diff options
author | Marcel Unbehaun <frostworks@gmx.de> | 2009-10-02 15:37:32 +0200 |
---|---|---|
committer | Marcel Unbehaun <frostworks@gmx.de> | 2009-10-02 15:37:32 +0200 |
commit | 4609f89024a286a598d71b47492686d4ed68ea4d (patch) | |
tree | 97a58791cea99c9982eccfe8d7f0ffa3d4cd3ee2 /games-arcade | |
parent | (games-arcade/maxfighter) new maxfighter-1.0.ebuild based on Paul Bredbury's ... (diff) | |
download | gamerlay-4609f89024a286a598d71b47492686d4ed68ea4d.tar.gz gamerlay-4609f89024a286a598d71b47492686d4ed68ea4d.tar.bz2 gamerlay-4609f89024a286a598d71b47492686d4ed68ea4d.zip |
(games-arcade/prototype) initial wip prototype-1.0.ebuild
(games-arcade/prototype) new Manifest
(games-arcade/prototype) TODO /files/prototype-1.0-hacks.patch
(games-arcade/prototype) new /files/prototype-1.0-homedir.patch
(games-arcade/prototype) new /files/prototype-1.0-includes.patch
(games-arcade/prototype) new /files/prototype-1.0-linuxfixes.patch
(games-arcade/prototype) new /files/prototype-1.0-makefile.patch
(games-arcade/prototype) new /files/prototype-1.0-sdlrendertarget.patch
(games-arcade/prototype) new /files/prototype-1.0-setstate.patch
(games-arcade/prototype) new /metadata.xml
Diffstat (limited to 'games-arcade')
-rw-r--r-- | games-arcade/prototype/Manifest | 11 | ||||
-rw-r--r-- | games-arcade/prototype/files/prototype-1.0-hacks.patch | 111 | ||||
-rw-r--r-- | games-arcade/prototype/files/prototype-1.0-homedir.patch | 234 | ||||
-rw-r--r-- | games-arcade/prototype/files/prototype-1.0-includes.patch | 202 | ||||
-rw-r--r-- | games-arcade/prototype/files/prototype-1.0-linuxfixes.patch | 110 | ||||
-rw-r--r-- | games-arcade/prototype/files/prototype-1.0-makefile.patch | 33 | ||||
-rw-r--r-- | games-arcade/prototype/files/prototype-1.0-sdlrendertarget.patch | 104 | ||||
-rw-r--r-- | games-arcade/prototype/files/prototype-1.0-setstate.patch | 271 | ||||
-rw-r--r-- | games-arcade/prototype/metadata.xml | 9 | ||||
-rw-r--r-- | games-arcade/prototype/prototype-1.0.ebuild | 71 |
10 files changed, 1156 insertions, 0 deletions
diff --git a/games-arcade/prototype/Manifest b/games-arcade/prototype/Manifest new file mode 100644 index 0000000..74e5e56 --- /dev/null +++ b/games-arcade/prototype/Manifest @@ -0,0 +1,11 @@ +AUX prototype-1.0-hacks.patch 4113 RMD160 c4c6505fb47aa2380be5e9356dbdc13c36111b60 SHA1 d83e27e7ac1acb26948f4a41d521239f69190300 SHA256 f50211b757ef89e11c16e43f94892c5acaca7e5a6ffa21167eda9425e1b10253 +AUX prototype-1.0-homedir.patch 10095 RMD160 d44b1fa01c49854db163786bf26bf3c6122dfbfb SHA1 945f6c7d608bd8ecf79e710d2d66b8668c257b0b SHA256 f93e1317c7fd6e3062007fc78b4c3504a7340f5f01d808a7c4352ea3cd2651a9 +AUX prototype-1.0-includes.patch 5964 RMD160 80e1503f818ed0d910d1c3df5d444853ee445892 SHA1 519096f56901400ab8245a77ab6ecc74b25f02e6 SHA256 495f8d29f457e5ac85cab44484f2423f8304a791c93d68241feb127d18055b39 +AUX prototype-1.0-linuxfixes.patch 3395 RMD160 108faa8de60bf8bfba768eff8281437d49fd8467 SHA1 fa524ddc7c3c4519059bf33458f1d12a9b6b386e SHA256 275503351be13299f65bff6c6eab6c42eb94277d8924a527161189d054fbd7ff +AUX prototype-1.0-makefile.patch 1896 RMD160 d5f76e512c50d28a073114ad55334232f17c1730 SHA1 1db64a54423b36830fa9aa8f5b7ccf5c5b14d56c SHA256 fba5d060a3a40e7fe6cdbccaa71fb03f89ea84953a643bcede417e9c94e7e5f3 +AUX prototype-1.0-sdlrendertarget.patch 2772 RMD160 ab14ec0657a3807767602213f307c3eee420f107 SHA1 89c24bed4deeee40301b1456b50086f532bf0faa SHA256 a2439c5640225181269551da671796fbe678abbe22bf9a6b926a535c0cc28192 +AUX prototype-1.0-setstate.patch 11310 RMD160 66fb4cd5bd54259642a4b0a225a98756b4a03054 SHA1 45c3c16a7e823c77699761e658b871aa2e236fb2 SHA256 bc8209c432045219b78a72a242208f90d5c919bf40e0e28e24a78b466c2206c9 +DIST ProtoType.zip 20067895 RMD160 e2762829d4c3fc527ae67f71578db48dfdfc1974 SHA1 458e45a42c86be98756394ef5c6d606109ff961b SHA256 aae32d2e2110da3ca611c07dad9e0eb17ea9daea4103940ebc9ebffb853dd618 +DIST ProtoType_src.zip 489897 RMD160 76beb088a5aa31923f103006b2c9433e7927fcd1 SHA1 c58d7379f0959b63a57c71bffb90a65f47123ebf SHA256 dcf92b4ab422be4eddd2ac22ad1c065f5994de4d8d51ad6ea76fbaced81f9655 +EBUILD prototype-1.0.ebuild 2643 RMD160 6cf43b4ddd5b7b76c6d5cb9ddc6fe8f7b187059c SHA1 387e708489a343aaf8bf13d556ed394e6c4463e5 SHA256 d6c095b7bc65b5a4ca9172f3eac0aee4b75c228a9098d6d5c4811996b575263f +MISC metadata.xml 249 RMD160 220cde0fc1a8d7d355705f0f6772bd8d77cdc17a SHA1 34b33eb8d24cd8bfef2ddfb8e80334fd77cc9488 SHA256 3875fd5008d7f5bfe7f3cf7bf330c209a5034f5988d37c1699fb3be35a7be906 diff --git a/games-arcade/prototype/files/prototype-1.0-hacks.patch b/games-arcade/prototype/files/prototype-1.0-hacks.patch new file mode 100644 index 0000000..91f0282 --- /dev/null +++ b/games-arcade/prototype/files/prototype-1.0-hacks.patch @@ -0,0 +1,111 @@ +diff -Naur Engine.cpp Engine.cpp +--- Engine.cpp 2009-10-02 08:27:11.000000000 +0200 ++++ Engine.cpp 2009-10-02 08:40:26.000000000 +0200 +@@ -20,9 +20,9 @@ + winHeight = height; + int vsync=0, bpp=32, log=1, joystick=1; + int fullscreen = fscreen?1:0; +- int renderTargets=1; ++ int renderTargets=0; + int FPS=0; +- int scanlines = 1; ++ int scanlines = 0; + gSerializer.PutComment("Engine.cfg","[Display Properties]"); + /* gSerializer.ReadVariable("Engine.cfg","winWidth",winWidth); + gSerializer.ReadVariable("Engine.cfg","winHeight",winHeight); +@@ -1211,27 +1211,27 @@ + } + void Engine::SaveScores() + { +- DeleteFile("score.dat"); ++// DeleteFile("score.dat"); + gSerializer.ReadVariable("score.dat","1a",iHiScore[0]); +- gSerializer.ReadVariable("score.dat","1b",string(szHiScore[0])); ++ gSerializer.ReadVariable("score.dat","1b",iHiScore[0]); + gSerializer.ReadVariable("score.dat","2a",iHiScore[1]); +- gSerializer.ReadVariable("score.dat","2b",string(szHiScore[1])); ++ gSerializer.ReadVariable("score.dat","2b",iHiScore[1]); + gSerializer.ReadVariable("score.dat","3a",iHiScore[2]); +- gSerializer.ReadVariable("score.dat","3b",string(szHiScore[2])); ++ gSerializer.ReadVariable("score.dat","3b",iHiScore[2]); + gSerializer.ReadVariable("score.dat","4a",iHiScore[3]); +- gSerializer.ReadVariable("score.dat","4b",string(szHiScore[3])); ++ gSerializer.ReadVariable("score.dat","4b",iHiScore[3]); + gSerializer.ReadVariable("score.dat","5a",iHiScore[4]); +- gSerializer.ReadVariable("score.dat","5b",string(szHiScore[4])); ++ gSerializer.ReadVariable("score.dat","5b",iHiScore[4]); + gSerializer.ReadVariable("score.dat","6a",iHiScore[5]); +- gSerializer.ReadVariable("score.dat","6b",string(szHiScore[5])); ++ gSerializer.ReadVariable("score.dat","6b",iHiScore[5]); + gSerializer.ReadVariable("score.dat","7a",iHiScore[6]); +- gSerializer.ReadVariable("score.dat","7b",string(szHiScore[6])); ++ gSerializer.ReadVariable("score.dat","7b",iHiScore[6]); + gSerializer.ReadVariable("score.dat","8a",iHiScore[7]); +- gSerializer.ReadVariable("score.dat","8b",string(szHiScore[7])); ++ gSerializer.ReadVariable("score.dat","8b",iHiScore[7]); + gSerializer.ReadVariable("score.dat","9a",iHiScore[8]); +- gSerializer.ReadVariable("score.dat","9b",string(szHiScore[8])); ++ gSerializer.ReadVariable("score.dat","9b",iHiScore[8]); + gSerializer.ReadVariable("score.dat","10a",iHiScore[9]); +- gSerializer.ReadVariable("score.dat","10b",string(szHiScore[9])); ++ gSerializer.ReadVariable("score.dat","10b",iHiScore[9]); + } + + void Engine::RenderScanLines() +diff -Naur FrontEnd.cpp FrontEnd.cpp +--- FrontEnd.cpp 2009-10-02 08:36:41.000000000 +0200 ++++ FrontEnd.cpp 2009-10-02 08:40:49.000000000 +0200 +@@ -418,7 +418,7 @@ + + case 13://back to main + //write out new cfg +- DeleteFile("Controls.cfg"); ++// DeleteFile("Controls.cfg"); + gSerializer.PutComment("Controls.cfg","[Control Configuration]"); + for(int n=0; n<6;n++) + { +diff -Naur Serializer.cpp Serializer.cpp +--- Serializer.cpp 2009-10-02 08:14:42.000000000 +0200 ++++ Serializer.cpp 2009-10-02 08:41:21.000000000 +0200 +@@ -46,11 +46,11 @@ + { + getline(f,s); + string tok; +- stringstream(s) >> tok; ++// stringstream(s) >> tok; + if(tok == varname) + { + string tok2; +- stringstream(s) >> tok >> tok2 >> value; ++// stringstream(s) >> tok >> tok2 >> value; + #ifdef PRINT_SERIAL + printf("%s read from file %s\n",tok.c_str(),file.c_str()); + #endif +@@ -84,11 +84,11 @@ + { + getline(f,s); + string tok; +- stringstream(s) >> tok; ++// stringstream(s) >> tok; + if(tok == varname) + { + string tok2; +- stringstream(s) >> tok >> tok2 >> value; ++// stringstream(s) >> tok >> tok2 >> value; + #ifdef PRINT_SERIAL + printf("%s read from file %s\n",tok.c_str(),file.c_str()); + #endif +@@ -123,11 +123,11 @@ + { + getline(f,s); + string tok; +- stringstream(s) >> tok; ++// stringstream(s) >> tok; + if(tok == varname) + { + string tok2; +- stringstream(s) >> tok >> tok2 >> value; ++// stringstream(s) >> tok >> tok2 >> value; + #ifdef PRINT_SERIAL + printf("%s read from file %s\n",tok.c_str(),file.c_str()); + #endif diff --git a/games-arcade/prototype/files/prototype-1.0-homedir.patch b/games-arcade/prototype/files/prototype-1.0-homedir.patch new file mode 100644 index 0000000..4851804 --- /dev/null +++ b/games-arcade/prototype/files/prototype-1.0-homedir.patch @@ -0,0 +1,234 @@ +diff -Naur Engine.cpp Engine.cpp +--- Engine.cpp 2009-10-02 08:40:26.000000000 +0200 ++++ Engine.cpp 2009-10-02 08:45:51.000000000 +0200 +@@ -23,18 +23,22 @@ + int renderTargets=0; + int FPS=0; + int scanlines = 0; +- gSerializer.PutComment("Engine.cfg","[Display Properties]"); +-/* gSerializer.ReadVariable("Engine.cfg","winWidth",winWidth); +- gSerializer.ReadVariable("Engine.cfg","winHeight",winHeight); +- gSerializer.ReadVariable("Engine.cfg","bpp",bpp); +-*/ gSerializer.ReadVariable("Engine.cfg","Vsync",vsync); +- gSerializer.ReadVariable("Engine.cfg","PBuffers",renderTargets); +- gSerializer.ReadVariable("Engine.cfg","ShowFPS",FPS); +- gSerializer.ReadVariable("Engine.cfg","Fullscreen",fullscreen); +- gSerializer.ReadVariable("Engine.cfg","Scanlines",scanlines); +- gSerializer.PutComment("Engine.cfg","[Engine Properties]"); +- gSerializer.ReadVariable("Engine.cfg","Keeplog",log); +- gSerializer.ReadVariable("Engine.cfg","Joystick",joystick); ++
++ char enginepath[PATH_MAX];
++ snprintf(enginepath, PATH_MAX, "%s/.prototype/Engine.cfg", getenv("HOME"));
++
++ gSerializer.PutComment(enginepath,"[Display Properties]");
++/* gSerializer.ReadVariable(enginepath,"winWidth",winWidth);
++ gSerializer.ReadVariable(enginepath,"winHeight",winHeight);
++ gSerializer.ReadVariable(enginepath,"bpp",bpp);
++*/ gSerializer.ReadVariable(enginepath,"Vsync",vsync);
++ gSerializer.ReadVariable(enginepath,"PBuffers",renderTargets);
++ gSerializer.ReadVariable(enginepath,"ShowFPS",FPS);
++ gSerializer.ReadVariable(enginepath,"Fullscreen",fullscreen);
++ gSerializer.ReadVariable(enginepath,"Scanlines",scanlines);
++ gSerializer.PutComment(enginepath,"[Engine Properties]");
++ gSerializer.ReadVariable(enginepath,"Keeplog",log);
++ gSerializer.ReadVariable(enginepath,"Joystick",joystick); + FPS?bShowFps = true: bShowFps= false; + scanlines?bScanlines=true:bScanlines=false; + renderTargets? bRenderTargetSupport=true:bRenderTargetSupport=false; +@@ -310,14 +314,17 @@ + mKeys[5].SecondaryKey = SDLK_SPACE; + } + +- gSerializer.PutComment("Controls.cfg","[Control Configuration]"); ++ char controlspath[PATH_MAX];
++ snprintf(controlspath, PATH_MAX, "%s/.prototype/Controls.cfg", getenv("HOME"));
++
++ gSerializer.PutComment(controlspath,"[Control Configuration]"); + for(int n=0; n<6;n++) + { + char sz[256]; + sprintf(sz,"%s_Primary",mKeys[n].KeyName); +- gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].PrimaryKey); ++ gSerializer.ReadVariable(controlspath,sz,mKeys[n].PrimaryKey); + sprintf(sz,"%s_Secondary",mKeys[n].KeyName); +- gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].SecondaryKey); ++ gSerializer.ReadVariable(controlspath,sz,mKeys[n].SecondaryKey); + } + } + //================================================================================================// +@@ -1178,26 +1185,29 @@ + string s9("CHEAT"); + string s10("*****"); + +- gSerializer.ReadVariable("score.dat","1a",iHiScore[0]); +- gSerializer.ReadVariable("score.dat","1b",s1); +- gSerializer.ReadVariable("score.dat","2a",iHiScore[1]); +- gSerializer.ReadVariable("score.dat","2b",s2); +- gSerializer.ReadVariable("score.dat","3a",iHiScore[2]); +- gSerializer.ReadVariable("score.dat","3b",s3); +- gSerializer.ReadVariable("score.dat","4a",iHiScore[3]); +- gSerializer.ReadVariable("score.dat","4b",s4); +- gSerializer.ReadVariable("score.dat","5a",iHiScore[4]); +- gSerializer.ReadVariable("score.dat","5b",s5); +- gSerializer.ReadVariable("score.dat","6a",iHiScore[5]); +- gSerializer.ReadVariable("score.dat","6b",s6); +- gSerializer.ReadVariable("score.dat","7a",iHiScore[6]); +- gSerializer.ReadVariable("score.dat","7b",s7); +- gSerializer.ReadVariable("score.dat","8a",iHiScore[7]); +- gSerializer.ReadVariable("score.dat","8b",s8); +- gSerializer.ReadVariable("score.dat","9a",iHiScore[8]); +- gSerializer.ReadVariable("score.dat","9b",s9); +- gSerializer.ReadVariable("score.dat","10a",iHiScore[9]); +- gSerializer.ReadVariable("score.dat","10b",s10); ++ char scorepath[PATH_MAX];
++ snprintf(scorepath, PATH_MAX, "%s/.prototype/score.dat", getenv("HOME"));
++
++ gSerializer.ReadVariable(scorepath,"1a",iHiScore[0]);
++ gSerializer.ReadVariable(scorepath,"1b",s1);
++ gSerializer.ReadVariable(scorepath,"2a",iHiScore[1]);
++ gSerializer.ReadVariable(scorepath,"2b",s2);
++ gSerializer.ReadVariable(scorepath,"3a",iHiScore[2]);
++ gSerializer.ReadVariable(scorepath,"3b",s3);
++ gSerializer.ReadVariable(scorepath,"4a",iHiScore[3]);
++ gSerializer.ReadVariable(scorepath,"4b",s4);
++ gSerializer.ReadVariable(scorepath,"5a",iHiScore[4]);
++ gSerializer.ReadVariable(scorepath,"5b",s5);
++ gSerializer.ReadVariable(scorepath,"6a",iHiScore[5]);
++ gSerializer.ReadVariable(scorepath,"6b",s6);
++ gSerializer.ReadVariable(scorepath,"7a",iHiScore[6]);
++ gSerializer.ReadVariable(scorepath,"7b",s7);
++ gSerializer.ReadVariable(scorepath,"8a",iHiScore[7]);
++ gSerializer.ReadVariable(scorepath,"8b",s8);
++ gSerializer.ReadVariable(scorepath,"9a",iHiScore[8]);
++ gSerializer.ReadVariable(scorepath,"9b",s9);
++ gSerializer.ReadVariable(scorepath,"10a",iHiScore[9]);
++ gSerializer.ReadVariable(scorepath,"10b",s10); + strcpy(szHiScore[0],s1.c_str()); + strcpy(szHiScore[1],s2.c_str()); + strcpy(szHiScore[2],s3.c_str()); +@@ -1211,27 +1221,30 @@ + } + void Engine::SaveScores() + { ++ char scorepath[PATH_MAX];
++ snprintf(scorepath, PATH_MAX, "%s/.prototype/score.dat", getenv("HOME")); ++ + // DeleteFile("score.dat"); +- gSerializer.ReadVariable("score.dat","1a",iHiScore[0]); +- gSerializer.ReadVariable("score.dat","1b",iHiScore[0]); +- gSerializer.ReadVariable("score.dat","2a",iHiScore[1]); +- gSerializer.ReadVariable("score.dat","2b",iHiScore[1]); +- gSerializer.ReadVariable("score.dat","3a",iHiScore[2]); +- gSerializer.ReadVariable("score.dat","3b",iHiScore[2]); +- gSerializer.ReadVariable("score.dat","4a",iHiScore[3]); +- gSerializer.ReadVariable("score.dat","4b",iHiScore[3]); +- gSerializer.ReadVariable("score.dat","5a",iHiScore[4]); +- gSerializer.ReadVariable("score.dat","5b",iHiScore[4]); +- gSerializer.ReadVariable("score.dat","6a",iHiScore[5]); +- gSerializer.ReadVariable("score.dat","6b",iHiScore[5]); +- gSerializer.ReadVariable("score.dat","7a",iHiScore[6]); +- gSerializer.ReadVariable("score.dat","7b",iHiScore[6]); +- gSerializer.ReadVariable("score.dat","8a",iHiScore[7]); +- gSerializer.ReadVariable("score.dat","8b",iHiScore[7]); +- gSerializer.ReadVariable("score.dat","9a",iHiScore[8]); +- gSerializer.ReadVariable("score.dat","9b",iHiScore[8]); +- gSerializer.ReadVariable("score.dat","10a",iHiScore[9]); +- gSerializer.ReadVariable("score.dat","10b",iHiScore[9]); ++ gSerializer.ReadVariable(scorepath,"1a",iHiScore[0]);
++ gSerializer.ReadVariable(scorepath,"1b",iHiScore[0]);
++ gSerializer.ReadVariable(scorepath,"2a",iHiScore[1]);
++ gSerializer.ReadVariable(scorepath,"2b",iHiScore[1]);
++ gSerializer.ReadVariable(scorepath,"3a",iHiScore[2]);
++ gSerializer.ReadVariable(scorepath,"3b",iHiScore[2]);
++ gSerializer.ReadVariable(scorepath,"4a",iHiScore[3]);
++ gSerializer.ReadVariable(scorepath,"4b",iHiScore[3]);
++ gSerializer.ReadVariable(scorepath,"5a",iHiScore[4]);
++ gSerializer.ReadVariable(scorepath,"5b",iHiScore[4]);
++ gSerializer.ReadVariable(scorepath,"6a",iHiScore[5]);
++ gSerializer.ReadVariable(scorepath,"6b",iHiScore[5]);
++ gSerializer.ReadVariable(scorepath,"7a",iHiScore[6]);
++ gSerializer.ReadVariable(scorepath,"7b",iHiScore[6]);
++ gSerializer.ReadVariable(scorepath,"8a",iHiScore[7]);
++ gSerializer.ReadVariable(scorepath,"8b",iHiScore[7]);
++ gSerializer.ReadVariable(scorepath,"9a",iHiScore[8]);
++ gSerializer.ReadVariable(scorepath,"9b",iHiScore[8]);
++ gSerializer.ReadVariable(scorepath,"10a",iHiScore[9]);
++ gSerializer.ReadVariable(scorepath,"10b",iHiScore[9]); + } + + void Engine::RenderScanLines() +diff -Naur FrontEnd.cpp FrontEnd.cpp +--- FrontEnd.cpp 2009-10-02 08:40:49.000000000 +0200 ++++ FrontEnd.cpp 2009-10-02 08:46:44.000000000 +0200 +@@ -419,14 +419,17 @@ + case 13://back to main + //write out new cfg + // DeleteFile("Controls.cfg"); +- gSerializer.PutComment("Controls.cfg","[Control Configuration]"); ++
++ char controlspath[PATH_MAX];
++ snprintf(controlspath, PATH_MAX, "%s/.prototype/Controls.cfg", getenv("HOME"));
++ gSerializer.PutComment(controlspath,"[Control Configuration]"); + for(int n=0; n<6;n++) + { + char sz[256]; + sprintf(sz,"%s_Primary",mKeys[n].KeyName); +- gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].PrimaryKey); ++ gSerializer.ReadVariable(controlspath,sz,mKeys[n].PrimaryKey); + sprintf(sz,"%s_Secondary",mKeys[n].KeyName); +- gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].SecondaryKey); ++ gSerializer.ReadVariable(controlspath,sz,mKeys[n].SecondaryKey); + } + //back to main + SetState(&Engine::UpdateSplash2,&Engine::RenderConfig);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0.25f,&Engine::StartFadeIn); +diff -Naur Log.cpp Log.cpp +--- Log.cpp 2009-10-02 08:14:42.000000000 +0200 ++++ Log.cpp 2009-10-02 08:47:53.000000000 +0200 +@@ -1,4 +1,6 @@ + #include "Log.h" ++#include <sys/stat.h>
++#include "stdafx.h" + //================================================================================================// + /************************** + ** global logging system ** +@@ -9,6 +11,8 @@ + + void Log::OutPut(string str) + { ++ char logpath[PATH_MAX];
++ snprintf(logpath, PATH_MAX, "%s/.prototype/Logfile.txt", getenv("HOME")); + if(!bKeepLog) + return; + #ifdef PRINT_TO_CONSOLE +@@ -17,11 +21,11 @@ + ofstream f; + if(!lcount) + { +- f.open("Logfile.txt"); ++ f.open(logpath); + f << "Logfile created on " << __DATE__ << endl; + } + else +- f.open("Logfile.txt",ios::app); ++ f.open(logpath,ios::app); + + if(f.is_open()) + { +diff -Naur ProtoType.cpp ProtoType.cpp +--- ProtoType.cpp 2009-10-02 08:36:58.000000000 +0200 ++++ ProtoType.cpp 2009-10-02 08:48:22.000000000 +0200 +@@ -2,9 +2,13 @@ + // + + #include "stdafx.h" ++#include <sys/stat.h> + + int main(int argc, char* argv[]) + { ++ char cfg_path[PATH_MAX];
++ snprintf(cfg_path, PATH_MAX, "%s/.prototype/", getenv("HOME"));
++ mkdir(cfg_path, 0755); + Engine engine(640,480,false,"PROTOTYPE"); + + return 0; diff --git a/games-arcade/prototype/files/prototype-1.0-includes.patch b/games-arcade/prototype/files/prototype-1.0-includes.patch new file mode 100644 index 0000000..9dc3d4e --- /dev/null +++ b/games-arcade/prototype/files/prototype-1.0-includes.patch @@ -0,0 +1,202 @@ +diff -Naur Bug.cpp Bug.cpp +--- Bug.cpp 2009-10-02 08:14:42.000000000 +0200 ++++ Bug.cpp 2009-10-02 08:17:08.000000000 +0200 +@@ -1,6 +1,6 @@ + #include "Bug.h" + #include "Engine.h" +-#include "debris.h" ++#include "Debris.h" + + Bug::Bug() + { +diff -Naur Bullet.cpp Bullet.cpp +--- Bullet.cpp 2009-10-02 08:14:42.000000000 +0200 ++++ Bullet.cpp 2009-10-02 08:17:25.000000000 +0200 +@@ -1,4 +1,4 @@ +-#include "engine.h" ++#include "Engine.h" + #include "Debris.h" + #include "RandExplosion.h" + //================================================================================================// +diff -Naur Editor.cpp Editor.cpp +--- Editor.cpp 2009-10-02 08:14:42.000000000 +0200 ++++ Editor.cpp 2009-10-02 08:17:41.000000000 +0200 +@@ -1,5 +1,5 @@ + #include "Engine.h" +-#include "UTIL_BitOp.h" ++#include "UTIL_bitop.h" + //================================================================================================// + /************************ + ** Set editor defaults ** +diff -Naur Engine.cpp Engine.cpp +--- Engine.cpp 2009-10-02 08:14:42.000000000 +0200 ++++ Engine.cpp 2009-10-02 08:17:54.000000000 +0200 +@@ -1,4 +1,4 @@ +-#include "engine.h" ++#include "Engine.h" + //#define PROFILE_TIME 100//set your profile time here (if you want to profile for specific set length) + //================================================================================================// + /*********************** +diff -Naur Engine.h Engine.h +--- Engine.h 2009-10-02 08:14:42.000000000 +0200 ++++ Engine.h 2009-10-02 08:18:49.000000000 +0200 +@@ -2,7 +2,7 @@ + #ifdef WIN32 + #include <windows.h> + #endif +-#include <sdl.h> ++#include <SDL/SDL.h> + #include <fstream> + + #include "Sound.h" +@@ -49,7 +49,7 @@ + #include "TriggerSlowDown.h" + #include "Fire.h" + #include "SolarFlare.h" +-#include "FireBug.h" ++#include "fireBug.h" + #include "SpaceTrash.h" + #include <list> + using namespace std; +diff -Naur Entity.h Entity.h +--- Entity.h 2009-10-02 08:14:42.000000000 +0200 ++++ Entity.h 2009-10-02 08:19:12.000000000 +0200 +@@ -1,10 +1,10 @@ + #pragma once + #include "Vector.h" + #include "Button.h" +-#include "UTIL_Bitop.h" ++#include "UTIL_bitop.h" + #include "Sprite.h" + #include "UTIL_Misc.h" +-#include "Geo2d.h" ++#include "Geo2D.h" + #include "Geo2D_Draw.h" + #include "FileIO.h" + #include <list> +diff -Naur firebug.cpp firebug.cpp +--- firebug.cpp 2009-10-02 08:14:42.000000000 +0200 ++++ firebug.cpp 2009-10-02 08:22:25.000000000 +0200 +@@ -1,4 +1,4 @@ +-#include "FireBug.h" ++#include "fireBug.h" + #include "Engine.h" + #include "Debris.h" + FireBug::FireBug() +diff -Naur Map.cpp Map.cpp +--- Map.cpp 2009-10-02 08:14:42.000000000 +0200 ++++ Map.cpp 2009-10-02 08:19:25.000000000 +0200 +@@ -1,5 +1,5 @@ + #include "Engine.h" +-#include "UTIL_Bitop.h" ++#include "UTIL_bitop.h" + //================================================================================================// + /********************************* + ** Little cleanup of the arrays ** +diff -Naur PostEffects.cpp PostEffects.cpp +--- PostEffects.cpp 2009-10-02 08:14:42.000000000 +0200 ++++ PostEffects.cpp 2009-10-02 08:19:42.000000000 +0200 +@@ -1,4 +1,4 @@ +-#include "engine.h" ++#include "Engine.h" + //================================================================================================// + /************************************************************************* + ** if we have pbuffer support, we'll copy the main frame into one image ** +diff -Naur Profiler.h Profiler.h +--- Profiler.h 2009-10-02 08:14:42.000000000 +0200 ++++ Profiler.h 2009-10-02 08:19:55.000000000 +0200 +@@ -1,5 +1,5 @@ + #pragma +-#include <sdl.h> ++#include <SDL/SDL.h> + #include <vector> + #include <string> + #include <fstream> +diff -Naur Sound.h Sound.h +--- Sound.h 2009-10-02 08:14:42.000000000 +0200 ++++ Sound.h 2009-10-02 08:20:12.000000000 +0200 +@@ -1,5 +1,5 @@ + #pragma once +-#include <FMOD/fmod.h> ++#include <fmod.h> + #include <stdio.h> + + class Sound +diff -Naur SpriteEffect.cpp SpriteEffect.cpp +--- SpriteEffect.cpp 2009-10-02 08:14:42.000000000 +0200 ++++ SpriteEffect.cpp 2009-10-02 08:20:39.000000000 +0200 +@@ -1,6 +1,6 @@ + #include "SpriteEffect.h" + #include "UTIL_openGL.h" +-#include "UTIL_misc.h" ++#include "UTIL_Misc.h" + #include "Sprite.h" + #include "Engine.h" + SpriteEffect::SpriteEffect() +diff -Naur Sprite.h Sprite.h +--- Sprite.h 2009-10-02 08:14:42.000000000 +0200 ++++ Sprite.h 2009-10-02 08:20:25.000000000 +0200 +@@ -1,5 +1,5 @@ + #pragma once +-#include "UTIL_OpenGL.h" ++#include "UTIL_openGL.h" + #include "SpriteSheet.h" + + void RenderSprite(SpriteSheet spr, int frame, float x, float y, float w, float h); +diff -Naur Timer.h Timer.h +--- Timer.h 2009-10-02 08:14:42.000000000 +0200 ++++ Timer.h 2009-10-02 08:20:55.000000000 +0200 +@@ -1,5 +1,5 @@ + #pragma once +-#include <sdl.h> ++#include <SDL/SDL.h> + class Timer + { + private: +diff -Naur UTIL_Fade.cpp UTIL_Fade.cpp +--- UTIL_Fade.cpp 2009-10-02 08:14:42.000000000 +0200 ++++ UTIL_Fade.cpp 2009-10-02 08:21:13.000000000 +0200 +@@ -1,6 +1,6 @@ + #include "UTIL_Fade.h" + #include "UTIL_Misc.h" +-#include "UTIL_OpenGL.h" ++#include "UTIL_openGL.h" + + Fade::Fade() + { +diff -Naur UTIL_openGL.h UTIL_openGL.h +--- UTIL_openGL.h 2009-10-02 08:14:42.000000000 +0200 ++++ UTIL_openGL.h 2009-10-02 08:22:12.000000000 +0200 +@@ -3,14 +3,14 @@ + #ifdef _WIN32 + #include <windows.h> + #endif +-#include <gl/gl.h> +-#include <gl/glu.h> +-#include <gl/glext.h> +-#include <gl/wglext.h> +-#include <il/il.h> +-#include <il/ilu.h> +-#include <il/ilut.h> +-#include <string> ++#include <GL/gl.h> ++#include <GL/glu.h> ++#include <GL/glext.h> ++//#include <gl/wglext.h> ++#include <IL/il.h> ++#include <IL/ilu.h> ++#include <IL/ilut.h> ++#include <cstring> + #include <sstream> + #include "Log.h" + //#define EXTENSION_SUPPORT_1_1 +diff -Naur UTIL_SDL.h UTIL_SDL.h +--- UTIL_SDL.h 2009-10-02 08:14:42.000000000 +0200 ++++ UTIL_SDL.h 2009-10-02 08:21:29.000000000 +0200 +@@ -1,5 +1,5 @@ + #pragma once +-#include <sdl.h> ++#include <SDL/SDL.h> + #include "UTIL_openGL.h" + #include "Log.h" + #define SDL_VERSION_1_3 diff --git a/games-arcade/prototype/files/prototype-1.0-linuxfixes.patch b/games-arcade/prototype/files/prototype-1.0-linuxfixes.patch new file mode 100644 index 0000000..c8a2658 --- /dev/null +++ b/games-arcade/prototype/files/prototype-1.0-linuxfixes.patch @@ -0,0 +1,110 @@ +diff -Naur FileIO.h FileIO.h +--- FileIO.h 2009-10-02 08:14:42.000000000 +0200 ++++ FileIO.h 2009-10-02 08:36:02.000000000 +0200 +@@ -207,4 +207,4 @@ + }; + + +-#endif _FILEIO_H_ ++#endif +diff -Naur Font.h Font.h +--- Font.h 2009-10-02 08:14:42.000000000 +0200 ++++ Font.h 2009-10-02 08:36:14.000000000 +0200 +@@ -35,7 +35,7 @@ + /************************************* + ** Methods ** + *************************************/ +- bool Font::GenerateGlyphs(char* name); ++ bool GenerateGlyphs(char* name); + void GenerateOffsets(unsigned char* data, int w, int h);//variable widths + void GenerateCoords();//texture coordinate per glyph + /************************************* +@@ -50,4 +50,4 @@ + int mAlign; + float sine,sineMulti; + bool bSineWave; +-}; +\ Kein Zeilenumbruch am Dateiende. ++}; +diff -Naur FrontEnd.cpp FrontEnd.cpp +--- FrontEnd.cpp 2009-10-02 08:33:58.000000000 +0200 ++++ FrontEnd.cpp 2009-10-02 08:36:41.000000000 +0200 +@@ -1017,21 +1017,21 @@ + mFade.StartFadeOut(mTimer.GetTime(),2,3.1f); + IntroTimer = mTimer.GetTime()+1; + fUIDelay = mTimer.GetTime()+1; +- if(stricmp(szHiScore[iHiScoreOverWrite],"AAAAA")==0) ++ if(strcmp(szHiScore[iHiScoreOverWrite],"AAAAA")==0) + { + strcpy(szHiScore[iHiScoreOverWrite],"SHMUP"); + } +- if(stricmp(szHiScore[iHiScoreOverWrite],"hyper")==0) ++ if(strcmp(szHiScore[iHiScoreOverWrite],"hyper")==0) + { + bHyperMode = true; + SND_LARGEEXPLODE2; + } +- if(stricmp(szHiScore[iHiScoreOverWrite],"wimps")==0) ++ if(strcmp(szHiScore[iHiScoreOverWrite],"wimps")==0) + { + bWimpMode = !bWimpMode; + SND_LARGEEXPLODE2; + } +- if(stricmp(szHiScore[iHiScoreOverWrite],"bossy")==0) ++ if(strcmp(szHiScore[iHiScoreOverWrite],"bossy")==0) + { + bBossFight = !bBossFight; + SND_LARGEEXPLODE2; +diff -Naur ProtoType.cpp ProtoType.cpp +--- ProtoType.cpp 2009-10-02 08:14:42.000000000 +0200 ++++ ProtoType.cpp 2009-10-02 08:36:58.000000000 +0200 +@@ -3,7 +3,7 @@ + + #include "stdafx.h" + +-int _tmain(int argc, _TCHAR* argv[]) ++int main(int argc, char* argv[]) + { + Engine engine(640,480,false,"PROTOTYPE"); + +diff -Naur stdafx.h stdafx.h +--- stdafx.h 2009-10-02 08:14:42.000000000 +0200 ++++ stdafx.h 2009-10-02 08:37:56.000000000 +0200 +@@ -7,7 +7,7 @@ + + + #include <iostream> +-#include <tchar.h> ++//#include <tchar.h> + + // TODO: reference additional headers your program requires here + #include "Engine.h" +diff -Naur UTIL_openGL.h UTIL_openGL.h +--- UTIL_openGL.h 2009-10-02 08:22:12.000000000 +0200 ++++ UTIL_openGL.h 2009-10-02 08:37:49.000000000 +0200 +@@ -1,3 +1,4 @@ ++#define ILUT_USE_OPENGL + #pragma once + //#include <gl/glew.h> + #ifdef _WIN32 +diff -Naur UTIL_SDL.cpp UTIL_SDL.cpp +--- UTIL_SDL.cpp 2009-10-02 08:14:42.000000000 +0200 ++++ UTIL_SDL.cpp 2009-10-02 08:37:32.000000000 +0200 +@@ -42,7 +42,7 @@ + stringstream(str); + str << "Resolution Set: " << width << "x" << height << "x" << bpp << endl; + gLog.OutPut(str.str()); +- if(!vsync) ++/* if(!vsync) + { + PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT"); + if(wglSwapIntervalEXT==NULL) +@@ -50,7 +50,7 @@ + wglSwapIntervalEXT(0); + gLog.OutPut("Vsync Disabled.\n"); + } +-/* else ++ else + { + PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT"); + if(wglSwapIntervalEXT==NULL) diff --git a/games-arcade/prototype/files/prototype-1.0-makefile.patch b/games-arcade/prototype/files/prototype-1.0-makefile.patch new file mode 100644 index 0000000..f84fed6 --- /dev/null +++ b/games-arcade/prototype/files/prototype-1.0-makefile.patch @@ -0,0 +1,33 @@ +diff -Naur Makefile Makefile +--- Makefile 1970-01-01 01:00:00.000000000 +0100 ++++ Makefile 2009-10-01 11:01:40.000000000 +0200 +@@ -0,0 +1,29 @@ ++CPP = g++ ++CXXFLAGS = -O2 -g -I/usr/include/ -I./ -I/usr/include/GL ++LDFLAGS = -lGL -lGLU -lILUT -ILU -lIL -lfmod ++ ++DEST = . ++ ++LD = gcc ++ ++SDL_LDFLAGS = $(shell sdl-config --libs) ++SDL_CFLAGS = $(shell sdl-config --cflags) $(CXXLAGS) ++ ++MAKEFILE = Makefile ++ ++OBJS = AnimGenerator.o Font.o Serpent.o Beam.o FrontEnd.o SolarFlare.o Boss.o Game.o Sound.o BrainBoss.o Generator.o SpaceTrash.o BrainCell.o Geo2D.o Sperm.o BreakScenery.o Geo2D_Draw.o Sprite.o Bug.o HUD.o SpriteEffect.o Bullet.o LadyBird.o SpriteSheet.o Button.o Log.o StarBurst.o CheckPoint.o Map.o stdafx.o Debris.o MidBoss.o SuperTurret.o Demo.o Orb.o Timer.o Editor_Anims.o Player.o TriggerSlowDown.o Editor.o PostEffects.o TriggerSpeedUp.o Editor_EntityProperties.o PowerDroid.o Turret.o Engine.o PowerUp.o UTIL_bitop.o Engine_Generators.o Profiler.o UTIL_Fade.o Entity.o ProtoType.o UTIL_Misc.o Explosion.o RandExplosion.o UTIL_openGL.o Fighter.o Rhino.o UTIL_SDL.o firebug.o Rocket.o Fire.o Serializer.o ++ ++PRINT = pr ++ ++PROGRAM = prototype ++ ++SHELL = /bin/sh ++ ++%.o: %.cpp ++ $(CPP) -O2 -g -I./ -I/usr/include/ -I/usr/include/GL $(CXXLAGS) -c $< ++all: $(PROGRAM) ++ ++$(PROGRAM): $(OBJS) $(LIBS) ++ @echo "Linking $(PROGRAM) ..." ++ $(LD) -o $(PROGRAM) $(OBJS) -lGL -lGLU $(LDFLAGS) $(SDL_LDFLAGS) ++ diff --git a/games-arcade/prototype/files/prototype-1.0-sdlrendertarget.patch b/games-arcade/prototype/files/prototype-1.0-sdlrendertarget.patch new file mode 100644 index 0000000..a980402 --- /dev/null +++ b/games-arcade/prototype/files/prototype-1.0-sdlrendertarget.patch @@ -0,0 +1,104 @@ +diff -Naur Engine.h Engine.h +--- Engine.h 2009-10-02 08:18:49.000000000 +0200 ++++ Engine.h 2009-10-02 08:24:25.000000000 +0200 +@@ -183,7 +183,7 @@ + void RenderWaterTransparent(const float interp); + + // render target related +- SDL_RenderTarget *pMainTarget,*pPostTarget, *p64x64Target, *p256x256Target; ++// SDL_RenderTarget *pMainTarget,*pPostTarget, *p64x64Target, *p256x256Target; + + void BindMainContext(); + void FinalizeMainContext(); +diff -Naur PostEffects.cpp PostEffects.cpp +--- PostEffects.cpp 2009-10-02 08:19:42.000000000 +0200 ++++ PostEffects.cpp 2009-10-02 08:25:09.000000000 +0200 +@@ -12,9 +12,9 @@ + return; + } + glEnable(GL_TEXTURE_2D); +-//#ifdef SDL_VERSION_1_3 ++#ifdef SDL_VERSION_1_3 + UTIL_SDL::Lock_pBuffer(pMainTarget); +-//#endif ++#endif + UTIL_GL::GL2D::SetOrtho(1024,512); + + } +@@ -29,9 +29,9 @@ + return; + + glEnable(GL_TEXTURE_2D); +-//#ifdef SDL_VERSION_1_3 ++#ifdef SDL_VERSION_1_3 + UTIL_SDL::Unlock_pBuffer(pMainTarget); +-//#endif ++#endif + RenderMainContext(); + } + //================================================================================================// +@@ -42,10 +42,10 @@ + void Engine::RenderMainContext() + { + glEnable(GL_TEXTURE_2D); +-//#ifdef SDL_VERSION_1_3 ++#ifdef SDL_VERSION_1_3 + UTIL_SDL::Bind_pBuffer(*pMainTarget); +-//#endif +-// UTIL_GL::GL2D::SetOrtho(640,480); ++#endif ++ UTIL_GL::GL2D::SetOrtho(640,480); + glColor4f(1,1,1,1); + glDisable(GL_BLEND); + glBegin(GL_QUADS); +@@ -83,11 +83,11 @@ + if(!bRenderTargetSupport) + return; + +-//#ifdef SDL_VERSION_1_3 ++#ifdef SDL_VERSION_1_3 + UTIL_SDL::Unlock_pBuffer(pMainTarget); + glEnable(GL_TEXTURE_2D); + UTIL_SDL::Lock_pBuffer(p64x64Target); +-//#endif ++#endif + glClearColor(0,0,0,0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glViewport(0,0,64,64); +@@ -101,11 +101,11 @@ + + px+=64; + glEnable(GL_TEXTURE_2D); +-//#ifdef SDL_VERSION_1_3 ++#ifdef SDL_VERSION_1_3 + UTIL_SDL::Unlock_pBuffer(p64x64Target); + BindMainContext(); + UTIL_SDL::Bind_pBuffer(*p64x64Target); +-//#endif ++#endif + glDisable(GL_BLEND); + float hpx = (1.0f/64.0f)*0.5f; + float hpy = (1.0f/64.0f)*0.5f; +@@ -183,9 +183,9 @@ + if(x1<0)x1=0; + x2=(x2-x1)+32; + if(x2>640)x2=640; +-//#ifdef SDL_VERSION_1_3 ++#ifdef SDL_VERSION_1_3 + UTIL_SDL::Bind_pBuffer(*pMainTarget); +-//#endif ++#endif + UTIL_GL::SetBlend(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + glColor4f(1,1.0f,1,1); + +diff -Naur UTIL_SDL.h UTIL_SDL.h +--- UTIL_SDL.h 2009-10-02 08:21:29.000000000 +0200 ++++ UTIL_SDL.h 2009-10-02 08:25:33.000000000 +0200 +@@ -3,6 +3,7 @@ + #include "UTIL_openGL.h" + #include "Log.h" + #define SDL_VERSION_1_3 ++#undef SDL_VERSION_1_3 + //================================================================================================// + /***************** + ** SDL helpers ** diff --git a/games-arcade/prototype/files/prototype-1.0-setstate.patch b/games-arcade/prototype/files/prototype-1.0-setstate.patch new file mode 100644 index 0000000..b7af9f9 --- /dev/null +++ b/games-arcade/prototype/files/prototype-1.0-setstate.patch @@ -0,0 +1,271 @@ +diff -Naur Engine.cpp Engine.cpp +--- Engine.cpp 2009-10-02 08:17:54.000000000 +0200 ++++ Engine.cpp 2009-10-02 08:56:20.000000000 +0200 +@@ -97,7 +97,7 @@ + bBossFight = false; + bCompileWithEditor = false; + StartFrontEnd(); +- SetState(UpdateIntro,RenderIntro); ++ SetState(&Engine::UpdateIntro,&Engine::RenderIntro); + + //start rolling + Pump(); +@@ -430,8 +430,7 @@ + bHyperMode = false; + bBossFight = false; + StartFrontEnd(); +- SetState(UpdateSplash,RenderSplash); +- SetStateTimed(UpdateSplash,RenderSplash,0); ++ SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); + mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); + fUIDelay = mTimer.GetTime(); + iOption = 0; +diff -Naur FrontEnd.cpp FrontEnd.cpp +--- FrontEnd.cpp 2009-10-02 08:14:42.000000000 +0200 ++++ FrontEnd.cpp 2009-10-02 08:58:02.000000000 +0200 +@@ -33,7 +33,7 @@ + mbTimedState = false; + fGameOverFrame = 0; + StartFadeIn(); +- SetState(UpdateIntro,RenderIntro); ++ SetState(&Engine::UpdateIntro,&Engine::RenderIntro); + // gLog.OutPut("StartFrontEnd END\n"); + } + //================================================================================================// +@@ -213,15 +213,13 @@ + case 0://start game + stmSplash.Stop(30); + smpUIselect.Play(1); +- SetState(UpdateSplash2,RenderSplash); +- SetStateTimed(UpdateGame,RenderGame,2,StartGame); ++ SetState(&Engine::UpdateSplash2,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateGame,&Engine::RenderGame,2,&Engine::StartGame); + mFade.StartFadeOut(mTimer.GetTime(),0,2.15f); + KEY_ATTACK1.state = RELEASED; + break; + case 1://configure + smpUImove.Play(1); +- SetState(UpdateSplash2,RenderSplash); +- SetStateTimed(UpdateConfig,RenderConfig,0.25f,StartFadeIn); ++ SetState(&Engine::UpdateSplash2,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateConfig,&Engine::RenderConfig,0.25f,&Engine::StartFadeIn); + mFade.StartFadeOut(mTimer.GetTime(),2,0.3f); + break; + case 2://editor +@@ -234,15 +232,13 @@ + if(!LoadEditorData()) + return; + bUseEditor = true; +- SetState(NULL,RenderSplash); +- SetStateTimed(UpdateEditor,RenderEditor,0.25f); ++ SetState(NULL,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateEditor,&Engine::RenderEditor,0.25f); + StartEditor(); + } + else + { + smpUImove.Play(1); +- SetState(UpdateSplash2,RenderSplash); +- SetStateTimed(UpdateHowToPlay,RenderHowToPlay,0.25f,StartFadeIn); ++ SetState(NULL,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateEditor,&Engine::RenderEditor,0.25f); + mFade.StartFadeOut(mTimer.GetTime(),2,0.3f); + } + break; +@@ -433,8 +429,7 @@ + gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].SecondaryKey); + } + //back to main +- SetState(UpdateSplash2,RenderConfig); +- SetStateTimed(UpdateSplash,RenderSplash,0.25f,StartFadeIn); ++ SetState(&Engine::UpdateSplash2,&Engine::RenderConfig);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0.25f,&Engine::StartFadeIn); + mFade.StartFadeOut(mTimer.GetTime(),2,0.3f); + break; + +@@ -577,13 +572,13 @@ + bHyperMode = false; + bBossFight = false; + bWimpMode = false; +- SetState(UpdateGameOver,RenderGameOver); ++ SetState(&Engine::UpdateGameOver,&Engine::RenderGameOver); + stmSplash.Load("Data/Sound/GameOver.ogg",false); + stmSplash.Play(30); + StartFadeIn(); + fGameOverFrame = 0; + bGameOverFrame = false; +- SetStateTimed(UpdateGameOver,RenderGameOver,10,EndGameOver); ++ SetStateTimed(&Engine::UpdateGameOver,&Engine::RenderGameOver,10,&Engine::EndGameOver); + } + void Engine::EndGameOver() + { +@@ -591,12 +586,12 @@ + { + if(mPlayer.iScore>iHiScore[n]) + { +- SetStateTimed(UpdateEnterHiScore,RenderEnterHiScore,3,StartEnterHiScore); ++ SetStateTimed(&Engine::UpdateEnterHiScore,&Engine::RenderEnterHiScore,3,&Engine::StartEnterHiScore); + mFade.StartFadeOut(mTimer.GetTime(),2,3.5f); + return; + } + } +- SetStateTimed(UpdateIntro,RenderIntro,3,StartFrontEnd); ++ SetStateTimed(&Engine::UpdateIntro,&Engine::RenderIntro,3,&Engine::StartFrontEnd); + mFade.StartFadeOut(mTimer.GetTime(),2,3.5f); + } + void Engine::UpdateGameOver(float delta) +@@ -642,7 +637,7 @@ + { + if(mTimer.GetTime()>IntroTimer+20) + { +- SetStateTimed(UpdateIntro2,RenderIntro2,1,StartFadeIn); ++ SetStateTimed(&Engine::UpdateIntro2,&Engine::RenderIntro2,1,&Engine::StartFadeIn); + mFade.StartFadeOut(mTimer.GetTime(),2,1.1f); + IntroTimer= mTimer.GetTime()+1; + fUIDelay = mTimer.GetTime(); +@@ -650,8 +645,7 @@ + } + if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) + { +- SetState(UpdateSplash,RenderSplash); +- SetStateTimed(UpdateSplash,RenderSplash,0); ++ SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); + mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); + fUIDelay = mTimer.GetTime(); + iOption = 0; +@@ -707,7 +701,7 @@ + { + if(mTimer.GetTime()>IntroTimer+5) + { +- SetStateTimed(UpdateIntro3,RenderIntro3,1,StartFadeIn); ++ SetStateTimed(&Engine::UpdateIntro3,&Engine::RenderIntro3,1,&Engine::StartFadeIn); + mFade.StartFadeOut(mTimer.GetTime(),2,1.1f); + IntroTimer= mTimer.GetTime()+1; + fUIDelay = mTimer.GetTime(); +@@ -715,8 +709,7 @@ + } + if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) + { +- SetState(UpdateSplash,RenderSplash); +- SetStateTimed(UpdateSplash,RenderSplash,0); ++ SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); + mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); + fUIDelay = mTimer.GetTime(); + iOption = 0; +@@ -753,7 +746,7 @@ + } + if(mTimer.GetTime()>IntroTimer+6) + { +- SetStateTimed(UpdateIntro4,RenderIntro4,1,StartFadeIn); ++ SetStateTimed(&Engine::UpdateIntro4,&Engine::RenderIntro4,1,&Engine::StartFadeIn); + IntroTimer = mTimer.GetTime(); + mFade.StartFadeOut(mTimer.GetTime(),2,1.1f); + return; +@@ -761,8 +754,7 @@ + fGameOverFrame>15? fGameOverFrame-=15:fGameOverFrame += 0.25f; + if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) + { +- SetState(UpdateSplash,RenderSplash); +- SetStateTimed(UpdateSplash,RenderSplash,0); ++ SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); + mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); + fUIDelay = mTimer.GetTime(); + iOption = 0; +@@ -823,7 +815,7 @@ + fGameOverFrame>6? fGameOverFrame-=6:fGameOverFrame += 0.25f; + if(mTimer.GetTime()>IntroTimer+6) + { +- SetStateTimed(UpdateHiScores,RenderHiScores,1,StartFadeIn); ++ SetStateTimed(&Engine::UpdateHiScores,&Engine::RenderHiScores,1,&Engine::StartFadeIn); + mFade.StartFadeOut(mTimer.GetTime(),2,1.1f); + IntroTimer = mTimer.GetTime()+1; + fUIDelay = mTimer.GetTime()+1; +@@ -832,8 +824,7 @@ + } + if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) + { +- SetState(UpdateSplash,RenderSplash); +- SetStateTimed(UpdateSplash,RenderSplash,0); ++ SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); + mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); + fUIDelay = mTimer.GetTime(); + return; +@@ -901,16 +892,14 @@ + IntroTimer = mTimer.GetTime()+2; + fUIDelay = mTimer.GetTime()+2; + bDemo = true; +- SetState(UpdateSplash2,RenderHiScores); +- SetStateTimed(UpdateGame,RenderGame,2,StartGame); ++ SetState(&Engine::UpdateSplash2,&Engine::RenderHiScores);
SetStateTimed(&Engine::UpdateGame,&Engine::RenderGame,2,&Engine::StartGame); + mFade.StartFadeOut(mTimer.GetTime(),0,2.1f); + fGameDifficulty = 2; + return; + } + if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) + { +- SetState(UpdateSplash,RenderSplash); +- SetStateTimed(UpdateSplash,RenderSplash,0); ++ SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); + mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); + fUIDelay = mTimer.GetTime(); + iOption = 0; +@@ -957,7 +946,7 @@ + //================================================================================================// + void Engine::StartEnterHiScore() + { +- SetState(UpdateEnterHiScore,RenderEnterHiScore); ++ SetState(&Engine::UpdateEnterHiScore,&Engine::RenderEnterHiScore); + stmSplash.Load("Data/Sound/HiScores.ogg",false); + stmSplash.Play(30); + StartFadeIn(); +@@ -1024,8 +1013,7 @@ + iScoreEntryDigit++; + if(iScoreEntryDigit>4) + { +- SetState(UpdateSplash2,RenderEnterHiScore); +- SetStateTimed(UpdateIntro,RenderIntro,3,StartFrontEnd); ++ SetState(&Engine::UpdateSplash2,&Engine::RenderEnterHiScore);
SetStateTimed(&Engine::UpdateIntro,&Engine::RenderIntro,3,&Engine::StartFrontEnd); + mFade.StartFadeOut(mTimer.GetTime(),2,3.1f); + IntroTimer = mTimer.GetTime()+1; + fUIDelay = mTimer.GetTime()+1; +@@ -1171,8 +1159,7 @@ + if(KEY_UI_SELECT.state == JUST_PRESSED || KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) + { + smpUImove.Play(1); +- SetState(UpdateSplash2,RenderHowToPlay); +- SetStateTimed(UpdateSplash,RenderSplash,0.25f,StartFadeIn); ++ SetState(&Engine::UpdateSplash2,&Engine::RenderHowToPlay);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0.25f,&Engine::StartFadeIn); + mFade.StartFadeOut(mTimer.GetTime(),2,0.3f); + } + } +diff -Naur Game.cpp Game.cpp +--- Game.cpp 2009-10-02 08:14:42.000000000 +0200 ++++ Game.cpp 2009-10-02 08:56:20.000000000 +0200 +@@ -184,8 +184,7 @@ + } + if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) + { +- SetState(UpdateSplash,RenderSplash); +- SetStateTimed(UpdateSplash,RenderSplash,0); ++ SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); + mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); + fUIDelay = mTimer.GetTime(); + bDemo = false; +@@ -644,7 +643,7 @@ + void Engine::StartCompleted() + { + bGameCompleted = true; +- SetStateTimed(UpdateCongratulations,RenderCongratulations,5,FadeInEndCompleted); ++ SetStateTimed(&Engine::UpdateCongratulations,&Engine::RenderCongratulations,5,&Engine::FadeInEndCompleted); + mFade.StartFadeOut(mTimer.GetTime(),2,5.1f); + fUIDelay = mTimer.GetTime()+5; + stmStage.Stop(FSOUND_ALL); +@@ -657,11 +656,11 @@ + void Engine::FadeInEndCompleted() + { + StartFadeIn(); +- SetStateTimed(UpdateCongratulations,RenderCongratulations,20,EndCompleted); ++ SetStateTimed(&Engine::UpdateCongratulations,&Engine::RenderCongratulations,20,&Engine::EndCompleted); + } + void Engine::EndCompleted() + { +- SetStateTimed(NULL,RenderIntro,3,StartGameOver); ++ SetStateTimed(NULL,&Engine::RenderIntro,3,&Engine::StartGameOver); + mFade.StartFadeOut(mTimer.GetTime(),2,3.1f); + IntroTimer = mTimer.GetTime()+1; + fUIDelay = mTimer.GetTime()+1; diff --git a/games-arcade/prototype/metadata.xml b/games-arcade/prototype/metadata.xml new file mode 100644 index 0000000..4e4714e --- /dev/null +++ b/games-arcade/prototype/metadata.xml @@ -0,0 +1,9 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<maintainer> + <email>frostworks@gmx.de</email> + <name>Marcel Unbehaun</name> +</maintainer> +<herd>games</herd> +</pkgmetadata> diff --git a/games-arcade/prototype/prototype-1.0.ebuild b/games-arcade/prototype/prototype-1.0.ebuild new file mode 100644 index 0000000..6ed8706 --- /dev/null +++ b/games-arcade/prototype/prototype-1.0.ebuild @@ -0,0 +1,71 @@ +# Copyright 1999-2009 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: $ + +EAPI="2" + +inherit eutils games + +DESCRIPTION="awarded winning RType clone" +HOMEPAGE="http://xout.blackened-interactive.com/ProtoType.html" +SRC_URI="http://xout.blackened-interactive.com/dump/new/ProtoType_src.zip + http://xout.blackened-interactive.com/ProtoType/ProtoType.zip" +LICENSE="public-domain" +KEYWORDS="~x86" +IUSE="" +SLOT="0" + +RDEPEND="virtual/opengl + virtual/glu + media-libs/libsdl + media-libs/devil + media-libs/fmod" +DEPEND="${RDEPEND}" + +S=${WORKDIR}/${PN}_${PV} + +src_prepare(){ + edos2unix *.{cpp,h} + epatch ${FILESDIR}/"${P}-makefile.patch" + epatch ${FILESDIR}/"${P}-includes.patch" + epatch ${FILESDIR}/"${P}-sdlrendertarget.patch" + epatch ${FILESDIR}/"${P}-setstate.patch" + epatch ${FILESDIR}/"${P}-linuxfixes.patch" + epatch ${FILESDIR}/"${P}-hacks.patch" + epatch ${FILESDIR}/"${P}-homedir.patch" + for i in "${WORKDIR}"/*.cpp; do sed -i "$i" -e "s:Data/:"${GAMES_DATADIR}"/"${PN}"/:g"; done +} + +src_install() { + dogamesbin ${PN} + local datadir="${GAMES_DATADIR}"/"${PN}" + dodir ${datadir} + insinto "${GAMES_DATADIR}"/"${PN}" + mv ProtoType/Data/Gfx/forcecharge.png ProtoType/Data/Gfx/ForceCharge.png + mv ProtoType/Data/Gfx/chainParticle.png ProtoType/Data/Gfx/ChainParticle.png + mv ProtoType/Data/Gfx/Ladybird.png ProtoType/Data/Gfx/LadyBird.png + mv ProtoType/Data/Gfx/Turret1.png ProtoType/Data/Gfx/turret1.png + mv ProtoType/Data/Gfx/StarBurst.png ProtoType/Data/Gfx/Starburst.png + mv ProtoType/Data/Gfx/forceblast.png ProtoType/Data/Gfx/Forceblast.png + mv ProtoType/Data/Gfx/Fireball.png ProtoType/Data/Gfx/FireBall.png + mv ProtoType/Data/Gfx/anim_back1.png ProtoType/Data/Gfx/Anim_back1.png + mv ProtoType/Data/Gfx/anim_back2.png ProtoType/Data/Gfx/Anim_back2.png + mv ProtoType/Data/Gfx/anim_Fore1.png ProtoType/Data/Gfx/Anim_Fore1.png + mv ProtoType/Data/Gfx/anim_Fore2.png ProtoType/Data/Gfx/Anim_Fore2.png + mv ProtoType/Data/Gfx/anim_Fore3.png ProtoType/Data/Gfx/Anim_Fore3.png + mv ProtoType/Data/Gfx/WaterSplash.png ProtoType/Data/Gfx/watersplash.png + mv ProtoType/Data/Gfx/PrototypeMk1.png ProtoType/Data/Gfx/Prototypemk1.png + mv ProtoType/Data/Sound/deflection.wav ProtoType/Data/Sound/Deflection.wav + mv ProtoType/Data/Sound/smallExplosion.wav ProtoType/Data/Sound/SmallExplosion.wav + mv ProtoType/Data/Sound/PickUp.wav ProtoType/Data/Sound/Pickup.wav + mv ProtoType/Data/Sound/UI_Select.wav ProtoType/Data/Sound/UI_select.wav + doins -r ProtoType/Data/* || die + newicon ProtoType/Data/Gfx/FireBug.png "${PN}.png" + make_desktop_entry "${PN}" "${PN}" + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + +}
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