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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /dev-games/hawknl
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proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'dev-games/hawknl')
-rw-r--r--dev-games/hawknl/Manifest1
-rw-r--r--dev-games/hawknl/files/hawknl-1.68-build.patch32
-rw-r--r--dev-games/hawknl/hawknl-1.68-r2.ebuild40
-rw-r--r--dev-games/hawknl/metadata.xml20
4 files changed, 93 insertions, 0 deletions
diff --git a/dev-games/hawknl/Manifest b/dev-games/hawknl/Manifest
new file mode 100644
index 000000000000..744e1c684cd8
--- /dev/null
+++ b/dev-games/hawknl/Manifest
@@ -0,0 +1 @@
+DIST HawkNL168src.tar.gz 181263 SHA256 31a2883dbfe02937c9c862bb1aac0b89e465bbab822513c06bffa3f13e4c3c2e SHA512 52d518a19aaa8005e2e43a693571244a81a5a4450e2f92e6c0a64efb4b32ebfc3aff5d5b3ed09a3cdbee2e444d83067471ac714d7ae03d8cd78f905364c510f0 WHIRLPOOL c47fac6b08d06be3bc94f341471a6a57767d5de4d25598bac6e715552730463f059e07bce8d56289e0569511c2a9da33ee73e3d0c53d00e174f972da8736d3f1
diff --git a/dev-games/hawknl/files/hawknl-1.68-build.patch b/dev-games/hawknl/files/hawknl-1.68-build.patch
new file mode 100644
index 000000000000..d94daaaf6d88
--- /dev/null
+++ b/dev-games/hawknl/files/hawknl-1.68-build.patch
@@ -0,0 +1,32 @@
+--- src/makefile.linux.orig 2005-12-16 22:03:24.000000000 -0500
++++ src/makefile.linux 2005-12-16 22:04:18.000000000 -0500
+@@ -34,13 +34,14 @@
+ nltime.o : nlinternal.h nltime.c
+
+ install:
++ mkdir -p $(LIBDIR) $(INCDIR) ; chmod 755 $(LIBDIR) $(INCDIR)
+ cp $(OUTPUT) $(LIBDIR)
+ cp $(STATIC) $(LIBDIR)
+ chmod 755 $(LIBDIR)/$(OUTPUT)
+- ln -s $(LIBDIR)/$(OUTPUT) $(LIBDIR)/lib$(LIBNAME).so.$(MAJOR_VERSION).$(MINOR_VERSION)
+- ln -s $(LIBDIR)/$(OUTPUT) $(LIBDIR)/lib$(LIBNAME).so.$(MAJOR_VERSION)
+- ln -s $(LIBDIR)/$(OUTPUT) $(LIBDIR)/lib$(LIBNAME).so
+- ln -s $(LIBDIR)/$(OUTPUT) $(LIBDIR)/$(LIBNAME).so
++ ln -s $(OUTPUT) $(LIBDIR)/lib$(LIBNAME).so.$(MAJOR_VERSION).$(MINOR_VERSION)
++ ln -s $(OUTPUT) $(LIBDIR)/lib$(LIBNAME).so.$(MAJOR_VERSION)
++ ln -s $(OUTPUT) $(LIBDIR)/lib$(LIBNAME).so
++ ln -s $(OUTPUT) $(LIBDIR)/$(LIBNAME).so
+ cp ../include/nl.h $(INCDIR)/nl.h
+ chmod 644 $(INCDIR)/nl.h
+
+--- src/makefile.linux.old 2010-09-10 09:44:53.000000000 +0200
++++ src/makefile.linux 2010-09-10 09:45:09.000000000 +0200
+@@ -13,7 +13,7 @@
+ STATIC = libNL.a
+ OPTFLAGS = -funroll-all-loops -ffast-math -fomit-frame-pointer -O2 -D_GNU_SOURCE -D_REENTRANT
+ CFLAGS = -Wall -fPIC $(INCLUDE) $(OPTFLAGS)
+-LIBFLAGS = -shared -Wl,-soname,NL.so.$(MAJOR_VERSION).$(MINOR_VERSION) -rdynamic -lpthread
++LIBFLAGS = ${LDFLAGS} -shared -Wl,-soname,libNL.so.$(MAJOR_VERSION).$(MINOR_VERSION) -rdynamic -lpthread
+ OBJECTS = crc.o errorstr.o nl.o sock.o group.o loopback.o err.o thread.o mutex.o condition.o nltime.o
+
+ all: $(OBJECTS)
diff --git a/dev-games/hawknl/hawknl-1.68-r2.ebuild b/dev-games/hawknl/hawknl-1.68-r2.ebuild
new file mode 100644
index 000000000000..59d79d329a71
--- /dev/null
+++ b/dev-games/hawknl/hawknl-1.68-r2.ebuild
@@ -0,0 +1,40 @@
+# Copyright 1999-2015 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Id$
+
+EAPI=5
+inherit toolchain-funcs eutils multilib
+
+DESCRIPTION="A cross-platform network library designed for games"
+HOMEPAGE="http://www.hawksoft.com/hawknl/"
+SRC_URI="http://www.sonic.net/~philf/download/HawkNL${PV/./}src.tar.gz"
+
+LICENSE="LGPL-2.1"
+SLOT="0"
+KEYWORDS="amd64 hppa ppc x86"
+IUSE="doc"
+
+RDEPEND=""
+DEPEND=""
+
+S=${WORKDIR}/hawknl${PV}
+
+src_prepare() {
+ epatch "${FILESDIR}"/${P}-build.patch
+ sed -i\ -e '/echo /d' src/makefile.linux || die
+}
+
+src_compile() {
+ emake -C src -f makefile.linux \
+ CC="$(tc-getCC)" \
+ OPTFLAGS="${CFLAGS} -D_GNU_SOURCE -D_REENTRANT"
+}
+
+src_install() {
+ emake -j1 -C src -f makefile.linux \
+ LIBDIR="${D}/usr/$(get_libdir)" \
+ INCDIR="${D}/usr/include" install
+ if use doc ; then
+ dodoc -r samples
+ fi
+}
diff --git a/dev-games/hawknl/metadata.xml b/dev-games/hawknl/metadata.xml
new file mode 100644
index 000000000000..4042a5659691
--- /dev/null
+++ b/dev-games/hawknl/metadata.xml
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<longdescription>
+HawkNL is a free, open source, game oriented network API released under
+the GNU Library General Public License (LGPL). HawkNL (NL) is a fairly
+low level API, a wrapper over Berkeley/Unix Sockets and Winsock. But NL
+also provides other features including support for many OSs, groups of
+sockets, socket statistics, high accuracy timer, CRC functions, macros
+to read and write data to packets with endian conversion, and support
+for multiple network transports. NL has been tested on Windows
+9x/ME/NT/2000/XP/CE, Linux, Solaris, IRIX, AIX, BSDs, MacOS 7-9 and
+MacOS X. There are also the two high level APIs, HawkNLU(tm) (NLU)
+and HawkVoice(tm), which are built on top of NL. It is NLU and
+HawkVoice(tm) that are most exciting, since they give developers
+portable, easy to use alternatives to Microsoft®'s DirectPlay® and
+DirectPlay® Voice.
+</longdescription>
+</pkgmetadata>