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authorPacho Ramos <pacho@gentoo.org>2018-04-29 18:45:30 +0200
committerPacho Ramos <pacho@gentoo.org>2018-04-29 19:13:07 +0200
commit04cc0b1d9dbb62f88fa09761be0d61aac9857169 (patch)
tree830ad6e4864d5460ebd6786b837c0f622f149493 /games-fps/darkplaces
parentgames-fps/alienarena: Drop old (diff)
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games-fps/darkplaces: Stop using games.eclass
Package-Manager: Portage-2.3.31, Repoman-2.3.9
Diffstat (limited to 'games-fps/darkplaces')
-rw-r--r--games-fps/darkplaces/darkplaces-20140513-r1.ebuild192
1 files changed, 192 insertions, 0 deletions
diff --git a/games-fps/darkplaces/darkplaces-20140513-r1.ebuild b/games-fps/darkplaces/darkplaces-20140513-r1.ebuild
new file mode 100644
index 000000000000..dc66236c626a
--- /dev/null
+++ b/games-fps/darkplaces/darkplaces-20140513-r1.ebuild
@@ -0,0 +1,192 @@
+# Copyright 1999-2018 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=6
+inherit eutils flag-o-matic unpacker
+
+# Latest versions are in http://icculus.org/twilight/darkplaces/files/
+MY_PV="${PV/_beta/beta}"
+MY_ENGINE="${PN}engine${MY_PV}.zip"
+
+# Different Quake 1 engines expect the lights in different directories
+# http://www.fuhquake.net/download.html and http://www.kgbsyndicate.com/romi/
+MY_LIGHTS="fuhquake-lits.rar"
+
+DESCRIPTION="Enhanced engine for iD Software's Quake 1"
+HOMEPAGE="http://icculus.org/twilight/darkplaces/"
+SRC_URI="http://icculus.org/twilight/${PN}/files/${MY_ENGINE}
+ lights? (
+ http://www.fuhquake.net/files/extras/${MY_LIGHTS}
+ http://www.kgbsyndicate.com/romi/id1.pk3 )"
+
+LICENSE="GPL-2"
+SLOT="0"
+KEYWORDS="~amd64 ~x86"
+IUSE="alsa cdinstall cdsound debug dedicated demo lights opengl oss sdl textures"
+
+UIRDEPEND="
+ virtual/jpeg:0
+ media-libs/libogg
+ media-libs/libvorbis
+ virtual/opengl
+ alsa? ( media-libs/alsa-lib )
+ sdl? ( media-libs/libsdl )
+ x11-libs/libX11
+ x11-libs/libXpm
+ x11-libs/libXxf86dga
+ x11-libs/libXxf86vm
+"
+UIDEPEND="
+ x11-proto/xextproto
+ x11-proto/xf86dgaproto
+ x11-proto/xf86vidmodeproto
+ x11-proto/xproto
+"
+RDEPEND="
+ net-misc/curl
+ cdinstall? ( games-fps/quake1-data )
+ demo? ( games-fps/quake1-demodata )
+ textures? ( >=games-fps/quake1-textures-20050820 )
+ opengl? ( ${UIRDEPEND} )
+ !opengl? ( sdl? ( ${UIRDEPEND} ) )
+ !opengl? ( !sdl? ( !dedicated? ( ${UIRDEPEND} ) ) )
+"
+DEPEND="lights? ( || (
+ app-arch/unrar
+ app-arch/rar ) )
+ opengl? (
+ ${UIRDEPEND}
+ ${UIDEPEND} )
+ !opengl? ( sdl? (
+ ${UIRDEPEND}
+ ${UIDEPEND} ) )
+ !opengl? ( !sdl? ( !dedicated? (
+ ${UIRDEPEND}
+ ${UIDEPEND} ) ) )
+ virtual/pkgconfig
+ app-arch/unzip
+"
+
+S="${WORKDIR}/${PN}"
+dir="/usr/share/quake1"
+
+opengl_client() { use opengl || ( ! use dedicated && ! use sdl ) }
+
+src_unpack() {
+ if use lights ; then
+ unpack "${MY_LIGHTS}"
+ unpack_zip "${DISTDIR}"/id1.pk3
+ mv *.lit maps/ || die
+ mv ReadMe.txt rtlights.txt
+ fi
+ unpack "${MY_ENGINE}"
+ unpack ./${PN}*.zip
+}
+
+src_prepare() {
+ default
+
+ rm "${WORKDIR}"/README-SDL.txt
+ cd "${S}"
+ rm mingw_note.txt
+
+ strip-flags
+
+ # Only additional CFLAGS optimization is the -march flag
+ local march=$(get-flag -march)
+ sed -i \
+ -e "s:-lasound:$(pkg-config --libs alsa):" \
+ -e "/^CPUOPTIMIZATIONS/d" \
+ -e '/^OPTIM_RELEASE/s/=.*/=$(CFLAGS)/' \
+ -e '/^OPTIM_DEBUG/s/=.*/=$(CFLAGS)/' \
+ -e '/^LDFLAGS_DEBUG/s/$/ $(LDFLAGS)/' \
+ -e '/^LDFLAGS_RELEASE/s/$/ $(LDFLAGS)/' \
+ -e "s:strip:true:" \
+ makefile.inc || die
+
+ if ! use cdsound ; then
+ # Turn the CD accesses off
+ sed -i \
+ -e "s:/dev/cdrom:/dev/null:" \
+ cd_linux.c || die
+ sed -i \
+ -e 's:COM_CheckParm("-nocdaudio"):1:' \
+ cd_shared.c || die
+ fi
+}
+
+src_compile() {
+ local opts="DP_FS_BASEDIR=\"${dir}\" DP_LINK_TO_LIBJPEG=1"
+
+ # Preferred sound is alsa
+ local sound_api="NULL"
+ use oss && sound_api="OSS"
+ use alsa && sound_api="ALSA"
+ opts="${opts} DP_SOUND_API=${sound_api}"
+
+ local type="release"
+ use debug && type="debug"
+
+ # Only compile a maximum of 1 client
+ if use sdl ; then
+ emake ${opts} "sdl-${type}"
+ elif opengl_client ; then
+ emake ${opts} "cl-${type}"
+ fi
+
+ if use dedicated ; then
+ emake ${opts} "sv-${type}"
+ fi
+}
+
+src_install() {
+ if opengl_client || use sdl ; then
+ local type=glx
+
+ use sdl && type=sdl
+
+ # darkplaces executable is needed, even just for demo
+ newbin "${PN}-${type}" ${PN}
+ newicon darkplaces72x72.png ${PN}.png
+
+ if use demo ; then
+ # Install command-line for demo, even if not desktop entry
+ make_wrapper ${PN}-demo "${PN} -game demo"
+ fi
+
+ if use demo && ! use cdinstall ; then
+ make_desktop_entry ${PN}-demo "Dark Places (Demo)"
+ else
+ # Full version takes precedence over demo
+ make_desktop_entry ${PN} "Dark Places"
+ fi
+ fi
+
+ if use dedicated ; then
+ newbin ${PN}-dedicated ${PN}-ded
+ fi
+
+ dodoc *.txt ChangeLog todo "${WORKDIR}"/*.txt
+
+ if use lights ; then
+ insinto "${dir}"/id1
+ doins -r "${WORKDIR}"/{cubemaps,maps}
+ if use demo ; then
+ # Set up symlinks, for the demo levels to include the lights
+ local d
+ for d in cubemaps maps ; do
+ dosym "${dir}/id1/${d}" "${dir}/demo/${d}"
+ done
+ fi
+ fi
+}
+
+pkg_postinst() {
+ if ! use cdinstall && ! use demo ; then
+ elog "Place pak0.pak and pak1.pak in ${dir}/id1"
+ fi
+
+ if use sdl $$ ! use alsa ; then
+ ewarn "Select opengl with alsa, instead of sdl USE flag, for better audio latency."
+ fi
+}