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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-roguelike/hengband/files | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-roguelike/hengband/files')
-rw-r--r-- | games-roguelike/hengband/files/hengband-1.6.2-added_faq.patch | 163 | ||||
-rw-r--r-- | games-roguelike/hengband/files/hengband-1.6.2-ovflfix.patch | 11 |
2 files changed, 174 insertions, 0 deletions
diff --git a/games-roguelike/hengband/files/hengband-1.6.2-added_faq.patch b/games-roguelike/hengband/files/hengband-1.6.2-added_faq.patch new file mode 100644 index 000000000000..0e75022145cb --- /dev/null +++ b/games-roguelike/hengband/files/hengband-1.6.2-added_faq.patch @@ -0,0 +1,163 @@ +diff -Naur hengband-1.6.2-orig/lib/help/faq.txt hengband-1.6.2-fixed/lib/help/faq.txt +--- hengband-1.6.2-orig/lib/help/faq.txt 1970-01-01 03:00:00.000000000 +0300 ++++ hengband-1.6.2-fixed/lib/help/faq.txt 2004-12-07 08:12:53.000000000 +0300 +@@ -0,0 +1,147 @@ ++ ++========= Hengband FAQ ========== ++ ++ ++Q. I want to play as an Android, Balrog, Golem, Skeleton, Zombie, ++ Spectre, or Ent. But I can't find any scroll of satisfy hunger. ++ And Berserkers no longer have racial ability of satisfy hunger. ++ How do I avoid starvation? ++ ++A. Scroll of Satisfy Hunger and Berserker's ability of Satisfy Hunger ++ are obsoleted. And races which previously relyed on Satisfy Hunger ++ have new sources of nutrition now; Android can quaff oil. Balrogs ++ can sacrifice human corpse using the 'E'at command. Golems, ++ Skeletons, Zombies, and Spectres can absorb mana from staves and ++ wands using the 'E'at command. Ents can gain enough nutrition from ++ potions. ++ ++ ++Q. I got through the Yeek cave and I headed into the wilderness....and ++ I'm still there searching endlessly down one road after another ++ looking for a town. Where are other towns and dungeons? ++ ++A. You need to use the global wilderness map (press the < key on the ++ ground level). This gives you a larger map of the world, where you ++ can travel to other towns and dungeons. By the way, you should ++ read the readme_eng.txt and the on-line help. ++ ++ ++Q. I'm playing as a berserker, and cannot read scrolls. How do I ++ remove curse? ++ ++A. You can simply 't'ake off cursed equipments. Since cursed ++ equipments are strongly sticking, you need to try 't'ake off ++ command many times. ++ ++ ++Q. I know Berserkers cannot use scrolls, and rods. How do I recall ++ from dungeon? Maybe I need to travel completely on foot?!! ++ ++A. Berserkers gain a class power 'Recall' at level 10. Press the ++ 'U'(original keyset) or 'O'(Roguelike keyset) to use class power. ++ ++ ++Q. Why Ninja have Iron Spikes at the start? ++ ++A. Ninja can use Iron Spikes as shuriken; they can throw it as good ++ missile weapon. Simply use 'v' command. ++ ++ ++Q. I'm at normal speed (+0). But normal speed monsters sometimes do ++ double or even triple move! ++ ++A. On Hengband, amount of energy needed for a move is somewhat ++ randomized. This method of speed system is an important feature of ++ Hengband, and is simulating real fighting. So always expect that ++ your enemy can get two or three move. Don't fight when your HP is ++ low, if you don't want to get instakill! ++ ++ ++Q. I tried to dual wield two weapons. But I couldn't hit anything! ++ ++A. You need to practice your dual wielding skill(proficiency level) ++ and your weapon skills. Hitting high level monsters many times ++ will improve your skills. Note that the information command '~' ++ reveals your proficiency levels. ++ ++ ++Q. How do skills(proficiency levels) work? ++ ++A. Weapon proficiency levels and dual wielding proficiency levels ++ increase your to-hit bonus. Spell proficiency levels decrease fail ++ rate and mana consumption rate of spells. Riding proficiency level ++ gives you more speed when you are riding on a high speed monster, ++ and decreases risk of falling from your mount. ++ ++ ++Q. How do I increase proficiency level? ++ ++A. Proficiency level of a weapon will increase when you hit a monster ++ whose level is high enough compared with your character level. ++ Proficiency level of a spell will increase when you cast the spell ++ at the dungeon level deep enough compared with the spell level. ++ Needed condition to increase riding proficiency level is rather ++ complex; Generally, you need to hit a monster whose level is high ++ enough compared with current riding proficiency level or to shoot a ++ monster when ride on high level mount. ++ ++ ++Q. How do I ride on a monster? ++ ++A. At first, summon, charm or capture some suitable monster. Then use ++ pet menu command 'p'. ++ ++ ++Q. How to use Capture Ball? ++ ++A. Just equip it and activate 'A' to a dying monster. ++ ++ ++Q. I cannot hold a weapon and a shield without losing control of my ++ horse. My horse runs aimlessly! ++ ++A. You cannot directly control your mount unless you use one hand to ++ control your mount. But you can command your mount. Just use 'p' ++ command, and give your mount a target. The horse which was given a ++ target will no longer run around aimlessly. ++ ++ ++Q. Where is the score server? And how do I register my character ++ dumps? ++ ++A. Here;'http://hengband.sourceforge.jp/en/score.html'. ++ When you die, Hengband will ask you as 'Do you send score to the ++ world score sever?'. And if you answer 'y', Hengband will ++ automatically register your character dump and screen shot. ++ ++ ++Q. Are there spoiler for more details? ++ ++A. Yes. Henkma is writing spoiler page for Hengband; ++ 'http://www.kmc.gr.jp/~henkma/heng-e/index.html' ++ ++ ++Q. Who wrote Hengband? ++ ++A. Hengband is mainly based on ZAngband 2.2.8 Japanese version. ++ ZAngband 2.2.8 Japanese version was developed by Mitsuhiro Itakura, ++ based on both ZAngband 2.2.8 and Angband 2.8.3 Japanese version, ++ and has some original features, for example, Auto-picker, in ++ addition to simple translation. ++ ++ Hengband also includes codes from many other variants including ++ ToME, OAngband, etc... Mr.Hoge wrote the first original part of ++ Hengband. And currently, it is maintained by Hengband Development ++ Team including Mr.Hoge, Habu, Henkma, iks, Kuwa, Mogami and nsk. ++ ++ ++Q. Where is Hengband? ++ ++A. Here: http://hengband.sourceforge.jp/en/ ++ ++ ++ ++ Hengband FAQ written by Mogami ++ ++-- ++Updated : Hengband 1.5.4 +diff -Naur hengband-1.6.2-orig/lib/help/Makefile.am hengband-1.6.2-fixed/lib/help/Makefile.am +--- hengband-1.6.2-orig/lib/help/Makefile.am 2002-10-31 17:12:08.000000000 +0300 ++++ hengband-1.6.2-fixed/lib/help/Makefile.am 2005-11-22 11:59:58.000000000 +0300 +@@ -4,7 +4,7 @@ + attack.hlp attack.txt birth.hlp birth.txt \ + bldg.txt raceclas.hlp raceclas.txt command.hlp \ + command.txt commdesc.hlp commdesc.txt defend.hlp \ +- defend.txt dungeon.hlp dungeon.txt gambling.txt \ ++ defend.txt dungeon.hlp dungeon.txt faq.txt gambling.txt \ + general.hlp general.txt help.hlp helpinfo.txt \ + j_general.txt j_item1.txt j_item2.txt j_trans.txt \ + jattack.hlp jattack.txt jbirth.hlp jbirth.txt \ diff --git a/games-roguelike/hengband/files/hengband-1.6.2-ovflfix.patch b/games-roguelike/hengband/files/hengband-1.6.2-ovflfix.patch new file mode 100644 index 000000000000..47bb53cf771a --- /dev/null +++ b/games-roguelike/hengband/files/hengband-1.6.2-ovflfix.patch @@ -0,0 +1,11 @@ +--- src/effects.c.old 2010-10-28 11:51:31.000000000 +0200 ++++ src/effects.c 2010-10-28 11:51:59.000000000 +0200 +@@ -5191,7 +5191,7 @@ + } + else + { +- char buf[10]; ++ char buf[15]; + + if (p_ptr->inside_arena) + #ifdef JP |