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authorAlexey Sokolov <alexey+gentoo@asokolov.org>2021-07-30 00:58:24 +0100
committerIonen Wolkens <ionen@gentoo.org>2021-07-30 20:59:05 -0400
commitf1b1718922ce3ec838ca890381c16e2228094613 (patch)
tree7f354e02360ef558c5409c1d524a05f4bcfca56b /dev-games/openscenegraph-openmw
parentgames-engines/openmw: use newer OSG for 9999 (diff)
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dev-games/openscenegraph-openmw: update metadata
Package-Manager: Portage-3.0.20, Repoman-3.0.2 Signed-off-by: Alexey Sokolov <alexey+gentoo@asokolov.org> Closes: https://github.com/gentoo/gentoo/pull/21747 Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
Diffstat (limited to 'dev-games/openscenegraph-openmw')
-rw-r--r--dev-games/openscenegraph-openmw/metadata.xml16
1 files changed, 12 insertions, 4 deletions
diff --git a/dev-games/openscenegraph-openmw/metadata.xml b/dev-games/openscenegraph-openmw/metadata.xml
index c9b5ea504b4..ffea23ade5e 100644
--- a/dev-games/openscenegraph-openmw/metadata.xml
+++ b/dev-games/openscenegraph-openmw/metadata.xml
@@ -14,11 +14,16 @@
<name>Gentoo Games Project</name>
</maintainer>
<longdescription lang="en">
- OpenSceneGraph on steroids. This fork was created to experiment with performance enhancements for OpenMW that are too controversial to be included in the general purpose OSG project - either for design reasons or backward compatibility reasons. OpenMW still works with "vanilla" OpenSceneGraph, but it is recommended to use the fork for better performance (around 10-15% on most devices). Note that the improvements are very specific to OpenMW and its animation code in particular; other OpenSceneGraph applications are not likely to see the same speed-up, or any speed-up at all if they are already GPU limited.
+ OpenSceneGraph on steroids. This fork was created to experiment with
+ performance enhancements for OpenMW that are too controversial to be
+ included in the general purpose OSG project - either for design reasons
+ or backward compatibility reasons. OpenMW still works with "vanilla"
+ OpenSceneGraph, but it is recommended to use the fork for better
+ performance (around 10-15% on most devices). Note that the improvements
+ are very specific to OpenMW and its animation code in particular; other
+ OpenSceneGraph applications are not likely to see the same speed-up, or
+ any speed-up at all if they are already GPU limited.
</longdescription>
- <upstream>
- <remote-id type="github">OpenMW/osg</remote-id>
- </upstream>
<use>
<flag name="collada">Enable DAE file support via <pkg>dev-libs/collada-dom</pkg></flag>
<flag name="dicom">Enable DICOM medical image file support via <pkg>sci-libs/dcmtk</pkg></flag>
@@ -31,4 +36,7 @@
<flag name="sdl2">Use <pkg>media-libs/libsdl2</pkg> additionally to <pkg>media-libs/libsdl</pkg></flag>
<flag name="xrandr">Enable support for the X xrandr extension</flag>
</use>
+ <upstream>
+ <remote-id type="github">OpenMW/osg</remote-id>
+ </upstream>
</pkgmetadata>