summaryrefslogtreecommitdiff
blob: 5b20264055167ddfe68f08c92b061bf6c83f08dc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
Author: Reiner Herrmann <reiner@reiner-h.de>
Description: Port game to python3
Bug-Debian: https://bugs.debian.org/912500

--- a/run_game.py
+++ b/run_game.py
@@ -1,4 +1,4 @@
-#! /usr/bin/env python
+#! /usr/bin/env python3
 
 import sys
 import os
--- a/lib/util.py
+++ b/lib/util.py
@@ -113,12 +113,12 @@
   try:
     conffile = codecs.open(file_path, "w", "utf_8")
     for world in WORLDS:
-      print >> conffile, "unlocked\t%(world)s\t%(unlocked)s" % {"world": world, "unlocked": Variables.vdict["unlocked" + world]}
-      print >> conffile, "hiscore\t%(world)s\t%(hiscore)s" % {"world": world, "hiscore": Variables.vdict["hiscore" + world]}
-      print >> conffile, "besttime\t%(world)s\t%(besttime)s" % {"world": world, "besttime": Variables.vdict["besttime" + world]}
-    print >> conffile, "sound\t%s" % bool_to_str(Variables.vdict["sound"])
-    print >> conffile, "dialogue\t%s" % bool_to_str(Variables.vdict["dialogue"])
-    print >> conffile, "fullscreen\t%s" % bool_to_str(Variables.vdict["fullscreen"])
+      print("unlocked\t%(world)s\t%(unlocked)s" % {"world": world, "unlocked": Variables.vdict["unlocked" + world]}, file=conffile)
+      print("hiscore\t%(world)s\t%(hiscore)s" % {"world": world, "hiscore": Variables.vdict["hiscore" + world]}, file=conffile)
+      print("besttime\t%(world)s\t%(besttime)s" % {"world": world, "besttime": Variables.vdict["besttime" + world]}, file=conffile)
+    print("sound\t%s" % bool_to_str(Variables.vdict["sound"]), file=conffile)
+    print("dialogue\t%s" % bool_to_str(Variables.vdict["dialogue"]), file=conffile)
+    print("fullscreen\t%s" % bool_to_str(Variables.vdict["fullscreen"]), file=conffile)
   except:
     error_message("Could not write configuration file to " + file_path)
     return False
@@ -136,13 +136,13 @@
       count += 1
       if count > MAX_OLD_LOG_LINES:
         break
-  if Variables.vdict.has_key("log"):
+  if "log" in Variables.vdict:
     try:
       conffile = codecs.open(file_path, "w", "utf_8")
-      print >> conffile, "Log updated " + str(datetime.date.today())
-      print >> conffile, Variables.vdict["log"]
-      print >> conffile, ""
-      print >> conffile, old_log
+      print("Log updated " + str(datetime.date.today()), file=conffile)
+      print(Variables.vdict["log"], file=conffile)
+      print("", file=conffile)
+      print(old_log, file=conffile)
     except:
       error_message("Could not write log file to " + file_path)
       return False
@@ -166,7 +166,7 @@
 The constant colors can be found from locals.py.
 '''
 def render_text(string, color = COLOR_GUI, bgcolor = COLOR_GUI_BG):
-  if Util.cached_text_images.has_key(string + str(color) + str(bgcolor)):
+  if (string + str(color) + str(bgcolor)) in Util.cached_text_images:
     final_image = Util.cached_text_images[string + str(color) + str(bgcolor)]
   else:
     text_image_bg = Util.smallfont.render(string, True, bgcolor)
@@ -200,8 +200,8 @@
   rendered_string = string[0:phase]
   string_image = render_text(rendered_string)
   string_rect = string_image.get_rect()
-  string_rect.centerx = SCREEN_WIDTH / 2
-  string_rect.centery = SCREEN_HEIGHT / 2
+  string_rect.centerx = SCREEN_WIDTH // 2
+  string_rect.centery = SCREEN_HEIGHT // 2
 
   if key == "p":
     skip_image = Util.cached_images["key_p"]
@@ -209,7 +209,7 @@
     skip_image = Util.cached_images["key_z"]
 
   skip_rect = skip_image.get_rect()
-  skip_rect.centerx = SCREEN_WIDTH / 2
+  skip_rect.centerx = SCREEN_WIDTH // 2
   skip_rect.top = string_rect.bottom + 5
 
   bg_rect = pygame.Rect(string_rect.left - 10, string_rect.top - 5, string_rect.width + 20, string_rect.height + skip_rect.height + 15)
--- a/lib/animation.py
+++ b/lib/animation.py
@@ -58,9 +58,9 @@
             self.finished = True
           else:
             self.i = 0
-        if Animation.cached_frames.has_key(self.cache_name + str(self.i)):
+        if (self.cache_name + str(self.i)) in Animation.cached_frames:
           self.image = Animation.cached_frames[self.cache_name + str(self.i)]
         else:
           self.image = (self.frames[self.i]).get_image()
           Animation.cached_frames[self.cache_name + str(self.i)] = self.image
-    return self.image
\ No newline at end of file
+    return self.image
--- a/lib/edit_utils.py
+++ b/lib/edit_utils.py
@@ -16,23 +16,23 @@
     return
 
   def update(self, inputs):
-    if inputs.has_key("REMOVE_TILE"):
+    if "REMOVE_TILE" in inputs:
       return Change("remove", self.cursor)
-    if inputs.has_key("ADD_TILE_WALL"):
+    if "ADD_TILE_WALL" in inputs:
       return Change("W", self.cursor)
-    if inputs.has_key("ADD_TILE_SPIKES"):
+    if "ADD_TILE_SPIKES" in inputs:
       return Change("S", self.cursor)
-    if inputs.has_key("ADD_TILE_BARS"):
+    if "ADD_TILE_BARS" in inputs:
       return Change("B", self.cursor)
-    if inputs.has_key("SAVE_TILES"):
+    if "SAVE_TILES" in inputs:
       return Change("save", (0, 0))
-    if inputs.has_key("EDIT_RIGHT") and self.cursor[0] < (TILES_HOR - 1):
+    if "EDIT_RIGHT" in inputs and self.cursor[0] < (TILES_HOR - 1):
       self.cursor[0] += 1
-    if inputs.has_key("EDIT_LEFT") and self.cursor[0] > 0:
+    if "EDIT_LEFT" in inputs and self.cursor[0] > 0:
       self.cursor[0] -= 1
-    if inputs.has_key("EDIT_DOWN") and self.cursor[1] < (TILES_VER - 1):
+    if "EDIT_DOWN" in inputs and self.cursor[1] < (TILES_VER - 1):
       self.cursor[1] += 1
-    if inputs.has_key("EDIT_UP") and self.cursor[1] > 0:
+    if "EDIT_UP" in inputs and self.cursor[1] > 0:
       self.cursor[1] -= 1
     return None
 
--- a/lib/game.py
+++ b/lib/game.py
@@ -265,7 +265,7 @@
     trigger = None
 
     if scripted_event_on:
-      if inputs.has_key("JUMP") or inputs.has_key("DOWN"):
+      if "JUMP" in inputs or "DOWN" in inputs:
         cleared = True
 
     moved = False
@@ -277,20 +277,20 @@
       #There isn't anything special going on: player can control the character
       #Translates input to commands to the player object
       add_time = True
-      if inputs.has_key("LEFT"):
+      if "LEFT" in inputs:
         player.move((-PLAYER_MAX_ACC, 0))
         moved = True
 
-      if inputs.has_key("RIGHT"):
+      if "RIGHT" in inputs:
         player.move((PLAYER_MAX_ACC, 0))
         moved = True
 
-      if inputs.has_key("JUMP"):
+      if "JUMP" in inputs:
         if (player.on_ground):
           count = 0
           while (count < 5):
             count += 1
-            particles.append(Particle(screen, 10, player.rect.centerx - player.dx / 4 + random.uniform(-3, 3), player.rect.bottom, -player.dx * 0.1, -0.5, 0.3, level.dust_color, 4))
+            particles.append(Particle(screen, 10, player.rect.centerx - player.dx // 4 + random.uniform(-3, 3), player.rect.bottom, -player.dx * 0.1, -0.5, 0.3, level.dust_color, 4))
           player.jump()
 
           #The blobs always try to jump when the player jumps
@@ -299,10 +299,10 @@
             if o.itemclass == "blob":
               o.jump()
 
-      if inputs.has_key("UP") and not player.on_ground:
+      if "UP" in inputs and not player.on_ground:
         player.jump()
 
-      if inputs.has_key("DOWN"):
+      if "DOWN" in inputs:
         pick_up_item = level.pick_up(player.x, player.y)
         if pick_up_item != None:
           play_sound("coins")
@@ -314,10 +314,10 @@
           trigger = level.trigger(player.x, player.y)
 
       #Debug command for flipping:
-      if inputs.has_key("SPECIAL"):
+      if "SPECIAL" in inputs:
         trigger = Trigger(TRIGGER_FLIP, player.x, player.y)
 
-    if inputs.has_key("PAUSE") and player.current_animation != "dying":
+    if "PAUSE" in inputs and player.current_animation != "dying":
       paused = not paused
 
     #Decelerates the player, if he doesn't press any movement keys or when he is dead and on the ground
@@ -344,7 +344,7 @@
     #Dust effect rising from the character's feet:
 
     if (player.current_animation == "walking"):
-      particles.append(Particle(screen, 10, player.rect.centerx - player.dx / 2 + random.uniform(-2, 2), player.rect.bottom, -player.dx * 0.1, 0.1, 0.3, level.dust_color))
+      particles.append(Particle(screen, 10, player.rect.centerx - player.dx // 2 + random.uniform(-2, 2), player.rect.bottom, -player.dx * 0.1, 0.1, 0.3, level.dust_color))
 
     #Updating level and objects:
 
@@ -455,7 +455,7 @@
             player.orientation = current_scripted_event_element.orientation
           current_scripted_event_element.finished = True
         elif current_scripted_event_element.event_type == "change_level":
-          score.score += (5 + score_mod) * ((player.life + 4) / 5 + 12)
+          score.score += (5 + score_mod) * ((player.life + 4) // 5 + 12)
           score.levels += 1
           current_scripted_event_element.finished = True
           if player.current_animation != "gone":
--- a/lib/level.py
+++ b/lib/level.py
@@ -129,8 +129,8 @@
     self.bg_animations["default"] = Animation(self.set + "_background", "static")
     self.current_animation = "default"
     self.rect = (self.bg_animations[self.current_animation].update_and_get_image()).get_rect()
-    self.rect.centerx = SCREEN_WIDTH / 2
-    self.rect.centery = SCREEN_HEIGHT / 2
+    self.rect.centerx = SCREEN_WIDTH // 2
+    self.rect.centery = SCREEN_HEIGHT // 2
 
     self.reset_active_tiles()
     return
@@ -217,7 +217,7 @@
 
   #Checks the point for solid ground
   def ground_check(self, x, y):
-    if self.cached_ground_check.has_key(str(x) + "_" +  str(y)):
+    if (str(x) + "_" +  str(y)) in self.cached_ground_check:
       return self.cached_ground_check[str(x) + "_" +  str(y)]
     else:
       if x > SCREEN_WIDTH or y > SCREEN_HEIGHT or x < 0 or y < 0:
@@ -333,7 +333,7 @@
   def remove_tile(self, coords):
     """Remove a tile from the level with coordinates relative to the corner of the area currently visible."""
     for t in self.active_tiles:
-      if t.rect.collidepoint(coords[0]*TILE_DIM + TILE_DIM / 2, coords[1]*TILE_DIM + TILE_DIM / 2):
+      if t.rect.collidepoint(coords[0]*TILE_DIM + TILE_DIM // 2, coords[1]*TILE_DIM + TILE_DIM // 2):
         self.active_tiles.remove(t)
         self.tiles.remove(t)
         self.edited = True
--- a/lib/log.py
+++ b/lib/log.py
@@ -15,7 +15,7 @@
     """Add a message to the message log, which can be written on disk later."""
 
     #Multiple messages of the same type aren't added to the log:
-    if Variables.vdict.has_key("last_log_message"):
+    if "last_log_message" in Variables.vdict:
       if string == Variables.vdict["last_log_message"]:
         return
         
@@ -24,9 +24,9 @@
 
     Variables.vdict["last_log_message"] = string
 
-    if Variables.vdict.has_key("log"):
+    if "log" in Variables.vdict:
         Variables.vdict["log"] = string + "\n" + Variables.vdict["log"]
     else:
         Variables.vdict["log"] = string
 
-    return
\ No newline at end of file
+    return
--- a/lib/sound.py
+++ b/lib/sound.py
@@ -25,7 +25,7 @@
   if not Variables.vdict["sound"]:
     return
   snd = None
-  if (not sounds.has_key(sound_id)):
+  if sound_id not in sounds:
     try:
       sound_path = data.filepath(os.path.join("sounds", sound_id + ".ogg"))
       snd = sounds[sound_id] = pygame.mixer.Sound(sound_path)
--- a/lib/visibleobject.py
+++ b/lib/visibleobject.py
@@ -27,9 +27,9 @@
     self.x = x
     self.y = y
     if (self.x == None):
-      self.x = SCREEN_WIDTH / 2
+      self.x = SCREEN_WIDTH // 2
     if (self.y == None):
-      self.y = SCREEN_HEIGHT / 2
+      self.y = SCREEN_HEIGHT // 2
 
     self.flipping = False
     self.flipcounter = 0
@@ -122,7 +122,7 @@
 
   def die(self):
     """Make the object die - if the object has a death animation, it will be played first."""
-    if self.animations.has_key("dying"):
+    if "dying" in self.animations:
       self.current_animation = "dying"
     else:
       self.dead = True
--- a/lib/player.py
+++ b/lib/player.py
@@ -79,7 +79,7 @@
 
     blood = []
 
-    if collision_type > 0:
+    if collision_type and collision_type > 0:
       blood = self.take_damage(collision_type)
       if self.current_animation != "dying":
         self.dy -= collision_type*PLAYER_JUMP_ACC / 4.5
--- a/lib/object.py
+++ b/lib/object.py
@@ -34,7 +34,7 @@
     self.initial_y = y
     self.gravity = gravity
     self.colliding = colliding
-    self.active = (self.x + self.rect.width / 2 > 0) and (self.y + self.rect.height / 2 > 0)
+    self.active = (self.x + self.rect.width // 2 > 0) and (self.y + self.rect.height // 2 > 0)
 
     self.on_ground = False
 
@@ -76,7 +76,7 @@
     VisibleObject.update(self)
 
     if self.flip_finished and self.itemclass != "player":
-      self.active = (self.x + self.rect.width / 2 > 0) and (self.y + self.rect.height / 2 > 0)
+      self.active = (self.x + self.rect.width // 2 > 0) and (self.y + self.rect.height // 2 > 0)
 
     if self.flipping:
       return
@@ -101,9 +101,9 @@
     """Make the object flip with the level to either direction"""
     if VisibleObject.flip(self, flip_direction):
       if flip_direction == CLOCKWISE:
-        self.initial_x, self.initial_y = -self.initial_y + PLAY_AREA_WIDTH / TILES_HOR * (TILES_HOR*2 - FULL_TILES_HOR), self.initial_x
+        self.initial_x, self.initial_y = -self.initial_y + PLAY_AREA_WIDTH // TILES_HOR * (TILES_HOR*2 - FULL_TILES_HOR), self.initial_x
       else:
-        self.initial_x, self.initial_y = self.initial_y, -self.initial_x + PLAY_AREA_WIDTH / TILES_HOR * (TILES_HOR*2 - FULL_TILES_HOR)
+        self.initial_x, self.initial_y = self.initial_y, -self.initial_x + PLAY_AREA_WIDTH // TILES_HOR * (TILES_HOR*2 - FULL_TILES_HOR)
     return
 
   def check_collisions(self, level):
@@ -116,25 +116,25 @@
 
     self.on_ground = False
 
-    if self.x < 0 + self.rect.width / 2:
-      self.x = 0 + self.rect.width  / 2
+    if self.x < 0 + self.rect.width // 2:
+      self.x = 0 + self.rect.width  // 2
       self.dx = 0
       collision_type = 0
 
-    if self.x > PLAY_AREA_WIDTH - self.rect.width  / 2:
-      self.x = PLAY_AREA_WIDTH - self.rect.width  / 2
+    if self.x > PLAY_AREA_WIDTH - self.rect.width  // 2:
+      self.x = PLAY_AREA_WIDTH - self.rect.width  // 2
       self.dx = 0
       collision_type = 0
 
     # The commented block is the collision code for the upper edge of the screen.
     # The spiders and projectiles might need this, but they use simplified
     # collision detection for better performance anyway.
-    '''if self.y < 0 + self.rect.height / 2:
-      self.y = 0 + self.rect.height  / 2
+    '''if self.y < 0 + self.rect.height // 2:
+      self.y = 0 + self.rect.height  // 2
       self.dy = 0'''
 
-    if self.y > PLAY_AREA_HEIGHT - self.rect.height / 2:
-      self.y = PLAY_AREA_HEIGHT - self.rect.height  / 2
+    if self.y > PLAY_AREA_HEIGHT - self.rect.height // 2:
+      self.y = PLAY_AREA_HEIGHT - self.rect.height  // 2
       self.dy = 0
       self.on_ground = True
       collision_type = 0
--- a/lib/locals.py
+++ b/lib/locals.py
@@ -16,8 +16,8 @@
 
 TILE_DIM = 40
 
-PLAY_AREA_CENTER_X = (-FULL_TILES_HOR / 2 + TILES_HOR) * TILE_DIM
-PLAY_AREA_CENTER_Y = (-FULL_TILES_VER / 2 + TILES_VER) * TILE_DIM
+PLAY_AREA_CENTER_X = (-FULL_TILES_HOR // 2 + TILES_HOR) * TILE_DIM
+PLAY_AREA_CENTER_Y = (-FULL_TILES_VER // 2 + TILES_VER) * TILE_DIM
 
 GRAVITY = 1.0
 GRAVITY_PARTICLE = 0.5
--- a/lib/mainmenu.py
+++ b/lib/mainmenu.py
@@ -73,19 +73,19 @@
 
     menu_image = render_text("World " + str(self.world.number) + ": " + self.world.name, COLOR_GUI)
     rect = menu_image.get_rect()
-    rect.centerx = SCREEN_WIDTH / 2
+    rect.centerx = SCREEN_WIDTH // 2
     rect.top = GUI_MENU_TOP - 75
     self.bgscreen.blit(menu_image, rect)
 
     menu_image = render_text(score_text, COLOR_GUI)
     rect = menu_image.get_rect()
-    rect.centerx = SCREEN_WIDTH / 2
+    rect.centerx = SCREEN_WIDTH // 2
     rect.top = GUI_MENU_TOP - 50
     self.bgscreen.blit(menu_image, rect)
 
     menu_image = render_text(time_text, COLOR_GUI)
     rect = menu_image.get_rect()
-    rect.centerx = SCREEN_WIDTH / 2
+    rect.centerx = SCREEN_WIDTH // 2
     rect.top = GUI_MENU_TOP - 30
     self.bgscreen.blit(menu_image, rect)
     
--- a/lib/menu.py
+++ b/lib/menu.py
@@ -91,14 +91,14 @@
 
       menu_bg = pygame.image.load(data.picpath("menu", "bg")).convert_alpha()
       rect = menu_bg.get_rect()
-      rect.centerx = SCREEN_WIDTH / 2
+      rect.centerx = SCREEN_WIDTH // 2
       rect.top = GUI_MENU_TOP
       self.screen.blit(menu_bg, rect)
 
       if self.heading_text != None:
         menu_head = render_text(self.heading_text)
         rect = menu_head.get_rect()
-        rect.centerx = SCREEN_WIDTH / 2
+        rect.centerx = SCREEN_WIDTH // 2
         rect.top = GUI_MENU_TOP + 50 + menu_offset
         self.screen.blit(menu_head, rect)
 
@@ -120,7 +120,7 @@
         else:
           menu_image = render_text(m, COLOR_GUI)
         rect = menu_image.get_rect()
-        rect.centerx = SCREEN_WIDTH / 2
+        rect.centerx = SCREEN_WIDTH // 2
         rect.top = GUI_MENU_TOP + 60 + (menu_visible + 1) * 20 + menu_offset
         self.screen.blit(menu_image, rect)
         current_menu_index += 1
--- a/lib/particle.py
+++ b/lib/particle.py
@@ -28,9 +28,9 @@
     self.radius = radius
     self.gravity = gravity
     if (self.x == None):
-      self.x = SCREEN_WIDTH / 2
+      self.x = SCREEN_WIDTH // 2
     if (self.y == None):
-      self.y = SCREEN_HEIGHT / 2
+      self.y = SCREEN_HEIGHT // 2
     if (self.dx == None):
       self.dx = 0.0
     if (self.dy == None):
--- a/lib/tile.py
+++ b/lib/tile.py
@@ -47,8 +47,8 @@
   def realign(self):
     self.rect.centerx = self.x
     self.rect.centery = self.y
-    self.x = round((float(self.rect.right)/float(TILE_DIM)), 0)*TILE_DIM - self.rect.width / 2
-    self.y = round((float(self.rect.bottom)/float(TILE_DIM)), 0)*TILE_DIM - self.rect.height / 2
+    self.x = round((float(self.rect.right)/float(TILE_DIM)), 0)*TILE_DIM - self.rect.width // 2
+    self.y = round((float(self.rect.bottom)/float(TILE_DIM)), 0)*TILE_DIM - self.rect.height // 2
     if self.rect.height % 2 == 1:
        self.y -= 1
     if self.rect.width % 2 == 1: