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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-rpg/xu4/files/0.9-savegame.patch | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-rpg/xu4/files/0.9-savegame.patch')
-rw-r--r-- | games-rpg/xu4/files/0.9-savegame.patch | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/games-rpg/xu4/files/0.9-savegame.patch b/games-rpg/xu4/files/0.9-savegame.patch new file mode 100644 index 000000000000..44a52dd40e95 --- /dev/null +++ b/games-rpg/xu4/files/0.9-savegame.patch @@ -0,0 +1,76 @@ +--- src/savegame.c.orig ++++ src/savegame.c +@@ -21,23 +21,24 @@ + char *partySavFilename() { + char *fname; + +-#if defined(MACOSX) + char *home; + + home = getenv("HOME"); + if (home && home[0]) { + fname = (char *) malloc(strlen(home) + ++#if defined(MACOSX) + strlen(MACOSX_USER_FILES_PATH) + ++#endif ++strlen("/.u4/") + + strlen(PARTY_SAV_BASE_FILENAME) + 2); + strcpy(fname, home); ++#if defined(MACOSX) + strcat(fname, MACOSX_USER_FILES_PATH); +- strcat(fname, "/"); ++#endif ++ strcat(fname, "/.u4/"); + strcat(fname, PARTY_SAV_BASE_FILENAME); + } else + fname = strdup(PARTY_SAV_BASE_FILENAME); +-#else +- fname = strdup(PARTY_SAV_BASE_FILENAME); +-#endif + + return fname; + } +@@ -45,24 +45,24 @@ + char *monstersSavFilename() { + char *fname; + +-#if defined(MACOSX) + char *home; + + home = getenv("HOME"); + if (home && home[0]) { + fname = (char *) malloc(strlen(home) + ++#if defined(MACOSX) + strlen(MACOSX_USER_FILES_PATH) + ++#endif ++strlen("/.u4/") + + strlen(MONSTERS_SAV_BASE_FILENAME) + 2); + strcpy(fname, home); ++#if defined(MACOSX) + strcat(fname, MACOSX_USER_FILES_PATH); +- strcat(fname, "/"); ++#endif ++ strcat(fname, "/.u4/"); + strcat(fname, MONSTERS_SAV_BASE_FILENAME); + } else + fname = strdup(MONSTERS_SAV_BASE_FILENAME); +-#else +- fname = strdup(MONSTERS_SAV_BASE_FILENAME); +-#endif +- + return fname; + } + +--- src/u4.c.orig ++++ src/u4.c +@@ -38,6 +38,10 @@ + osxInit(argv[0]); + #endif + ++ if (getenv("HOME")) { ++ chdir(getenv("HOME")); ++ mkdir(".u4", 0777); ++ } + settingsRead(); + + for (i = 1; i < (unsigned int)argc; i++) { |