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--- src/equip.c.orig
+++ src/equip.c
@@ -120,7 +120,7 @@
 	    return (i);
 
     /* if we get this far, there are no equippable items before the current */
-    for (i = 8; i > offset; i--)
+    for (i = 7; i > offset; i--)
 	if (pawn->item[i].usage & USAGE_EQUIPPABLE)
 	    return (i);
     return (-1);
--- src/shop.c.orig
+++ src/shop.c
@@ -290,8 +290,7 @@
 
 		SDL_BlitSurface (name, NULL, area, &dest);
 
-		snprintf (price, sizeof(char)*8, "%d", pawn->item[i].sellfor);
-		price[9] = '\0';
+		snprintf (price, sizeof(price), "%d", pawn->item[i].sellfor);
 		profit = GwizRenderText (price);
 		dest.x = area->w - profit->w;
 		dest.w = profit->w;