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Diffstat (limited to 'games-util/slade/files/slade-3.1.12a-wxGLCanvas.patch')
-rw-r--r--games-util/slade/files/slade-3.1.12a-wxGLCanvas.patch112
1 files changed, 0 insertions, 112 deletions
diff --git a/games-util/slade/files/slade-3.1.12a-wxGLCanvas.patch b/games-util/slade/files/slade-3.1.12a-wxGLCanvas.patch
deleted file mode 100644
index 64698cc4591d..000000000000
--- a/games-util/slade/files/slade-3.1.12a-wxGLCanvas.patch
+++ /dev/null
@@ -1,112 +0,0 @@
-From a934d04b8c49c250e9be27581129c75bc058814a Mon Sep 17 00:00:00 2001
-From: Simon Judd <sirjuddington@gmail.com>
-Date: Mon, 9 Dec 2019 12:26:17 +1030
-Subject: [PATCH] Always use wxGLCanvas as a base for OGLCanvas
-
-Even if using SFML - this fixes the depth buffer not being created on linux
----
-
-diff --git a/src/OpenGL/OpenGL.cpp b/src/OpenGL/OpenGL.cpp
-index 7e506550..0a8d4236 100644
---- a/src/OpenGL/OpenGL.cpp
-+++ b/src/OpenGL/OpenGL.cpp
-@@ -38,14 +38,14 @@ CVAR(Bool, gl_tex_enable_np2, true, CVAR_SAVE)
- CVAR(Bool, gl_point_sprite, true, CVAR_SAVE)
- CVAR(Bool, gl_tweak_accuracy, true, CVAR_SAVE)
- CVAR(Bool, gl_vbo, true, CVAR_SAVE)
--CVAR(Int, gl_depth_buffer_size, 16, CVAR_SAVE)
-+CVAR(Int, gl_depth_buffer_size, 24, CVAR_SAVE)
-
- namespace OpenGL
- {
- #ifndef USE_SFML_RENDERWINDOW
- wxGLContext* context = NULL;
-- int wx_gl_attrib[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, WX_GL_STENCIL_SIZE, 8, 0 };
- #endif
-+ int wx_gl_attrib[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, WX_GL_STENCIL_SIZE, 8, 0 };
- bool initialised = false;
- double version = 0;
- unsigned max_tex_size = 128;
-@@ -224,7 +224,6 @@ bool OpenGL::accuracyTweak()
- return gl_tweak_accuracy;
- }
-
--#ifndef USE_SFML_RENDERWINDOW
- /* OpenGL::getWxGLAttribs
- * Returns the GL attributes array for use with wxGLCanvas
- *******************************************************************/
-@@ -235,7 +234,6 @@ int* OpenGL::getWxGLAttribs()
-
- return wx_gl_attrib;
- }
--#endif
-
- /* OpenGL::setColour
- * Sets the colour to [col], and changes the colour blend mode if
-diff --git a/src/OpenGL/OpenGL.h b/src/OpenGL/OpenGL.h
-index 1d5c9b9a..9082687c 100644
---- a/src/OpenGL/OpenGL.h
-+++ b/src/OpenGL/OpenGL.h
-@@ -20,10 +20,8 @@
- #include <GL/glu.h>
- #endif
-
--#ifndef USE_SFML_RENDERWINDOW
- #include <wx/glcanvas.h>
- #undef None // Why does <X11/X.h> #define this? Idiotic
--#endif
-
- #define BLEND_NORMAL 0
- #define BLEND_ADDITIVE 1
-@@ -56,9 +54,7 @@ namespace OpenGL
- unsigned maxTextureSize();
- bool isInitialised();
- bool accuracyTweak();
--#ifndef USE_SFML_RENDERWINDOW
- int* getWxGLAttribs();
--#endif
- void setColour(rgba_t col, bool set_blend = true);
- void setColour(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255, int8_t blend = BLEND_IGNORE);
- void setBlend(int blend);
-diff --git a/src/UI/Canvas/OGLCanvas.cpp b/src/UI/Canvas/OGLCanvas.cpp
-index 4bba9f98..a48d9ac6 100644
---- a/src/UI/Canvas/OGLCanvas.cpp
-+++ b/src/UI/Canvas/OGLCanvas.cpp
-@@ -55,8 +55,9 @@ EXTERN_CVAR(Int, gl_depth_buffer_size)
- /* OGLCanvas::OGLCanvas
- * OGLCanvas class constructor, SFML implementation
- *******************************************************************/
--OGLCanvas::OGLCanvas(wxWindow* parent, int id, bool handle_timer, int timer_interval)
-- : wxControl(parent, id, wxDefaultPosition, wxDefaultSize, wxBORDER_NONE|wxWANTS_CHARS), timer(this)
-+OGLCanvas::OGLCanvas(wxWindow* parent, int id, bool handle_timer, int timer_interval) :
-+ wxGLCanvas(parent, id, OpenGL::getWxGLAttribs(), wxDefaultPosition, wxDefaultSize, wxBORDER_NONE | wxWANTS_CHARS),
-+ timer(this)
- {
- init_done = false;
- recreate = false;
-diff --git a/src/UI/Canvas/OGLCanvas.h b/src/UI/Canvas/OGLCanvas.h
-index 9b9b07db..128cb633 100644
---- a/src/UI/Canvas/OGLCanvas.h
-+++ b/src/UI/Canvas/OGLCanvas.h
-@@ -8,7 +8,7 @@
-
- class wxWindow;
- #ifdef USE_SFML_RENDERWINDOW
--class OGLCanvas : public wxControl, public sf::RenderWindow
-+class OGLCanvas : public wxGLCanvas, public sf::RenderWindow
- {
- #else
- class OGLCanvas : public wxGLCanvas
-@@ -38,7 +38,11 @@ public:
- void setup2D();
-
- #ifdef USE_SFML_RENDERWINDOW
-- void SwapBuffers() { display(); }
-+ bool SwapBuffers() override
-+ {
-+ display();
-+ return true;
-+ }
- #endif
-
- void onPaint(wxPaintEvent& e);