.d 2006-11-19 08:54:55.000000000 +0100
-+++ ttn-gentoo/src/abagames/util/sdl/texture.d 2007-09-20 08:33:10.000000000 +0200
-@@ -103,13 +103,13 @@
- }
- glBindTexture(GL_TEXTURE_2D, num + ti);
- gluBuild2DMipmaps(GL_TEXTURE_2D, 4, panelWidth, panelHeight,
-- GL_RGBA, GL_UNSIGNED_BYTE, pixels);
-+ GL_RGBA, GL_UNSIGNED_BYTE, pixels.ptr);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
- if (maskColor != 0xffffffffu) {
- glBindTexture(GL_TEXTURE_2D, maskNum + ti);
- gluBuild2DMipmaps(GL_TEXTURE_2D, 4, panelWidth, panelHeight,
-- GL_RGBA, GL_UNSIGNED_BYTE, maskPixels);
-+ GL_RGBA, GL_UNSIGNED_BYTE, maskPixels.ptr);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
- }
diff --git a/devel/games-action/titanion/files/titanion.png b/devel/games-action/titanion/files/titanion.png
deleted file mode 100644
index b424a84..0000000
--- a/devel/games-action/titanion/files/titanion.png
+++ /dev/null
Binary files differ
diff --git a/devel/games-action/titanion/metadata.xml b/devel/games-action/titanion/metadata.xml
deleted file mode 100644
index 4e4714e..0000000
--- a/devel/games-action/titanion/metadata.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer>
- <email>frostworks@gmx.de</email>
- <name>Marcel Unbehaun</name>
-</maintainer>
-<herd>games</herd>
-</pkgmetadata>
diff --git a/devel/games-action/titanion/titanion-0.3.ebuild b/devel/games-action/titanion/titanion-0.3.ebuild
deleted file mode 100644
index 0ae87d7..0000000
--- a/devel/games-action/titanion/titanion-0.3.ebuild
+++ /dev/null
@@ -1,64 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI="2"
-
-inherit d-games
-
-MY_PN=ttn
-MY_PV=${PV//./_}
-
-DESCRIPTION="Strike down super high-velocity swooping insects. Fixed shooter in the good old days, 'Titanion'. "
-HOMEPAGE="http://www.asahi-net.or.jp/~cs8k-cyu/windows/ttn_e.html"
-SRC_URI="http://www.asahi-net.or.jp/~cs8k-cyu/windows/${MY_PN}${MY_PV}.zip"
-
-LICENSE="BSD"
-SLOT="0"
-KEYWORDS="~ppc ~x86"
-IUSE=""
-
-DEPEND="media-libs/libsdl
- media-libs/mesa
- media-libs/sdl-mixer"
-RDEPEND=""
-
-S=${WORKDIR}/${MY_PN}
-
-src_unpack(){
- unpack ${A}
-}
-
-src_prepare(){
- epatch "${FILESDIR}"/${P}.diff
- sed -i \
- -e 's:"\(images/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/util/sdl/texture.d \
- -e 's:"\(sounds/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/util/sdl/sound.d \
- -e 's:"\(ttn.prf[^"]*\)":"'${GAMES_STATEDIR}'/'${PN}'/\1":g' -i src/abagames/ttn/preference.d \
- || die "sed failed"
-}
-
-src_install() {
- dogamesbin ${PN}
- dodir "${GAMES_STATEDIR}/${PN}" "${GAMES_STATEDIR}/${PN}/replay"
- local statedir="${GAMES_STATEDIR}"/${PN}
-
- if [ ! -e ${D}"${GAMES_STATEDIR}"/${PN}/ttn.prf ]; then
- touch ${D}"${GAMES_STATEDIR}"/${PN}/ttn.prf
- chmod ug+rw ${D}$"{GAMES_STATEDIR}"/${PN}/ttn.prf
- fperms 660 ${D}"${GAMES_STATEDIR}"/${PN}/ttn.prf
- fi
-
- local datadir="${GAMES_DATADIR}"/${PN}
- dodir ${datadir}
- insinto "${GAMES_DATADIR}"/${PN}
- doins -r images sounds || die
- newicon "${FILESDIR}"/${PN}.png ${PN}.png
- make_desktop_entry ${PN} ${PN}
- dodoc readme*
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
-}
diff --git a/devel/games-action/torustrooper/Manifest b/devel/games-action/torustrooper/Manifest
deleted file mode 100644
index ef4fd99..0000000
--- a/devel/games-action/torustrooper/Manifest
+++ /dev/null
@@ -1,5 +0,0 @@
-AUX torustrooper-0.22.diff 25604 RMD160 974631e87f9201e66d2e07e43f3e39425fc02767 SHA1 69b5be3732ca114853704040d028cfe2281388ec SHA256 3d9c81299af85d4aa05eb36ac8c7854a5b1f8efd0716ca396817900ecbc29160
-AUX torustrooper.png 3106 RMD160 8182a4c4a79dd1cb013ac503d43076350c15b60f SHA1 c55233b8b2c214022d50f5811f5d11f52d3fdff9 SHA256 cced357701c1bee13231f2f396f2e45ccc7c84921574fa8fd60c09ede1e865d8
-DIST tt0_22.zip 6315755 RMD160 d72fdb66cd103ed0a935c079531a7d271e982506 SHA1 b00dc240e5c503031febf9a305f39b475afc279f SHA256 6fcbb3de9ac5cfce38253f71257143631a978c625b041c8527d18ddb5c8813fa
-EBUILD torustrooper-0.22.ebuild 1689 RMD160 b57a93a295d821d8e89074d5b862d62511610fc6 SHA1 929a58cf71dd7f5c3180d211fbcf330a9a45795f SHA256 3c132fc5a89f20ce0a9e8903cf9e504977a97343963dfb338f1c54adc15ac380
-MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906
diff --git a/devel/games-action/torustrooper/files/digest-torustrooper-0.22 b/devel/games-action/torustrooper/files/digest-torustrooper-0.22
deleted file mode 100644
index 74c2eb6..0000000
--- a/devel/games-action/torustrooper/files/digest-torustrooper-0.22
+++ /dev/null
@@ -1,3 +0,0 @@
-MD5 1abb57950b96f1a7f7ac8364e9a42322 tt0_22.zip 6315755
-RMD160 d72fdb66cd103ed0a935c079531a7d271e982506 tt0_22.zip 6315755
-SHA256 6fcbb3de9ac5cfce38253f71257143631a978c625b041c8527d18ddb5c8813fa tt0_22.zip 6315755
diff --git a/devel/games-action/torustrooper/files/torustrooper-0.22.diff b/devel/games-action/torustrooper/files/torustrooper-0.22.diff
deleted file mode 100644
index 2528d95..0000000
--- a/devel/games-action/torustrooper/files/torustrooper-0.22.diff
+++ /dev/null
@@ -1,881 +0,0 @@
-diff -Naur tt/import/opengl.d tt-gentoo/import/opengl.d
---- tt/import/opengl.d 2004-11-10 22:45:22.000000000 +0100
-+++ tt-gentoo/import/opengl.d 2007-09-20 08:35:29.000000000 +0200
-@@ -1,10 +1,4 @@
--version (Win32) {
-- private import std.c.windows.windows;
-- extern(Windows):
--}
--version (linux) {
- extern(C):
--}
-
- alias uint GLenum;
- alias ubyte GLboolean;
-@@ -1116,7 +1110,7 @@
- /*************************************************************/
-
- void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
--void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref);
-+void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf);
- GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
- void /*APIENTRY*/glArrayElement (GLint i);
- void /*APIENTRY*/glBegin (GLenum mode);
-@@ -1369,7 +1363,7 @@
- void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
- void /*APIENTRY*/glShadeModel (GLenum mode);
--void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask);
-+void /*APIENTRY*/glStencilFunc (GLenum func, GLint, GLuint mask);
- void /*APIENTRY*/glStencilMask (GLuint mask);
- void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- void /*APIENTRY*/glTexCoord1d (GLdouble s);
-diff -Naur tt/import/openglu.d tt-gentoo/import/openglu.d
---- tt/import/openglu.d 2004-11-10 22:45:22.000000000 +0100
-+++ tt-gentoo/import/openglu.d 2007-09-20 08:35:35.000000000 +0200
-@@ -1,11 +1,6 @@
- import opengl;
-
--version (Win32) {
-- extern(Windows):
--}
--version (linux) {
- extern(C):
--}
-
- GLubyte* gluErrorString (
- GLenum errCode);
-diff -Naur tt/import/SDL.d tt-gentoo/import/SDL.d
---- tt/import/SDL.d 2004-11-10 22:45:22.000000000 +0100
-+++ tt-gentoo/import/SDL.d 2007-09-20 08:35:03.000000000 +0200
-@@ -20,18 +20,28 @@
- slouken@devolution.com
- */
-
--import SDL_types;
--import SDL_getenv;
--import SDL_error;
--import SDL_rwops;
--import SDL_timer;
--import SDL_audio;
--import SDL_cdrom;
--import SDL_joystick;
--import SDL_events;
--import SDL_video;
--import SDL_byteorder;
--import SDL_Version;
-+public import SDL_keysym_;
-+public import SDL_version_;
-+public import SDL_active;
-+public import SDL_audio;
-+public import SDL_byteorder;
-+public import SDL_cdrom;
-+public import SDL_copying;
-+public import SDL_endian;
-+public import SDL_error;
-+public import SDL_events;
-+public import SDL_getenv;
-+public import SDL_joystick;
-+public import SDL_keyboard;
-+public import SDL_mouse;
-+public import SDL_mutex;
-+public import SDL_quit;
-+public import SDL_rwops;
-+public import SDL_syswm;
-+public import SDL_thread;
-+public import SDL_timer;
-+public import SDL_types;
-+public import SDL_video;
-
- extern(C):
-
-@@ -73,20 +83,3 @@
- */
- void SDL_Quit();
-
--/+
--void SDL_SetModuleHandle(void *hInst);
--extern(Windows) void* GetModuleHandle(char*);
--
--static this()
--{
-- /* Load SDL dynamic link library */
-- if (SDL_Init(SDL_INIT_NOPARACHUTE) < 0)
-- throw new Error("Error loading SDL");
-- SDL_SetModuleHandle(GetModuleHandle(null));
--}
--
--static ~this()
--{
-- SDL_Quit();
--}
--+/
-diff -Naur tt/import/SDL_events.d tt-gentoo/import/SDL_events.d
---- tt/import/SDL_events.d 2005-01-01 21:40:28.000000000 +0100
-+++ tt-gentoo/import/SDL_events.d 2007-09-20 08:35:03.000000000 +0200
-@@ -304,8 +304,8 @@
- If 'state' is set to SDL_QUERY, SDL_EventState() will return the
- current processing state of the specified event.
- */
--const uint SDL_QUERY = cast(uint) -1;
--const uint SDL_IGNORE = 0;
--const uint SDL_DISABLE = 0;
--const uint SDL_ENABLE = 1;
-+const int SDL_QUERY = -1;
-+const int SDL_IGNORE = 0;
-+const int SDL_DISABLE = 0;
-+const int SDL_ENABLE = 1;
- Uint8 SDL_EventState(Uint8 type, int state);
-diff -Naur tt/import/SDL_keyboard.d tt-gentoo/import/SDL_keyboard.d
---- tt/import/SDL_keyboard.d 2004-11-10 22:45:22.000000000 +0100
-+++ tt-gentoo/import/SDL_keyboard.d 2007-09-20 08:35:03.000000000 +0200
-@@ -26,7 +26,7 @@
- // !!! A hack! struct SDL_keysym is defined in this module,
- // !!! so we need to resolve the nameclash...
- // !!! Definitely won't work on *NIX but for now will do.
--import SDL_Keysym;
-+import SDL_keysym_;
-
- extern(C):
-
-diff -Naur tt/import/SDL_keysym_.d tt-gentoo/import/SDL_keysym_.d
---- tt/import/SDL_keysym_.d 1970-01-01 01:00:00.000000000 +0100
-+++ tt-gentoo/import/SDL_keysym_.d 2007-09-20 08:35:03.000000000 +0200
-@@ -0,0 +1,308 @@
-+/*
-+ SDL - Simple DirectMedia Layer
-+ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
-+
-+ This library is free software; you can redistribute it and/or
-+ modify it under the terms of the GNU Library General Public
-+ License as published by the Free Software Foundation; either
-+ version 2 of the License, or (at your option) any later version.
-+
-+ This library is distributed in the hope that it will be useful,
-+ but WITHOUT ANY WARRANTY; without even the implied warranty of
-+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-+ Library General Public License for more details.
-+
-+ You should have received a copy of the GNU Library General Public
-+ License along with this library; if not, write to the Free
-+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-+
-+ Sam Lantinga
-+ slouken@devolution.com
-+*/
-+
-+/* What we really want is a mapping of every raw key on the keyboard.
-+ To support international keyboards, we use the range 0xA1 - 0xFF
-+ as international virtual keycodes. We'll follow in the footsteps of X11...
-+ The names of the keys
-+ */
-+
-+alias int SDLKey;
-+enum {
-+ /* The keyboard syms have been cleverly chosen to map to ASCII */
-+ SDLK_UNKNOWN = 0,
-+ SDLK_FIRST = 0,
-+ SDLK_BACKSPACE = 8,
-+ SDLK_TAB = 9,
-+ SDLK_CLEAR = 12,
-+ SDLK_RETURN = 13,
-+ SDLK_PAUSE = 19,
-+ SDLK_ESCAPE = 27,
-+ SDLK_SPACE = 32,
-+ SDLK_EXCLAIM = 33,
-+ SDLK_QUOTEDBL = 34,
-+ SDLK_HASH = 35,
-+ SDLK_DOLLAR = 36,
-+ SDLK_AMPERSAND = 38,
-+ SDLK_QUOTE = 39,
-+ SDLK_LEFTPAREN = 40,
-+ SDLK_RIGHTPAREN = 41,
-+ SDLK_ASTERISK = 42,
-+ SDLK_PLUS = 43,
-+ SDLK_COMMA = 44,
-+ SDLK_MINUS = 45,
-+ SDLK_PERIOD = 46,
-+ SDLK_SLASH = 47,
-+ SDLK_0 = 48,
-+ SDLK_1 = 49,
-+ SDLK_2 = 50,
-+ SDLK_3 = 51,
-+ SDLK_4 = 52,
-+ SDLK_5 = 53,
-+ SDLK_6 = 54,
-+ SDLK_7 = 55,
-+ SDLK_8 = 56,
-+ SDLK_9 = 57,
-+ SDLK_COLON = 58,
-+ SDLK_SEMICOLON = 59,
-+ SDLK_LESS = 60,
-+ SDLK_EQUALS = 61,
-+ SDLK_GREATER = 62,
-+ SDLK_QUESTION = 63,
-+ SDLK_AT = 64,
-+ /*
-+ Skip uppercase letters
-+ */
-+ SDLK_LEFTBRACKET = 91,
-+ SDLK_BACKSLASH = 92,
-+ SDLK_RIGHTBRACKET = 93,
-+ SDLK_CARET = 94,
-+ SDLK_UNDERSCORE = 95,
-+ SDLK_BACKQUOTE = 96,
-+ SDLK_a = 97,
-+ SDLK_b = 98,
-+ SDLK_c = 99,
-+ SDLK_d = 100,
-+ SDLK_e = 101,
-+ SDLK_f = 102,
-+ SDLK_g = 103,
-+ SDLK_h = 104,
-+ SDLK_i = 105,
-+ SDLK_j = 106,
-+ SDLK_k = 107,
-+ SDLK_l = 108,
-+ SDLK_m = 109,
-+ SDLK_n = 110,
-+ SDLK_o = 111,
-+ SDLK_p = 112,
-+ SDLK_q = 113,
-+ SDLK_r = 114,
-+ SDLK_s = 115,
-+ SDLK_t = 116,
-+ SDLK_u = 117,
-+ SDLK_v = 118,
-+ SDLK_w = 119,
-+ SDLK_x = 120,
-+ SDLK_y = 121,
-+ SDLK_z = 122,
-+ SDLK_DELETE = 127,
-+ /* End of ASCII mapped keysyms */
-+
-+ /* International keyboard syms */
-+ SDLK_WORLD_0 = 160, /* 0xA0 */
-+ SDLK_WORLD_1 = 161,
-+ SDLK_WORLD_2 = 162,
-+ SDLK_WORLD_3 = 163,
-+ SDLK_WORLD_4 = 164,
-+ SDLK_WORLD_5 = 165,
-+ SDLK_WORLD_6 = 166,
-+ SDLK_WORLD_7 = 167,
-+ SDLK_WORLD_8 = 168,
-+ SDLK_WORLD_9 = 169,
-+ SDLK_WORLD_10 = 170,
-+ SDLK_WORLD_11 = 171,
-+ SDLK_WORLD_12 = 172,
-+ SDLK_WORLD_13 = 173,
-+ SDLK_WORLD_14 = 174,
-+ SDLK_WORLD_15 = 175,
-+ SDLK_WORLD_16 = 176,
-+ SDLK_WORLD_17 = 177,
-+ SDLK_WORLD_18 = 178,
-+ SDLK_WORLD_19 = 179,
-+ SDLK_WORLD_20 = 180,
-+ SDLK_WORLD_21 = 181,
-+ SDLK_WORLD_22 = 182,
-+ SDLK_WORLD_23 = 183,
-+ SDLK_WORLD_24 = 184,
-+ SDLK_WORLD_25 = 185,
-+ SDLK_WORLD_26 = 186,
-+ SDLK_WORLD_27 = 187,
-+ SDLK_WORLD_28 = 188,
-+ SDLK_WORLD_29 = 189,
-+ SDLK_WORLD_30 = 190,
-+ SDLK_WORLD_31 = 191,
-+ SDLK_WORLD_32 = 192,
-+ SDLK_WORLD_33 = 193,
-+ SDLK_WORLD_34 = 194,
-+ SDLK_WORLD_35 = 195,
-+ SDLK_WORLD_36 = 196,
-+ SDLK_WORLD_37 = 197,
-+ SDLK_WORLD_38 = 198,
-+ SDLK_WORLD_39 = 199,
-+ SDLK_WORLD_40 = 200,
-+ SDLK_WORLD_41 = 201,
-+ SDLK_WORLD_42 = 202,
-+ SDLK_WORLD_43 = 203,
-+ SDLK_WORLD_44 = 204,
-+ SDLK_WORLD_45 = 205,
-+ SDLK_WORLD_46 = 206,
-+ SDLK_WORLD_47 = 207,
-+ SDLK_WORLD_48 = 208,
-+ SDLK_WORLD_49 = 209,
-+ SDLK_WORLD_50 = 210,
-+ SDLK_WORLD_51 = 211,
-+ SDLK_WORLD_52 = 212,
-+ SDLK_WORLD_53 = 213,
-+ SDLK_WORLD_54 = 214,
-+ SDLK_WORLD_55 = 215,
-+ SDLK_WORLD_56 = 216,
-+ SDLK_WORLD_57 = 217,
-+ SDLK_WORLD_58 = 218,
-+ SDLK_WORLD_59 = 219,
-+ SDLK_WORLD_60 = 220,
-+ SDLK_WORLD_61 = 221,
-+ SDLK_WORLD_62 = 222,
-+ SDLK_WORLD_63 = 223,
-+ SDLK_WORLD_64 = 224,
-+ SDLK_WORLD_65 = 225,
-+ SDLK_WORLD_66 = 226,
-+ SDLK_WORLD_67 = 227,
-+ SDLK_WORLD_68 = 228,
-+ SDLK_WORLD_69 = 229,
-+ SDLK_WORLD_70 = 230,
-+ SDLK_WORLD_71 = 231,
-+ SDLK_WORLD_72 = 232,
-+ SDLK_WORLD_73 = 233,
-+ SDLK_WORLD_74 = 234,
-+ SDLK_WORLD_75 = 235,
-+ SDLK_WORLD_76 = 236,
-+ SDLK_WORLD_77 = 237,
-+ SDLK_WORLD_78 = 238,
-+ SDLK_WORLD_79 = 239,
-+ SDLK_WORLD_80 = 240,
-+ SDLK_WORLD_81 = 241,
-+ SDLK_WORLD_82 = 242,
-+ SDLK_WORLD_83 = 243,
-+ SDLK_WORLD_84 = 244,
-+ SDLK_WORLD_85 = 245,
-+ SDLK_WORLD_86 = 246,
-+ SDLK_WORLD_87 = 247,
-+ SDLK_WORLD_88 = 248,
-+ SDLK_WORLD_89 = 249,
-+ SDLK_WORLD_90 = 250,
-+ SDLK_WORLD_91 = 251,
-+ SDLK_WORLD_92 = 252,
-+ SDLK_WORLD_93 = 253,
-+ SDLK_WORLD_94 = 254,
-+ SDLK_WORLD_95 = 255, /* 0xFF */
-+
-+ /* Numeric keypad */
-+ SDLK_KP0 = 256,
-+ SDLK_KP1 = 257,
-+ SDLK_KP2 = 258,
-+ SDLK_KP3 = 259,
-+ SDLK_KP4 = 260,
-+ SDLK_KP5 = 261,
-+ SDLK_KP6 = 262,
-+ SDLK_KP7 = 263,
-+ SDLK_KP8 = 264,
-+ SDLK_KP9 = 265,
-+ SDLK_KP_PERIOD = 266,
-+ SDLK_KP_DIVIDE = 267,
-+ SDLK_KP_MULTIPLY = 268,
-+ SDLK_KP_MINUS = 269,
-+ SDLK_KP_PLUS = 270,
-+ SDLK_KP_ENTER = 271,
-+ SDLK_KP_EQUALS = 272,
-+
-+ /* Arrows + Home/End pad */
-+ SDLK_UP = 273,
-+ SDLK_DOWN = 274,
-+ SDLK_RIGHT = 275,
-+ SDLK_LEFT = 276,
-+ SDLK_INSERT = 277,
-+ SDLK_HOME = 278,
-+ SDLK_END = 279,
-+ SDLK_PAGEUP = 280,
-+ SDLK_PAGEDOWN = 281,
-+
-+ /* Function keys */
-+ SDLK_F1 = 282,
-+ SDLK_F2 = 283,
-+ SDLK_F3 = 284,
-+ SDLK_F4 = 285,
-+ SDLK_F5 = 286,
-+ SDLK_F6 = 287,
-+ SDLK_F7 = 288,
-+ SDLK_F8 = 289,
-+ SDLK_F9 = 290,
-+ SDLK_F10 = 291,
-+ SDLK_F11 = 292,
-+ SDLK_F12 = 293,
-+ SDLK_F13 = 294,
-+ SDLK_F14 = 295,
-+ SDLK_F15 = 296,
-+
-+ /* Key state modifier keys */
-+ SDLK_NUMLOCK = 300,
-+ SDLK_CAPSLOCK = 301,
-+ SDLK_SCROLLOCK = 302,
-+ SDLK_RSHIFT = 303,
-+ SDLK_LSHIFT = 304,
-+ SDLK_RCTRL = 305,
-+ SDLK_LCTRL = 306,
-+ SDLK_RALT = 307,
-+ SDLK_LALT = 308,
-+ SDLK_RMETA = 309,
-+ SDLK_LMETA = 310,
-+ SDLK_LSUPER = 311, /* Left "Windows" key */
-+ SDLK_RSUPER = 312, /* Right "Windows" key */
-+ SDLK_MODE = 313, /* "Alt Gr" key */
-+ SDLK_COMPOSE = 314, /* Multi-key compose key */
-+
-+ /* Miscellaneous function keys */
-+ SDLK_HELP = 315,
-+ SDLK_PRINT = 316,
-+ SDLK_SYSREQ = 317,
-+ SDLK_BREAK = 318,
-+ SDLK_MENU = 319,
-+ SDLK_POWER = 320, /* Power Macintosh power key */
-+ SDLK_EURO = 321, /* Some european keyboards */
-+ SDLK_UNDO = 322, /* Atari keyboard has Undo */
-+
-+ /* Add any other keys here */
-+
-+ SDLK_LAST
-+}
-+
-+/* Enumeration of valid key mods (possibly OR'd together) */
-+alias int SDLMod;
-+enum {
-+ KMOD_NONE = 0x0000,
-+ KMOD_LSHIFT= 0x0001,
-+ KMOD_RSHIFT= 0x0002,
-+ KMOD_LCTRL = 0x0040,
-+ KMOD_RCTRL = 0x0080,
-+ KMOD_LALT = 0x0100,
-+ KMOD_RALT = 0x0200,
-+ KMOD_LMETA = 0x0400,
-+ KMOD_RMETA = 0x0800,
-+ KMOD_NUM = 0x1000,
-+ KMOD_CAPS = 0x2000,
-+ KMOD_MODE = 0x4000,
-+ KMOD_RESERVED = 0x8000
-+}
-+
-+const uint KMOD_CTRL = (KMOD_LCTRL|KMOD_RCTRL);
-+const uint KMOD_SHIFT = (KMOD_LSHIFT|KMOD_RSHIFT);
-+const uint KMOD_ALT = (KMOD_LALT|KMOD_RALT);
-+const uint KMOD_META = (KMOD_LMETA|KMOD_RMETA);
-diff -Naur tt/import/SDL_mixer.d tt-gentoo/import/SDL_mixer.d
---- tt/import/SDL_mixer.d 2004-11-10 22:45:22.000000000 +0100
-+++ tt-gentoo/import/SDL_mixer.d 2007-09-20 08:35:03.000000000 +0200
-@@ -22,7 +22,7 @@
-
- // convert to D by shinichiro.h
-
--/* $Id: SDL_mixer.d,v 1.1.1.1 2004/11/10 13:45:22 kenta Exp $ */
-+/* $Id: SDL_mixer.d,v 1.1.1.1 2006/11/19 07:54:54 kenta Exp $ */
-
- import SDL;
-
-diff -Naur tt/import/SDL_syswm.d tt-gentoo/import/SDL_syswm.d
---- tt/import/SDL_syswm.d 2004-11-10 22:45:22.000000000 +0100
-+++ tt-gentoo/import/SDL_syswm.d 2007-09-20 08:35:03.000000000 +0200
-@@ -22,7 +22,7 @@
-
- /* Include file for SDL custom system window manager hooks */
-
--import SDL_Version;
-+import SDL_version_;
-
- extern(C):
-
-diff -Naur tt/import/SDL_version_.d tt-gentoo/import/SDL_version_.d
---- tt/import/SDL_version_.d 1970-01-01 01:00:00.000000000 +0100
-+++ tt-gentoo/import/SDL_version_.d 2007-09-20 08:35:03.000000000 +0200
-@@ -0,0 +1,75 @@
-+/*
-+ SDL - Simple DirectMedia Layer
-+ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
-+
-+ This library is free software; you can redistribute it and/or
-+ modify it under the terms of the GNU Library General Public
-+ License as published by the Free Software Foundation; either
-+ version 2 of the License, or (at your option) any later version.
-+
-+ This library is distributed in the hope that it will be useful,
-+ but WITHOUT ANY WARRANTY; without even the implied warranty of
-+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-+ Library General Public License for more details.
-+
-+ You should have received a copy of the GNU Library General Public
-+ License along with this library; if not, write to the Free
-+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-+
-+ Sam Lantinga
-+ slouken@devolution.com
-+*/
-+
-+/* This header defines the current SDL version */
-+
-+import SDL_types;
-+
-+extern(C):
-+
-+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
-+*/
-+const uint SDL_MAJOR_VERSION = 1;
-+const uint SDL_MINOR_VERSION = 2;
-+const uint SDL_PATCHLEVEL = 6;
-+
-+struct SDL_version {
-+ Uint8 major;
-+ Uint8 minor;
-+ Uint8 patch;
-+}
-+
-+/* This macro can be used to fill a version structure with the compile-time
-+ * version of the SDL library.
-+ */
-+void SDL_VERSION(SDL_version* X)
-+{
-+ X.major = SDL_MAJOR_VERSION;
-+ X.minor = SDL_MINOR_VERSION;
-+ X.patch = SDL_PATCHLEVEL;
-+}
-+
-+/* This macro turns the version numbers into a numeric value:
-+ (1,2,3) -> (1203)
-+ This assumes that there will never be more than 100 patchlevels
-+*/
-+uint SDL_VERSIONNUM(Uint8 X, Uint8 Y, Uint8 Z)
-+{
-+ return X * 1000 + Y * 100 + Z;
-+}
-+
-+/* This is the version number macro for the current SDL version */
-+const uint SDL_COMPILEDVERSION = SDL_MAJOR_VERSION * 1000 +
-+ SDL_MINOR_VERSION * 100 +
-+ SDL_PATCHLEVEL;
-+
-+/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */
-+bit SDL_VERSION_ATLEAST(Uint8 X, Uint8 Y, Uint8 Z)
-+{
-+ return (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z));
-+}
-+
-+/* This function gets the version of the dynamically linked SDL library.
-+ it should NOT be used to fill a version structure, instead you should
-+ use the SDL_Version() macro.
-+ */
-+SDL_version * SDL_Linked_Version();
-diff -Naur tt/Makefile tt-gentoo/Makefile
---- tt/Makefile 1970-01-01 01:00:00.000000000 +0100
-+++ tt-gentoo/Makefile 2007-09-20 08:35:03.000000000 +0200
-@@ -0,0 +1,27 @@
-+DC=gdmd
-+#DC=gdc
-+ifeq ($(DC), gdmd)
-+DFLAGS=-O -d -release -Iimport -Isrc
-+#DFLAGS=-g -debug -Iimport -Isrc
-+DOUT=-of
-+else
-+DFLAGS=-O -frelease -Iimport -Isrc
-+#DFLAGS=-g -fdebug -Iimport -Isrc
-+DOUT=-o
-+endif
-+
-+DSRC=$(shell find src/ -name "*.d")
-+SOURCES=$(DSRC) import/SDL_video.d import/SDL_mixer.d
-+OBJS=$(SOURCES:.d=.o)
-+EXE=torustrooper
-+
-+all: $(EXE)
-+
-+$(EXE): $(OBJS)
-+ gcc -o $@ $(OBJS) -lbulletml_d -lgphobos -lpthread -lm -lSDL -lGL -lGLU -lSDL_mixer -lstdc++
-+
-+$(OBJS): %.o: %.d
-+ $(DC) -c $(DOUT)$@ $(DFLAGS) $<
-+
-+
-+
-diff -Naur tt/src/abagames/tt/barrage.d tt-gentoo/src/abagames/tt/barrage.d
---- tt/src/abagames/tt/barrage.d 2005-01-01 21:40:28.000000000 +0100
-+++ tt-gentoo/src/abagames/tt/barrage.d 2007-09-20 08:35:03.000000000 +0200
-@@ -17,6 +17,7 @@
- private import abagames.tt.bulletimpl;
- private import abagames.tt.bullettarget;
- private import abagames.tt.shape;
-+import linux_listdir;
-
- /**
- * Barrage pattern.
-@@ -30,11 +31,12 @@
- int prevWait, postWait;
- bool noXReverse = false;
-
-- public static this() {
-+ public static void randInit() {
- rand = new Rand;
- }
-
- public static void setRandSeed(long seed) {
-+ if (!rand) rand = new Rand;
- rand.setSeed(seed);
- }
-
-@@ -93,29 +95,31 @@
- public class BarrageManager {
- private:
- static BulletMLParserTinyXML *parser[char[]][char[]];
-+ static BulletMLParserTinyXML *parser2[char[]];
- static const char[] BARRAGE_DIR_NAME = "barrage";
-
- public static void load() {
-- char[][] dirs = listdir(BARRAGE_DIR_NAME);
-+ char[][] dirs = linux_listdir.listdir(BARRAGE_DIR_NAME);
- foreach (char[] dirName; dirs) {
-- char[][] files = listdir(BARRAGE_DIR_NAME ~ "/" ~ dirName);
-+ char[][] files = linux_listdir.listdir(BARRAGE_DIR_NAME ~ "/" ~ dirName);
- foreach (char[] fileName; files) {
- if (getExt(fileName) != "xml")
- continue;
-- parser[dirName][fileName] = getInstance(dirName, fileName);
-+ char[] barrageName = dirName ~ "/" ~ fileName;
-+ parser2[barrageName] = getInstance(dirName, fileName);
- }
- }
- }
-
- public static BulletMLParserTinyXML* getInstance(char[] dirName, char[] fileName) {
-- if (!parser[dirName][fileName]) {
-- char[] barrageName = dirName ~ "/" ~ fileName;
-- Logger.info("Load BulletML: " ~ barrageName);
-- parser[dirName][fileName] =
-- BulletMLParserTinyXML_new(std.string.toStringz(BARRAGE_DIR_NAME ~ "/" ~ barrageName));
-- BulletMLParserTinyXML_parse(parser[dirName][fileName]);
-+ char[] barrageName = dirName ~ "/" ~ fileName;
-+ if (!parser2[barrageName]) {
-+ Logger.info("Load BulletML: " ~ barrageName);
-+ parser2[barrageName] =
-+ BulletMLParserTinyXML_new(std.string.toStringz(BARRAGE_DIR_NAME ~ "/" ~ barrageName));
-+ BulletMLParserTinyXML_parse(parser2[barrageName]);
- }
-- return parser[dirName][fileName];
-+ return parser2[barrageName];
- }
-
- public static BulletMLParserTinyXML*[] getInstanceList(char[] dirName) {
-diff -Naur tt/src/abagames/tt/enemy.d tt-gentoo/src/abagames/tt/enemy.d
---- tt/src/abagames/tt/enemy.d 2005-01-09 12:50:00.000000000 +0100
-+++ tt-gentoo/src/abagames/tt/enemy.d 2007-09-20 08:35:03.000000000 +0200
-@@ -59,6 +59,9 @@
-
- public static this() {
- rand = new Rand;
-+ ShipShape.randInit();
-+ Particle.randInit();
-+ Barrage.randInit();
- }
-
- public static void setRandSeed(long seed) {
-diff -Naur tt/src/abagames/tt/particle.d tt-gentoo/src/abagames/tt/particle.d
---- tt/src/abagames/tt/particle.d 2005-01-01 21:40:28.000000000 +0100
-+++ tt-gentoo/src/abagames/tt/particle.d 2007-09-20 08:35:03.000000000 +0200
-@@ -42,7 +42,7 @@
- float d1, d2, md1, md2;
- float width, height;
-
-- public static this() {
-+ public static void randInit() {
- rand = new Rand;
- }
-
-diff -Naur tt/src/abagames/tt/shape.d tt-gentoo/src/abagames/tt/shape.d
---- tt/src/abagames/tt/shape.d 2004-11-12 23:46:02.000000000 +0100
-+++ tt-gentoo/src/abagames/tt/shape.d 2007-09-20 08:35:03.000000000 +0200
-@@ -66,10 +66,10 @@
- Vector rocketPos, fragmentPos;
- int color;
-
-- static this() {
-+ public static void randInit() {
- rand = new Rand;
- }
--
-+
- public this(long randSeed) {
- rand.setSeed(randSeed);
- }
-@@ -809,7 +809,7 @@
- _collision = new Vector;
- return _shape = v;
- }
--
-+
- public float size(float v) {
- return _size = v;
- }
-diff -Naur tt/src/abagames/tt/stagemanager.d tt-gentoo/src/abagames/tt/stagemanager.d
---- tt/src/abagames/tt/stagemanager.d 2005-01-09 12:50:00.000000000 +0100
-+++ tt-gentoo/src/abagames/tt/stagemanager.d 2007-09-20 08:35:03.000000000 +0200
-@@ -435,25 +435,25 @@
- br.setLongRange(longRange);
- BulletMLParserTinyXML*[] ps;
- int psn;
-- if (baseDir) {
-- ps = BarrageManager.getInstanceList(baseDir);
-- int pi = rand.nextInt(ps.length);
-- br.addBml(ps[pi], rank, true, speedRank);
-- } else {
-+ // if (baseDir) {
-+ // ps = BarrageManager.getInstanceList(baseDir);
-+ // int pi = rand.nextInt(ps.length);
-+ // br.addBml(ps[pi], rank, true, speedRank);
-+ // } else {
- br.addBml("basic", "straight.xml", rank, true, speedRank);
-- }
-- ps = BarrageManager.getInstanceList("morph");
-- psn = ps.length;
-+ // }
-+ // ps = BarrageManager.getInstanceList("morph");
-+ psn = 13;
- for (int i = 0; i < morphCnt; i++) {
-- int pi = rand.nextInt(ps.length);
-- while (!ps[pi]) {
-- pi--;
-+ int pi = rand.nextInt(13);
-+ // while (!ps[pi]) {
-+ // pi--;
- if (pi < 0)
-- pi = ps.length - 1;
-- }
-- br.addBml(ps[pi], morphRank, true, speedRank);
-- delete ps[pi];
-- psn--;
-+ pi = 13 - 1;
-+ // }
-+// br.addBml(ps[pi], morphRank, true, speedRank);
-+ // delete ps[pi];
-+ // psn--;
- }
- return br;
- }
-diff -Naur tt/src/abagames/util/bulletml/bullet.d tt-gentoo/src/abagames/util/bulletml/bullet.d
---- tt/src/abagames/util/bulletml/bullet.d 2005-01-01 21:40:28.000000000 +0100
-+++ tt-gentoo/src/abagames/util/bulletml/bullet.d 2007-09-20 08:35:03.000000000 +0200
-@@ -77,7 +77,7 @@
- this.runner = runner;
- }
-
-- public void set(BulletMLRunner* runner,
-+ public void set(BulletMLRunner* runner,
- float x, float y, float deg, float speed, float rank) {
- set(x, y, deg, speed, rank);
- setRunner(runner);
-diff -Naur tt/src/abagames/util/iterator.d tt-gentoo/src/abagames/util/iterator.d
---- tt/src/abagames/util/iterator.d 2005-01-01 21:40:28.000000000 +0100
-+++ tt-gentoo/src/abagames/util/iterator.d 2007-09-20 08:35:03.000000000 +0200
-@@ -35,4 +35,7 @@
- }
- }
-
--alias ArrayIterator!(char[]) StringIterator;
-+//alias ArrayIterator!(char[]) StringIterator;
-+class StringIterator : ArrayIterator!(char[]) {
-+ this(char[][] d) { super(d); }
-+}
-\ Kein Zeilenumbruch am Dateiende.
-diff -Naur tt/src/abagames/util/logger.d tt-gentoo/src/abagames/util/logger.d
---- tt/src/abagames/util/logger.d 2004-11-10 22:45:22.000000000 +0100
-+++ tt-gentoo/src/abagames/util/logger.d 2007-09-20 08:35:03.000000000 +0200
-@@ -5,7 +5,7 @@
- */
- module abagames.util.logger;
-
--private import std.stream;
-+private import std.cstream;
- private import std.string;
-
- /**
-@@ -56,28 +56,28 @@
-
- public static void info(char[] msg, bool nline = true) {
- if (nline)
-- stderr.writeLine(msg);
-+ derr.writeLine(msg);
- else
-- stderr.writeString(msg);
-+ derr.writeString(msg);
- }
-
- public static void info(double n, bool nline = true) {
- if (nline)
-- stderr.writeLine(std.string.toString(n));
-+ derr.writeLine(std.string.toString(n));
- else
-- stderr.writeString(std.string.toString(n) ~ " ");
-+ derr.writeString(std.string.toString(n) ~ " ");
- }
-
- public static void error(char[] msg) {
-- stderr.writeLine("Error: " ~ msg);
-+ derr.writeLine("Error: " ~ msg);
- }
-
- public static void error(Exception e) {
-- stderr.writeLine("Error: " ~ e.toString());
-+ derr.writeLine("Error: " ~ e.toString());
- }
-
- public static void error(Error e) {
-- stderr.writeLine("Error: " ~ e.toString());
-+ derr.writeLine("Error: " ~ e.toString());
- if (e.next)
- error(e.next);
- }
-diff -Naur tt/src/abagames/util/sdl/luminous.d tt-gentoo/src/abagames/util/sdl/luminous.d
---- tt/src/abagames/util/sdl/luminous.d 2005-01-01 21:40:28.000000000 +0100
-+++ tt-gentoo/src/abagames/util/sdl/luminous.d 2007-09-20 08:35:03.000000000 +0200
-@@ -9,6 +9,7 @@
- private import std.string;
- private import opengl;
- private import abagames.util.actor;
-+import std.c.string;
-
- /**
- * Luminous effect texture.
-diff -Naur tt/src/linux_listdir.d tt-gentoo/src/linux_listdir.d
---- tt/src/linux_listdir.d 1970-01-01 01:00:00.000000000 +0100
-+++ tt-gentoo/src/linux_listdir.d 2007-09-20 08:35:03.000000000 +0200
-@@ -0,0 +1,45 @@
-+private import std.string;
-+
-+/***************************************************
-+ * Return contents of directory.
-+ */
-+
-+extern (C)
-+{
-+ struct DIR;
-+
-+ struct Dirent
-+ {
-+ uint d_ino;
-+ uint d_off;
-+ ushort d_reclen;
-+ char d_type;
-+ char[256] d_name; /* NAME_MAX+1 from linux/limits.h */
-+ };
-+
-+ DIR* opendir(char* name);
-+ int closedir(DIR* dir);
-+ Dirent* readdir(DIR* dir);
-+}
-+
-+char[][] listdir(char[] pathname)
-+{
-+
-+ Dirent* entry;
-+ DIR* dir = opendir(toStringz(pathname));
-+ char[][] result;
-+ entry = readdir(dir);
-+ while ( entry !is null )
-+ {
-+
-+ if ( std.string.strcmp(entry.d_name.ptr, ".") != 0
-+ && std.string.strcmp(entry.d_name.ptr, "..") != 0)
-+ {
-+ result ~= std.string.toString(entry.d_name.ptr).dup;
-+ }
-+ entry = readdir(dir);
-+ }
-+ closedir(dir);
-+ return result;
-+
-+}
diff --git a/devel/games-action/torustrooper/files/torustrooper.png b/devel/games-action/torustrooper/files/torustrooper.png
deleted file mode 100644
index 6060a42..0000000
--- a/devel/games-action/torustrooper/files/torustrooper.png
+++ /dev/null
Binary files differ
diff --git a/devel/games-action/torustrooper/metadata.xml b/devel/games-action/torustrooper/metadata.xml
deleted file mode 100644
index 4e4714e..0000000
--- a/devel/games-action/torustrooper/metadata.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer>
- <email>frostworks@gmx.de</email>
- <name>Marcel Unbehaun</name>
-</maintainer>
-<herd>games</herd>
-</pkgmetadata>
diff --git a/devel/games-action/torustrooper/torustrooper-0.22.ebuild b/devel/games-action/torustrooper/torustrooper-0.22.ebuild
deleted file mode 100644
index 35fd612..0000000
--- a/devel/games-action/torustrooper/torustrooper-0.22.ebuild
+++ /dev/null
@@ -1,63 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI="2"
-
-inherit d-games
-
-MY_PN=tt
-MY_PV=${PV//./_}
-
-DESCRIPTION="Speed! More speed! Speeding ship sailing through barrage, 'Torus Trooper'"
-HOMEPAGE="http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html"
-SRC_URI="http://www.asahi-net.or.jp/~cs8k-cyu/windows/${MY_PN}${MY_PV}.zip"
-
-LICENSE="BSD"
-SLOT="0"
-KEYWORDS="~ppc ~x86"
-IUSE=""
-
-RDEPEND="media-libs/libsdl
- media-libs/mesa
- media-libs/sdl-mixer
- dev-libs/bulletss"
-DEPEND="${RDEPEND}"
-
-S=${WORKDIR}/${MY_PN}
-
-src_prepare(){
- epatch "${FILESDIR}"/${P}.diff
- sed -i \
- -e 's:"\(images/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/util/sdl/texture.d \
- -e 's:"\(sounds/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/util/sdl/sound.d \
- -e 's:"\(barrage[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/tt/barrage.d \
- -e 's:"\(tt.prf[^"]*\)":"'${GAMES_STATEDIR}'/'${PN}'/\1":g' -i src/abagames/tt/prefmanager.d \
- || die "sed failed"
-}
-
-src_install() {
- dogamesbin ${PN}
-
- dodir "${GAMES_STATEDIR}/${PN}" "${GAMES_STATEDIR}/${PN}/replay"
- local statedir="${GAMES_STATEDIR}"/${PN}
-
- if [ ! -e ${D}"${GAMES_STATEDIR}"/${PN}/tt.prf ]; then
- touch ${D}"${GAMES_STATEDIR}"/${PN}/tt.prf
- chmod ug+rw ${D}"${GAMES_STATEDIR}"/${PN}/tt.prf
- fperms 660 ${D}"${GAMES_STATEDIR}"/${PN}/tt.prf
- fi
-
- local datadir="${GAMES_DATADIR}"/${PN}
- dodir ${datadir}
- insinto "${GAMES_DATADIR}"/${PN}
- doins -r barrage images sounds || die
- newicon "${FILESDIR}"/${PN}.png ${PN}.png
- make_desktop_entry ${PN} ${PN}
- dodoc readme*
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
-}
diff --git a/devel/games-action/torustrooperpure/Manifest b/devel/games-action/torustrooperpure/Manifest
deleted file mode 100644
index 4f66488..0000000
--- a/devel/games-action/torustrooperpure/Manifest
+++ /dev/null
@@ -1,5 +0,0 @@
-AUX torustrooperpure-0.2.diff 23009 RMD160 ded7404af0cd851fcd00efe99c119ca4d2b26d89 SHA1 2ab0c3c4c140b786caa19592ce03118c62ddd213 SHA256 095deeb85eec5117e4a7065214f79a697dbdb2b79f840222d015592ebe574309
-AUX torustrooperpure.png 7754 RMD160 6c1d85960642b94fc32d72c30815cce9edb22aac SHA1 08af4712cef5027dbfd22276962108030b039b58 SHA256 27742be9fd8399671b1f517cb7445e98e38e249c7579c5571d62b636e3dd32fa
-DIST ttp0_2.zip 6333904 RMD160 2b58f196144c8e0b6debe54c2025f3a7572c7e64 SHA1 0d7fa7c29866017e06427220ad463d9bf4197649 SHA256 8097a8ff19d74f1f145a541865d97ee8536241e937f255d3837df5d3955b7be2
-EBUILD torustrooperpure-0.2.ebuild 1665 RMD160 0e52fe6855333ebf80a6edf4571581d1fae1b369 SHA1 429ad630203dd26a324afc69617941d3bf06166f SHA256 dd1e2e39706e0f2dd9849fedeebe97588dd5a9fb1837fafbae29039f9368f064
-MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906
diff --git a/devel/games-action/torustrooperpure/files/digest-torustrooperpure-0.2 b/devel/games-action/torustrooperpure/files/digest-torustrooperpure-0.2
deleted file mode 100644
index d95b844..0000000
--- a/devel/games-action/torustrooperpure/files/digest-torustrooperpure-0.2
+++ /dev/null
@@ -1,3 +0,0 @@
-MD5 fbf2f090ae8916b404ab875e4fece1de ttp0_2.zip 6333904
-RMD160 2b58f196144c8e0b6debe54c2025f3a7572c7e64 ttp0_2.zip 6333904
-SHA256 8097a8ff19d74f1f145a541865d97ee8536241e937f255d3837df5d3955b7be2 ttp0_2.zip 6333904
diff --git a/devel/games-action/torustrooperpure/files/torustrooperpure-0.2.diff b/devel/games-action/torustrooperpure/files/torustrooperpure-0.2.diff
deleted file mode 100644
index da9442c..0000000
--- a/devel/games-action/torustrooperpure/files/torustrooperpure-0.2.diff
+++ /dev/null
@@ -1,781 +0,0 @@
-diff -Naur ttp0_2/import/opengl.d ttp0_2-gentoo/import/opengl.d
---- ttp0_2/import/opengl.d 2004-11-10 14:45:22.000000000 +0100
-+++ ttp0_2-gentoo/import/opengl.d 2007-09-20 08:37:46.000000000 +0200
-@@ -1,10 +1,4 @@
--version (Win32) {
-- private import std.c.windows.windows;
-- extern(Windows):
--}
--version (linux) {
- extern(C):
--}
-
- alias uint GLenum;
- alias ubyte GLboolean;
-@@ -1116,7 +1110,7 @@
- /*************************************************************/
-
- void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
--void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref);
-+void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf);
- GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
- void /*APIENTRY*/glArrayElement (GLint i);
- void /*APIENTRY*/glBegin (GLenum mode);
-@@ -1369,7 +1363,7 @@
- void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
- void /*APIENTRY*/glShadeModel (GLenum mode);
--void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask);
-+void /*APIENTRY*/glStencilFunc (GLenum func, GLint, GLuint mask);
- void /*APIENTRY*/glStencilMask (GLuint mask);
- void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- void /*APIENTRY*/glTexCoord1d (GLdouble s);
-diff -Naur ttp0_2/import/openglu.d ttp0_2-gentoo/import/openglu.d
---- ttp0_2/import/openglu.d 2004-11-10 14:45:22.000000000 +0100
-+++ ttp0_2-gentoo/import/openglu.d 2007-09-20 08:37:52.000000000 +0200
-@@ -1,11 +1,6 @@
- import opengl;
-
--version (Win32) {
-- extern(Windows):
--}
--version (linux) {
- extern(C):
--}
-
- GLubyte* gluErrorString (
- GLenum errCode);
-diff -Naur ttp0_2/import/SDL.d ttp0_2-gentoo/import/SDL.d
---- ttp0_2/import/SDL.d 2004-11-10 14:45:22.000000000 +0100
-+++ ttp0_2-gentoo/import/SDL.d 2007-09-20 08:37:14.000000000 +0200
-@@ -20,18 +20,28 @@
- slouken@devolution.com
- */
-
--import SDL_types;
--import SDL_getenv;
--import SDL_error;
--import SDL_rwops;
--import SDL_timer;
--import SDL_audio;
--import SDL_cdrom;
--import SDL_joystick;
--import SDL_events;
--import SDL_video;
--import SDL_byteorder;
--import SDL_Version;
-+public import SDL_keysym_;
-+public import SDL_version_;
-+public import SDL_active;
-+public import SDL_audio;
-+public import SDL_byteorder;
-+public import SDL_cdrom;
-+public import SDL_copying;
-+public import SDL_endian;
-+public import SDL_error;
-+public import SDL_events;
-+public import SDL_getenv;
-+public import SDL_joystick;
-+public import SDL_keyboard;
-+public import SDL_mouse;
-+public import SDL_mutex;
-+public import SDL_quit;
-+public import SDL_rwops;
-+public import SDL_syswm;
-+public import SDL_thread;
-+public import SDL_timer;
-+public import SDL_types;
-+public import SDL_video;
-
- extern(C):
-
-@@ -73,20 +83,3 @@
- */
- void SDL_Quit();
-
--/+
--void SDL_SetModuleHandle(void *hInst);
--extern(Windows) void* GetModuleHandle(char*);
--
--static this()
--{
-- /* Load SDL dynamic link library */
-- if (SDL_Init(SDL_INIT_NOPARACHUTE) < 0)
-- throw new Error("Error loading SDL");
-- SDL_SetModuleHandle(GetModuleHandle(null));
--}
--
--static ~this()
--{
-- SDL_Quit();
--}
--+/
-diff -Naur ttp0_2/import/SDL_events.d ttp0_2-gentoo/import/SDL_events.d
---- ttp0_2/import/SDL_events.d 2005-01-01 13:40:28.000000000 +0100
-+++ ttp0_2-gentoo/import/SDL_events.d 2007-09-20 08:37:14.000000000 +0200
-@@ -304,8 +304,8 @@
- If 'state' is set to SDL_QUERY, SDL_EventState() will return the
- current processing state of the specified event.
- */
--const uint SDL_QUERY = cast(uint) -1;
--const uint SDL_IGNORE = 0;
--const uint SDL_DISABLE = 0;
--const uint SDL_ENABLE = 1;
-+const int SDL_QUERY = -1;
-+const int SDL_IGNORE = 0;
-+const int SDL_DISABLE = 0;
-+const int SDL_ENABLE = 1;
- Uint8 SDL_EventState(Uint8 type, int state);
-diff -Naur ttp0_2/import/SDL_keyboard.d ttp0_2-gentoo/import/SDL_keyboard.d
---- ttp0_2/import/SDL_keyboard.d 2004-11-10 14:45:22.000000000 +0100
-+++ ttp0_2-gentoo/import/SDL_keyboard.d 2007-09-20 08:37:14.000000000 +0200
-@@ -26,7 +26,7 @@
- // !!! A hack! struct SDL_keysym is defined in this module,
- // !!! so we need to resolve the nameclash...
- // !!! Definitely won't work on *NIX but for now will do.
--import SDL_Keysym;
-+import SDL_keysym_;
-
- extern(C):
-
-diff -Naur ttp0_2/import/SDL_keysym_.d ttp0_2-gentoo/import/SDL_keysym_.d
---- ttp0_2/import/SDL_keysym_.d 1970-01-01 01:00:00.000000000 +0100
-+++ ttp0_2-gentoo/import/SDL_keysym_.d 2007-09-20 08:37:14.000000000 +0200
-@@ -0,0 +1,308 @@
-+/*
-+ SDL - Simple DirectMedia Layer
-+ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
-+
-+ This library is free software; you can redistribute it and/or
-+ modify it under the terms of the GNU Library General Public
-+ License as published by the Free Software Foundation; either
-+ version 2 of the License, or (at your option) any later version.
-+
-+ This library is distributed in the hope that it will be useful,
-+ but WITHOUT ANY WARRANTY; without even the implied warranty of
-+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-+ Library General Public License for more details.
-+
-+ You should have received a copy of the GNU Library General Public
-+ License along with this library; if not, write to the Free
-+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-+
-+ Sam Lantinga
-+ slouken@devolution.com
-+*/
-+
-+/* What we really want is a mapping of every raw key on the keyboard.
-+ To support international keyboards, we use the range 0xA1 - 0xFF
-+ as international virtual keycodes. We'll follow in the footsteps of X11...
-+ The names of the keys
-+ */
-+
-+alias int SDLKey;
-+enum {
-+ /* The keyboard syms have been cleverly chosen to map to ASCII */
-+ SDLK_UNKNOWN = 0,
-+ SDLK_FIRST = 0,
-+ SDLK_BACKSPACE = 8,
-+ SDLK_TAB = 9,
-+ SDLK_CLEAR = 12,
-+ SDLK_RETURN = 13,
-+ SDLK_PAUSE = 19,
-+ SDLK_ESCAPE = 27,
-+ SDLK_SPACE = 32,
-+ SDLK_EXCLAIM = 33,
-+ SDLK_QUOTEDBL = 34,
-+ SDLK_HASH = 35,
-+ SDLK_DOLLAR = 36,
-+ SDLK_AMPERSAND = 38,
-+ SDLK_QUOTE = 39,
-+ SDLK_LEFTPAREN = 40,
-+ SDLK_RIGHTPAREN = 41,
-+ SDLK_ASTERISK = 42,
-+ SDLK_PLUS = 43,
-+ SDLK_COMMA = 44,
-+ SDLK_MINUS = 45,
-+ SDLK_PERIOD = 46,
-+ SDLK_SLASH = 47,
-+ SDLK_0 = 48,
-+ SDLK_1 = 49,
-+ SDLK_2 = 50,
-+ SDLK_3 = 51,
-+ SDLK_4 = 52,
-+ SDLK_5 = 53,
-+ SDLK_6 = 54,
-+ SDLK_7 = 55,
-+ SDLK_8 = 56,
-+ SDLK_9 = 57,
-+ SDLK_COLON = 58,
-+ SDLK_SEMICOLON = 59,
-+ SDLK_LESS = 60,
-+ SDLK_EQUALS = 61,
-+ SDLK_GREATER = 62,
-+ SDLK_QUESTION = 63,
-+ SDLK_AT = 64,
-+ /*
-+ Skip uppercase letters
-+ */
-+ SDLK_LEFTBRACKET = 91,
-+ SDLK_BACKSLASH = 92,
-+ SDLK_RIGHTBRACKET = 93,
-+ SDLK_CARET = 94,
-+ SDLK_UNDERSCORE = 95,
-+ SDLK_BACKQUOTE = 96,
-+ SDLK_a = 97,
-+ SDLK_b = 98,
-+ SDLK_c = 99,
-+ SDLK_d = 100,
-+ SDLK_e = 101,
-+ SDLK_f = 102,
-+ SDLK_g = 103,
-+ SDLK_h = 104,
-+ SDLK_i = 105,
-+ SDLK_j = 106,
-+ SDLK_k = 107,
-+ SDLK_l = 108,
-+ SDLK_m = 109,
-+ SDLK_n = 110,
-+ SDLK_o = 111,
-+ SDLK_p = 112,
-+ SDLK_q = 113,
-+ SDLK_r = 114,
-+ SDLK_s = 115,
-+ SDLK_t = 116,
-+ SDLK_u = 117,
-+ SDLK_v = 118,
-+ SDLK_w = 119,
-+ SDLK_x = 120,
-+ SDLK_y = 121,
-+ SDLK_z = 122,
-+ SDLK_DELETE = 127,
-+ /* End of ASCII mapped keysyms */
-+
-+ /* International keyboard syms */
-+ SDLK_WORLD_0 = 160, /* 0xA0 */
-+ SDLK_WORLD_1 = 161,
-+ SDLK_WORLD_2 = 162,
-+ SDLK_WORLD_3 = 163,
-+ SDLK_WORLD_4 = 164,
-+ SDLK_WORLD_5 = 165,
-+ SDLK_WORLD_6 = 166,
-+ SDLK_WORLD_7 = 167,
-+ SDLK_WORLD_8 = 168,
-+ SDLK_WORLD_9 = 169,
-+ SDLK_WORLD_10 = 170,
-+ SDLK_WORLD_11 = 171,
-+ SDLK_WORLD_12 = 172,
-+ SDLK_WORLD_13 = 173,
-+ SDLK_WORLD_14 = 174,
-+ SDLK_WORLD_15 = 175,
-+ SDLK_WORLD_16 = 176,
-+ SDLK_WORLD_17 = 177,
-+ SDLK_WORLD_18 = 178,
-+ SDLK_WORLD_19 = 179,
-+ SDLK_WORLD_20 = 180,
-+ SDLK_WORLD_21 = 181,
-+ SDLK_WORLD_22 = 182,
-+ SDLK_WORLD_23 = 183,
-+ SDLK_WORLD_24 = 184,
-+ SDLK_WORLD_25 = 185,
-+ SDLK_WORLD_26 = 186,
-+ SDLK_WORLD_27 = 187,
-+ SDLK_WORLD_28 = 188,
-+ SDLK_WORLD_29 = 189,
-+ SDLK_WORLD_30 = 190,
-+ SDLK_WORLD_31 = 191,
-+ SDLK_WORLD_32 = 192,
-+ SDLK_WORLD_33 = 193,
-+ SDLK_WORLD_34 = 194,
-+ SDLK_WORLD_35 = 195,
-+ SDLK_WORLD_36 = 196,
-+ SDLK_WORLD_37 = 197,
-+ SDLK_WORLD_38 = 198,
-+ SDLK_WORLD_39 = 199,
-+ SDLK_WORLD_40 = 200,
-+ SDLK_WORLD_41 = 201,
-+ SDLK_WORLD_42 = 202,
-+ SDLK_WORLD_43 = 203,
-+ SDLK_WORLD_44 = 204,
-+ SDLK_WORLD_45 = 205,
-+ SDLK_WORLD_46 = 206,
-+ SDLK_WORLD_47 = 207,
-+ SDLK_WORLD_48 = 208,
-+ SDLK_WORLD_49 = 209,
-+ SDLK_WORLD_50 = 210,
-+ SDLK_WORLD_51 = 211,
-+ SDLK_WORLD_52 = 212,
-+ SDLK_WORLD_53 = 213,
-+ SDLK_WORLD_54 = 214,
-+ SDLK_WORLD_55 = 215,
-+ SDLK_WORLD_56 = 216,
-+ SDLK_WORLD_57 = 217,
-+ SDLK_WORLD_58 = 218,
-+ SDLK_WORLD_59 = 219,
-+ SDLK_WORLD_60 = 220,
-+ SDLK_WORLD_61 = 221,
-+ SDLK_WORLD_62 = 222,
-+ SDLK_WORLD_63 = 223,
-+ SDLK_WORLD_64 = 224,
-+ SDLK_WORLD_65 = 225,
-+ SDLK_WORLD_66 = 226,
-+ SDLK_WORLD_67 = 227,
-+ SDLK_WORLD_68 = 228,
-+ SDLK_WORLD_69 = 229,
-+ SDLK_WORLD_70 = 230,
-+ SDLK_WORLD_71 = 231,
-+ SDLK_WORLD_72 = 232,
-+ SDLK_WORLD_73 = 233,
-+ SDLK_WORLD_74 = 234,
-+ SDLK_WORLD_75 = 235,
-+ SDLK_WORLD_76 = 236,
-+ SDLK_WORLD_77 = 237,
-+ SDLK_WORLD_78 = 238,
-+ SDLK_WORLD_79 = 239,
-+ SDLK_WORLD_80 = 240,
-+ SDLK_WORLD_81 = 241,
-+ SDLK_WORLD_82 = 242,
-+ SDLK_WORLD_83 = 243,
-+ SDLK_WORLD_84 = 244,
-+ SDLK_WORLD_85 = 245,
-+ SDLK_WORLD_86 = 246,
-+ SDLK_WORLD_87 = 247,
-+ SDLK_WORLD_88 = 248,
-+ SDLK_WORLD_89 = 249,
-+ SDLK_WORLD_90 = 250,
-+ SDLK_WORLD_91 = 251,
-+ SDLK_WORLD_92 = 252,
-+ SDLK_WORLD_93 = 253,
-+ SDLK_WORLD_94 = 254,
-+ SDLK_WORLD_95 = 255, /* 0xFF */
-+
-+ /* Numeric keypad */
-+ SDLK_KP0 = 256,
-+ SDLK_KP1 = 257,
-+ SDLK_KP2 = 258,
-+ SDLK_KP3 = 259,
-+ SDLK_KP4 = 260,
-+ SDLK_KP5 = 261,
-+ SDLK_KP6 = 262,
-+ SDLK_KP7 = 263,
-+ SDLK_KP8 = 264,
-+ SDLK_KP9 = 265,
-+ SDLK_KP_PERIOD = 266,
-+ SDLK_KP_DIVIDE = 267,
-+ SDLK_KP_MULTIPLY = 268,
-+ SDLK_KP_MINUS = 269,
-+ SDLK_KP_PLUS = 270,
-+ SDLK_KP_ENTER = 271,
-+ SDLK_KP_EQUALS = 272,
-+
-+ /* Arrows + Home/End pad */
-+ SDLK_UP = 273,
-+ SDLK_DOWN = 274,
-+ SDLK_RIGHT = 275,
-+ SDLK_LEFT = 276,
-+ SDLK_INSERT = 277,
-+ SDLK_HOME = 278,
-+ SDLK_END = 279,
-+ SDLK_PAGEUP = 280,
-+ SDLK_PAGEDOWN = 281,
-+
-+ /* Function keys */
-+ SDLK_F1 = 282,
-+ SDLK_F2 = 283,
-+ SDLK_F3 = 284,
-+ SDLK_F4 = 285,
-+ SDLK_F5 = 286,
-+ SDLK_F6 = 287,
-+ SDLK_F7 = 288,
-+ SDLK_F8 = 289,
-+ SDLK_F9 = 290,
-+ SDLK_F10 = 291,
-+ SDLK_F11 = 292,
-+ SDLK_F12 = 293,
-+ SDLK_F13 = 294,
-+ SDLK_F14 = 295,
-+ SDLK_F15 = 296,
-+
-+ /* Key state modifier keys */
-+ SDLK_NUMLOCK = 300,
-+ SDLK_CAPSLOCK = 301,
-+ SDLK_SCROLLOCK = 302,
-+ SDLK_RSHIFT = 303,
-+ SDLK_LSHIFT = 304,
-+ SDLK_RCTRL = 305,
-+ SDLK_LCTRL = 306,
-+ SDLK_RALT = 307,
-+ SDLK_LALT = 308,
-+ SDLK_RMETA = 309,
-+ SDLK_LMETA = 310,
-+ SDLK_LSUPER = 311, /* Left "Windows" key */
-+ SDLK_RSUPER = 312, /* Right "Windows" key */
-+ SDLK_MODE = 313, /* "Alt Gr" key */
-+ SDLK_COMPOSE = 314, /* Multi-key compose key */
-+
-+ /* Miscellaneous function keys */
-+ SDLK_HELP = 315,
-+ SDLK_PRINT = 316,
-+ SDLK_SYSREQ = 317,
-+ SDLK_BREAK = 318,
-+ SDLK_MENU = 319,
-+ SDLK_POWER = 320, /* Power Macintosh power key */
-+ SDLK_EURO = 321, /* Some european keyboards */
-+ SDLK_UNDO = 322, /* Atari keyboard has Undo */
-+
-+ /* Add any other keys here */
-+
-+ SDLK_LAST
-+}
-+
-+/* Enumeration of valid key mods (possibly OR'd together) */
-+alias int SDLMod;
-+enum {
-+ KMOD_NONE = 0x0000,
-+ KMOD_LSHIFT= 0x0001,
-+ KMOD_RSHIFT= 0x0002,
-+ KMOD_LCTRL = 0x0040,
-+ KMOD_RCTRL = 0x0080,
-+ KMOD_LALT = 0x0100,
-+ KMOD_RALT = 0x0200,
-+ KMOD_LMETA = 0x0400,
-+ KMOD_RMETA = 0x0800,
-+ KMOD_NUM = 0x1000,
-+ KMOD_CAPS = 0x2000,
-+ KMOD_MODE = 0x4000,
-+ KMOD_RESERVED = 0x8000
-+}
-+
-+const uint KMOD_CTRL = (KMOD_LCTRL|KMOD_RCTRL);
-+const uint KMOD_SHIFT = (KMOD_LSHIFT|KMOD_RSHIFT);
-+const uint KMOD_ALT = (KMOD_LALT|KMOD_RALT);
-+const uint KMOD_META = (KMOD_LMETA|KMOD_RMETA);
-diff -Naur ttp0_2/import/SDL_mixer.d ttp0_2-gentoo/import/SDL_mixer.d
---- ttp0_2/import/SDL_mixer.d 2004-11-10 14:45:22.000000000 +0100
-+++ ttp0_2-gentoo/import/SDL_mixer.d 2007-09-20 08:37:14.000000000 +0200
-@@ -22,7 +22,7 @@
-
- // convert to D by shinichiro.h
-
--/* $Id: SDL_mixer.d,v 1.1.1.1 2004/11/10 13:45:22 kenta Exp $ */
-+/* $Id: SDL_mixer.d,v 1.1.1.1 2006/11/19 07:54:54 kenta Exp $ */
-
- import SDL;
-
-diff -Naur ttp0_2/import/SDL_syswm.d ttp0_2-gentoo/import/SDL_syswm.d
---- ttp0_2/import/SDL_syswm.d 2004-11-10 14:45:22.000000000 +0100
-+++ ttp0_2-gentoo/import/SDL_syswm.d 2007-09-20 08:37:14.000000000 +0200
-@@ -22,7 +22,7 @@
-
- /* Include file for SDL custom system window manager hooks */
-
--import SDL_Version;
-+import SDL_version_;
-
- extern(C):
-
-diff -Naur ttp0_2/import/SDL_version_.d ttp0_2-gentoo/import/SDL_version_.d
---- ttp0_2/import/SDL_version_.d 1970-01-01 01:00:00.000000000 +0100
-+++ ttp0_2-gentoo/import/SDL_version_.d 2007-09-20 08:37:14.000000000 +0200
-@@ -0,0 +1,75 @@
-+/*
-+ SDL - Simple DirectMedia Layer
-+ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
-+
-+ This library is free software; you can redistribute it and/or
-+ modify it under the terms of the GNU Library General Public
-+ License as published by the Free Software Foundation; either
-+ version 2 of the License, or (at your option) any later version.
-+
-+ This library is distributed in the hope that it will be useful,
-+ but WITHOUT ANY WARRANTY; without even the implied warranty of
-+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-+ Library General Public License for more details.
-+
-+ You should have received a copy of the GNU Library General Public
-+ License along with this library; if not, write to the Free
-+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-+
-+ Sam Lantinga
-+ slouken@devolution.com
-+*/
-+
-+/* This header defines the current SDL version */
-+
-+import SDL_types;
-+
-+extern(C):
-+
-+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
-+*/
-+const uint SDL_MAJOR_VERSION = 1;
-+const uint SDL_MINOR_VERSION = 2;
-+const uint SDL_PATCHLEVEL = 6;
-+
-+struct SDL_version {
-+ Uint8 major;
-+ Uint8 minor;
-+ Uint8 patch;
-+}
-+
-+/* This macro can be used to fill a version structure with the compile-time
-+ * version of the SDL library.
-+ */
-+void SDL_VERSION(SDL_version* X)
-+{
-+ X.major = SDL_MAJOR_VERSION;
-+ X.minor = SDL_MINOR_VERSION;
-+ X.patch = SDL_PATCHLEVEL;
-+}
-+
-+/* This macro turns the version numbers into a numeric value:
-+ (1,2,3) -> (1203)
-+ This assumes that there will never be more than 100 patchlevels
-+*/
-+uint SDL_VERSIONNUM(Uint8 X, Uint8 Y, Uint8 Z)
-+{
-+ return X * 1000 + Y * 100 + Z;
-+}
-+
-+/* This is the version number macro for the current SDL version */
-+const uint SDL_COMPILEDVERSION = SDL_MAJOR_VERSION * 1000 +
-+ SDL_MINOR_VERSION * 100 +
-+ SDL_PATCHLEVEL;
-+
-+/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */
-+bit SDL_VERSION_ATLEAST(Uint8 X, Uint8 Y, Uint8 Z)
-+{
-+ return (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z));
-+}
-+
-+/* This function gets the version of the dynamically linked SDL library.
-+ it should NOT be used to fill a version structure, instead you should
-+ use the SDL_Version() macro.
-+ */
-+SDL_version * SDL_Linked_Version();
-diff -Naur ttp0_2/Makefile ttp0_2-gentoo/Makefile
---- ttp0_2/Makefile 1970-01-01 01:00:00.000000000 +0100
-+++ ttp0_2-gentoo/Makefile 2007-09-20 08:37:14.000000000 +0200
-@@ -0,0 +1,27 @@
-+DC=gdmd
-+#DC=gdc
-+ifeq ($(DC), gdmd)
-+DFLAGS=-O -d -release -Iimport -Isrc
-+#DFLAGS=-g -debug -Iimport -Isrc
-+DOUT=-of
-+else
-+DFLAGS=-O -frelease -Iimport -Isrc
-+#DFLAGS=-g -fdebug -Iimport -Isrc
-+DOUT=-o
-+endif
-+
-+DSRC=$(shell find src/ -name "*.d")
-+SOURCES=$(DSRC) import/SDL_video.d import/SDL_mixer.d
-+OBJS=$(SOURCES:.d=.o)
-+EXE=torustrooperpure
-+
-+all: $(EXE)
-+
-+$(EXE): $(OBJS)
-+ gcc -o $@ $(OBJS) -lbulletml_d -lgphobos -lpthread -lm -lSDL -lGL -lGLU -lSDL_mixer -lstdc++
-+
-+$(OBJS): %.o: %.d
-+ $(DC) -c $(DOUT)$@ $(DFLAGS) $<
-+
-+
-+
-diff -Naur ttp0_2/src/abagames/tt/barrage.d ttp0_2-gentoo/src/abagames/tt/barrage.d
---- ttp0_2/src/abagames/tt/barrage.d 2006-04-22 09:42:59.000000000 +0200
-+++ ttp0_2-gentoo/src/abagames/tt/barrage.d 2007-09-20 08:37:14.000000000 +0200
-@@ -30,12 +30,13 @@
- int prevWait, postWait;
- bool noXReverse = false;
-
-- public static this() {
-+ public static void randInit() {
- rand = new Rand;
- if(rand==null){}
- }
-
- public static void setRandSeed(long seed) {
-+ if (!rand) rand = new Rand;
- rand.setSeed(seed);
- }
-
-@@ -94,6 +95,7 @@
- public class BarrageManager {
- private:
- static BulletMLParserTinyXML *parser[char[]][char[]];
-+ static BulletMLParserTinyXML *parser2[char[]];
- static const char[] BARRAGE_DIR_NAME = "barrage";
-
- public static void load() {
-@@ -103,20 +105,21 @@
- foreach (char[] fileName; files) {
- if (getExt(fileName) != "xml")
- continue;
-- parser[dirName][fileName] = getInstance(dirName, fileName);
-+ char[] barrageName = dirName ~ "/" ~ fileName;
-+ parser2[barrageName] = getInstance(dirName, fileName);
- }
- }
- }
-
- public static BulletMLParserTinyXML* getInstance(char[] dirName, char[] fileName) {
-- if (!parser[dirName][fileName]) {
- char[] barrageName = dirName ~ "/" ~ fileName;
-+ if (!parser2[barrageName]) {
- Logger.info("Load BulletML: " ~ barrageName);
-- parser[dirName][fileName] =
-+ parser2[barrageName] =
- BulletMLParserTinyXML_new(std.string.toStringz(BARRAGE_DIR_NAME ~ "/" ~ barrageName));
-- BulletMLParserTinyXML_parse(parser[dirName][fileName]);
-+ BulletMLParserTinyXML_parse(parser2[barrageName]);
- }
-- return parser[dirName][fileName];
-+ return parser2[barrageName];
- }
-
- public static BulletMLParserTinyXML*[] getInstanceList(char[] dirName) {
-diff -Naur ttp0_2/src/abagames/tt/enemy.d ttp0_2-gentoo/src/abagames/tt/enemy.d
---- ttp0_2/src/abagames/tt/enemy.d 2006-04-24 09:30:44.000000000 +0200
-+++ ttp0_2-gentoo/src/abagames/tt/enemy.d 2007-09-20 08:37:14.000000000 +0200
-@@ -61,6 +61,9 @@
-
- public static this() {
- rand = new Rand;
-+ ShipShape.randInit();
-+ Particle.randInit();
-+ Barrage.randInit();
- }
-
- public static void setRandSeed(long seed) {
-diff -Naur ttp0_2/src/abagames/tt/particle.d ttp0_2-gentoo/src/abagames/tt/particle.d
---- ttp0_2/src/abagames/tt/particle.d 2005-01-01 13:40:28.000000000 +0100
-+++ ttp0_2-gentoo/src/abagames/tt/particle.d 2007-09-20 08:37:14.000000000 +0200
-@@ -42,7 +42,7 @@
- float d1, d2, md1, md2;
- float width, height;
-
-- public static this() {
-+ public static void randInit() {
- rand = new Rand;
- }
-
-diff -Naur ttp0_2/src/abagames/tt/shape.d ttp0_2-gentoo/src/abagames/tt/shape.d
---- ttp0_2/src/abagames/tt/shape.d 2006-04-24 11:25:14.000000000 +0200
-+++ ttp0_2-gentoo/src/abagames/tt/shape.d 2007-09-20 08:37:14.000000000 +0200
-@@ -66,7 +66,7 @@
- Vector rocketPos, fragmentPos;
- int color;
-
-- static this() {
-+ public static void randInit() {
- rand = new Rand;
- }
-
-diff -Naur ttp0_2/src/abagames/tt/stagemanager.d ttp0_2-gentoo/src/abagames/tt/stagemanager.d
---- ttp0_2/src/abagames/tt/stagemanager.d 2006-04-22 09:17:55.000000000 +0200
-+++ ttp0_2-gentoo/src/abagames/tt/stagemanager.d 2007-09-20 08:37:14.000000000 +0200
-@@ -435,25 +435,25 @@
- br.setLongRange(longRange);
- BulletMLParserTinyXML*[] ps;
- int psn;
-- if (baseDir) {
-- ps = BarrageManager.getInstanceList(baseDir);
-- int pi = rand.nextInt(ps.length);
-- br.addBml(ps[pi], rank, true, speedRank);
-- } else {
-+ // if (baseDir) {
-+ // ps = BarrageManager.getInstanceList(baseDir);
-+ // int pi = rand.nextInt(ps.length);
-+ // br.addBml(ps[pi], rank, true, speedRank);
-+ // } else {
- br.addBml("basic", "straight.xml", rank, true, speedRank);
-- }
-- ps = BarrageManager.getInstanceList("morph");
-- psn = ps.length;
-+ // }
-+ // ps = BarrageManager.getInstanceList("morph");
-+ psn = 13;
- for (int i = 0; i < morphCnt; i++) {
-- int pi = rand.nextInt(ps.length);
-- while (!ps[pi]) {
-- pi--;
-+ int pi = rand.nextInt(13);
-+ // while (!ps[pi]) {
-+ // pi--;
- if (pi < 0)
-- pi = ps.length - 1;
-- }
-- br.addBml(ps[pi], morphRank, true, speedRank);
-- delete ps[pi];
-- psn--;
-+ pi = 13 - 1;
-+ // }
-+ // br.addBml(ps[pi], morphRank, true, speedRank);
-+ // delete ps[pi];
-+ // psn--;
- }
- return br;
- }
-diff -Naur ttp0_2/src/abagames/util/logger.d ttp0_2-gentoo/src/abagames/util/logger.d
---- ttp0_2/src/abagames/util/logger.d 2004-11-10 14:45:22.000000000 +0100
-+++ ttp0_2-gentoo/src/abagames/util/logger.d 2007-09-20 08:37:14.000000000 +0200
-@@ -5,7 +5,7 @@
- */
- module abagames.util.logger;
-
--private import std.stream;
-+private import std.cstream;
- private import std.string;
-
- /**
-@@ -56,28 +56,28 @@
-
- public static void info(char[] msg, bool nline = true) {
- if (nline)
-- stderr.writeLine(msg);
-+ derr.writeLine(msg);
- else
-- stderr.writeString(msg);
-+ derr.writeString(msg);
- }
-
- public static void info(double n, bool nline = true) {
- if (nline)
-- stderr.writeLine(std.string.toString(n));
-+ derr.writeLine(std.string.toString(n));
- else
-- stderr.writeString(std.string.toString(n) ~ " ");
-+ derr.writeString(std.string.toString(n) ~ " ");
- }
-
- public static void error(char[] msg) {
-- stderr.writeLine("Error: " ~ msg);
-+ derr.writeLine("Error: " ~ msg);
- }
-
- public static void error(Exception e) {
-- stderr.writeLine("Error: " ~ e.toString());
-+ derr.writeLine("Error: " ~ e.toString());
- }
-
- public static void error(Error e) {
-- stderr.writeLine("Error: " ~ e.toString());
-+ derr.writeLine("Error: " ~ e.toString());
- if (e.next)
- error(e.next);
- }
-diff -Naur ttp0_2/src/abagames/util/sdl/luminous.d ttp0_2-gentoo/src/abagames/util/sdl/luminous.d
---- ttp0_2/src/abagames/util/sdl/luminous.d 2005-01-01 13:40:28.000000000 +0100
-+++ ttp0_2-gentoo/src/abagames/util/sdl/luminous.d 2007-09-20 08:37:14.000000000 +0200
-@@ -6,7 +6,7 @@
- module abagames.util.sdl.luminous;
-
- private import std.math;
--private import std.string;
-+private import std.c.string;
- private import opengl;
- private import abagames.util.actor;
-
diff --git a/devel/games-action/torustrooperpure/files/torustrooperpure.png b/devel/games-action/torustrooperpure/files/torustrooperpure.png
deleted file mode 100644
index 9d607fc..0000000
--- a/devel/games-action/torustrooperpure/files/torustrooperpure.png
+++ /dev/null
Binary files differ
diff --git a/devel/games-action/torustrooperpure/metadata.xml b/devel/games-action/torustrooperpure/metadata.xml
deleted file mode 100644
index 4e4714e..0000000
--- a/devel/games-action/torustrooperpure/metadata.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer>
- <email>frostworks@gmx.de</email>
- <name>Marcel Unbehaun</name>
-</maintainer>
-<herd>games</herd>
-</pkgmetadata>
diff --git a/devel/games-action/torustrooperpure/torustrooperpure-0.2.ebuild b/devel/games-action/torustrooperpure/torustrooperpure-0.2.ebuild
deleted file mode 100644
index b9dca39..0000000
--- a/devel/games-action/torustrooperpure/torustrooperpure-0.2.ebuild
+++ /dev/null
@@ -1,62 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI="2"
-
-inherit d-games
-
-MY_PN=ttp
-MY_PV=${PV//./_}
-
-DESCRIPTION="Brake down and Burn up! original:Torus Trooper (ABA)"
-HOMEPAGE="http://www.mb.ccnw.ne.jp/hiz/game/tt/index_en.html"
-SRC_URI="http://www.mb.ccnw.ne.jp/hiz/game/tt//${MY_PN}${MY_PV}.zip"
-LICENSE="BSD"
-SLOT="0"
-KEYWORDS="~ppc ~x86"
-IUSE=""
-
-RDEPEND="media-libs/libsdl
- media-libs/mesa
- media-libs/sdl-mixer
- dev-libs/bulletss"
-DEPEND="${RDEPEND}"
-
-S=${WORKDIR}/${MY_PN}${MY_PV}
-
-src_prepare(){
- epatch "${FILESDIR}"/${P}.diff
- sed -i \
- -e 's:"\(images/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/util/sdl/texture.d \
- -e 's:"\(sounds/[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/util/sdl/sound.d \
- -e 's:"\(barrage[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/abagames/tt/barrage.d \
- -e 's:"\(tt.prf[^"]*\)":"'${GAMES_STATEDIR}'/'${PN}'/\1":g' -i src/abagames/tt/prefmanager.d \
- || die "sed failed"
-}
-
-src_install() {
- dogamesbin ${PN}
-
- dodir "${GAMES_STATEDIR}/${PN}" "${GAMES_STATEDIR}/${PN}/replay"
- local statedir="${GAMES_STATEDIR}"/${PN}
-
- if [ ! -e ${D}"${GAMES_STATEDIR}"/${PN}/tt.prf ]; then
- touch ${D}"${GAMES_STATEDIR}"/${PN}/tt.prf
- chmod ug+rw ${D}"${GAMES_STATEDIR}"/${PN}/tt.prf
- fperms 660 ${D}"${GAMES_STATEDIR}"/${PN}/tt.prf
- fi
-
- local datadir="${GAMES_DATADIR}"/${PN}
- dodir ${datadir}
- insinto "${GAMES_DATADIR}"/${PN}
- doins -r barrage images sounds || die
- newicon "${FILESDIR}"/${PN}.png ${PN}.png
- make_desktop_entry ${PN} ${PN}
- dodoc readme*
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
-}
diff --git a/devel/games-action/tumikifighters/Manifest b/devel/games-action/tumikifighters/Manifest
deleted file mode 100644
index 7169b63..0000000
--- a/devel/games-action/tumikifighters/Manifest
+++ /dev/null
@@ -1,5 +0,0 @@
-AUX tumikifighters-0.2.diff 37502 RMD160 c2a01084cefe183cb1f9b955d3ba4bcc05c33779 SHA1 d6aafbc06db2e79d9397ffd7b782d42dcb09e24a SHA256 ac68eef44c3ca1dcfaa61d6f28a5c560e8f3f798416aceaf0325a48dada64036
-AUX tumikifighters.png 2198 RMD160 ad8bed670a9620f7fbb09f8dda0974141669121c SHA1 1b49cec6a7f1a506253fe9f141ebe479261c0b24 SHA256 f77ecdb7d747836130985aa1eaf2f69a5ace60cf9999e85f135b7864aa8abf73
-DIST tf0_2.zip 5278017 RMD160 68d81ea4c70b2f596e16c6638271003cd4554c2a SHA1 42ab2b2af38f9e7ec71051713f172407f00e2a63 SHA256 dd2f7f793acb5a38da58632041a07d7cd09717dfb7450dfc973638a68f2a5f22
-EBUILD tumikifighters-0.2.ebuild 1820 RMD160 b18515002b4acff6dc837922cdb594ec8597d010 SHA1 da6f2831598080b63cdd3ac0c7af902a0dee8878 SHA256 8f2bfd454aac2561b0a5da6f6035b86b9f796ec694f732efd691f90b2db43a8c
-MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906
diff --git a/devel/games-action/tumikifighters/files/digest-tumikifighters-0.2 b/devel/games-action/tumikifighters/files/digest-tumikifighters-0.2
deleted file mode 100644
index 584fc12..0000000
--- a/devel/games-action/tumikifighters/files/digest-tumikifighters-0.2
+++ /dev/null
@@ -1,3 +0,0 @@
-MD5 ff68363954f256c30fb4e15636a824be tf0_2.zip 5278017
-RMD160 68d81ea4c70b2f596e16c6638271003cd4554c2a tf0_2.zip 5278017
-SHA256 dd2f7f793acb5a38da58632041a07d7cd09717dfb7450dfc973638a68f2a5f22 tf0_2.zip 5278017
diff --git a/devel/games-action/tumikifighters/files/tumikifighters-0.2.diff b/devel/games-action/tumikifighters/files/tumikifighters-0.2.diff
deleted file mode 100644
index 96bdaaa..0000000
--- a/devel/games-action/tumikifighters/files/tumikifighters-0.2.diff
+++ /dev/null
@@ -1,1285 +0,0 @@
-diff -Naur tf/import/opengl.d tf-gentoo/import/opengl.d
---- tf/import/opengl.d 2004-04-03 19:36:30.000000000 +0200
-+++ tf-gentoo/import/opengl.d 2007-09-19 22:08:36.000000000 +0200
-@@ -1,10 +1,6 @@
--version (Win32) {
-- private import std.c.windows.windows;
-- extern(Windows):
--}
--version (linux) {
-+
- extern(C):
--}
-+
-
- alias uint GLenum;
- alias ubyte GLboolean;
-@@ -1116,7 +1112,7 @@
- /*************************************************************/
-
- void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
--void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref);
-+void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf);
- GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
- void /*APIENTRY*/glArrayElement (GLint i);
- void /*APIENTRY*/glBegin (GLenum mode);
-@@ -1369,7 +1365,7 @@
- void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
- void /*APIENTRY*/glShadeModel (GLenum mode);
--void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask);
-+void /*APIENTRY*/glStencilFunc (GLenum func, GLint, GLuint mask);
- void /*APIENTRY*/glStencilMask (GLuint mask);
- void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- void /*APIENTRY*/glTexCoord1d (GLdouble s);
-diff -Naur tf/import/openglu.d tf-gentoo/import/openglu.d
---- tf/import/openglu.d 2004-04-03 19:36:30.000000000 +0200
-+++ tf-gentoo/import/openglu.d 2007-09-19 22:08:22.000000000 +0200
-@@ -1,11 +1,6 @@
--import opengl;
-
--version (Win32) {
-- extern(Windows):
--}
--version (linux) {
- extern(C):
--}
-+
-
- GLubyte* gluErrorString (
- GLenum errCode);
-diff -Naur tf/import/SDL.d tf-gentoo/import/SDL.d
---- tf/import/SDL.d 2004-04-03 19:36:30.000000000 +0200
-+++ tf-gentoo/import/SDL.d 2007-09-19 22:07:12.000000000 +0200
-@@ -20,18 +20,21 @@
- slouken@devolution.com
- */
-
--import SDL_types;
--import SDL_getenv;
--import SDL_error;
--import SDL_rwops;
--import SDL_timer;
--import SDL_audio;
--import SDL_cdrom;
--import SDL_joystick;
--import SDL_events;
--import SDL_video;
--import SDL_byteorder;
--import SDL_version_;
-+public import SDL_types;
-+public import SDL_getenv;
-+public import SDL_error;
-+public import SDL_rwops;
-+public import SDL_timer;
-+public import SDL_audio;
-+public import SDL_cdrom;
-+public import SDL_joystick;
-+public import SDL_events;
-+public import SDL_video;
-+public import SDL_byteorder;
-+public import SDL_Version;
-+public import SDL_Keysym;
-+public import SDL_mouse;
-+public import SDL_keyboard;
-
- extern(C):
-
-@@ -73,6 +76,7 @@
- */
- void SDL_Quit();
-
-+/+
- void SDL_SetModuleHandle(void *hInst);
- extern(Windows) void* GetModuleHandle(char*);
-
-@@ -88,3 +92,4 @@
- {
- SDL_Quit();
- }
-++/
-diff -Naur tf/import/SDL_endian.d tf-gentoo/import/SDL_endian.d
---- tf/import/SDL_endian.d 2004-04-03 19:36:30.000000000 +0200
-+++ tf-gentoo/import/SDL_endian.d 2007-09-19 22:07:12.000000000 +0200
-@@ -57,9 +57,9 @@
- Uint64 SDL_Swap64(Uint64 val) {
- Uint32 hi, lo;
- /* Separate into high and low 32-bit values and swap them */
-- lo = (Uint32)(val&0xFFFFFFFF);
-+ lo = cast(Uint32)(val&0xFFFFFFFF);
- val >>= 32;
-- hi = (Uint32)(val&0xFFFFFFFF);
-+ hi = cast(Uint32)(val&0xFFFFFFFF);
- val = SDL_Swap32(lo);
- val <<= 32;
- val |= SDL_Swap32(hi);
-diff -Naur tf/import/SDL_events.d tf-gentoo/import/SDL_events.d
---- tf/import/SDL_events.d 2004-04-03 19:36:30.000000000 +0200
-+++ tf-gentoo/import/SDL_events.d 2007-09-19 22:07:12.000000000 +0200
-@@ -304,7 +304,7 @@
- If 'state' is set to SDL_QUERY, SDL_EventState() will return the
- current processing state of the specified event.
- */
--const uint SDL_QUERY = -1;
-+const uint SDL_QUERY = cast(uint) -1;
- const uint SDL_IGNORE = 0;
- const uint SDL_DISABLE = 0;
- const uint SDL_ENABLE = 1;
-diff -Naur tf/import/SDL_getenv.d tf-gentoo/import/SDL_getenv.d
---- tf/import/SDL_getenv.d 2004-04-03 19:36:30.000000000 +0200
-+++ tf-gentoo/import/SDL_getenv.d 2007-09-19 22:07:12.000000000 +0200
-@@ -2,6 +2,7 @@
-
- extern(C):
-
-+/+
- /* Put a variable of the form "name=value" into the environment */
- int SDL_putenv(char *variable);
- int putenv(char* X) { return SDL_putenv(X); }
-@@ -9,3 +10,4 @@
- /* Retrieve a variable named "name" from the environment */
- char *SDL_getenv(char *name);
- char *getenv(char* X) { return SDL_getenv(X); }
-++/
-diff -Naur tf/import/SDL_keyboard.d tf-gentoo/import/SDL_keyboard.d
---- tf/import/SDL_keyboard.d 2004-04-03 19:36:30.000000000 +0200
-+++ tf-gentoo/import/SDL_keyboard.d 2007-09-19 22:07:12.000000000 +0200
-@@ -26,7 +26,7 @@
- // !!! A hack! struct SDL_keysym is defined in this module,
- // !!! so we need to resolve the nameclash...
- // !!! Definitely won't work on *NIX but for now will do.
--import SDL_keysym_;
-+import SDL_Keysym;
-
- extern(C):
-
-diff -Naur tf/import/SDL_keysym_.d tf-gentoo/import/SDL_keysym_.d
---- tf/import/SDL_keysym_.d 2004-04-03 19:36:30.000000000 +0200
-+++ tf-gentoo/import/SDL_keysym_.d 1970-01-01 01:00:00.000000000 +0100
-@@ -1,308 +0,0 @@
--/*
-- SDL - Simple DirectMedia Layer
-- Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
--
-- This library is free software; you can redistribute it and/or
-- modify it under the terms of the GNU Library General Public
-- License as published by the Free Software Foundation; either
-- version 2 of the License, or (at your option) any later version.
--
-- This library is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-- Library General Public License for more details.
--
-- You should have received a copy of the GNU Library General Public
-- License along with this library; if not, write to the Free
-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
--
-- Sam Lantinga
-- slouken@devolution.com
--*/
--
--/* What we really want is a mapping of every raw key on the keyboard.
-- To support international keyboards, we use the range 0xA1 - 0xFF
-- as international virtual keycodes. We'll follow in the footsteps of X11...
-- The names of the keys
-- */
--
--alias int SDLKey;
--enum {
-- /* The keyboard syms have been cleverly chosen to map to ASCII */
-- SDLK_UNKNOWN = 0,
-- SDLK_FIRST = 0,
-- SDLK_BACKSPACE = 8,
-- SDLK_TAB = 9,
-- SDLK_CLEAR = 12,
-- SDLK_RETURN = 13,
-- SDLK_PAUSE = 19,
-- SDLK_ESCAPE = 27,
-- SDLK_SPACE = 32,
-- SDLK_EXCLAIM = 33,
-- SDLK_QUOTEDBL = 34,
-- SDLK_HASH = 35,
-- SDLK_DOLLAR = 36,
-- SDLK_AMPERSAND = 38,
-- SDLK_QUOTE = 39,
-- SDLK_LEFTPAREN = 40,
-- SDLK_RIGHTPAREN = 41,
-- SDLK_ASTERISK = 42,
-- SDLK_PLUS = 43,
-- SDLK_COMMA = 44,
-- SDLK_MINUS = 45,
-- SDLK_PERIOD = 46,
-- SDLK_SLASH = 47,
-- SDLK_0 = 48,
-- SDLK_1 = 49,
-- SDLK_2 = 50,
-- SDLK_3 = 51,
-- SDLK_4 = 52,
-- SDLK_5 = 53,
-- SDLK_6 = 54,
-- SDLK_7 = 55,
-- SDLK_8 = 56,
-- SDLK_9 = 57,
-- SDLK_COLON = 58,
-- SDLK_SEMICOLON = 59,
-- SDLK_LESS = 60,
-- SDLK_EQUALS = 61,
-- SDLK_GREATER = 62,
-- SDLK_QUESTION = 63,
-- SDLK_AT = 64,
-- /*
-- Skip uppercase letters
-- */
-- SDLK_LEFTBRACKET = 91,
-- SDLK_BACKSLASH = 92,
-- SDLK_RIGHTBRACKET = 93,
-- SDLK_CARET = 94,
-- SDLK_UNDERSCORE = 95,
-- SDLK_BACKQUOTE = 96,
-- SDLK_a = 97,
-- SDLK_b = 98,
-- SDLK_c = 99,
-- SDLK_d = 100,
-- SDLK_e = 101,
-- SDLK_f = 102,
-- SDLK_g = 103,
-- SDLK_h = 104,
-- SDLK_i = 105,
-- SDLK_j = 106,
-- SDLK_k = 107,
-- SDLK_l = 108,
-- SDLK_m = 109,
-- SDLK_n = 110,
-- SDLK_o = 111,
-- SDLK_p = 112,
-- SDLK_q = 113,
-- SDLK_r = 114,
-- SDLK_s = 115,
-- SDLK_t = 116,
-- SDLK_u = 117,
-- SDLK_v = 118,
-- SDLK_w = 119,
-- SDLK_x = 120,
-- SDLK_y = 121,
-- SDLK_z = 122,
-- SDLK_DELETE = 127,
-- /* End of ASCII mapped keysyms */
--
-- /* International keyboard syms */
-- SDLK_WORLD_0 = 160, /* 0xA0 */
-- SDLK_WORLD_1 = 161,
-- SDLK_WORLD_2 = 162,
-- SDLK_WORLD_3 = 163,
-- SDLK_WORLD_4 = 164,
-- SDLK_WORLD_5 = 165,
-- SDLK_WORLD_6 = 166,
-- SDLK_WORLD_7 = 167,
-- SDLK_WORLD_8 = 168,
-- SDLK_WORLD_9 = 169,
-- SDLK_WORLD_10 = 170,
-- SDLK_WORLD_11 = 171,
-- SDLK_WORLD_12 = 172,
-- SDLK_WORLD_13 = 173,
-- SDLK_WORLD_14 = 174,
-- SDLK_WORLD_15 = 175,
-- SDLK_WORLD_16 = 176,
-- SDLK_WORLD_17 = 177,
-- SDLK_WORLD_18 = 178,
-- SDLK_WORLD_19 = 179,
-- SDLK_WORLD_20 = 180,
-- SDLK_WORLD_21 = 181,
-- SDLK_WORLD_22 = 182,
-- SDLK_WORLD_23 = 183,
-- SDLK_WORLD_24 = 184,
-- SDLK_WORLD_25 = 185,
-- SDLK_WORLD_26 = 186,
-- SDLK_WORLD_27 = 187,
-- SDLK_WORLD_28 = 188,
-- SDLK_WORLD_29 = 189,
-- SDLK_WORLD_30 = 190,
-- SDLK_WORLD_31 = 191,
-- SDLK_WORLD_32 = 192,
-- SDLK_WORLD_33 = 193,
-- SDLK_WORLD_34 = 194,
-- SDLK_WORLD_35 = 195,
-- SDLK_WORLD_36 = 196,
-- SDLK_WORLD_37 = 197,
-- SDLK_WORLD_38 = 198,
-- SDLK_WORLD_39 = 199,
-- SDLK_WORLD_40 = 200,
-- SDLK_WORLD_41 = 201,
-- SDLK_WORLD_42 = 202,
-- SDLK_WORLD_43 = 203,
-- SDLK_WORLD_44 = 204,
-- SDLK_WORLD_45 = 205,
-- SDLK_WORLD_46 = 206,
-- SDLK_WORLD_47 = 207,
-- SDLK_WORLD_48 = 208,
-- SDLK_WORLD_49 = 209,
-- SDLK_WORLD_50 = 210,
-- SDLK_WORLD_51 = 211,
-- SDLK_WORLD_52 = 212,
-- SDLK_WORLD_53 = 213,
-- SDLK_WORLD_54 = 214,
-- SDLK_WORLD_55 = 215,
-- SDLK_WORLD_56 = 216,
-- SDLK_WORLD_57 = 217,
-- SDLK_WORLD_58 = 218,
-- SDLK_WORLD_59 = 219,
-- SDLK_WORLD_60 = 220,
-- SDLK_WORLD_61 = 221,
-- SDLK_WORLD_62 = 222,
-- SDLK_WORLD_63 = 223,
-- SDLK_WORLD_64 = 224,
-- SDLK_WORLD_65 = 225,
-- SDLK_WORLD_66 = 226,
-- SDLK_WORLD_67 = 227,
-- SDLK_WORLD_68 = 228,
-- SDLK_WORLD_69 = 229,
-- SDLK_WORLD_70 = 230,
-- SDLK_WORLD_71 = 231,
-- SDLK_WORLD_72 = 232,
-- SDLK_WORLD_73 = 233,
-- SDLK_WORLD_74 = 234,
-- SDLK_WORLD_75 = 235,
-- SDLK_WORLD_76 = 236,
-- SDLK_WORLD_77 = 237,
-- SDLK_WORLD_78 = 238,
-- SDLK_WORLD_79 = 239,
-- SDLK_WORLD_80 = 240,
-- SDLK_WORLD_81 = 241,
-- SDLK_WORLD_82 = 242,
-- SDLK_WORLD_83 = 243,
-- SDLK_WORLD_84 = 244,
-- SDLK_WORLD_85 = 245,
-- SDLK_WORLD_86 = 246,
-- SDLK_WORLD_87 = 247,
-- SDLK_WORLD_88 = 248,
-- SDLK_WORLD_89 = 249,
-- SDLK_WORLD_90 = 250,
-- SDLK_WORLD_91 = 251,
-- SDLK_WORLD_92 = 252,
-- SDLK_WORLD_93 = 253,
-- SDLK_WORLD_94 = 254,
-- SDLK_WORLD_95 = 255, /* 0xFF */
--
-- /* Numeric keypad */
-- SDLK_KP0 = 256,
-- SDLK_KP1 = 257,
-- SDLK_KP2 = 258,
-- SDLK_KP3 = 259,
-- SDLK_KP4 = 260,
-- SDLK_KP5 = 261,
-- SDLK_KP6 = 262,
-- SDLK_KP7 = 263,
-- SDLK_KP8 = 264,
-- SDLK_KP9 = 265,
-- SDLK_KP_PERIOD = 266,
-- SDLK_KP_DIVIDE = 267,
-- SDLK_KP_MULTIPLY = 268,
-- SDLK_KP_MINUS = 269,
-- SDLK_KP_PLUS = 270,
-- SDLK_KP_ENTER = 271,
-- SDLK_KP_EQUALS = 272,
--
-- /* Arrows + Home/End pad */
-- SDLK_UP = 273,
-- SDLK_DOWN = 274,
-- SDLK_RIGHT = 275,
-- SDLK_LEFT = 276,
-- SDLK_INSERT = 277,
-- SDLK_HOME = 278,
-- SDLK_END = 279,
-- SDLK_PAGEUP = 280,
-- SDLK_PAGEDOWN = 281,
--
-- /* Function keys */
-- SDLK_F1 = 282,
-- SDLK_F2 = 283,
-- SDLK_F3 = 284,
-- SDLK_F4 = 285,
-- SDLK_F5 = 286,
-- SDLK_F6 = 287,
-- SDLK_F7 = 288,
-- SDLK_F8 = 289,
-- SDLK_F9 = 290,
-- SDLK_F10 = 291,
-- SDLK_F11 = 292,
-- SDLK_F12 = 293,
-- SDLK_F13 = 294,
-- SDLK_F14 = 295,
-- SDLK_F15 = 296,
--
-- /* Key state modifier keys */
-- SDLK_NUMLOCK = 300,
-- SDLK_CAPSLOCK = 301,
-- SDLK_SCROLLOCK = 302,
-- SDLK_RSHIFT = 303,
-- SDLK_LSHIFT = 304,
-- SDLK_RCTRL = 305,
-- SDLK_LCTRL = 306,
-- SDLK_RALT = 307,
-- SDLK_LALT = 308,
-- SDLK_RMETA = 309,
-- SDLK_LMETA = 310,
-- SDLK_LSUPER = 311, /* Left "Windows" key */
-- SDLK_RSUPER = 312, /* Right "Windows" key */
-- SDLK_MODE = 313, /* "Alt Gr" key */
-- SDLK_COMPOSE = 314, /* Multi-key compose key */
--
-- /* Miscellaneous function keys */
-- SDLK_HELP = 315,
-- SDLK_PRINT = 316,
-- SDLK_SYSREQ = 317,
-- SDLK_BREAK = 318,
-- SDLK_MENU = 319,
-- SDLK_POWER = 320, /* Power Macintosh power key */
-- SDLK_EURO = 321, /* Some european keyboards */
-- SDLK_UNDO = 322, /* Atari keyboard has Undo */
--
-- /* Add any other keys here */
--
-- SDLK_LAST
--}
--
--/* Enumeration of valid key mods (possibly OR'd together) */
--alias int SDLMod;
--enum {
-- KMOD_NONE = 0x0000,
-- KMOD_LSHIFT= 0x0001,
-- KMOD_RSHIFT= 0x0002,
-- KMOD_LCTRL = 0x0040,
-- KMOD_RCTRL = 0x0080,
-- KMOD_LALT = 0x0100,
-- KMOD_RALT = 0x0200,
-- KMOD_LMETA = 0x0400,
-- KMOD_RMETA = 0x0800,
-- KMOD_NUM = 0x1000,
-- KMOD_CAPS = 0x2000,
-- KMOD_MODE = 0x4000,
-- KMOD_RESERVED = 0x8000
--}
--
--const uint KMOD_CTRL = (KMOD_LCTRL|KMOD_RCTRL);
--const uint KMOD_SHIFT = (KMOD_LSHIFT|KMOD_RSHIFT);
--const uint KMOD_ALT = (KMOD_LALT|KMOD_RALT);
--const uint KMOD_META = (KMOD_LMETA|KMOD_RMETA);
-diff -Naur tf/import/SDL_Keysym.d tf-gentoo/import/SDL_Keysym.d
---- tf/import/SDL_Keysym.d 1970-01-01 01:00:00.000000000 +0100
-+++ tf-gentoo/import/SDL_Keysym.d 2007-09-19 22:07:12.000000000 +0200
-@@ -0,0 +1,308 @@
-+/*
-+ SDL - Simple DirectMedia Layer
-+ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
-+
-+ This library is free software; you can redistribute it and/or
-+ modify it under the terms of the GNU Library General Public
-+ License as published by the Free Software Foundation; either
-+ version 2 of the License, or (at your option) any later version.
-+
-+ This library is distributed in the hope that it will be useful,
-+ but WITHOUT ANY WARRANTY; without even the implied warranty of
-+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-+ Library General Public License for more details.
-+
-+ You should have received a copy of the GNU Library General Public
-+ License along with this library; if not, write to the Free
-+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-+
-+ Sam Lantinga
-+ slouken@devolution.com
-+*/
-+
-+/* What we really want is a mapping of every raw key on the keyboard.
-+ To support international keyboards, we use the range 0xA1 - 0xFF
-+ as international virtual keycodes. We'll follow in the footsteps of X11...
-+ The names of the keys
-+ */
-+
-+alias int SDLKey;
-+enum {
-+ /* The keyboard syms have been cleverly chosen to map to ASCII */
-+ SDLK_UNKNOWN = 0,
-+ SDLK_FIRST = 0,
-+ SDLK_BACKSPACE = 8,
-+ SDLK_TAB = 9,
-+ SDLK_CLEAR = 12,
-+ SDLK_RETURN = 13,
-+ SDLK_PAUSE = 19,
-+ SDLK_ESCAPE = 27,
-+ SDLK_SPACE = 32,
-+ SDLK_EXCLAIM = 33,
-+ SDLK_QUOTEDBL = 34,
-+ SDLK_HASH = 35,
-+ SDLK_DOLLAR = 36,
-+ SDLK_AMPERSAND = 38,
-+ SDLK_QUOTE = 39,
-+ SDLK_LEFTPAREN = 40,
-+ SDLK_RIGHTPAREN = 41,
-+ SDLK_ASTERISK = 42,
-+ SDLK_PLUS = 43,
-+ SDLK_COMMA = 44,
-+ SDLK_MINUS = 45,
-+ SDLK_PERIOD = 46,
-+ SDLK_SLASH = 47,
-+ SDLK_0 = 48,
-+ SDLK_1 = 49,
-+ SDLK_2 = 50,
-+ SDLK_3 = 51,
-+ SDLK_4 = 52,
-+ SDLK_5 = 53,
-+ SDLK_6 = 54,
-+ SDLK_7 = 55,
-+ SDLK_8 = 56,
-+ SDLK_9 = 57,
-+ SDLK_COLON = 58,
-+ SDLK_SEMICOLON = 59,
-+ SDLK_LESS = 60,
-+ SDLK_EQUALS = 61,
-+ SDLK_GREATER = 62,
-+ SDLK_QUESTION = 63,
-+ SDLK_AT = 64,
-+ /*
-+ Skip uppercase letters
-+ */
-+ SDLK_LEFTBRACKET = 91,
-+ SDLK_BACKSLASH = 92,
-+ SDLK_RIGHTBRACKET = 93,
-+ SDLK_CARET = 94,
-+ SDLK_UNDERSCORE = 95,
-+ SDLK_BACKQUOTE = 96,
-+ SDLK_a = 97,
-+ SDLK_b = 98,
-+ SDLK_c = 99,
-+ SDLK_d = 100,
-+ SDLK_e = 101,
-+ SDLK_f = 102,
-+ SDLK_g = 103,
-+ SDLK_h = 104,
-+ SDLK_i = 105,
-+ SDLK_j = 106,
-+ SDLK_k = 107,
-+ SDLK_l = 108,
-+ SDLK_m = 109,
-+ SDLK_n = 110,
-+ SDLK_o = 111,
-+ SDLK_p = 112,
-+ SDLK_q = 113,
-+ SDLK_r = 114,
-+ SDLK_s = 115,
-+ SDLK_t = 116,
-+ SDLK_u = 117,
-+ SDLK_v = 118,
-+ SDLK_w = 119,
-+ SDLK_x = 120,
-+ SDLK_y = 121,
-+ SDLK_z = 122,
-+ SDLK_DELETE = 127,
-+ /* End of ASCII mapped keysyms */
-+
-+ /* International keyboard syms */
-+ SDLK_WORLD_0 = 160, /* 0xA0 */
-+ SDLK_WORLD_1 = 161,
-+ SDLK_WORLD_2 = 162,
-+ SDLK_WORLD_3 = 163,
-+ SDLK_WORLD_4 = 164,
-+ SDLK_WORLD_5 = 165,
-+ SDLK_WORLD_6 = 166,
-+ SDLK_WORLD_7 = 167,
-+ SDLK_WORLD_8 = 168,
-+ SDLK_WORLD_9 = 169,
-+ SDLK_WORLD_10 = 170,
-+ SDLK_WORLD_11 = 171,
-+ SDLK_WORLD_12 = 172,
-+ SDLK_WORLD_13 = 173,
-+ SDLK_WORLD_14 = 174,
-+ SDLK_WORLD_15 = 175,
-+ SDLK_WORLD_16 = 176,
-+ SDLK_WORLD_17 = 177,
-+ SDLK_WORLD_18 = 178,
-+ SDLK_WORLD_19 = 179,
-+ SDLK_WORLD_20 = 180,
-+ SDLK_WORLD_21 = 181,
-+ SDLK_WORLD_22 = 182,
-+ SDLK_WORLD_23 = 183,
-+ SDLK_WORLD_24 = 184,
-+ SDLK_WORLD_25 = 185,
-+ SDLK_WORLD_26 = 186,
-+ SDLK_WORLD_27 = 187,
-+ SDLK_WORLD_28 = 188,
-+ SDLK_WORLD_29 = 189,
-+ SDLK_WORLD_30 = 190,
-+ SDLK_WORLD_31 = 191,
-+ SDLK_WORLD_32 = 192,
-+ SDLK_WORLD_33 = 193,
-+ SDLK_WORLD_34 = 194,
-+ SDLK_WORLD_35 = 195,
-+ SDLK_WORLD_36 = 196,
-+ SDLK_WORLD_37 = 197,
-+ SDLK_WORLD_38 = 198,
-+ SDLK_WORLD_39 = 199,
-+ SDLK_WORLD_40 = 200,
-+ SDLK_WORLD_41 = 201,
-+ SDLK_WORLD_42 = 202,
-+ SDLK_WORLD_43 = 203,
-+ SDLK_WORLD_44 = 204,
-+ SDLK_WORLD_45 = 205,
-+ SDLK_WORLD_46 = 206,
-+ SDLK_WORLD_47 = 207,
-+ SDLK_WORLD_48 = 208,
-+ SDLK_WORLD_49 = 209,
-+ SDLK_WORLD_50 = 210,
-+ SDLK_WORLD_51 = 211,
-+ SDLK_WORLD_52 = 212,
-+ SDLK_WORLD_53 = 213,
-+ SDLK_WORLD_54 = 214,
-+ SDLK_WORLD_55 = 215,
-+ SDLK_WORLD_56 = 216,
-+ SDLK_WORLD_57 = 217,
-+ SDLK_WORLD_58 = 218,
-+ SDLK_WORLD_59 = 219,
-+ SDLK_WORLD_60 = 220,
-+ SDLK_WORLD_61 = 221,
-+ SDLK_WORLD_62 = 222,
-+ SDLK_WORLD_63 = 223,
-+ SDLK_WORLD_64 = 224,
-+ SDLK_WORLD_65 = 225,
-+ SDLK_WORLD_66 = 226,
-+ SDLK_WORLD_67 = 227,
-+ SDLK_WORLD_68 = 228,
-+ SDLK_WORLD_69 = 229,
-+ SDLK_WORLD_70 = 230,
-+ SDLK_WORLD_71 = 231,
-+ SDLK_WORLD_72 = 232,
-+ SDLK_WORLD_73 = 233,
-+ SDLK_WORLD_74 = 234,
-+ SDLK_WORLD_75 = 235,
-+ SDLK_WORLD_76 = 236,
-+ SDLK_WORLD_77 = 237,
-+ SDLK_WORLD_78 = 238,
-+ SDLK_WORLD_79 = 239,
-+ SDLK_WORLD_80 = 240,
-+ SDLK_WORLD_81 = 241,
-+ SDLK_WORLD_82 = 242,
-+ SDLK_WORLD_83 = 243,
-+ SDLK_WORLD_84 = 244,
-+ SDLK_WORLD_85 = 245,
-+ SDLK_WORLD_86 = 246,
-+ SDLK_WORLD_87 = 247,
-+ SDLK_WORLD_88 = 248,
-+ SDLK_WORLD_89 = 249,
-+ SDLK_WORLD_90 = 250,
-+ SDLK_WORLD_91 = 251,
-+ SDLK_WORLD_92 = 252,
-+ SDLK_WORLD_93 = 253,
-+ SDLK_WORLD_94 = 254,
-+ SDLK_WORLD_95 = 255, /* 0xFF */
-+
-+ /* Numeric keypad */
-+ SDLK_KP0 = 256,
-+ SDLK_KP1 = 257,
-+ SDLK_KP2 = 258,
-+ SDLK_KP3 = 259,
-+ SDLK_KP4 = 260,
-+ SDLK_KP5 = 261,
-+ SDLK_KP6 = 262,
-+ SDLK_KP7 = 263,
-+ SDLK_KP8 = 264,
-+ SDLK_KP9 = 265,
-+ SDLK_KP_PERIOD = 266,
-+ SDLK_KP_DIVIDE = 267,
-+ SDLK_KP_MULTIPLY = 268,
-+ SDLK_KP_MINUS = 269,
-+ SDLK_KP_PLUS = 270,
-+ SDLK_KP_ENTER = 271,
-+ SDLK_KP_EQUALS = 272,
-+
-+ /* Arrows + Home/End pad */
-+ SDLK_UP = 273,
-+ SDLK_DOWN = 274,
-+ SDLK_RIGHT = 275,
-+ SDLK_LEFT = 276,
-+ SDLK_INSERT = 277,
-+ SDLK_HOME = 278,
-+ SDLK_END = 279,
-+ SDLK_PAGEUP = 280,
-+ SDLK_PAGEDOWN = 281,
-+
-+ /* Function keys */
-+ SDLK_F1 = 282,
-+ SDLK_F2 = 283,
-+ SDLK_F3 = 284,
-+ SDLK_F4 = 285,
-+ SDLK_F5 = 286,
-+ SDLK_F6 = 287,
-+ SDLK_F7 = 288,
-+ SDLK_F8 = 289,
-+ SDLK_F9 = 290,
-+ SDLK_F10 = 291,
-+ SDLK_F11 = 292,
-+ SDLK_F12 = 293,
-+ SDLK_F13 = 294,
-+ SDLK_F14 = 295,
-+ SDLK_F15 = 296,
-+
-+ /* Key state modifier keys */
-+ SDLK_NUMLOCK = 300,
-+ SDLK_CAPSLOCK = 301,
-+ SDLK_SCROLLOCK = 302,
-+ SDLK_RSHIFT = 303,
-+ SDLK_LSHIFT = 304,
-+ SDLK_RCTRL = 305,
-+ SDLK_LCTRL = 306,
-+ SDLK_RALT = 307,
-+ SDLK_LALT = 308,
-+ SDLK_RMETA = 309,
-+ SDLK_LMETA = 310,
-+ SDLK_LSUPER = 311, /* Left "Windows" key */
-+ SDLK_RSUPER = 312, /* Right "Windows" key */
-+ SDLK_MODE = 313, /* "Alt Gr" key */
-+ SDLK_COMPOSE = 314, /* Multi-key compose key */
-+
-+ /* Miscellaneous function keys */
-+ SDLK_HELP = 315,
-+ SDLK_PRINT = 316,
-+ SDLK_SYSREQ = 317,
-+ SDLK_BREAK = 318,
-+ SDLK_MENU = 319,
-+ SDLK_POWER = 320, /* Power Macintosh power key */
-+ SDLK_EURO = 321, /* Some european keyboards */
-+ SDLK_UNDO = 322, /* Atari keyboard has Undo */
-+
-+ /* Add any other keys here */
-+
-+ SDLK_LAST
-+}
-+
-+/* Enumeration of valid key mods (possibly OR'd together) */
-+alias int SDLMod;
-+enum {
-+ KMOD_NONE = 0x0000,
-+ KMOD_LSHIFT= 0x0001,
-+ KMOD_RSHIFT= 0x0002,
-+ KMOD_LCTRL = 0x0040,
-+ KMOD_RCTRL = 0x0080,
-+ KMOD_LALT = 0x0100,
-+ KMOD_RALT = 0x0200,
-+ KMOD_LMETA = 0x0400,
-+ KMOD_RMETA = 0x0800,
-+ KMOD_NUM = 0x1000,
-+ KMOD_CAPS = 0x2000,
-+ KMOD_MODE = 0x4000,
-+ KMOD_RESERVED = 0x8000
-+}
-+
-+const uint KMOD_CTRL = (KMOD_LCTRL|KMOD_RCTRL);
-+const uint KMOD_SHIFT = (KMOD_LSHIFT|KMOD_RSHIFT);
-+const uint KMOD_ALT = (KMOD_LALT|KMOD_RALT);
-+const uint KMOD_META = (KMOD_LMETA|KMOD_RMETA);
-diff -Naur tf/import/SDL_mixer.d tf-gentoo/import/SDL_mixer.d
---- tf/import/SDL_mixer.d 2004-04-03 19:36:30.000000000 +0200
-+++ tf-gentoo/import/SDL_mixer.d 2007-09-19 22:07:12.000000000 +0200
-@@ -22,7 +22,7 @@
-
- // convert to D by shinichiro.h
-
--/* $Id: SDL_mixer.d,v 1.1.1.1 2004/04/03 10:36:30 kenta Exp $ */
-+/* $Id: SDL_mixer.d,v 1.1.1.1 2005/06/18 00:46:00 kenta Exp $ */
-
- import SDL;
-
-diff -Naur tf/import/SDL_mouse.d tf-gentoo/import/SDL_mouse.d
---- tf/import/SDL_mouse.d 2004-04-03 19:36:30.000000000 +0200
-+++ tf-gentoo/import/SDL_mouse.d 2007-09-19 22:07:12.000000000 +0200
-@@ -109,6 +109,8 @@
- const uint SDL_BUTTON_LEFT = 1;
- const uint SDL_BUTTON_MIDDLE = 2;
- const uint SDL_BUTTON_RIGHT = 3;
-+const uint SDL_BUTTON_WHEELUP = 4;
-+const uint SDL_BUTTON_WHEELDOWN = 5;
- const uint SDL_BUTTON_LMASK = SDL_PRESSED << (SDL_BUTTON_LEFT - 1);
- const uint SDL_BUTTON_MMASK = SDL_PRESSED << (SDL_BUTTON_MIDDLE - 1);
- const uint SDL_BUTTON_RMASK = SDL_PRESSED << (SDL_BUTTON_RIGHT - 1);
-diff -Naur tf/import/SDL_syswm.d tf-gentoo/import/SDL_syswm.d
---- tf/import/SDL_syswm.d 2004-04-03 19:36:30.000000000 +0200
-+++ tf-gentoo/import/SDL_syswm.d 2007-09-19 22:07:12.000000000 +0200
-@@ -22,7 +22,7 @@
-
- /* Include file for SDL custom system window manager hooks */
-
--import SDL_version_;
-+import SDL_Version;
-
- extern(C):
-
-diff -Naur tf/import/SDL_version_.d tf-gentoo/import/SDL_version_.d
---- tf/import/SDL_version_.d 2004-04-03 19:36:32.000000000 +0200
-+++ tf-gentoo/import/SDL_version_.d 1970-01-01 01:00:00.000000000 +0100
-@@ -1,75 +0,0 @@
--/*
-- SDL - Simple DirectMedia Layer
-- Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
--
-- This library is free software; you can redistribute it and/or
-- modify it under the terms of the GNU Library General Public
-- License as published by the Free Software Foundation; either
-- version 2 of the License, or (at your option) any later version.
--
-- This library is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-- Library General Public License for more details.
--
-- You should have received a copy of the GNU Library General Public
-- License along with this library; if not, write to the Free
-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
--
-- Sam Lantinga
-- slouken@devolution.com
--*/
--
--/* This header defines the current SDL version */
--
--import SDL_types;
--
--extern(C):
--
--/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
--*/
--const uint SDL_MAJOR_VERSION = 1;
--const uint SDL_MINOR_VERSION = 2;
--const uint SDL_PATCHLEVEL = 6;
--
--struct SDL_version {
-- Uint8 major;
-- Uint8 minor;
-- Uint8 patch;
--}
--
--/* This macro can be used to fill a version structure with the compile-time
-- * version of the SDL library.
-- */
--void SDL_VERSION(SDL_version* X)
--{
-- X.major = SDL_MAJOR_VERSION;
-- X.minor = SDL_MINOR_VERSION;
-- X.patch = SDL_PATCHLEVEL;
--}
--
--/* This macro turns the version numbers into a numeric value:
-- (1,2,3) -> (1203)
-- This assumes that there will never be more than 100 patchlevels
--*/
--uint SDL_VERSIONNUM(Uint8 X, Uint8 Y, Uint8 Z)
--{
-- return X * 1000 + Y * 100 + Z;
--}
--
--/* This is the version number macro for the current SDL version */
--const uint SDL_COMPILEDVERSION = SDL_MAJOR_VERSION * 1000 +
-- SDL_MINOR_VERSION * 100 +
-- SDL_PATCHLEVEL;
--
--/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */
--bit SDL_VERSION_ATLEAST(Uint8 X, Uint8 Y, Uint8 Z)
--{
-- return (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z));
--}
--
--/* This function gets the version of the dynamically linked SDL library.
-- it should NOT be used to fill a version structure, instead you should
-- use the SDL_Version() macro.
-- */
--SDL_version * SDL_Linked_Version();
-diff -Naur tf/import/SDL_Version.d tf-gentoo/import/SDL_Version.d
---- tf/import/SDL_Version.d 1970-01-01 01:00:00.000000000 +0100
-+++ tf-gentoo/import/SDL_Version.d 2007-09-19 22:07:12.000000000 +0200
-@@ -0,0 +1,75 @@
-+/*
-+ SDL - Simple DirectMedia Layer
-+ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
-+
-+ This library is free software; you can redistribute it and/or
-+ modify it under the terms of the GNU Library General Public
-+ License as published by the Free Software Foundation; either
-+ version 2 of the License, or (at your option) any later version.
-+
-+ This library is distributed in the hope that it will be useful,
-+ but WITHOUT ANY WARRANTY; without even the implied warranty of
-+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-+ Library General Public License for more details.
-+
-+ You should have received a copy of the GNU Library General Public
-+ License along with