diff options
Diffstat (limited to 'games-emulation/vbam/files/vbam-2.1.0-performance_fixup.patch')
-rw-r--r-- | games-emulation/vbam/files/vbam-2.1.0-performance_fixup.patch | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/games-emulation/vbam/files/vbam-2.1.0-performance_fixup.patch b/games-emulation/vbam/files/vbam-2.1.0-performance_fixup.patch deleted file mode 100644 index c99f829bdc08..000000000000 --- a/games-emulation/vbam/files/vbam-2.1.0-performance_fixup.patch +++ /dev/null @@ -1,43 +0,0 @@ -From a8d0508cf299a58b2a659d6017b049db121de8ba Mon Sep 17 00:00:00 2001 -From: Rafael Kitover <rkitover@gmail.com> -Date: Mon, 2 Jul 2018 18:32:18 -0700 -Subject: [PATCH] use GetWindow()->Refresh() in Wayland only - -Some people are reporting stuttering, and @retro-wertz tested both -DrawArea() and Refresh() on wxgtk3 under xorg and found that the -Refresh() method produces more stuttering. - -Change the compile check for wxgtk2 to a runtime check for wayland, and -use Refresh() under Wayland only. ---- - src/wx/panel.cpp | 11 ++++------- - 1 file changed, 4 insertions(+), 7 deletions(-) - -diff --git a/src/wx/panel.cpp b/src/wx/panel.cpp -index e4b86301..faaf6e4d 100644 ---- a/src/wx/panel.cpp -+++ b/src/wx/panel.cpp -@@ -1817,19 +1817,16 @@ void DrawingPanelBase::DrawArea(uint8_t** data) - } - - // next, draw the frame (queue a PaintEv) Refresh must be used under -- // Wayland or nothing is drawn, however it causes high CPU usage with GTK2, -- // so use the old method in that case --#if !defined(__WXGTK__) || defined(__WXGTK3__) -- GetWindow()->Refresh(); --#else -- { -+ // Wayland or nothing is drawn. -+ if (wxGetApp().UsingWayland()) -+ GetWindow()->Refresh(); -+ else { - DrawingPanelBase* panel = wxGetApp().frame->GetPanel()->panel; - if (panel) { - wxClientDC dc(panel->GetWindow()); - panel->DrawArea(dc); - } - } --#endif - - // finally, draw on-screen text using wx method, if possible - // this method flickers too much right now |