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author | Conrad Kostecki <conrad@kostecki.com> | 2018-05-11 02:35:05 +0200 |
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committer | James Le Cuirot <chewi@gentoo.org> | 2018-05-13 10:54:42 +0100 |
commit | c2a2a8527c626e6f5d1f92dc0a4cac3b48e2a79f (patch) | |
tree | ecf596343640228c69cbebb8b193ada233069652 /games-fps/eduke32/eduke32-20131119.4169.ebuild | |
parent | net-print/cups: stable 2.2.7 for sparc (diff) | |
download | gentoo-c2a2a8527c626e6f5d1f92dc0a4cac3b48e2a79f.tar.gz gentoo-c2a2a8527c626e6f5d1f92dc0a4cac3b48e2a79f.tar.bz2 gentoo-c2a2a8527c626e6f5d1f92dc0a4cac3b48e2a79f.zip |
games-fps/eduke32: Bump to version 20180508.6885 and drop old
Closes: https://bugs.gentoo.org/640488
Package-Manager: Portage-2.3.36, Repoman-2.3.9
Closes: https://github.com/gentoo/gentoo/pull/8340
Diffstat (limited to 'games-fps/eduke32/eduke32-20131119.4169.ebuild')
-rw-r--r-- | games-fps/eduke32/eduke32-20131119.4169.ebuild | 218 |
1 files changed, 0 insertions, 218 deletions
diff --git a/games-fps/eduke32/eduke32-20131119.4169.ebuild b/games-fps/eduke32/eduke32-20131119.4169.ebuild deleted file mode 100644 index a5884e14d059..000000000000 --- a/games-fps/eduke32/eduke32-20131119.4169.ebuild +++ /dev/null @@ -1,218 +0,0 @@ -# Copyright 1999-2014 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 - -# TODO/FIXME: -# lunatic broken -# lunatic? ( >=dev-lang/luajit-2.0.0_beta10:2 ) -# $(usex lunatic "LUNATIC=1" "LUNATIC=0") -# -# extras? ( games-fps/${PN}-extras ) - -EAPI=5 - -inherit eutils gnome2-utils games - -MY_PV=${PV%.*} -MY_BUILD=${PV#*.} - -# extensions -MY_HRP=5.2 -MY_SC55=3.0 -MY_OPL=2.0 -MY_XXX=1.33 - -DESCRIPTION="Port of Duke Nukem 3D for SDL" -HOMEPAGE="http://www.eduke32.com/ http://hrp.duke4.net/" -SRC_URI="http://dukeworld.duke4.net/eduke32/synthesis/${MY_PV}-${MY_BUILD}/${PN}_src_${MY_PV}-${MY_BUILD}.tar.xz - https://dev.gentoo.org/~hasufell/distfiles/eduke32-icons.tar - textures? ( http://www.duke4.org/files/nightfright/duke3d_hrp.zip -> duke3d_hrp_${MY_HRP}.zip ) - sc55-musicpack? ( http://www.duke4.org/files/nightfright/music/duke3d_mus.zip -> duke3d_mus_${MY_SC55}.zip ) - opl-musicpack? ( http://www.duke4.org/files/nightfright/music/duke3d_musopl.zip -> duke3d_musopl_${MY_OPL}.zip ) - offensive? ( http://www.duke4.org/files/nightfright/duke3d_xxx.zip -> duke3d_xxx_${MY_XXX}.zip )" - -LICENSE="GPL-2 BUILDLIC textures? ( hrp_art )" -SLOT="0" -KEYWORDS="~amd64 ~x86" -IUSE="cdinstall debug demo gtk offensive +opengl opl-musicpack +png samples sc55-musicpack +server textures tools +vpx" -REQUIRED_USE="?? ( opl-musicpack sc55-musicpack )" - -RDEPEND="media-libs/flac - media-libs/libogg - media-libs/libsdl[X,joystick,opengl?,video] - media-libs/libvorbis - media-libs/sdl-mixer[timidity] - sys-libs/zlib - gtk? ( x11-libs/gtk+:2 ) - opengl? ( - virtual/glu - virtual/opengl - vpx? ( media-libs/libvpx ) - ) - png? ( media-libs/libpng:0= - sys-libs/zlib ) - " -DEPEND="${RDEPEND} - app-arch/unzip - app-arch/xz-utils - x86? ( dev-lang/nasm )" -PDEPEND="cdinstall? ( games-fps/duke3d-data ) - demo? ( games-fps/duke3d-demodata )" - -S=${WORKDIR}/${PN}_${MY_PV}-${MY_BUILD} - -src_unpack() { - unpack ${PN}_src_${MY_PV}-${MY_BUILD}.tar.xz eduke32-icons.tar - - if use textures; then - unzip -q "${DISTDIR}"/duke3d_hrp_${MY_HRP}.zip "hrp_readme.txt" \ - || die "unzip hrp readme" - if use offensive; then - unzip -q "${DISTDIR}"/duke3d_xxx_${MY_XXX}.zip "xxx_readme.txt" \ - || die "unzip xxx readme" - fi - fi - if use opl-musicpack; then - unzip -q "${DISTDIR}"/duke3d_musopl_${MY_OPL}.zip "readme.txt" \ - || die "unzip musopl readme" - mv readme.txt musopl_readme.txt || die "mv musopl_readme" - elif use sc55-musicpack; then - unzip -q "${DISTDIR}"/duke3d_mus_${MY_SC55}.zip "music_readme.txt" \ - || die "unzip mus readme" - fi -} - -src_prepare() { - epatch "${FILESDIR}"/${P}-QA.patch - - # Point eduke32 to data files in shared duke3d folder. - # Multiple search paths can be defined, so that with the default configuration as of - # the 20130128 release, this adds /usr/share/games/duke3d in ADDITION to - # /usr/share/games/eduke32 so that eduke32 and duke3d's base data can be kept separate. - # also redirect log file so it's not always written in $PWD - sed -i \ - -e "s;/usr/local/share/games/${PN};${GAMES_DATADIR}/duke3d;" \ - source/common.c || die "sed common.c path update failed" - sed -i \ - -e "/OSD_SetLogFile/s;mapster32.log;${GAMES_LOGDIR}/mapster32.log;" \ - source/astub.c || die "sed astub.c path update failed" - sed -i \ - -e "/OSD_SetLogFile/s;${PN}.log;${GAMES_LOGDIR}/${PN}.log;" \ - source/game.c || die "sed game.c path update failed" -} - -src_compile() { - local MY_OPTS=( - AS=$(type -P nasm) - ARCH= - SYSARCH= - LTO=0 - PRETTY_OUTPUT=0 - RELEASE=1 - LUNATIC=0 - STRIP=touch - LINKED_GTK=1 - CPLUSPLUS=0 - SDL_TARGET=1 - F_JUMP_TABLES="" - $(usex gtk "WITHOUT_GTK=0" "WITHOUT_GTK=1") - $(usex debug "DEBUGANYWAY=1" "DEBUGANYWAY=0") - $(usex x86 "NOASM=0" "NOASM=1") - $(usex server "NETCODE=1" "NETCODE=0") - $(usex opengl "USE_OPENGL=1 POLYMER=1" "USE_OPENGL=0 POLYMER=0") - $(usex png "USE_LIBPNG=1" "USE_LIBPNG=0") - $(usex opengl "$(usex vpx "USE_LIBVPX=1" "USE_LIBVPX=0")" "USE_LIBVPX=0") - ) - - emake ${MY_OPTS[@]} - - if use tools; then - emake -C build ${MY_OPTS[@]} - fi -} - -src_install() { - local ARGS - - newgamesbin ${PN} ${PN}.bin - dogamesbin mapster32 - - if use tools; then - dobin build/{arttool,bsuite,cacheinfo,generateicon,givedepth,kextract,kgroup,kmd2tool,md2tool,mkpalette,transpal,unpackssi,wad2art,wad2map} - dodoc build/doc/*.txt - fi - - insinto "${GAMES_DATADIR}/${PN}" - # Install optional components - if use textures; then - newins "${DISTDIR}"/duke3d_hrp_${MY_HRP}.zip duke3d_hrp.zip - dodoc "${WORKDIR}"/hrp_readme.txt - ARGS+=" -g duke3d_hrp.zip" - - if use offensive; then - newins "${DISTDIR}"/duke3d_xxx_${MY_XXX}.zip duke3d_xxx.zip - dodoc "${WORKDIR}"/xxx_readme.txt - ARGS+=" -g duke3d_xxx.zip" - fi - fi - - if use opl-musicpack; then - newins "${DISTDIR}"/duke3d_musopl_${MY_OPL}.zip duke3d_musopl.zip - dodoc "${WORKDIR}"/musopl_readme.txt - ARGS+=" -g duke3d_musopl.zip" - elif use sc55-musicpack; then - newins "${DISTDIR}"/duke3d_mus_${MY_SC55}.zip duke3d_mus.zip - dodoc "${WORKDIR}"/music_readme.txt - ARGS+=" -g duke3d_mus.zip" - fi - - # Install game data - doins package/sdk/{SEHELP.HLP,STHELP.HLP,m32help.hlp,names.h,tiles.cfg} - use samples && doins -r package/samples - - local i - for i in 16 32 128 256 ; do - newicon -s ${i} "${WORKDIR}"/${PN}_${i}x${i}x32.png ${PN}.png - newicon -s ${i} "${WORKDIR}"/mapster32_${i}x${i}x32.png mapster32.png - done - - games_make_wrapper "${PN}" "${GAMES_BINDIR}/${PN}.bin ${ARGS}" - make_desktop_entry ${PN} EDuke32 ${PN} - make_desktop_entry mapster32 Mapster32 mapster32 - - dodoc build/buildlic.txt - - keepdir "${GAMES_LOGDIR}" - - prepgamesdirs -} - -pkg_preinst() { - games_pkg_preinst - gnome2_icon_savelist -} - -pkg_postinst() { - games_pkg_postinst - gnome2_icon_cache_update - - use cdinstall || use demo || { - elog "Note: You must also install the game data files, either manually or with" - elog "games-fps/duke3d-demodata or games-fps/duke3d-data before playing." - } - - einfo - elog "${PN} reads data files from ${GAMES_DATADIR}/duke3d" - einfo - - [[ -e ${ROOT}/${GAMES_LOGDIR} ]] || mkdir -p "${ROOT}/${GAMES_LOGDIR}" - touch "${ROOT}/${GAMES_LOGDIR}"/${PN}.log - touch "${ROOT}/${GAMES_LOGDIR}"/mapster32.log - chown ${GAMES_USER}:${GAMES_GROUP} "${ROOT}/${GAMES_LOGDIR}"/${PN}.log - chown ${GAMES_USER}:${GAMES_GROUP} "${ROOT}/${GAMES_LOGDIR}"/mapster32.log - chmod g+w "${ROOT}/${GAMES_LOGDIR}"/${PN}.log - chmod g+w "${ROOT}/${GAMES_LOGDIR}"/mapster32.log -} - -pkg_postrm() { - gnome2_icon_cache_update -} |