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authorIonen Wolkens <ionen@gentoo.org>2021-07-22 16:32:06 -0400
committerIonen Wolkens <ionen@gentoo.org>2021-07-22 20:46:42 -0400
commit30e42e006de0ed846f432f35b903962bbed65cb0 (patch)
tree41b9998ca4c06716e97ac5735ae685cc0ad62f2e /games-fps/quakeforge/metadata.xml
parentmedia-libs/mesa: Version bump to 21.1.5 (diff)
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games-fps/quakeforge: re-indent metadata, strip trailing whitespaces
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
Diffstat (limited to 'games-fps/quakeforge/metadata.xml')
-rw-r--r--games-fps/quakeforge/metadata.xml40
1 files changed, 20 insertions, 20 deletions
diff --git a/games-fps/quakeforge/metadata.xml b/games-fps/quakeforge/metadata.xml
index a5c31dd9bfe4..4cd16f1f6108 100644
--- a/games-fps/quakeforge/metadata.xml
+++ b/games-fps/quakeforge/metadata.xml
@@ -6,29 +6,29 @@
<name>Gentoo Games Project</name>
</maintainer>
<longdescription>
-QuakeForge is a 3D graphics game engine based on id Software's legendary
-Quake and QuakeWorld game engine. Our purpose? To improve the state of
-the game by improving the engine and making it accessable to the largest
-number of players we can.
+ QuakeForge is a 3D graphics game engine based on id Software's legendary
+ Quake and QuakeWorld game engine. Our purpose? To improve the state of
+ the game by improving the engine and making it accessable to the largest
+ number of players we can.
-Arguably the single most important issue on the minds of players today
-is the rampant cheating which is currently happening on many of the
-larger servers. It's a serious problem and it really makes a good game
-hard to find. We're working hard to fix these problems at the engine
-level.
+ Arguably the single most important issue on the minds of players today
+ is the rampant cheating which is currently happening on many of the
+ larger servers. It's a serious problem and it really makes a good game
+ hard to find. We're working hard to fix these problems at the engine
+ level.
-But what good is that if you have to have a copy of our client and the
-server has to run our server? There are other projects out there and
-some of them have very unique qualities. QuakeForge is cooperating with
-QSG, a group comprised of representatives from nearly every known Quake
-source project to ensure that our clients and servers run with other
-clients and servers just fine. We have all agreed to implement any
-effective cheat prevention methods.
+ But what good is that if you have to have a copy of our client and the
+ server has to run our server? There are other projects out there and
+ some of them have very unique qualities. QuakeForge is cooperating with
+ QSG, a group comprised of representatives from nearly every known Quake
+ source project to ensure that our clients and servers run with other
+ clients and servers just fine. We have all agreed to implement any
+ effective cheat prevention methods.
-Other things we're doing include merging the two code trees, adding
-features, and improving the OpenGL renderer. And QuakeForge is still the
-most portable source tree based on the id Software code.
-</longdescription>
+ Other things we're doing include merging the two code trees, adding
+ features, and improving the OpenGL renderer. And QuakeForge is still the
+ most portable source tree based on the id Software code.
+ </longdescription>
<use>
<flag name="client">Build Normal and QuakeWorld clients alongside the servers</flag>
<flag name="wildmidi">Use <pkg>media-sound/wildmidi</pkg> for midi support</flag>