diff options
Diffstat (limited to 'games-emulation/vbam/files/vbam-2.1.4-arm-asm.patch')
-rw-r--r-- | games-emulation/vbam/files/vbam-2.1.4-arm-asm.patch | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/games-emulation/vbam/files/vbam-2.1.4-arm-asm.patch b/games-emulation/vbam/files/vbam-2.1.4-arm-asm.patch deleted file mode 100644 index bf6e2bd70e9e..000000000000 --- a/games-emulation/vbam/files/vbam-2.1.4-arm-asm.patch +++ /dev/null @@ -1,33 +0,0 @@ -https://github.com/visualboyadvance-m/visualboyadvance-m/commit/af0de1c4b308ef8d9a081ecf407805b75a99d877.patch -https://bugs.gentoo.org/799362 - -From: Rafael Kitover <rkitover@gmail.com> -Date: Fri, 4 Oct 2019 07:35:49 +0000 -Subject: [PATCH] xbrz: fix inline asm check - -Use correct cpp code to detect x86/amd64 architecture to use inline asm. - -Signed-off-by: Rafael Kitover <rkitover@gmail.com> ---- a/src/filters/xBRZ/xbrz.cpp -+++ b/src/filters/xBRZ/xbrz.cpp -@@ -66,17 +66,17 @@ uint32_t gradientARGB(uint32_t pixFront, uint32_t pixBack) //find intermediate c - - inline double fastSqrt(double n) - { --#ifdef __GNUC__ || __clang__ || __MINGW64_VERSION_MAJOR || __MINGW32_MAJOR_VERSION -+#if (defined(__GNUC__) || defined(__clang__)) && (defined(__x86_64__) || defined(__i386__)) - __asm__ ("fsqrt" : "+t" (n)); - return n; --#elif _MSC_VER && _M_IX86 -+#elif defined(_MSC_VER) && defined(_M_IX86) - // speeds up xBRZ by about 9% compared to std::sqrt which internally uses - // the same assembler instructions but adds some "fluff" - __asm { - fld n - fsqrt - } --#else // _MSC_VER && _M_X64 OR other platforms -+#else // defined(_MSC_VER) && defined(_M_X64) OR other platforms - // VisualStudio x86_64 does not allow inline ASM - return std::sqrt(n); - #endif |