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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-fps/darkplaces
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proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-fps/darkplaces')
-rw-r--r--games-fps/darkplaces/Manifest4
-rw-r--r--games-fps/darkplaces/darkplaces-20110628.ebuild188
-rw-r--r--games-fps/darkplaces/darkplaces-20130304.ebuild187
-rw-r--r--games-fps/darkplaces/metadata.xml11
4 files changed, 390 insertions, 0 deletions
diff --git a/games-fps/darkplaces/Manifest b/games-fps/darkplaces/Manifest
new file mode 100644
index 000000000000..1ab1250ce479
--- /dev/null
+++ b/games-fps/darkplaces/Manifest
@@ -0,0 +1,4 @@
+DIST darkplacesengine20110628.zip 23377408 SHA256 d2464c681e3fdcc66cb090e79c44c0c173a43b6f181a12e500b0b1fd7d73ffce SHA512 bf44933470be2856a80ebd73a0cb531c6d22e69da5be24bc52175998ab687b4112c88423a6b42a9a4ed746e0f96c1bb39e188a037a98ea596cf7b6183e390038 WHIRLPOOL b4214be8a9c9aadf02a92c9b7e54d508df38f9e38f650f839a8ea43d9c0768641dbf59c71b210d337f591fac2d77a21a14e7900a3038d1af828f064bf3368071
+DIST darkplacesengine20130304.zip 29427833 SHA256 e1858dcba033b1dfc6e685482745b7137ceb23dfd710671971cd5e34529a9f44 SHA512 6672160ad6ed34bb45262f03b7a7671d65aa88ca44abab616f54cd1a8e5240dcb7b8a3a7c364fc8de3e9e2acf458e5c129311a0c52b8c6b29d9a4cafa5188b15 WHIRLPOOL 5566c7de789735fb984c5b64cf7ece2e948b87e170e16f434d5015f70baad901aadc251bb25a32926f43ced903daaa914a51024c08a64f4edcf1a9003aab1261
+DIST fuhquake-lits.rar 8388829 SHA256 066fd58e2a6d157a1aa7925334d7e3e6cffa7f5c556e707bc31da8bfecea873c SHA512 6e59f5e08a6c401b329b86b0cd677a04b1a5aee11f24973c77c9e7ea50cab9dedf4fc15c4f3d6b73bdc87bacdc9612a3c244d0a4ceceef943abb6e256ac23925 WHIRLPOOL d398b57c03d02c8180f8ca93f6964ac2118ef50cace3ecbc9da9113b1e91ed3a7b7e5473ebb9ad2f5198828eb8565c7c0470aea2095152b2898335562bef821d
+DIST id1.pk3 350470 SHA256 f1ee6e144d1942ebf91a8c71d0333eac94c73efae35377fbe7ae43e0e4ab37dc SHA512 d4d7233bc1e5049e89d09448818219b0ce7941fecde5381cd95933e4c96ebc9b4e34ff7eae5eb5d0d1e3cc2ceb4f5254f4d600aded7dda373713149817621331 WHIRLPOOL 30fe7e6d6ac6408c54e704586d4f4e15d139c0330e4f3e758651bfc2e6582eadae08c590e87264cfb26faae56a7033b383d51f93bf54ddfce7db38e47d569280
diff --git a/games-fps/darkplaces/darkplaces-20110628.ebuild b/games-fps/darkplaces/darkplaces-20110628.ebuild
new file mode 100644
index 000000000000..5c7aa762e901
--- /dev/null
+++ b/games-fps/darkplaces/darkplaces-20110628.ebuild
@@ -0,0 +1,188 @@
+# Copyright 1999-2013 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Id$
+
+EAPI=2
+inherit unpacker eutils flag-o-matic games
+
+# Latest versions are in http://icculus.org/twilight/darkplaces/files/
+MY_PV=${PV/_beta/beta}
+MY_ENGINE="${PN}engine${MY_PV}.zip"
+
+# Different Quake 1 engines expect the lights in different directories
+# http://www.fuhquake.net/download.html and http://www.kgbsyndicate.com/romi/
+MY_LIGHTS="fuhquake-lits.rar"
+
+DESCRIPTION="Enhanced engine for iD Software's Quake 1"
+HOMEPAGE="http://icculus.org/twilight/darkplaces/"
+SRC_URI="http://icculus.org/twilight/${PN}/files/${MY_ENGINE}
+ lights? (
+ http://www.fuhquake.net/files/extras/${MY_LIGHTS}
+ http://www.kgbsyndicate.com/romi/id1.pk3 )"
+
+LICENSE="GPL-2"
+SLOT="0"
+KEYWORDS="amd64 x86"
+IUSE="alsa cdinstall cdsound debug dedicated demo lights opengl oss sdl textures"
+
+UIRDEPEND="virtual/jpeg
+ media-libs/libogg
+ media-libs/libvorbis
+ virtual/opengl
+ alsa? ( media-libs/alsa-lib )
+ sdl? ( media-libs/libsdl )
+ x11-libs/libX11
+ x11-libs/libXpm
+ x11-libs/libXxf86dga
+ x11-libs/libXxf86vm"
+UIDEPEND="x11-proto/xextproto
+ x11-proto/xf86dgaproto
+ x11-proto/xf86vidmodeproto
+ x11-proto/xproto"
+RDEPEND="net-misc/curl
+ cdinstall? ( games-fps/quake1-data )
+ demo? ( games-fps/quake1-demodata )
+ textures? ( >=games-fps/quake1-textures-20050820 )
+ opengl? ( ${UIRDEPEND} )
+ !opengl? ( sdl? ( ${UIRDEPEND} ) )
+ !opengl? ( !sdl? ( !dedicated? ( ${UIRDEPEND} ) ) )"
+DEPEND="lights? ( || (
+ app-arch/unrar
+ app-arch/rar ) )
+ opengl? (
+ ${UIRDEPEND}
+ ${UIDEPEND} )
+ !opengl? ( sdl? (
+ ${UIRDEPEND}
+ ${UIDEPEND} ) )
+ !opengl? ( !sdl? ( !dedicated? (
+ ${UIRDEPEND}
+ ${UIDEPEND} ) ) )
+ virtual/pkgconfig
+ app-arch/unzip"
+
+S=${WORKDIR}/${PN}
+dir=${GAMES_DATADIR}/quake1
+
+opengl_client() { use opengl || ( ! use dedicated && ! use sdl ) }
+
+src_unpack() {
+ if use lights ; then
+ unpack "${MY_LIGHTS}"
+ unpack_zip "${DISTDIR}"/id1.pk3
+ mv *.lit maps/ || die
+ mv ReadMe.txt rtlights.txt
+ fi
+ unpack "${MY_ENGINE}"
+
+ unpack ./${PN}*.zip
+}
+
+src_prepare() {
+ rm "${WORKDIR}"/README-SDL.txt
+ cd "${S}"
+ rm mingw_note.txt
+
+ strip-flags
+
+ # Only additional CFLAGS optimization is the -march flag
+ local march=$(get-flag -march)
+ sed -i \
+ -e "s:-lasound:$(pkg-config --libs alsa):" \
+ -e "/^CPUOPTIMIZATIONS/d" \
+ -e '/^OPTIM_RELEASE/s/=.*/=$(CFLAGS)/' \
+ -e '/^OPTIM_DEBUG/s/=.*/=$(CFLAGS)/' \
+ -e '/^LDFLAGS_DEBUG/s/$/ $(LDFLAGS)/' \
+ -e '/^LDFLAGS_RELEASE/s/$/ $(LDFLAGS)/' \
+ -e "s:strip:true:" \
+ makefile.inc || die "sed makefile.inc failed"
+
+ if ! use cdsound ; then
+ # Turn the CD accesses off
+ sed -i \
+ -e "s:/dev/cdrom:/dev/null:" \
+ cd_linux.c || die "sed cd_linux.c failed"
+ sed -i \
+ -e 's:COM_CheckParm("-nocdaudio"):1:' \
+ cd_shared.c || die "sed cd_shared.c failed"
+ fi
+}
+
+src_compile() {
+ local opts="DP_FS_BASEDIR=\"${dir}\" DP_LINK_TO_LIBJPEG=1"
+
+ # Preferred sound is alsa
+ local sound_api="NULL"
+ use oss && sound_api="OSS"
+ use alsa && sound_api="ALSA"
+ opts="${opts} DP_SOUND_API=${sound_api}"
+
+ local type="release"
+ use debug && type="debug"
+
+ # Only compile a maximum of 1 client
+ if use sdl ; then
+ emake ${opts} "sdl-${type}" || die "emake sdl-${type} failed"
+ elif opengl_client ; then
+ emake ${opts} "cl-${type}" || die "emake cl-${type} failed"
+ fi
+
+ if use dedicated ; then
+ emake ${opts} "sv-${type}" || die "emake sv-${type} failed"
+ fi
+}
+
+src_install() {
+ if opengl_client || use sdl ; then
+ local type=glx
+
+ use sdl && type=sdl
+
+ # darkplaces executable is needed, even just for demo
+ newgamesbin "${PN}-${type}" ${PN} || die "newgamesbin client failed"
+ newicon darkplaces72x72.png ${PN}.png || die "newicon failed"
+
+ if use demo ; then
+ # Install command-line for demo, even if not desktop entry
+ games_make_wrapper ${PN}-demo "${PN} -game demo"
+ fi
+
+ if use demo && ! use cdinstall ; then
+ make_desktop_entry ${PN}-demo "Dark Places (Demo)"
+ else
+ # Full version takes precedence over demo
+ make_desktop_entry ${PN} "Dark Places"
+ fi
+ fi
+
+ if use dedicated ; then
+ newgamesbin ${PN}-dedicated ${PN}-ded || die "newgamesbin ded failed"
+ fi
+
+ dodoc *.txt ChangeLog todo "${WORKDIR}"/*.txt
+
+ if use lights ; then
+ insinto "${dir}"/id1
+ doins -r "${WORKDIR}"/{cubemaps,maps} || die "doins cubemaps maps failed"
+ if use demo ; then
+ # Set up symlinks, for the demo levels to include the lights
+ local d
+ for d in cubemaps maps ; do
+ dosym "${dir}/id1/${d}" "${dir}/demo/${d}"
+ done
+ fi
+ fi
+ prepgamesdirs
+}
+
+pkg_postinst() {
+ games_pkg_postinst
+
+ if ! use cdinstall && ! use demo ; then
+ elog "Place pak0.pak and pak1.pak in ${dir}/id1"
+ fi
+
+ if use sdl ; then
+ ewarn "Select opengl with alsa, instead of sdl USE flag, for better audio latency."
+ fi
+}
diff --git a/games-fps/darkplaces/darkplaces-20130304.ebuild b/games-fps/darkplaces/darkplaces-20130304.ebuild
new file mode 100644
index 000000000000..bfbc88281aa0
--- /dev/null
+++ b/games-fps/darkplaces/darkplaces-20130304.ebuild
@@ -0,0 +1,187 @@
+# Copyright 1999-2015 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Id$
+
+EAPI=5
+inherit unpacker eutils flag-o-matic games
+
+# Latest versions are in http://icculus.org/twilight/darkplaces/files/
+MY_PV=${PV/_beta/beta}
+MY_ENGINE="${PN}engine${MY_PV}.zip"
+
+# Different Quake 1 engines expect the lights in different directories
+# http://www.fuhquake.net/download.html and http://www.kgbsyndicate.com/romi/
+MY_LIGHTS="fuhquake-lits.rar"
+
+DESCRIPTION="Enhanced engine for iD Software's Quake 1"
+HOMEPAGE="http://icculus.org/twilight/darkplaces/"
+SRC_URI="http://icculus.org/twilight/${PN}/files/${MY_ENGINE}
+ lights? (
+ http://www.fuhquake.net/files/extras/${MY_LIGHTS}
+ http://www.kgbsyndicate.com/romi/id1.pk3 )"
+
+LICENSE="GPL-2"
+SLOT="0"
+KEYWORDS="~amd64 ~x86"
+IUSE="alsa cdinstall cdsound debug dedicated demo lights opengl oss sdl textures"
+
+UIRDEPEND="virtual/jpeg
+ media-libs/libogg
+ media-libs/libvorbis
+ virtual/opengl
+ alsa? ( media-libs/alsa-lib )
+ sdl? ( media-libs/libsdl )
+ x11-libs/libX11
+ x11-libs/libXpm
+ x11-libs/libXxf86dga
+ x11-libs/libXxf86vm"
+UIDEPEND="x11-proto/xextproto
+ x11-proto/xf86dgaproto
+ x11-proto/xf86vidmodeproto
+ x11-proto/xproto"
+RDEPEND="net-misc/curl
+ cdinstall? ( games-fps/quake1-data )
+ demo? ( games-fps/quake1-demodata )
+ textures? ( >=games-fps/quake1-textures-20050820 )
+ opengl? ( ${UIRDEPEND} )
+ !opengl? ( sdl? ( ${UIRDEPEND} ) )
+ !opengl? ( !sdl? ( !dedicated? ( ${UIRDEPEND} ) ) )"
+DEPEND="lights? ( || (
+ app-arch/unrar
+ app-arch/rar ) )
+ opengl? (
+ ${UIRDEPEND}
+ ${UIDEPEND} )
+ !opengl? ( sdl? (
+ ${UIRDEPEND}
+ ${UIDEPEND} ) )
+ !opengl? ( !sdl? ( !dedicated? (
+ ${UIRDEPEND}
+ ${UIDEPEND} ) ) )
+ virtual/pkgconfig
+ app-arch/unzip"
+
+S=${WORKDIR}/${PN}
+dir=${GAMES_DATADIR}/quake1
+
+opengl_client() { use opengl || ( ! use dedicated && ! use sdl ) }
+
+src_unpack() {
+ if use lights ; then
+ unpack "${MY_LIGHTS}"
+ unpack_zip "${DISTDIR}"/id1.pk3
+ mv *.lit maps/ || die
+ mv ReadMe.txt rtlights.txt
+ fi
+ unpack "${MY_ENGINE}"
+ unpack ./${PN}*.zip
+}
+
+src_prepare() {
+ rm "${WORKDIR}"/README-SDL.txt
+ cd "${S}"
+ rm mingw_note.txt
+
+ strip-flags
+
+ # Only additional CFLAGS optimization is the -march flag
+ local march=$(get-flag -march)
+ sed -i \
+ -e "s:-lasound:$(pkg-config --libs alsa):" \
+ -e "/^CPUOPTIMIZATIONS/d" \
+ -e '/^OPTIM_RELEASE/s/=.*/=$(CFLAGS)/' \
+ -e '/^OPTIM_DEBUG/s/=.*/=$(CFLAGS)/' \
+ -e '/^LDFLAGS_DEBUG/s/$/ $(LDFLAGS)/' \
+ -e '/^LDFLAGS_RELEASE/s/$/ $(LDFLAGS)/' \
+ -e "s:strip:true:" \
+ makefile.inc || die
+
+ if ! use cdsound ; then
+ # Turn the CD accesses off
+ sed -i \
+ -e "s:/dev/cdrom:/dev/null:" \
+ cd_linux.c || die
+ sed -i \
+ -e 's:COM_CheckParm("-nocdaudio"):1:' \
+ cd_shared.c || die
+ fi
+}
+
+src_compile() {
+ local opts="DP_FS_BASEDIR=\"${dir}\" DP_LINK_TO_LIBJPEG=1"
+
+ # Preferred sound is alsa
+ local sound_api="NULL"
+ use oss && sound_api="OSS"
+ use alsa && sound_api="ALSA"
+ opts="${opts} DP_SOUND_API=${sound_api}"
+
+ local type="release"
+ use debug && type="debug"
+
+ # Only compile a maximum of 1 client
+ if use sdl ; then
+ emake ${opts} "sdl-${type}"
+ elif opengl_client ; then
+ emake ${opts} "cl-${type}"
+ fi
+
+ if use dedicated ; then
+ emake ${opts} "sv-${type}"
+ fi
+}
+
+src_install() {
+ if opengl_client || use sdl ; then
+ local type=glx
+
+ use sdl && type=sdl
+
+ # darkplaces executable is needed, even just for demo
+ newgamesbin "${PN}-${type}" ${PN}
+ newicon darkplaces72x72.png ${PN}.png
+
+ if use demo ; then
+ # Install command-line for demo, even if not desktop entry
+ games_make_wrapper ${PN}-demo "${PN} -game demo"
+ fi
+
+ if use demo && ! use cdinstall ; then
+ make_desktop_entry ${PN}-demo "Dark Places (Demo)"
+ else
+ # Full version takes precedence over demo
+ make_desktop_entry ${PN} "Dark Places"
+ fi
+ fi
+
+ if use dedicated ; then
+ newgamesbin ${PN}-dedicated ${PN}-ded
+ fi
+
+ dodoc *.txt ChangeLog todo "${WORKDIR}"/*.txt
+
+ if use lights ; then
+ insinto "${dir}"/id1
+ doins -r "${WORKDIR}"/{cubemaps,maps}
+ if use demo ; then
+ # Set up symlinks, for the demo levels to include the lights
+ local d
+ for d in cubemaps maps ; do
+ dosym "${dir}/id1/${d}" "${dir}/demo/${d}"
+ done
+ fi
+ fi
+ prepgamesdirs
+}
+
+pkg_postinst() {
+ games_pkg_postinst
+
+ if ! use cdinstall && ! use demo ; then
+ elog "Place pak0.pak and pak1.pak in ${dir}/id1"
+ fi
+
+ if use sdl ; then
+ ewarn "Select opengl with alsa, instead of sdl USE flag, for better audio latency."
+ fi
+}
diff --git a/games-fps/darkplaces/metadata.xml b/games-fps/darkplaces/metadata.xml
new file mode 100644
index 000000000000..bf95b7a756e2
--- /dev/null
+++ b/games-fps/darkplaces/metadata.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+ <herd>games</herd>
+ <use>
+ <flag name="cdsound">Enables using CD audio in the engine</flag>
+ <flag name="demo">Uses the demo data from quake1 (quake1-demodata)</flag>
+ <flag name="lights">Install and setup the updated light maps</flag>
+ <flag name="textures">Install and setup the updated textures</flag>
+ </use>
+</pkgmetadata>