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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-fps/duke3d/metadata.xml
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proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
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diff --git a/games-fps/duke3d/metadata.xml b/games-fps/duke3d/metadata.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+ <herd>games</herd>
+ <longdescription>
+The third chapter in the series, and the first with a 3D perspective
+(the original Duke Nukem and the sequel, Duke Nukem II, are side
+scrolling platform games). This game, set sometime in the early 21st
+century, begins in a ravaged LA, which was overtaken by aliens while you
+were abducted during Duke Nukem II. Duke, upon returning to Earth, finds
+himself with another mess to clean up, and another alien race that needs
+exterminating. Duke is a can-do hero who realizes that sometimes
+innocent people have to die in order to save Earth, so accuracy of gun
+fire is not a real concern to him. :)
+
+This game has a long list of cool things that haven't been attempted in
+3D action games, yet. The weapons, for example, kick-butt:
+
+ * There's a mine that can be placed on any wall and sends out a
+laser trip beam-- perfect for multiplayer games.
+ * There's also a shrinker ray that reduces an opponent to the size
+of a G.I. Joe, at which point they are foot fodder--watch them splat!
+ * As in Shadow Warrior, you can swim under water, and even shoot
+players who are standing outside the water, or vice versa.
+
+ What works:
+ * Basic gameplay seems fine.
+ * Sound and music.
+ * keyboard input.
+ * mouse input.
+ * Hi-res (what would be "VESA modes" in DOS).
+ * Windowed/fullscreen support.
+ * Save games.
+ * Record and playback demos compatible with the Atomic Edition (1.5).
+ * Shareware and retail versions should all work.
+ * BUILD editor works to a large degree.
+ * DukeBots for multiplayer AI.
+ * Assembly code all has portable C fallbacks, now.
+ * TCP/IP Networking!
+ * Linux/x86 port.
+ * Windows/x86 port.
+ * BeOS/x86 port.
+ * (incomplete) MacOS X port.
+
+What doesn't work/known bugs:
+ * Joystick input isn't working yet.
+ * File cases need to be exact in some places, not others.
+ * Engine (game?) relies on compiler treating "char" as "unsigned" by default...this needs to be flushed out, for sanity's sake. But I'm anal. :)
+ * Netcode handles packet loss _VERY_ poorly...it's fine for stable connections and LANs, though.
+ * Configuring a multiplayer game involves editing text files and filling in IP addresses. Not very user-friendly.
+ * Some text prompts try to read the SDL input queue instead of stdin like they should.
+ * Probably other stuff. Do NOT consider this stable and complete yet!
+</longdescription>
+ <use>
+ <flag name="demo">Install the demo files</flag>
+ <flag name='pic'>disable optimized assembly code that is not PIC friendly</flag>
+ </use>
+</pkgmetadata>