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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /dev-games/physfs/metadata.xml
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proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
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diff --git a/dev-games/physfs/metadata.xml b/dev-games/physfs/metadata.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<longdescription>
+PhysicsFS is a library to provide abstract access to various archives. It is
+intended for use in video games, and the design was somewhat inspired by Quake 3's
+file subsystem. The programmer defines a "write directory" on the physical
+filesystem. No file writing done through the PhysicsFS API can leave that write
+directory, for security. For example, an embedded scripting language cannot write
+outside of this path if it uses PhysFS for all of its I/O, which means that
+untrusted scripts can run more safely. Symbolic links can be disabled as well, for
+added safety. For file reading, the programmer lists directories and archives that
+form a "search path". Once the search path is defined, it becomes a single,
+transparent hierarchical filesystem. This makes for easy access to ZIP files in the
+same way as you access a file directly on the disk, and it makes it easy to ship a
+new archive that will override a previous archive on a per-file basis. Finally,
+PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available,
+the user's home directory, where in the real filesystem your program is running,
+etc.
+</longdescription>
+<use>
+<flag name="grp">Enable Build Engine GRP archive support</flag>
+<flag name="hog">Enable Descent I/II HOG archive support</flag>
+<flag name="mvl">Enable Descent I/II MVL archive support</flag>
+<flag name="wad">Enable Doom WAD archive support</flag>
+<flag name="qpak">Enable Quake I/II QPAK archive support</flag>
+<flag name="zip">Enable ZIP archive support</flag>
+</use>
+</pkgmetadata>