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-rw-r--r--games-fps/eduke32/eduke32-20210109.9300-r1.ebuild222
-rw-r--r--games-fps/eduke32/metadata.xml1
2 files changed, 223 insertions, 0 deletions
diff --git a/games-fps/eduke32/eduke32-20210109.9300-r1.ebuild b/games-fps/eduke32/eduke32-20210109.9300-r1.ebuild
new file mode 100644
index 000000000000..f936eea405ff
--- /dev/null
+++ b/games-fps/eduke32/eduke32-20210109.9300-r1.ebuild
@@ -0,0 +1,222 @@
+# Copyright 1999-2021 Gentoo Authors
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=7
+
+inherit desktop toolchain-funcs xdg-utils
+
+EGIT_COMMIT="a32832192"
+MY_BUILD="$(ver_cut 2)"
+MY_DATE="$(ver_cut 1)"
+MY_PV_HRP="5.4"
+MY_PV_OFFENSIVE_XXX="1.33"
+MY_PV_OPL="2.01"
+MY_PV_PSX="1.11"
+MY_PV_SC55="4.02"
+MY_PV_VOXELS="1.21"
+
+DESCRIPTION="An open source engine port of the classic PC first person shooter Duke Nukem 3D"
+HOMEPAGE="http://www.eduke32.com/"
+SRC_URI="
+ http://dukeworld.com/eduke32/synthesis/latest/${PN}_src_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}.tar.xz
+ https://www.eduke32.com/images/eduke32_classic.png
+ hrp? ( http://www.duke4.org/files/nightfright/hrp/duke3d_hrp.zip -> duke3d_hrp-${MY_PV_HRP}.zip )
+ offensive? ( http://www.duke4.org/files/nightfright/related/duke3d_xxx.zip -> duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip )
+ opl? ( https://www.moddb.com/downloads/mirror/95750/102/ce9e8f422c6cccdb297852426e96740a -> duke3d_musopl-${MY_PV_OPL}.zip )
+ psx? ( http://www.duke4.org/files/nightfright/related/duke3d_psx.zip -> duke3d_psx-${MY_PV_PSX}.zip )
+ sc-55? ( http://www.duke4.org/files/nightfright/music/duke3d_music-sc55.zip -> duke3d_music-sc55-${MY_PV_SC55}.zip )
+ voxels? ( https://www.dropbox.com/s/yaxfahyvskyvt4r/duke3d_voxels.zip -> duke3d_voxels-${MY_PV_VOXELS}.zip )
+"
+
+LICENSE="BUILDLIC GPL-2 HRP"
+SLOT="0"
+KEYWORDS="~amd64 ~arm64 ~x86"
+IUSE="duke3d fluidsynth gtk hrp offensive opengl opl png psx sc-55 server sdk timidity tools voidsw vorbis voxels vpx xmp"
+REQUIRED_USE="
+ hrp? ( duke3d !voxels )
+ offensive? ( duke3d )
+ opl? ( duke3d !sc-55 )
+ psx? ( duke3d )
+ sc-55? ( duke3d !opl )
+ voxels? ( !hrp )
+ vpx? ( opengl )
+"
+
+# There are no tests,
+# instead it tries to build a test game, which does not compile
+RESTRICT="bindist test"
+
+S="${WORKDIR}/${PN}_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}"
+
+RDEPEND="
+ media-libs/flac
+ media-libs/libsdl2[alsa,joystick,opengl?,sound,video]
+ media-libs/sdl2-mixer[flac,fluidsynth?,midi,timidity?,vorbis?]
+ sys-libs/zlib
+ gtk? ( x11-libs/gtk+:2 )
+ opengl? (
+ virtual/glu
+ virtual/opengl
+ )
+ png? ( media-libs/libpng:0= )
+ vpx? ( media-libs/libvpx:= )
+ vorbis? (
+ media-libs/libogg
+ media-libs/libvorbis
+ )
+ xmp? ( media-libs/exempi:2= )
+"
+
+DEPEND="
+ ${RDEPEND}
+ timidity? ( media-sound/timidity++ )
+"
+
+BDEPEND="
+ app-arch/unzip
+ x86? ( dev-lang/nasm )
+"
+
+PDEDEND="duke3d? ( games-fps/duke3d-data )"
+
+PATCHES=(
+ "${FILESDIR}/${PN}-20190820.8043-log-to-tmpdir.patch"
+ "${FILESDIR}/${PN}-20190820.8043-search-duke3d-path.patch"
+ "${FILESDIR}/${PN}-20200505.8904-gcc10.patch"
+)
+
+src_unpack() {
+ # Extract only the eduke32 archive
+ unpack ${PN}_src_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}.tar.xz
+
+ # Unpack only the documentation
+ if use hrp; then
+ unzip -q "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip hrp_readme.txt hrp_todo.txt || die
+ fi
+ if use offensive; then
+ unzip -q "${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip xxx_readme.txt || die
+ fi
+ if use opl; then
+ unzip -q "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip readme.txt || die
+ mv readme.txt opl_readme.txt || die
+ fi
+ if use sc-55; then
+ unzip -q "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip readme/music_readme.txt || die
+ fi
+ if use voxels; then
+ unzip -q "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip voxelpack_readme.txt || die
+ fi
+}
+
+src_compile() {
+ local myemakeopts=(
+ ALLOCACHE_AS_MALLOC=0
+ AS=$(tc-getAS)
+ CC=$(tc-getCC)
+ CXX=$(tc-getCXX)
+ CLANG=0
+ CPLUSPLUS=1
+ CUSTOMOPT=""
+ DEBUGANYWAY=0
+ F_JUMP_TABLES=""
+ FORCEDEBUG=0
+ HAVE_FLAC=1
+ HAVE_GTK2=$(usex gtk 1 0)
+ HAVE_VORBIS=$(usex vorbis 1 0)
+ HAVE_XMP=$(usex xmp 1 0)
+ LINKED_GTK=$(usex gtk 1 0)
+ LTO=1
+ LUNATIC=0
+ KRANDDEBUG=0
+ MEMMAP=0
+ MIXERTYPE=SDL
+ NETCODE=$(usex server 1 0)
+ NOASM=0
+ OPTLEVEL=0
+ OPTOPT=""
+ PACKAGE_REPOSITORY=1
+ POLYMER=$(usex opengl 1 0)
+ PRETTY_OUTPUT=0
+ PROFILER=0
+ RELEASE=1
+ RENDERTYPE=SDL
+ SDL_TARGET=2
+ SIMPLE_MENU=0
+ STRIP=""
+ TANDALONE=0
+ STARTUP_WINDOW=$(usex gtk 1 0)
+ USE_OPENGL=$(usex opengl 1 0)
+ USE_LIBVPX=$(usex vpx 1 0)
+ USE_LIBPNG=$(usex png 1 0)
+ USE_LUAJIT_2_1=0
+ WITHOUT_GTK=$(usex gtk 0 1)
+ )
+
+ emake "${myemakeopts[@]}"
+
+ use tools && emake utils "${myemakeopts[@]}"
+ use voidsw && emake sw "${myemakeopts[@]}"
+}
+
+src_install() {
+ dobin eduke32 mapster32 "${FILESDIR}"/eduke32-bin
+ use voidsw && dobin voidsw "${FILESDIR}"/voidsw-bin
+
+ if use tools; then
+ local tools=(
+ arttool
+ bsuite
+ cacheinfo
+ generateicon
+ givedepth
+ ivfrate
+ kextract
+ kgroup
+ kmd2tool
+ makesdlkeytrans
+ map2stl
+ md2tool
+ mkpalette
+ transpal
+ unpackssi
+ wad2art
+ wad2map
+ )
+
+ dobin "${tools[@]}"
+ fi
+
+ keepdir /usr/share/games/eduke32
+ insinto /usr/share/games/eduke32
+
+ use hrp && doins "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip
+ use offensive && doins "${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip
+ use opl && doins "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip
+ use psx && doins "${DISTDIR}"/duke3d_psx-${MY_PV_PSX}.zip
+ use sc-55 && doins "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip
+ use sdk && doins -r package/sdk
+ use voxels && doins "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip
+
+ newicon "${DISTDIR}"/eduke32_classic.png eduke32.png
+
+ make_desktop_entry eduke32-bin EDuke32 eduke32 Game
+ make_desktop_entry mapster32 Mapster32 eduke32 Game
+ use voidsw && make_desktop_entry voidsw-bin VoidSW voidsw Game
+
+ local DOCS=( package/sdk/samples/*.txt source/build/doc/*.txt )
+ use hrp && DOCS+=( "${WORKDIR}"/hrp_readme.txt "${WORKDIR}"/hrp_todo.txt )
+ use offensive && DOCS+=( "${WORKDIR}"/xxx_readme.txt )
+ use opl && DOCS+=( "${WORKDIR}"/opl_readme.txt )
+ use sc-55 && DOCS+=( "${WORKDIR}"/readme/music_readme.txt )
+ use voxels && DOCS+=( "${WORKDIR}"/voxelpack_readme.txt )
+
+ einstalldocs
+}
+
+pkg_postinst() {
+ xdg_icon_cache_update
+}
+
+pkg_postrm() {
+ xdg_icon_cache_update
+}
diff --git a/games-fps/eduke32/metadata.xml b/games-fps/eduke32/metadata.xml
index 225b31ad73f5..b5e798d45f00 100644
--- a/games-fps/eduke32/metadata.xml
+++ b/games-fps/eduke32/metadata.xml
@@ -16,6 +16,7 @@
</longdescription>
<use>
<flag name="demo">Install the Duke Nukem 3D demo files, provided by <pkg>games-fps/duke3d-demodata</pkg>.</flag>
+ <flag name="duke3d">Install the Duke Nukem 3D data files, provided by <pkg>games-fps/duke3d-data</pkg>.</flag>
<flag name="fluidsynth">Install <pkg>media-libs/sdl2-mixer</pkg> with fluidsynth support.</flag>
<flag name="hrp">Install the Duke Nukem 3D High Resolution Pack.</flag>
<flag name="offensive">Install the Duke Nukem 3D XXX Pack.</flag>