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Diffstat (limited to 'games-roguelike/nethack/files/nethack-3.6.3-recover.patch')
-rw-r--r--games-roguelike/nethack/files/nethack-3.6.3-recover.patch132
1 files changed, 132 insertions, 0 deletions
diff --git a/games-roguelike/nethack/files/nethack-3.6.3-recover.patch b/games-roguelike/nethack/files/nethack-3.6.3-recover.patch
new file mode 100644
index 000000000000..7abcaca52b7a
--- /dev/null
+++ b/games-roguelike/nethack/files/nethack-3.6.3-recover.patch
@@ -0,0 +1,132 @@
+From d8878eddd04cb986d57cc721d719670dc7f4d156 Mon Sep 17 00:00:00 2001
+From: Stefan Strogin <steils@gentoo.org>
+Date: Tue, 17 Dec 2019 20:20:52 +0200
+Subject: [PATCH] Rename manpage from recover to recover-nethack
+
+Based on the patch by Luis Ressel from https://bugs.gentoo.org/203556
+
+Upstream-Status: Inappropriate [Gentoo-specific]
+Signed-off-by: Stefan Strogin <steils@gentoo.org>
+---
+ doc/nethack.6 | 2 +-
+ doc/recover.6 | 28 ++++++++++++++--------------
+ 2 files changed, 15 insertions(+), 15 deletions(-)
+
+diff --git a/doc/nethack.6 b/doc/nethack.6
+index dda4c89f4..b26a2b493 100644
+--- a/doc/nethack.6
++++ b/doc/nethack.6
+@@ -393,7 +393,7 @@ SHOPTYPE and SPLEVTYPE can be used in debugging (wizard) mode.
+ DEBUGFILES can be used if the program was built with 'DEBUG' enabled.
+ .SH "SEE ALSO"
+ .PP
+-dgn_comp(6), lev_comp(6), recover(6)
++dgn_comp(6), lev_comp(6), recover-nethack(6)
+ .SH BUGS
+ .PP
+ Probably infinite.
+diff --git a/doc/recover.6 b/doc/recover.6
+index 1209d31d3..eee5bbc61 100644
+--- a/doc/recover.6
++++ b/doc/recover.6
+@@ -1,4 +1,4 @@
+-.TH RECOVER 6 "14 December 2015" NETHACK
++.TH RECOVER-NETHACK 6 "14 December 2015" NETHACK
+ .de ND
+ .ds Nd \\$3
+ ..
+@@ -13,9 +13,9 @@
+ .NR $NHDT-Revision: 1.9 $
+ .ds Na Kenneth Lorber
+ .SH NAME
+-recover \- recover a NetHack game interrupted by disaster
++recover-nethack \- recover a NetHack game interrupted by disaster
+ .SH SYNOPSIS
+-.B recover
++.B recover-nethack
+ [
+ .B \-d
+ .I directory
+@@ -33,7 +33,7 @@ so such games can be recovered at the point of the last level change.
+ The
+ .I base
+ options tell
+-.I recover
++.I recover-nethack
+ which files to process.
+ Each base option specifies recovery of a separate game.
+ .PP
+@@ -83,24 +83,24 @@ by a user number to avoid conflicts,
+ or "xlock" if the number of concurrent players is being limited.
+ It may be necessary to look in the playground to find the correct
+ base name of the interrupted game.
+-.I recover
++.I recover-nethack
+ will transform these level files into a save file of the same name as
+ .I nethack
+ would have used.
+ .PP
+ Since
+-.I recover
++.I recover-nethack
+ must be able to read and delete files from the playground
+ and create files in the save directory,
+ it has interesting interactions with game security.
+ Giving ordinary players access to
+-.I recover
++.I recover-nethack
+ through setuid or setgid is tantamount to leaving the playground
+ world-writable,
+ with respect to both cheating and messing up other players.
+ For a single-user system, this of course does not change anything,
+ so some of the microcomputer ports install
+-.I recover
++.I recover-nethack
+ by default.
+ .PP
+ For a multi-user system,
+@@ -108,22 +108,22 @@ the game administrator may want to arrange for all .0 files in the
+ playground to be fed to recover when the host machine boots,
+ and handle game crashes individually.
+ If the user population is sufficiently trustworthy,
+-.I recover
++.I recover-nethack
+ can be installed with the same permissions the
+ .I nethack
+ executable has.
+ In either case,
+-.I recover
++.I recover-nethack
+ is easily compiled from the distribution utility directory.
+ .SH NOTES
+ .PP
+ Like
+ .I nethack
+ itself,
+-.I recover
++.I recover-nethack
+ will overwrite existing savefiles of the same name.
+ Savefiles created by
+-.I recover
++.I recover-nethack
+ are uncompressed;
+ they may be compressed afterwards if desired,
+ but even a compression-using
+@@ -133,12 +133,12 @@ will find them in the uncompressed form.
+ nethack(6)
+ .SH BUGS
+ .PP
+-.I recover
++.I recover-nethack
+ makes no attempt to find out if a base name specifies a game in progress.
+ If multiple machines share a playground, this would be impossible to
+ determine.
+ .PP
+-.I recover
++.I recover-nethack
+ should be taught to use the nethack playground locking mechanism to
+ avoid conflicts.
+ .SH COPYRIGHT
+--
+2.24.1
+