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Diffstat (limited to 'games-emulation/vbam/files/vbam-2.1.0-performance_fixup.patch')
-rw-r--r--games-emulation/vbam/files/vbam-2.1.0-performance_fixup.patch43
1 files changed, 0 insertions, 43 deletions
diff --git a/games-emulation/vbam/files/vbam-2.1.0-performance_fixup.patch b/games-emulation/vbam/files/vbam-2.1.0-performance_fixup.patch
deleted file mode 100644
index c99f829bdc08..000000000000
--- a/games-emulation/vbam/files/vbam-2.1.0-performance_fixup.patch
+++ /dev/null
@@ -1,43 +0,0 @@
-From a8d0508cf299a58b2a659d6017b049db121de8ba Mon Sep 17 00:00:00 2001
-From: Rafael Kitover <rkitover@gmail.com>
-Date: Mon, 2 Jul 2018 18:32:18 -0700
-Subject: [PATCH] use GetWindow()->Refresh() in Wayland only
-
-Some people are reporting stuttering, and @retro-wertz tested both
-DrawArea() and Refresh() on wxgtk3 under xorg and found that the
-Refresh() method produces more stuttering.
-
-Change the compile check for wxgtk2 to a runtime check for wayland, and
-use Refresh() under Wayland only.
----
- src/wx/panel.cpp | 11 ++++-------
- 1 file changed, 4 insertions(+), 7 deletions(-)
-
-diff --git a/src/wx/panel.cpp b/src/wx/panel.cpp
-index e4b86301..faaf6e4d 100644
---- a/src/wx/panel.cpp
-+++ b/src/wx/panel.cpp
-@@ -1817,19 +1817,16 @@ void DrawingPanelBase::DrawArea(uint8_t** data)
- }
-
- // next, draw the frame (queue a PaintEv) Refresh must be used under
-- // Wayland or nothing is drawn, however it causes high CPU usage with GTK2,
-- // so use the old method in that case
--#if !defined(__WXGTK__) || defined(__WXGTK3__)
-- GetWindow()->Refresh();
--#else
-- {
-+ // Wayland or nothing is drawn.
-+ if (wxGetApp().UsingWayland())
-+ GetWindow()->Refresh();
-+ else {
- DrawingPanelBase* panel = wxGetApp().frame->GetPanel()->panel;
- if (panel) {
- wxClientDC dc(panel->GetWindow());
- panel->DrawArea(dc);
- }
- }
--#endif
-
- // finally, draw on-screen text using wx method, if possible
- // this method flickers too much right now